I agree with @Joy_Division, at least there is nothing left to "fix" for templars.
nagarjunna wrote: »I agree with @Joy_Division, at least there is nothing left to "fix" for templars.
Sadly there is a lot left to break
42 pages of feedback, more than the combined feedback for DKs, Sorcs and NBs, and we get this patch! I am stonkered and discombobulated by this and by the continued inability of @Wrobel to understand and accept our comments!
nagarjunna wrote: »I agree with @Joy_Division, at least there is nothing left to "fix" for templars.
Sadly there is a lot left to break
42 pages of feedback, more than the combined feedback for DKs, Sorcs and NBs, and we get this patch! I am stonkered and discombobulated by this and by the continued inability of @Wrobel to understand and accept our comments!
cazlonb16_ESO wrote: »To be fair, the rezz nerf was necessary and if it actually works like described in the patch notes ( no guarantees there...), they adressed the actual issue this time instead of just singling out and nerfing Templars, while leaving the problem itself untouched. That Templars are still hit hardest by these adjustments and get nothing in return is just par for the course by now.
Considering how many poor mechanics the class has, it's probably not even surprising tbh and most reasonable people will actually agree this stuff has to be fixed. It's just that giving working and well designed stuff to Templars to make them a complete and competitive class seems to be completely beyond ZOS. So with every clean-up of a bugged or poorly designed game mechanic, Templars get weaker and less fun, while the exact opposite should happen.
Case in point the whole charge saga. That's just utterly comical by now and in my 15 years of MMO-gaming one of the absolute worst handlings of an issue that should be relatively minor.
timidobserver wrote: »nagarjunna wrote: »I agree with @Joy_Division, at least there is nothing left to "fix" for templars.
Sadly there is a lot left to break
42 pages of feedback, more than the combined feedback for DKs, Sorcs and NBs, and we get this patch! I am stonkered and discombobulated by this and by the continued inability of @Wrobel to understand and accept our comments!
I think he actually views the change to channeled focus as a buff.
Templar changes in the 2.3.2 PTS patch notes:Aedric Spear
Crescent Sweep (Radial Sweep morph): Increased the bonus to the initial hit provided by this morph to 66% more damage dealt from 33%.
Empowering Sweep (Radial Sweep morph): Increased the duration of the damage reduction provided by this morph to 10 seconds from 8 seconds.
Focused Charge: The damage from this ability and the Toppling Charge morph can now be dodged.
Dawn’s Wrath
Eclipse: Fixed an issue with this ability and the Total Dark morph that was causing your health bar to not update properly whenever you reflected attacks back to yourself.
Restoring Light
Rune Focus: All the effects provided by this ability and its morphs will now remain on you for up to 8 seconds after leaving the rune’s radius.
cazlonb16_ESO wrote: »To be fair, the rezz nerf was necessary and if it actually works like described in the patch notes ( no guarantees there...), they adressed the actual issue this time instead of just singling out and nerfing Templars, while leaving the problem itself untouched. That Templars are still hit hardest by these adjustments and get nothing in return is just par for the course by now.
Considering how many poor mechanics the class has, it's probably not even surprising tbh and most reasonable people will actually agree this stuff has to be fixed. It's just that giving working and well designed stuff to Templars to make them a complete and competitive class seems to be completely beyond ZOS. So with every clean-up of a bugged or poorly designed game mechanic, Templars get weaker and less fun, while the exact opposite should happen.
Case in point the whole charge saga. That's just utterly comical by now and in my 15 years of MMO-gaming one of the absolute worst handlings of an issue that should be relatively minor.
good fix would be to just change Kagrenac 5pc bonus. Good and simple fix to the isolated issue. What they did intead is ridiculous. I cant even....
cazlonb16_ESO wrote: »cazlonb16_ESO wrote: »To be fair, the rezz nerf was necessary and if it actually works like described in the patch notes ( no guarantees there...), they adressed the actual issue this time instead of just singling out and nerfing Templars, while leaving the problem itself untouched. That Templars are still hit hardest by these adjustments and get nothing in return is just par for the course by now.
Considering how many poor mechanics the class has, it's probably not even surprising tbh and most reasonable people will actually agree this stuff has to be fixed. It's just that giving working and well designed stuff to Templars to make them a complete and competitive class seems to be completely beyond ZOS. So with every clean-up of a bugged or poorly designed game mechanic, Templars get weaker and less fun, while the exact opposite should happen.
Case in point the whole charge saga. That's just utterly comical by now and in my 15 years of MMO-gaming one of the absolute worst handlings of an issue that should be relatively minor.
good fix would be to just change Kagrenac 5pc bonus. Good and simple fix to the isolated issue. What they did intead is ridiculous. I cant even....
Then the set would probably just be useless and we don't need any more of these either. The change to the mechanic was ok, what's not ok is to nerf an outside of this niche already underwhelming passive of the class with the by far and beyond worst passives to begin with without some improvements to them as well.
Of course in ZOS typical fashion they opened the exact same can of worms with the new heal debuffing set and heal debuffs stacking. It's unbelievable how much work they have to spend to clean up **** that could have been avoided with a little foresight and planning.
Unifying ( most of ) the actively casted buffs into the major/minor categories was a good move overall, why not do something similar for the passive ones, instead of painfully adjusting every single one of them individually ? That work adds up quickly and let's not forget the grief from the players who will have to deal with these problems for months usually.
Focused Charge: The damage from this ability and the Toppling Charge morph can now be dodged.
The hilarious (and incredibly sad) thing about this is that they were specifically working on this skill to limit its functionality but didn't bother to fix the major, crippling problems it has with pathing and that aweful slow animation at the point of impact. You guys are driving me to drink.
SeptimusDova wrote: »@Joy_Division
june 2015
you eclipsed me at Alessia just as I was casting Radiant Oppression on you from the wall. You should of seen my reaction as I was trying to cancel my own cast. BoL saved me that day. Meth killed me an hour later. then I was target by rosibabe for like for ever.
Great times back then
Thank you for those memories
Focused Charge: The damage from this ability and the Toppling Charge morph can now be dodged.
The hilarious (and incredibly sad) thing about this is that they were specifically working on this skill to limit its functionality but didn't bother to fix the major, crippling problems it has with pathing and that aweful slow animation at the point of impact. You guys are driving me to drink.
It can also be reflected (as a projectile). is there another gap closer that can?
No offense intended towards Eric Wrobel or any of the developers or staff at ZOS, this is all in the spirit of joking around and having fun.
https://www.youtube.com/watch?v=BrhJe1f9Ylw
No offense intended towards Eric Wrobel or any of the developers or staff at ZOS, this is all in the spirit of joking around and having fun.
https://www.youtube.com/watch?v=BrhJe1f9Ylw
If ZOS does take input from streams and we don't have any streamers representing the Templar class that is a problem in itself. They should have the foresight to realize:
- Maybe streamers don't play the Templar class because it gets wrecked in PVP and no streamer in their right mind would stream themselves getting destroyed.
- When you have feedback threads of this magnitude it's a sign there is a VERY real problem and you should not ignore it.
No offense intended towards Eric Wrobel or any of the developers or staff at ZOS, this is all in the spirit of joking around and having fun.
https://www.youtube.com/watch?v=BrhJe1f9Ylw
Why would you build your house in the sewers!?
If ZOS does take input from streams and we don't have any streamers representing the Templar class that is a problem in itself. They should have the foresight to realize:
- Maybe streamers don't play the Templar class because it gets wrecked in PVP and no streamer in their right mind would stream themselves getting destroyed.
- When you have feedback threads of this magnitude it's a sign there is a VERY real problem and you should not ignore it.
No, you can't reflect dk Chains.Focused Charge: The damage from this ability and the Toppling Charge morph can now be dodged.
The hilarious (and incredibly sad) thing about this is that they were specifically working on this skill to limit its functionality but didn't bother to fix the major, crippling problems it has with pathing and that aweful slow animation at the point of impact. You guys are driving me to drink.
It can also be reflected (as a projectile). is there another gap closer that can?
Wait, what? That charge is a projectile? Does anyone know if DK chains can be reflected at all on pts? If it is somehow a projectile that could be part of the problem as to why the skill acts so odd.
No, you can't reflect dk Chains.Focused Charge: The damage from this ability and the Toppling Charge morph can now be dodged.
The hilarious (and incredibly sad) thing about this is that they were specifically working on this skill to limit its functionality but didn't bother to fix the major, crippling problems it has with pathing and that aweful slow animation at the point of impact. You guys are driving me to drink.
It can also be reflected (as a projectile). is there another gap closer that can?
Wait, what? That charge is a projectile? Does anyone know if DK chains can be reflected at all on pts? If it is somehow a projectile that could be part of the problem as to why the skill acts so odd.
Abilities which give bonuses to resurrection speed now stack multiplicatively, rather than additively. This will result in slower resurrection cast speeds when stacking multiple bonuses.
Aedric Spear
Crescent Sweep (Radial Sweep morph): Increased the bonus to the initial hit provided by this morph to 66% more damage dealt from 33%.
Empowering Sweep (Radial Sweep morph): Increased the duration of the damage reduction provided by this morph to 10 seconds from 8 seconds.
Focused Charge: The damage from this ability and the Toppling Charge morph can now be dodged.
Dawn’s Wrath
Eclipse: Fixed an issue with this ability and the Total Dark morph that was causing your health bar to not update properly whenever you reflected attacks back to yourself.
Restoring Light
Rune Focus: All the effects provided by this ability and its morphs will now remain on you for up to 8 seconds after leaving the rune’s radius.
Think the better change would have been to put a cooldown on being ressed over and over -rather than hitting ress speed or sickness. This would really prevent the problem people have, where large groups are being ressed over and over in fights. But this probably goes against some ZOS philosophy of players not being able to play the game or something even though they can always release.
bikerangelo wrote: »We should petition for Channeled Focus to be renamed to "Wrobel Home" to encourage a mobility change.