Maintenance for the week of September 1:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

An Open Letter to ZOS from a very concerned Templar

nagarjunna
nagarjunna
✭✭✭✭
Dear ZoS

It is with some concern that I write to you about the recent Thieves Guild DLC and the proposed changes to the Templar class. I love the class and this game however I believe the Templar community is completely ignorant as to what your intentions for this class are and so I am posting a problem statement in an effort to clear the air.

Problem
In repeated updates and patches the Templar class has been adjusted and tweaked in an apparent effort to make the class better in-game. This is all well and good however the community is at a loss as to whether these changes have any value without an end-goal in mind. In the last ESO Live stream some hints where dropped that there was such a goal - however there was no clear statement of a vision for the class and how it is to proceed.

Issue

Without a clear statement of what ZOS's vision of the Templar class is, the community is confused, angry and frustrated as we attempt to suggest ways forward in order to improve the class's performance. Without this vision statement, of course, most suggestions may and probably are very wide of the mark!

This lack of a vision statement is driving many in the Templar community to drop their class and do something different, either in-game or going to another game completely. As Templar's leave or change class, this in turn leads to pressure on the other classes and of course frustration with the game, which in turn drives other people to leave. These people leaving the game means a loss of income and a decrease in your EBITDA (Earnings before Tax, Depreciation and Amortization) which I do not believe is a situation you would like or condone!

Resolution

ZOS needs to post a clear vision of what their vision of the Templar is, along with a road-map of the proposed changes to achieve that goal!

Once those two things are done, I believe that many in the community would rally round and suggest ways to go forward. This quite ridiculous situation needs to be resolved and speedily! It's in your hands to resolve this and provide reassurance to the community and of course ensure that people stay with the game and drive your profits up!

Please help us by publishing the vision and a road-map!

Thank you.
@nagarjunna- PC / NA / AD / DC
Zazarakel - Max CP Magicka Templar
Tartys - Max CP Stamina Nightblade
Temelechus - Max CP Magicka Sorcerer
Assaku - Max CP Stamina DragonKnight
Truthforge - Sub 50 Stamina Templar
Yang Wudi Sub 50 Stamina Sorceror [DC]
Shou Chung Sub 50 Magicka DragonKnight
Chen Tuan Sun 50 Magicka Nightblade
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    Question

    Have you played your Templar on the PTS?
    The Moot Councillor
  • nagarjunna
    nagarjunna
    ✭✭✭✭
    Yes and that is not the point.

    There has been considerable feedback in this thread:

    forums.elderscrollsonline.com/en/discussion/245184/official-feedback-thread-for-templars#latest

    Along with a pile of other of which there are too many to mention!

    Whether you (or I, come to that) agree or disagree with the feedback that has been provided over the past 2 years is irrelevant. The feedback, both positive and negative, has been routinely ignored - that is a fact! This suggests that it is not in accord with ZOS's vision of the Templar. I am requesting that ZOS publish their vision to clarify and assist us so we can provide feedback that is pertinent and constructive.
    @nagarjunna- PC / NA / AD / DC
    Zazarakel - Max CP Magicka Templar
    Tartys - Max CP Stamina Nightblade
    Temelechus - Max CP Magicka Sorcerer
    Assaku - Max CP Stamina DragonKnight
    Truthforge - Sub 50 Stamina Templar
    Yang Wudi Sub 50 Stamina Sorceror [DC]
    Shou Chung Sub 50 Magicka DragonKnight
    Chen Tuan Sun 50 Magicka Nightblade
  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    Woe-bull gave us a pretty clear indication of his vision for the class during the last ESO Live; the problem is, that vision is in no way feasible in the current meta, and a clear majority of players do not want the vision for the class that he's aiming for.
    Edited by Zheg on February 13, 2016 9:47PM
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    nagarjunna wrote: »
    Yes and that is not the point.

    There has been considerable feedback in this thread:

    forums.elderscrollsonline.com/en/discussion/245184/official-feedback-thread-for-templars#latest

    Along with a pile of other of which there are too many to mention!

    Whether you (or I, come to that) agree or disagree with the feedback that has been provided over the past 2 years is irrelevant. The feedback, both positive and negative, has been routinely ignored - that is a fact! This suggests that it is not in accord with ZOS's vision of the Templar. I am requesting that ZOS publish their vision to clarify and assist us so we can provide feedback that is pertinent and constructive.

    In the latest ESO live Eric Wrobel gave his vision of the Templar class pretty clearly. I don't really agree with anything he said, but his vision for the class is pretty clear.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • kirk_lewis_ESO
    kirk_lewis_ESO
    ✭✭✭
    Hate blizzard all you want but they play their own game. Leeroy Jenkins, bless his soul sucked to heavens though.
    Templar - looking for a new job (Blame the economy).
  • GreenGhostMan
    GreenGhostMan
    ✭✭✭

    In the latest ESO live Eric Wrobel gave his vision of the Templar class pretty clearly. I don't really agree with anything he said, but his vision for the class is pretty clear.

    What did Eric Wrobel say was his vision for the Templar class?
    Alozar [] AD [] vet7 High Elf Templar
    Dronus Agni [] AD [] 9 Redguard DK
    Vaden Luxor [] AD [] 4 Redguard Templar
  • david.haypreub18_ESO
    david.haypreub18_ESO
    ✭✭✭✭✭

    In the latest ESO live Eric Wrobel gave his vision of the Templar class pretty clearly. I don't really agree with anything he said, but his vision for the class is pretty clear.

    What did Eric Wrobel say was his vision for the Templar class?

    He said it was a kind of stand your ground, punish people for coming into your house kind of class.

    The problem is, that is in no way what the class is right now. Unlike Sorcs (mines) and DKs (Scales, Talons), the Templar has few to no ways of controlling ground or punishing people who come into their house. Eric's idea of the class has no relation to the way the class actually plays right now.

    The worst part about it is, Eric doesn't seem to be aware of this fact.
    Edited by david.haypreub18_ESO on February 13, 2016 11:09PM
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • nagarjunna
    nagarjunna
    ✭✭✭✭
    Yeah, he did say a kind-of sorta thing. However what I have not seen is this vision being communicated in any clear fashion.

    I'd really like to have a clear statement of intent and an indication of some sort of plan and timeline.

    @nagarjunna- PC / NA / AD / DC
    Zazarakel - Max CP Magicka Templar
    Tartys - Max CP Stamina Nightblade
    Temelechus - Max CP Magicka Sorcerer
    Assaku - Max CP Stamina DragonKnight
    Truthforge - Sub 50 Stamina Templar
    Yang Wudi Sub 50 Stamina Sorceror [DC]
    Shou Chung Sub 50 Magicka DragonKnight
    Chen Tuan Sun 50 Magicka Nightblade
  • pecheckler
    pecheckler
    ✭✭✭✭✭
    You can't redesign a class' playstyle after players have 1,000+ hours invested 22 months after the game launches. That goes for both templar healing & mobility, as well as nightblade cloak. Fundamental abilities that define how a class is played just can't be changed! It's going to make a large amount of players quit, whether it be quit playing their class or quit playing the game.
    Edited by pecheckler on February 14, 2016 12:28AM
    End the tedious inventory management game.
  • Soriana
    Soriana
    ✭✭✭✭✭
    My main in game is a tank; I remember the thread most of the active tanks were responding to concerning the stam regen change made it to 45 pages or so. The stam regen change still went live, is still that way, and ZOS has showed no sign of changing it any time soon.

    Although I appreciate the changes they are making to Templar's are not what you want, I'd suggest finding ways to adapt. If history shows us anything with ZOS, they may read these threads, but they aren't changing anything because of them.
  • FullBlownBeast
    FullBlownBeast
    ✭✭✭
    Data mined testing phase tidbits for Dark Brotherhood DLC.

    9AsSplB.jpg?1
    Plain and Simple
  • Sharkano
    Sharkano
    ✭✭✭✭
    They regularly, and spastically, change everything here willy-nilly. Welcome to the ZOS psycho ward . . . .
  • nagarjunna
    nagarjunna
    ✭✭✭✭
    Soriana wrote: »
    My main in game is a tank; I remember the thread most of the active tanks were responding to concerning the stam regen change made it to 45 pages or so. The stam regen change still went live, is still that way, and ZOS has showed no sign of changing it any time soon.

    Although I appreciate the changes they are making to Templar's are not what you want, I'd suggest finding ways to adapt. If history shows us anything with ZOS, they may read these threads, but they aren't changing anything because of them.

    I do take your point, however the thing here is that Templars have been providing feedback and it has become apparent that the feedback is very wide of the mark! I am just politely requesting we get a vision statement to lessen the intense frustration and so we can provide good feedback in a productive manner!

    At the end of the day, I'd like to see something positive from ZOS to make me change my mind, and to encourage me to resub, and come out of retirement with my Templar. Unsubbing has directly hit their bottom line - I've had nothing from them to change my mind, and I felt it was a good thing to give them a chance to change it.
    @nagarjunna- PC / NA / AD / DC
    Zazarakel - Max CP Magicka Templar
    Tartys - Max CP Stamina Nightblade
    Temelechus - Max CP Magicka Sorcerer
    Assaku - Max CP Stamina DragonKnight
    Truthforge - Sub 50 Stamina Templar
    Yang Wudi Sub 50 Stamina Sorceror [DC]
    Shou Chung Sub 50 Magicka DragonKnight
    Chen Tuan Sun 50 Magicka Nightblade
  • Wolfenbelle
    Wolfenbelle
    ✭✭✭✭✭
    I've played a Templar from the first day the game went live during pre-launch in 2014. Except for a brief period after ZOS gave the class an execute, the Templar has always been the weakest DPS/DD class. I've maxed every weapon line on my Templar except sword and board. I've done magicka builds and stamina builds, and maxed all the class skills. I tried being a dedicated healer, tried range DPS, and melee DPS.

    Templar can be a good tank due to its excellent self sustain, but the tank role is limited in ESO. Templar can be a good healer, of course, but ZOS seems to want to limit Templar healing so that the other classes' healing can be nearly on par with Templar. And there is absolutely nothing that puts the Templar on a par with the other classes for DPS/DD.

    I've found a happy medium for my Templar doing mostly solo PvE at my pace and with my two favorite weapons, the bow and dual wield with a stamina DPS/DD oriented build. But this means my Templar will never be very good at PvP or intense group-oriented content.
  • Ffastyl
    Ffastyl
    ✭✭✭✭✭
    Whenever I make suggestions for game balance or features, I try to create something the Devs may do based on what is currently ingame. I attempt to piece together their vision for something from what has already been implemented. Actually receiving their vision will allow myself and others like me to focus our suggestions.

    Templar is my first class, with over 2800 hours logged. I prefer to play a self sustaining warrior; "prepared for any situation" is the mantra I live by. I don't care for large damage numbers, high heals or flashy skills-- I want enough defense and recovery to survive anything and enough offense to kill anything, albeit slowly. With the way Blazing Shield and Blinding Light performed in the past, coupled with Heavy Armor, Willow's Path and weapon skills, I had largely that. I could handle melee opponents adequately but I lacked the mobility to counter kiting enemies. As Templar stands now, defensively crippled, I have turned to other classes for the same playstyle.

    If the Devs' vision for Templar will not allow my favored playstyle to return then I can finally move on, taking my memories with me to another class. As long as that vision has to be pieced together from ingame evidence, I will continue to live in Limbo, ever desiring a well rounded warrior but never sure it will come.
    Edited by Ffastyl on February 14, 2016 2:10AM
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

    PC NA
    Daggerfall Covenant

    Ffastyl - Level 50 Templar
    Arturus Amitis - Level 50 Nightblade
    Sulac the Wanderer - Level 50 Dragonknight
    Arcturus Leland - Level 50 Sorcerer
    Azrog rus-Oliphet - Level 50 Templar
    Tienc - Level 50 Warden
    Aldmeri Dominion
    Ashen Willow Knight - Level 50 Templar
    Champion Rank 938

    Check out:
    Old vs New Intro Cinematics


    "My strength is that I have no weaknesses. My weakness is that I have no strengths."
    Member since May 4th, 2014.
  • nagarjunna
    nagarjunna
    ✭✭✭✭
    Thank you, @Ffastyl, someone else who understands my simple request!

    @nagarjunna- PC / NA / AD / DC
    Zazarakel - Max CP Magicka Templar
    Tartys - Max CP Stamina Nightblade
    Temelechus - Max CP Magicka Sorcerer
    Assaku - Max CP Stamina DragonKnight
    Truthforge - Sub 50 Stamina Templar
    Yang Wudi Sub 50 Stamina Sorceror [DC]
    Shou Chung Sub 50 Magicka DragonKnight
    Chen Tuan Sun 50 Magicka Nightblade
  • jhharvest
    jhharvest
    ✭✭✭
    What did Eric Wrobel say was his vision for the Templar class?

    He said it was a kind of stand your ground, punish people for coming into your house kind of class.

    The problem is, that is in no way what the class is right now. Unlike Sorcs (mines) and DKs (Scales, Talons), the Templar has few to no ways of controlling ground or punishing people who come into their house. Eric's idea of the class has no relation to the way the class actually plays right now.

    The worst part about it is, Eric doesn't seem to be aware of this fact.
    Yeah, I mean, this kind of a playstyle sounds pretty cool but there's just absolutely no way you could do that as a templar. With all of the complaining about BoL healing too hard, actually templars don't have enough healing to stand their ground. They'd need a really efficient regen so you can keep the offensive up - BoL spam doesn't punish anyone, all it does is guarantee that you'll die 10 seconds later instead of right now.

    What skills templars would need to "stand your ground":
    Enemies entering purifying ritual take a dot, maybe proc burning light every second or something.
    Negate to remove hostile ground based AOEs.
    Player based reflect to replace Eclipse.
    Stronger damage shield or that STRONG regen mentioned earlier.

    Something like that and templars could become those gun enthusiasts who shoot people entering their property that Wrobel envisions. You want to change a class to fit your vision? Alright, give us the tools to play the class like you think we should play it, don't just break our existing ***.
  • Reverb
    Reverb
    ✭✭✭✭✭
    ✭✭✭✭✭
    Zeni's vision is for everybody to be playing a nightblade or sorcerer.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Artjuh90
    Artjuh90
    ✭✭✭✭✭
    Reverb wrote: »
    Zeni's vision is for everybody to be playing a nightblade dragonknight or sorcerer.

    corrected that for you
  • nagarjunna
    nagarjunna
    ✭✭✭✭
    Therein lies the problem... no one knows what the vision is.

    I'd like ZOS to communicate on this and tell us what the templar is and how they want to achieve that goal.
    @nagarjunna- PC / NA / AD / DC
    Zazarakel - Max CP Magicka Templar
    Tartys - Max CP Stamina Nightblade
    Temelechus - Max CP Magicka Sorcerer
    Assaku - Max CP Stamina DragonKnight
    Truthforge - Sub 50 Stamina Templar
    Yang Wudi Sub 50 Stamina Sorceror [DC]
    Shou Chung Sub 50 Magicka DragonKnight
    Chen Tuan Sun 50 Magicka Nightblade
  • nagarjunna
    nagarjunna
    ✭✭✭✭
    Hmmm...

    I wonder if Robert Altman knows what is happening and whether his company is losing customers as a result of the decisions being taken by his employees?

    @Wrobel really needs to respond and publish something as I am seeing increasing numbers of players giving up as a direct result of those same decisions and lack of direction from those in charge.
    @nagarjunna- PC / NA / AD / DC
    Zazarakel - Max CP Magicka Templar
    Tartys - Max CP Stamina Nightblade
    Temelechus - Max CP Magicka Sorcerer
    Assaku - Max CP Stamina DragonKnight
    Truthforge - Sub 50 Stamina Templar
    Yang Wudi Sub 50 Stamina Sorceror [DC]
    Shou Chung Sub 50 Magicka DragonKnight
    Chen Tuan Sun 50 Magicka Nightblade
  • nagarjunna
    nagarjunna
    ✭✭✭✭
    No doubt I will be banned for saying that! ;)
    @nagarjunna- PC / NA / AD / DC
    Zazarakel - Max CP Magicka Templar
    Tartys - Max CP Stamina Nightblade
    Temelechus - Max CP Magicka Sorcerer
    Assaku - Max CP Stamina DragonKnight
    Truthforge - Sub 50 Stamina Templar
    Yang Wudi Sub 50 Stamina Sorceror [DC]
    Shou Chung Sub 50 Magicka DragonKnight
    Chen Tuan Sun 50 Magicka Nightblade
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Just what we needed, another thread about templars :wink: !
  • nagarjunna
    nagarjunna
    ✭✭✭✭
    Tandor wrote: »
    Just what we needed, another thread about templars :wink: !

    Lol - Very fashionable tho'.
    @nagarjunna- PC / NA / AD / DC
    Zazarakel - Max CP Magicka Templar
    Tartys - Max CP Stamina Nightblade
    Temelechus - Max CP Magicka Sorcerer
    Assaku - Max CP Stamina DragonKnight
    Truthforge - Sub 50 Stamina Templar
    Yang Wudi Sub 50 Stamina Sorceror [DC]
    Shou Chung Sub 50 Magicka DragonKnight
    Chen Tuan Sun 50 Magicka Nightblade
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    pecheckler wrote: »
    You can't redesign a class' playstyle after players have 1,000+ hours invested 22 months after the game launches. That goes for both templar healing & mobility, as well as nightblade cloak. Fundamental abilities that define how a class is played just can't be changed! It's going to make a large amount of players quit, whether it be quit playing their class or quit playing the game.

    That's a nice platitude, except for the fact that my Templar build has had to change multiple times and in a fundamental way because of MAJOR sweeping rules changes that include the complete rewrite of skills as well as major changes to core underlying mechanics (like the issue of cc immunity which harmed Templars most of all, or the shift to 0% regen while blocking, the removal of blinding flashes, the complete nerfing of blazing shield). These major changes nullify what you have just said, because they have already done this multiple times.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
    ✭✭✭✭✭
    ✭✭✭✭
    .
    pecheckler wrote: »
    You can't redesign a class' playstyle after players have 1,000+ hours invested 22 months after the game launches. That goes for both templar healing & mobility, as well as nightblade cloak. Fundamental abilities that define how a class is played just can't be changed! It's going to make a large amount of players quit, whether it be quit playing their class or quit playing the game.

    That's a nice platitude, except for the fact that my Templar build has had to change multiple times and in a fundamental way because of MAJOR sweeping rules changes that include the complete rewrite of skills as well as major changes to core underlying mechanics (like the issue of cc immunity which harmed Templars most of all, or the shift to 0% regen while blocking, the removal of blinding flashes, the complete nerfing of blazing shield). These major changes nullify what you have just said, because they have already done this multiple times.

    It may nullify some of it. And some of it may be a tad, the sky is falling, But not all of it. Changing fundamental abilities that define how a class works does cause people to quit. I have no way of knowing how many, but you would be silly to think there aren't people that quit over large fundamental changes to a character they have a lot invested in.
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    Ffastyl wrote: »
    Whenever I make suggestions for game balance or features, I try to create something the Devs may do based on what is currently ingame. I attempt to piece together their vision for something from what has already been implemented. Actually receiving their vision will allow myself and others like me to focus our suggestions.

    Templar is my first class, with over 2800 hours logged. I prefer to play a self sustaining warrior; "prepared for any situation" is the mantra I live by. I don't care for large damage numbers, high heals or flashy skills-- I want enough defense and recovery to survive anything and enough offense to kill anything, albeit slowly. With the way Blazing Shield and Blinding Light performed in the past, coupled with Heavy Armor, Willow's Path and weapon skills, I had largely that. I could handle melee opponents adequately but I lacked the mobility to counter kiting enemies. As Templar stands now, defensively crippled, I have turned to other classes for the same playstyle.

    If the Devs' vision for Templar will not allow my favored playstyle to return then I can finally move on, taking my memories with me to another class. As long as that vision has to be pieced together from ingame evidence, I will continue to live in Limbo, ever desiring a well rounded warrior but never sure it will come.

    Wow, you're in the same boat with your Templar as I am with mine.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • sekou_trayvond
    sekou_trayvond
    ✭✭✭✭✭
    Well, never in my life did I think this forum capable of using EBITDA in a post, so hat tip for that.

    As for Mr. Wrobel's vision for the class, meh. To me the class is designed for flexibility, whether it be in the moment or as an end game strategy. It has elements of what he mentioned (blazing shield comes to mind) but the class doesn't feel like that overall, IMO.

    I dunno...I play 3 templars- stamplar, magicka tank and magicka dps/heals. I'm happy with all and the proposed changes aren't chafing me but I suppose YMMV.

    Edited by sekou_trayvond on February 14, 2016 7:28PM
  • nagarjunna
    nagarjunna
    ✭✭✭✭
    Well, never in my life did I think this forum capable of using EBITDA in a post, so hat tip for that.

    B) - Thank you, and money seems to get a lot of people's attention and the fact that I am seeing plenty of people retiring/unsubbing from the game is cause for concern! I'd really like a response from them!

    Plenty of feedback (both positive and negative) has been provided by lots of people, all has been ignored! I thought maybe a different approach might work.

    @nagarjunna- PC / NA / AD / DC
    Zazarakel - Max CP Magicka Templar
    Tartys - Max CP Stamina Nightblade
    Temelechus - Max CP Magicka Sorcerer
    Assaku - Max CP Stamina DragonKnight
    Truthforge - Sub 50 Stamina Templar
    Yang Wudi Sub 50 Stamina Sorceror [DC]
    Shou Chung Sub 50 Magicka DragonKnight
    Chen Tuan Sun 50 Magicka Nightblade
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    .
    pecheckler wrote: »
    You can't redesign a class' playstyle after players have 1,000+ hours invested 22 months after the game launches. That goes for both templar healing & mobility, as well as nightblade cloak. Fundamental abilities that define how a class is played just can't be changed! It's going to make a large amount of players quit, whether it be quit playing their class or quit playing the game.

    That's a nice platitude, except for the fact that my Templar build has had to change multiple times and in a fundamental way because of MAJOR sweeping rules changes that include the complete rewrite of skills as well as major changes to core underlying mechanics (like the issue of cc immunity which harmed Templars most of all, or the shift to 0% regen while blocking, the removal of blinding flashes, the complete nerfing of blazing shield). These major changes nullify what you have just said, because they have already done this multiple times.

    It may nullify some of it. And some of it may be a tad, the sky is falling, But not all of it. Changing fundamental abilities that define how a class works does cause people to quit. I have no way of knowing how many, but you would be silly to think there aren't people that quit over large fundamental changes to a character they have a lot invested in.

    That's the point I'm making though. I have 'put up' with the changes, but I've been growing increasingly angry about the changes made to my class (but I am a patient person). Their inability to move the class back toward it was and should be, is where a lot of people are growing angry. Failure to adjust the class, particularly in light of @Wrobel saying Templar should control its ground with no toolset whatsoever to do so, is a prime reason why the class does need work. No one is going to be 100% happy, the problem is that more and more Templars are growing dissatisfied because almost every build is now being harshly effected by poor design changes (both to Templars and the game in general). Perhaps we are saying the same thing, I am not sure. The point I'm making is that the damage was already done to the class. Leaving the class be at this point would be a major mistake on their part.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
Sign In or Register to comment.