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Stamina Sorcerer Feedback Thread: Patch 2.4.3 Update - Crit surge now affected by Battle Spirit

  • STEVIL
    STEVIL
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    XaXa wrote: »
    I agree we need to stop focusing on surge. I hate using it anyway and even a perfect crit surge would not fill in all the other gaps and areas that stamina sorcs are lacking.

    If they revert surge back to the way it was, and we all heave a sigh of relief, then we have lost as a community because we fell for the old, "nerf it do death, then bring it (yay) back but nothing else changes" trick.

    I like @TBois Idea of compiling a list of priorities.

    I have been thinking of posting an example of what I would like to see in patch notes form. The answer to the question "What would you like to see on the next PTS patch notes that would make you jump on immediately and test it out."


    However, I respect that there is plenty of disagreement even among ourselves. My "Ideal stam sorc" patch notes may look a lot different that Emma's or Jar's or Cathexis. So instead of asking for something super specific, and describing some sort of fantasy skill that has to be developed, we should stick to the basics.

    That's what I tried to do in my initial post when I laid out the 4 qualities of a strong stamina build. But somehow that got translated by the development team into "Make surge work with DOTs." Did we even ask for that?


    I support the idea of compiling the list of priorities as well.

    After scouring this thread it seems that the most common requests are for (not in any particular order):

    Crystal blast to be changed to a stamina close range "Crystal sword" type attack
    Bound Armaments / Bound Aegis no longer being toggles and having an active effect.
    and Dark Deal being usefull.


    As such if we as a stam sorc community were able to put our SIMPLIFIED basic ideas into words. Do you think you could take the most common ones to ZOS and let them do the rest? (Not trying to push this or force it onto you. But you seem to be one of the more level headed people here.)

    It seems these three major requests when put into the most simplified basic terms come down to:
    (Tried to make this look like a PTS kind of based on your idea)

    Crystal Blast: This ability no scales off weapon damage and works similar to crystal blast. However, The Range is now (Insert Melee Range).

    Bound Armaments / Aegis: This ability is no longer a toggle. Gain max stam/magicka when slotted. Casting does X effect. (Most seem to be for an Offensive attack for Armaments and a Defensive ability for Aegis)

    Dark Deal: This Ability and its morphs are now an instant cast heal. However the secondary resource will be returned as an "Over time" status.

    (This is just based off a quick "Re Skim" of the forums.)

    anything at the moment would do, its getting so sad that we will take anything of the above you mentioned just as long as they do something decent for the stam sorc class that we have suggested

    Main diff for me would be the following
    Dont think you will get dual return insta cast dark exchsnge due to block cancel spam.
    Replace it with spammable dark magic self-centered aoe. Gives you spammable dark magic so you proc bloid magic.
    Morphs for magica improves radius and for stamina creates "tentacles" for physical damage plus snare.

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • brtomkin
    brtomkin
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    Jar_Ek wrote: »
    Personally I would prefer a bound weapon that gave my current blade a daedric aura, giving me minor brutality passively and activation causing a major fracture or defile over a straight damage ability.

    Yes! I like this idea. Another similar idea would be to give minor berserk passively, then activation would be a toggle that adds a debuff based on your currently equipped main-hand weapon... the different weapon types could get different minor debuffs: maim for swords, fracture for maces, defile for daggers, mangle for bows, heroism for axes, breach for staffs... just for example.
    Edited by brtomkin on May 18, 2016 2:21AM
    PS5 NA: Pickmans__Model, CP 2000+
  • Ajax_22
    Ajax_22
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    I agree we need to stop focusing on surge. I hate using it anyway and even a perfect crit surge would not fill in all the other gaps and areas that stamina sorcs are lacking.

    If they revert surge back to the way it was, and we all heave a sigh of relief, then we have lost as a community because we fell for the old, "nerf it do death, then bring it (yay) back but nothing else changes" trick.

    I like @TBois Idea of compiling a list of priorities.

    I have been thinking of posting an example of what I would like to see in patch notes form. The answer to the question "What would you like to see on the next PTS patch notes that would make you jump on immediately and test it out."


    However, I respect that there is plenty of disagreement even among ourselves. My "Ideal stam sorc" patch notes may look a lot different that Emma's or Jar's or Cathexis. So instead of asking for something super specific, and describing some sort of fantasy skill that has to be developed, we should stick to the basics.

    That's what I tried to do in my initial post when I laid out the 4 qualities of a strong stamina build. But somehow that got translated by the development team into "Make surge work with DOTs." Did we even ask for that?

    Unfortunately I agree with your outcome on Surge, and see it as being the best case scenario. However, I strongly disagree that we need to stop focusing on Surge. Whether you liked the skill or not it is one of our few class defining skills, and what's been done to it would be the same thing as taking cloak from a NB or Scales from a DK. Surge should not be our only point of focus going forward, nor should it overshadow our other issues, but we should defiantly keep talking about it until it gets reverted back at the very least.

    I think creating any sort of detailed Stam Sorc dream patch notes list would cause more problems than it would fix, as the discussions would probably devolve into arguments about what is and isn't on the list. I know mine would be very different from most peoples. For example I don't want a stam DPS morph for Crystal Shard, a class spamable, or a stam morph of Overload.

    I think our major problem is that we may have unrealistic expectations of what ZOS is actually willing to do with abilities. Going back from now to release ZOS hasn't actually revamped may abilities if any at all. Even when they changed class skills to give some a stamina morph the core function, and purpose of the abilities has always remained the same. For example trying to get Dark Exchange changed to a DPS ability is a waste of time. Instead of a complete overhaul we should be trying to give suggestions that would make us want to use the ability for its intended purpose. If this is actually ZOS' stance on ability changes then I disagree with it, but we need to fight battles we can win.

    I think the first thing we should focus on going forward is getting our other two skill lines updated passives. The Storm Calling passives are in a perfect place and probably the best changes we've ever received. Bound Armaments getting the Mage Light treatment is another battle I think we could realistically win.
    Edited by Ajax_22 on May 18, 2016 5:19AM
  • XaXa
    XaXa
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    STEVIL wrote: »
    XaXa wrote: »
    I agree we need to stop focusing on surge. I hate using it anyway and even a perfect crit surge would not fill in all the other gaps and areas that stamina sorcs are lacking.

    If they revert surge back to the way it was, and we all heave a sigh of relief, then we have lost as a community because we fell for the old, "nerf it do death, then bring it (yay) back but nothing else changes" trick.

    I like @TBois Idea of compiling a list of priorities.

    I have been thinking of posting an example of what I would like to see in patch notes form. The answer to the question "What would you like to see on the next PTS patch notes that would make you jump on immediately and test it out."


    However, I respect that there is plenty of disagreement even among ourselves. My "Ideal stam sorc" patch notes may look a lot different that Emma's or Jar's or Cathexis. So instead of asking for something super specific, and describing some sort of fantasy skill that has to be developed, we should stick to the basics.

    That's what I tried to do in my initial post when I laid out the 4 qualities of a strong stamina build. But somehow that got translated by the development team into "Make surge work with DOTs." Did we even ask for that?


    I support the idea of compiling the list of priorities as well.

    After scouring this thread it seems that the most common requests are for (not in any particular order):

    Crystal blast to be changed to a stamina close range "Crystal sword" type attack
    Bound Armaments / Bound Aegis no longer being toggles and having an active effect.
    and Dark Deal being usefull.


    As such if we as a stam sorc community were able to put our SIMPLIFIED basic ideas into words. Do you think you could take the most common ones to ZOS and let them do the rest? (Not trying to push this or force it onto you. But you seem to be one of the more level headed people here.)

    It seems these three major requests when put into the most simplified basic terms come down to:
    (Tried to make this look like a PTS kind of based on your idea)

    Crystal Blast: This ability no scales off weapon damage and works similar to crystal blast. However, The Range is now (Insert Melee Range).

    Bound Armaments / Aegis: This ability is no longer a toggle. Gain max stam/magicka when slotted. Casting does X effect. (Most seem to be for an Offensive attack for Armaments and a Defensive ability for Aegis)

    Dark Deal: This Ability and its morphs are now an instant cast heal. However the secondary resource will be returned as an "Over time" status.

    (This is just based off a quick "Re Skim" of the forums.)

    anything at the moment would do, its getting so sad that we will take anything of the above you mentioned just as long as they do something decent for the stam sorc class that we have suggested

    Main diff for me would be the following
    Dont think you will get dual return insta cast dark exchsnge due to block cancel spam.
    Replace it with spammable dark magic self-centered aoe. Gives you spammable dark magic so you proc bloid magic.
    Morphs for magica improves radius and for stamina creates "tentacles" for physical damage plus snare.
    Ajax_22 wrote: »
    I agree we need to stop focusing on surge. I hate using it anyway and even a perfect crit surge would not fill in all the other gaps and areas that stamina sorcs are lacking.

    If they revert surge back to the way it was, and we all heave a sigh of relief, then we have lost as a community because we fell for the old, "nerf it do death, then bring it (yay) back but nothing else changes" trick.

    I like @TBois Idea of compiling a list of priorities.

    I have been thinking of posting an example of what I would like to see in patch notes form. The answer to the question "What would you like to see on the next PTS patch notes that would make you jump on immediately and test it out."


    However, I respect that there is plenty of disagreement even among ourselves. My "Ideal stam sorc" patch notes may look a lot different that Emma's or Jar's or Cathexis. So instead of asking for something super specific, and describing some sort of fantasy skill that has to be developed, we should stick to the basics.

    That's what I tried to do in my initial post when I laid out the 4 qualities of a strong stamina build. But somehow that got translated by the development team into "Make surge work with DOTs." Did we even ask for that?

    Unfortunately I agree with your outcome on Surge, and see it as being the best case scenario. However, I strongly disagree that we need to stop focusing on Surge. Whether you liked the skill or not it is one of our few class defining skills, and what's been done to it would be the same thing as taking cloak from a NB or Scales from a DK. Surge should not be our only point of focus going forward, nor should it overshadow our other issues, but we should defiantly keep talking about it until it gets reverted back at the very least.

    I think creating any sort of detailed Stam Sorc dream patch notes list would cause more problems than it would fix, as the discussions would probably devolve into arguments about what is and isn't on the list. I know mine would be very different from most peoples. For example I don't want a stam DPS morph for Crystal Shard, a class spamable, or a stam morph of Overload.

    I think our major problem is that we may have unrealistic expectations of what ZOS is actually willing to do with abilities. Going back from now to release ZOS hasn't actually revamped may abilities if any at all. Even when they changed class skills to give some a stamina morph the core function, and purpose of the abilities has always remained the same. For example trying to get Dark Exchanged changed to a DPS ability is a waste of time. Instead of a complete overhaul we should be trying to give suggestions that would make us want to use the ability for its intended purpose. If this is actually ZOS' stance on ability changes then I disagree with it, but we need to fight battles we can win.

    I think the first thing we should focus on going forward is getting our other two skill lines updated passives. The Storm Calling passives are in a perfect place and probably the changes we've ever received. Bound Armaments getting the Mage Light treatment is another battle I think we could realistically win.

    +1
  • Mettaricana
    Mettaricana
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    I'd say atleast let crit surge scale on stamina and magicka depeding on which morph rather than flat rate. And maybe it'll come back from the dead.
  • luxfreak
    luxfreak
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    OIff
    Ryuho wrote: »
    Gonna quote myself: Increase crit surge flat heal by additional 2k, so tooltip would be 5k, in cyro 2.5k non crit heal. Increase frequency of healing ticks, change every 1 sec to 0,5 sec or even 0,25 sec.. Won't be OP but at least won't be an useless skill.

    Yep, having a 5k hot, or in PVE a 10k hot, doesnt sound op to me, wouldnt just be back to full hp in 2secs, does not sound op, totaly not.
    Op is STRONGER then every one else, and i cant seem anything like this in other classes, except maybe for templars with there flash heal, and that costs a lost of magika and has to be casted every time.
    Tank/DD with Hof HM clear
  • Jar_Ek
    Jar_Ek
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    @Mettaricana Or at least scale with something we have some control over... be it health, stamina/magicka, regeneration, weapon/spell power, critical rating, etc.
  • genjutsu_kami
    genjutsu_kami
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    this thread has over 20k views from 5 pages of discussions it is second to OFFICIAL SORCERER FEED BACK they have 29k views

    suggestions are being made that people are looking at, suggestions that will make our experience in playing this game a lot more fun.

    its getting harder and harder to make comments that are not negative when you actually realise the level of concern being expressed in these threads are somewhat being ignored and there is no indication of communication to even show like a list of priorities for the changes up and coming to at least create some clarity.

    do you guys understand that this is what makes people toxic/ trolls and brings negativity to the community in a foul way.

    @ZOS_JessicaFolsom @Wrobel @ZOS_GinaBruno @ZOS_TristanK @ZOS_GaryA @ZOS_KaiSchober

    Edited by genjutsu_kami on May 18, 2016 9:05AM
  • Grao
    Grao
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    this thread has over 20k views from 5 pages of discussions it is second to OFFICIAL SORCERER FEED BACK they have 29k views

    suggestions are being made that people are looking at, suggestions that will make our experience in playing this game a lot more fun.

    its getting harder and harder to make comments that are not negative when you actually realise the level of concern being expressed in these threads are somewhat being ignored and there is no indication of communication to even show like a list of priorities for the changes up and coming to at least create some clarity.

    do you guys understand that this is what makes people toxic/ trolls and brings negativity to the community in a foul way.

    @Gina_bruno @Wrobel

    Agreed...
  • Mettaricana
    Mettaricana
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    ✭✭✭
    Grao wrote: »
    this thread has over 20k views from 5 pages of discussions it is second to OFFICIAL SORCERER FEED BACK they have 29k views

    suggestions are being made that people are looking at, suggestions that will make our experience in playing this game a lot more fun.

    its getting harder and harder to make comments that are not negative when you actually realise the level of concern being expressed in these threads are somewhat being ignored and there is no indication of communication to even show like a list of priorities for the changes up and coming to at least create some clarity.

    do you guys understand that this is what makes people toxic/ trolls and brings negativity to the community in a foul way.

    @Gina_bruno @Wrobel

    Agreed...

    Double agreed if next pts doesn't fix any of this and I mean FIX!! Not a change in animations or skill visualization I mean mechanic numbers and actual fixes.. I'm done
  • luxfreak
    luxfreak
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    this thread has over 20k views from 5 pages of discussions it is second to OFFICIAL SORCERER FEED BACK they have 29k views

    suggestions are being made that people are looking at, suggestions that will make our experience in playing this game a lot more fun.

    its getting harder and harder to make comments that are not negative when you actually realise the level of concern being expressed in these threads are somewhat being ignored and there is no indication of communication to even show like a list of priorities for the changes up and coming to at least create some clarity.

    do you guys understand that this is what makes people toxic/ trolls and brings negativity to the community in a foul way.

    @ZOS_JessicaFolsom @Wrobel @ZOS_GinaBruno @ZOS_TristanK @ZOS_GaryA @ZOS_KaiSchober

    Agreed. At the start of this Thread i was fully motivated and ready to be constructiv, but after 2.4.1 i was realy demotivated.
    After seeing 2.4.2 i was happy but realy dissapointed at the same time, as no change that was propsed here was used.
    Then 2.4.3 i was just, yep they dont care about this thread anymore, they dont care about our feedback at all it seems.
    And now were here, i want a good stam sorc class, a uniq stam sorc class, but nearly everything that could be said was said and it was ignored.
    I dont feel like wanting to be constructiv anymore, i would like to call someone at the dev team and scold the hell out of him.
    Tank/DD with Hof HM clear
  • Erock25
    Erock25
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    You sweet summer children. If you thought this thread had a happy ending, you haven't been paying attention. Feb 2015 was the first time I was promised stam sorc updates and there hasn't been much of anything since.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • TBois
    TBois
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    Erock25 wrote: »
    You sweet summer children. If you thought this thread had a happy ending, you haven't been paying attention. Feb 2015 was the first time I was promised stam sorc updates and there hasn't been much of anything since.

    My feelings exactly
    PC/NA
    T-Bois (Stam Sorc since 1.4) - AD
    An Unsettling Snowball (Templar) - AD
    Bosquecito (Stam Sorc) - DC
    Peti-T-Bois (Stamden) - AD
  • cschwingeb14_ESO
    cschwingeb14_ESO
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    One thing that shouldn't get lost is the fact that flat rate heals are a terrible implementation of a heal. This goes for surge and dark exchange. Stat exchanges of stam and magicka parts can be flat. Heals should always scale
  • Spearblade
    Spearblade
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    More communication from ZOS would solve a lot. What are they looking at implementing? What do they have time for (or don't?) and what is feasible before Dark Brotherhood launch? What skills might they change?

    I don't expect them to make promises. But to know what they think, and are looking at specifically, would be grand.

    Wrobel's post was rather obscure and thus far, has all been passives and changes to Hurricane/Surge...
  • Cathexis
    Cathexis
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    Grao wrote: »
    this thread has over 20k views from 5 pages of discussions it is second to OFFICIAL SORCERER FEED BACK they have 29k views

    suggestions are being made that people are looking at, suggestions that will make our experience in playing this game a lot more fun.

    its getting harder and harder to make comments that are not negative when you actually realise the level of concern being expressed in these threads are somewhat being ignored and there is no indication of communication to even show like a list of priorities for the changes up and coming to at least create some clarity.

    do you guys understand that this is what makes people toxic/ trolls and brings negativity to the community in a foul way.

    @Gina_bruno @Wrobel

    Agreed...

    Double agreed if next pts doesn't fix any of this and I mean FIX!! Not a change in animations or skill visualization I mean mechanic numbers and actual fixes.. I'm done

    You guys know there is an agree button right :D
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  • XaXa
    XaXa
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    Cathexis wrote: »
    Grao wrote: »
    this thread has over 20k views from 5 pages of discussions it is second to OFFICIAL SORCERER FEED BACK they have 29k views

    suggestions are being made that people are looking at, suggestions that will make our experience in playing this game a lot more fun.

    its getting harder and harder to make comments that are not negative when you actually realise the level of concern being expressed in these threads are somewhat being ignored and there is no indication of communication to even show like a list of priorities for the changes up and coming to at least create some clarity.

    do you guys understand that this is what makes people toxic/ trolls and brings negativity to the community in a foul way.

    @Gina_bruno @Wrobel

    Agreed...

    Double agreed if next pts doesn't fix any of this and I mean FIX!! Not a change in animations or skill visualization I mean mechanic numbers and actual fixes.. I'm done

    You guys know there is an agree button right :D

    Yeah but it doesnt have the same level of saying it.


    On that note, triple agree.
  • Tormjolnir
    Tormjolnir
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    I have suggested it before and I will suggest it again in the hopes that one last effort might make a difference.

    The changes to the passives and hurricane are a great step forward. The change to surge I am indifferent about until I try it. I will say having the option now with bleeds healing us to use dual wield is a great step forward in terms of versatility and flexibility.

    However, in my view there are 2 fundamental things that simply have to be addressed or Stam Sorc will stay in the realm of mediocrity in both PVP and PVE. For the record my play style is more PVE centric.

    1) Bound Armaments has to be untoggled and given the Mage Light like treatment. So many of us have mentioned this as a priority I am not sure why it hasn't been acknowledged as a major issue by ZOS. All other toggle skills are being "fixed" ours needs to be to. As to the auxiliary bonuses Bound gives there have been a crap ton of great ideas here. Personally I would like to see the armour buffs kept and simply increasing the % damage of our heavy and light attacks to something useful like 30% which would give us a form of spamable damage ability which we obviously lack. I also love the idea of a phantom lightning weapon that activates on activation of Bound to. Something ZOS. Make Bound Stam class defining please for the love of Thor!

    2) Overload needs to scale with physical damage in the CP system somehow. The fact that it doesn't to me is broken. Pure and simple. I don't know how you can even justify having our Magika brothers/sisters being able to scale up the damage of Overload while we can't. It's broken and needs to be fixed.

    Everything else I can live with honestly. We have weapon lines, fighters guild, werewolves, armour set bonuses we can use to make up any other significant omission but a broken Overload and a unfinished Bound just makes Stam Sorcs lack any Zap! :)

    Cheers,
    Jeremy (Torunnson)
  • XaXa
    XaXa
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    @Wrobel. @ZOS_GinaBruno

    Is there any information you can tell us?
    Even a simple "No" to all our ideas would be better then nothing.

    There is no transparency here and it is incredibly frustrating.

    Hopefull for a response.
  • PainfulFAFA
    PainfulFAFA
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    XaXa wrote: »
    @Wrobel. @ZOS_GinaBruno

    Is there any information you can tell us?
    Even a simple "No" to all our ideas would be better then nothing.

    There is no transparency here and it is incredibly frustrating.

    Hopefull for a response.

    Ask them what they think about Crystal Blast..
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • XaXa
    XaXa
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    XaXa wrote: »
    @Wrobel. @ZOS_GinaBruno

    Is there any information you can tell us?
    Even a simple "No" to all our ideas would be better then nothing.

    There is no transparency here and it is incredibly frustrating.

    Hopefull for a response.

    Ask them what they think about Crystal Blast..

    Id rather not. Some opinions should be left unsaid and their thoughts on crystal blast is one of them, :( theres a poll up in another thread and i think its 90% morph to frags. Pretty sure anyone who answered with blast was trolling.

    I just dont get the stubborness. We are asking for what i believe are fairly simple and logical based changes, we have provided detailed ideas, simplified ideas, data and suggestions.

    Yet nothing. I guess the DKs gotta look pretty.

    Im just so... lost? Confused? At this point i would be happy if a dev got on and told us to l2p. Because at least then we would have heard SOMETHING.

    @Wrobel. Once again. Please say something. Please show us you are reading our ideas and our time has not been wasted. Ill take a simple "Hi" and be happy.



  • potirondb16_ESO
    potirondb16_ESO
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    While some of your idea are good while other are Killing the opposite class by which I mean magika sorcerer.

    PART THREE: The solutions.


    [*] Expert Mage: Reduce Magicka costs by X% for every stamina skill slotted. This will undo the previous change to expert mage and help make streak and other important magicka utility spells more affordable to stamina builds. Based on this suggestion from @Cathexis
    [/list]

    Expert Mage modification will kill magika sorcerer and never forget they are number two on the dieing list nowaday because they have weaker ability then most classes too, and are relying on an RNG system for there dps. So this modifcation isn't Worth it to my opinion.

    Bound Armaments: Should get the magelight treatment. Passively grants minor resolve and 8% stamina while slotted. Activating the ability summons a bound Daedric Armament and attacks. Attack costs X stamina and does physical damage. This would give Stam sorcs a much needed direct DPS ability without having to modify any existing magicka skill! (i.e. crystal blast, mages fury, curse) its already a stam ability!

    [/list]

    As far as Bound Armaments goes, I've always been a fan of a stronger more tankish approach and not a max stats skill, and while stamsorc receive a bonus to heavy Attack with their skill, it's not what you would call an Investment since the dk bonus is stronger then ours.

    Personnally I think that max stats should be linked to pet, or even to a tree slotted bonus but most likely pet which mean each sorc would have a pet slotted but not necesserly the same.

    Ex: Twillight +4/8% max magika, Clanfear +4/8% max stamina, Atronach +4/10% health

    The bonus from bound armement can now be free and be use maybe as magelight as you suggest ''crit bonus'' and active dps skill a bit as Dk have once again, maybe even stonger like ''crit bonus'' 4% to ressource +minor spell/physi protection or a mix inbetween those two.

    As far as Hurricane goes I'm wondering if minor expedition + major expedition for 3s. after Killing someone would not cut it... not sure thought.


  • Jar_Ek
    Jar_Ek
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    The issue with bound armour is that it should be a stacking major ward and resolve buff because that's what it was at launch. However 1.6 meant that major buffs couldn't stack and so zos needed to rethink the ability - hence it's current form.

    Personally I think it needs a rethink again with an activation ability. Both morphs should be magicka or stamina usable - one defensive and one offensive. Various decent ideas have been thrown into the mix.

  • XaXa
    XaXa
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    I fully agree with bound armaments change. I think most of us do. I just wish there was a sure fire way to get someone from ZoS in here to see whats up.
  • Dyride
    Dyride
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    @Wrobel My stam Sorc priorities:

    1) Have Defensive Rune not break to DoTs, i.e. Lightning Form/Hurricane our other defensive ability. Add damage/DoT to Rune Prison so it procs Blood Magic passive. This change benefits MagSorc and Stam Sorc.

    2) Bound Armaments not a toggle. Optional activated ability: Summon Spectral weapon (Morkuldin/Aetherian Axe) for 6 secs. Give Aegis an activated ability for tanks.

    3) Reduce the animation duration of Dark Exchange to 0.8 secs. Dark Exchange currently takes ~1.3 secs to give back resources despite 1 sec cast time.
    V Є H Є M Є И C Є
      Ḍ̼̭͔yride

      Revenge of the Bear

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    1. XaXa
      XaXa
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      Dyride wrote: »
      @Wrobel My stam Sorc priorities:

      1) Have Defensive Rune not break to DoTs, i.e. Lightning Form/Hurricane our other defensive ability. Add damage/DoT to Rune Prison so it procs Blood Magic passive. This change benefits MagSorc and Stam Sorc.

      2) Bound Armaments not a toggle. Optional activated ability: Summon Spectral weapon (Morkuldin/Aetherian Axe) for 6 secs. Give Aegis an activated ability for tanks.

      3) Reduce the animation duration of Dark Exchange to 0.8 secs. Dark Exchange currently takes ~1.3 secs to give back resources despite 1 sec cast time.

      Defensive rune change would be interesting. I think thats the firstnive seem that suggested. I feel bound armor no longer being a toggle and dark exchange having its cast time reduced / fixed would be a great change.
    2. br0steen
      br0steen
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      It's amazing how much the community is united against the lack of attention stam sorcs are getting. Most topics are pretty polarized but there is literally no one saying "stam sorcs are op". This class needs help and @Wrobel needs to at the very least come back and say they're working on something. Less pressing issues have been resolved during this PTS like werewolf color (seriously?) and sword and shield cc (understandable but still).


      Maybe because @FENGRUSH tells it like it is they just wan't to make it hard for him to play. That's literally the only reason I can see ZOS ignoring such an outcry.
    3. Grao
      Grao
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      br0steen wrote: »
      It's amazing how much the community is united against the lack of attention stam sorcs are getting. Most topics are pretty polarized but there is literally no one saying "stam sorcs are op". This class needs help and @Wrobel needs to at the very least come back and say they're working on something. Less pressing issues have been resolved during this PTS like werewolf color (seriously?) and sword and shield cc (understandable but still).


      Maybe because @FENGRUSH tells it like it is they just wan't to make it hard for him to play. That's literally the only reason I can see ZOS ignoring such an outcry.

      Don't forget! The reworked all the DK effects twice already! That was super important too...! Far more than the viability of one of the 4 classes in the damn game.
    4. XaXa
      XaXa
      ✭✭✭✭
      Grao wrote: »
      br0steen wrote: »
      It's amazing how much the community is united against the lack of attention stam sorcs are getting. Most topics are pretty polarized but there is literally no one saying "stam sorcs are op". This class needs help and @Wrobel needs to at the very least come back and say they're working on something. Less pressing issues have been resolved during this PTS like werewolf color (seriously?) and sword and shield cc (understandable but still).


      Maybe because @FENGRUSH tells it like it is they just wan't to make it hard for him to play. That's literally the only reason I can see ZOS ignoring such an outcry.

      Don't forget! The reworked all the DK effects twice already! That was super important too...! Far more than the viability of one of the 4 classes in the damn game.

      DKs gotta look pretty! Ive made a post on the Ask me Anything regarding stam sorc changes. As well as messaging @ZOS_GinaBruno and leaving a post on @Wrobel. I am going to do every single thing I can to make sure they see this thread. 23 Pages and all we have got in return is "We understand".

      I just want a simple "Yes you can expect StamSorc changes" or "No you should not expect StamSorc changes"

      that's all... a simple yes or no at this point is all I'm asking for.
    5. Grao
      Grao
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      XaXa wrote: »
      Grao wrote: »
      br0steen wrote: »
      It's amazing how much the community is united against the lack of attention stam sorcs are getting. Most topics are pretty polarized but there is literally no one saying "stam sorcs are op". This class needs help and @Wrobel needs to at the very least come back and say they're working on something. Less pressing issues have been resolved during this PTS like werewolf color (seriously?) and sword and shield cc (understandable but still).


      Maybe because @FENGRUSH tells it like it is they just wan't to make it hard for him to play. That's literally the only reason I can see ZOS ignoring such an outcry.

      Don't forget! The reworked all the DK effects twice already! That was super important too...! Far more than the viability of one of the 4 classes in the damn game.

      DKs gotta look pretty! Ive made a post on the Ask me Anything regarding stam sorc changes. As well as messaging @ZOS_GinaBruno and leaving a post on @Wrobel. I am going to do every single thing I can to make sure they see this thread. 23 Pages and all we have got in return is "We understand".

      I just want a simple "Yes you can expect StamSorc changes" or "No you should not expect StamSorc changes"

      that's all... a simple yes or no at this point is all I'm asking for.

      At least you guys got him to show up once. almost 40 pages on their official feedback for sorcerers and all we ever got were Mods.
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