genjutsu_kami wrote: »Yolokin_Swagonborn wrote: »I agree we need to stop focusing on surge. I hate using it anyway and even a perfect crit surge would not fill in all the other gaps and areas that stamina sorcs are lacking.
If they revert surge back to the way it was, and we all heave a sigh of relief, then we have lost as a community because we fell for the old, "nerf it do death, then bring it (yay) back but nothing else changes" trick.
I like @TBois Idea of compiling a list of priorities.
I have been thinking of posting an example of what I would like to see in patch notes form. The answer to the question "What would you like to see on the next PTS patch notes that would make you jump on immediately and test it out."
However, I respect that there is plenty of disagreement even among ourselves. My "Ideal stam sorc" patch notes may look a lot different that Emma's or Jar's or Cathexis. So instead of asking for something super specific, and describing some sort of fantasy skill that has to be developed, we should stick to the basics.
That's what I tried to do in my initial post when I laid out the 4 qualities of a strong stamina build. But somehow that got translated by the development team into "Make surge work with DOTs." Did we even ask for that?
I support the idea of compiling the list of priorities as well.
After scouring this thread it seems that the most common requests are for (not in any particular order):
Crystal blast to be changed to a stamina close range "Crystal sword" type attack
Bound Armaments / Bound Aegis no longer being toggles and having an active effect.
and Dark Deal being usefull.
As such if we as a stam sorc community were able to put our SIMPLIFIED basic ideas into words. Do you think you could take the most common ones to ZOS and let them do the rest? (Not trying to push this or force it onto you. But you seem to be one of the more level headed people here.)
It seems these three major requests when put into the most simplified basic terms come down to:
(Tried to make this look like a PTS kind of based on your idea)
Crystal Blast: This ability no scales off weapon damage and works similar to crystal blast. However, The Range is now (Insert Melee Range).
Bound Armaments / Aegis: This ability is no longer a toggle. Gain max stam/magicka when slotted. Casting does X effect. (Most seem to be for an Offensive attack for Armaments and a Defensive ability for Aegis)
Dark Deal: This Ability and its morphs are now an instant cast heal. However the secondary resource will be returned as an "Over time" status.
(This is just based off a quick "Re Skim" of the forums.)
anything at the moment would do, its getting so sad that we will take anything of the above you mentioned just as long as they do something decent for the stam sorc class that we have suggested
Personally I would prefer a bound weapon that gave my current blade a daedric aura, giving me minor brutality passively and activation causing a major fracture or defile over a straight damage ability.
Yolokin_Swagonborn wrote: »I agree we need to stop focusing on surge. I hate using it anyway and even a perfect crit surge would not fill in all the other gaps and areas that stamina sorcs are lacking.
If they revert surge back to the way it was, and we all heave a sigh of relief, then we have lost as a community because we fell for the old, "nerf it do death, then bring it (yay) back but nothing else changes" trick.
I like @TBois Idea of compiling a list of priorities.
I have been thinking of posting an example of what I would like to see in patch notes form. The answer to the question "What would you like to see on the next PTS patch notes that would make you jump on immediately and test it out."
However, I respect that there is plenty of disagreement even among ourselves. My "Ideal stam sorc" patch notes may look a lot different that Emma's or Jar's or Cathexis. So instead of asking for something super specific, and describing some sort of fantasy skill that has to be developed, we should stick to the basics.
That's what I tried to do in my initial post when I laid out the 4 qualities of a strong stamina build. But somehow that got translated by the development team into "Make surge work with DOTs." Did we even ask for that?
genjutsu_kami wrote: »Yolokin_Swagonborn wrote: »I agree we need to stop focusing on surge. I hate using it anyway and even a perfect crit surge would not fill in all the other gaps and areas that stamina sorcs are lacking.
If they revert surge back to the way it was, and we all heave a sigh of relief, then we have lost as a community because we fell for the old, "nerf it do death, then bring it (yay) back but nothing else changes" trick.
I like @TBois Idea of compiling a list of priorities.
I have been thinking of posting an example of what I would like to see in patch notes form. The answer to the question "What would you like to see on the next PTS patch notes that would make you jump on immediately and test it out."
However, I respect that there is plenty of disagreement even among ourselves. My "Ideal stam sorc" patch notes may look a lot different that Emma's or Jar's or Cathexis. So instead of asking for something super specific, and describing some sort of fantasy skill that has to be developed, we should stick to the basics.
That's what I tried to do in my initial post when I laid out the 4 qualities of a strong stamina build. But somehow that got translated by the development team into "Make surge work with DOTs." Did we even ask for that?
I support the idea of compiling the list of priorities as well.
After scouring this thread it seems that the most common requests are for (not in any particular order):
Crystal blast to be changed to a stamina close range "Crystal sword" type attack
Bound Armaments / Bound Aegis no longer being toggles and having an active effect.
and Dark Deal being usefull.
As such if we as a stam sorc community were able to put our SIMPLIFIED basic ideas into words. Do you think you could take the most common ones to ZOS and let them do the rest? (Not trying to push this or force it onto you. But you seem to be one of the more level headed people here.)
It seems these three major requests when put into the most simplified basic terms come down to:
(Tried to make this look like a PTS kind of based on your idea)
Crystal Blast: This ability no scales off weapon damage and works similar to crystal blast. However, The Range is now (Insert Melee Range).
Bound Armaments / Aegis: This ability is no longer a toggle. Gain max stam/magicka when slotted. Casting does X effect. (Most seem to be for an Offensive attack for Armaments and a Defensive ability for Aegis)
Dark Deal: This Ability and its morphs are now an instant cast heal. However the secondary resource will be returned as an "Over time" status.
(This is just based off a quick "Re Skim" of the forums.)
anything at the moment would do, its getting so sad that we will take anything of the above you mentioned just as long as they do something decent for the stam sorc class that we have suggested
Main diff for me would be the following
Dont think you will get dual return insta cast dark exchsnge due to block cancel spam.
Replace it with spammable dark magic self-centered aoe. Gives you spammable dark magic so you proc bloid magic.
Morphs for magica improves radius and for stamina creates "tentacles" for physical damage plus snare.
Yolokin_Swagonborn wrote: »I agree we need to stop focusing on surge. I hate using it anyway and even a perfect crit surge would not fill in all the other gaps and areas that stamina sorcs are lacking.
If they revert surge back to the way it was, and we all heave a sigh of relief, then we have lost as a community because we fell for the old, "nerf it do death, then bring it (yay) back but nothing else changes" trick.
I like @TBois Idea of compiling a list of priorities.
I have been thinking of posting an example of what I would like to see in patch notes form. The answer to the question "What would you like to see on the next PTS patch notes that would make you jump on immediately and test it out."
However, I respect that there is plenty of disagreement even among ourselves. My "Ideal stam sorc" patch notes may look a lot different that Emma's or Jar's or Cathexis. So instead of asking for something super specific, and describing some sort of fantasy skill that has to be developed, we should stick to the basics.
That's what I tried to do in my initial post when I laid out the 4 qualities of a strong stamina build. But somehow that got translated by the development team into "Make surge work with DOTs." Did we even ask for that?
Unfortunately I agree with your outcome on Surge, and see it as being the best case scenario. However, I strongly disagree that we need to stop focusing on Surge. Whether you liked the skill or not it is one of our few class defining skills, and what's been done to it would be the same thing as taking cloak from a NB or Scales from a DK. Surge should not be our only point of focus going forward, nor should it overshadow our other issues, but we should defiantly keep talking about it until it gets reverted back at the very least.
I think creating any sort of detailed Stam Sorc dream patch notes list would cause more problems than it would fix, as the discussions would probably devolve into arguments about what is and isn't on the list. I know mine would be very different from most peoples. For example I don't want a stam DPS morph for Crystal Shard, a class spamable, or a stam morph of Overload.
I think our major problem is that we may have unrealistic expectations of what ZOS is actually willing to do with abilities. Going back from now to release ZOS hasn't actually revamped may abilities if any at all. Even when they changed class skills to give some a stamina morph the core function, and purpose of the abilities has always remained the same. For example trying to get Dark Exchanged changed to a DPS ability is a waste of time. Instead of a complete overhaul we should be trying to give suggestions that would make us want to use the ability for its intended purpose. If this is actually ZOS' stance on ability changes then I disagree with it, but we need to fight battles we can win.
I think the first thing we should focus on going forward is getting our other two skill lines updated passives. The Storm Calling passives are in a perfect place and probably the changes we've ever received. Bound Armaments getting the Mage Light treatment is another battle I think we could realistically win.
Gonna quote myself: Increase crit surge flat heal by additional 2k, so tooltip would be 5k, in cyro 2.5k non crit heal. Increase frequency of healing ticks, change every 1 sec to 0,5 sec or even 0,25 sec.. Won't be OP but at least won't be an useless skill.
genjutsu_kami wrote: »this thread has over 20k views from 5 pages of discussions it is second to OFFICIAL SORCERER FEED BACK they have 29k views
suggestions are being made that people are looking at, suggestions that will make our experience in playing this game a lot more fun.
its getting harder and harder to make comments that are not negative when you actually realise the level of concern being expressed in these threads are somewhat being ignored and there is no indication of communication to even show like a list of priorities for the changes up and coming to at least create some clarity.
do you guys understand that this is what makes people toxic/ trolls and brings negativity to the community in a foul way.
@Gina_bruno @Wrobel
genjutsu_kami wrote: »this thread has over 20k views from 5 pages of discussions it is second to OFFICIAL SORCERER FEED BACK they have 29k views
suggestions are being made that people are looking at, suggestions that will make our experience in playing this game a lot more fun.
its getting harder and harder to make comments that are not negative when you actually realise the level of concern being expressed in these threads are somewhat being ignored and there is no indication of communication to even show like a list of priorities for the changes up and coming to at least create some clarity.
do you guys understand that this is what makes people toxic/ trolls and brings negativity to the community in a foul way.
@Gina_bruno @Wrobel
Agreed...
genjutsu_kami wrote: »this thread has over 20k views from 5 pages of discussions it is second to OFFICIAL SORCERER FEED BACK they have 29k views
suggestions are being made that people are looking at, suggestions that will make our experience in playing this game a lot more fun.
its getting harder and harder to make comments that are not negative when you actually realise the level of concern being expressed in these threads are somewhat being ignored and there is no indication of communication to even show like a list of priorities for the changes up and coming to at least create some clarity.
do you guys understand that this is what makes people toxic/ trolls and brings negativity to the community in a foul way.
@ZOS_JessicaFolsom @Wrobel @ZOS_GinaBruno @ZOS_TristanK @ZOS_GaryA @ZOS_KaiSchober
You sweet summer children. If you thought this thread had a happy ending, you haven't been paying attention. Feb 2015 was the first time I was promised stam sorc updates and there hasn't been much of anything since.
Mettaricana wrote: »genjutsu_kami wrote: »this thread has over 20k views from 5 pages of discussions it is second to OFFICIAL SORCERER FEED BACK they have 29k views
suggestions are being made that people are looking at, suggestions that will make our experience in playing this game a lot more fun.
its getting harder and harder to make comments that are not negative when you actually realise the level of concern being expressed in these threads are somewhat being ignored and there is no indication of communication to even show like a list of priorities for the changes up and coming to at least create some clarity.
do you guys understand that this is what makes people toxic/ trolls and brings negativity to the community in a foul way.
@Gina_bruno @Wrobel
Agreed...
Double agreed if next pts doesn't fix any of this and I mean FIX!! Not a change in animations or skill visualization I mean mechanic numbers and actual fixes.. I'm done
Mettaricana wrote: »genjutsu_kami wrote: »this thread has over 20k views from 5 pages of discussions it is second to OFFICIAL SORCERER FEED BACK they have 29k views
suggestions are being made that people are looking at, suggestions that will make our experience in playing this game a lot more fun.
its getting harder and harder to make comments that are not negative when you actually realise the level of concern being expressed in these threads are somewhat being ignored and there is no indication of communication to even show like a list of priorities for the changes up and coming to at least create some clarity.
do you guys understand that this is what makes people toxic/ trolls and brings negativity to the community in a foul way.
@Gina_bruno @Wrobel
Agreed...
Double agreed if next pts doesn't fix any of this and I mean FIX!! Not a change in animations or skill visualization I mean mechanic numbers and actual fixes.. I'm done
You guys know there is an agree button right
@Wrobel. @ZOS_GinaBruno
Is there any information you can tell us?
Even a simple "No" to all our ideas would be better then nothing.
There is no transparency here and it is incredibly frustrating.
Hopefull for a response.
PainfulFAFA wrote: »@Wrobel. @ZOS_GinaBruno
Is there any information you can tell us?
Even a simple "No" to all our ideas would be better then nothing.
There is no transparency here and it is incredibly frustrating.
Hopefull for a response.
Ask them what they think about Crystal Blast..
Yolokin_Swagonborn wrote: »
PART THREE: The solutions.
[*] Expert Mage: Reduce Magicka costs by X% for every stamina skill slotted. This will undo the previous change to expert mage and help make streak and other important magicka utility spells more affordable to stamina builds. Based on this suggestion from @Cathexis
[/list]
Yolokin_Swagonborn wrote: »
Bound Armaments: Should get the magelight treatment. Passively grants minor resolve and 8% stamina while slotted. Activating the ability summons a bound Daedric Armament and attacks. Attack costs X stamina and does physical damage. This would give Stam sorcs a much needed direct DPS ability without having to modify any existing magicka skill! (i.e. crystal blast, mages fury, curse) its already a stam ability!
[/list]
@Wrobel My stam Sorc priorities:
1) Have Defensive Rune not break to DoTs, i.e. Lightning Form/Hurricane our other defensive ability. Add damage/DoT to Rune Prison so it procs Blood Magic passive. This change benefits MagSorc and Stam Sorc.
2) Bound Armaments not a toggle. Optional activated ability: Summon Spectral weapon (Morkuldin/Aetherian Axe) for 6 secs. Give Aegis an activated ability for tanks.
3) Reduce the animation duration of Dark Exchange to 0.8 secs. Dark Exchange currently takes ~1.3 secs to give back resources despite 1 sec cast time.
It's amazing how much the community is united against the lack of attention stam sorcs are getting. Most topics are pretty polarized but there is literally no one saying "stam sorcs are op". This class needs help and @Wrobel needs to at the very least come back and say they're working on something. Less pressing issues have been resolved during this PTS like werewolf color (seriously?) and sword and shield cc (understandable but still).
Maybe because @FENGRUSH tells it like it is they just wan't to make it hard for him to play. That's literally the only reason I can see ZOS ignoring such an outcry.
It's amazing how much the community is united against the lack of attention stam sorcs are getting. Most topics are pretty polarized but there is literally no one saying "stam sorcs are op". This class needs help and @Wrobel needs to at the very least come back and say they're working on something. Less pressing issues have been resolved during this PTS like werewolf color (seriously?) and sword and shield cc (understandable but still).
Maybe because @FENGRUSH tells it like it is they just wan't to make it hard for him to play. That's literally the only reason I can see ZOS ignoring such an outcry.
Don't forget! The reworked all the DK effects twice already! That was super important too...! Far more than the viability of one of the 4 classes in the damn game.
It's amazing how much the community is united against the lack of attention stam sorcs are getting. Most topics are pretty polarized but there is literally no one saying "stam sorcs are op". This class needs help and @Wrobel needs to at the very least come back and say they're working on something. Less pressing issues have been resolved during this PTS like werewolf color (seriously?) and sword and shield cc (understandable but still).
Maybe because @FENGRUSH tells it like it is they just wan't to make it hard for him to play. That's literally the only reason I can see ZOS ignoring such an outcry.
Don't forget! The reworked all the DK effects twice already! That was super important too...! Far more than the viability of one of the 4 classes in the damn game.
DKs gotta look pretty! Ive made a post on the Ask me Anything regarding stam sorc changes. As well as messaging @ZOS_GinaBruno and leaving a post on @Wrobel. I am going to do every single thing I can to make sure they see this thread. 23 Pages and all we have got in return is "We understand".
I just want a simple "Yes you can expect StamSorc changes" or "No you should not expect StamSorc changes"
that's all... a simple yes or no at this point is all I'm asking for.