It's amazing how much the community is united against the lack of attention stam sorcs are getting. Most topics are pretty polarized but there is literally no one saying "stam sorcs are op". This class needs help and @Wrobel needs to at the very least come back and say they're working on something. Less pressing issues have been resolved during this PTS like werewolf color (seriously?) and sword and shield cc (understandable but still).
Maybe because @FENGRUSH tells it like it is they just wan't to make it hard for him to play. That's literally the only reason I can see ZOS ignoring such an outcry.
Don't forget! The reworked all the DK effects twice already! That was super important too...! Far more than the viability of one of the 4 classes in the damn game.
DKs gotta look pretty! Ive made a post on the Ask me Anything regarding stam sorc changes. As well as messaging @ZOS_GinaBruno and leaving a post on @Wrobel. I am going to do every single thing I can to make sure they see this thread. 23 Pages and all we have got in return is "We understand".
I just want a simple "Yes you can expect StamSorc changes" or "No you should not expect StamSorc changes"
that's all... a simple yes or no at this point is all I'm asking for.
At least you guys got him to show up once. almost 40 pages on their official feedback for sorcerers and all we ever got were Mods.
genjutsu_kami wrote: »this thread has over 20k views from 5 pages of discussions it is second to OFFICIAL SORCERER FEED BACK they have 29k views
suggestions are being made that people are looking at, suggestions that will make our experience in playing this game a lot more fun.
its getting harder and harder to make comments that are not negative when you actually realise the level of concern being expressed in these threads are somewhat being ignored and there is no indication of communication to even show like a list of priorities for the changes up and coming to at least create some clarity.
do you guys understand that this is what makes people toxic/ trolls and brings negativity to the community in a foul way.
@ZOS_JessicaFolsom @Wrobel @ZOS_GinaBruno @ZOS_TristanK @ZOS_GaryA @ZOS_KaiSchober
Except they don't even read their Official Feedback threads or if they do they rarely respond and often don't take any of the feedback.
Like... instead of focusing on classes that need help they redesign DK animations... Twice? What logic does that make?
Like I said earlier at this point it seems like most of us either want a YAY or NAY from ZoS that way we can decide whether to keep suggesting what needs to happen or not.
@Wrobel please at least give us that.
Except they don't even read their Official Feedback threads or if they do they rarely respond and often don't take any of the feedback.
Like... instead of focusing on classes that need help they redesign DK animations... Twice? What logic does that make?
Like I said earlier at this point it seems like most of us either want a YAY or NAY from ZoS that way we can decide whether to keep suggesting what needs to happen or not.
@Wrobel please at least give us that.
What is @STEVIL yapping about now? I have him ignored
I admire that you can keep going @XaXa, I am pretty much giving up. I am recompiling my list of suggestions, making a few alterations and adding a priority list to it, but after that I think I will be pretty much done.
Like you I sent a PM to @ZOS_GinaBruno, hopefully she will either answer or at least pass on my request. I do want a little bit more than a nay or a yay from them. @Wrobel has released posts explaining a few of his decisions and game changes... I want him to compile a thread explaining what role Sorcerers are supposed to fill in this game and what direction he is trying to lead sorcerer player on because looking at the changes we suffered this past year and a half of patches I am at a loss as to what direction we are going except downward.
Just an observation... thread counts dont equal agreement. Posts dont either. Multiple thread counts where lotsa folks are posting in both, answering the same issues raised in all, etc means its easier to get multiple threads surging without necessarily meaning more involvelent by more people.
I say this as someone who has commented and followed most of the sorcerer threads with great interest and i will add that a substantial amount of the posts have been losta noise and vitriol ranting than signal and reasoned consideration.
FWIW, i believe the rantish nature of these threads likely leads to less developer attention, as during this crunch time they really dont have time to read thru a bunch of insulting flaming nonsense.
I am surprised they read anything but their OFFICIAL FEEDBACK threads anyway. Seems inefficient.
Then again, if it were me, i would have a mechanism or mail option within pts for feedback... so you focus live real pts responses and avoid ranty spammy forumy stuff.
Its PUBLIC TEST SERVER, not PUBLIC FLAME SERVER, after all.
exiledtyrant wrote: »
Just an observation... thread counts dont equal agreement. Posts dont either. Multiple thread counts where lotsa folks are posting in both, answering the same issues raised in all, etc means its easier to get multiple threads surging without necessarily meaning more involvelent by more people.
I say this as someone who has commented and followed most of the sorcerer threads with great interest and i will add that a substantial amount of the posts have been losta noise and vitriol ranting than signal and reasoned consideration.
FWIW, i believe the rantish nature of these threads likely leads to less developer attention, as during this crunch time they really dont have time to read thru a bunch of insulting flaming nonsense.
I am surprised they read anything but their OFFICIAL FEEDBACK threads anyway. Seems inefficient.
Then again, if it were me, i would have a mechanism or mail option within pts for feedback... so you focus live real pts responses and avoid ranty spammy forumy stuff.
Its PUBLIC TEST SERVER, not PUBLIC FLAME SERVER, after all.
I have to agree that the recent behavior has been no way to actually generate proper feedback for the Dev team to utilize. You don't establish a proper rapport or negotiate changes through threats and shouting.
It has been communicated that stamina direct attacks for each class would homogenize them to much. This is the reason DK doesn't get stamina whip and most likely why sorcerer doesn't get a crystal shard morph. It has been communicated that the design team is OK with every skill not being good for PvP and PvE. This again, much like DK's Dragon Blood, is probably why Dark Exchange is not designed to be PvP friendly. Even with these answers right from ESO Live people are stuck repeating themselves as if repetition was cause enough for action.
I can't blame the lack of Dev response considering how easily one vocal minority or another grasps at anything a ZOS employee says to warp and twist it into a slew of hate threads. Luckily there is a feedback option in game that can't be drowned out by the noise. You simply type /feedback and you get a menu to submit feedback on specific issues.
************************************************************************************************
As far as my feedback for the middle of the week. I've gone through more critical surge and dark exchange testing. I decided to try some medium sets and heavy armor sets in VMA again. I went ahead and boosted my healing this time to see how high I could get the heal values while still having at least 10% mitigation and damage invested into my CP. I had 15% healing done and 10% healing received. I also went ahead and used drain health poison + vitality potions. The potion heal for about 1200 and buffs healing received by 30% for the duration. The poison heals for 1200 a second as well.
The healing itself is pretty high. The lack of mitigation and ability to remove pressure however still didn't make the situation any better. I found it easy to keep surge on cooldown but found the gap between heals forced me to chain another heal with it to actually out heal damage in VMA. Dark exchange and surge feel like they force me to be on the defensive for to long.
For the medium build I used Hunding and Kena: I sat at around 24k HP, 4k weapon damage, 18k armor / spell resist(with hurricane) and 60% critical chance. Healing Done 15%, Healing received 10%, and Healing taken 30%. The first screenshot shows the heal amount I averaged during Seht's Flywheel.
For the heavy build I used Dreugh Slayer, Blood spawn head, and Kena shoulders: I sat at around 29k health, 3800 weapon damage, 25k armor and spell resist (with hurricane) and 45% critical chance. Healing Done 15%, Healing received 18%, and Healing taken 30%. I also swapped out Knightmare for some rounds lowering my critical to 42% and my weapon power to 3500. Sadly the AOE maim did not help as much as I thought it would . The second picture shows healing I averaged during Seht's Flywheel. The last picture is what healing looked like with a constant 30% buff pot running.
In conclusion I think current healing for critical surge and dark exchange would be acceptable for group content. I don't think the healing is enough for VMA or small scale PvP in the 5 v 5 or lower range . The heals are to slow to allow for windows of defense and offense during times of high pressure.
@Dyride
1) Have Defensive Rune not break to DoTs, i.e. Lightning Form/Hurricane our other defensive ability. Add damage/DoT to Rune Prison so it procs Blood Magic passive. This change benefits MagSorc and Stam Sorc.
FWIW, Shattering prison already procs Blood magic after its 4-5sec duration is over. Also, on cast even without enemies inside, it procs the minor sorc buff.
But for rune prison... are you suggesting it trigger a DOT WHILE they are held, so it disorients them out of action AND harms them while disoriented? I am not sure anything like that exists? i know there are some that hold then DOT right or damage on exit but hold and hurt as one power?
If you are talking adding dot after release, then thats Ok but possibly redundant considering shattered triggers a lot quicker and against multiple foes.
IMX shattered is great for close and hose with boundless storm and ring of fire bot providing constant dot (in addition to the burst damage from ring.) Drop in a LL for good measure while you weave detsro and ring bursts.
Lotta surge procs and every 4-5 secs a free blood magic hit.
@Dyride
1) Have Defensive Rune not break to DoTs, i.e. Lightning Form/Hurricane our other defensive ability. Add damage/DoT to Rune Prison so it procs Blood Magic passive. This change benefits MagSorc and Stam Sorc.
FWIW, Shattering prison already procs Blood magic after its 4-5sec duration is over. Also, on cast even without enemies inside, it procs the minor sorc buff.
But for rune prison... are you suggesting it trigger a DOT WHILE they are held, so it disorients them out of action AND harms them while disoriented? I am not sure anything like that exists? i know there are some that hold then DOT right or damage on exit but hold and hurt as one power?
If you are talking adding dot after release, then thats Ok but possibly redundant considering shattered triggers a lot quicker and against multiple foes.
IMX shattered is great for close and hose with boundless storm and ring of fire bot providing constant dot (in addition to the burst damage from ring.) Drop in a LL for good measure while you weave detsro and ring bursts.
Lotta surge procs and every 4-5 secs a free blood magic hit.
@STEVIL The main change is making Defensive Rune no break on DoTs similar to Rune Prison currently so that it isn't nullified by Lightning Form.
In regard to the Rune Prison change, Agony is the NB disorient that cause damage after the CC breaks. DK's Petrify also causes damage after the CC is over, only breaks after the target takes a small amount of damage and also can morph to root the target.
Shattering Prison doesn't provide multiple procs of Blood Magic heal, and is worthless in PVP because there is no damage if the target rolls out, doesn't work well on hills, and can be bunny-hopped over.
*** off stam sorc the class is perish nobody is playing this class and its the weakest of all stam classes in the game and zenimax is nothing doing for it...
genjutsu_kami wrote: »this thread has over 20k views from 5 pages of discussions it is second to OFFICIAL SORCERER FEED BACK they have 29k views
suggestions are being made that people are looking at, suggestions that will make our experience in playing this game a lot more fun.
its getting harder and harder to make comments that are not negative when you actually realise the level of concern being expressed in these threads are somewhat being ignored and there is no indication of communication to even show like a list of priorities for the changes up and coming to at least create some clarity.
do you guys understand that this is what makes people toxic/ trolls and brings negativity to the community in a foul way.
@ZOS_JessicaFolsom @Wrobel @ZOS_GinaBruno @ZOS_TristanK @ZOS_GaryA @ZOS_KaiSchober
Just an observation... thread counts dont equal agreement. Posts dont either. Multiple thread counts where lotsa folks are posting in both, answering the same issues raised in all, etc means its easier to get multiple threads surging without necessarily meaning more involvelent by more people.
I say this as someone who has commented and followed most of the sorcerer threads with great interest and i will add that a substantial amount of the posts have been losta noise and vitriol ranting than signal and reasoned consideration.
FWIW, i believe the rantish nature of these threads likely leads to less developer attention, as during this crunch time they really dont have time to read thru a bunch of insulting flaming nonsense.
I am surprised they read anything but their OFFICIAL FEEDBACK threads anyway. Seems inefficient.
Then again, if it were me, i would have a mechanism or mail option within pts for feedback... so you focus live real pts responses and avoid ranty spammy forumy stuff.
Its PUBLIC TEST SERVER, not PUBLIC FLAME SERVER, after all.
genjutsu_kami wrote: »genjutsu_kami wrote: »this thread has over 20k views from 5 pages of discussions it is second to OFFICIAL SORCERER FEED BACK they have 29k views
suggestions are being made that people are looking at, suggestions that will make our experience in playing this game a lot more fun.
its getting harder and harder to make comments that are not negative when you actually realise the level of concern being expressed in these threads are somewhat being ignored and there is no indication of communication to even show like a list of priorities for the changes up and coming to at least create some clarity.
do you guys understand that this is what makes people toxic/ trolls and brings negativity to the community in a foul way.
@ZOS_JessicaFolsom @Wrobel @ZOS_GinaBruno @ZOS_TristanK @ZOS_GaryA @ZOS_KaiSchober
Just an observation... thread counts dont equal agreement. Posts dont either. Multiple thread counts where lotsa folks are posting in both, answering the same issues raised in all, etc means its easier to get multiple threads surging without necessarily meaning more involvelent by more people.
I say this as someone who has commented and followed most of the sorcerer threads with great interest and i will add that a substantial amount of the posts have been losta noise and vitriol ranting than signal and reasoned consideration.
FWIW, i believe the rantish nature of these threads likely leads to less developer attention, as during this crunch time they really dont have time to read thru a bunch of insulting flaming nonsense.
I am surprised they read anything but their OFFICIAL FEEDBACK threads anyway. Seems inefficient.
Then again, if it were me, i would have a mechanism or mail option within pts for feedback... so you focus live real pts responses and avoid ranty spammy forumy stuff.
Its PUBLIC TEST SERVER, not PUBLIC FLAME SERVER, after all.
most of these post do not start of negative, in actual fact they start of positive and they suggest really good ideas that are viable and achievable. some ideas are very sensible and the approach to the idea is suggestive and not demanding. this is how most post start. the reason why it then seems as if people are posting tantrums is because there is a lack of communication in the community between developers and this has been shown by the changes that have been made in patch notes, example PTS patch 2.4.3
Don't put everyone in the same category and suggest everyone in a large post is posting tantrums and is complaining, its almost as if your a developer yourself who has made a separate account to defend your self cowardly...... (its possible)
20k plus views in a single post with 20+ pages of comments is a community showing genuine concern and not the none sense you just spouted.
I am defend people who actually come to these large posts and post reasonable none bias opinions, again like i said some of these suggests are really good, and then obviously you get the impatient individuals who start of positive but realise theres no real communication or indication that our concerns are being taking seriously. thats why we become negative and resort to toxic comments and yes i speak for my self i am one out of a few.
But there is a great majority who keep their cool and keep giving great ideas but they still get treated like noise in the background when patch notes come out. @ZOS_GinaBruno @Wrobel @ZOS_JessicaFolsom @ZOS_KaiSchober @ZOS_GaryA @ZOS_TristanK
genjutsu_kami wrote: »genjutsu_kami wrote: »this thread has over 20k views from 5 pages of discussions it is second to OFFICIAL SORCERER FEED BACK they have 29k views
suggestions are being made that people are looking at, suggestions that will make our experience in playing this game a lot more fun.
its getting harder and harder to make comments that are not negative when you actually realise the level of concern being expressed in these threads are somewhat being ignored and there is no indication of communication to even show like a list of priorities for the changes up and coming to at least create some clarity.
do you guys understand that this is what makes people toxic/ trolls and brings negativity to the community in a foul way.
@ZOS_JessicaFolsom @Wrobel @ZOS_GinaBruno @ZOS_TristanK @ZOS_GaryA @ZOS_KaiSchober
Just an observation... thread counts dont equal agreement. Posts dont either. Multiple thread counts where lotsa folks are posting in both, answering the same issues raised in all, etc means its easier to get multiple threads surging without necessarily meaning more involvelent by more people.
I say this as someone who has commented and followed most of the sorcerer threads with great interest and i will add that a substantial amount of the posts have been losta noise and vitriol ranting than signal and reasoned consideration.
FWIW, i believe the rantish nature of these threads likely leads to less developer attention, as during this crunch time they really dont have time to read thru a bunch of insulting flaming nonsense.
I am surprised they read anything but their OFFICIAL FEEDBACK threads anyway. Seems inefficient.
Then again, if it were me, i would have a mechanism or mail option within pts for feedback... so you focus live real pts responses and avoid ranty spammy forumy stuff.
Its PUBLIC TEST SERVER, not PUBLIC FLAME SERVER, after all.
most of these post do not start of negative, in actual fact they start of positive and they suggest really good ideas that are viable and achievable. some ideas are very sensible and the approach to the idea is suggestive and not demanding. this is how most post start. the reason why it then seems as if people are posting tantrums is because there is a lack of communication in the community between developers and this has been shown by the changes that have been made in patch notes, example PTS patch 2.4.3
Don't put everyone in the same category and suggest everyone in a large post is posting tantrums and is complaining, its almost as if your a developer yourself who has made a separate account to defend your self cowardly...... (its possible)
20k plus views in a single post with 20+ pages of comments is a community showing genuine concern and not the none sense you just spouted.
I am defend people who actually come to these large posts and post reasonable none bias opinions, again like i said some of these suggests are really good, and then obviously you get the impatient individuals who start of positive but realise theres no real communication or indication that our concerns are being taking seriously. thats why we become negative and resort to toxic comments and yes i speak for my self i am one out of a few.
But there is a great majority who keep their cool and keep giving great ideas but they still get treated like noise in the background when patch notes come out. @ZOS_GinaBruno @Wrobel @ZOS_JessicaFolsom @ZOS_KaiSchober @ZOS_GaryA @ZOS_TristanK
First I said a substantial amount, not all, so from the get go I wasn't lumping everyone in same category.
Second, while trying to defend reasonable posters, the little almost like cowardly nonsense undercuts your theme a lot, imo.
But then you aren't the first one here to try and kill the messenger so to speak. It seems a frequent tactic for fact-poor posters, of which you might or might not be.
I personally still feel bad regarding my explosion. I it seems most of the toxic hate comments have died off from this thread. Im hoping the devs are still willing to work with us as a community.
genjutsu_kami wrote: »I personally still feel bad regarding my explosion. I it seems most of the toxic hate comments have died off from this thread. Im hoping the devs are still willing to work with us as a community.
i feel its there job to look past the obvious negativity and look at some really good suggestions, thats what they get paid for so its a little annoying that its a possibility that they don't look at a thread that has some implosion and frustrating feedback because it hurts their feelings...... its their job and they get paid for it. its their job to look through the dirt to get great suggestions which there is in these kind of threads. other wise their in the wrong industry.
but yeah i agree with you
i really hope they consider some great ideas on this thread.
Not going to lie. Every time i see the (New) thing i get really excited....
@Wrobel. Looking for your feedback on our ideas. At least leave a smiley face?
Not going to lie. Every time i see the (New) thing i get really excited....
@Wrobel. Looking for your feedback on our ideas. At least leave a smiley face?
Do you really think he will talk about sorcerers? After they ignored our questions and appeals here on the Forum for over three weeks? Everytime I come to read the threads here it is the same thing @XaXa, a few trolling, we arguing about the class's many lackings... Nothing changes except for worse with every new patch and nerf...
exiledtyrant wrote: »I have to disagree with the mindset that ZOS ignores player feedback. Over the past 4 updates several changes have been implemented towards improving sorcerers.
- Stamina sorcerers have received several passive changes to improve their overall functionality
- Those who wanted pet improvements have received new morphs and pet stat increases.
- Hurricane was changed from a skill that starts a a high point and finishes at a low point.
- Weapon skill lines have been improved upon to lessen the necessity of class based damage
- Surge has been made to proc with DOTs allowing for several more build choices to utilize the skill
- Bound Armor no longer covers armor
Others and myself have asked for some of these very same things and they have been implemented. Look at some of these threads if you don't believe it:
A suggestion to reverse thundering presence damage scaling among other things.
https://forums.elderscrollsonline.com/en/discussion/229393/combat-feedback-for-upcoming-combat-patch#latest
Appeals to get rid of the bound armor skin
https://forums.elderscrollsonline.com/en/discussion/222797/allow-us-to-enable-disable-bound-armor-visuals
https://forums.elderscrollsonline.com/en/discussion/229963/request-option-to-hide-sorcerer-bound-armor
https://forums.elderscrollsonline.com/en/discussion/229052/bound-armor
Requests for stamina sorc passives
https://forums.elderscrollsonline.com/en/discussion/197466/stamina-sorcerer-changes-a-plea
https://forums.elderscrollsonline.com/en/discussion/206056/feedback-on-sorcerer-ability-changes-and-how-to-make-stamina-sorcerers-viable
https://forums.elderscrollsonline.com/en/discussion/222557/current-sorcerer-issues
Requests for pet improvements
https://forums.elderscrollsonline.com/en/discussion/216071/please-fix-sorcerer-pets
https://forums.elderscrollsonline.com/en/discussion/151904/sorcerer-daedric-summoning-rewrite
Requests to have Surge proc with DOTs again
https://forums.elderscrollsonline.com/en/discussion/258857/stam-sorc-and-crit-surge
https://forums.elderscrollsonline.com/en/discussion/209403/critical-surge-dual-wield
https://forums.elderscrollsonline.com/en/discussion/148934/critical-surge-suggestion
Feedback on weapon skill lines to allow more than 2handed weapon viability
https://forums.elderscrollsonline.com/en/discussion/158876/dual-wield-discussion-and-feedback/p1
https://forums.elderscrollsonline.com/en/discussion/156316/is-flurry-to-slow#latest
https://forums.elderscrollsonline.com/en-GB/discussion/224448/dual-wield-current-issues
*******************************************************************
Those are just small portion of the overall feedback that has been acted on in the last few months. If you read carefully you'll see a lot of ideas suggested were either tweaked or implemented as is. This was accomplished without Dev bashing and without direct acknowledgement from the Dev team. It was only through reasonable feedback that included data, pictures, video, and well thought out posts.
Did the Devs hit the mark every time? No. Does the Dev team listen and attempt to implement feedback? Yes. In my 15+ years of playing MMOs I probably couldn't name another Triple A MMO Dev Team that implemented as much feedback as ESO. The last time I experienced any where near this amount of change based on feedback was when I played Heroes of Newerth before LoL came out. I put together a community thread looking to buff my all time favorite hero Sand Wraith. Sand Wraith had been released OP and was gutted for over a year.
So the community and I got together and brainstormed a collection of suggestions to help buff Sand Wraith back up. It took a year and a half of constant feedback before Sand Wraith was finally reworked. Afterwards I am happy to say each and every change was implemented. It was probably the biggest victory I have ever experienced in customer developer relations. We didn't get there through negativity and non-constructive outbursts.
exiledtyrant wrote: »I have to disagree with the mindset that ZOS ignores player feedback. Over the past 4 updates several changes have been implemented towards improving sorcerers.
- Stamina sorcerers have received several passive changes to improve their overall functionality
- Those who wanted pet improvements have received new morphs and pet stat increases.
- Hurricane was changed from a skill that starts a a high point and finishes at a low point.
- Weapon skill lines have been improved upon to lessen the necessity of class based damage
- Surge has been made to proc with DOTs allowing for several more build choices to utilize the skill
- Bound Armor no longer covers armor
Others and myself have asked for some of these very same things and they have been implemented. Look at some of these threads if you don't believe it:
A suggestion to reverse thundering presence damage scaling among other things.
https://forums.elderscrollsonline.com/en/discussion/229393/combat-feedback-for-upcoming-combat-patch#latest
Appeals to get rid of the bound armor skin
https://forums.elderscrollsonline.com/en/discussion/222797/allow-us-to-enable-disable-bound-armor-visuals
https://forums.elderscrollsonline.com/en/discussion/229963/request-option-to-hide-sorcerer-bound-armor
https://forums.elderscrollsonline.com/en/discussion/229052/bound-armor
Requests for stamina sorc passives
https://forums.elderscrollsonline.com/en/discussion/197466/stamina-sorcerer-changes-a-plea
https://forums.elderscrollsonline.com/en/discussion/206056/feedback-on-sorcerer-ability-changes-and-how-to-make-stamina-sorcerers-viable
https://forums.elderscrollsonline.com/en/discussion/222557/current-sorcerer-issues
Requests for pet improvements
https://forums.elderscrollsonline.com/en/discussion/216071/please-fix-sorcerer-pets
https://forums.elderscrollsonline.com/en/discussion/151904/sorcerer-daedric-summoning-rewrite
Requests to have Surge proc with DOTs again
https://forums.elderscrollsonline.com/en/discussion/258857/stam-sorc-and-crit-surge
https://forums.elderscrollsonline.com/en/discussion/209403/critical-surge-dual-wield
https://forums.elderscrollsonline.com/en/discussion/148934/critical-surge-suggestion
Feedback on weapon skill lines to allow more than 2handed weapon viability
https://forums.elderscrollsonline.com/en/discussion/158876/dual-wield-discussion-and-feedback/p1
https://forums.elderscrollsonline.com/en/discussion/156316/is-flurry-to-slow#latest
https://forums.elderscrollsonline.com/en-GB/discussion/224448/dual-wield-current-issues
*******************************************************************
Those are just small portion of the overall feedback that has been acted on in the last few months. If you read carefully you'll see a lot of ideas suggested were either tweaked or implemented as is. This was accomplished without Dev bashing and without direct acknowledgement from the Dev team. It was only through reasonable feedback that included data, pictures, video, and well thought out posts.
Did the Devs hit the mark every time? No. Does the Dev team listen and attempt to implement feedback? Yes. In my 15+ years of playing MMOs I probably couldn't name another Triple A MMO Dev Team that implemented as much feedback as ESO. The last time I experienced any where near this amount of change based on feedback was when I played Heroes of Newerth before LoL came out. I put together a community thread looking to buff my all time favorite hero Sand Wraith. Sand Wraith had been released OP and was gutted for over a year.
So the community and I got together and brainstormed a collection of suggestions to help buff Sand Wraith back up. It took a year and a half of constant feedback before Sand Wraith was finally reworked. Afterwards I am happy to say each and every change was implemented. It was probably the biggest victory I have ever experienced in customer developer relations. We didn't get there through negativity and non-constructive outbursts.
exiledtyrant wrote: »I have to disagree with the mindset that ZOS ignores player feedback. Over the past 4 updates several changes have been implemented towards improving sorcerers.
- Stamina sorcerers have received several passive changes to improve their overall functionality
- Those who wanted pet improvements have received new morphs and pet stat increases.
- Hurricane was changed from a skill that starts a a high point and finishes at a low point.
- Weapon skill lines have been improved upon to lessen the necessity of class based damage
- Surge has been made to proc with DOTs allowing for several more build choices to utilize the skill
- Bound Armor no longer covers armor
Others and myself have asked for some of these very same things and they have been implemented. Look at some of these threads if you don't believe it:
A suggestion to reverse thundering presence damage scaling among other things.
https://forums.elderscrollsonline.com/en/discussion/229393/combat-feedback-for-upcoming-combat-patch#latest
Appeals to get rid of the bound armor skin
https://forums.elderscrollsonline.com/en/discussion/222797/allow-us-to-enable-disable-bound-armor-visuals
https://forums.elderscrollsonline.com/en/discussion/229963/request-option-to-hide-sorcerer-bound-armor
https://forums.elderscrollsonline.com/en/discussion/229052/bound-armor
Requests for stamina sorc passives
https://forums.elderscrollsonline.com/en/discussion/197466/stamina-sorcerer-changes-a-plea
https://forums.elderscrollsonline.com/en/discussion/206056/feedback-on-sorcerer-ability-changes-and-how-to-make-stamina-sorcerers-viable
https://forums.elderscrollsonline.com/en/discussion/222557/current-sorcerer-issues
Requests for pet improvements
https://forums.elderscrollsonline.com/en/discussion/216071/please-fix-sorcerer-pets
https://forums.elderscrollsonline.com/en/discussion/151904/sorcerer-daedric-summoning-rewrite
Requests to have Surge proc with DOTs again
https://forums.elderscrollsonline.com/en/discussion/258857/stam-sorc-and-crit-surge
https://forums.elderscrollsonline.com/en/discussion/209403/critical-surge-dual-wield
https://forums.elderscrollsonline.com/en/discussion/148934/critical-surge-suggestion
Feedback on weapon skill lines to allow more than 2handed weapon viability
https://forums.elderscrollsonline.com/en/discussion/158876/dual-wield-discussion-and-feedback/p1
https://forums.elderscrollsonline.com/en/discussion/156316/is-flurry-to-slow#latest
https://forums.elderscrollsonline.com/en-GB/discussion/224448/dual-wield-current-issues
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Those are just small portion of the overall feedback that has been acted on in the last few months. If you read carefully you'll see a lot of ideas suggested were either tweaked or implemented as is. This was accomplished without Dev bashing and without direct acknowledgement from the Dev team. It was only through reasonable feedback that included data, pictures, video, and well thought out posts.
Did the Devs hit the mark every time? No. Does the Dev team listen and attempt to implement feedback? Yes. In my 15+ years of playing MMOs I probably couldn't name another Triple A MMO Dev Team that implemented as much feedback as ESO. The last time I experienced any where near this amount of change based on feedback was when I played Heroes of Newerth before LoL came out. I put together a community thread looking to buff my all time favorite hero Sand Wraith. Sand Wraith had been released OP and was gutted for over a year.
So the community and I got together and brainstormed a collection of suggestions to help buff Sand Wraith back up. It took a year and a half of constant feedback before Sand Wraith was finally reworked. Afterwards I am happy to say each and every change was implemented. It was probably the biggest victory I have ever experienced in customer developer relations. We didn't get there through negativity and non-constructive outbursts.
You're right we have received some great changes such as the passives and bound armor, Personally my jury is still out in terms of the crit surge change but I'm glad it works with flurry.
However, The fact is that ZoS continuously takes advice from threads that don't matter (No offense other guys) instead of focusing on detailed threads with lots of feedback.
Example: Did it really matter if the Berserker Werewolf had black fur? yeah its awesome but why on earth did ZoS jump on this like it was the next best thing since tummy rubs? like 3 pages in and they had a Dev post in there explaining that the situation would be corrected and not to worry. Meanwhile we have OFFICAL FEEDBACK thread with 30+ pages at this point created BY ZOS that gets... Nothing.
I would be okay with ZoS not being transparent and not relaying information to the forums. However they have shown time and time again that they are not able to make logical decisions regarding the changes to this game. Why on earth did they just spend time redesigning the Stam DK morphs TWICE? especially for a class that is already strong with stamina.
I appreciate the changes to our passives and the fact I no longer have to look at our bound armor. But they still have a lot of work to do that is being spent playing with werewolf fur color and changing DK animations.
Why is Bound Armor still a toggle? Every other toggle in the game that I know of is gone yet they still failed to implement this?
Why does @Wrobel refuse to make Crystal Blast into a Stamina based move. despite the fact that 99% of Magicka users NEVER touch it.
Why is Dark Deal/Conversion STILL 1.3 seconds long despite the tooltip reading 1.0 seconds. Why is Breath of Life, a skill that is STRONGER then Dark Deal an instant cast ability that is able to be weaved and cast without fear of being bashed to death.
Why are StamSorcs still unable to tap into Blood Magic?
at this point I don't even want a detailed response of if we can expect anything. I just want to know that a developer has read our feedback.