Gonna quote myself: Increase crit surge flat heal by additional 2k, so tooltip would be 5k, in cyro 2.5k non crit heal. Increase frequency of healing ticks, change every 1 sec to 0,5 sec or even 0,25 sec.. Won't be OP but at least won't be an useless skill.
Gonna quote myself: Increase crit surge flat heal by additional 2k, so tooltip would be 5k, in cyro 2.5k non crit heal. Increase frequency of healing ticks, change every 1 sec to 0,5 sec or even 0,25 sec.. Won't be OP but at least won't be an useless skill.
@Derra Why not a heal that provides an initial burst on critical hit (say 25% of damage done, 0.1s cd - maybe with a threshold to limit DoT burst heals, such as attacks under 2k don't trigger the burst heal) and a 4s 2k hot. The initial burst heal occurs / is calculated every critical and the hot is refreshed. That way you gain more from wrecking blow/high damage attacks, but still trigger from any critical (ie DoTs).
One of my big concerns with the flat rate HoT is that there is so little you can do to affect it. Once you can reliably proc it no gear or skill (excepting anything that causes a mending buff - which is essentially unavailable to stamina sorcerers) will make any difference to its value... only CP. In addition you cannot trigger a large heal "on demand" like you could with crit rush or even build for high crit to ensure a steady high heal rate. It's just so... uninspiring I guess.
I just realized its possible we are asking for to much... after more soul searching in regards to my rant yesterday i realized that were asking for alot of changes in a very short time frame...
therefore, I would say that the most logical starting point and thing to ask for would be to have dark deal be instant. I feel that change alone would help Stamsorcs greatly. Then we could move on with the discussion from there.
That would make the skill viable and allow us to heal / restore resources.
As much as i would love a bound armaments change or stam frags i feel like a dark deal change is a good place to start as it provides a class heal / utility.
I do hope @Wrobel is still keeping am eye on this thread and doesnt it write off because my previous implosion and stupidity.
LOL 5 sorcerer threads with about 2000 posts with all put together and no answer... What do they choose to answer to?
https://forums.elderscrollsonline.com/en/discussion/comment/2985195#Comment_2985195
This. Werewolf fur recoloring...
LOL 5 sorcerer threads with about 2000 posts with all put together and no answer... What do they choose to answer to?
https://forums.elderscrollsonline.com/en/discussion/comment/2985195#Comment_2985195
This. Werewolf fur recoloring...
Emma_Eunjung wrote: »LOL 5 sorcerer threads with about 2000 posts with all put together and no answer... What do they choose to answer to?
https://forums.elderscrollsonline.com/en/discussion/comment/2985195#Comment_2985195
This. Werewolf fur recoloring...
Chill out, man.... ZOS has got their top men working on Sorcerer issues!https://youtu.be/yoy4_h7Pb3M
LOL 5 sorcerer threads with about 2000 posts with all put together and no answer... What do they choose to answer to?
https://forums.elderscrollsonline.com/en/discussion/comment/2985195#Comment_2985195
This. Werewolf fur recoloring...
To be fair ww's have been pushing for this for close to 2 years now with next to no information at all.
Well my pessimism has been reinstated.
Maybe we should try to compile and number what seems to be the Stam sorc community priorities. Put that at the beginning of the thread. Might be simple enough that it will get more traction with the dev team than sorting reading all the responses. I'm just about over it though and don't want to take the time to do this, since it's not my job. I think I'll just unsub instead. @Yolokin_Swagonborn
Emma_Eunjung wrote: »LOL 5 sorcerer threads with about 2000 posts with all put together and no answer... What do they choose to answer to?
https://forums.elderscrollsonline.com/en/discussion/comment/2985195#Comment_2985195
This. Werewolf fur recoloring...
Chill out, man.... ZOS has got their top men working on Sorcerer issues!https://youtu.be/yoy4_h7Pb3M
Emma_Eunjung wrote: »LOL 5 sorcerer threads with about 2000 posts with all put together and no answer... What do they choose to answer to?
https://forums.elderscrollsonline.com/en/discussion/comment/2985195#Comment_2985195
This. Werewolf fur recoloring...
Chill out, man.... ZOS has got their top men working on Sorcerer issues!https://youtu.be/yoy4_h7Pb3M
Emma_Eunjung wrote: »LOL 5 sorcerer threads with about 2000 posts with all put together and no answer... What do they choose to answer to?
https://forums.elderscrollsonline.com/en/discussion/comment/2985195#Comment_2985195
This. Werewolf fur recoloring...
Chill out, man.... ZOS has got their top men working on Sorcerer issues!https://youtu.be/yoy4_h7Pb3M
Emma_Eunjung wrote: »LOL 5 sorcerer threads with about 2000 posts with all put together and no answer... What do they choose to answer to?
https://forums.elderscrollsonline.com/en/discussion/comment/2985195#Comment_2985195
This. Werewolf fur recoloring...
Chill out, man.... ZOS has got their top men working on Sorcerer issues!https://youtu.be/yoy4_h7Pb3M
genjutsu_kami wrote: »listen everyone, all your points are great and valid and there is some great ideas being suggested. But ZOS i find purposely shed light on something to shadow other important things. such as giving stam sorcs an instant dps class ability to match up with the other classes in the game.
all of this is a distraction. heres what i predict. we will complain about crit surge until launch of DB eventually the focus will be so much on crit surge it will overshadow the fact that stam sorcs do not have an instant dps ability or other ability changes that are needed. so 5 or so days before launch they will put surge back to normal and the only changes we have are the new passive changes.
this to ZOS is a success. fooled the community to divert there opinions to something they where going to put back to normal anyways then get praises for not breaking their precious surge when in fact there are so so so many things that need addressing for stam sorcs.
companies have know to use this strategy to control consumer pressure on other things that are not on the first agenda.
(some one quote me on this i honestly believe this is whats going to happen and if it does not and stam sorcs get the changes they need then message me and call me out for it)
genjutsu_kami wrote: »listen everyone, all your points are great and valid and there is some great ideas being suggested. But ZOS i find purposely shed light on something to shadow other important things. such as giving stam sorcs an instant dps class ability to match up with the other classes in the game.
all of this is a distraction. heres what i predict. we will complain about crit surge until launch of DB eventually the focus will be so much on crit surge it will overshadow the fact that stam sorcs do not have an instant dps ability or other ability changes that are needed. so 5 or so days before launch they will put surge back to normal and the only changes we have are the new passive changes.
this to ZOS is a success. fooled the community to divert there opinions to something they where going to put back to normal anyways then get praises for not breaking their precious surge when in fact there are so so so many things that need addressing for stam sorcs.
companies have know to use this strategy to control consumer pressure on other things that are not on the first agenda.
(some one quote me on this i honestly believe this is whats going to happen and if it does not and stam sorcs get the changes they need then message me and call me out for it)
genjutsu_kami wrote:listen everyone, all your points are great and valid and there is some great ideas being suggested. But ZOS i find purposely shed light on something to shadow other important things. such as giving stam sorcs an instant dps class ability to match up with the other classes in the game.
all of this is a distraction. heres what i predict. we will complain about crit surge until launch of DB eventually the focus will be so much on crit surge it will overshadow the fact that stam sorcs do not have an instant dps ability or other ability changes that are needed. so 5 or so days before launch they will put surge back to normal and the only changes we have are the new passive changes.
this to ZOS is a success. fooled the community to divert there opinions to something they where going to put back to normal anyways then get praises for not breaking their precious surge when in fact there are so so so many things that need addressing for stam sorcs.
companies have know to use this strategy to control consumer pressure on other things that are not on the first agenda.
(some one quote me on this i honestly believe this is whats going to happen and if it does not and stam sorcs get the changes they need then message me and call me out for it)
Yolokin_Swagonborn wrote: »I agree we need to stop focusing on surge. I hate using it anyway and even a perfect crit surge would not fill in all the other gaps and areas that stamina sorcs are lacking.
If they revert surge back to the way it was, and we all heave a sigh of relief, then we have lost as a community because we fell for the old, "nerf it do death, then bring it (yay) back but nothing else changes" trick.
I like @TBois Idea of compiling a list of priorities.
I have been thinking of posting an example of what I would like to see in patch notes form. The answer to the question "What would you like to see on the next PTS patch notes that would make you jump on immediately and test it out."
However, I respect that there is plenty of disagreement even among ourselves. My "Ideal stam sorc" patch notes may look a lot different that Emma's or Jar's or Cathexis. So instead of asking for something super specific, and describing some sort of fantasy skill that has to be developed, we should stick to the basics.
That's what I tried to do in my initial post when I laid out the 4 qualities of a strong stamina build. But somehow that got translated by the development team into "Make surge work with DOTs." Did we even ask for that?
As a tank build I can tell you, it is exactly what we needed. Combined with hardened ward as your summoning skill and 2.5-3k health regen and 3k stam regen, we could have done great things.
I assume the devs were waving their *** around saying look what we can do, but quite frankly that just makes me further unimpressed and less likely to play, endorse, and support their game.
Yolokin_Swagonborn wrote: »I agree we need to stop focusing on surge. I hate using it anyway and even a perfect crit surge would not fill in all the other gaps and areas that stamina sorcs are lacking.
If they revert surge back to the way it was, and we all heave a sigh of relief, then we have lost as a community because we fell for the old, "nerf it do death, then bring it (yay) back but nothing else changes" trick.
I like @TBois Idea of compiling a list of priorities.
I have been thinking of posting an example of what I would like to see in patch notes form. The answer to the question "What would you like to see on the next PTS patch notes that would make you jump on immediately and test it out."
However, I respect that there is plenty of disagreement even among ourselves. My "Ideal stam sorc" patch notes may look a lot different that Emma's or Jar's or Cathexis. So instead of asking for something super specific, and describing some sort of fantasy skill that has to be developed, we should stick to the basics.
That's what I tried to do in my initial post when I laid out the 4 qualities of a strong stamina build. But somehow that got translated by the development team into "Make surge work with DOTs." Did we even ask for that?
I support the idea of compiling the list of priorities as well.
After scouring this thread it seems that the most common requests are for (not in any particular order):
Crystal blast to be changed to a stamina close range "Crystal sword" type attack
Bound Armaments / Bound Aegis no longer being toggles and having an active effect.
and Dark Deal being usefull.
As such if we as a stam sorc community were able to put our SIMPLIFIED basic ideas into words. Do you think you could take the most common ones to ZOS and let them do the rest? (Not trying to push this or force it onto you. But you seem to be one of the more level headed people here.)
It seems these three major requests when put into the most simplified basic terms come down to:
(Tried to make this look like a PTS kind of based on your idea)
Crystal Blast: This ability no scales off weapon damage and works similar to crystal blast. However, The Range is now (Insert Melee Range).
Bound Armaments / Aegis: This ability is no longer a toggle. Gain max stam/magicka when slotted. Casting does X effect. (Most seem to be for an Offensive attack for Armaments and a Defensive ability for Aegis)
Dark Deal: This Ability and its morphs are now an instant cast heal. However the secondary resource will be returned as an "Over time" status.
(This is just based off a quick "Re Skim" of the forums.)
As a tank build I can tell you, it is exactly what we needed. Combined with hardened ward as your summoning skill and 2.5-3k health regen and 3k stam regen, we could have done great things.
I assume the devs were waving their *** around saying look what we can do, but quite frankly that just makes me further unimpressed and less likely to play, endorse, and support their game.
I never thought about it like that. That actually does sound awesome. (Your thing about combining it with Hardened ward... not the visual of the developers waving their junk around.)