rager82b14_ESO wrote: »StaticWave wrote: »rager82b14_ESO wrote: »The sucky thing about it is. All that feedback we gave, all that testing we done. For them to straight up give up on fixing it. That was the biggest blow to the game.
When they started to balance the game around it. We knew it would end up bad.
Now look at the game, and the mess the combat is in. Now classes all feel the same, because you cancel the animation. PVP looks janky as F and they remove passive toggles for weapon attacks.
I dislike Wrobel. He was wishy washy. Do you know how bad it looks to say a glitch fixed your combat?
Uhmm what? Classes feel the same not because you animation cancel. They feel the same because literally every good weapon skill line has been nerfed to the point of uselessness. See this is the reason why people like you need to actually be heavily modded before making any balancing comments. Idc if my comment gets removed, but you have absolutely zero knowledge of the game, and I sincerely feel sorry for people who take you seriously
Oh ya, it has nothing to do with animations all being bypass. *rolls eyes* a reason why animations matter in most games.
Heavily modded? Because I keep proving you wrong, and you want me to hush? I'm sorry that you disagree with me, and I keep debating and showing you are wrong, but that comment I made was base off my two cents. A skill being used that does damage, bypassing the animation on one class, doing another skill on another class ooo cancel that animation also. Animations are part of what makes a class a class to MEEEEEE.
I mean you keep saying you want me modded just because you don't agree with me, I'm sorry I keep fact checking you. I've not been rude.
MCBIZZLE300 wrote: »rager82b14_ESO wrote: »StaticWave wrote: »rager82b14_ESO wrote: »The sucky thing about it is. All that feedback we gave, all that testing we done. For them to straight up give up on fixing it. That was the biggest blow to the game.
When they started to balance the game around it. We knew it would end up bad.
Now look at the game, and the mess the combat is in. Now classes all feel the same, because you cancel the animation. PVP looks janky as F and they remove passive toggles for weapon attacks.
I dislike Wrobel. He was wishy washy. Do you know how bad it looks to say a glitch fixed your combat?
Uhmm what? Classes feel the same not because you animation cancel. They feel the same because literally every good weapon skill line has been nerfed to the point of uselessness. See this is the reason why people like you need to actually be heavily modded before making any balancing comments. Idc if my comment gets removed, but you have absolutely zero knowledge of the game, and I sincerely feel sorry for people who take you seriously
Oh ya, it has nothing to do with animations all being bypass. *rolls eyes* a reason why animations matter in most games.
Heavily modded? Because I keep proving you wrong, and you want me to hush? I'm sorry that you disagree with me, and I keep debating and showing you are wrong, but that comment I made was base off my two cents. A skill being used that does damage, bypassing the animation on one class, doing the same on another class feels empty. Animations are part of what makes a class a class to MEEEEEE.
I mean you keep saying you want me modded just because you don't agree with me, I'm sorry I keep fact checking you. I've not been rude.
just play the game and dont animation cancel if you don't like it, its so simple.
rager82b14_ESO wrote: »MCBIZZLE300 wrote: »rager82b14_ESO wrote: »StaticWave wrote: »rager82b14_ESO wrote: »The sucky thing about it is. All that feedback we gave, all that testing we done. For them to straight up give up on fixing it. That was the biggest blow to the game.
When they started to balance the game around it. We knew it would end up bad.
Now look at the game, and the mess the combat is in. Now classes all feel the same, because you cancel the animation. PVP looks janky as F and they remove passive toggles for weapon attacks.
I dislike Wrobel. He was wishy washy. Do you know how bad it looks to say a glitch fixed your combat?
Uhmm what? Classes feel the same not because you animation cancel. They feel the same because literally every good weapon skill line has been nerfed to the point of uselessness. See this is the reason why people like you need to actually be heavily modded before making any balancing comments. Idc if my comment gets removed, but you have absolutely zero knowledge of the game, and I sincerely feel sorry for people who take you seriously
Oh ya, it has nothing to do with animations all being bypass. *rolls eyes* a reason why animations matter in most games.
Heavily modded? Because I keep proving you wrong, and you want me to hush? I'm sorry that you disagree with me, and I keep debating and showing you are wrong, but that comment I made was base off my two cents. A skill being used that does damage, bypassing the animation on one class, doing the same on another class feels empty. Animations are part of what makes a class a class to MEEEEEE.
I mean you keep saying you want me modded just because you don't agree with me, I'm sorry I keep fact checking you. I've not been rude.
just play the game and dont animation cancel if you don't like it, its so simple.
We have been doing that, and the game got balance around it..the classes now are dull. The game is in a worst state.
Enough is enough. We tried it for years, we got a new blood with the combat team. We need this exploit fix. and to turn this wreck of a combat around to what it was going to be.
rager82b14_ESO wrote: »StaticWave wrote: »rager82b14_ESO wrote: »The sucky thing about it is. All that feedback we gave, all that testing we done. For them to straight up give up on fixing it. That was the biggest blow to the game.
When they started to balance the game around it. We knew it would end up bad.
Now look at the game, and the mess the combat is in. Now classes all feel the same, because you cancel the animation. PVP looks janky as F and they remove passive toggles for weapon attacks.
I dislike Wrobel. He was wishy washy. Do you know how bad it looks to say a glitch fixed your combat?
Uhmm what? Classes feel the same not because you animation cancel. They feel the same because literally every good weapon skill line has been nerfed to the point of uselessness. See this is the reason why people like you need to actually be heavily modded before making any balancing comments. Idc if my comment gets removed, but you have absolutely zero knowledge of the game, and I sincerely feel sorry for people who take you seriously
Oh ya, it has nothing to do with animations all being bypass. *rolls eyes* a reason why animations matter in most games.
Heavily modded? Because I keep proving you wrong, and you want me to hush? I'm sorry that you disagree with me, and I keep debating and showing you are wrong, but that comment I made was base off my two cents. A skill being used that does damage, bypassing the animation on one class, doing another skill on another class ooo cancel that animation also. Animations are part of what makes a class a class to MEEEEEE.
I mean you keep saying you want me modded just because you don't agree with me, I'm sorry I keep fact checking you. I've not been rude.
rager82b14_ESO wrote: »MCBIZZLE300 wrote: »rager82b14_ESO wrote: »StaticWave wrote: »rager82b14_ESO wrote: »The sucky thing about it is. All that feedback we gave, all that testing we done. For them to straight up give up on fixing it. That was the biggest blow to the game.
When they started to balance the game around it. We knew it would end up bad.
Now look at the game, and the mess the combat is in. Now classes all feel the same, because you cancel the animation. PVP looks janky as F and they remove passive toggles for weapon attacks.
I dislike Wrobel. He was wishy washy. Do you know how bad it looks to say a glitch fixed your combat?
Uhmm what? Classes feel the same not because you animation cancel. They feel the same because literally every good weapon skill line has been nerfed to the point of uselessness. See this is the reason why people like you need to actually be heavily modded before making any balancing comments. Idc if my comment gets removed, but you have absolutely zero knowledge of the game, and I sincerely feel sorry for people who take you seriously
Oh ya, it has nothing to do with animations all being bypass. *rolls eyes* a reason why animations matter in most games.
Heavily modded? Because I keep proving you wrong, and you want me to hush? I'm sorry that you disagree with me, and I keep debating and showing you are wrong, but that comment I made was base off my two cents. A skill being used that does damage, bypassing the animation on one class, doing the same on another class feels empty. Animations are part of what makes a class a class to MEEEEEE.
I mean you keep saying you want me modded just because you don't agree with me, I'm sorry I keep fact checking you. I've not been rude.
just play the game and dont animation cancel if you don't like it, its so simple.
We have been doing that, and the game got balance around it..the classes now are dull. The game is in a worst state.
Enough is enough. We tried it for years, we got a new blood with the combat team.** We need this exploit fix. and to turn this wreck of a combat around to what it was going to be.
MCBIZZLE300 wrote: »rager82b14_ESO wrote: »MCBIZZLE300 wrote: »rager82b14_ESO wrote: »StaticWave wrote: »rager82b14_ESO wrote: »The sucky thing about it is. All that feedback we gave, all that testing we done. For them to straight up give up on fixing it. That was the biggest blow to the game.
When they started to balance the game around it. We knew it would end up bad.
Now look at the game, and the mess the combat is in. Now classes all feel the same, because you cancel the animation. PVP looks janky as F and they remove passive toggles for weapon attacks.
I dislike Wrobel. He was wishy washy. Do you know how bad it looks to say a glitch fixed your combat?
Uhmm what? Classes feel the same not because you animation cancel. They feel the same because literally every good weapon skill line has been nerfed to the point of uselessness. See this is the reason why people like you need to actually be heavily modded before making any balancing comments. Idc if my comment gets removed, but you have absolutely zero knowledge of the game, and I sincerely feel sorry for people who take you seriously
Oh ya, it has nothing to do with animations all being bypass. *rolls eyes* a reason why animations matter in most games.
Heavily modded? Because I keep proving you wrong, and you want me to hush? I'm sorry that you disagree with me, and I keep debating and showing you are wrong, but that comment I made was base off my two cents. A skill being used that does damage, bypassing the animation on one class, doing the same on another class feels empty. Animations are part of what makes a class a class to MEEEEEE.
I mean you keep saying you want me modded just because you don't agree with me, I'm sorry I keep fact checking you. I've not been rude.
just play the game and dont animation cancel if you don't like it, its so simple.
We have been doing that, and the game got balance around it..the classes now are dull. The game is in a worst state.
Enough is enough. We tried it for years, we got a new blood with the combat team. We need this exploit fix. and to turn this wreck of a combat around to what it was going to be.
The combat is the best thing about this game, your talking as if everyone agrees with your point of view when many strongly dissagree. Theres a reason why eso is so popular and has GAINED players. I doubt its because people try the game and think, ''well the combats awful ill carry on playing''.
You really think that double the amount of actions in the same time which is planned for just one action is no server stress?-
You really think that tracking a cast time and a cooldown for every skill every player is using is no server stress?
More than that, it is planned that you will perform one GCD-bound action per 0.9 seconds. And no amount of animation cancelling can bypass that.
See, i am programming since a long time and do parallel programming since a decade - a "timer" like it is required here is just a number, it is not ticking or anything, and to test it, is just a conditional jump after comparing 2 numbers (global system time and this "timer"). One of the cheapest operations on a CPU.
and yet are so sure people want to get cast time/cooldown on every skill in this game like literally in every other game of which many people is already bored of their slow combat?
we ahve what we have currently and most player like unique combat of ESO which is only here, i no any other game, we have it only here, in every other game you have slow peaced combat with cast times/colldowns on literally every skill
do you also know people's psycholgy enough to admit it everyone here in this game would accept this way of combat system even if they like so much AC here? I very doubt in it
Well, then keep it and stop whining about performance issues - but you don't,do you - so something has to go what you liked.
or just design game performance properly without unecessary codes in programming?
I have experienced mmos witch much more details, small deatails, with tons of people in 1 place and get no lag
my friend who also knows about what is programming..what he experienced in ESO he just claimed ESO have to much unecessary coding which is so slowing game performance, to much unecessary calculations which ZOS could get rid of them without problem but only if they written them all from 0 because this is to much implicated because of to much unecessary calculations
What expertise can you expect from a company who designed a client-server architecture and ignored the basic rule to never trust the client side - they break the most basic rules of programming sometimes, much like an amateur, who doesn't know better. And the funniest of all is that their sibling company Bethesda Softworks Studio repeated the same mistake with Fallout 76 - even they had some kind of cooperation in this (at least Todd Howard claimed this). It is perfectly possible that they do as well other things in an unusual and inefficient way.
so if this is so well known...then why after all ignoring it only to put full blame on single mechanic in this game which is not casing this problem so much? same was ignored thing about stacking zergs and spamming abilities with many effects just to say this is not affecting servers tham much as AC form single players in few places
I was referring to doing game relevant calculations on client machines instead of the server - this is a no-go, but ZOS and as well bGS did that in the beginning. This is one of the most basic rules to not do that, and still they did it. So there was simply not much of an expertise in designing something like this in the first place - which lead to promises when advertising the game, which couldn't be kept without to introduce botters and cheaters to the game, which in consequence would have ruined the game, if zOS wouldn't have changed it - but one of the consequences is, that the game cannot support that many players in Cyro as expected - and therefore to increase performance all these things, which contribute to server stress the most have to be hammered out - otherwise you guys will never see an acceptable performance in Cyro.
MCBIZZLE300 wrote: »rager82b14_ESO wrote: »MCBIZZLE300 wrote: »rager82b14_ESO wrote: »StaticWave wrote: »rager82b14_ESO wrote: »The sucky thing about it is. All that feedback we gave, all that testing we done. For them to straight up give up on fixing it. That was the biggest blow to the game.
When they started to balance the game around it. We knew it would end up bad.
Now look at the game, and the mess the combat is in. Now classes all feel the same, because you cancel the animation. PVP looks janky as F and they remove passive toggles for weapon attacks.
I dislike Wrobel. He was wishy washy. Do you know how bad it looks to say a glitch fixed your combat?
Uhmm what? Classes feel the same not because you animation cancel. They feel the same because literally every good weapon skill line has been nerfed to the point of uselessness. See this is the reason why people like you need to actually be heavily modded before making any balancing comments. Idc if my comment gets removed, but you have absolutely zero knowledge of the game, and I sincerely feel sorry for people who take you seriously
Oh ya, it has nothing to do with animations all being bypass. *rolls eyes* a reason why animations matter in most games.
Heavily modded? Because I keep proving you wrong, and you want me to hush? I'm sorry that you disagree with me, and I keep debating and showing you are wrong, but that comment I made was base off my two cents. A skill being used that does damage, bypassing the animation on one class, doing the same on another class feels empty. Animations are part of what makes a class a class to MEEEEEE.
I mean you keep saying you want me modded just because you don't agree with me, I'm sorry I keep fact checking you. I've not been rude.
just play the game and dont animation cancel if you don't like it, its so simple.
We have been doing that, and the game got balance around it..the classes now are dull. The game is in a worst state.
Enough is enough. We tried it for years, we got a new blood with the combat team. We need this exploit fix. and to turn this wreck of a combat around to what it was going to be.
The combat is the best thing about this game, your talking as if everyone agrees with your point of view when many strongly dissagree. Theres a reason why eso is so popular and has GAINED players. I doubt its because people try the game and think, ''well the combats awful ill carry on playing''.
You really think that double the amount of actions in the same time which is planned for just one action is no server stress?-
You really think that tracking a cast time and a cooldown for every skill every player is using is no server stress?
More than that, it is planned that you will perform one GCD-bound action per 0.9 seconds. And no amount of animation cancelling can bypass that.
See, i am programming since a long time and do parallel programming since a decade - a "timer" like it is required here is just a number, it is not ticking or anything, and to test it, is just a conditional jump after comparing 2 numbers (global system time and this "timer"). One of the cheapest operations on a CPU.
and yet are so sure people want to get cast time/cooldown on every skill in this game like literally in every other game of which many people is already bored of their slow combat?
we ahve what we have currently and most player like unique combat of ESO which is only here, i no any other game, we have it only here, in every other game you have slow peaced combat with cast times/colldowns on literally every skill
do you also know people's psycholgy enough to admit it everyone here in this game would accept this way of combat system even if they like so much AC here? I very doubt in it
Well, then keep it and stop whining about performance issues - but you don't,do you - so something has to go what you liked.
or just design game performance properly without unecessary codes in programming?
I have experienced mmos witch much more details, small deatails, with tons of people in 1 place and get no lag
my friend who also knows about what is programming..what he experienced in ESO he just claimed ESO have to much unecessary coding which is so slowing game performance, to much unecessary calculations which ZOS could get rid of them without problem but only if they written them all from 0 because this is to much implicated because of to much unecessary calculations
What expertise can you expect from a company who designed a client-server architecture and ignored the basic rule to never trust the client side - they break the most basic rules of programming sometimes, much like an amateur, who doesn't know better. And the funniest of all is that their sibling company Bethesda Softworks Studio repeated the same mistake with Fallout 76 - even they had some kind of cooperation in this (at least Todd Howard claimed this). It is perfectly possible that they do as well other things in an unusual and inefficient way.
so if this is so well known...then why after all ignoring it only to put full blame on single mechanic in this game which is not casing this problem so much? same was ignored thing about stacking zergs and spamming abilities with many effects just to say this is not affecting servers tham much as AC form single players in few places
I was referring to doing game relevant calculations on client machines instead of the server - this is a no-go, but ZOS and as well bGS did that in the beginning. This is one of the most basic rules to not do that, and still they did it. So there was simply not much of an expertise in designing something like this in the first place - which lead to promises when advertising the game, which couldn't be kept without to introduce botters and cheaters to the game, which in consequence would have ruined the game, if zOS wouldn't have changed it - but one of the consequences is, that the game cannot support that many players in Cyro as expected - and therefore to increase performance all these things, which contribute to server stress the most have to be hammered out - otherwise you guys will never see an acceptable performance in Cyro.
MCBIZZLE300 wrote: »rager82b14_ESO wrote: »MCBIZZLE300 wrote: »rager82b14_ESO wrote: »StaticWave wrote: »rager82b14_ESO wrote: »The sucky thing about it is. All that feedback we gave, all that testing we done. For them to straight up give up on fixing it. That was the biggest blow to the game.
When they started to balance the game around it. We knew it would end up bad.
Now look at the game, and the mess the combat is in. Now classes all feel the same, because you cancel the animation. PVP looks janky as F and they remove passive toggles for weapon attacks.
I dislike Wrobel. He was wishy washy. Do you know how bad it looks to say a glitch fixed your combat?
Uhmm what? Classes feel the same not because you animation cancel. They feel the same because literally every good weapon skill line has been nerfed to the point of uselessness. See this is the reason why people like you need to actually be heavily modded before making any balancing comments. Idc if my comment gets removed, but you have absolutely zero knowledge of the game, and I sincerely feel sorry for people who take you seriously
Oh ya, it has nothing to do with animations all being bypass. *rolls eyes* a reason why animations matter in most games.
Heavily modded? Because I keep proving you wrong, and you want me to hush? I'm sorry that you disagree with me, and I keep debating and showing you are wrong, but that comment I made was base off my two cents. A skill being used that does damage, bypassing the animation on one class, doing the same on another class feels empty. Animations are part of what makes a class a class to MEEEEEE.
I mean you keep saying you want me modded just because you don't agree with me, I'm sorry I keep fact checking you. I've not been rude.
just play the game and dont animation cancel if you don't like it, its so simple.
We have been doing that, and the game got balance around it..the classes now are dull. The game is in a worst state.
Enough is enough. We tried it for years, we got a new blood with the combat team. We need this exploit fix. and to turn this wreck of a combat around to what it was going to be.
The combat is the best thing about this game, your talking as if everyone agrees with your point of view when many strongly dissagree. Theres a reason why eso is so popular and has GAINED players. I doubt its because people try the game and think, ''well the combats awful ill carry on playing''.
Oh my, if nothing changes you guys will complain about performance issues for an eternity - and I'm so fed up with that. If you want better performance then that what is causing lag has to be removed or changed to the better - simple as that. ZOS is not going to spend more money on the same player base and if some leave others will replace them, this is not a biggy for them.
rager82b14_ESO wrote: »The only reason why you guys are in a uproar about this because you know change is in the air. You feel it is coming.
We got the ultimate changed.
We got blocking changed.
AC is just a matter of time.
You really think that double the amount of actions in the same time which is planned for just one action is no server stress?-
You really think that tracking a cast time and a cooldown for every skill every player is using is no server stress?
More than that, it is planned that you will perform one GCD-bound action per 0.9 seconds. And no amount of animation cancelling can bypass that.
See, i am programming since a long time and do parallel programming since a decade - a "timer" like it is required here is just a number, it is not ticking or anything, and to test it, is just a conditional jump after comparing 2 numbers (global system time and this "timer"). One of the cheapest operations on a CPU.
and yet are so sure people want to get cast time/cooldown on every skill in this game like literally in every other game of which many people is already bored of their slow combat?
we ahve what we have currently and most player like unique combat of ESO which is only here, i no any other game, we have it only here, in every other game you have slow peaced combat with cast times/colldowns on literally every skill
do you also know people's psycholgy enough to admit it everyone here in this game would accept this way of combat system even if they like so much AC here? I very doubt in it
Well, then keep it and stop whining about performance issues - but you don't,do you - so something has to go what you liked.
or just design game performance properly without unecessary codes in programming?
I have experienced mmos witch much more details, small deatails, with tons of people in 1 place and get no lag
my friend who also knows about what is programming..what he experienced in ESO he just claimed ESO have to much unecessary coding which is so slowing game performance, to much unecessary calculations which ZOS could get rid of them without problem but only if they written them all from 0 because this is to much implicated because of to much unecessary calculations
What expertise can you expect from a company who designed a client-server architecture and ignored the basic rule to never trust the client side - they break the most basic rules of programming sometimes, much like an amateur, who doesn't know better. And the funniest of all is that their sibling company Bethesda Softworks Studio repeated the same mistake with Fallout 76 - even they had some kind of cooperation in this (at least Todd Howard claimed this). It is perfectly possible that they do as well other things in an unusual and inefficient way.
so if this is so well known...then why after all ignoring it only to put full blame on single mechanic in this game which is not casing this problem so much? same was ignored thing about stacking zergs and spamming abilities with many effects just to say this is not affecting servers tham much as AC form single players in few places
I was referring to doing game relevant calculations on client machines instead of the server - this is a no-go, but ZOS and as well bGS did that in the beginning. This is one of the most basic rules to not do that, and still they did it. So there was simply not much of an expertise in designing something like this in the first place - which lead to promises when advertising the game, which couldn't be kept without to introduce botters and cheaters to the game, which in consequence would have ruined the game, if zOS wouldn't have changed it - but one of the consequences is, that the game cannot support that many players in Cyro as expected - and therefore to increase performance all these things, which contribute to server stress the most have to be hammered out - otherwise you guys will never see an acceptable performance in Cyro.
Honestly, I think the only thing that is going to fix this game once and for all is a complete reset. ESO 2. Rework large scale PVP entirely. If Cyrodiil cannot work as advertised without destroying core combat, then Cyrodiil/PVP itself needs to be reworked. Create several siege campaign maps that are roughly the size of your average large scale Conquest map in Battlefield games (i.e. smaller than Cyrodiil, but much larger than BG maps). Cap the total number of players to 80-100 on each map. Limit campaign length to a single day at the least, or a week at the most. Populate multiple instances of each map on demand, like virtually every other online multiplayer game does. Ensure that maps have multiple objectives so that small groups can still make an impact. Retain siege warfare mechanics and destructible environments to provide a similar experience to Cyrodiil.
That would be a lot better than introducing cooldowns/skill timers and destroying core combat in order to ease the load on a dying PVP system that can no longer work as intended.
Animation canceling "is a feature".
Like they said its a unintended mehanic. They realized it will take a loooong to fix, so they left it, called "its a feature" and balanced the game around it.
My answer (since its not available):
1. Animation canceling looks stupid. (Characters hands wont even move and he does damage, something like perfect blocking timing is impossible, also because of lag).
2. By removing animation canceling, game becomes beginner friendly, but not challenging in endgame.
3. By removing animation canceling game will gave to get rebalanced. DPS will drop, in PVP nobody will die (can be changed globaly by Battle Spirit).
My solution:
Remove animation canceling part by part so veterans wont quit.
Speed up animations, so it wont affect so much DPS.
Keep LA weaving.
rager82b14_ESO wrote: »The only reason why you guys are in a uproar about this because you know change is in the air. You feel it is coming.
We got the ultimate changed.
We got blocking changed.
AC is just a matter of time.
if it happens, gl complating literally any vet for average ESO player without completely also reworking this content along with its mechanics xD
you want to get rid of "basic" of combat system without admiting to this overall combat, mechanics in this game so
rager82b14_ESO wrote: »StaticWave wrote: »rager82b14_ESO wrote: »The sucky thing about it is. All that feedback we gave, all that testing we done. For them to straight up give up on fixing it. That was the biggest blow to the game.
When they started to balance the game around it. We knew it would end up bad.
Now look at the game, and the mess the combat is in. Now classes all feel the same, because you cancel the animation. PVP looks janky as F and they remove passive toggles for weapon attacks.
I dislike Wrobel. He was wishy washy. Do you know how bad it looks to say a glitch fixed your combat?
Uhmm what? Classes feel the same not because you animation cancel. They feel the same because literally every good weapon skill line has been nerfed to the point of uselessness. See this is the reason why people like you need to actually be heavily modded before making any balancing comments. Idc if my comment gets removed, but you have absolutely zero knowledge of the game, and I sincerely feel sorry for people who take you seriously
Oh ya, it has nothing to do with animations all being bypass. *rolls eyes* a reason why animations matter in most games.
Heavily modded? Because I keep proving you wrong, and you want me to hush? I'm sorry that you disagree with me, and I keep debating and showing you are wrong, but that comment I made was base off my two cents. A skill being used that does damage, bypassing the animation on one class, doing another skill on another class ooo cancel that animation also. Animations are part of what makes a class a class to MEEEEEE.
I mean you keep saying you want me modded just because you don't agree with me, I'm sorry I keep fact checking you. I've not been rude.
InvitationNotFound wrote: »You really think that double the amount of actions in the same time which is planned for just one action is no server stress?-
You really think that tracking a cast time and a cooldown for every skill every player is using is no server stress?
More than that, it is planned that you will perform one GCD-bound action per 0.9 seconds. And no amount of animation cancelling can bypass that.
See, i am programming since a long time and do parallel programming since a decade - a "timer" like it is required here is just a number, it is not ticking or anything, and to test it, is just a conditional jump after comparing 2 numbers (global system time and this "timer"). One of the cheapest operations on a CPU.
and yet are so sure people want to get cast time/cooldown on every skill in this game like literally in every other game of which many people is already bored of their slow combat?
we ahve what we have currently and most player like unique combat of ESO which is only here, i no any other game, we have it only here, in every other game you have slow peaced combat with cast times/colldowns on literally every skill
do you also know people's psycholgy enough to admit it everyone here in this game would accept this way of combat system even if they like so much AC here? I very doubt in it
Well, then keep it and stop whining about performance issues - but you don't,do you - so something has to go what you liked.
or just design game performance properly without unecessary codes in programming?
I have experienced mmos witch much more details, small deatails, with tons of people in 1 place and get no lag
my friend who also knows about what is programming..what he experienced in ESO he just claimed ESO have to much unecessary coding which is so slowing game performance, to much unecessary calculations which ZOS could get rid of them without problem but only if they written them all from 0 because this is to much implicated because of to much unecessary calculations
What expertise can you expect from a company who designed a client-server architecture and ignored the basic rule to never trust the client side - they break the most basic rules of programming sometimes, much like an amateur, who doesn't know better. And the funniest of all is that their sibling company Bethesda Softworks Studio repeated the same mistake with Fallout 76 - even they had some kind of cooperation in this (at least Todd Howard claimed this). It is perfectly possible that they do as well other things in an unusual and inefficient way.
so if this is so well known...then why after all ignoring it only to put full blame on single mechanic in this game which is not casing this problem so much? same was ignored thing about stacking zergs and spamming abilities with many effects just to say this is not affecting servers tham much as AC form single players in few places
I was referring to doing game relevant calculations on client machines instead of the server - this is a no-go, but ZOS and as well bGS did that in the beginning. This is one of the most basic rules to not do that, and still they did it. So there was simply not much of an expertise in designing something like this in the first place - which lead to promises when advertising the game, which couldn't be kept without to introduce botters and cheaters to the game, which in consequence would have ruined the game, if zOS wouldn't have changed it - but one of the consequences is, that the game cannot support that many players in Cyro as expected - and therefore to increase performance all these things, which contribute to server stress the most have to be hammered out - otherwise you guys will never see an acceptable performance in Cyro.
So your claim is that animation canceling, which is performed on the client, adds stress to the server because there might be an additional light attack between skills that are already on a global cooldown.
Sorry, but this is Nonsense.
StaticWave wrote: »No I don’t agree with you because you’re saying a bunch of bullcrap, possibly even made that up to push your agenda. There are literally dozens of forum posts complaining about how sick people are of SEEING THE SAME DIZZYING SKILL USED BY EVERY STAMINA CLASS. There’re posts complaining about Dks losing tank identity because certain aspects of the class were nerfed, or as a result of standardization. It’s actually sad that you made that crap up to push your agenda. It’s even sadder if you were actually being serious. That’s why people like you need to be modded. You’re a plague for new players and I wish they do not see your comment
Tommy_The_Gun wrote: »... Because if it will be gone, they will have to re-do & tone down all the game content. Completing vet DLC dungeons & trials (maybe even on normal lol) will be freaking impossible without AC...
This is exactly the problem. Because pvp, dungeon, and trial combat is now balanced around AC you only get a few people using them.
Last night at 8pm est (ish) only one Cyrodiil campaihad multiple bars, all the rest (including imperial city) had single bars. And it took until recently to get godslayer on a console. Why? Because the player base actually doing this content is so small.
Eso combat is becoming heavily separated between those who utilize ac and those that don’t. Which means less people are going to utilize that content that depends upon that combat style. Which means less of the content will be produced.
So really being pro ac right now will just get us new homes, furniture packs, and costumes. But less dungeons, trials, and pvp areas.
You are aware that people are crashing in Cyrodiil every 20-30 minutes since the latest patch, yeah? Of course it's going to be half empty. This is not even talking about all of the other problems plaguing Cyro for the last year or so. You can't expect players to keep playing despite the company failing miserably to address long standing issues.
And there will be more homes, furtniture pack and costumes anyway. We can't beat the casuals, no matter what we do. There is just more of them. It's kinda like a zerg in Cyro. ZOS is here to milk the casual playerbase and they are pretty good at it. I have very little doubt that "we are killing it" was a true statement. "Killing it" at milking, not making a good game, though.
typo
rager82b14_ESO wrote: »rager82b14_ESO wrote: »The only reason why you guys are in a uproar about this because you know change is in the air. You feel it is coming.
We got the ultimate changed.
We got blocking changed.
AC is just a matter of time.
if it happens, gl complating literally any vet for average ESO player without completely also reworking this content along with its mechanics xD
you want to get rid of "basic" of combat system without admiting to this overall combat, mechanics in this game so
Oh im sure some growing pains will happen and some things will get rebalance, but it is coming.
That unease you pro AC are feeling. You know it in your hearts that at last..We are slowly fixing this exploit.
Spaceroamer wrote: »MCBIZZLE300 wrote: »rager82b14_ESO wrote: »MCBIZZLE300 wrote: »rager82b14_ESO wrote: »StaticWave wrote: »rager82b14_ESO wrote: »The sucky thing about it is. All that feedback we gave, all that testing we done. For them to straight up give up on fixing it. That was the biggest blow to the game.
When they started to balance the game around it. We knew it would end up bad.
Now look at the game, and the mess the combat is in. Now classes all feel the same, because you cancel the animation. PVP looks janky as F and they remove passive toggles for weapon attacks.
I dislike Wrobel. He was wishy washy. Do you know how bad it looks to say a glitch fixed your combat?
Uhmm what? Classes feel the same not because you animation cancel. They feel the same because literally every good weapon skill line has been nerfed to the point of uselessness. See this is the reason why people like you need to actually be heavily modded before making any balancing comments. Idc if my comment gets removed, but you have absolutely zero knowledge of the game, and I sincerely feel sorry for people who take you seriously
Oh ya, it has nothing to do with animations all being bypass. *rolls eyes* a reason why animations matter in most games.
Heavily modded? Because I keep proving you wrong, and you want me to hush? I'm sorry that you disagree with me, and I keep debating and showing you are wrong, but that comment I made was base off my two cents. A skill being used that does damage, bypassing the animation on one class, doing the same on another class feels empty. Animations are part of what makes a class a class to MEEEEEE.
I mean you keep saying you want me modded just because you don't agree with me, I'm sorry I keep fact checking you. I've not been rude.
just play the game and dont animation cancel if you don't like it, its so simple.
We have been doing that, and the game got balance around it..the classes now are dull. The game is in a worst state.
Enough is enough. We tried it for years, we got a new blood with the combat team. We need this exploit fix. and to turn this wreck of a combat around to what it was going to be.
The combat is the best thing about this game, your talking as if everyone agrees with your point of view when many strongly dissagree. Theres a reason why eso is so popular and has GAINED players. I doubt its because people try the game and think, ''well the combats awful ill carry on playing''.
How are you getting that information, what if they’re into the game for the story or role playing content?
What about the casuals who play?
The game doesn’t force you to animation cancel. Most other the aforementioned players wouldn’t even know about it.
rager82b14_ESO wrote: »
Oh im sure some growing pains will happen and some things will get rebalance, but it is coming.
That unease you pro AC are feeling. You know it in your hearts that at last..We are slowly fixing this exploit.
Spaceroamer wrote: »MCBIZZLE300 wrote: »rager82b14_ESO wrote: »MCBIZZLE300 wrote: »rager82b14_ESO wrote: »StaticWave wrote: »rager82b14_ESO wrote: »The sucky thing about it is. All that feedback we gave, all that testing we done. For them to straight up give up on fixing it. That was the biggest blow to the game.
When they started to balance the game around it. We knew it would end up bad.
Now look at the game, and the mess the combat is in. Now classes all feel the same, because you cancel the animation. PVP looks janky as F and they remove passive toggles for weapon attacks.
I dislike Wrobel. He was wishy washy. Do you know how bad it looks to say a glitch fixed your combat?
Uhmm what? Classes feel the same not because you animation cancel. They feel the same because literally every good weapon skill line has been nerfed to the point of uselessness. See this is the reason why people like you need to actually be heavily modded before making any balancing comments. Idc if my comment gets removed, but you have absolutely zero knowledge of the game, and I sincerely feel sorry for people who take you seriously
Oh ya, it has nothing to do with animations all being bypass. *rolls eyes* a reason why animations matter in most games.
Heavily modded? Because I keep proving you wrong, and you want me to hush? I'm sorry that you disagree with me, and I keep debating and showing you are wrong, but that comment I made was base off my two cents. A skill being used that does damage, bypassing the animation on one class, doing the same on another class feels empty. Animations are part of what makes a class a class to MEEEEEE.
I mean you keep saying you want me modded just because you don't agree with me, I'm sorry I keep fact checking you. I've not been rude.
just play the game and dont animation cancel if you don't like it, its so simple.
We have been doing that, and the game got balance around it..the classes now are dull. The game is in a worst state.
Enough is enough. We tried it for years, we got a new blood with the combat team. We need this exploit fix. and to turn this wreck of a combat around to what it was going to be.
The combat is the best thing about this game, your talking as if everyone agrees with your point of view when many strongly dissagree. Theres a reason why eso is so popular and has GAINED players. I doubt its because people try the game and think, ''well the combats awful ill carry on playing''.
How are you getting that information, what if they’re into the game for the story or role playing content?
What about the casuals who play?
The game doesn’t force you to animation cancel. Most other the aforementioned players wouldn’t even know about it.
rager82b14_ESO wrote: »MCBIZZLE300 wrote: »rager82b14_ESO wrote: »StaticWave wrote: »rager82b14_ESO wrote: »The sucky thing about it is. All that feedback we gave, all that testing we done. For them to straight up give up on fixing it. That was the biggest blow to the game.
When they started to balance the game around it. We knew it would end up bad.
Now look at the game, and the mess the combat is in. Now classes all feel the same, because you cancel the animation. PVP looks janky as F and they remove passive toggles for weapon attacks.
I dislike Wrobel. He was wishy washy. Do you know how bad it looks to say a glitch fixed your combat?
Uhmm what? Classes feel the same not because you animation cancel. They feel the same because literally every good weapon skill line has been nerfed to the point of uselessness. See this is the reason why people like you need to actually be heavily modded before making any balancing comments. Idc if my comment gets removed, but you have absolutely zero knowledge of the game, and I sincerely feel sorry for people who take you seriously
Oh ya, it has nothing to do with animations all being bypass. *rolls eyes* a reason why animations matter in most games.
Heavily modded? Because I keep proving you wrong, and you want me to hush? I'm sorry that you disagree with me, and I keep debating and showing you are wrong, but that comment I made was base off my two cents. A skill being used that does damage, bypassing the animation on one class, doing the same on another class feels empty. Animations are part of what makes a class a class to MEEEEEE.
I mean you keep saying you want me modded just because you don't agree with me, I'm sorry I keep fact checking you. I've not been rude.
just play the game and dont animation cancel if you don't like it, its so simple.
We have been doing that, and the game got balance around it..the classes now are dull. The game is in a worst state.
Enough is enough. We tried it for years, we got a new blood with the combat team.** We need this exploit fix. and to turn this wreck of a combat around to what it was going to be.
** ok boomer
to the topic...if you know how to play your role...you can do most of content here without AC if you are good enough, at all you wont be only 100% efficient to get to hardest content or it will get you a lot of trying to get the with patience of people around you if you want that much to go for this
but yet from what you are writing I dont thing you are even capable of doing basic vet content anyway and here you want to "nerf" everyone lese better than you to get then "nerfed" content to your level
ahh yess, daily basic of nerf threads started so early now for me
rager82b14_ESO wrote: »rager82b14_ESO wrote: »The only reason why you guys are in a uproar about this because you know change is in the air. You feel it is coming.
We got the ultimate changed.
We got blocking changed.
AC is just a matter of time.
if it happens, gl complating literally any vet for average ESO player without completely also reworking this content along with its mechanics xD
you want to get rid of "basic" of combat system without admiting to this overall combat, mechanics in this game so
Oh im sure some growing pains will happen and some things will get rebalance, but it is coming.
That unease you pro AC are feeling. You know it in your hearts that at last..We are slowly fixing this exploit.
ye, they are fixing their game from actualy competent players, gameplay
if they are going way you are describing..they are just going to make ESO like every other mmo game - so nothing special
just players who have escaped from other failing mmo's to ESO they will go back from ESO to other mmo's
gl finding mates for actual content unless they will remove also content along with experienced players, then ESO will be noting better than full RP game, just like minecraft or roblox where you dont need to do anything to get everything for your RP
rager82b14_ESO wrote: »rager82b14_ESO wrote: »rager82b14_ESO wrote: »The only reason why you guys are in a uproar about this because you know change is in the air. You feel it is coming.
We got the ultimate changed.
We got blocking changed.
AC is just a matter of time.
if it happens, gl complating literally any vet for average ESO player without completely also reworking this content along with its mechanics xD
you want to get rid of "basic" of combat system without admiting to this overall combat, mechanics in this game so
Oh im sure some growing pains will happen and some things will get rebalance, but it is coming.
That unease you pro AC are feeling. You know it in your hearts that at last..We are slowly fixing this exploit.
ye, they are fixing their game from actualy competent players, gameplay
if they are going way you are describing..they are just going to make ESO like every other mmo game - so nothing special
just players who have escaped from other failing mmo's to ESO they will go back from ESO to other mmo's
gl finding mates for actual content unless they will remove also content along with experienced players, then ESO will be noting better than full RP game, just like minecraft or roblox where you dont need to do anything to get everything for your RP
I'm sorry but what?
GW2 combat is better than ESO. We just like ESO content and updates better.
Are you saying that GW2 combat is slow? They have very little AC. Yet that combat is crazy fast and fun.
ESO combat is its weakest point for many players. I mean it requires very little skill, and no choices being made in said combat.
relentless_turnip wrote: »darthgummibear_ESO wrote: »Olupajmibanan wrote: »Even game itself encourages you to cancel animations of light attacks with a spell, therefore animation cancelling is an officialy approved feature.
More like "We don't want to put the work in to fix the problem so we're just going to run with it"
Or you could just learn to press more than one button?! I know pressing buttons is hard, are you going to be ok?
Or you could just learn to appreciate an animation and let it play out without having to try and cancel it for MaX EfFeCt. I understand you guys have a short attention span so it might be pretty hard, but the animations are neat!
No one forces u to cancel YOUR animations, u can even watch them closely from first person perspective. The problem for us is taking the fluidity and responiveness of game. Imagine pvping, seeing incoming stunning projectile. But because u're ni animation u can just watch it coming. And get stunned. Cuz u couldnt stop your animation and block fast enough.
InvitationNotFound wrote: »You really think that double the amount of actions in the same time which is planned for just one action is no server stress?-
You really think that tracking a cast time and a cooldown for every skill every player is using is no server stress?
More than that, it is planned that you will perform one GCD-bound action per 0.9 seconds. And no amount of animation cancelling can bypass that.
See, i am programming since a long time and do parallel programming since a decade - a "timer" like it is required here is just a number, it is not ticking or anything, and to test it, is just a conditional jump after comparing 2 numbers (global system time and this "timer"). One of the cheapest operations on a CPU.
and yet are so sure people want to get cast time/cooldown on every skill in this game like literally in every other game of which many people is already bored of their slow combat?
we ahve what we have currently and most player like unique combat of ESO which is only here, i no any other game, we have it only here, in every other game you have slow peaced combat with cast times/colldowns on literally every skill
do you also know people's psycholgy enough to admit it everyone here in this game would accept this way of combat system even if they like so much AC here? I very doubt in it
Well, then keep it and stop whining about performance issues - but you don't,do you - so something has to go what you liked.
or just design game performance properly without unecessary codes in programming?
I have experienced mmos witch much more details, small deatails, with tons of people in 1 place and get no lag
my friend who also knows about what is programming..what he experienced in ESO he just claimed ESO have to much unecessary coding which is so slowing game performance, to much unecessary calculations which ZOS could get rid of them without problem but only if they written them all from 0 because this is to much implicated because of to much unecessary calculations
What expertise can you expect from a company who designed a client-server architecture and ignored the basic rule to never trust the client side - they break the most basic rules of programming sometimes, much like an amateur, who doesn't know better. And the funniest of all is that their sibling company Bethesda Softworks Studio repeated the same mistake with Fallout 76 - even they had some kind of cooperation in this (at least Todd Howard claimed this). It is perfectly possible that they do as well other things in an unusual and inefficient way.
so if this is so well known...then why after all ignoring it only to put full blame on single mechanic in this game which is not casing this problem so much? same was ignored thing about stacking zergs and spamming abilities with many effects just to say this is not affecting servers tham much as AC form single players in few places
I was referring to doing game relevant calculations on client machines instead of the server - this is a no-go, but ZOS and as well bGS did that in the beginning. This is one of the most basic rules to not do that, and still they did it. So there was simply not much of an expertise in designing something like this in the first place - which lead to promises when advertising the game, which couldn't be kept without to introduce botters and cheaters to the game, which in consequence would have ruined the game, if zOS wouldn't have changed it - but one of the consequences is, that the game cannot support that many players in Cyro as expected - and therefore to increase performance all these things, which contribute to server stress the most have to be hammered out - otherwise you guys will never see an acceptable performance in Cyro.
So your claim is that animation canceling, which is performed on the client, adds stress to the server because there might be an additional light attack between skills that are already on a global cooldown.
Sorry, but this is Nonsense.
Having to calculate twice the amount of actions in the same time segment, that is meant for just one, is certainly contributing to the lag - how much depends - it might not be 100% more, but it certainly contributes especially when other things stack on top of it - like zerging and stacked AoE effects. It is partly the combat system and partly player behavior which is causing it.