tbh i'd be fine with werewolves having weaker LA direct hits if the bleed was faster, always felt werewolf was about pressure
tbh i'd be fine with werewolves having weaker LA direct hits if the bleed was faster, always felt werewolf was about pressure
The bleed already is faster than other bleeds, since it can 2x tick everytime you do a new light attack.
I´m no expert at coding, but this issue doesn´t seems to difficult to fix (hopefully)
Don't loose your time @Qbiken , she has been opening one "Nerf Stamina !" thread per day for the past week.
Not worth anything but an ignore list.
If you actually read them, it's more about magicka not being able to manage stamina
Avran_Sylt wrote: »
If you actually read them, it's more about magicka not being able to manage stamina
@NyassaV
Well hot damn, I can't wait for StamNB magicka management to get buffed so they can sit nicely in cloak for as long as MagNB.
If your concern is quite literally only with regards to break free however, I can see your point.
Avran_Sylt wrote: »
If you actually read them, it's more about magicka not being able to manage stamina
@NyassaV
Well hot damn, I can't wait for StamNB magicka management to get buffed so they can sit nicely in cloak for as long as MagNB.
If your concern is quite literally only with regards to break free however, I can see your point.
Avran_Sylt wrote: »
If you actually read them, it's more about magicka not being able to manage stamina
@NyassaV
Well hot damn, I can't wait for StamNB magicka management to get buffed so they can sit nicely in cloak for as long as MagNB.
If your concern is quite literally only with regards to break free however, I can see your point.
Sometimes (always) it's better to swallow your pride and not reply, instead of feeding the trolls. You're not doing anyone a favor by derailing a thread. If you just ignore, then her impact to the thread is minimal.
Same thing happened in my thread about 2h LA nerf. Better to not create pages of back-and-forth off topic posts.
Wolf_Watching wrote: »I have several videos showcasing the bugs existing with werewolf also. But you need to fix that Zenimax. I know I wanted the scaling but if that's what it does, a more than 50% reduction to the bulk of damage that comes from werewolf, you need to revert this change, all of them, NOW!!!
AOE Dodgeables:
Ability Mechanic Failures:
Osubaker33 wrote: »Idk what to even think anymore
What is the point of this balance roller coaster ZoS likes to employ.
Sorc Power, then with morrowwind comes the rise of Stam, now Stam is nerfed and Magica is buffed massively. Why do we have to keep ping ponging around like this?
I guess the one constant is WW, they never get fixed or updated.
Avran_Sylt wrote: »A mostly Min/Maxed WW on Live:
vs. PTS:
The bleed stays about the same.
Assuming this is working as intended, how will this impact your builds, for those of you that use WW.
Avran_Sylt wrote: »@RoyJade
I'm fairly certain they overwrote the additional Weapon Damage Scaling that WW Light Attacks had.
Avran_Sylt wrote: »I'm fairly certain they overwrote the additional Weapon Damage Scaling that WW Light Attacks had.
So, after some test I can confirm that. On a totally naked character (no cp, equipment, passives and only enough attribute outside of WW form to match the 0 attribute stamina of the WW form (10345 stamina in WW, tried 10289 and 10400 stam outside of WW), the damage of the light attack are exactly the same.
When I used a single handed gold weapon with no enchant 1335 (weapon damage in and out WW), the result were coherent with this conclusion.
For the actual numbers(non crit-crit) :
Bare fistHumain, 10289 (10400) stamina :
Light : 295-443 (299-448)
Heavy : 459-689 (464-697)
Werewolf, 10345 stamina :
Light : 297-445
Heavy : 475-712 + 237-356 cleave damage
One handedHumain, 10289 (10400) stamina :
Light : 697-1046 (701-1051)
Heavy : 1085-1628 (1090-1636)
Werewolf, 10345 stamina :
Light : 699-1048
Heavy : 1108-1678 + 559-838 cleave damage
Wolf_Watching wrote: »Oh my gosh. Please fix this, bug or not. That or you have just effectively destroyed Werewolf another minority skill line in one single patch note.
Wolf_Watching wrote: »@ZOS_GinaBruno, that's what this whole point of WW is: the LA. Don't apply the reduced damage to werewolf, they weren't overperforming, the whole line is already underperforming.
Wolf_Watching wrote: »And still the claws and morphs are dodgeable, unchained CP-passive doesn't work, still have 6 morphs that are useless and used by no-one (including pack leader which doesn't even work), bugged heavy attack return values, a devour that literally restores 3k health for a 5 second channel, no access to reviving/synergies/weapon passives.
Wolf_Watching wrote: »I have several videos showcasing the bugs existing with werewolf also. But you need to fix that Zenimax. I know I wanted the scaling but if that's what it does, a more than 50% reduction to the bulk of damage that comes from werewolf, you need to revert this change, all of them, NOW!!!
AOE Dodgeables:
Ability Mechanic Failures: