Is it true? Is our dodgy toppling charge now undogable as well as broken??? I'm all for working hard to make my templar work, but this is meant to be a game, no? So that means it is meant to be fun.... How does even more hard work = fun?? Thats what people come on here to get away from, surely.
Just when I thought the nerfs were over and done with! I thought we had been given enough of those nerfy things already...
In the next update there will likely be about 6 templars left in the whole game... No wonder they made sorcerers heal better. Maybe this is a conspiracy to try and get everybody to stop playing templar so that they can replace the class with a new one!
blackcom90 wrote: »Is it true? Is our dodgy toppling charge now undogable as well as broken??? I'm all for working hard to make my templar work, but this is meant to be a game, no? So that means it is meant to be fun.... How does even more hard work = fun?? Thats what people come on here to get away from, surely.
Just when I thought the nerfs were over and done with! I thought we had been given enough of those nerfy things already...
In the next update there will likely be about 6 templars left in the whole game... No wonder they made sorcerers heal better. Maybe this is a conspiracy to try and get everybody to stop playing templar so that they can replace the class with a new one!
well... to be fair a skill like a charge (if it's not aoe) should be dodgable... the true issue it's that the toppling charge can be reflected too
If they dodgeroll you will be abel to rapidly charge again or use a javelin to impale them.
Plus it doesen't work so no problemXP
blackcom90 wrote: »Is it true? Is our dodgy toppling charge now undogable as well as broken??? I'm all for working hard to make my templar work, but this is meant to be a game, no? So that means it is meant to be fun.... How does even more hard work = fun?? Thats what people come on here to get away from, surely.
Just when I thought the nerfs were over and done with! I thought we had been given enough of those nerfy things already...
In the next update there will likely be about 6 templars left in the whole game... No wonder they made sorcerers heal better. Maybe this is a conspiracy to try and get everybody to stop playing templar so that they can replace the class with a new one!
well... to be fair a skill like a charge (if it's not aoe) should be dodgable... the true issue it's that the toppling charge can be reflected too
If they dodgeroll you will be abel to rapidly charge again or use a javelin to impale them.
Plus it doesen't work so no problemXP
yeah its broken anyway, can't use it, so no change I guess... but if they do (somehow) manage to fix it, they could at least make it great, just to make up for other sucky skills, idk
well, I wouldn't know, its broken for me completely, so using it just once is as risky as hell . From, one target to another... Not sure I would risk it lol I use shield charge, which is a complete pain because of stamina, but 50% of the time that I use toppling charge, it just gets me killed... a fix would make it better! but a nerf, before we even get a fix just seems like a kick in the teeth tbh
blackcom90 wrote: »well, I wouldn't know, its broken for me completely, so using it just once is as risky as hell . From, one target to another... Not sure I would risk it lol I use shield charge, which is a complete pain because of stamina, but 50% of the time that I use toppling charge, it just gets me killed... a fix would make it better! but a nerf, before we even get a fix just seems like a kick in the teeth tbh
i was referring to a long time ago when toppling charge was usable. Right now i use shield charge too.
I think they have problem with this skill because it's animation it's really particular and the graphic side of eso was rushed.
Probably we will see this skill work when they will introduce the dx12, because with the dx12 they will rework a big part of eso graphic to fit better the game engine (that right now it's pretty much castrated)
Hiero_Glyph wrote: »I keep thinking about how amazing the Paladin was in Diablo 2 as it could flash auras to make everything around them slow, take reflective damage, buff ally damage, heal, etc. and look at the Templar in ESO and just laugh. Wrobel is clueless if he thinks Templars have any way to discourage enemies from entering their house.
It seems there will be a Division in ESO once Thieves Guild is released. I'm afraid the Dark Brotherhood will become a No Man's land (Sky?) in June as well. Maybe ZOS can win us back with the promised battlegrounds (and console text chat) later this year.
@Wrobel 's main is a NB from what I've read...
Go figure..
I mean even what I've seen of TG is kind of NB country.
Apparently the developers are so biased towards some class(es) they don't care about the rest.
I know how bitter this sounds, still comparable skills of other classes are better than the Templars.
Anyone seen a Templar spam toppling charge like a NB spams ambush? Oh, and the lotus fan can't be dodged either...
After the BOL and Kagrenacs nerf, I finally give up on my crippled Templar as well.Kevmeister wrote: »Just when you thought it couldn't get worse than this, they proved us wrong with 2.3.2.
I'm so glad I've quitted the game, despite having 3 more months of sub.
Suggestions:This is mostly all feedback with argumentation and theorycrafting i can provide for now:
1.Animations and visual improvements.
2.Small buffs and Improvements.
3.Skills Overhaul.
Rest of feedback depends only on what Wrobel will say on friday eso live. Hope 26 pages will result in some notacible and positive buffs. I really hope.
[*]Spear Shards: right now animation of this skill is too slow it may looks like it has cast time. At the time when templar start casting second Spear, first one didn't land yet. It is nice to have ranged AoE but with current animation speed it is impossible to target high/medium mobile targets. Regarding removing ability to target zone for this skill: it may improve speed of this skill but i remember how terrible it was whan you was unable to target zone for tactical play, adding such option was great improvement and should not be removed. DKs Eruption on other hand is landing at same second same as revamped Daedric Tomb.
Currently when templar choose target are of attack it starting 2nd phase of animation: currently templar throwing spear into air, after it animation end it proc next animation - of falling from sky spear.The way to fix it should be similar as new Daedric Tomb working - when templar throwing spear into air, in middle of this 1st animation, 2nd animation of spear falling from sky already should starting to proc.
Also you can notice that on last phase of 2nd animation, 3rd animation proccing - splitting shards, that decreasing animation even more. Improving this 3rd animation may result of increasing speed of cast for miliseconds. And from this slow-mo you can see that target should be affected but still not affected by spear till 3rd animation played to an end:
5. Restoring Spirit - there is no secret that magplars/stamplars have worst sustain, such small buff as increasing this passive's numbers to 8% all reduction will help a lot.
5. Light Weaver - very weak passive that almost don't have synnergy. I suggest to revamp ult giving component and make it return ultimates only to caster(not to allies as they are mosr sustainable) upon casting Healing Ritual and Rushed Ceremony abilities so those healings won't be only 100% defensive mechanic.
7. Balanced Warrior - templar now is only class without major sorcery buff. So in addition to weapon damage it should grant spelldamage and probably same number of physical resistance.
blackcom90 wrote: »Is it true? Is our dodgy toppling charge now undogable as well as broken??? I'm all for working hard to make my templar work, but this is meant to be a game, no? So that means it is meant to be fun.... How does even more hard work = fun?? Thats what people come on here to get away from, surely.
Just when I thought the nerfs were over and done with! I thought we had been given enough of those nerfy things already...
In the next update there will likely be about 6 templars left in the whole game... No wonder they made sorcerers heal better. Maybe this is a conspiracy to try and get everybody to stop playing templar so that they can replace the class with a new one!
well... to be fair a skill like a charge (if it's not aoe) should be dodgable... the true issue it's that the toppling charge can be reflected too
If they dodgeroll you will be abel to rapidly charge again or use a javelin to impale them.
Plus it doesen't work so no problemXP
Yeah the nerfs are gertting old I saw many in the nerf kags posts that do not even play Templars also one I know wears medium armor so I doubt it would be kags and he is a dk the other plays solo. Doubt he is worrying about rezzzing ppl. Now toppling is dodgeable which sucks but lotus fan remains undodgeable and does more damage and yet toppling still doesn't work correctly. Makes no sense to me... I am perplexed.
@Wrobel 's main is a NB from what I've read...
Go figure..
I mean even what I've seen of TG is kind of NB country.
Apparently the developers are so biased towards some class(es) they don't care about the rest.
I know how bitter this sounds, still comparable skills of other classes are better than the Templars.
Anyone seen a Templar spam toppling charge like a NB spams ambush? Oh, and the lotus fan can't be dodged either...
I think he doesnt play the game because hes willing to destroy the NB class to. Any NB who is marked is locked out of using cloak. He cant cloak for 30secs. The skill is blacked out..
Post 2.3.2 suggestions:
1. Templar Charge - now "fixed", but is still often auto-cancelling upon cast. Wrobel said that it related to path finding mechanic and lags making things even worse. Why than not to revamp skill and make it like NB ambush - it won't requare for skill to track path and lags won't negatively affect this skill. Also you can take animation from Vosh Rakh skill with cutting half of it and apply for templar Charge. My editing skills are bad but thats how it could looks like, similar to ambush but we would not travel through shadows but through light
Think the better change would have been to put a cooldown on being ressed over and over -rather than hitting ress speed or sickness. This would really prevent the problem people have, where large groups are being ressed over and over in fights. But this probably goes against some ZOS philosophy of players not being able to play the game or something even though they can always release.
This, the issue wasn't rez speed it's no rez sickness. The issue I have with ZOS is they don't ever pick the correct changes that fix the underlying issue. They only treat the symptoms, they don't understand the WHY's of their own game. They ALWAYS pick the EASY fix, even if it doesn't actually fix anything.
@ZOS_GinaBruno is Wrobel going to be back for the next ESO Live? Has the massive backlash (templar pun, we all know the skill is derpy xD) caused you to reevaluate any of your positions? What's the path forward for you when so many of your players from all walks are clearly not satisfied nor happy with your vision for balance and your results for balance? Are you going to be putting in some of the remaining necessary balance changes that you intentionally left out until update 10 into an incremental patch between TG and DB?
I think this is now the longest templar thread? Has it finally surprised the previous two?
Sallington wrote: »Think the better change would have been to put a cooldown on being ressed over and over -rather than hitting ress speed or sickness. This would really prevent the problem people have, where large groups are being ressed over and over in fights. But this probably goes against some ZOS philosophy of players not being able to play the game or something even though they can always release.
This, the issue wasn't rez speed it's no rez sickness. The issue I have with ZOS is they don't ever pick the correct changes that fix the underlying issue. They only treat the symptoms, they don't understand the WHY's of their own game. They ALWAYS pick the EASY fix, even if it doesn't actually fix anything.
So much truth to this.
Small edit to my previous post:
If Scales-like Eclipse is too "homogenized" for zos, than how about:
since Scales is improved version of Defensive Stance:
Make Total Dark to work like Scales-like version of Absorb Magick morph of snb:
Absorb 4 incoming projectile and have some percentage bonus like deal aoe damage of % of projectile after absorbing, or restore amount of stamina based on % of projectile damage.
It will be still unique templar skill and unlike current Eclipse very strong.
Sallington wrote: »Think the better change would have been to put a cooldown on being ressed over and over -rather than hitting ress speed or sickness. This would really prevent the problem people have, where large groups are being ressed over and over in fights. But this probably goes against some ZOS philosophy of players not being able to play the game or something even though they can always release.
This, the issue wasn't rez speed it's no rez sickness. The issue I have with ZOS is they don't ever pick the correct changes that fix the underlying issue. They only treat the symptoms, they don't understand the WHY's of their own game. They ALWAYS pick the EASY fix, even if it doesn't actually fix anything.
So much truth to this.
Because the people that built the game jumped ship to projects with bigger budgets. Nothing against current ZOS workers kicking their butts trying to make it right (and intense respect since i know how that grunt work can soul-sap lives).
But if you are in a top leader position making decisions you do deserve 100% of the blame for these mistakes and missed opportunities to revitalize the game. They have over a thousand pages of feedback and still nothing? I wish my clients did my work for me ...