@Yolokin_Swagonborn i was really hopeful for this thread to remain on target, you put alot of good effort in and started a good discussion, its a shame that people came in to badmouth the devs and turned it into a hate thread, weather they deserve it or not, its not constructive to any situation, and will really just insight the dev's to ignore anytime they are tagged here now.
either way, its still got some great ideas and info in it. there are so many sorc complaint threads now that are purpose driven for complaint. its a shame they are bleeding into places meant to hold direct and constructive (pro/con) criticism that can be mature at the same time.
@ZOS_GinaBruno @Wrobel @ZOS_MattFiror hope you guys dont discount the rest of the thread just because people want to *** (for stars see adjective used as verb for "female dog") everywhere
cschwingeb14_ESO wrote: »As far as keeping feedback constructive, it's very tough. I have some vague hope that they are piling on the nerfs and then plan to wow us with a great change like a spamable attack that synergizes with other class abilities.
But keeping positive after posting suggestions for changes to fury, armaments, surge, exchange, and much more, over and over again (my stam sorc hit V16 before TG released and I've had a magicka sorc main since beta), and seeing other people's suggestions posted and ignored over and over is very disheartening.
A class vision, published by the devs, would go a long way towards calming everyone down. Or even an answer like "sorcs are not getting a class spamable ability in e near future, and here is why:" would be great
Lastly, for all the people yelling in caps and bold that this is a STAMINA sorc thread, get a grip. A design change to a skill like bound armor can affect both aegis and armaments. And if the devs can fix issues with both magicka sorcs and stam sorcs by changing a stam morph and a magicka morph at the same time, then that's good for the class and the game
Better yet return surge to what it is on live. BUT add:
"When Criting on a DoT you heal for flat value of health."
Better yet return surge to what it is on live. BUT add:
"When Criting on a DoT you heal for flat value of health."
Yolokin_Swagonborn wrote: »Better yet return surge to what it is on live. BUT add:
"When Criting on a DoT you heal for flat value of health."
That is probably the best sort of compromise we can hope for at this point. But the cooldown is going to steal the big heals because I was hitting 3-4 Dot crits every second.
Crit surge would have to have two separate heals and two separate Cooldowns. A flat Dot heal with a cooldown and a % based non-dot heal without one.
Yolokin_Swagonborn wrote: »Better yet return surge to what it is on live. BUT add:
"When Criting on a DoT you heal for flat value of health."
That is probably the best sort of compromise we can hope for at this point. But the cooldown is going to steal the big heals because I was hitting 3-4 Dot crits every second.
Crit surge would have to have two separate heals and two separate Cooldowns. A flat Dot heal with a cooldown and a % based non-dot heal without one.
Didn't think of that... as much as I love the other suggestions for bound aegis / armaments (Like the Dark Shields and Dark Lances) maybe that could be the active component of the skill we are all looking for? sure it doesn't fit with the whole Daedric Summoning vibe and its not a direct damage skill like we all want.... but you could imbue your self with Daedric power causing all crits from DoT effects to heal for a flat value. stack that with the live crit surge and I feel like that would make us pretty survivable...
Edit: Although now that ive posted this I feel like it might be a little OP.
andypappb16_ESO wrote: »The sad part is, It was somewhat okay with 2.4.2
Even if not intended, it FELT intended, they seemed to listen.
They give an acceptable 3k health flat heal, and exclude it from Battle Spirit, so PvP'ers have something useful, too.
Sounds smart right?
But yeah, seems it was just an mistake, nothing smart at all..
Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »Better yet return surge to what it is on live. BUT add:
"When Criting on a DoT you heal for flat value of health."
That is probably the best sort of compromise we can hope for at this point. But the cooldown is going to steal the big heals because I was hitting 3-4 Dot crits every second.
Crit surge would have to have two separate heals and two separate Cooldowns. A flat Dot heal with a cooldown and a % based non-dot heal without one.
Didn't think of that... as much as I love the other suggestions for bound aegis / armaments (Like the Dark Shields and Dark Lances) maybe that could be the active component of the skill we are all looking for? sure it doesn't fit with the whole Daedric Summoning vibe and its not a direct damage skill like we all want.... but you could imbue your self with Daedric power causing all crits from DoT effects to heal for a flat value. stack that with the live crit surge and I feel like that would make us pretty survivable...
Edit: Although now that ive posted this I feel like it might be a little OP.
I think you misunderstood me.
I just want the skill to do two things.
Flat return on DoTs. (with cooldown)
%return on direct damage (no cooldown)
Like two separate heals. you would see in your combat log.
Surge DOT heal
and
Surge % heal
exiledtyrant wrote: »I think surge was kept low because the design team wanted to gather impressions on how strong surge was now that it's critical heal was based on the right critical hit chance for the right resource. Using a build with 70% weapon critical chance ( potentially 80+ with daggers and other sets) the frequency was definitely up. The actual critical heal value still scales with elfborn instead of precise CP however. Even with increases critical healing frequency the problems with critical surge remain. It can't really function past a certain % of health and it is still not competitive with other major brutality buffs.
I ran some different scenarios in City of Ash of VMA to get a feel for the current HPS in a sustained vs pressured healing environment. I used a medium armor build with 70% critical hit in City of Ash and a heavy armor build with 42% critical hit chance in VMA. I didn't wind up using any healing % increases outside of the 8% from heavy armor.
The first pic was one of the averages from a group of stranglers I tested around 10 times. They gave out a fairly steady 6-8k damage a second with all 5 attacking and I could run away to reset them instead of constantly finding new targets. The damage was fairly manageable and surge kept me topped off throughout.
The next 3 are from the first 3 VMA bosses. There was a lot more damage sustained and I depended on dark exchange far more than surge for these fights even though surge contributes the most healing. Most fights were hectic with my health spiking all over the place. I hit a brick wall on the stage 4 boss and didn't want to perfect my kill order to push my way to stage 5. Stage 5 round three has been impossible for me all last week no matter what stamina oriented build I've tried. The damage output is far more than I can sustain.
***********************************************************************************************************
I still would like more mitigation options instead of more healing. I don't feel ping ponging my health to full is very fun to play as or against. I haven't used surge outside of PTS for several months because all of my builds have gravitated towards being DOT oriented. As surge stands now I don't see a reason for that to change.
Who said surge ever should be the only heal youll ever need?
Is that what sorcs need for "balance"? One click back bar never worry sbout healing?
Dont they also have their own shields, pet heals, exchange not to mention access to resto staff (scales off mag) or Rally (for stasorc)?
Is the GOAL to make surge the only heal sorcs need?
We are speaking about stamina classes exclusively (even if we can say a lot of things about magsorc too).
DK have strong dot, great boost like reflect and major mending, really good passives, two stamina ultimate, good CC.
Nightblades have a full arsenal to do everything without weapon, plus good passives, good CC with fear and good abilities (cloak, merciless resolve…).
Templars have a good spammable ability, a good cc, some good bonuses and substain and even with that they aren't at the top.
Sorc… they have only a few useable passive (but one really good), no CC, no heal buff, no mitigation. Our triple core is mobility (not a lot, and TG patch + gap closer really hurt it), a toogle who cost two slot for a tiny 8% max stamina and 11+ damage to heavy attack (even with the 20% regen passive, nearly nobody slot it on pvp),and a good heal on hit, surge. Now, our only survivability tool has been further nerfed to the ground. What we got in exchange ? Nothing.
So yes. Stamsorc was the class who improve weapon attack, with great mobility and who are rewarded for an aggressive gameplay, and now we have nearly nothing else. We can drop surge, but give us a STRONG damage/utility boost against it, enough to be able to be, you know, competitive in endgame content.
Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »Better yet return surge to what it is on live. BUT add:
"When Criting on a DoT you heal for flat value of health."
That is probably the best sort of compromise we can hope for at this point. But the cooldown is going to steal the big heals because I was hitting 3-4 Dot crits every second.
Crit surge would have to have two separate heals and two separate Cooldowns. A flat Dot heal with a cooldown and a % based non-dot heal without one.
Didn't think of that... as much as I love the other suggestions for bound aegis / armaments (Like the Dark Shields and Dark Lances) maybe that could be the active component of the skill we are all looking for? sure it doesn't fit with the whole Daedric Summoning vibe and its not a direct damage skill like we all want.... but you could imbue your self with Daedric power causing all crits from DoT effects to heal for a flat value. stack that with the live crit surge and I feel like that would make us pretty survivable...
Edit: Although now that ive posted this I feel like it might be a little OP.
I think you misunderstood me.
I just want the skill to do two things.
Flat return on DoTs. (with cooldown)
%return on direct damage (no cooldown)
Like two separate heals. you would see in your combat log.
Surge DOT heal
and
Surge % heal
Tyrannitar wrote: »Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »Better yet return surge to what it is on live. BUT add:
"When Criting on a DoT you heal for flat value of health."
That is probably the best sort of compromise we can hope for at this point. But the cooldown is going to steal the big heals because I was hitting 3-4 Dot crits every second.
Crit surge would have to have two separate heals and two separate Cooldowns. A flat Dot heal with a cooldown and a % based non-dot heal without one.
Didn't think of that... as much as I love the other suggestions for bound aegis / armaments (Like the Dark Shields and Dark Lances) maybe that could be the active component of the skill we are all looking for? sure it doesn't fit with the whole Daedric Summoning vibe and its not a direct damage skill like we all want.... but you could imbue your self with Daedric power causing all crits from DoT effects to heal for a flat value. stack that with the live crit surge and I feel like that would make us pretty survivable...
Edit: Although now that ive posted this I feel like it might be a little OP.
I think you misunderstood me.
I just want the skill to do two things.
Flat return on DoTs. (with cooldown)
%return on direct damage (no cooldown)
Like two separate heals. you would see in your combat log.
Surge DOT heal
and
Surge % heal
Yolo, this is probably the smartest idea there is on the subject and most reasonably and succinctly worded.
Tyrannitar wrote: »Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »Better yet return surge to what it is on live. BUT add:
"When Criting on a DoT you heal for flat value of health."
That is probably the best sort of compromise we can hope for at this point. But the cooldown is going to steal the big heals because I was hitting 3-4 Dot crits every second.
Crit surge would have to have two separate heals and two separate Cooldowns. A flat Dot heal with a cooldown and a % based non-dot heal without one.
Didn't think of that... as much as I love the other suggestions for bound aegis / armaments (Like the Dark Shields and Dark Lances) maybe that could be the active component of the skill we are all looking for? sure it doesn't fit with the whole Daedric Summoning vibe and its not a direct damage skill like we all want.... but you could imbue your self with Daedric power causing all crits from DoT effects to heal for a flat value. stack that with the live crit surge and I feel like that would make us pretty survivable...
Edit: Although now that ive posted this I feel like it might be a little OP.
I think you misunderstood me.
I just want the skill to do two things.
Flat return on DoTs. (with cooldown)
%return on direct damage (no cooldown)
Like two separate heals. you would see in your combat log.
Surge DOT heal
and
Surge % heal
Yolo, this is probably the smartest idea there is on the subject and most reasonably and succinctly worded.
All the infinite healing of jabs without that pesky close range aoe channel thing or even the cant jab while cc thing snd major buff to boot while running whatever offense is needed (stun at range for cc, ranged aoe, etc etc etc.)
Sorcs able to survive with one heal they click every 33 sec.
Whats not to love?
Tyrannitar wrote: »Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »Better yet return surge to what it is on live. BUT add:
"When Criting on a DoT you heal for flat value of health."
That is probably the best sort of compromise we can hope for at this point. But the cooldown is going to steal the big heals because I was hitting 3-4 Dot crits every second.
Crit surge would have to have two separate heals and two separate Cooldowns. A flat Dot heal with a cooldown and a % based non-dot heal without one.
Didn't think of that... as much as I love the other suggestions for bound aegis / armaments (Like the Dark Shields and Dark Lances) maybe that could be the active component of the skill we are all looking for? sure it doesn't fit with the whole Daedric Summoning vibe and its not a direct damage skill like we all want.... but you could imbue your self with Daedric power causing all crits from DoT effects to heal for a flat value. stack that with the live crit surge and I feel like that would make us pretty survivable...
Edit: Although now that ive posted this I feel like it might be a little OP.
I think you misunderstood me.
I just want the skill to do two things.
Flat return on DoTs. (with cooldown)
%return on direct damage (no cooldown)
Like two separate heals. you would see in your combat log.
Surge DOT heal
and
Surge % heal
Yolo, this is probably the smartest idea there is on the subject and most reasonably and succinctly worded.
Tyrannitar wrote: »Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »Better yet return surge to what it is on live. BUT add:
"When Criting on a DoT you heal for flat value of health."
That is probably the best sort of compromise we can hope for at this point. But the cooldown is going to steal the big heals because I was hitting 3-4 Dot crits every second.
Crit surge would have to have two separate heals and two separate Cooldowns. A flat Dot heal with a cooldown and a % based non-dot heal without one.
Didn't think of that... as much as I love the other suggestions for bound aegis / armaments (Like the Dark Shields and Dark Lances) maybe that could be the active component of the skill we are all looking for? sure it doesn't fit with the whole Daedric Summoning vibe and its not a direct damage skill like we all want.... but you could imbue your self with Daedric power causing all crits from DoT effects to heal for a flat value. stack that with the live crit surge and I feel like that would make us pretty survivable...
Edit: Although now that ive posted this I feel like it might be a little OP.
I think you misunderstood me.
I just want the skill to do two things.
Flat return on DoTs. (with cooldown)
%return on direct damage (no cooldown)
Like two separate heals. you would see in your combat log.
Surge DOT heal
and
Surge % heal
Yolo, this is probably the smartest idea there is on the subject and most reasonably and succinctly worded.
If I understand his proposition correctly then it would be easier to simply institute that Surge Heals a percentage of the damage caused by the critical hit and that the minimun heal is X, X currently being 3k (1.5k for PvP). Easier than having two scales, etc.
Yolokin_Swagonborn wrote: »Tyrannitar wrote: »Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »Better yet return surge to what it is on live. BUT add:
"When Criting on a DoT you heal for flat value of health."
That is probably the best sort of compromise we can hope for at this point. But the cooldown is going to steal the big heals because I was hitting 3-4 Dot crits every second.
Crit surge would have to have two separate heals and two separate Cooldowns. A flat Dot heal with a cooldown and a % based non-dot heal without one.
Didn't think of that... as much as I love the other suggestions for bound aegis / armaments (Like the Dark Shields and Dark Lances) maybe that could be the active component of the skill we are all looking for? sure it doesn't fit with the whole Daedric Summoning vibe and its not a direct damage skill like we all want.... but you could imbue your self with Daedric power causing all crits from DoT effects to heal for a flat value. stack that with the live crit surge and I feel like that would make us pretty survivable...
Edit: Although now that ive posted this I feel like it might be a little OP.
I think you misunderstood me.
I just want the skill to do two things.
Flat return on DoTs. (with cooldown)
%return on direct damage (no cooldown)
Like two separate heals. you would see in your combat log.
Surge DOT heal
and
Surge % heal
Yolo, this is probably the smartest idea there is on the subject and most reasonably and succinctly worded.
If I understand his proposition correctly then it would be easier to simply institute that Surge Heals a percentage of the damage caused by the critical hit and that the minimun heal is X, X currently being 3k (1.5k for PvP). Easier than having two scales, etc.
Except that you need two separate heals, with two separate cooldowns: one for dots and one for direct damage Big hits.
If not, you would never get the % return from a big hit because the crit dots would have surge constantly on cooldown. That was why they removed DOTs from surge in the first place. They were stealing the larger heals.
Air Atronach that does physical damage instead of charged atronach!!!
You guys are complaining way too much about crit surge for Stam. We get to heal on shields. We have heals from surge, blood craze, flurry, and drain shot. That is without vigor. That is more than enough.