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Stamina Sorcerer Feedback Thread: Patch 2.4.3 Update - Crit surge now affected by Battle Spirit

  • XaXa
    XaXa
    ✭✭✭✭
    Grao wrote: »
    XaXa wrote: »
    Grao wrote: »
    br0steen wrote: »
    It's amazing how much the community is united against the lack of attention stam sorcs are getting. Most topics are pretty polarized but there is literally no one saying "stam sorcs are op". This class needs help and @Wrobel needs to at the very least come back and say they're working on something. Less pressing issues have been resolved during this PTS like werewolf color (seriously?) and sword and shield cc (understandable but still).


    Maybe because @FENGRUSH tells it like it is they just wan't to make it hard for him to play. That's literally the only reason I can see ZOS ignoring such an outcry.

    Don't forget! The reworked all the DK effects twice already! That was super important too...! Far more than the viability of one of the 4 classes in the damn game.

    DKs gotta look pretty! Ive made a post on the Ask me Anything regarding stam sorc changes. As well as messaging @ZOS_GinaBruno and leaving a post on @Wrobel. I am going to do every single thing I can to make sure they see this thread. 23 Pages and all we have got in return is "We understand".

    I just want a simple "Yes you can expect StamSorc changes" or "No you should not expect StamSorc changes"

    that's all... a simple yes or no at this point is all I'm asking for.

    At least you guys got him to show up once. almost 40 pages on their official feedback for sorcerers and all we ever got were Mods.

    I don't want to think about that.... according to his profile the last post he made here was the last thing he posted...

    I just don't understand it. Ive decided that even if everyone else gives up I will most likely attempt to keep this forum active and on the front page.
    Edited by XaXa on May 19, 2016 12:32AM
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    this thread has over 20k views from 5 pages of discussions it is second to OFFICIAL SORCERER FEED BACK they have 29k views

    suggestions are being made that people are looking at, suggestions that will make our experience in playing this game a lot more fun.

    its getting harder and harder to make comments that are not negative when you actually realise the level of concern being expressed in these threads are somewhat being ignored and there is no indication of communication to even show like a list of priorities for the changes up and coming to at least create some clarity.

    do you guys understand that this is what makes people toxic/ trolls and brings negativity to the community in a foul way.

    @ZOS_JessicaFolsom @Wrobel @ZOS_GinaBruno @ZOS_TristanK @ZOS_GaryA @ZOS_KaiSchober

    Just an observation... thread counts dont equal agreement. Posts dont either. Multiple thread counts where lotsa folks are posting in both, answering the same issues raised in all, etc means its easier to get multiple threads surging without necessarily meaning more involvelent by more people.

    I say this as someone who has commented and followed most of the sorcerer threads with great interest and i will add that a substantial amount of the posts have been losta noise and vitriol ranting than signal and reasoned consideration.

    FWIW, i believe the rantish nature of these threads likely leads to less developer attention, as during this crunch time they really dont have time to read thru a bunch of insulting flaming nonsense.

    I am surprised they read anything but their OFFICIAL FEEDBACK threads anyway. Seems inefficient.

    Then again, if it were me, i would have a mechanism or mail option within pts for feedback... so you focus live real pts responses and avoid ranty spammy forumy stuff.

    Its PUBLIC TEST SERVER, not PUBLIC FLAME SERVER, after all.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • XaXa
    XaXa
    ✭✭✭✭
    Except they don't even read their Official Feedback threads or if they do they rarely respond and often don't take any of the feedback.

    Like... instead of focusing on classes that need help they redesign DK animations... Twice? What logic does that make?

    Like I said earlier at this point it seems like most of us either want a YAY or NAY from ZoS that way we can decide whether to keep suggesting what needs to happen or not.

    @Wrobel please at least give us that.
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭

    @Dyride
    1) Have Defensive Rune not break to DoTs, i.e. Lightning Form/Hurricane our other defensive ability. Add damage/DoT to Rune Prison so it procs Blood Magic passive. This change benefits MagSorc and Stam Sorc.


    FWIW, Shattering prison already procs Blood magic after its 4-5sec duration is over. Also, on cast even without enemies inside, it procs the minor sorc buff.

    But for rune prison... are you suggesting it trigger a DOT WHILE they are held, so it disorients them out of action AND harms them while disoriented? I am not sure anything like that exists? i know there are some that hold then DOT right or damage on exit but hold and hurt as one power?

    If you are talking adding dot after release, then thats Ok but possibly redundant considering shattered triggers a lot quicker and against multiple foes.

    IMX shattered is great for close and hose with boundless storm and ring of fire bot providing constant dot (in addition to the burst damage from ring.) Drop in a LL for good measure while you weave detsro and ring bursts.

    Lotta surge procs and every 4-5 secs a free blood magic hit.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Grao
    Grao
    ✭✭✭✭✭
    XaXa wrote: »
    Except they don't even read their Official Feedback threads or if they do they rarely respond and often don't take any of the feedback.

    Like... instead of focusing on classes that need help they redesign DK animations... Twice? What logic does that make?

    Like I said earlier at this point it seems like most of us either want a YAY or NAY from ZoS that way we can decide whether to keep suggesting what needs to happen or not.

    @Wrobel please at least give us that.

    What is @STEVIL yapping about now? I have him ignored :expressionless:

    I admire that you can keep going @XaXa, I am pretty much giving up. I am recompiling my list of suggestions, making a few alterations and adding a priority list to it, but after that I think I will be pretty much done.
    Like you I sent a PM to @ZOS_GinaBruno, hopefully she will either answer or at least pass on my request. I do want a little bit more than a nay or a yay from them. @Wrobel has released posts explaining a few of his decisions and game changes... I want him to compile a thread explaining what role Sorcerers are supposed to fill in this game and what direction he is trying to lead sorcerer player on because looking at the changes we suffered this past year and a half of patches I am at a loss as to what direction we are going except downward.
  • XaXa
    XaXa
    ✭✭✭✭
    Grao wrote: »
    XaXa wrote: »
    Except they don't even read their Official Feedback threads or if they do they rarely respond and often don't take any of the feedback.

    Like... instead of focusing on classes that need help they redesign DK animations... Twice? What logic does that make?

    Like I said earlier at this point it seems like most of us either want a YAY or NAY from ZoS that way we can decide whether to keep suggesting what needs to happen or not.

    @Wrobel please at least give us that.

    What is @STEVIL yapping about now? I have him ignored :expressionless:

    I admire that you can keep going @XaXa, I am pretty much giving up. I am recompiling my list of suggestions, making a few alterations and adding a priority list to it, but after that I think I will be pretty much done.
    Like you I sent a PM to @ZOS_GinaBruno, hopefully she will either answer or at least pass on my request. I do want a little bit more than a nay or a yay from them. @Wrobel has released posts explaining a few of his decisions and game changes... I want him to compile a thread explaining what role Sorcerers are supposed to fill in this game and what direction he is trying to lead sorcerer player on because looking at the changes we suffered this past year and a half of patches I am at a loss as to what direction we are going except downward.

    I honestly think I will keep trying till the release of DB. hopefully real life doesn't get in the way but as it is now I plan on being persistent without the new thread spamming some other people were doing. I get that they most likely are busy but it should take about 30 seconds tops to log on and go "Hey, We saw your stuff, got some ideas in the pipeline"

    I'm about to become like Andy Dufresne from Shawshank Redemption... Writing a letter every single day till they finally cave in to shut him up.
  • exiledtyrant
    exiledtyrant
    ✭✭✭
    STEVIL wrote: »

    Just an observation... thread counts dont equal agreement. Posts dont either. Multiple thread counts where lotsa folks are posting in both, answering the same issues raised in all, etc means its easier to get multiple threads surging without necessarily meaning more involvelent by more people.

    I say this as someone who has commented and followed most of the sorcerer threads with great interest and i will add that a substantial amount of the posts have been losta noise and vitriol ranting than signal and reasoned consideration.

    FWIW, i believe the rantish nature of these threads likely leads to less developer attention, as during this crunch time they really dont have time to read thru a bunch of insulting flaming nonsense.

    I am surprised they read anything but their OFFICIAL FEEDBACK threads anyway. Seems inefficient.

    Then again, if it were me, i would have a mechanism or mail option within pts for feedback... so you focus live real pts responses and avoid ranty spammy forumy stuff.

    Its PUBLIC TEST SERVER, not PUBLIC FLAME SERVER, after all.

    I have to agree that the recent behavior has been no way to actually generate proper feedback for the Dev team to utilize. You don't establish a proper rapport or negotiate changes through threats and shouting.

    It has been communicated that stamina direct attacks for each class would homogenize them to much. This is the reason DK doesn't get stamina whip and most likely why sorcerer doesn't get a crystal shard morph. It has been communicated that the design team is OK with every skill not being good for PvP and PvE. This again, much like DK's Dragon Blood, is probably why Dark Exchange is not designed to be PvP friendly. Even with these answers right from ESO Live people are stuck repeating themselves as if repetition was cause enough for action.

    I can't blame the lack of Dev response considering how easily one vocal minority or another grasps at anything a ZOS employee says to warp and twist it into a slew of hate threads. Luckily there is a feedback option in game that can't be drowned out by the noise. You simply type /feedback and you get a menu to submit feedback on specific issues.

    ************************************************************************************************

    As far as my feedback for the middle of the week. I've gone through more critical surge and dark exchange testing. I decided to try some medium sets and heavy armor sets in VMA again. I went ahead and boosted my healing this time to see how high I could get the heal values while still having at least 10% mitigation and damage invested into my CP. I had 15% healing done and 10% healing received. I also went ahead and used drain health poison + vitality potions. The potion heal for about 1200 and buffs healing received by 30% for the duration. The poison heals for 1200 a second as well.

    The healing itself is pretty high. The lack of mitigation and ability to remove pressure however still didn't make the situation any better. I found it easy to keep surge on cooldown but found the gap between heals forced me to chain another heal with it to actually out heal damage in VMA. Dark exchange and surge feel like they force me to be on the defensive for to long.

    For the medium build I used Hunding and Kena: I sat at around 24k HP, 4k weapon damage, 18k armor / spell resist(with hurricane) and 60% critical chance. Healing Done 15%, Healing received 10%, and Healing taken 30%. The first screenshot shows the heal amount I averaged during Seht's Flywheel.

    For the heavy build I used Dreugh Slayer, Blood spawn head, and Kena shoulders: I sat at around 29k health, 3800 weapon damage, 25k armor and spell resist (with hurricane) and 45% critical chance. Healing Done 15%, Healing received 18%, and Healing taken 30%. I also swapped out Knightmare for some rounds lowering my critical to 42% and my weapon power to 3500. Sadly the AOE maim did not help as much as I thought it would . The second picture shows healing I averaged during Seht's Flywheel. The last picture is what healing looked like with a constant 30% buff pot running.

    In conclusion I think current healing for critical surge and dark exchange would be acceptable for group content. I don't think the healing is enough for VMA or small scale PvP in the 5 v 5 or lower range . The heals are to slow to allow for windows of defense and offense during times of high pressure.


    If all are brethren
    How could my hands not tremble
    As breath fled my prey?

    What blinds my vision?
    My hands are tools; it must be
    The haze of blossoms

    -Salous the Penitent
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    STEVIL wrote: »

    Just an observation... thread counts dont equal agreement. Posts dont either. Multiple thread counts where lotsa folks are posting in both, answering the same issues raised in all, etc means its easier to get multiple threads surging without necessarily meaning more involvelent by more people.

    I say this as someone who has commented and followed most of the sorcerer threads with great interest and i will add that a substantial amount of the posts have been losta noise and vitriol ranting than signal and reasoned consideration.

    FWIW, i believe the rantish nature of these threads likely leads to less developer attention, as during this crunch time they really dont have time to read thru a bunch of insulting flaming nonsense.

    I am surprised they read anything but their OFFICIAL FEEDBACK threads anyway. Seems inefficient.

    Then again, if it were me, i would have a mechanism or mail option within pts for feedback... so you focus live real pts responses and avoid ranty spammy forumy stuff.

    Its PUBLIC TEST SERVER, not PUBLIC FLAME SERVER, after all.

    I have to agree that the recent behavior has been no way to actually generate proper feedback for the Dev team to utilize. You don't establish a proper rapport or negotiate changes through threats and shouting.

    It has been communicated that stamina direct attacks for each class would homogenize them to much. This is the reason DK doesn't get stamina whip and most likely why sorcerer doesn't get a crystal shard morph. It has been communicated that the design team is OK with every skill not being good for PvP and PvE. This again, much like DK's Dragon Blood, is probably why Dark Exchange is not designed to be PvP friendly. Even with these answers right from ESO Live people are stuck repeating themselves as if repetition was cause enough for action.

    I can't blame the lack of Dev response considering how easily one vocal minority or another grasps at anything a ZOS employee says to warp and twist it into a slew of hate threads. Luckily there is a feedback option in game that can't be drowned out by the noise. You simply type /feedback and you get a menu to submit feedback on specific issues.

    ************************************************************************************************

    As far as my feedback for the middle of the week. I've gone through more critical surge and dark exchange testing. I decided to try some medium sets and heavy armor sets in VMA again. I went ahead and boosted my healing this time to see how high I could get the heal values while still having at least 10% mitigation and damage invested into my CP. I had 15% healing done and 10% healing received. I also went ahead and used drain health poison + vitality potions. The potion heal for about 1200 and buffs healing received by 30% for the duration. The poison heals for 1200 a second as well.

    The healing itself is pretty high. The lack of mitigation and ability to remove pressure however still didn't make the situation any better. I found it easy to keep surge on cooldown but found the gap between heals forced me to chain another heal with it to actually out heal damage in VMA. Dark exchange and surge feel like they force me to be on the defensive for to long.

    For the medium build I used Hunding and Kena: I sat at around 24k HP, 4k weapon damage, 18k armor / spell resist(with hurricane) and 60% critical chance. Healing Done 15%, Healing received 10%, and Healing taken 30%. The first screenshot shows the heal amount I averaged during Seht's Flywheel.

    For the heavy build I used Dreugh Slayer, Blood spawn head, and Kena shoulders: I sat at around 29k health, 3800 weapon damage, 25k armor and spell resist (with hurricane) and 45% critical chance. Healing Done 15%, Healing received 18%, and Healing taken 30%. I also swapped out Knightmare for some rounds lowering my critical to 42% and my weapon power to 3500. Sadly the AOE maim did not help as much as I thought it would . The second picture shows healing I averaged during Seht's Flywheel. The last picture is what healing looked like with a constant 30% buff pot running.

    In conclusion I think current healing for critical surge and dark exchange would be acceptable for group content. I don't think the healing is enough for VMA or small scale PvP in the 5 v 5 or lower range . The heals are to slow to allow for windows of defense and offense during times of high pressure.


    I think Surge healing is fine for Stamina Sorcs, you gotta factor it in as a supplemental heal.....Your main heal like pretty much every other stamina class is going to end up being Rally. Dark Exchange will never complete with Rally just like Dragonblood won't....In fact i'd say probably the only class with a heal that can compete is going to be a Templar.

  • Dyride
    Dyride
    ✭✭✭✭✭
    STEVIL wrote: »

    @Dyride
    1) Have Defensive Rune not break to DoTs, i.e. Lightning Form/Hurricane our other defensive ability. Add damage/DoT to Rune Prison so it procs Blood Magic passive. This change benefits MagSorc and Stam Sorc.


    FWIW, Shattering prison already procs Blood magic after its 4-5sec duration is over. Also, on cast even without enemies inside, it procs the minor sorc buff.

    But for rune prison... are you suggesting it trigger a DOT WHILE they are held, so it disorients them out of action AND harms them while disoriented? I am not sure anything like that exists? i know there are some that hold then DOT right or damage on exit but hold and hurt as one power?

    If you are talking adding dot after release, then thats Ok but possibly redundant considering shattered triggers a lot quicker and against multiple foes.

    IMX shattered is great for close and hose with boundless storm and ring of fire bot providing constant dot (in addition to the burst damage from ring.) Drop in a LL for good measure while you weave detsro and ring bursts.

    Lotta surge procs and every 4-5 secs a free blood magic hit.

    @STEVIL The main change is making Defensive Rune no break on DoTs similar to Rune Prison currently so that it isn't nullified by Lightning Form.

    In regard to the Rune Prison change, Agony is the NB disorient that cause damage after the CC breaks. DK's Petrify also causes damage after the CC is over, only breaks after the target takes a small amount of damage and also can morph to root the target.

    Shattering Prison doesn't provide multiple procs of Blood Magic heal, and is worthless in PVP because there is no damage if the target rolls out, doesn't work well on hills, and can be bunny-hopped over.
    V Є H Є M Є И C Є
      Ḍ̼̭͔yride

      Revenge of the Bear

      ØMNI
      Solongandthanksforallthef
      Revenge of the Hist
      Revenge of the Deer


      Remember the Great Burn of of the Blackwater War!


      #FreeArgonia
    1. STEVIL
      STEVIL
      ✭✭✭✭✭
      ✭✭✭
      Dyride wrote: »
      STEVIL wrote: »

      @Dyride
      1) Have Defensive Rune not break to DoTs, i.e. Lightning Form/Hurricane our other defensive ability. Add damage/DoT to Rune Prison so it procs Blood Magic passive. This change benefits MagSorc and Stam Sorc.


      FWIW, Shattering prison already procs Blood magic after its 4-5sec duration is over. Also, on cast even without enemies inside, it procs the minor sorc buff.

      But for rune prison... are you suggesting it trigger a DOT WHILE they are held, so it disorients them out of action AND harms them while disoriented? I am not sure anything like that exists? i know there are some that hold then DOT right or damage on exit but hold and hurt as one power?

      If you are talking adding dot after release, then thats Ok but possibly redundant considering shattered triggers a lot quicker and against multiple foes.

      IMX shattered is great for close and hose with boundless storm and ring of fire bot providing constant dot (in addition to the burst damage from ring.) Drop in a LL for good measure while you weave detsro and ring bursts.

      Lotta surge procs and every 4-5 secs a free blood magic hit.

      @STEVIL The main change is making Defensive Rune no break on DoTs similar to Rune Prison currently so that it isn't nullified by Lightning Form.

      In regard to the Rune Prison change, Agony is the NB disorient that cause damage after the CC breaks. DK's Petrify also causes damage after the CC is over, only breaks after the target takes a small amount of damage and also can morph to root the target.

      Shattering Prison doesn't provide multiple procs of Blood Magic heal, and is worthless in PVP because there is no damage if the target rolls out, doesn't work well on hills, and can be bunny-hopped over.

      Not breaking rune on on DOT i can see as good. Forgot to mention that.

      So your suggestion then is that rune would trigger dot at end regardless of whether they broke out or not? Make it into an unavoidable going to happen single target dark magic dot with the disorient to boot?

      havent had a prob with shatter on hills but that could just be circumstantial.

      Anyway, interesting ideas. Be fun to see what they decide.

      Proudly skooma free while talks-when-drunk is in mandatory public housing.
      YFMV Your Fun May Vary.

      First Law of Nerf-o-Dynamics
      "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

    2. Turbine
      Turbine
      *** off stam sorc the class is perish nobody is playing this class and its the weakest of all stam classes in the game and zenimax is nothing doing for it...
    3. luxfreak
      luxfreak
      ✭✭✭
      Turbine wrote: »
      *** off stam sorc the class is perish nobody is playing this class and its the weakest of all stam classes in the game and zenimax is nothing doing for it...

      By now Stam Sorcs are the Strongest Build in longer AoE Fights, that are not decided by Deto(+VD).
      And they even though they are the weakest Stamina Build Single Target, they should be close to Nightblades and Templars in Single Target Fights.
      Stam DK>>Stemplar>StamBlade>Stam Sorc
      While AOE:
      Stam Sorc>Stam Dk>StamBlade>Stemplar
      Tank/DD with Hof HM clear
    4. genjutsu_kami
      genjutsu_kami
      ✭✭✭
      STEVIL wrote: »
      this thread has over 20k views from 5 pages of discussions it is second to OFFICIAL SORCERER FEED BACK they have 29k views

      suggestions are being made that people are looking at, suggestions that will make our experience in playing this game a lot more fun.

      its getting harder and harder to make comments that are not negative when you actually realise the level of concern being expressed in these threads are somewhat being ignored and there is no indication of communication to even show like a list of priorities for the changes up and coming to at least create some clarity.

      do you guys understand that this is what makes people toxic/ trolls and brings negativity to the community in a foul way.

      @ZOS_JessicaFolsom @Wrobel @ZOS_GinaBruno @ZOS_TristanK @ZOS_GaryA @ZOS_KaiSchober

      Just an observation... thread counts dont equal agreement. Posts dont either. Multiple thread counts where lotsa folks are posting in both, answering the same issues raised in all, etc means its easier to get multiple threads surging without necessarily meaning more involvelent by more people.

      I say this as someone who has commented and followed most of the sorcerer threads with great interest and i will add that a substantial amount of the posts have been losta noise and vitriol ranting than signal and reasoned consideration.

      FWIW, i believe the rantish nature of these threads likely leads to less developer attention, as during this crunch time they really dont have time to read thru a bunch of insulting flaming nonsense.

      I am surprised they read anything but their OFFICIAL FEEDBACK threads anyway. Seems inefficient.

      Then again, if it were me, i would have a mechanism or mail option within pts for feedback... so you focus live real pts responses and avoid ranty spammy forumy stuff.

      Its PUBLIC TEST SERVER, not PUBLIC FLAME SERVER, after all.

      most of these post do not start of negative, in actual fact they start of positive and they suggest really good ideas that are viable and achievable. some ideas are very sensible and the approach to the idea is suggestive and not demanding. this is how most post start. the reason why it then seems as if people are posting tantrums is because there is a lack of communication in the community between developers and this has been shown by the changes that have been made in patch notes, example PTS patch 2.4.3

      Don't put everyone in the same category and suggest everyone in a large post is posting tantrums and is complaining, its almost as if your a developer yourself who has made a separate account to defend your self cowardly...... (its possible)
      20k plus views in a single post with 20+ pages of comments is a community showing genuine concern and not the none sense you just spouted.

      I am defend people who actually come to these large posts and post reasonable none bias opinions, again like i said some of these suggests are really good, and then obviously you get the impatient individuals who start of positive but realise theres no real communication or indication that our concerns are being taking seriously. thats why we become negative and resort to toxic comments and yes i speak for my self i am one out of a few.

      But there is a great majority who keep their cool and keep giving great ideas but they still get treated like noise in the background when patch notes come out. @ZOS_GinaBruno @Wrobel @ZOS_JessicaFolsom @ZOS_KaiSchober @ZOS_GaryA @ZOS_TristanK



    5. STEVIL
      STEVIL
      ✭✭✭✭✭
      ✭✭✭
      STEVIL wrote: »
      this thread has over 20k views from 5 pages of discussions it is second to OFFICIAL SORCERER FEED BACK they have 29k views

      suggestions are being made that people are looking at, suggestions that will make our experience in playing this game a lot more fun.

      its getting harder and harder to make comments that are not negative when you actually realise the level of concern being expressed in these threads are somewhat being ignored and there is no indication of communication to even show like a list of priorities for the changes up and coming to at least create some clarity.

      do you guys understand that this is what makes people toxic/ trolls and brings negativity to the community in a foul way.

      @ZOS_JessicaFolsom @Wrobel @ZOS_GinaBruno @ZOS_TristanK @ZOS_GaryA @ZOS_KaiSchober

      Just an observation... thread counts dont equal agreement. Posts dont either. Multiple thread counts where lotsa folks are posting in both, answering the same issues raised in all, etc means its easier to get multiple threads surging without necessarily meaning more involvelent by more people.

      I say this as someone who has commented and followed most of the sorcerer threads with great interest and i will add that a substantial amount of the posts have been losta noise and vitriol ranting than signal and reasoned consideration.

      FWIW, i believe the rantish nature of these threads likely leads to less developer attention, as during this crunch time they really dont have time to read thru a bunch of insulting flaming nonsense.

      I am surprised they read anything but their OFFICIAL FEEDBACK threads anyway. Seems inefficient.

      Then again, if it were me, i would have a mechanism or mail option within pts for feedback... so you focus live real pts responses and avoid ranty spammy forumy stuff.

      Its PUBLIC TEST SERVER, not PUBLIC FLAME SERVER, after all.

      most of these post do not start of negative, in actual fact they start of positive and they suggest really good ideas that are viable and achievable. some ideas are very sensible and the approach to the idea is suggestive and not demanding. this is how most post start. the reason why it then seems as if people are posting tantrums is because there is a lack of communication in the community between developers and this has been shown by the changes that have been made in patch notes, example PTS patch 2.4.3

      Don't put everyone in the same category and suggest everyone in a large post is posting tantrums and is complaining, its almost as if your a developer yourself who has made a separate account to defend your self cowardly...... (its possible)
      20k plus views in a single post with 20+ pages of comments is a community showing genuine concern and not the none sense you just spouted.

      I am defend people who actually come to these large posts and post reasonable none bias opinions, again like i said some of these suggests are really good, and then obviously you get the impatient individuals who start of positive but realise theres no real communication or indication that our concerns are being taking seriously. thats why we become negative and resort to toxic comments and yes i speak for my self i am one out of a few.

      But there is a great majority who keep their cool and keep giving great ideas but they still get treated like noise in the background when patch notes come out. @ZOS_GinaBruno @Wrobel @ZOS_JessicaFolsom @ZOS_KaiSchober @ZOS_GaryA @ZOS_TristanK



      First I said a substantial amount, not all, so from the get go I wasn't lumping everyone in same category.

      Second, while trying to defend reasonable posters, the little almost like cowardly nonsense undercuts your theme a lot, imo.

      But then you aren't the first one here to try and kill the messenger so to speak. It seems a frequent tactic for fact-poor posters, of which you might or might not be.

      Proudly skooma free while talks-when-drunk is in mandatory public housing.
      YFMV Your Fun May Vary.

      First Law of Nerf-o-Dynamics
      "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

    6. XaXa
      XaXa
      ✭✭✭✭
      I personally still feel bad regarding my explosion. I it seems most of the toxic hate comments have died off from this thread. Im hoping the devs are still willing to work with us as a community.
    7. genjutsu_kami
      genjutsu_kami
      ✭✭✭
      STEVIL wrote: »
      STEVIL wrote: »
      this thread has over 20k views from 5 pages of discussions it is second to OFFICIAL SORCERER FEED BACK they have 29k views

      suggestions are being made that people are looking at, suggestions that will make our experience in playing this game a lot more fun.

      its getting harder and harder to make comments that are not negative when you actually realise the level of concern being expressed in these threads are somewhat being ignored and there is no indication of communication to even show like a list of priorities for the changes up and coming to at least create some clarity.

      do you guys understand that this is what makes people toxic/ trolls and brings negativity to the community in a foul way.

      @ZOS_JessicaFolsom @Wrobel @ZOS_GinaBruno @ZOS_TristanK @ZOS_GaryA @ZOS_KaiSchober

      Just an observation... thread counts dont equal agreement. Posts dont either. Multiple thread counts where lotsa folks are posting in both, answering the same issues raised in all, etc means its easier to get multiple threads surging without necessarily meaning more involvelent by more people.

      I say this as someone who has commented and followed most of the sorcerer threads with great interest and i will add that a substantial amount of the posts have been losta noise and vitriol ranting than signal and reasoned consideration.

      FWIW, i believe the rantish nature of these threads likely leads to less developer attention, as during this crunch time they really dont have time to read thru a bunch of insulting flaming nonsense.

      I am surprised they read anything but their OFFICIAL FEEDBACK threads anyway. Seems inefficient.

      Then again, if it were me, i would have a mechanism or mail option within pts for feedback... so you focus live real pts responses and avoid ranty spammy forumy stuff.

      Its PUBLIC TEST SERVER, not PUBLIC FLAME SERVER, after all.

      most of these post do not start of negative, in actual fact they start of positive and they suggest really good ideas that are viable and achievable. some ideas are very sensible and the approach to the idea is suggestive and not demanding. this is how most post start. the reason why it then seems as if people are posting tantrums is because there is a lack of communication in the community between developers and this has been shown by the changes that have been made in patch notes, example PTS patch 2.4.3

      Don't put everyone in the same category and suggest everyone in a large post is posting tantrums and is complaining, its almost as if your a developer yourself who has made a separate account to defend your self cowardly...... (its possible)
      20k plus views in a single post with 20+ pages of comments is a community showing genuine concern and not the none sense you just spouted.

      I am defend people who actually come to these large posts and post reasonable none bias opinions, again like i said some of these suggests are really good, and then obviously you get the impatient individuals who start of positive but realise theres no real communication or indication that our concerns are being taking seriously. thats why we become negative and resort to toxic comments and yes i speak for my self i am one out of a few.

      But there is a great majority who keep their cool and keep giving great ideas but they still get treated like noise in the background when patch notes come out. @ZOS_GinaBruno @Wrobel @ZOS_JessicaFolsom @ZOS_KaiSchober @ZOS_GaryA @ZOS_TristanK



      First I said a substantial amount, not all, so from the get go I wasn't lumping everyone in same category.

      Second, while trying to defend reasonable posters, the little almost like cowardly nonsense undercuts your theme a lot, imo.

      But then you aren't the first one here to try and kill the messenger so to speak. It seems a frequent tactic for fact-poor posters, of which you might or might not be.

      look man, I'm tired of challenging players in the community, in actual fact most of the people in the community mean well for the game which your most likely one of them, when we make suggestions some ideas are great and interesting i am worried that the energy spent giving our opinions and feedback is being cast aside. (no appreciation for our money and dedication)

      Devs need to be put under the scope to be honest for the toxic build up in the community and uncertainty. (clarity is key, Devs don't provide it as much as they should)
    8. genjutsu_kami
      genjutsu_kami
      ✭✭✭
      XaXa wrote: »
      I personally still feel bad regarding my explosion. I it seems most of the toxic hate comments have died off from this thread. Im hoping the devs are still willing to work with us as a community.


      i feel its there job to look past the obvious negativity and look at some really good suggestions, thats what they get paid for so its a little annoying that its a possibility that they don't look at a thread that has some implosion and frustrating feedback because it hurts their feelings...... its their job and they get paid for it. its their job to look through the dirt to get great suggestions which there is in these kind of threads. other wise their in the wrong industry.

      but yeah i agree with you

      i really hope they consider some great ideas on this thread.
    9. XaXa
      XaXa
      ✭✭✭✭
      XaXa wrote: »
      I personally still feel bad regarding my explosion. I it seems most of the toxic hate comments have died off from this thread. Im hoping the devs are still willing to work with us as a community.


      i feel its there job to look past the obvious negativity and look at some really good suggestions, thats what they get paid for so its a little annoying that its a possibility that they don't look at a thread that has some implosion and frustrating feedback because it hurts their feelings...... its their job and they get paid for it. its their job to look through the dirt to get great suggestions which there is in these kind of threads. other wise their in the wrong industry.

      but yeah i agree with you

      i really hope they consider some great ideas on this thread.

      Indeed, as law enforement i dealt with many toxic people. However the professional thing to do is to not ignore them.

      If ZOS is ignoring threads based on the fact there are complains and frustration on the forums then that is unprofessional. Two wrongs dont make a right.

      Regardless. I am still holding out hope that @wrobel or @ZOS_GinaBruno have seen our ideas and are working on them.


      I get that they may be understaffed for the workload so i understand there are things that we dint know about.

      Either way, fingers crossed
    10. Grao
      Grao
      ✭✭✭✭✭
      This threads are all a useless waste of time. ZOS doesn't care and they will prove it on friday when @Wrobel answers Class Skill questions and ignore every sorcerer related question. They won't even be taking questions we've been asking here on the forum, according to @ZOS_GinaBruno...

      So yay, we get further ignored...
    11. XaXa
      XaXa
      ✭✭✭✭
      Not going to lie. Every time i see the (New) thing i get really excited....


      @Wrobel. Looking for your feedback on our ideas. At least leave a smiley face?
    12. Grao
      Grao
      ✭✭✭✭✭
      XaXa wrote: »
      Not going to lie. Every time i see the (New) thing i get really excited....


      @Wrobel. Looking for your feedback on our ideas. At least leave a smiley face?

      Do you really think he will talk about sorcerers? After they ignored our questions and appeals here on the Forum for over three weeks? Everytime I come to read the threads here it is the same thing @XaXa, a few trolling, we arguing about the class's many lackings... Nothing changes except for worse with every new patch and nerf...
    13. XaXa
      XaXa
      ✭✭✭✭
      Grao wrote: »
      XaXa wrote: »
      Not going to lie. Every time i see the (New) thing i get really excited....


      @Wrobel. Looking for your feedback on our ideas. At least leave a smiley face?

      Do you really think he will talk about sorcerers? After they ignored our questions and appeals here on the Forum for over three weeks? Everytime I come to read the threads here it is the same thing @XaXa, a few trolling, we arguing about the class's many lackings... Nothing changes except for worse with every new patch and nerf...

      Only reason im being optimistic and behaving is because im on my meds.

      @wrobel.

      Make Stam Sorcs Great 2k16
    14. exiledtyrant
      exiledtyrant
      ✭✭✭
      I have to disagree with the mindset that ZOS ignores player feedback. Over the past 4 updates several changes have been implemented towards improving sorcerers.
      • Stamina sorcerers have received several passive changes to improve their overall functionality
      • Those who wanted pet improvements have received new morphs and pet stat increases.
      • Hurricane was changed from a skill that starts a a high point and finishes at a low point.
      • Weapon skill lines have been improved upon to lessen the necessity of class based damage
      • Surge has been made to proc with DOTs allowing for several more build choices to utilize the skill
      • Bound Armor no longer covers armor

      Others and myself have asked for some of these very same things and they have been implemented. Look at some of these threads if you don't believe it:

      A suggestion to reverse thundering presence damage scaling among other things.

      https://forums.elderscrollsonline.com/en/discussion/229393/combat-feedback-for-upcoming-combat-patch#latest

      Appeals to get rid of the bound armor skin

      https://forums.elderscrollsonline.com/en/discussion/222797/allow-us-to-enable-disable-bound-armor-visuals
      https://forums.elderscrollsonline.com/en/discussion/229963/request-option-to-hide-sorcerer-bound-armor
      https://forums.elderscrollsonline.com/en/discussion/229052/bound-armor

      Requests for stamina sorc passives

      https://forums.elderscrollsonline.com/en/discussion/197466/stamina-sorcerer-changes-a-plea
      https://forums.elderscrollsonline.com/en/discussion/206056/feedback-on-sorcerer-ability-changes-and-how-to-make-stamina-sorcerers-viable
      https://forums.elderscrollsonline.com/en/discussion/222557/current-sorcerer-issues

      Requests for pet improvements

      https://forums.elderscrollsonline.com/en/discussion/216071/please-fix-sorcerer-pets
      https://forums.elderscrollsonline.com/en/discussion/151904/sorcerer-daedric-summoning-rewrite

      Requests to have Surge proc with DOTs again

      https://forums.elderscrollsonline.com/en/discussion/258857/stam-sorc-and-crit-surge
      https://forums.elderscrollsonline.com/en/discussion/209403/critical-surge-dual-wield
      https://forums.elderscrollsonline.com/en/discussion/148934/critical-surge-suggestion

      Feedback on weapon skill lines to allow more than 2handed weapon viability

      https://forums.elderscrollsonline.com/en/discussion/158876/dual-wield-discussion-and-feedback/p1
      https://forums.elderscrollsonline.com/en/discussion/156316/is-flurry-to-slow#latest
      https://forums.elderscrollsonline.com/en-GB/discussion/224448/dual-wield-current-issues

      *******************************************************************

      Those are just small portion of the overall feedback that has been acted on in the last few months. If you read carefully you'll see a lot of ideas suggested were either tweaked or implemented as is. This was accomplished without Dev bashing and without direct acknowledgement from the Dev team. It was only through reasonable feedback that included data, pictures, video, and well thought out posts.

      Did the Devs hit the mark every time? No. Does the Dev team listen and attempt to implement feedback? Yes. In my 15+ years of playing MMOs I probably couldn't name another Triple A MMO Dev Team that implemented as much feedback as ESO. The last time I experienced any where near this amount of change based on feedback was when I played Heroes of Newerth before LoL came out. I put together a community thread looking to buff my all time favorite hero Sand Wraith. Sand Wraith had been released OP and was gutted for over a year.

      So the community and I got together and brainstormed a collection of suggestions to help buff Sand Wraith back up. It took a year and a half of constant feedback before Sand Wraith was finally reworked. Afterwards I am happy to say each and every change was implemented. It was probably the biggest victory I have ever experienced in customer developer relations. We didn't get there through negativity and non-constructive outbursts.
      If all are brethren
      How could my hands not tremble
      As breath fled my prey?

      What blinds my vision?
      My hands are tools; it must be
      The haze of blossoms

      -Salous the Penitent
    15. Ajax_22
      Ajax_22
      ✭✭✭✭✭
      I have to disagree with the mindset that ZOS ignores player feedback. Over the past 4 updates several changes have been implemented towards improving sorcerers.
      • Stamina sorcerers have received several passive changes to improve their overall functionality
      • Those who wanted pet improvements have received new morphs and pet stat increases.
      • Hurricane was changed from a skill that starts a a high point and finishes at a low point.
      • Weapon skill lines have been improved upon to lessen the necessity of class based damage
      • Surge has been made to proc with DOTs allowing for several more build choices to utilize the skill
      • Bound Armor no longer covers armor

      Others and myself have asked for some of these very same things and they have been implemented. Look at some of these threads if you don't believe it:

      A suggestion to reverse thundering presence damage scaling among other things.

      https://forums.elderscrollsonline.com/en/discussion/229393/combat-feedback-for-upcoming-combat-patch#latest

      Appeals to get rid of the bound armor skin

      https://forums.elderscrollsonline.com/en/discussion/222797/allow-us-to-enable-disable-bound-armor-visuals
      https://forums.elderscrollsonline.com/en/discussion/229963/request-option-to-hide-sorcerer-bound-armor
      https://forums.elderscrollsonline.com/en/discussion/229052/bound-armor

      Requests for stamina sorc passives

      https://forums.elderscrollsonline.com/en/discussion/197466/stamina-sorcerer-changes-a-plea
      https://forums.elderscrollsonline.com/en/discussion/206056/feedback-on-sorcerer-ability-changes-and-how-to-make-stamina-sorcerers-viable
      https://forums.elderscrollsonline.com/en/discussion/222557/current-sorcerer-issues

      Requests for pet improvements

      https://forums.elderscrollsonline.com/en/discussion/216071/please-fix-sorcerer-pets
      https://forums.elderscrollsonline.com/en/discussion/151904/sorcerer-daedric-summoning-rewrite

      Requests to have Surge proc with DOTs again

      https://forums.elderscrollsonline.com/en/discussion/258857/stam-sorc-and-crit-surge
      https://forums.elderscrollsonline.com/en/discussion/209403/critical-surge-dual-wield
      https://forums.elderscrollsonline.com/en/discussion/148934/critical-surge-suggestion

      Feedback on weapon skill lines to allow more than 2handed weapon viability

      https://forums.elderscrollsonline.com/en/discussion/158876/dual-wield-discussion-and-feedback/p1
      https://forums.elderscrollsonline.com/en/discussion/156316/is-flurry-to-slow#latest
      https://forums.elderscrollsonline.com/en-GB/discussion/224448/dual-wield-current-issues

      *******************************************************************

      Those are just small portion of the overall feedback that has been acted on in the last few months. If you read carefully you'll see a lot of ideas suggested were either tweaked or implemented as is. This was accomplished without Dev bashing and without direct acknowledgement from the Dev team. It was only through reasonable feedback that included data, pictures, video, and well thought out posts.

      Did the Devs hit the mark every time? No. Does the Dev team listen and attempt to implement feedback? Yes. In my 15+ years of playing MMOs I probably couldn't name another Triple A MMO Dev Team that implemented as much feedback as ESO. The last time I experienced any where near this amount of change based on feedback was when I played Heroes of Newerth before LoL came out. I put together a community thread looking to buff my all time favorite hero Sand Wraith. Sand Wraith had been released OP and was gutted for over a year.

      So the community and I got together and brainstormed a collection of suggestions to help buff Sand Wraith back up. It took a year and a half of constant feedback before Sand Wraith was finally reworked. Afterwards I am happy to say each and every change was implemented. It was probably the biggest victory I have ever experienced in customer developer relations. We didn't get there through negativity and non-constructive outbursts.

      There are far more instances of ZOS ignoring feedback than actually implementing popular player suggestions, but that really isn't even the major problem. The main problem with ZOS is that they will only look at feedback if it fits in whatever the hell their vision is. For example Sorc and Stam DK spamable class abilities has been ignored for over two years, because it doesn't fit their plan. When they ignore things like this they will always throw out these meaningless phrases, such as "class homogenization", in an attempt to pacify the community. Another equally important issue is that once ZOS decides to implement something they do it however they want. These forums are littered with examples of ZOS taking common player requests, and twisting them into things that almost no one likes. Once they implement these things they will then ignore all feedback on the issue even though a majority of the forum community hates what they have done. Surge and the new poisons are perfect examples of that happening this patch.
    16. XaXa
      XaXa
      ✭✭✭✭
      I have to disagree with the mindset that ZOS ignores player feedback. Over the past 4 updates several changes have been implemented towards improving sorcerers.
      • Stamina sorcerers have received several passive changes to improve their overall functionality
      • Those who wanted pet improvements have received new morphs and pet stat increases.
      • Hurricane was changed from a skill that starts a a high point and finishes at a low point.
      • Weapon skill lines have been improved upon to lessen the necessity of class based damage
      • Surge has been made to proc with DOTs allowing for several more build choices to utilize the skill
      • Bound Armor no longer covers armor

      Others and myself have asked for some of these very same things and they have been implemented. Look at some of these threads if you don't believe it:

      A suggestion to reverse thundering presence damage scaling among other things.

      https://forums.elderscrollsonline.com/en/discussion/229393/combat-feedback-for-upcoming-combat-patch#latest

      Appeals to get rid of the bound armor skin

      https://forums.elderscrollsonline.com/en/discussion/222797/allow-us-to-enable-disable-bound-armor-visuals
      https://forums.elderscrollsonline.com/en/discussion/229963/request-option-to-hide-sorcerer-bound-armor
      https://forums.elderscrollsonline.com/en/discussion/229052/bound-armor

      Requests for stamina sorc passives

      https://forums.elderscrollsonline.com/en/discussion/197466/stamina-sorcerer-changes-a-plea
      https://forums.elderscrollsonline.com/en/discussion/206056/feedback-on-sorcerer-ability-changes-and-how-to-make-stamina-sorcerers-viable
      https://forums.elderscrollsonline.com/en/discussion/222557/current-sorcerer-issues

      Requests for pet improvements

      https://forums.elderscrollsonline.com/en/discussion/216071/please-fix-sorcerer-pets
      https://forums.elderscrollsonline.com/en/discussion/151904/sorcerer-daedric-summoning-rewrite

      Requests to have Surge proc with DOTs again

      https://forums.elderscrollsonline.com/en/discussion/258857/stam-sorc-and-crit-surge
      https://forums.elderscrollsonline.com/en/discussion/209403/critical-surge-dual-wield
      https://forums.elderscrollsonline.com/en/discussion/148934/critical-surge-suggestion

      Feedback on weapon skill lines to allow more than 2handed weapon viability

      https://forums.elderscrollsonline.com/en/discussion/158876/dual-wield-discussion-and-feedback/p1
      https://forums.elderscrollsonline.com/en/discussion/156316/is-flurry-to-slow#latest
      https://forums.elderscrollsonline.com/en-GB/discussion/224448/dual-wield-current-issues

      *******************************************************************

      Those are just small portion of the overall feedback that has been acted on in the last few months. If you read carefully you'll see a lot of ideas suggested were either tweaked or implemented as is. This was accomplished without Dev bashing and without direct acknowledgement from the Dev team. It was only through reasonable feedback that included data, pictures, video, and well thought out posts.

      Did the Devs hit the mark every time? No. Does the Dev team listen and attempt to implement feedback? Yes. In my 15+ years of playing MMOs I probably couldn't name another Triple A MMO Dev Team that implemented as much feedback as ESO. The last time I experienced any where near this amount of change based on feedback was when I played Heroes of Newerth before LoL came out. I put together a community thread looking to buff my all time favorite hero Sand Wraith. Sand Wraith had been released OP and was gutted for over a year.

      So the community and I got together and brainstormed a collection of suggestions to help buff Sand Wraith back up. It took a year and a half of constant feedback before Sand Wraith was finally reworked. Afterwards I am happy to say each and every change was implemented. It was probably the biggest victory I have ever experienced in customer developer relations. We didn't get there through negativity and non-constructive outbursts.


      You're right we have received some great changes such as the passives and bound armor, Personally my jury is still out in terms of the crit surge change but I'm glad it works with flurry.

      However, The fact is that ZoS continuously takes advice from threads that don't matter (No offense other guys) instead of focusing on detailed threads with lots of feedback.

      Example: Did it really matter if the Berserker Werewolf had black fur? yeah its awesome but why on earth did ZoS jump on this like it was the next best thing since tummy rubs? like 3 pages in and they had a Dev post in there explaining that the situation would be corrected and not to worry. Meanwhile we have OFFICAL FEEDBACK thread with 30+ pages at this point created BY ZOS that gets... Nothing.

      I would be okay with ZoS not being transparent and not relaying information to the forums. However they have shown time and time again that they are not able to make logical decisions regarding the changes to this game. Why on earth did they just spend time redesigning the Stam DK morphs TWICE? especially for a class that is already strong with stamina.

      I appreciate the changes to our passives and the fact I no longer have to look at our bound armor. But they still have a lot of work to do that is being spent playing with werewolf fur color and changing DK animations.



      Why is Bound Armor still a toggle? Every other toggle in the game that I know of is gone yet they still failed to implement this?

      Why does @Wrobel refuse to make Crystal Blast into a Stamina based move. despite the fact that 99% of Magicka users NEVER touch it.

      Why is Dark Deal/Conversion STILL 1.3 seconds long despite the tooltip reading 1.0 seconds. Why is Breath of Life, a skill that is STRONGER then Dark Deal an instant cast ability that is able to be weaved and cast without fear of being bashed to death.

      Why are StamSorcs still unable to tap into Blood Magic?

      at this point I don't even want a detailed response of if we can expect anything. I just want to know that a developer has read our feedback.
    17. CP5
      CP5
      ✭✭✭✭✭
      ✭✭✭
      XaXa wrote: »
      I have to disagree with the mindset that ZOS ignores player feedback. Over the past 4 updates several changes have been implemented towards improving sorcerers.
      • Stamina sorcerers have received several passive changes to improve their overall functionality
      • Those who wanted pet improvements have received new morphs and pet stat increases.
      • Hurricane was changed from a skill that starts a a high point and finishes at a low point.
      • Weapon skill lines have been improved upon to lessen the necessity of class based damage
      • Surge has been made to proc with DOTs allowing for several more build choices to utilize the skill
      • Bound Armor no longer covers armor

      Others and myself have asked for some of these very same things and they have been implemented. Look at some of these threads if you don't believe it:

      A suggestion to reverse thundering presence damage scaling among other things.

      https://forums.elderscrollsonline.com/en/discussion/229393/combat-feedback-for-upcoming-combat-patch#latest

      Appeals to get rid of the bound armor skin

      https://forums.elderscrollsonline.com/en/discussion/222797/allow-us-to-enable-disable-bound-armor-visuals
      https://forums.elderscrollsonline.com/en/discussion/229963/request-option-to-hide-sorcerer-bound-armor
      https://forums.elderscrollsonline.com/en/discussion/229052/bound-armor

      Requests for stamina sorc passives

      https://forums.elderscrollsonline.com/en/discussion/197466/stamina-sorcerer-changes-a-plea
      https://forums.elderscrollsonline.com/en/discussion/206056/feedback-on-sorcerer-ability-changes-and-how-to-make-stamina-sorcerers-viable
      https://forums.elderscrollsonline.com/en/discussion/222557/current-sorcerer-issues

      Requests for pet improvements

      https://forums.elderscrollsonline.com/en/discussion/216071/please-fix-sorcerer-pets
      https://forums.elderscrollsonline.com/en/discussion/151904/sorcerer-daedric-summoning-rewrite

      Requests to have Surge proc with DOTs again

      https://forums.elderscrollsonline.com/en/discussion/258857/stam-sorc-and-crit-surge
      https://forums.elderscrollsonline.com/en/discussion/209403/critical-surge-dual-wield
      https://forums.elderscrollsonline.com/en/discussion/148934/critical-surge-suggestion

      Feedback on weapon skill lines to allow more than 2handed weapon viability

      https://forums.elderscrollsonline.com/en/discussion/158876/dual-wield-discussion-and-feedback/p1
      https://forums.elderscrollsonline.com/en/discussion/156316/is-flurry-to-slow#latest
      https://forums.elderscrollsonline.com/en-GB/discussion/224448/dual-wield-current-issues

      *******************************************************************

      Those are just small portion of the overall feedback that has been acted on in the last few months. If you read carefully you'll see a lot of ideas suggested were either tweaked or implemented as is. This was accomplished without Dev bashing and without direct acknowledgement from the Dev team. It was only through reasonable feedback that included data, pictures, video, and well thought out posts.

      Did the Devs hit the mark every time? No. Does the Dev team listen and attempt to implement feedback? Yes. In my 15+ years of playing MMOs I probably couldn't name another Triple A MMO Dev Team that implemented as much feedback as ESO. The last time I experienced any where near this amount of change based on feedback was when I played Heroes of Newerth before LoL came out. I put together a community thread looking to buff my all time favorite hero Sand Wraith. Sand Wraith had been released OP and was gutted for over a year.

      So the community and I got together and brainstormed a collection of suggestions to help buff Sand Wraith back up. It took a year and a half of constant feedback before Sand Wraith was finally reworked. Afterwards I am happy to say each and every change was implemented. It was probably the biggest victory I have ever experienced in customer developer relations. We didn't get there through negativity and non-constructive outbursts.


      You're right we have received some great changes such as the passives and bound armor, Personally my jury is still out in terms of the crit surge change but I'm glad it works with flurry.

      However, The fact is that ZoS continuously takes advice from threads that don't matter (No offense other guys) instead of focusing on detailed threads with lots of feedback.

      Example: Did it really matter if the Berserker Werewolf had black fur? yeah its awesome but why on earth did ZoS jump on this like it was the next best thing since tummy rubs? like 3 pages in and they had a Dev post in there explaining that the situation would be corrected and not to worry. Meanwhile we have OFFICAL FEEDBACK thread with 30+ pages at this point created BY ZOS that gets... Nothing.

      I would be okay with ZoS not being transparent and not relaying information to the forums. However they have shown time and time again that they are not able to make logical decisions regarding the changes to this game. Why on earth did they just spend time redesigning the Stam DK morphs TWICE? especially for a class that is already strong with stamina.

      I appreciate the changes to our passives and the fact I no longer have to look at our bound armor. But they still have a lot of work to do that is being spent playing with werewolf fur color and changing DK animations.



      Why is Bound Armor still a toggle? Every other toggle in the game that I know of is gone yet they still failed to implement this?

      Why does @Wrobel refuse to make Crystal Blast into a Stamina based move. despite the fact that 99% of Magicka users NEVER touch it.

      Why is Dark Deal/Conversion STILL 1.3 seconds long despite the tooltip reading 1.0 seconds. Why is Breath of Life, a skill that is STRONGER then Dark Deal an instant cast ability that is able to be weaved and cast without fear of being bashed to death.

      Why are StamSorcs still unable to tap into Blood Magic?

      at this point I don't even want a detailed response of if we can expect anything. I just want to know that a developer has read our feedback.

      There are some things that have been going on for a long time that have needed attention. Think we've recently reached the 2 year mark about getting 0 attention on the beserker morph, ww's weren't lucky in getting a response so soon, they were lucky for getting one at all, just fyi.

      And exiledtyrant, it is nice seeing someone who is optimistic, but a lot of those points are 'its about time' at best and 'what on earth are they even doing' more often than not. Bound armaments visual was defended by the devs in the past as a point that 'its important for gameplay for it to be seen' despite the fact it could be hidden so easily, and only now did that (thankfully) change. Hurricane is nice but it isn't what the class needs to stand on its own, it is a step but we've been waiting since 1.6 for progress to be made, and if you looked at 2.4 pts notes it is like the class is an afterthought at best. Optimism is good, but there have been many things that have been a long time coming.
    18. acw37162
      acw37162
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      Bound Armamaments;

      I would like to see this skill get the relentless focus treatment;

      While active as a toggle; every time you take damage your daderic armor is charged with dark energy after "X" number of charges you can activate daderic explosion at the cost of "Y" stamina it magica depending on the morph.

      The stamina morph would physical damage and the magica morph lightening damage.

      The fade roc explosion could be any effect the developers choose;

      Could be a player centered localized explosion
      Could be a player centered or cast localized aoe DOT circle or square
      Could be a thrown fade tic bomb or projectile
      Or whatever fits

      But the skill becomes more active

      And a physical ultimate
      Edited by acw37162 on May 20, 2016 1:33AM
    19. Tyrannitar
      Tyrannitar
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      If crit surge drops as it currently is on the PTS.... I'm done. There's really nothing to be said about anyone who thinks that nerfing crit surge was warranted nor is there anything to be said about having a 1 second cooldown that doesn't scale off of anything except crit and cp.

      The skill got gutted and my class got completely morphed into an aoe powerhouse whereas before he was a single target-burst-self-heals pvp fiend.

      You completely took the gameplay of stam sorcs and introduced so many new mechanics and differences to the class that it's unrecognizable in it's current state.

      You took our lack of identity and morphed into a completely new one rather than solidify our former.

      The former is why I chose and played the class.

      This DoT AoE monster on the PTS is a disgusting abomination of the class I love and I can't stand what's happening to it.
      My Cat Two Chainz (Main) - AD Stam Sorc
      Post Malone - AD Mag Blade
      Ba'al Sahk- AD Stam DK
      Vampy Cat- AD Perma-WW Templar
      610 CP as of 12/12/2016
    20. Yolokin_Swagonborn
      Yolokin_Swagonborn
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      We need the crit surge nerf reversed and Bound armaments altered so that it can be run on one bar like magelight. And we need the bound armaments change to not "accendentally" nerf or break it in the process. Just give the armor and 8% stam passively and 10% heavy attack damage on press.

      Is that an amazing skill? No. Ideally it should do all of those things passively and have an active damage ability on press but we can keep dreaming.

      We just need utility and not to waste 2 precious slots on a utility skill since we have to slot so many weapon tree skills since we still lack class stamina DPS. Slotting a non-toggle BA on our DPS bar will give us 8% stam, 10% heavies, armor, and access to the Daedric protection passive for 20% stam and health regen. It's the least you can do for us @Wrobel at this point since all other classes have 3x as many stamina based class damage skills. We have to use weapon skills so give us one more slot to use by removing this toggle.

      Again, I had a lot of hopes when Eric responded to this thread. For now, I just want crit surge un-nerfed and bound armaments given magelight treatment. That's what we call a win these days in the stam sorc community.
      Edited by Yolokin_Swagonborn on May 20, 2016 10:28AM
    21. Mettaricana
      Mettaricana
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      I wanna ram this entire topic down their throats so we can get creative fixes to our class but at same time I doubt they'd listen if this was the only post on the entire forums
      Edited by Mettaricana on May 20, 2016 10:30AM
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