Official Feedback Thread for Templars

  • timidobserver
    timidobserver
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    Solariken wrote: »
    Cinbri wrote: »
    Husan wrote: »
    Abilities which give bonuses to resurrection speed now stack multiplicatively, rather than additively. This will result in slower resurrection cast speeds when stacking multiple bonuses.

    Big nerf for the insta rezzing kagrenac wearing templar. Definitely needed with the upcoming changes to alliance war skill lines. I was hoping for the templar passive master ritualist to be replaced though. The biggest problem of templars is that their passives and their abilites often don't help THEM in any way, shape or form, but only help their teammates (blazing spear for example). This passive is exactly what I'm talking about. A support passive that does NOTHING for a solo templar, which is where we are the weakest.
    Well, once again they listened QQ of streamers.. No surprise here.

    Yep, the rez nerf and the Toppling Charge nerf were both called for by a particular streamer. So frustrating. None of those guys play the class in any serious capacity, yet they continue to bring about a crapstorm of nerfs for Templars.

    Look at the bright side. I think we are probably done being nerfed now. I can think only one other thing that is remotely powerful enough to warrant nerfing and it is something that a PvP streamer probably wouldn't have an issue with it.
    Edited by timidobserver on February 16, 2016 3:25PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Jura23
    Jura23
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    Personally I dont care about Kagrenac set, but did they just make Battle res passive less useful for Tempalrs than other classes? If so, that would be horrible and unfair.
    Georgion - Bosmer/Templar - PC/EU
  • Soris
    Soris
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    Husan wrote: »
    Rune focus now works exactly like it does on live, except it is now an intended mechanic instead of a bug giving you magicka regen outside of the circle :). Would still prefer this to be a self-buff that would follow you for the full 16-20 seconds.
    Is the magicka regen there after 8 seconds? Did you test it?
    Cinbri wrote: »
    Husan wrote: »
    Abilities which give bonuses to resurrection speed now stack multiplicatively, rather than additively. This will result in slower resurrection cast speeds when stacking multiple bonuses.

    Big nerf for the insta rezzing kagrenac wearing templar. Definitely needed with the upcoming changes to alliance war skill lines. I was hoping for the templar passive master ritualist to be replaced though. The biggest problem of templars is that their passives and their abilites often don't help THEM in any way, shape or form, but only help their teammates (blazing spear for example). This passive is exactly what I'm talking about. A support passive that does NOTHING for a solo templar, which is where we are the weakest.
    Well, once again they listened QQ of streamers.. No surprise here.
    Old story again mate. You see something synergise good with templar skills, nerf that ***. Give something in return?? Naah.
    Edited by Soris on February 16, 2016 3:28PM
    Welkynd [Templar/AD/EU]
  • Jura23
    Jura23
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    Soris wrote: »
    Husan wrote: »
    Rune focus now works exactly like it does on live, except it is now an intended mechanic instead of a bug giving you magicka regen outside of the circle :). Would still prefer this to be a self-buff that would follow you for the full 16-20 seconds.
    Is the magicka regen there after 8 seconds? Did you test it?
    Cinbri wrote: »
    Husan wrote: »
    Abilities which give bonuses to resurrection speed now stack multiplicatively, rather than additively. This will result in slower resurrection cast speeds when stacking multiple bonuses.

    Big nerf for the insta rezzing kagrenac wearing templar. Definitely needed with the upcoming changes to alliance war skill lines. I was hoping for the templar passive master ritualist to be replaced though. The biggest problem of templars is that their passives and their abilites often don't help THEM in any way, shape or form, but only help their teammates (blazing spear for example). This passive is exactly what I'm talking about. A support passive that does NOTHING for a solo templar, which is where we are the weakest.
    Well, once again they listened QQ of streamers.. No surprise here.
    Old story again mate. You see something synergise good with templar skills, nerf that ***. Give something in return?? Naah.

    I like those guys, but I have to agree here. Its not like Templar ha this advantage just given to them. They still had to sacrifice 5 piece bonus set to get it. We definitely deserve to get something in return.
    Georgion - Bosmer/Templar - PC/EU
  • Dread_Guy
    Dread_Guy
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    Faulgor wrote: »
    Not really convinced the change to Crescent Sweep is what it needs. As has been said, Dawnbreaker is still miles better for damage.
    I just want to repeat my earlier suggestion that just like Empowering Sweep is a defensive buff, Crescent Sweep should be an offensive one. Either Minor or Major Force would synergize well with the Piercing Spear passive in the same tree, as would Minor Savagery. This would also work quite well with Sweep's relatively low ultimate cost, and would give Templar something unique.

    It's not as a big gap as you think. I've been looking at the numbers on live with my dps templar. With 3300 spell damage cresent sweep does 10k initial damage with 33% to from enemies. Dawnbreaker of smiting is doing 14.5k initial hit. With the added 33% crescent sweep is hitting for about 13k. After the patch it will be hitting for 16.6k.

    If you want to add the 60% from undead enemies then DBoS is going to hit for 23k BUT ONLY AGAINST undead/daedra

    Cresent Sweep (post patch) + burning light passive (5k with my set up) = 21.6k potentially against ANY enemy pending on the proc

    The DoTs are pretty comparable too. DBoS DoT is 14.7k over 5 seconds so close to 3k a second

    Cresent sweep pulses for 4.3k every 2 seconds for 6 seconds. So that's 12.9k over 6 seconds, but more importantly, it's 3 additional chances to proc burning light
    "My name is Julius Decimus Heraclius, Guildmaster of the Scions of the Sun, Brigadier of the Covenant Army, loyal servant to the High King Emeric. Brother to a betrayed legion, son to a fallen empire. And I will have my vengeance, in this life or the next." ---Julius Decimus Heraclius (Imperial Templar)
  • Joy_Division
    Joy_Division
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    Templars: the only class in ESO where nerfs are presented as buffs.

    On Live, if I put down a Focus, I get the protection morphs for 8 seconds and the magica regen for like 20 seconds.

    In the Thieves' guild, If I put down a Focus, I get the protection buffs for 8 seconds and the magica regen for 8 seconds.

    In June 2015, I could spam Eclipses on as many opponents as I wanted; these eclipses reflected anything that was deemed as spell (even ultiamtes like soul tether) and placed time bombs.

    In the Thieves' guild, I will not be able to do both of these functions. I have to choose between a single target spell that reflects just projectiles or the time bombs that have zero defensive capability at all.
  • bikerangelo
    bikerangelo
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    The nerf to charge was a kick in the nuts. Screw trying to fix it, let's just make it not worth the trouble, it worked on Eclipse so it'll work on charge.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Jura23 wrote: »
    Soris wrote: »
    Husan wrote: »
    Rune focus now works exactly like it does on live, except it is now an intended mechanic instead of a bug giving you magicka regen outside of the circle :). Would still prefer this to be a self-buff that would follow you for the full 16-20 seconds.
    Is the magicka regen there after 8 seconds? Did you test it?
    Cinbri wrote: »
    Husan wrote: »
    Abilities which give bonuses to resurrection speed now stack multiplicatively, rather than additively. This will result in slower resurrection cast speeds when stacking multiple bonuses.

    Big nerf for the insta rezzing kagrenac wearing templar. Definitely needed with the upcoming changes to alliance war skill lines. I was hoping for the templar passive master ritualist to be replaced though. The biggest problem of templars is that their passives and their abilites often don't help THEM in any way, shape or form, but only help their teammates (blazing spear for example). This passive is exactly what I'm talking about. A support passive that does NOTHING for a solo templar, which is where we are the weakest.
    Well, once again they listened QQ of streamers.. No surprise here.
    Old story again mate. You see something synergise good with templar skills, nerf that ***. Give something in return?? Naah.

    I like those guys, but I have to agree here. Its not like Templar ha this advantage just given to them. They still had to sacrifice 5 piece bonus set to get it. We definitely deserve to get something in return.

    5 Piece Bonus and 4 Skill Points (2 from Templar and 2 from Alliance).
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Jura23
    Jura23
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    Can we please get magicka gap closer into some non class skill line?? You know, Templar with sweeps really need it and since charge is still worthless, what are we supposed to do? :|
    Edited by Jura23 on February 16, 2016 3:51PM
    Georgion - Bosmer/Templar - PC/EU
  • Animal_Mother
    Animal_Mother
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    Please don't defend healing ritual. There are no situations where it should be used over any of the other healing abilities. None, as in zero, zip, zilch! Even in breaches you are far better off dumping down healing springs, spamming BOL, or using your healing ultimate.

    Not defending. Just want it a little more useful. Before Vigor it was my most powerful heal as a bowplar, due to its low cost per hp.

    The changes on PTS reduced cast time for reduced heal is an overall nerf just like most of what we've seen during this DLC. It makes the assumption that every class heal we make will be under FH's major Mending, but that won't always be the case.

    I'm kind of surprised ZOS didn't nerf the output from purify and repentance as well. To be inline with the FH assumption.
  • timidobserver
    timidobserver
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    Templars: the only class in ESO where nerfs are presented as buffs.

    On Live, if I put down a Focus, I get the protection morphs for 8 seconds and the magica regen for like 20 seconds.

    In the Thieves' guild, If I put down a Focus, I get the protection buffs for 8 seconds and the magica regen for 8 seconds.

    In June 2015, I could spam Eclipses on as many opponents as I wanted; these eclipses reflected anything that was deemed as spell (even ultiamtes like soul tether) and placed time bombs.

    In the Thieves' guild, I will not be able to do both of these functions. I have to choose between a single target spell that reflects just projectiles or the time bombs that have zero defensive capability at all.

    Did you test channeled focus? That is probably the worst nerf of the patch for me if you are right. I don't get magicka back from elemental drain, so I really needed that full duration.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • dodgehopper_ESO
    dodgehopper_ESO
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    The nerf to charge was a kick in the nuts. Screw trying to fix it, let's just make it not worth the trouble, it worked on Eclipse so it'll work on charge.

    A lot of times when I look at our abilities I wonder, "Can we actually call Templar a Class?" There are so many poorly functioning elements of the Templar class, and I'm so often feeling like I'm better off using ANYTHING outside of the class, that I have to wonder if it really has the right stuff to even be called a class. I suppose for the time being it still has a few dirty tattered rags of being a healer left over, but it is all a little bit questionable I think.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Soris
    Soris
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    Sad part is they go open that Focused Charge folder and edit the code to make it dodgeable but dont bother to fix any bugs associated to it.
    Welkynd [Templar/AD/EU]
  • BullNetch
    BullNetch
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    Solariken wrote: »
    Cinbri wrote: »
    Husan wrote: »
    Abilities which give bonuses to resurrection speed now stack multiplicatively, rather than additively. This will result in slower resurrection cast speeds when stacking multiple bonuses.

    Big nerf for the insta rezzing kagrenac wearing templar. Definitely needed with the upcoming changes to alliance war skill lines. I was hoping for the templar passive master ritualist to be replaced though. The biggest problem of templars is that their passives and their abilites often don't help THEM in any way, shape or form, but only help their teammates (blazing spear for example). This passive is exactly what I'm talking about. A support passive that does NOTHING for a solo templar, which is where we are the weakest.
    Well, once again they listened QQ of streamers.. No surprise here.

    Yep, the rez nerf and the Toppling Charge nerf were both called for by a particular streamer. So frustrating. None of those guys play the class in any serious capacity, yet they continue to bring about a crapstorm of nerfs for Templars.

    Just say who it is.

    Sypher was calling for it to be nerfed because he thinks all gap closers should be dodgeable.

    Is the NB gap closer dodgeable? How about the new DK gap closer? How about the one for 2-handers?

    If there is parity, then it's okay. The frustration with toppling charge has always been the mechanics, animation, and how it just doesn't work like it's supposed to compared to stamina gap closers and others.

    The gap closer for the 2-hander and the shield follow a 2 dimensional plane. They stick to the ground. The animation for toppling charge is a wonky lunge that gets blocked by terrain that isn't a problem for stamina gap closers.
    Edited by BullNetch on February 16, 2016 4:03PM
  • Ashamray
    Ashamray
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    Soris wrote: »
    Husan wrote: »
    Rune focus now works exactly like it does on live, except it is now an intended mechanic instead of a bug giving you magicka regen outside of the circle :). Would still prefer this to be a self-buff that would follow you for the full 16-20 seconds.
    Is the magicka regen there after 8 seconds? Did you test it?

    I've tested. It works )
    Boadrig, EU PC

    Very Balanced
    Battleground Beta Testers
    Cite's Legacy
    Colosseum

    Imperial City frequenter
    Imperial City feedback and suggestions
  • Cinbri
    Cinbri
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    Yep, mana regen from Channeled Focus now work for 8 sec after leaving rune
  • Joy_Division
    Joy_Division
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    Templars: the only class in ESO where nerfs are presented as buffs.

    On Live, if I put down a Focus, I get the protection morphs for 8 seconds and the magica regen for like 20 seconds.

    In the Thieves' guild, If I put down a Focus, I get the protection buffs for 8 seconds and the magica regen for 8 seconds.

    In June 2015, I could spam Eclipses on as many opponents as I wanted; these eclipses reflected anything that was deemed as spell (even ultiamtes like soul tether) and placed time bombs.

    In the Thieves' guild, I will not be able to do both of these functions. I have to choose between a single target spell that reflects just projectiles or the time bombs that have zero defensive capability at all.

    Did you test channeled focus? That is probably the worst nerf of the patch for me if you are right. I don't get magicka back from elemental drain, so I really needed that full duration.

    I have not tested channeled Focus since this PTS update. If it still bugging out and giving us the magic regen for 20 seconds, you can rest assured the ZoS bug-fixing team will make it an absolute priority to eliminate it as all bugs benefiting templars must be purged from the game with extreme prejudice.

  • timidobserver
    timidobserver
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    Cinbri wrote: »
    Yep, mana regen from Channeled Focus now work for 8 sec after leaving rune

    That is extremely disappointing. I don't get why that nerf is needed.
    Edited by timidobserver on February 16, 2016 4:28PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • david.haypreub18_ESO
    david.haypreub18_ESO
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    Cinbri wrote: »
    Cinbri wrote: »
    It has excuse to have gcd - it is only(almost) gapcloser that is undodgeable(funny if zos will nerf it and say it was unintentional.)
    However it doesn't have excuse to be only gapcloser that unusable.
    And as i said:
    patchnotes 2.0.3:
    Templar
    • Focused Charge: The damage from this ability and the Toppling Charge morph can now be dodged.

    Not enough resources to work on fixing it, but definitely enough to nerf it.

    Now they are just trolling us. Wrobel must be laughing at this one.
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Gigasax
    Gigasax
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    Cinbri wrote: »
    Cinbri wrote: »
    It has excuse to have gcd - it is only(almost) gapcloser that is undodgeable(funny if zos will nerf it and say it was unintentional.)
    However it doesn't have excuse to be only gapcloser that unusable.
    And as i said:
    patchnotes 2.0.3:
    Templar
    • Focused Charge: The damage from this ability and the Toppling Charge morph can now be dodged.

    Not enough resources to work on fixing it, but definitely enough to nerf it.

    Now they are just trolling us. Wrobel must be laughing at this one.

    I almost cried when i saw the Patch Notes...
    @ZOS: Have u been bullied by Templars in your Childhood? Why do u hate us? There is no other reason that u nerf Templars to a point where no one will ever play this class...
    - Noractis -
    - PC EU -
  • SeptimusDova
    SeptimusDova
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    @Joy_Division

    june 2015
    you eclipsed me at Alessia just as I was casting Radiant Oppression on you from the wall. You should of seen my reaction as I was trying to cancel my own cast. BoL saved me that day. Meth killed me an hour later. then I was target by rosibabe for like for ever.
    Great times back then

    Thank you for those memories
    Edited by SeptimusDova on February 16, 2016 4:59PM
  • danno8
    danno8
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    So if my math is correct my Kagrenacs hope set only amounts to a 14% reduction in rez time rather than a full 25%.

    Or if you prefer, the Templar passive Master ritualist just got nerfed from 20% reduction to 10.5% reduction in rez time if you have both the Alliance War passive and full Kagrenacs set.

    All those gold mats for 14% quicker rez... :'(

    edit: The saddest thing though, is that it only makes a difference of 17% rez time altogether. (instead of [1-( .2+.3+.25)] = 25% rez speed, it is .8*.7*.75 = 42% rez speed.

    Everyone will still complain it is too fast. Rez cooldown was the way to go, but ZoS took the easy way out, screwed Templars and didn't really fix the core problem.
    Edited by danno8 on February 16, 2016 5:16PM
  • Soris
    Soris
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    Ashamray wrote: »
    Soris wrote: »
    Husan wrote: »
    Rune focus now works exactly like it does on live, except it is now an intended mechanic instead of a bug giving you magicka regen outside of the circle :). Would still prefer this to be a self-buff that would follow you for the full 16-20 seconds.
    Is the magicka regen there after 8 seconds? Did you test it?

    I've tested. It works )
    No ive tested too. It isnt working after 8 seconds
    Edited by Soris on February 16, 2016 5:14PM
    Welkynd [Templar/AD/EU]
  • Ashamray
    Ashamray
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    Soris wrote: »
    Ashamray wrote: »
    Soris wrote: »
    Husan wrote: »
    Rune focus now works exactly like it does on live, except it is now an intended mechanic instead of a bug giving you magicka regen outside of the circle :). Would still prefer this to be a self-buff that would follow you for the full 16-20 seconds.
    Is the magicka regen there after 8 seconds? Did you test it?

    I've tested. It works )
    No ive tested too. It isnt working after 8 seconds

    Maybe I misunderstood you. It works only 8 seconds outside, yes.
    Boadrig, EU PC

    Very Balanced
    Battleground Beta Testers
    Cite's Legacy
    Colosseum

    Imperial City frequenter
    Imperial City feedback and suggestions
  • Ra'Shtar
    Ra'Shtar
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    danno8 wrote: »
    So if my math is correct my Kagrenacs hope set only amounts to a 14% reduction in rez time rather than a full 25%.

    Or if you prefer, the Templar passive Master ritualist just got nerfed from 20% reduction to 10.5% reduction in rez time if you have both the Alliance War passive and full Kagrenacs set.

    All those gold mats for 14% quicker rez... :'(

    Look at the bright side, if you where thinking like me changing from kagrenac to something else like Worm Rainment or just something else then you are in luck now you can change and never look back :D
    Some of my favorite screenshots
    My opinions and posts are mostly on a PvE setting.
  • SeptimusDova
    SeptimusDova
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    Only left for them to do is make the snare from the nova morphs stack on the casting Templar. Or crossing the beams of RD makes all casting Templars explode.
  • BalticBlues
    BalticBlues
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    danno8 wrote: »
    So if my math is correct my Kagrenacs hope set only amounts to a 14% reduction in rez time rather than a full 25%. [...] All those gold mats for 14% quicker rez... :'(
    So this patch brings another Templar nerf. Hoooray, bullseye!
    If this is true, they betrayed our efforts one more time.

    Take a good class, take away all that stands out, nerf it as long as DD streamers whine,
    and you finally have a healer class tailor-made for victims.

    DDs can kill a Templar within one second? Not a problem for Mr. Wrobel.
    A Templar could revive a DD in a few seconds? A big problem for Mr. Wrobel...

    As with the BOL nerf, this is a PvP nerf again that also nerfs Templars in PvE.
    This is another example how PvP streamers are ruining the game for PvE players.

    Templar bonuses now stacking multiplicatively rather than additively to reduce them?
    Ingenious. So let's apply this ingenious principle on DD classes too.

    Sorc/NB damage numbers in this game lately result in ridiculous instakills.
    So please nerf this damage as you did with our healing/rezzing. Dare you?


    Edited by BalticBlues on February 16, 2016 6:25PM
  • Jura23
    Jura23
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    Can somebody pls confirm that Templar passive and Battle res passive synergy is affected by this as well?

    Because thats probably the worst news ever. Battle res would be nerfed only for Templars if they decide to use their class passives. Literally being punished for being Templars. Is this a joke ffs?
    Edited by Jura23 on February 16, 2016 5:34PM
    Georgion - Bosmer/Templar - PC/EU
  • SeptimusDova
    SeptimusDova
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    Well the Trinity was destined to be destroyed.
    First the tanks poof now we are a bipod from a trinity bye bye tanks and holding ground or buying time you know because a too long ttk on tanks.

    Then the healers poof so much for happy heals and buying time unless you are a streaming DK of couse

    now a monopod.

    Just damage dealers only allowed all others off the bus.

    This game took a hard left into the potty real quick. So quick the only traces are skid marks.

    GG ZOS you killed the baby you brought into the world.
    Edited by SeptimusDova on February 16, 2016 6:34PM
  • puffy99
    puffy99
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    Wrobel or whatever his name is must of been picked on in high school by a dude in a Templar shirt.
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