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WW LA (Normalized) ... WW Feedback Thread

Avran_Sylt
Avran_Sylt
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A mostly Min/Maxed WW on Live:
i322yu1r8ocg.png

vs. PTS (4.0.3):
qrgcaueco6aa.png

The bleed stays about the same.

Assuming this is working as intended, how will this impact your builds, for those of you that use WW.

Has been Buffed (patch notes) by 50% as of 4.0.4

Has been buffed to the higher damage state it has previously been at. However, now there is less of a difference between choosing stamina or Weapon Damage in terms of having High Light Attack Damage.

Originally a Thread concerning the WW Light Attack. It has morphed into a general WW Thread since the 4.0.4 patch.
Start From Page 8
Edited by Avran_Sylt on May 19, 2018 1:13AM
  • Aliyavana
    Aliyavana
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    They don't care for WWs
  • DocFrost72
    DocFrost72
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    "We want to reinforce that light attacks are for damage".
  • Koolio
    Koolio
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    Great exactly what WW needed.

    I thought Light Attacks were for Damage.
  • Koolio
    Koolio
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    @ZOS_GinaBruno

    Is this intended?
  • Emma_Overload
    Emma_Overload
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    Werewolf was always ridiculously overpowered.
    #CAREBEARMASTERRACE
  • Koolio
    Koolio
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    Werewolf was always ridiculously overpowered.

    That’s why they are required in All Endgame and PVP content.
  • Minalan
    Minalan
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    That’s a bug, report it. Light attacks were only supposed to receive a 20% nerf in the damage calculations.

    They broke something.
  • Avran_Sylt
    Avran_Sylt
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    @Minalan

    I have, but unfortunately I don't think it is a bug.

    "Fixed an issue where Werewolf and Unarmed Light and Heavy Attack scaling ratios were not adjusted to match normal ability scaling ratios."

    WW LA had increased scaling with WD compared to other light attacks. Now it has been homogenized to be like every other weapon attack scaling. (Much like how 2H LA was nerfed)

    This change falls in line with that statement.

    Unless, of course, whoever changed the code literally just copy/pasted from the DW code (removing the increased WD scaling). In which case, this was an oversight.
    Edited by Avran_Sylt on April 30, 2018 8:13PM
  • RoyJade
    RoyJade
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    General
    • Fixed an issue where Werewolf and Unarmed Light and Heavy Attack scaling ratios were not adjusted to match normal ability scaling ratios.

    I'm pretty sure they broke something with that.
    I'll do some test later if I can, I have some ideas about what can be broken.
  • Qbiken
    Qbiken
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    @Aznox
    Do the math :/

    Something feels really off. Even with a reduced LA damage by 20%, WW´s should do more damage with their light attacks due to the new scaling.

  • Avran_Sylt
    Avran_Sylt
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    @RoyJade
    I'm fairly certain they overwrote the additional Weapon Damage Scaling that WW Light Attacks had.
    Edited by Avran_Sylt on April 30, 2018 8:29PM
  • Qbiken
    Qbiken
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    Aznox wrote: »
    Ok i've run some quick math to know where such a change would get us with our LA/HA damage ...

    ... and it's seems maybe too big of a change for them to only change the ratio, they would probably tune down the coef too because a 42% increase (value for my example werewolf build, it would be around 100% for a petsorc build ...) would have a very big impact on the overall game balance.


    OVCjyVy.png

    Aznox posted this in the WW-theorycrafting thread. I thought I´d post this here if it would help.
  • RoyJade
    RoyJade
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    Avran_Sylt wrote: »
    @RoyJade

    I'm fairly certain they overwrote the additional Weapon Damage Scaling that WW Light Attacks had.

    That's the most probable issue indeed.
    Other are some source of weapon damage or stamina aren't taken in account, or a mess with CP, passives and other bonuses.
  • Avran_Sylt
    Avran_Sylt
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    @RoyJade

    Kenna, Elegance, and WD weapon enchant all properly effect the WW LA. Haven't tested CP though. Player Stamina is also considered at the new 10.5 ratio (seems to be). Also appears to properly interact with CP%
    Edited by Avran_Sylt on April 30, 2018 8:37PM
  • RoyJade
    RoyJade
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    Avran_Sylt wrote: »
    @RoyJade

    Kenna, Elegance, and WD weapon enchant all properly effect the WW LA. Haven't tested CP though. Player Stamina is also considered at the new 10.5 ratio (seems to be).

    Thanks for the test ! I'll take them in account :)
  • Aznox
    Aznox
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    They probably broke something by mistake.

    First they changed LA/HA scaling ratio so that Max resource counts for as much as weapon/spell damage.
    They probably did this to get rid of the "special case" that LA/HA scaling was. (i though it added depth to theorycafting but ... whatever)

    But - as predicted- the general increase of LA/HA damage was too much (+30/+100% depending on classes/specs, not counting empower being moved to light attacks), so they did a general -20% today to keep things reasonable.

    So far nothing werewolf specific.

    Following @Avran_Sylt bug report
    Avran_Sylt wrote: »
    WW Light Attacks have not been scaled to the new Stamina ratio.

    Live:
    rlvxqo03amz0.png
    PTS:
    67t70j2s6qdc.png

    they tried to port the new ratio to werewolf LA/HA, nothing more nothing less, according to the wording :
    Fixed an issue where Werewolf and Unarmed Light and Heavy Attack scaling ratios were not adjusted to match normal ability scaling ratios.

    And there, something went wrong, because the result for werewolf should be the same as for everyone : somewhere between 10-30% buff to LA after all changes calculated. (except magicka stacking setup that get a much bigger boost compared to live)

    At this point i would not worry too much, ZoS showed by acting on Werewolf LA/HA (even if late) that they saw our bug reports. They still have time to fix this before Summerset goes live.


    As for OP's question, if Summerset was to go live with 50% nerf on werewolf LA, well we would only see a the amount of competitive players using werewolf in PvP go from 1% to 0,5% ... o:) (PvE is already at 0%, no harm here)

    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • Aznox
    Aznox
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    Also @Avran_Sylt i would like to thank you for the time you spend doing testing and reporting for werewolf, i play on EU and i don't have the courage to spend hours recreating my live build on the PTS with the exactitude needed to perform those tests ...

    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • NyassaV
    NyassaV
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    The attacks are powerful enough, I'm happy with this change
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • RoyJade
    RoyJade
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    Avran_Sylt wrote: »
    I'm fairly certain they overwrote the additional Weapon Damage Scaling that WW Light Attacks had.

    So, after some test I can confirm that. On a totally naked character (no cp, equipment, passives and only enough attribute outside of WW form to match the 0 attribute stamina of the WW form (10345 stamina in WW, tried 10289 and 10400 stam outside of WW), the damage of the light attack are exactly the same.
    When I used a single handed gold weapon with no enchant 1335 (weapon damage in and out WW), the result were coherent with this conclusion.

    For the actual numbers(non crit-crit) :

    Bare fist
    Humain, 10289 (10400) stamina :
    Light : 295-443 (299-448)
    Heavy : 459-689 (464-697)

    Werewolf, 10345 stamina :
    Light : 297-445
    Heavy : 475-712 + 237-356 cleave damage

    One handed
    Humain, 10289 (10400) stamina :
    Light : 697-1046 (701-1051)
    Heavy : 1085-1628 (1090-1636)

    Werewolf, 10345 stamina :
    Light : 699-1048
    Heavy : 1108-1678 + 559-838 cleave damage
  • Ladislao
    Ladislao
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    Avran_Sylt wrote: »
    Assuming this is working as intended, how will this impact your builds, for those of you that use WW.

    No way. I don't focus on light/heavy attacks alone.
    And this is clearly not intended.
    Everything is viable
  • Qbiken
    Qbiken
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    NyassaV wrote: »
    The attacks are powerful enough, I'm happy with this change

    So you're happy with classes and skills being bugged and mechanics not working as intended?
    Edited by Qbiken on April 30, 2018 10:02PM
  • Aznox
    Aznox
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    Don't loose your time @Qbiken , she has been opening one "Nerf Stamina !" thread per day for the past week.
    Not worth anything but an ignore list.
    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
    I live in Battlegrounds
    Theorycrafting enthusiast
    Official Cheese Lord
    CP1500+ club
  • Aliyavana
    Aliyavana
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    Qbiken wrote: »
    NyassaV wrote: »
    The attacks are powerful enough, I'm happy with this change

    So you're happy with classes and skills being bugged and mechanics not working as intended?

    I wouldn't care for her comments, after many biased threads and comments against stamina
  • Cronopoly
    Cronopoly
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    RoyJade wrote: »
    Avran_Sylt wrote: »
    I'm fairly certain they overwrote the additional Weapon Damage Scaling that WW Light Attacks had.

    So, after some test I can confirm that. On a totally naked character (no cp, equipment, passives and only enough attribute outside of WW form to match the 0 attribute stamina of the WW form (10345 stamina in WW, tried 10289 and 10400 stam outside of WW), the damage of the light attack are exactly the same.
    When I used a single handed gold weapon with no enchant 1335 (weapon damage in and out WW), the result were coherent with this conclusion.

    For the actual numbers(non crit-crit) :

    Bare fist
    Humain, 10289 (10400) stamina :
    Light : 295-443 (299-448)
    Heavy : 459-689 (464-697)

    Werewolf, 10345 stamina :
    Light : 297-445
    Heavy : 475-712 + 237-356 cleave damage

    One handed
    Humain, 10289 (10400) stamina :
    Light : 697-1046 (701-1051)
    Heavy : 1085-1628 (1090-1636)

    Werewolf, 10345 stamina :
    Light : 699-1048
    Heavy : 1108-1678 + 559-838 cleave damage

    What the heck happened? WW basically neutered to NO DAMAGE BONUS at all? I know they have the passive Savage Strength for (2/2) 18% more Weapon Damage. More testing is needed with this passive on and off....

    Of course if neutered in damage we might as well have Werewolf made a permanent Vanity Crown store morph, oh wait.... it might already be there if this proves true and goes live...

    It's already so niche as is and the wide gulf of usefulness compared to the powerful Vamp passives as is. Again I gotta log into PTS...
  • RouDeR
    RouDeR
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    Bare in mind that Unchained is broken for WW since almost a year , Pack leader is broken since day 1 so they will probably let that go too .
    The only purpose that WW will serve in PvP is for Tanking/CC and AoE defile builds .
    Well at least Bless Online is comming next Month so ....
    Edited by RouDeR on May 1, 2018 2:24AM
  • reprosal
    reprosal
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    Aliyavana wrote: »
    Qbiken wrote: »
    NyassaV wrote: »
    The attacks are powerful enough, I'm happy with this change

    So you're happy with classes and skills being bugged and mechanics not working as intended?

    I wouldn't care for her comments, after many biased threads and comments against stamina

    Listening to their youtube videos, pretty sure it's a guy.
  • usmcjdking
    usmcjdking
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    lmao
    Werewolf was always ridiculously overpowered.

    Like, how can people actually agree with this comment when I can go a straight week without ever seeing another WW in PVP.

    WW isn't OP you are *** bad.
    0331
    0602
  • mb10
    mb10
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    Whoever is in charge of combat changes at ZOS honestly is quite bad at what they do.

    No personal offence ofc but the changes made are disliked by 90% of the community, ALL. THE. TIME.

    Maybe the changes made should be these people and not light attacks lol and other combat changes.
  • Reverb
    Reverb
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    They ran some stats and realized that some people are still not vamps. So they decided to fix that.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • dsalter
    dsalter
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    tbh i'd be fine with werewolves having weaker LA direct hits if the bleed was faster, always felt werewolf was about pressure
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

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