It can't be intentional to put effort into creating lengthy animations for actions, just to not let them play out later on.
So if they removed it, how do you think it would affect gameplay? Not just in pvp but in pve.
W/O it, you will have to wait for your animation to complete before you bar swap, correct? Or how about blocking, cant because you have to wait for the animation to complete, correct?
If I'm wrong in this thinking, please correct me.
It can't be intentional to put effort into creating lengthy animations for actions, just to not let them play out later on.
Again, most animation cancelling involves cancelling the recovery animations of light attacks — not skills — during weaving. The only time the recovery animation of skills is cancelled is during bar swap cancelling (which doesn’t happen with every skill cast on a standard DPS rotation), or during reactive dodge roll cancelling in PVP (which, again, doesn’t happen with every skill cast).
Y’all really want to watch the recovery animations of light attacks that badly, huh?
So if they removed it, how do you think it would affect gameplay? Not just in pvp but in pve.
W/O it, you will have to wait for your animation to complete before you bar swap, correct? Or how about blocking, cant because you have to wait for the animation to complete, correct?
If I'm wrong in this thinking, please correct me.
The look and feel would be like in a game, where all actions have cool down timers, I guess. But we will have to see with what ZOS might come up in case they choose to change it.
So if they removed it, how do you think it would affect gameplay? Not just in pvp but in pve.
W/O it, you will have to wait for your animation to complete before you bar swap, correct? Or how about blocking, cant because you have to wait for the animation to complete, correct?
If I'm wrong in this thinking, please correct me.
The look and feel would be like in a game, where all actions have cool down timers, I guess.
@Lysette so what you are suggesting is slowed down combat with cool downs on each skill, Like WoW? If so, hell no.
@Lysette so what you are suggesting is slowed down combat with cool downs on each skill, Like WoW? If so, hell no.
Well, i guess if they decide to do that, then in the first place to slow it down to get rid of server load. But just ZOS will know how much of an impact it actually has. if you guys want more performance in cyro, something has to be changed to lower server stress. I doubt that ZOS will extend their server farm for the same amount of people, it's cheaper to reduce the stress.
rager82b14_ESO wrote: »The developer who said it was part of the game now. People tend to forget just how fickle he was.
He would say one thing, and than another. They tried to fix AC and they failed to do it. Making it worse, and when they showed they lacked the skill to handle it. It became part of the game! Amazing just how bad that dude was for the game.
This new leader, I really hope does what is right. Fixing it, and making the combat better.
why is this poll even entertaining calling ani canceling an exploit?
Not bashing ppl that don't like it - perfectly fine not to. Same for ppl that do like it. Agree to disagree and all good, because like and dislike are subjective opinions.
What is NOT opinion is ZOS themselves have settled this once and for all by declaring animation canceling a feature, and actually advise/teach players how to do it (on videos, streams, and in-game Advisor level up tutorial, plus loading screen msgs)
You really think that double the amount of actions in the same time which is planned for just one action is no server stress?-
nameless420 wrote: »i remember a very long time when animation canceling first came out to be a big deal, the devs said they where working on ways to fix it, then some people got fired or quit, and the new people came in and said they were surprised that the community was doing it and that they liked it and it was staying in the game.
You really think that double the amount of actions in the same time which is planned for just one action is no server stress?-
You really think that tracking a cast time and a cooldown for every skill every player is using is no server stress?
More than that, it is planned that you will perform one GCD-bound action per 0.9 seconds. And no amount of animation cancelling can bypass that.
We should get little badges under our avatars that show our side. That way instead of making a new thread every few hours about it, we can just start fights about it with anybody, in any thread, based on a little icon!
Perhaps we retire the 3 old, boring factions of Cyro, and bring in two new, exciting, fresh ones...? Hmmm...
nameless420 wrote: »i remember a very long time when animation canceling first came out to be a big deal, the devs said they where working on ways to fix it, then some people got fired or quit, and the new people came in and said they were surprised that the community was doing it and that they liked it and it was staying in the game.
Show evidence or it didnt happen.