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Animation canceling - forum war

  • Edziu
    Edziu
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    should stay
    StaticWave wrote: »
    The sucky thing about it is. All that feedback we gave, all that testing we done. For them to straight up give up on fixing it. That was the biggest blow to the game.

    When they started to balance the game around it. We knew it would end up bad.


    Now look at the game, and the mess the combat is in. Now classes all feel the same, because you cancel the animation. PVP looks janky as F and they remove passive toggles for weapon attacks.


    I dislike Wrobel. He was wishy washy. Do you know how bad it looks to say a glitch fixed your combat?

    Uhmm what? Classes feel the same not because you animation cancel. They feel the same because literally every good weapon skill line has been nerfed to the point of uselessness. See this is the reason why people like you need to actually be heavily modded before making any balancing comments. Idc if my comment gets removed, but you have absolutely zero knowledge of the game, and I sincerely feel sorry for people who take you seriously :neutral:

    Oh ya, it has nothing to do with animations all being bypass. *rolls eyes* a reason why animations matter in most games.

    Heavily modded? Because I keep proving you wrong, and you want me to hush? I'm sorry that you disagree with me, and I keep debating and showing you are wrong, but that comment I made was base off my two cents. A skill being used that does damage, bypassing the animation on one class, doing another skill on another class ooo cancel that animation also. Animations are part of what makes a class a class to MEEEEEE.


    I mean you keep saying you want me modded just because you don't agree with me, I'm sorry I keep fact checking you. I've not been rude.

    sop who prevents you for doing full animations while playing? I bet you doesnt play high lvl content anyway to meet people forcing AC on you for better dps or if you meet them...then Im sorry for unluck for you but still this is nothing new in this game and so you are not special by getting grouped with "toxic" players
  • rager82b14_ESO
    rager82b14_ESO
    ✭✭✭✭✭
    should go
    StaticWave wrote: »
    The sucky thing about it is. All that feedback we gave, all that testing we done. For them to straight up give up on fixing it. That was the biggest blow to the game.

    When they started to balance the game around it. We knew it would end up bad.


    Now look at the game, and the mess the combat is in. Now classes all feel the same, because you cancel the animation. PVP looks janky as F and they remove passive toggles for weapon attacks.


    I dislike Wrobel. He was wishy washy. Do you know how bad it looks to say a glitch fixed your combat?

    Uhmm what? Classes feel the same not because you animation cancel. They feel the same because literally every good weapon skill line has been nerfed to the point of uselessness. See this is the reason why people like you need to actually be heavily modded before making any balancing comments. Idc if my comment gets removed, but you have absolutely zero knowledge of the game, and I sincerely feel sorry for people who take you seriously :neutral:

    Oh ya, it has nothing to do with animations all being bypass. *rolls eyes* a reason why animations matter in most games.

    Heavily modded? Because I keep proving you wrong, and you want me to hush? I'm sorry that you disagree with me, and I keep debating and showing you are wrong, but that comment I made was base off my two cents. A skill being used that does damage, bypassing the animation on one class, doing the same on another class feels empty. Animations are part of what makes a class a class to MEEEEEE.


    I mean you keep saying you want me modded just because you don't agree with me, I'm sorry I keep fact checking you. I've not been rude.

    just play the game and dont animation cancel if you don't like it, its so simple.


    We have been doing that, and the game got balance around it..the classes now are dull. The game is in a worst state.

    Enough is enough. We tried it for years, we got a new blood with the combat team. We need this exploit fix. and to turn this wreck of a combat around to what it was going to be.
  • MCBIZZLE300
    MCBIZZLE300
    ✭✭✭✭✭
    should stay
    StaticWave wrote: »
    The sucky thing about it is. All that feedback we gave, all that testing we done. For them to straight up give up on fixing it. That was the biggest blow to the game.

    When they started to balance the game around it. We knew it would end up bad.


    Now look at the game, and the mess the combat is in. Now classes all feel the same, because you cancel the animation. PVP looks janky as F and they remove passive toggles for weapon attacks.


    I dislike Wrobel. He was wishy washy. Do you know how bad it looks to say a glitch fixed your combat?

    Uhmm what? Classes feel the same not because you animation cancel. They feel the same because literally every good weapon skill line has been nerfed to the point of uselessness. See this is the reason why people like you need to actually be heavily modded before making any balancing comments. Idc if my comment gets removed, but you have absolutely zero knowledge of the game, and I sincerely feel sorry for people who take you seriously :neutral:

    Oh ya, it has nothing to do with animations all being bypass. *rolls eyes* a reason why animations matter in most games.

    Heavily modded? Because I keep proving you wrong, and you want me to hush? I'm sorry that you disagree with me, and I keep debating and showing you are wrong, but that comment I made was base off my two cents. A skill being used that does damage, bypassing the animation on one class, doing the same on another class feels empty. Animations are part of what makes a class a class to MEEEEEE.


    I mean you keep saying you want me modded just because you don't agree with me, I'm sorry I keep fact checking you. I've not been rude.

    just play the game and dont animation cancel if you don't like it, its so simple.


    We have been doing that, and the game got balance around it..the classes now are dull. The game is in a worst state.

    Enough is enough. We tried it for years, we got a new blood with the combat team. We need this exploit fix. and to turn this wreck of a combat around to what it was going to be.

    The combat is the best thing about this game, your talking as if everyone agrees with your point of view when many strongly dissagree. Theres a reason why eso is so popular and has GAINED players. I doubt its because people try the game and think, ''well the combats awful ill carry on playing''.
  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    should stay
    StaticWave wrote: »
    The sucky thing about it is. All that feedback we gave, all that testing we done. For them to straight up give up on fixing it. That was the biggest blow to the game.

    When they started to balance the game around it. We knew it would end up bad.


    Now look at the game, and the mess the combat is in. Now classes all feel the same, because you cancel the animation. PVP looks janky as F and they remove passive toggles for weapon attacks.


    I dislike Wrobel. He was wishy washy. Do you know how bad it looks to say a glitch fixed your combat?

    Uhmm what? Classes feel the same not because you animation cancel. They feel the same because literally every good weapon skill line has been nerfed to the point of uselessness. See this is the reason why people like you need to actually be heavily modded before making any balancing comments. Idc if my comment gets removed, but you have absolutely zero knowledge of the game, and I sincerely feel sorry for people who take you seriously :neutral:

    Oh ya, it has nothing to do with animations all being bypass. *rolls eyes* a reason why animations matter in most games.

    Heavily modded? Because I keep proving you wrong, and you want me to hush? I'm sorry that you disagree with me, and I keep debating and showing you are wrong, but that comment I made was base off my two cents. A skill being used that does damage, bypassing the animation on one class, doing another skill on another class ooo cancel that animation also. Animations are part of what makes a class a class to MEEEEEE.


    I mean you keep saying you want me modded just because you don't agree with me, I'm sorry I keep fact checking you. I've not been rude.

    The comment you quoted is very accurate. So you seem to be missing the mark in proving them wrong.

    So fact-checking here. Since every solid build uses weapon skills they do blend lines. Historically it has been most obvious with stam builds that have been the most lacking in class flavor or distinction. With the nerf to some skills like Caltrops is has been less so but still there to a degree.
  • Edziu
    Edziu
    ✭✭✭✭✭
    should stay
    StaticWave wrote: »
    The sucky thing about it is. All that feedback we gave, all that testing we done. For them to straight up give up on fixing it. That was the biggest blow to the game.

    When they started to balance the game around it. We knew it would end up bad.


    Now look at the game, and the mess the combat is in. Now classes all feel the same, because you cancel the animation. PVP looks janky as F and they remove passive toggles for weapon attacks.


    I dislike Wrobel. He was wishy washy. Do you know how bad it looks to say a glitch fixed your combat?

    Uhmm what? Classes feel the same not because you animation cancel. They feel the same because literally every good weapon skill line has been nerfed to the point of uselessness. See this is the reason why people like you need to actually be heavily modded before making any balancing comments. Idc if my comment gets removed, but you have absolutely zero knowledge of the game, and I sincerely feel sorry for people who take you seriously :neutral:

    Oh ya, it has nothing to do with animations all being bypass. *rolls eyes* a reason why animations matter in most games.

    Heavily modded? Because I keep proving you wrong, and you want me to hush? I'm sorry that you disagree with me, and I keep debating and showing you are wrong, but that comment I made was base off my two cents. A skill being used that does damage, bypassing the animation on one class, doing the same on another class feels empty. Animations are part of what makes a class a class to MEEEEEE.


    I mean you keep saying you want me modded just because you don't agree with me, I'm sorry I keep fact checking you. I've not been rude.

    just play the game and dont animation cancel if you don't like it, its so simple.


    We have been doing that, and the game got balance around it..the classes now are dull. The game is in a worst state.

    Enough is enough. We tried it for years, we got a new blood with the combat team.** We need this exploit fix. and to turn this wreck of a combat around to what it was going to be.

    ** ok boomer :lol:

    to the topic...if you know how to play your role...you can do most of content here without AC if you are good enough, at all you wont be only 100% efficient to get to hardest content or it will get you a lot of trying to get the with patience of people around you if you want that much to go for this

    but yet from what you are writing I dont thing you are even capable of doing basic vet content anyway and here you want to "nerf" everyone lese better than you to get then "nerfed" content to your level

    ahh yess, daily basic of nerf threads started so early now for me
  • Coppes
    Coppes
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    StaticWave wrote: »
    The sucky thing about it is. All that feedback we gave, all that testing we done. For them to straight up give up on fixing it. That was the biggest blow to the game.

    When they started to balance the game around it. We knew it would end up bad.


    Now look at the game, and the mess the combat is in. Now classes all feel the same, because you cancel the animation. PVP looks janky as F and they remove passive toggles for weapon attacks.


    I dislike Wrobel. He was wishy washy. Do you know how bad it looks to say a glitch fixed your combat?

    Uhmm what? Classes feel the same not because you animation cancel. They feel the same because literally every good weapon skill line has been nerfed to the point of uselessness. See this is the reason why people like you need to actually be heavily modded before making any balancing comments. Idc if my comment gets removed, but you have absolutely zero knowledge of the game, and I sincerely feel sorry for people who take you seriously :neutral:

    Oh ya, it has nothing to do with animations all being bypass. *rolls eyes* a reason why animations matter in most games.

    Heavily modded? Because I keep proving you wrong, and you want me to hush? I'm sorry that you disagree with me, and I keep debating and showing you are wrong, but that comment I made was base off my two cents. A skill being used that does damage, bypassing the animation on one class, doing the same on another class feels empty. Animations are part of what makes a class a class to MEEEEEE.


    I mean you keep saying you want me modded just because you don't agree with me, I'm sorry I keep fact checking you. I've not been rude.

    just play the game and dont animation cancel if you don't like it, its so simple.


    We have been doing that, and the game got balance around it..the classes now are dull. The game is in a worst state.

    Enough is enough. We tried it for years, we got a new blood with the combat team. We need this exploit fix. and to turn this wreck of a combat around to what it was going to be.

    The combat is the best thing about this game, your talking as if everyone agrees with your point of view when many strongly dissagree. Theres a reason why eso is so popular and has GAINED players. I doubt its because people try the game and think, ''well the combats awful ill carry on playing''.

    How are you getting that information, what if they’re into the game for the story or role playing content?

    What about the casuals who play?

    The game doesn’t force you to animation cancel. Most other the aforementioned players wouldn’t even know about it.
  • Aurielle
    Aurielle
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    ✭✭✭✭✭
    should stay
    Lysette wrote: »
    Edziu wrote: »
    Lysette wrote: »
    Edziu wrote: »
    Lysette wrote: »
    Edziu wrote: »
    Lysette wrote: »
    Royaji wrote: »
    Lysette wrote: »
    You really think that double the amount of actions in the same time which is planned for just one action is no server stress?-

    You really think that tracking a cast time and a cooldown for every skill every player is using is no server stress?

    More than that, it is planned that you will perform one GCD-bound action per 0.9 seconds. And no amount of animation cancelling can bypass that.

    See, i am programming since a long time and do parallel programming since a decade - a "timer" like it is required here is just a number, it is not ticking or anything, and to test it, is just a conditional jump after comparing 2 numbers (global system time and this "timer"). One of the cheapest operations on a CPU.

    and yet are so sure people want to get cast time/cooldown on every skill in this game like literally in every other game of which many people is already bored of their slow combat?

    we ahve what we have currently and most player like unique combat of ESO which is only here, i no any other game, we have it only here, in every other game you have slow peaced combat with cast times/colldowns on literally every skill

    do you also know people's psycholgy enough to admit it everyone here in this game would accept this way of combat system even if they like so much AC here? I very doubt in it

    Well, then keep it and stop whining about performance issues - but you don't,do you - so something has to go what you liked.

    or just design game performance properly without unecessary codes in programming?
    I have experienced mmos witch much more details, small deatails, with tons of people in 1 place and get no lag

    my friend who also knows about what is programming..what he experienced in ESO he just claimed ESO have to much unecessary coding which is so slowing game performance, to much unecessary calculations which ZOS could get rid of them without problem but only if they written them all from 0 because this is to much implicated because of to much unecessary calculations

    What expertise can you expect from a company who designed a client-server architecture and ignored the basic rule to never trust the client side - they break the most basic rules of programming sometimes, much like an amateur, who doesn't know better. And the funniest of all is that their sibling company Bethesda Softworks Studio repeated the same mistake with Fallout 76 - even they had some kind of cooperation in this (at least Todd Howard claimed this). It is perfectly possible that they do as well other things in an unusual and inefficient way.

    so if this is so well known...then why after all ignoring it only to put full blame on single mechanic in this game which is not casing this problem so much? same was ignored thing about stacking zergs and spamming abilities with many effects just to say this is not affecting servers tham much as AC form single players in few places

    I was referring to doing game relevant calculations on client machines instead of the server - this is a no-go, but ZOS and as well bGS did that in the beginning. This is one of the most basic rules to not do that, and still they did it. So there was simply not much of an expertise in designing something like this in the first place - which lead to promises when advertising the game, which couldn't be kept without to introduce botters and cheaters to the game, which in consequence would have ruined the game, if zOS wouldn't have changed it - but one of the consequences is, that the game cannot support that many players in Cyro as expected - and therefore to increase performance all these things, which contribute to server stress the most have to be hammered out - otherwise you guys will never see an acceptable performance in Cyro.

    Honestly, I think the only thing that is going to fix this game once and for all is a complete reset. ESO 2. Rework large scale PVP entirely. If Cyrodiil cannot work as advertised without destroying core combat, then Cyrodiil/PVP itself needs to be reworked. Create several siege campaign maps that are roughly the size of your average large scale Conquest map in Battlefield games (i.e. smaller than Cyrodiil, but much larger than BG maps). Cap the total number of players to 80-100 on each map. Limit campaign length to a single day at the least, or a week at the most. Populate multiple instances of each map on demand, like virtually every other online multiplayer game does. Ensure that maps have multiple objectives so that small groups can still make an impact. Retain siege warfare mechanics and destructible environments to provide a similar experience to Cyrodiil.

    That would be a lot better than introducing cooldowns/skill timers and destroying core combat in order to ease the load on a dying PVP system that can no longer work as intended.
  • Lysette
    Lysette
    ✭✭✭✭✭
    ✭✭✭✭✭
    should go
    StaticWave wrote: »
    The sucky thing about it is. All that feedback we gave, all that testing we done. For them to straight up give up on fixing it. That was the biggest blow to the game.

    When they started to balance the game around it. We knew it would end up bad.


    Now look at the game, and the mess the combat is in. Now classes all feel the same, because you cancel the animation. PVP looks janky as F and they remove passive toggles for weapon attacks.


    I dislike Wrobel. He was wishy washy. Do you know how bad it looks to say a glitch fixed your combat?

    Uhmm what? Classes feel the same not because you animation cancel. They feel the same because literally every good weapon skill line has been nerfed to the point of uselessness. See this is the reason why people like you need to actually be heavily modded before making any balancing comments. Idc if my comment gets removed, but you have absolutely zero knowledge of the game, and I sincerely feel sorry for people who take you seriously :neutral:

    Oh ya, it has nothing to do with animations all being bypass. *rolls eyes* a reason why animations matter in most games.

    Heavily modded? Because I keep proving you wrong, and you want me to hush? I'm sorry that you disagree with me, and I keep debating and showing you are wrong, but that comment I made was base off my two cents. A skill being used that does damage, bypassing the animation on one class, doing the same on another class feels empty. Animations are part of what makes a class a class to MEEEEEE.


    I mean you keep saying you want me modded just because you don't agree with me, I'm sorry I keep fact checking you. I've not been rude.

    just play the game and dont animation cancel if you don't like it, its so simple.


    We have been doing that, and the game got balance around it..the classes now are dull. The game is in a worst state.

    Enough is enough. We tried it for years, we got a new blood with the combat team. We need this exploit fix. and to turn this wreck of a combat around to what it was going to be.

    The combat is the best thing about this game, your talking as if everyone agrees with your point of view when many strongly dissagree. Theres a reason why eso is so popular and has GAINED players. I doubt its because people try the game and think, ''well the combats awful ill carry on playing''.

    Oh my, if nothing changes you guys will complain about performance issues for an eternity - and I'm so fed up with that. If you want better performance then that what is causing lag has to be removed or changed to the better - simple as that. ZOS is not going to spend more money on the same player base and if some leave others will replace them, this is not a biggy for them.
  • Grianasteri
    Grianasteri
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    should go
    Personally, I have learned, through practice and hard work, to animation cancel and weave my light attacks...

    But, my dps is absolutely effected by my internet speed, which can play havoc with a "mechanic" like animation cancelling. This is the case for a lot of people. I think that animation cancelling benefits those with better connections disproportionately.

    Its also quite difficult to master properly and takes quite a bit of practice... so for casuals, that is quite a disadvantage when it comes to accessing large portions of ESO group content.

    I am pleasantly surprised by the relatively close nature of the yes/no split in the poll.
  • rager82b14_ESO
    rager82b14_ESO
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    should go
    The only reason why you guys are in a uproar about this because you know change is in the air. You feel it is coming.


    We got the ultimate changed.
    We got blocking changed.

    AC is just a matter of time.
    Edited by rager82b14_ESO on February 28, 2020 1:21PM
  • InvitationNotFound
    InvitationNotFound
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    Lysette wrote: »
    Edziu wrote: »
    Lysette wrote: »
    Edziu wrote: »
    Lysette wrote: »
    Edziu wrote: »
    Lysette wrote: »
    Royaji wrote: »
    Lysette wrote: »
    You really think that double the amount of actions in the same time which is planned for just one action is no server stress?-

    You really think that tracking a cast time and a cooldown for every skill every player is using is no server stress?

    More than that, it is planned that you will perform one GCD-bound action per 0.9 seconds. And no amount of animation cancelling can bypass that.

    See, i am programming since a long time and do parallel programming since a decade - a "timer" like it is required here is just a number, it is not ticking or anything, and to test it, is just a conditional jump after comparing 2 numbers (global system time and this "timer"). One of the cheapest operations on a CPU.

    and yet are so sure people want to get cast time/cooldown on every skill in this game like literally in every other game of which many people is already bored of their slow combat?

    we ahve what we have currently and most player like unique combat of ESO which is only here, i no any other game, we have it only here, in every other game you have slow peaced combat with cast times/colldowns on literally every skill

    do you also know people's psycholgy enough to admit it everyone here in this game would accept this way of combat system even if they like so much AC here? I very doubt in it

    Well, then keep it and stop whining about performance issues - but you don't,do you - so something has to go what you liked.

    or just design game performance properly without unecessary codes in programming?
    I have experienced mmos witch much more details, small deatails, with tons of people in 1 place and get no lag

    my friend who also knows about what is programming..what he experienced in ESO he just claimed ESO have to much unecessary coding which is so slowing game performance, to much unecessary calculations which ZOS could get rid of them without problem but only if they written them all from 0 because this is to much implicated because of to much unecessary calculations

    What expertise can you expect from a company who designed a client-server architecture and ignored the basic rule to never trust the client side - they break the most basic rules of programming sometimes, much like an amateur, who doesn't know better. And the funniest of all is that their sibling company Bethesda Softworks Studio repeated the same mistake with Fallout 76 - even they had some kind of cooperation in this (at least Todd Howard claimed this). It is perfectly possible that they do as well other things in an unusual and inefficient way.

    so if this is so well known...then why after all ignoring it only to put full blame on single mechanic in this game which is not casing this problem so much? same was ignored thing about stacking zergs and spamming abilities with many effects just to say this is not affecting servers tham much as AC form single players in few places

    I was referring to doing game relevant calculations on client machines instead of the server - this is a no-go, but ZOS and as well bGS did that in the beginning. This is one of the most basic rules to not do that, and still they did it. So there was simply not much of an expertise in designing something like this in the first place - which lead to promises when advertising the game, which couldn't be kept without to introduce botters and cheaters to the game, which in consequence would have ruined the game, if zOS wouldn't have changed it - but one of the consequences is, that the game cannot support that many players in Cyro as expected - and therefore to increase performance all these things, which contribute to server stress the most have to be hammered out - otherwise you guys will never see an acceptable performance in Cyro.

    So your claim is that animation canceling, which is performed on the client, adds stress to the server because there might be an additional light attack between skills that are already on a global cooldown.

    Sorry, but this is Nonsense.
    Edited by InvitationNotFound on February 28, 2020 1:23PM
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  • idk
    idk
    ✭✭✭✭✭
    ✭✭✭✭✭
    should stay
    Lysette wrote: »
    StaticWave wrote: »
    The sucky thing about it is. All that feedback we gave, all that testing we done. For them to straight up give up on fixing it. That was the biggest blow to the game.

    When they started to balance the game around it. We knew it would end up bad.


    Now look at the game, and the mess the combat is in. Now classes all feel the same, because you cancel the animation. PVP looks janky as F and they remove passive toggles for weapon attacks.


    I dislike Wrobel. He was wishy washy. Do you know how bad it looks to say a glitch fixed your combat?

    Uhmm what? Classes feel the same not because you animation cancel. They feel the same because literally every good weapon skill line has been nerfed to the point of uselessness. See this is the reason why people like you need to actually be heavily modded before making any balancing comments. Idc if my comment gets removed, but you have absolutely zero knowledge of the game, and I sincerely feel sorry for people who take you seriously :neutral:

    Oh ya, it has nothing to do with animations all being bypass. *rolls eyes* a reason why animations matter in most games.

    Heavily modded? Because I keep proving you wrong, and you want me to hush? I'm sorry that you disagree with me, and I keep debating and showing you are wrong, but that comment I made was base off my two cents. A skill being used that does damage, bypassing the animation on one class, doing the same on another class feels empty. Animations are part of what makes a class a class to MEEEEEE.


    I mean you keep saying you want me modded just because you don't agree with me, I'm sorry I keep fact checking you. I've not been rude.

    just play the game and dont animation cancel if you don't like it, its so simple.


    We have been doing that, and the game got balance around it..the classes now are dull. The game is in a worst state.

    Enough is enough. We tried it for years, we got a new blood with the combat team. We need this exploit fix. and to turn this wreck of a combat around to what it was going to be.

    The combat is the best thing about this game, your talking as if everyone agrees with your point of view when many strongly dissagree. Theres a reason why eso is so popular and has GAINED players. I doubt its because people try the game and think, ''well the combats awful ill carry on playing''.

    Oh my, if nothing changes you guys will complain about performance issues for an eternity - and I'm so fed up with that. If you want better performance then that what is causing lag has to be removed or changed to the better - simple as that. ZOS is not going to spend more money on the same player base and if some leave others will replace them, this is not a biggy for them.

    Just like your trusted-client comment made no sense this one makes no sense.

    Zos spends money on this player base every day. They develope new content at a faster pace that most every major MMORPG out there. This rework they have been implementing over the past year costs a lot of money.
  • Edziu
    Edziu
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    should stay
    The only reason why you guys are in a uproar about this because you know change is in the air. You feel it is coming.


    We got the ultimate changed.
    We got blocking changed.

    AC is just a matter of time.

    if it happens, gl complating literally any vet for average ESO player without completely also reworking this content along with its mechanics xD

    you want to get rid of "basic" of combat system without admiting to this overall combat, mechanics in this game so
  • Lysette
    Lysette
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    should go
    Aurielle wrote: »
    Lysette wrote: »
    Edziu wrote: »
    Lysette wrote: »
    Edziu wrote: »
    Lysette wrote: »
    Edziu wrote: »
    Lysette wrote: »
    Royaji wrote: »
    Lysette wrote: »
    You really think that double the amount of actions in the same time which is planned for just one action is no server stress?-

    You really think that tracking a cast time and a cooldown for every skill every player is using is no server stress?

    More than that, it is planned that you will perform one GCD-bound action per 0.9 seconds. And no amount of animation cancelling can bypass that.

    See, i am programming since a long time and do parallel programming since a decade - a "timer" like it is required here is just a number, it is not ticking or anything, and to test it, is just a conditional jump after comparing 2 numbers (global system time and this "timer"). One of the cheapest operations on a CPU.

    and yet are so sure people want to get cast time/cooldown on every skill in this game like literally in every other game of which many people is already bored of their slow combat?

    we ahve what we have currently and most player like unique combat of ESO which is only here, i no any other game, we have it only here, in every other game you have slow peaced combat with cast times/colldowns on literally every skill

    do you also know people's psycholgy enough to admit it everyone here in this game would accept this way of combat system even if they like so much AC here? I very doubt in it

    Well, then keep it and stop whining about performance issues - but you don't,do you - so something has to go what you liked.

    or just design game performance properly without unecessary codes in programming?
    I have experienced mmos witch much more details, small deatails, with tons of people in 1 place and get no lag

    my friend who also knows about what is programming..what he experienced in ESO he just claimed ESO have to much unecessary coding which is so slowing game performance, to much unecessary calculations which ZOS could get rid of them without problem but only if they written them all from 0 because this is to much implicated because of to much unecessary calculations

    What expertise can you expect from a company who designed a client-server architecture and ignored the basic rule to never trust the client side - they break the most basic rules of programming sometimes, much like an amateur, who doesn't know better. And the funniest of all is that their sibling company Bethesda Softworks Studio repeated the same mistake with Fallout 76 - even they had some kind of cooperation in this (at least Todd Howard claimed this). It is perfectly possible that they do as well other things in an unusual and inefficient way.

    so if this is so well known...then why after all ignoring it only to put full blame on single mechanic in this game which is not casing this problem so much? same was ignored thing about stacking zergs and spamming abilities with many effects just to say this is not affecting servers tham much as AC form single players in few places

    I was referring to doing game relevant calculations on client machines instead of the server - this is a no-go, but ZOS and as well bGS did that in the beginning. This is one of the most basic rules to not do that, and still they did it. So there was simply not much of an expertise in designing something like this in the first place - which lead to promises when advertising the game, which couldn't be kept without to introduce botters and cheaters to the game, which in consequence would have ruined the game, if zOS wouldn't have changed it - but one of the consequences is, that the game cannot support that many players in Cyro as expected - and therefore to increase performance all these things, which contribute to server stress the most have to be hammered out - otherwise you guys will never see an acceptable performance in Cyro.

    Honestly, I think the only thing that is going to fix this game once and for all is a complete reset. ESO 2. Rework large scale PVP entirely. If Cyrodiil cannot work as advertised without destroying core combat, then Cyrodiil/PVP itself needs to be reworked. Create several siege campaign maps that are roughly the size of your average large scale Conquest map in Battlefield games (i.e. smaller than Cyrodiil, but much larger than BG maps). Cap the total number of players to 80-100 on each map. Limit campaign length to a single day at the least, or a week at the most. Populate multiple instances of each map on demand, like virtually every other online multiplayer game does. Ensure that maps have multiple objectives so that small groups can still make an impact. Retain siege warfare mechanics and destructible environments to provide a similar experience to Cyrodiil.

    That would be a lot better than introducing cooldowns/skill timers and destroying core combat in order to ease the load on a dying PVP system that can no longer work as intended.

    Exactly - you are absolutely right with this - but is ZOS likely to do that?- I guess not.
  • Olupajmibanan
    Olupajmibanan
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    should stay
    nejcn001 wrote: »
    Animation canceling "is a feature".

    d42a346526387a62c7b8116f47ab9261.gif

    Like they said its a unintended mehanic. They realized it will take a loooong to fix, so they left it, called "its a feature" and balanced the game around it.

    My answer (since its not available):
    1. Animation canceling looks stupid. (Characters hands wont even move and he does damage, something like perfect blocking timing is impossible, also because of lag).
    2. By removing animation canceling, game becomes beginner friendly, but not challenging in endgame.
    3. By removing animation canceling game will gave to get rebalanced. DPS will drop, in PVP nobody will die (can be changed globaly by Battle Spirit).

    My solution:
    Remove animation canceling part by part so veterans wont quit.
    Speed up animations, so it wont affect so much DPS.
    Keep LA weaving.

    LA weaving is animation cancelling like every else. You cancel animation of a light attack with a skill.
  • rager82b14_ESO
    rager82b14_ESO
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    should go
    Edziu wrote: »
    The only reason why you guys are in a uproar about this because you know change is in the air. You feel it is coming.


    We got the ultimate changed.
    We got blocking changed.

    AC is just a matter of time.

    if it happens, gl complating literally any vet for average ESO player without completely also reworking this content along with its mechanics xD

    you want to get rid of "basic" of combat system without admiting to this overall combat, mechanics in this game so

    Oh im sure some growing pains will happen and some things will get rebalance, but it is coming.


    That unease you pro AC are feeling. You know it in your hearts that at last..We are slowly fixing this exploit.
  • StaticWave
    StaticWave
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    should stay
    StaticWave wrote: »
    The sucky thing about it is. All that feedback we gave, all that testing we done. For them to straight up give up on fixing it. That was the biggest blow to the game.

    When they started to balance the game around it. We knew it would end up bad.


    Now look at the game, and the mess the combat is in. Now classes all feel the same, because you cancel the animation. PVP looks janky as F and they remove passive toggles for weapon attacks.


    I dislike Wrobel. He was wishy washy. Do you know how bad it looks to say a glitch fixed your combat?

    Uhmm what? Classes feel the same not because you animation cancel. They feel the same because literally every good weapon skill line has been nerfed to the point of uselessness. See this is the reason why people like you need to actually be heavily modded before making any balancing comments. Idc if my comment gets removed, but you have absolutely zero knowledge of the game, and I sincerely feel sorry for people who take you seriously :neutral:

    Oh ya, it has nothing to do with animations all being bypass. *rolls eyes* a reason why animations matter in most games.

    Heavily modded? Because I keep proving you wrong, and you want me to hush? I'm sorry that you disagree with me, and I keep debating and showing you are wrong, but that comment I made was base off my two cents. A skill being used that does damage, bypassing the animation on one class, doing another skill on another class ooo cancel that animation also. Animations are part of what makes a class a class to MEEEEEE.


    I mean you keep saying you want me modded just because you don't agree with me, I'm sorry I keep fact checking you. I've not been rude.

    No I don’t agree with you because you’re saying a bunch of bullcrap, possibly even made that up to push your agenda. There are literally dozens of forum posts complaining about how sick people are of SEEING THE SAME DIZZYING SKILL USED BY EVERY STAMINA CLASS. There’re posts complaining about Dks losing tank identity because certain aspects of the class were nerfed, or as a result of standardization. You would know this if you had actually played the game at a high level, but based on your comments I don’t think you do. That’s why I will 100% be able to wipe the floor with you even if animation canceling is removed all together xD. It’s actually sad that you made that crap up to push your agenda. It’s even sadder if you were actually being serious. That’s why people like you need to be modded. You’re a plague for new players and I wish they do not see your comment.
    Edited by StaticWave on February 28, 2020 1:31PM
  • Lysette
    Lysette
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    should go
    Lysette wrote: »
    Edziu wrote: »
    Lysette wrote: »
    Edziu wrote: »
    Lysette wrote: »
    Edziu wrote: »
    Lysette wrote: »
    Royaji wrote: »
    Lysette wrote: »
    You really think that double the amount of actions in the same time which is planned for just one action is no server stress?-

    You really think that tracking a cast time and a cooldown for every skill every player is using is no server stress?

    More than that, it is planned that you will perform one GCD-bound action per 0.9 seconds. And no amount of animation cancelling can bypass that.

    See, i am programming since a long time and do parallel programming since a decade - a "timer" like it is required here is just a number, it is not ticking or anything, and to test it, is just a conditional jump after comparing 2 numbers (global system time and this "timer"). One of the cheapest operations on a CPU.

    and yet are so sure people want to get cast time/cooldown on every skill in this game like literally in every other game of which many people is already bored of their slow combat?

    we ahve what we have currently and most player like unique combat of ESO which is only here, i no any other game, we have it only here, in every other game you have slow peaced combat with cast times/colldowns on literally every skill

    do you also know people's psycholgy enough to admit it everyone here in this game would accept this way of combat system even if they like so much AC here? I very doubt in it

    Well, then keep it and stop whining about performance issues - but you don't,do you - so something has to go what you liked.

    or just design game performance properly without unecessary codes in programming?
    I have experienced mmos witch much more details, small deatails, with tons of people in 1 place and get no lag

    my friend who also knows about what is programming..what he experienced in ESO he just claimed ESO have to much unecessary coding which is so slowing game performance, to much unecessary calculations which ZOS could get rid of them without problem but only if they written them all from 0 because this is to much implicated because of to much unecessary calculations

    What expertise can you expect from a company who designed a client-server architecture and ignored the basic rule to never trust the client side - they break the most basic rules of programming sometimes, much like an amateur, who doesn't know better. And the funniest of all is that their sibling company Bethesda Softworks Studio repeated the same mistake with Fallout 76 - even they had some kind of cooperation in this (at least Todd Howard claimed this). It is perfectly possible that they do as well other things in an unusual and inefficient way.

    so if this is so well known...then why after all ignoring it only to put full blame on single mechanic in this game which is not casing this problem so much? same was ignored thing about stacking zergs and spamming abilities with many effects just to say this is not affecting servers tham much as AC form single players in few places

    I was referring to doing game relevant calculations on client machines instead of the server - this is a no-go, but ZOS and as well bGS did that in the beginning. This is one of the most basic rules to not do that, and still they did it. So there was simply not much of an expertise in designing something like this in the first place - which lead to promises when advertising the game, which couldn't be kept without to introduce botters and cheaters to the game, which in consequence would have ruined the game, if zOS wouldn't have changed it - but one of the consequences is, that the game cannot support that many players in Cyro as expected - and therefore to increase performance all these things, which contribute to server stress the most have to be hammered out - otherwise you guys will never see an acceptable performance in Cyro.

    So your claim is that animation canceling, which is performed on the client, adds stress to the server because there might be an additional light attack between skills that are already on a global cooldown.

    Sorry, but this is Nonsense.

    Having to calculate twice the amount of actions in the same time segment, that is meant for just one, is certainly contributing to the lag - how much depends - it might not be 100% more, but it certainly contributes especially when other things stack on top of it - like zerging and stacked AoE effects. It is partly the combat system and partly player behavior which is causing it.
  • rager82b14_ESO
    rager82b14_ESO
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    should go
    StaticWave wrote: »
    No I don’t agree with you because you’re saying a bunch of bullcrap, possibly even made that up to push your agenda. There are literally dozens of forum posts complaining about how sick people are of SEEING THE SAME DIZZYING SKILL USED BY EVERY STAMINA CLASS. There’re posts complaining about Dks losing tank identity because certain aspects of the class were nerfed, or as a result of standardization. It’s actually sad that you made that crap up to push your agenda. It’s even sadder if you were actually being serious. That’s why people like you need to be modded. You’re a plague for new players and I wish they do not see your comment

    This is some next level hissy fit right here.

    You are upset, and want me modded just because we don't agree on it?


    I already said what makes a class a class is the animations of said skills. At the end of the day, you hit a skill and a action happens. Damage or whatever happens. How that skill looks reflects on the class style.


    Are you really going to argue with me over my perspective and i'm wrong on that? Listen, buddy...that is not very nice. I made it clear on this being just my two cents, and I've said this. I also said by developers own words that AC was a glitch, they they pick to support. I've said nothing wrong.
    Edited by rager82b14_ESO on February 28, 2020 1:33PM
  • BlueRaven
    BlueRaven
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    ✭✭✭✭✭
    Royaji wrote: »
    BlueRaven wrote: »
    ... Because if it will be gone, they will have to re-do & tone down all the game content. Completing vet DLC dungeons & trials (maybe even on normal lol) will be freaking impossible without AC...

    This is exactly the problem. Because pvp, dungeon, and trial combat is now balanced around AC you only get a few people using them.

    Last night at 8pm est (ish) only one Cyrodiil campaihad multiple bars, all the rest (including imperial city) had single bars. And it took until recently to get godslayer on a console. Why? Because the player base actually doing this content is so small.

    Eso combat is becoming heavily separated between those who utilize ac and those that don’t. Which means less people are going to utilize that content that depends upon that combat style. Which means less of the content will be produced.

    So really being pro ac right now will just get us new homes, furniture packs, and costumes. But less dungeons, trials, and pvp areas.

    You are aware that people are crashing in Cyrodiil every 20-30 minutes since the latest patch, yeah? Of course it's going to be half empty. This is not even talking about all of the other problems plaguing Cyro for the last year or so. You can't expect players to keep playing despite the company failing miserably to address long standing issues.

    And there will be more homes, furtniture pack and costumes anyway. We can't beat the casuals, no matter what we do. There is just more of them. It's kinda like a zerg in Cyro. ZOS is here to milk the casual playerbase and they are pretty good at it. I have very little doubt that "we are killing it" was a true statement. "Killing it" at milking, not making a good game, though.

    typo

    Yes, because before the patch Cyrodiil and IC was just humming with activities. /sarcasm

    And thank you for confirming what I said. Since ac scares away the “casuals” why make content that utilizes it? So expect at least two houses every patch, but if you are looking for a trial or pvp dlc, forget it. Your “l33t” skills and exclusionary combat system is going to make that highly unlikely.

  • Edziu
    Edziu
    ✭✭✭✭✭
    should stay
    Edziu wrote: »
    The only reason why you guys are in a uproar about this because you know change is in the air. You feel it is coming.


    We got the ultimate changed.
    We got blocking changed.

    AC is just a matter of time.

    if it happens, gl complating literally any vet for average ESO player without completely also reworking this content along with its mechanics xD

    you want to get rid of "basic" of combat system without admiting to this overall combat, mechanics in this game so

    Oh im sure some growing pains will happen and some things will get rebalance, but it is coming.


    That unease you pro AC are feeling. You know it in your hearts that at last..We are slowly fixing this exploit.

    ye, they are fixing their game from actualy competent players, gameplay
    if they are going way you are describing..they are just going to make ESO like every other mmo game - so nothing special
    just players who have escaped from other failing mmo's to ESO they will go back from ESO to other mmo's
    gl finding mates for actual content unless they will remove also content along with experienced players, then ESO will be noting better than full RP game, just like minecraft or roblox where you dont need to do anything to get everything for your RP :)
  • Tigerseye
    Tigerseye
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    should go
    Not intended as a criticism, but a poll on this subject is kind of pointless, here.

    Stay will obviously win, because most people, who want it to go, won't be forum members and some of those people will have already left the game, anyway.

    Asking this, on here, is a bit like asking a bunch of people, on a Red Car Forum, who have bought red cars for years, whether they prefer red, or blue, cars.

    With that in mind, if the (surprisingly close, so far) result suggests anything, it is certainly not that most people (in general) would want it to stay.

    It in fact suggests that the people, who want it to go, would (almost certainly) be in the majority, if they were a) forum members, b) knew this poll existed and c) hadn't already resigned themselves to the fact that ESO endgame wasn't for them.
  • MCBIZZLE300
    MCBIZZLE300
    ✭✭✭✭✭
    should stay
    StaticWave wrote: »
    The sucky thing about it is. All that feedback we gave, all that testing we done. For them to straight up give up on fixing it. That was the biggest blow to the game.

    When they started to balance the game around it. We knew it would end up bad.


    Now look at the game, and the mess the combat is in. Now classes all feel the same, because you cancel the animation. PVP looks janky as F and they remove passive toggles for weapon attacks.


    I dislike Wrobel. He was wishy washy. Do you know how bad it looks to say a glitch fixed your combat?

    Uhmm what? Classes feel the same not because you animation cancel. They feel the same because literally every good weapon skill line has been nerfed to the point of uselessness. See this is the reason why people like you need to actually be heavily modded before making any balancing comments. Idc if my comment gets removed, but you have absolutely zero knowledge of the game, and I sincerely feel sorry for people who take you seriously :neutral:

    Oh ya, it has nothing to do with animations all being bypass. *rolls eyes* a reason why animations matter in most games.

    Heavily modded? Because I keep proving you wrong, and you want me to hush? I'm sorry that you disagree with me, and I keep debating and showing you are wrong, but that comment I made was base off my two cents. A skill being used that does damage, bypassing the animation on one class, doing the same on another class feels empty. Animations are part of what makes a class a class to MEEEEEE.


    I mean you keep saying you want me modded just because you don't agree with me, I'm sorry I keep fact checking you. I've not been rude.

    just play the game and dont animation cancel if you don't like it, its so simple.


    We have been doing that, and the game got balance around it..the classes now are dull. The game is in a worst state.

    Enough is enough. We tried it for years, we got a new blood with the combat team. We need this exploit fix. and to turn this wreck of a combat around to what it was going to be.

    The combat is the best thing about this game, your talking as if everyone agrees with your point of view when many strongly dissagree. Theres a reason why eso is so popular and has GAINED players. I doubt its because people try the game and think, ''well the combats awful ill carry on playing''.

    How are you getting that information, what if they’re into the game for the story or role playing content?

    What about the casuals who play?

    The game doesn’t force you to animation cancel. Most other the aforementioned players wouldn’t even know about it.

    If you're only there for the story or role playing go play skyrim, its much better for both of those aspects.
  • Sanguinor2
    Sanguinor2
    ✭✭✭✭✭
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    should stay

    Oh im sure some growing pains will happen and some things will get rebalance, but it is coming.


    That unease you pro AC are feeling. You know it in your hearts that at last..We are slowly fixing this exploit.

    Its not, they wont completely scrap the Combat System and implement a new one 6 years in.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • MCBIZZLE300
    MCBIZZLE300
    ✭✭✭✭✭
    should stay
    StaticWave wrote: »
    The sucky thing about it is. All that feedback we gave, all that testing we done. For them to straight up give up on fixing it. That was the biggest blow to the game.

    When they started to balance the game around it. We knew it would end up bad.


    Now look at the game, and the mess the combat is in. Now classes all feel the same, because you cancel the animation. PVP looks janky as F and they remove passive toggles for weapon attacks.


    I dislike Wrobel. He was wishy washy. Do you know how bad it looks to say a glitch fixed your combat?

    Uhmm what? Classes feel the same not because you animation cancel. They feel the same because literally every good weapon skill line has been nerfed to the point of uselessness. See this is the reason why people like you need to actually be heavily modded before making any balancing comments. Idc if my comment gets removed, but you have absolutely zero knowledge of the game, and I sincerely feel sorry for people who take you seriously :neutral:

    Oh ya, it has nothing to do with animations all being bypass. *rolls eyes* a reason why animations matter in most games.

    Heavily modded? Because I keep proving you wrong, and you want me to hush? I'm sorry that you disagree with me, and I keep debating and showing you are wrong, but that comment I made was base off my two cents. A skill being used that does damage, bypassing the animation on one class, doing the same on another class feels empty. Animations are part of what makes a class a class to MEEEEEE.


    I mean you keep saying you want me modded just because you don't agree with me, I'm sorry I keep fact checking you. I've not been rude.

    just play the game and dont animation cancel if you don't like it, its so simple.


    We have been doing that, and the game got balance around it..the classes now are dull. The game is in a worst state.

    Enough is enough. We tried it for years, we got a new blood with the combat team. We need this exploit fix. and to turn this wreck of a combat around to what it was going to be.

    The combat is the best thing about this game, your talking as if everyone agrees with your point of view when many strongly dissagree. Theres a reason why eso is so popular and has GAINED players. I doubt its because people try the game and think, ''well the combats awful ill carry on playing''.

    How are you getting that information, what if they’re into the game for the story or role playing content?

    What about the casuals who play?

    The game doesn’t force you to animation cancel. Most other the aforementioned players wouldn’t even know about it.

    If you're only there for the story or role playing go play skyrim, its much better for both of those aspects. Besides if your only here for story and role play it doesnt even matter if animation cancelling exists or not to you.
  • BlueRaven
    BlueRaven
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    ✭✭✭✭✭
    Edziu wrote: »
    StaticWave wrote: »
    The sucky thing about it is. All that feedback we gave, all that testing we done. For them to straight up give up on fixing it. That was the biggest blow to the game.

    When they started to balance the game around it. We knew it would end up bad.


    Now look at the game, and the mess the combat is in. Now classes all feel the same, because you cancel the animation. PVP looks janky as F and they remove passive toggles for weapon attacks.


    I dislike Wrobel. He was wishy washy. Do you know how bad it looks to say a glitch fixed your combat?

    Uhmm what? Classes feel the same not because you animation cancel. They feel the same because literally every good weapon skill line has been nerfed to the point of uselessness. See this is the reason why people like you need to actually be heavily modded before making any balancing comments. Idc if my comment gets removed, but you have absolutely zero knowledge of the game, and I sincerely feel sorry for people who take you seriously :neutral:

    Oh ya, it has nothing to do with animations all being bypass. *rolls eyes* a reason why animations matter in most games.

    Heavily modded? Because I keep proving you wrong, and you want me to hush? I'm sorry that you disagree with me, and I keep debating and showing you are wrong, but that comment I made was base off my two cents. A skill being used that does damage, bypassing the animation on one class, doing the same on another class feels empty. Animations are part of what makes a class a class to MEEEEEE.


    I mean you keep saying you want me modded just because you don't agree with me, I'm sorry I keep fact checking you. I've not been rude.

    just play the game and dont animation cancel if you don't like it, its so simple.


    We have been doing that, and the game got balance around it..the classes now are dull. The game is in a worst state.

    Enough is enough. We tried it for years, we got a new blood with the combat team.** We need this exploit fix. and to turn this wreck of a combat around to what it was going to be.

    ** ok boomer :lol:

    to the topic...if you know how to play your role...you can do most of content here without AC if you are good enough, at all you wont be only 100% efficient to get to hardest content or it will get you a lot of trying to get the with patience of people around you if you want that much to go for this

    but yet from what you are writing I dont thing you are even capable of doing basic vet content anyway and here you want to "nerf" everyone lese better than you to get then "nerfed" content to your level

    ahh yess, daily basic of nerf threads started so early now for me

    If you don’t want new trial dungeon or pvp content, that’s cool. But don’t insult people based on ageism.
    Edited by BlueRaven on February 28, 2020 1:37PM
  • rager82b14_ESO
    rager82b14_ESO
    ✭✭✭✭✭
    should go
    Edziu wrote: »
    Edziu wrote: »
    The only reason why you guys are in a uproar about this because you know change is in the air. You feel it is coming.


    We got the ultimate changed.
    We got blocking changed.

    AC is just a matter of time.

    if it happens, gl complating literally any vet for average ESO player without completely also reworking this content along with its mechanics xD

    you want to get rid of "basic" of combat system without admiting to this overall combat, mechanics in this game so

    Oh im sure some growing pains will happen and some things will get rebalance, but it is coming.


    That unease you pro AC are feeling. You know it in your hearts that at last..We are slowly fixing this exploit.

    ye, they are fixing their game from actualy competent players, gameplay
    if they are going way you are describing..they are just going to make ESO like every other mmo game - so nothing special
    just players who have escaped from other failing mmo's to ESO they will go back from ESO to other mmo's
    gl finding mates for actual content unless they will remove also content along with experienced players, then ESO will be noting better than full RP game, just like minecraft or roblox where you dont need to do anything to get everything for your RP :)

    I'm sorry but what?

    GW2 combat is better than ESO. We just like ESO content and updates better.


    Are you saying that GW2 combat is slow? They have very little AC. Yet that combat is crazy fast and fun.


    ESO combat is its weakest point for many players. I mean it requires very little skill, and no choices being made in said combat.
  • MCBIZZLE300
    MCBIZZLE300
    ✭✭✭✭✭
    should stay
    Edziu wrote: »
    Edziu wrote: »
    The only reason why you guys are in a uproar about this because you know change is in the air. You feel it is coming.


    We got the ultimate changed.
    We got blocking changed.

    AC is just a matter of time.

    if it happens, gl complating literally any vet for average ESO player without completely also reworking this content along with its mechanics xD

    you want to get rid of "basic" of combat system without admiting to this overall combat, mechanics in this game so

    Oh im sure some growing pains will happen and some things will get rebalance, but it is coming.


    That unease you pro AC are feeling. You know it in your hearts that at last..We are slowly fixing this exploit.

    ye, they are fixing their game from actualy competent players, gameplay
    if they are going way you are describing..they are just going to make ESO like every other mmo game - so nothing special
    just players who have escaped from other failing mmo's to ESO they will go back from ESO to other mmo's
    gl finding mates for actual content unless they will remove also content along with experienced players, then ESO will be noting better than full RP game, just like minecraft or roblox where you dont need to do anything to get everything for your RP :)

    I'm sorry but what?

    GW2 combat is better than ESO. We just like ESO content and updates better.


    Are you saying that GW2 combat is slow? They have very little AC. Yet that combat is crazy fast and fun.


    ESO combat is its weakest point for many players. I mean it requires very little skill, and no choices being made in said combat.

    For many the combat is the best part of the game, I have the exact opposite opinion to yours.
  • Tigerseye
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    should go
    Jaxaxo wrote: »
    Noxavian wrote: »
    Even game itself encourages you to cancel animations of light attacks with a spell, therefore animation cancelling is an officialy approved feature.

    IMG-20200116-172703.jpg

    More like "We don't want to put the work in to fix the problem so we're just going to run with it"

    Or you could just learn to press more than one button?! I know pressing buttons is hard, are you going to be ok?

    Or you could just learn to appreciate an animation and let it play out without having to try and cancel it for MaX EfFeCt. I understand you guys have a short attention span so it might be pretty hard, but the animations are neat!

    No one forces u to cancel YOUR animations, u can even watch them closely from first person perspective. The problem for us is taking the fluidity and responiveness of game. Imagine pvping, seeing incoming stunning projectile. But because u're ni animation u can just watch it coming. And get stunned. Cuz u couldnt stop your animation and block fast enough.

    I don't think most people, who want it gone, are saying that they think the game should be slow and unresponsive; especially defensively speaking.

    The main complaint is having to add it to a rotation, as a matter of course, for DPS (and/or other) reasons.

    No one wants a situation where you can't dodge, or block, immediately.
  • idk
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    should stay
    Lysette wrote: »
    Lysette wrote: »
    Edziu wrote: »
    Lysette wrote: »
    Edziu wrote: »
    Lysette wrote: »
    Edziu wrote: »
    Lysette wrote: »
    Royaji wrote: »
    Lysette wrote: »
    You really think that double the amount of actions in the same time which is planned for just one action is no server stress?-

    You really think that tracking a cast time and a cooldown for every skill every player is using is no server stress?

    More than that, it is planned that you will perform one GCD-bound action per 0.9 seconds. And no amount of animation cancelling can bypass that.

    See, i am programming since a long time and do parallel programming since a decade - a "timer" like it is required here is just a number, it is not ticking or anything, and to test it, is just a conditional jump after comparing 2 numbers (global system time and this "timer"). One of the cheapest operations on a CPU.

    and yet are so sure people want to get cast time/cooldown on every skill in this game like literally in every other game of which many people is already bored of their slow combat?

    we ahve what we have currently and most player like unique combat of ESO which is only here, i no any other game, we have it only here, in every other game you have slow peaced combat with cast times/colldowns on literally every skill

    do you also know people's psycholgy enough to admit it everyone here in this game would accept this way of combat system even if they like so much AC here? I very doubt in it

    Well, then keep it and stop whining about performance issues - but you don't,do you - so something has to go what you liked.

    or just design game performance properly without unecessary codes in programming?
    I have experienced mmos witch much more details, small deatails, with tons of people in 1 place and get no lag

    my friend who also knows about what is programming..what he experienced in ESO he just claimed ESO have to much unecessary coding which is so slowing game performance, to much unecessary calculations which ZOS could get rid of them without problem but only if they written them all from 0 because this is to much implicated because of to much unecessary calculations

    What expertise can you expect from a company who designed a client-server architecture and ignored the basic rule to never trust the client side - they break the most basic rules of programming sometimes, much like an amateur, who doesn't know better. And the funniest of all is that their sibling company Bethesda Softworks Studio repeated the same mistake with Fallout 76 - even they had some kind of cooperation in this (at least Todd Howard claimed this). It is perfectly possible that they do as well other things in an unusual and inefficient way.

    so if this is so well known...then why after all ignoring it only to put full blame on single mechanic in this game which is not casing this problem so much? same was ignored thing about stacking zergs and spamming abilities with many effects just to say this is not affecting servers tham much as AC form single players in few places

    I was referring to doing game relevant calculations on client machines instead of the server - this is a no-go, but ZOS and as well bGS did that in the beginning. This is one of the most basic rules to not do that, and still they did it. So there was simply not much of an expertise in designing something like this in the first place - which lead to promises when advertising the game, which couldn't be kept without to introduce botters and cheaters to the game, which in consequence would have ruined the game, if zOS wouldn't have changed it - but one of the consequences is, that the game cannot support that many players in Cyro as expected - and therefore to increase performance all these things, which contribute to server stress the most have to be hammered out - otherwise you guys will never see an acceptable performance in Cyro.

    So your claim is that animation canceling, which is performed on the client, adds stress to the server because there might be an additional light attack between skills that are already on a global cooldown.

    Sorry, but this is Nonsense.

    Having to calculate twice the amount of actions in the same time segment, that is meant for just one, is certainly contributing to the lag - how much depends - it might not be 100% more, but it certainly contributes especially when other things stack on top of it - like zerging and stacked AoE effects. It is partly the combat system and partly player behavior which is causing it.

    This is a fallacy. The time required for a basic attack is depending with how long we hold down the button which is the intended design since launch. The time required for a skill is governed by the GCD.

    Anything beyond that is merely a desync between the client and the server.

    Boiling it down to the basics, the server controls what we can do and there is no way for a player to exceed those server rules. That means there is no way to get twice the actions as is intended.
This discussion has been closed.