Wolf_Watching wrote: »The heal needs to scale off max Stam and not spell and mag but still cost mag. After that idc because then everyone can use it without gimping movement speed, recovery, and damage.
That would be such a bad way to change werewolf ...
All it would do is remove all uniqueness about creating a werewolf build.
Any stamina setup could throw werewolf on top of their standard build and perform the same as someone who is dedicated to werewolf.
If you want to propose yourself as a werewolf ambassador, maybe start by looking like someone who likes to play it ?
Wolf_Watching wrote: »The heal needs to scale off max Stam and not spell and mag but still cost mag. After that idc because then everyone can use it without gimping movement speed, recovery, and damage.
That would be such a bad way to change werewolf ...
All it would do is remove all uniqueness about creating a werewolf build.
Any stamina setup could throw werewolf on top of their standard build and perform the same as someone who is dedicated to werewolf.
If you want to propose yourself as a werewolf ambassador, maybe start by looking like someone who likes to play it ?
^
The only reason I don’t run a build with a 29k tooltip Howl (before fear) is the heal tooltips at 6.5k.
I just want the animations slightly sped up on fear and the heal. So many times I’ll go to fear or heal and get stunned on the very last second of the 1.5 (seems longer than a 1 GCD) second animation and get nothing. While a stamblade can almost make surprise attack invisible.
Wolf_Watching wrote: »The heal needs to scale off max Stam and not spell and mag but still cost mag. After that idc because then everyone can use it without gimping movement speed, recovery, and damage.
And if you think that’s OP then tell me if you think breath of life which heals 2 ppl is Op.
Wolf_Watching wrote: »The heal needs to scale off max Stam and not spell and mag but still cost mag. After that idc because then everyone can use it without gimping movement speed, recovery, and damage.
That would be such a bad way to change werewolf ...
All it would do is remove all uniqueness about creating a werewolf build.
Any stamina setup could throw werewolf on top of their standard build and perform the same as someone who is dedicated to werewolf.
If you want to propose yourself as a werewolf ambassador, maybe start by looking like someone who likes to play it ?
^
The only reason I don’t run a build with a 29k tooltip Howl (before fear) is the heal tooltips at 6.5k.
I just want the animations slightly sped up on fear and the heal. So many times I’ll go to fear or heal and get stunned on the very last second of the 1.5 (seems longer than a 1 GCD) second animation and get nothing. While a stamblade can almost make surprise attack invisible.
If you had tried werewolf on the PTS you would have noticed that the movement speed reduction is removed when "channeling" the fear (which is a huge QoL change for werewolfs). Hopefully this goes live as well, since it goes in line with the changes ZOS made last patch where the movement speed reduction was reduced on other channeling abilities.Wolf_Watching wrote: »The heal needs to scale off max Stam and not spell and mag but still cost mag. After that idc because then everyone can use it without gimping movement speed, recovery, and damage.
And if you think that’s OP then tell me if you think breath of life which heals 2 ppl is Op.
I fail to see how Hircine´s bounty scaling of spell-damage and max magicka correlate with bad movement speed, low recovery and low damage......since I´ve neither of those issues on live (and even less issues on PTS with the builds I test there).
Currently the heal of Hircine´s Bounty has one of the best scaling in the game (aka how much heal you get for each invested point in spell-damage and max magicka). Making it scale of weapon-damage and max stamina with the same scaling ratio would make it completely broken. It would require ZOS to remake the calculations for the healing as well. And from what I´ve seen ZOS do with the calculation for LA/HA for werewolfs I´m not sure I want ZOS to touch the healing at the moment
Using Shacklebreaker + 30 points into blessed will give you around 6-7k crit heals with Hircine´s Rage in PvP, and that is without any minor/major vitality buffs.
Wolf_Watching wrote: »The heal needs to scale off max Stam and not spell and mag but still cost mag. After that idc because then everyone can use it without gimping movement speed, recovery, and damage.
That would be such a bad way to change werewolf ...
All it would do is remove all uniqueness about creating a werewolf build.
Any stamina setup could throw werewolf on top of their standard build and perform the same as someone who is dedicated to werewolf.
If you want to propose yourself as a werewolf ambassador, maybe start by looking like someone who likes to play it ?
^
The only reason I don’t run a build with a 29k tooltip Howl (before fear) is the heal tooltips at 6.5k.
I just want the animations slightly sped up on fear and the heal. So many times I’ll go to fear or heal and get stunned on the very last second of the 1.5 (seems longer than a 1 GCD) second animation and get nothing. While a stamblade can almost make surprise attack invisible.
If you had tried werewolf on the PTS you would have noticed that the movement speed reduction is removed when "channeling" the fear (which is a huge QoL change for werewolfs). Hopefully this goes live as well, since it goes in line with the changes ZOS made last patch where the movement speed reduction was reduced on other channeling abilities.Wolf_Watching wrote: »The heal needs to scale off max Stam and not spell and mag but still cost mag. After that idc because then everyone can use it without gimping movement speed, recovery, and damage.
And if you think that’s OP then tell me if you think breath of life which heals 2 ppl is Op.
I fail to see how Hircine´s bounty scaling of spell-damage and max magicka correlate with bad movement speed, low recovery and low damage......since I´ve neither of those issues on live (and even less issues on PTS with the builds I test there).
Currently the heal of Hircine´s Bounty has one of the best scaling in the game (aka how much heal you get for each invested point in spell-damage and max magicka). Making it scale of weapon-damage and max stamina with the same scaling ratio would make it completely broken. It would require ZOS to remake the calculations for the healing as well. And from what I´ve seen ZOS do with the calculation for LA/HA for werewolfs I´m not sure I want ZOS to touch the healing at the moment
Using Shacklebreaker + 30 points into blessed will give you around 6-7k crit heals with Hircine´s Rage in PvP, and that is without any minor/major vitality buffs.
Wolf_Watching wrote: »The heal needs to scale off max Stam and not spell and mag but still cost mag. After that idc because then everyone can use it without gimping movement speed, recovery, and damage.
That would be such a bad way to change werewolf ...
All it would do is remove all uniqueness about creating a werewolf build.
Any stamina setup could throw werewolf on top of their standard build and perform the same as someone who is dedicated to werewolf.
If you want to propose yourself as a werewolf ambassador, maybe start by looking like someone who likes to play it ?
^
The only reason I don’t run a build with a 29k tooltip Howl (before fear) is the heal tooltips at 6.5k.
I just want the animations slightly sped up on fear and the heal. So many times I’ll go to fear or heal and get stunned on the very last second of the 1.5 (seems longer than a 1 GCD) second animation and get nothing. While a stamblade can almost make surprise attack invisible.
If you had tried werewolf on the PTS you would have noticed that the movement speed reduction is removed when "channeling" the fear (which is a huge QoL change for werewolfs). Hopefully this goes live as well, since it goes in line with the changes ZOS made last patch where the movement speed reduction was reduced on other channeling abilities.Wolf_Watching wrote: »The heal needs to scale off max Stam and not spell and mag but still cost mag. After that idc because then everyone can use it without gimping movement speed, recovery, and damage.
And if you think that’s OP then tell me if you think breath of life which heals 2 ppl is Op.
I fail to see how Hircine´s bounty scaling of spell-damage and max magicka correlate with bad movement speed, low recovery and low damage......since I´ve neither of those issues on live (and even less issues on PTS with the builds I test there).
Currently the heal of Hircine´s Bounty has one of the best scaling in the game (aka how much heal you get for each invested point in spell-damage and max magicka). Making it scale of weapon-damage and max stamina with the same scaling ratio would make it completely broken. It would require ZOS to remake the calculations for the healing as well. And from what I´ve seen ZOS do with the calculation for LA/HA for werewolfs I´m not sure I want ZOS to touch the healing at the moment
Using Shacklebreaker + 30 points into blessed will give you around 6-7k crit heals with Hircine´s Rage in PvP, and that is without any minor/major vitality buffs.
Wolf_Watching wrote: »The heal needs to scale off max Stam and not spell and mag but still cost mag. After that idc because then everyone can use it without gimping movement speed, recovery, and damage.
That would be such a bad way to change werewolf ...
All it would do is remove all uniqueness about creating a werewolf build.
Any stamina setup could throw werewolf on top of their standard build and perform the same as someone who is dedicated to werewolf.
If you want to propose yourself as a werewolf ambassador, maybe start by looking like someone who likes to play it ?
^
The only reason I don’t run a build with a 29k tooltip Howl (before fear) is the heal tooltips at 6.5k.
I just want the animations slightly sped up on fear and the heal. So many times I’ll go to fear or heal and get stunned on the very last second of the 1.5 (seems longer than a 1 GCD) second animation and get nothing. While a stamblade can almost make surprise attack invisible.
If you had tried werewolf on the PTS you would have noticed that the movement speed reduction is removed when "channeling" the fear (which is a huge QoL change for werewolfs). Hopefully this goes live as well, since it goes in line with the changes ZOS made last patch where the movement speed reduction was reduced on other channeling abilities.Wolf_Watching wrote: »The heal needs to scale off max Stam and not spell and mag but still cost mag. After that idc because then everyone can use it without gimping movement speed, recovery, and damage.
And if you think that’s OP then tell me if you think breath of life which heals 2 ppl is Op.
I fail to see how Hircine´s bounty scaling of spell-damage and max magicka correlate with bad movement speed, low recovery and low damage......since I´ve neither of those issues on live (and even less issues on PTS with the builds I test there).
Currently the heal of Hircine´s Bounty has one of the best scaling in the game (aka how much heal you get for each invested point in spell-damage and max magicka). Making it scale of weapon-damage and max stamina with the same scaling ratio would make it completely broken. It would require ZOS to remake the calculations for the healing as well. And from what I´ve seen ZOS do with the calculation for LA/HA for werewolfs I´m not sure I want ZOS to touch the healing at the moment
Using Shacklebreaker + 30 points into blessed will give you around 6-7k crit heals with Hircine´s Rage in PvP, and that is without any minor/major vitality buffs.
6-7k crit heals is nothing , anything below 10k is low unless u run Health Rec build.
And this wolf is not even Argonian or Orc , its Redguard.
Wolf_Watching wrote: »The heal needs to scale off max Stam and not spell and mag but still cost mag. After that idc because then everyone can use it without gimping movement speed, recovery, and damage.
That would be such a bad way to change werewolf ...
All it would do is remove all uniqueness about creating a werewolf build.
Any stamina setup could throw werewolf on top of their standard build and perform the same as someone who is dedicated to werewolf.
If you want to propose yourself as a werewolf ambassador, maybe start by looking like someone who likes to play it ?
^
The only reason I don’t run a build with a 29k tooltip Howl (before fear) is the heal tooltips at 6.5k.
I just want the animations slightly sped up on fear and the heal. So many times I’ll go to fear or heal and get stunned on the very last second of the 1.5 (seems longer than a 1 GCD) second animation and get nothing. While a stamblade can almost make surprise attack invisible.
If you had tried werewolf on the PTS you would have noticed that the movement speed reduction is removed when "channeling" the fear (which is a huge QoL change for werewolfs). Hopefully this goes live as well, since it goes in line with the changes ZOS made last patch where the movement speed reduction was reduced on other channeling abilities.Wolf_Watching wrote: »The heal needs to scale off max Stam and not spell and mag but still cost mag. After that idc because then everyone can use it without gimping movement speed, recovery, and damage.
And if you think that’s OP then tell me if you think breath of life which heals 2 ppl is Op.
I fail to see how Hircine´s bounty scaling of spell-damage and max magicka correlate with bad movement speed, low recovery and low damage......since I´ve neither of those issues on live (and even less issues on PTS with the builds I test there).
Currently the heal of Hircine´s Bounty has one of the best scaling in the game (aka how much heal you get for each invested point in spell-damage and max magicka). Making it scale of weapon-damage and max stamina with the same scaling ratio would make it completely broken. It would require ZOS to remake the calculations for the healing as well. And from what I´ve seen ZOS do with the calculation for LA/HA for werewolfs I´m not sure I want ZOS to touch the healing at the moment
Using Shacklebreaker + 30 points into blessed will give you around 6-7k crit heals with Hircine´s Rage in PvP, and that is without any minor/major vitality buffs.
I have not tried PTS( console) are you saying that issues is alleviated?
Or that the Auto snare on abilities had been removed? Like dark flare snared you by 50% and now 35%?
I didn’t see that patch note.
Wolf_Watching wrote: »The heal needs to scale off max Stam and not spell and mag but still cost mag. After that idc because then everyone can use it without gimping movement speed, recovery, and damage.
That would be such a bad way to change werewolf ...
All it would do is remove all uniqueness about creating a werewolf build.
Any stamina setup could throw werewolf on top of their standard build and perform the same as someone who is dedicated to werewolf.
If you want to propose yourself as a werewolf ambassador, maybe start by looking like someone who likes to play it ?
^
The only reason I don’t run a build with a 29k tooltip Howl (before fear) is the heal tooltips at 6.5k.
I just want the animations slightly sped up on fear and the heal. So many times I’ll go to fear or heal and get stunned on the very last second of the 1.5 (seems longer than a 1 GCD) second animation and get nothing. While a stamblade can almost make surprise attack invisible.
If you had tried werewolf on the PTS you would have noticed that the movement speed reduction is removed when "channeling" the fear (which is a huge QoL change for werewolfs). Hopefully this goes live as well, since it goes in line with the changes ZOS made last patch where the movement speed reduction was reduced on other channeling abilities.Wolf_Watching wrote: »The heal needs to scale off max Stam and not spell and mag but still cost mag. After that idc because then everyone can use it without gimping movement speed, recovery, and damage.
And if you think that’s OP then tell me if you think breath of life which heals 2 ppl is Op.
I fail to see how Hircine´s bounty scaling of spell-damage and max magicka correlate with bad movement speed, low recovery and low damage......since I´ve neither of those issues on live (and even less issues on PTS with the builds I test there).
Currently the heal of Hircine´s Bounty has one of the best scaling in the game (aka how much heal you get for each invested point in spell-damage and max magicka). Making it scale of weapon-damage and max stamina with the same scaling ratio would make it completely broken. It would require ZOS to remake the calculations for the healing as well. And from what I´ve seen ZOS do with the calculation for LA/HA for werewolfs I´m not sure I want ZOS to touch the healing at the moment
Using Shacklebreaker + 30 points into blessed will give you around 6-7k crit heals with Hircine´s Rage in PvP, and that is without any minor/major vitality buffs.
6-7k crit heals is nothing , anything below 10k is low unless u run Health Rec build.
And this wolf is not even Argonian or Orc , its Redguard.
I´m not saying 6-7k crit heals is a lot, my point was that you don´t have to invest that much into spell-damage to get a lot out of the heal. And not everyone run extreme tank/heal builds like you do. So for a more damage-specced werewolf, 6-7k heals is quite decent.Wolf_Watching wrote: »The heal needs to scale off max Stam and not spell and mag but still cost mag. After that idc because then everyone can use it without gimping movement speed, recovery, and damage.
That would be such a bad way to change werewolf ...
All it would do is remove all uniqueness about creating a werewolf build.
Any stamina setup could throw werewolf on top of their standard build and perform the same as someone who is dedicated to werewolf.
If you want to propose yourself as a werewolf ambassador, maybe start by looking like someone who likes to play it ?
^
The only reason I don’t run a build with a 29k tooltip Howl (before fear) is the heal tooltips at 6.5k.
I just want the animations slightly sped up on fear and the heal. So many times I’ll go to fear or heal and get stunned on the very last second of the 1.5 (seems longer than a 1 GCD) second animation and get nothing. While a stamblade can almost make surprise attack invisible.
If you had tried werewolf on the PTS you would have noticed that the movement speed reduction is removed when "channeling" the fear (which is a huge QoL change for werewolfs). Hopefully this goes live as well, since it goes in line with the changes ZOS made last patch where the movement speed reduction was reduced on other channeling abilities.Wolf_Watching wrote: »The heal needs to scale off max Stam and not spell and mag but still cost mag. After that idc because then everyone can use it without gimping movement speed, recovery, and damage.
And if you think that’s OP then tell me if you think breath of life which heals 2 ppl is Op.
I fail to see how Hircine´s bounty scaling of spell-damage and max magicka correlate with bad movement speed, low recovery and low damage......since I´ve neither of those issues on live (and even less issues on PTS with the builds I test there).
Currently the heal of Hircine´s Bounty has one of the best scaling in the game (aka how much heal you get for each invested point in spell-damage and max magicka). Making it scale of weapon-damage and max stamina with the same scaling ratio would make it completely broken. It would require ZOS to remake the calculations for the healing as well. And from what I´ve seen ZOS do with the calculation for LA/HA for werewolfs I´m not sure I want ZOS to touch the healing at the moment
Using Shacklebreaker + 30 points into blessed will give you around 6-7k crit heals with Hircine´s Rage in PvP, and that is without any minor/major vitality buffs.
I have not tried PTS( console) are you saying that issues is alleviated?
Or that the Auto snare on abilities had been removed? Like dark flare snared you by 50% and now 35%?
I didn’t see that patch note.
The "auto-snare" when using Roar is removed on PTS. Same channeling time but you can move at full speed while using it.
Wolf_Watching wrote: »The heal needs to scale off max Stam and not spell and mag but still cost mag. After that idc because then everyone can use it without gimping movement speed, recovery, and damage.
That would be such a bad way to change werewolf ...
All it would do is remove all uniqueness about creating a werewolf build.
Any stamina setup could throw werewolf on top of their standard build and perform the same as someone who is dedicated to werewolf.
If you want to propose yourself as a werewolf ambassador, maybe start by looking like someone who likes to play it ?
^
The only reason I don’t run a build with a 29k tooltip Howl (before fear) is the heal tooltips at 6.5k.
I just want the animations slightly sped up on fear and the heal. So many times I’ll go to fear or heal and get stunned on the very last second of the 1.5 (seems longer than a 1 GCD) second animation and get nothing. While a stamblade can almost make surprise attack invisible.
If you had tried werewolf on the PTS you would have noticed that the movement speed reduction is removed when "channeling" the fear (which is a huge QoL change for werewolfs). Hopefully this goes live as well, since it goes in line with the changes ZOS made last patch where the movement speed reduction was reduced on other channeling abilities.Wolf_Watching wrote: »The heal needs to scale off max Stam and not spell and mag but still cost mag. After that idc because then everyone can use it without gimping movement speed, recovery, and damage.
And if you think that’s OP then tell me if you think breath of life which heals 2 ppl is Op.
I fail to see how Hircine´s bounty scaling of spell-damage and max magicka correlate with bad movement speed, low recovery and low damage......since I´ve neither of those issues on live (and even less issues on PTS with the builds I test there).
Currently the heal of Hircine´s Bounty has one of the best scaling in the game (aka how much heal you get for each invested point in spell-damage and max magicka). Making it scale of weapon-damage and max stamina with the same scaling ratio would make it completely broken. It would require ZOS to remake the calculations for the healing as well. And from what I´ve seen ZOS do with the calculation for LA/HA for werewolfs I´m not sure I want ZOS to touch the healing at the moment
Using Shacklebreaker + 30 points into blessed will give you around 6-7k crit heals with Hircine´s Rage in PvP, and that is without any minor/major vitality buffs.
6-7k crit heals is nothing , anything below 10k is low unless u run Health Rec build.
And this wolf is not even Argonian or Orc , its Redguard.
I´m not saying 6-7k crit heals is a lot, my point was that you don´t have to invest that much into spell-damage to get a lot out of the heal. And not everyone run extreme tank/heal builds like you do. So for a more damage-specced werewolf, 6-7k heals is quite decent.Wolf_Watching wrote: »The heal needs to scale off max Stam and not spell and mag but still cost mag. After that idc because then everyone can use it without gimping movement speed, recovery, and damage.
That would be such a bad way to change werewolf ...
All it would do is remove all uniqueness about creating a werewolf build.
Any stamina setup could throw werewolf on top of their standard build and perform the same as someone who is dedicated to werewolf.
If you want to propose yourself as a werewolf ambassador, maybe start by looking like someone who likes to play it ?
^
The only reason I don’t run a build with a 29k tooltip Howl (before fear) is the heal tooltips at 6.5k.
I just want the animations slightly sped up on fear and the heal. So many times I’ll go to fear or heal and get stunned on the very last second of the 1.5 (seems longer than a 1 GCD) second animation and get nothing. While a stamblade can almost make surprise attack invisible.
If you had tried werewolf on the PTS you would have noticed that the movement speed reduction is removed when "channeling" the fear (which is a huge QoL change for werewolfs). Hopefully this goes live as well, since it goes in line with the changes ZOS made last patch where the movement speed reduction was reduced on other channeling abilities.Wolf_Watching wrote: »The heal needs to scale off max Stam and not spell and mag but still cost mag. After that idc because then everyone can use it without gimping movement speed, recovery, and damage.
And if you think that’s OP then tell me if you think breath of life which heals 2 ppl is Op.
I fail to see how Hircine´s bounty scaling of spell-damage and max magicka correlate with bad movement speed, low recovery and low damage......since I´ve neither of those issues on live (and even less issues on PTS with the builds I test there).
Currently the heal of Hircine´s Bounty has one of the best scaling in the game (aka how much heal you get for each invested point in spell-damage and max magicka). Making it scale of weapon-damage and max stamina with the same scaling ratio would make it completely broken. It would require ZOS to remake the calculations for the healing as well. And from what I´ve seen ZOS do with the calculation for LA/HA for werewolfs I´m not sure I want ZOS to touch the healing at the moment
Using Shacklebreaker + 30 points into blessed will give you around 6-7k crit heals with Hircine´s Rage in PvP, and that is without any minor/major vitality buffs.
I have not tried PTS( console) are you saying that issues is alleviated?
Or that the Auto snare on abilities had been removed? Like dark flare snared you by 50% and now 35%?
I didn’t see that patch note.
The "auto-snare" when using Roar is removed on PTS. Same channeling time but you can move at full speed while using it.
Wolf_Watching wrote: »Even a vigor lookalike would better than an 8k burst heal. I don’t want it to be mag, I want it either to be mag and scale of max stam or to be stam and heal like a vigor. We need something better. WW survivability is why werewolf sux. Btw I run both Tammy and squish builds.
Wolf_Watching wrote: »The timer and lack of class abilities should be the reason I can’t stay in WW not that I can’t live through anything and have 0 utility
Wolf_Watching wrote: »The timer and lack of class abilities should be the reason I can’t stay in WW not that I can’t live through anything and have 0 utility
What platform are you on. What do you run for gear?
Wolf_Watching wrote: »Even a vigor lookalike would better than an 8k burst heal. I don’t want it to be mag, I want it either to be mag and scale of max stam or to be stam and heal like a vigor. We need something better. WW survivability is why werewolf sux. Btw I run both Tammy and squish builds.
Wolf_Watching wrote: »Even a vigor lookalike would better than an 8k burst heal. I don’t want it to be mag, I want it either to be mag and scale of max stam or to be stam and heal like a vigor. We need something better. WW survivability is why werewolf sux. Btw I run both Tammy and squish builds.
Burst heal is Way more better than the stupid vigor , THis is what looks like a proper Tanky Werewolf
https://www.youtube.com/watch?v=F7wmR5HL-ro
Wolf_Watching wrote: »Wolf_Watching wrote: »The timer and lack of class abilities should be the reason I can’t stay in WW not that I can’t live through anything and have 0 utility
What platform are you on. What do you run for gear?
-Xbox, Na and PC, Na
Sir, I don't have a lot of time left by I run and have ran many WW builds. I am a successful (my builds work and do so well), theory crafter.
Heavy pel, EG (monster), and Fasalla's/Truth/Ravanger (20k+ heal pv3, and 10-15k heal PVP) (feel slow)
Medium salvation on a stam sorc with BP and Troll King (171 tooltip on ult not including ult gain from heroic slash backbar) (unsurvivable against things going through roll/terrible heals)
I have done hundings, shackle, this that and the other thing and non of them work. It either feels damage poor buy 1 v x material (although still slow and not in pace with current combat speed), and med in which I can one-bang kids faster than on my nightblade and easily 1 v x, esp in closed corners.
I have more than 100,000 alliance kills, am a legate, and have a lot of experience on this game.
I have maw skin, flawless on every char, 6 maxed, chars, a general NB, maxed crafter, 300 skill points on my crafter.
I also work two jobs and go to college (currently in my second year) during the fall and spring semesters.
Point enough for you?
I'm not some scrub complaining, I've been on these dang forums for 2-3 years trying to get very simple stuff fixed for me and everybody else.
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
Avran_Sylt wrote: »
jediprime74 wrote: »Okay, gentlemen, let's keep this civil, shall we?
If this thread turns into a flaming match it is NOT going to help our cause. So please, no personal attacks or unnecessary grandstanding. Let's stay focused on what's broken and needs to be addressed.
Thank you for your cooperation!