Please fix Sorcerer pets

Dracane
Dracane
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Sorcerer pets are the only offensive abilities in the game not being affected by Champion points.
Their attacks aren't affected by elemental expert, spell erosion or anything else. Which leads to growing problems as the global Champion Point level of players raises. Because everyone gets more spell resistance and elemental resistance and pets always remain the same. Yes, they profit a bit from the small amount of Magicka for each Mage point, but that doesn't really change anything.

The healing Twilight is very weak in pvp at the moment, because its heal is not helpfull. Maybe if it was able to crit (like any other heal) it might be more helpfull
The volatile familiar explosion isn't affected by daedric prey. You distinguish between normal pet attacks and the Atronach 'Pet attacks gain 55% damage buff, the Atronach only 40%' why not adding 20% or so damage buff for the volatile explosion ?

Another problem is the Rebate passive. You gave it a fix value, which makes it extremely hard to maintain pets, as they are the most expensive spells in the game costwise as it seems. Over 4000 Magicka with spell cost reduction and everything. Please make this percentage based again, not 15% like it used to be. But maybe something like 8% of your maximum Magicka as soon as a pet dies. This would be around 2800 Magicka for an average Magicka Sorcerer with 35k Magicka, compared to the laughable 1400 Magicka as it is right now.

It's always a big pain for me to slot the Twilight in pvp. It attacks once every 2,5 seconds, which makes her dps horrible. The Master summoner passive should be adjusted to give her 30% attack speed or so to make her more viable. As it stands right now, I'm better off with slotting 2 damage abilities instead of wasting 2 slots (3 slots actually) for her. Loosing 3 skill slots is not justified considering what she does damage wise. A minor problem I have to experience in the Imperial City, is that the daedra there almost insta kill my pets even with shield on. Especially the Twilight, I have to recast her over and over again and this drains my Magicka pool, thanks to Rebate not giving me a compareable amount of Magicka.

Please :D help pets to be viable and worth wasting so many skill slots for them. It's obvious why almost no Sorcerer uses them, pets can't compensate for loosing 2 or 3 skill slots for each of them. Look how exhausted my pets are at the end of the day:

11923303_769655996490153_7342277955407758865_o.jpg
Edited by Dracane on September 13, 2015 10:14AM
Auri-El is my lord,
Trinimac is my shield,
Magnus is my mind.

My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Flaminir
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    Personally I can never see them being useful in PvP, no matter what ZoS does to them....

    And in PvE... they will never be powerful enough to warrant using them at end game either or people would complain that Sorcs would be OP without having to even press a button.

    Novelty item for levelling, and a niche soloing use.... I don't expect that to change.

    And unless there was a way to make them more interactive then I'm happy to see them stay that way.... although this sadly takes up slots for potential useful skills.
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  • Dracane
    Dracane
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    Flaminir wrote: »
    Personally I can never see them being useful in PvP, no matter what ZoS does to them....

    And in PvE... they will never be powerful enough to warrant using them at end game either or people would complain that Sorcs would be OP without having to even press a button.

    Novelty item for levelling, and a niche soloing use.... I don't expect that to change.

    And unless there was a way to make them more interactive then I'm happy to see them stay that way.... although this sadly takes up slots for potential useful skills.

    It's possible to make them usefull. You only need to give them more synergies, remove flaws and buff their damage aspects to justify the loss of skill slots.

    Currently, it's a loose-loose situation to use pets. Without Daedric Prey, they deal close to no damage, but using the daedric prey morph highly decreases my own character damage output. Using pets is an overall sacrifise at the moment and this is sad. The Storm Atronach being useless is no secret anymore, I want them to make pets viable already. There have been some changes, but non of them really buffs the effectiveness of pets.

    The twilight hits like a wet noodle and is extremely slow, both attack speed and movement speed. Pets need more damage, more synergies and need to be affected by Champion points like any other offensive ability in the game.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • AshTal
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    Yeah Pets in PvP or end game PvE are a joke. The issues with them are sooo many and they are soo broken I can't see them ever being useful however here are a few suggestions.
    1) Buff the crap out of them right now in Imperial dumgeon a single attack from nearly any mob kills the winged Twliged. Other players don't even bother killing them because even though it takes a single shot the damage they do and their effects don't bother the other players at all. If we are luckly the pet may just get in the way
    2) The don't stealth well, I know I have been told they do but often if I am stealthed and show hidden my pet is still attacked and killed with a direct attack. They need to stealth with the sorc and NOT be detectable unless the sorc is detected
    3) Improve the AI. A pet should only ever defend its master or attack the target the sorc has attacked in the last 5 seconds. It should never feel the need to run off and start its own fights. Also they should not draw agro from any monsters. Right now the insane AI makes them run all over the place picking up every monster in the zone just to get to the mob it could have attached from its starting point.
    4) Did I mention buff the crap out of them, also get the winged Twlight heal to kick in at 50% or 60% of player health. The way zergs and other battles go other than the rare times where its one on one, by the time with Twlight decides to heal casts its heal the sorc is already dead.

    I really want to play a Sorc as ZOS intended with pets but they just suck soo much in anything outside sole PvE. Even then they are very limited in use.
  • Glantir
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    I hope they will add a skill bar for pets one day... with attack, not attack, support target, passiv, aggressiv or something like that. Z + left/right click is the only way to command the pet and if you do you cannot attack, if i could say my pet "allways attack my target".... that would be great.
    Glantir Sorcerer ~ Ebonheart Pact (EU)
  • Dracane
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    AshTal wrote: »
    Yeah Pets in PvP or end game PvE are a joke. The issues with them are sooo many and they are soo broken I can't see them ever being useful however here are a few suggestions.
    1) Buff the crap out of them right now in Imperial dumgeon a single attack from nearly any mob kills the winged Twliged. Other players don't even bother killing them because even though it takes a single shot the damage they do and their effects don't bother the other players at all. If we are luckly the pet may just get in the way
    2) The don't stealth well, I know I have been told they do but often if I am stealthed and show hidden my pet is still attacked and killed with a direct attack. They need to stealth with the sorc and NOT be detectable unless the sorc is detected
    3) Improve the AI. A pet should only ever defend its master or attack the target the sorc has attacked in the last 5 seconds. It should never feel the need to run off and start its own fights. Also they should not draw agro from any monsters. Right now the insane AI makes them run all over the place picking up every monster in the zone just to get to the mob it could have attached from its starting point.
    4) Did I mention buff the crap out of them, also get the winged Twlight heal to kick in at 50% or 60% of player health. The way zergs and other battles go other than the rare times where its one on one, by the time with Twlight decides to heal casts its heal the sorc is already dead.

    I really want to play a Sorc as ZOS intended with pets but they just suck soo much in anything outside sole PvE. Even then they are very limited in use.

    Oh I can sing a song of pets not stealthing correctly. In fact, it never works. I can see people running straight to me, because they can see my pets :D And talking about Zergs, the Twilight Zap should be a chain lightning or so.

    And someone else being confused why enemy Twilights have 31k health and the summoned twilight only 10k ? Hm
    Edited by Dracane on September 13, 2015 2:10PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Emma_Overload
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    Yeah, there's a bunch of things that need to be improved for pets to work in PvP:

    1) It's STILL not possible to refresh a Ward on your pets until the previous Ward is completely gone. Why hasn't this bug been fixed?

    2) Pet attacks need to be more frequent, two seconds is TOO LONG. Players attack once per second (at least), so pets should, too!

    3) The Twilight Matriarch's heal needs to be MUCH MUCH bigger, considering the long-assed 30 second cooldown.

    4) Many healing spells STILL fail on your pets! Can't tell you how many Clannfears died on me before I figured out Mutagen wasn't doing jack.

    5) Volatile Familiar needs a much more useful attack than just dying gloriously, LOL. Ideally, he would ROOT the enemy by biting his leg, and reapply the root as necessary. This would force the enemy to deal with the pet frequently (instead of you).
    #CAREBEARMASTERRACE
  • Dracane
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    Yeah, there's a bunch of things that need to be improved for pets to work in PvP:

    1) It's STILL not possible to refresh a Ward on your pets until the previous Ward is completely gone. Why hasn't this bug been fixed?

    2) Pet attacks need to be more frequent, two seconds is TOO LONG. Players attack once per second (at least), so pets should, too!

    3) The Twilight Matriarch's heal needs to be MUCH MUCH bigger, considering the long-assed 30 second cooldown.

    4) Many healing spells STILL fail on your pets! Can't tell you how many Clannfears died on me before I figured out Mutagen wasn't doing jack.

    5) Volatile Familiar needs a much more useful attack than just dying gloriously, LOL. Ideally, he would ROOT the enemy by biting his leg, and reapply the root as necessary. This would force the enemy to deal with the pet frequently (instead of you).

    Great point, thank you.
    Pet attacks take 2,5 seconds or longer even, way too slow for both, pve and pvp.

    The twilight heal becomes useless due to the pvp debuff, it already is too weak. It should heal for 100 more, or at least have its cooldown removed and being able to crit like any other heal. 4-5k heal every 30 seconds ? No thanks. It's questionable anyway if I survive when I fall below 35%.

    I think it would be really usefull if the volatile familiar would finally profit from daedric prey. Not talking about his foolish zaps, I'm talking about the explosion, that isn't affected by any champion point passives either.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • MudcrabsRus
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    All I'm going to say is, you are underestimating the power of the imp.
  • Dracane
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    All I'm going to say is, you are underestimating the power of the imp.

    I know he's capable, for I'm using him since a long time.
    He is not better than having 2 other abilities though ;) That's the point, pets take a lot of space and require you to sacrifise quite a lot to maintain them. They should AT LEAST compensate for this, which is not the case.
    Edited by Dracane on September 13, 2015 3:51PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • CP5
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    Yeah, there's a bunch of things that need to be improved for pets to work in PvP:

    1) It's STILL not possible to refresh a Ward on your pets until the previous Ward is completely gone. Why hasn't this bug been fixed?

    2) Pet attacks need to be more frequent, two seconds is TOO LONG. Players attack once per second (at least), so pets should, too!

    3) The Twilight Matriarch's heal needs to be MUCH MUCH bigger, considering the long-assed 30 second cooldown.

    4) Many healing spells STILL fail on your pets! Can't tell you how many Clannfears died on me before I figured out Mutagen wasn't doing jack.

    5) Volatile Familiar needs a much more useful attack than just dying gloriously, LOL. Ideally, he would ROOT the enemy by biting his leg, and reapply the root as necessary. This would force the enemy to deal with the pet frequently (instead of you).

    Like the idea of the volatile familiar giving a root on attacks. I honestly think each pet should provide something alone those lines at all times while alive, to give incentive for them to be targeted. Something like that root for the volatile, but for the clannfear perhaps a decent dot and the ability to chase down stealthed targets (saw that somewhere, forget where). And for the love of pets everywhere why don't they have any health regen?
  • Anorak
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    Glantir wrote: »
    I hope they will add a skill bar for pets one day... with attack, not attack, support target, passiv, aggressiv or something like that. Z + left/right click is the only way to command the pet and if you do you cannot attack, if i could say my pet "allways attack my target".... that would be great.

    I wouldn't mind that, but I feel like that should be in a summoner class.

    I honestly feel that the sorc pets should be removed in general and replaced with something that makes more sense as a sorcerer is made out to be more of a lightening mage.
  • Sithisvoid
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    Anorak wrote: »

    I wouldn't mind that, but I feel like that should be in a summoner class.

    I honestly feel that the sorc pets should be removed in general and replaced with something that makes more sense as a sorcerer is made out to be more of a lightening mage.

    I agree pets are pointless and to keep them summoned you have to sacrifice two slots one on each bar not worth it IMO
  • MudcrabsRus
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    Dracane wrote: »

    I know he's capable, for I'm using him since a long time.
    He is not better than having 2 other abilities though ;) That's the point, pets take a lot of space and require you to sacrifise quite a lot to maintain them. They should AT LEAST compensate for this, which is not the case.

    I have a friend on the ps4 EU server his imp can pretty much kill anyone solo, with 8k burst damage how can it be a waste.
  • Wolfenbelle
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    I only use the Clannfear with my Sorc. Love the Cannfear because it's a tank for me while soloing even with the problems people have mentioned in this thread. But it's true that the pets are pretty useless in "end-game" content and PvP.
  • Moonshadow66
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    removed
    why did I even bother lol
    Edited by Moonshadow66 on September 13, 2015 7:28PM
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  • Sithisvoid
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    I only use the Clannfear with my Sorc. Love the Cannfear because it's a tank for me while soloing even with the problems people have mentioned in this thread. But it's true that the pets are pretty useless in "end-game" content and PvP.

    Oh yeah for questing and leveling pets are great. I should have added that I mean for end game and pvp
  • angelyn
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    I'd love if the one of the (non ultimate )pets had an AOE option . I did experiment with a double pet build, slotting ward ,prey , shattering prison and bound armour. I found it hard to find space for AOE on my bar. (Especially if you wanted to use magelight) And being a vamp too..well slots are at a premium. The pets just seem quite single target focused. .

    I would also loved if they looked at the traits on the Necropotence set. Surely , there are better options than sturdy. Are there any other sets in the game that only drop with sturdy? This alone would make me very happy :# Also If it could scale past v12 (along with numerous other sets )

    Wierdly I did try a pet-healer build running round in IC with 2 others. I used Necropotence and healer set , getting both 5 set bonus.(please don't nerf them!) I had fun with this, but I'm not a healer and it's probably doesn't match up to templar. .

    I never knew they don't scale with CP..Are there any other class skills that don't scale with CP?

    Anyway, I'm a casual, heavily medicated, teddy bear, flower picker..so I'm no expert on these things but ..those are my thoughts.
    Edited by angelyn on September 13, 2015 4:36PM
  • pjwb16_ESO
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    Remove the cast time of the Familiar and increase the damage of the explosion -.-
    ~ here since Beta

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  • Sithisvoid
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    Personally I think they should be buffed to where you only need them on one bar and they don't despawn when swapping bars. Is this too OP for some reason? If you want two pets out at once you need them on both bars but one should fly on only one bar
  • Dracane
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    pjwb16_ESO wrote: »
    Remove the cast time of the Familiar and increase the damage of the explosion -.-

    This is one of many things that could/should be done
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Emma_Overload
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    CP5 wrote: »

    Like the idea of the volatile familiar giving a root on attacks. I honestly think each pet should provide something alone those lines at all times while alive, to give incentive for them to be targeted. Something like that root for the volatile, but for the clannfear perhaps a decent dot and the ability to chase down stealthed targets (saw that somewhere, forget where). And for the love of pets everywhere why don't they have any health regen?

    Yes, in fact there are already NPC Clannfears in the game that have potentially useful attacks. Have you ever run into Shadowrend and his Proxy in the Banished Cells dungeon? Shadowrend's Proxy has this awesome charging attack that stuns you, and then he immediately follows up with a "feeding" attack for 20K damage, LOL.
    #CAREBEARMASTERRACE
  • CP5
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    Yes, in fact there are already NPC Clannfears in the game that have potentially useful attacks. Have you ever run into Shadowrend and his Proxy in the Banished Cells dungeon? Shadowrend's Proxy has this awesome charging attack that stuns you, and then he immediately follows up with a "feeding" attack for 20K damage, LOL.

    Don't remind me.
  • Dracane
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    @ZOS_GinaBruno Hey Gina, is it possible to tell us, if you guys have any plans to improve Sorcerer pets to be usefull ? :)
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • badmojo
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    Haven't ZOS said before that they can track how many people are using certain abilities?

    Just stop using the pets, maybe ZOS will get the message.
    [DC/NA]
  • Dracane
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    badmojo wrote: »
    Haven't ZOS said before that they can track how many people are using certain abilities?

    Just stop using the pets, maybe ZOS will get the message.

    No need, almost nobody is using them anyway :)
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • badmojo
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    Dracane wrote: »

    No need, almost nobody is using them anyway :)

    That's not true at all, I constantly see them all over the place. Maybe not in PVP, but in the rest of the game.
    [DC/NA]
  • Dracane
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    badmojo wrote: »

    That's not true at all, I constantly see them all over the place. Maybe not in PVP, but in the rest of the game.

    Because Noob Sorcerers want the Clannfear for the leveling progress to take care of them. That's it
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • badmojo
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    Dracane wrote: »

    Because Noob Sorcerers want the Clannfear for the leveling progress to take care of them. That's it

    I'm saying that is the problem, people are using them despite them being garbage. We need to educate new young sorcs. If the numbers of users go down, ZOS will have to face the facts.
    [DC/NA]
  • Dracane
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    badmojo wrote: »

    I'm saying that is the problem, people are using them despite them being garbage. We need to educate new young sorcs. If the numbers of users go down, ZOS will have to face the facts.

    So sad, they base their decision on numbers. Only because many people are using force shock for damage, doesn't mean it's strong or something, same for impulse compared to steel tornado. :)

    You can't depend on numbers. Pets are weak, they dominate an entire skilltree and passives for nothing. Sorcerer still has nothing special besides crystal fragments, hardened ward and Bolt Escape.
    Edited by Dracane on September 13, 2015 7:03PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • badmojo
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    Dracane wrote: »

    So sad, they depend their decision on numbers. Only because many people are using force shock for damage, doesn't mean it's strong or something, same for impulse compared to steel tornado. :)

    You can't depend on numbers. Pets are weak, they dominate an entire skilltree and passives for nothing. Sorcerer still has nothing special besides crystal fragments, hardened ward and Bolt Escape.

    I know, it's dumb to decide based on numbers, I'm just sharing what I've heard them say in the past when certain stuff like this comes up. They seem to cater to the majority, not the pvp minority.

    Sorcs have some other decent stuff, there's the curse, lightning form, storm atronach, shattering prison, lightning pool. In my opinion they're the most rounded out class of them all, even without the pets.
    [DC/NA]
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