Ok my new recommendation is to keep this thread at the top of the PTS forum until we get an acknowledgement. Our post count is going to skyrocket
ZOS_GinaBruno wrote: »Hey all, thanks for the info posted here. Just confirming we've seen it and are taking a look.
ZOS_GinaBruno wrote: »Hey all, thanks for the info posted here. Just confirming we've seen it and are taking a look.
ZOS_GinaBruno wrote: »Hey all, thanks for the info posted here. Just confirming we've seen it and are taking a look.
ZOS_GinaBruno wrote: »jediprime74 wrote: »ZOS_GinaBruno wrote: »Hey everyone,
We understand you're frustrated and disappointed there won't be any additional changes to class balance. No, really. That isn't a canned response - the frustration today has been noticed. While we did implement several changes to class balance in the first PTS patch, there's still more to be done. Unfortunately, there simply aren't enough hours in the day to do everything and we don't want to implement changes sloppily (which will introduce loads of risk to other abilities and systems). In these cases, we need to prioritize. As mentioned earlier this morning, the current priority is making sure the new item sets are balanced and fixing outstanding bugs, among a few other things.
It's worth noting we are still moving forward with the Class Representative Program mentioned a few weeks back, and are still in the process of narrowing down the nominations to a group of about 10-12 players. To give you some insight, we've gotten it down to about 30 players as of today. This program will help give us additional insight to the current class pain points and, if everything works as planned, open up the dialogue between everyone to give some more transparency which we know could use some improvement. We hope to have this spun up by time Summerset launches, so it will be soon.
As far as the PTS class feedback threads, these do prove to be useful to have everything centralized in a single thread. In the future, though, we're talking about limiting these threads to the updates where we plan to actively make changes to class abilities to better set expectations.
@ZOS_GinaBruno
Would you be so kind as to give us an update on the issue of werewolf light attack damage? It received a 40% nerf, which was not indicated in any of the Patch Notes, and the thread dedicated to discussing that issue has received no response from any ZOS employee, so we are unsure if the issue is a bug or if it was intentional. If the former, it would be nice to see an acknowledgment and some idea of whether it is being fixed. If it is the latter, we would very much like for it to be included in Patch Notes along with an explanation of why the bread and butter damage mechanic for Werewolves is being nerfed to the point that most of those running WW builds will drop that skill line entirely.
Just replied to that thread, but we've seen it and are digging in to see what's going on.
ZOS_GinaBruno wrote: »Hey all, thanks for the info posted here. Just confirming we've seen it and are taking a look.
ZOS_GinaBruno wrote: »Hey all, thanks for the info posted here. Just confirming we've seen it and are taking a look.
sneakymitchell wrote: »ZOS_GinaBruno wrote: »Hey all, thanks for the info posted here. Just confirming we've seen it and are taking a look.
Yea since only the trait and enchantments work in werewolf form. Be nice if weapon passives can go with werewolf. It would help make it too complicated as well.
And since vampire can still be able to use the weapon skill line passives and skills itself. Werewolf is just separated. And only very few things are added instead of being the same.
So pretty much just Have werewolf and weapon skill line passive stay together while in werewolf form.
Did the test myself since the EU characters are now copied on PTS :
Live : Max crit = 9845
PTS : Max crit = 6525
So currently on PTS my Werewolf form light attacks have a 33,7% reduction in damage while my human form (and probably all my opponents) have a 9% increase. So i can confirm the previously advanced number of around 40% relative decrease in WW LA damage.
ZOS_GinaBruno wrote: »To update everyone on this, we're going to try and get a fix in for this in next week's PTS patch. And yes, it was a bug; there will be a pretty significant buff coming with the change.
Thank you for letting us know Gina!!ZOS_GinaBruno wrote: »To update everyone on this, we're going to try and get a fix in for this in next week's PTS patch. And yes, it was a bug; there will be a pretty significant buff coming with the change.