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[Class Rep] Templar Feedback Thread

  • therift
    therift
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    I pray that Arkay shall whisper in Brian's ear...

    ...Buff Stamplar
  • ShadowKyuubi
    ShadowKyuubi
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    I mean, I get like 46-48k with a stamplar nowadays on a Woodelf. I think they're doing fine, maybe not as good as some other classes, but still doing fine.
  • Drdeath20
    Drdeath20
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    I mean, I get like 46-48k with a stamplar nowadays on a Woodelf. I think they're doing fine, maybe not as good as some other classes, but still doing fine.

    A decent Dps test is not what balance is
  • Mr_Nobody
    Mr_Nobody
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    How is Radiant Ward on pts?

    Anyone tested it on a damage magplar?
    ~ @Niekas ~

    Mr Nobody (Magplar) ~ Grand Overlord
    Mr NØbody (Magmancer) ~ A better Magplar version
    Niekas (Magblade) ~ Havoc Squad

  • Minno
    Minno
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    ✭✭✭✭✭
    Mr_Nobody wrote: »
    How is Radiant Ward on pts?

    Anyone tested it on a damage magplar?

    Haven't tested :(. Templar discord had gifs of the toppling charge change though so get excited lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Joy_Division
    Joy_Division
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    ✭✭✭✭✭
    Mr_Nobody wrote: »
    How is Radiant Ward on pts?

    Anyone tested it on a damage magplar?

    Yes. It has troll potential.

    Not that a 3.4K shield is worth anything in PvP, the damage on the Radiant Ward morph is respectable. Note you get this immediately upon activation with no condition. E4ZCbt6.png

    The Blazing shield morph is hopeless though. It cost more magicka, you get a smaller shield, and you’re going to get a lot less damage – always, even if maximized – later. AZqGnJL.png
    Edited by Joy_Division on April 30, 2019 5:42AM
    "Dragon leap is NOT overperforming. You are underperforming." - ZarkingFrued

    Joy's Old but still useful for newer players guide for beating VMA

  • technohic
    technohic
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    ✭✭✭✭
    Mr_Nobody wrote: »
    How is Radiant Ward on pts?

    Anyone tested it on a damage magplar?

    Yes. It has troll potential.

    Not that a 3.4K shield is worth anything in PvP, the damage on the Radiant Ward morph is respectable. Note you get this immediately upon activation with no condition. E4ZCbt6.png

    The Blazing shield morph is hopeless though. It cost more magicka, you get a smaller shield, and you’re going to get a lot less damage – always, even if maximized – later. AZqGnJL.png

    So...Radiant ward new spammable? As its shield sucks but damage on cast is good. If you spam it though; maybe you avoid some more damage. We'll have a rotation of radiant ward>explosive charge going here
    Edited by technohic on April 30, 2019 12:23PM
    Technohic - DC Templar
    Technohicz - DC Nightblade
    Technohix - DC Sorc
    TechDKnohic - DC DK
    Tech No Hic - DC Warden
    Necrohic - DC Necromancer
  • Vajrak
    Vajrak
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    Thank you for my point on Ward (and reinforces what I keep saying about Templar, that it's defense is going offensive) --- a shield for a damage proc with Ward works fine on Magplar DPS --- Blazing I use for Tanks because there is enough health for it to do more than tickle.
  • Solariken
    Solariken
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    So..... Who's excited to get Incap'd and just hold block until you die?

    Time to dust off the ol' stamblade XD
  • Jabbs_Giggity
    Jabbs_Giggity
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    This game has officially become a joke. I'll log in got 2-3 BGs once or twice a week to get my fix in then go about my life.
    What a *** excuse for a game developer company.
    Xbox One X - NA
    CP 910+


    ~Mains~
    Jabs Giggity - Stamplar
    Fap to my Sweeps - Magplar
    George W AmBush - Stamblade

    ~Alts~
    I Got Electrolytes - Magsorc
    Rhaegeon - MagDK
    Covetous Shen - Magblade - Master Crafter
    Cream Pie Jewelz - Stamden
  • Minno
    Minno
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    ✭✭✭✭✭
    This game has officially become a joke. I'll log in got 2-3 BGs once or twice a week to get my fix in then go about my life.
    What a *** excuse for a game developer company.

    I have a great idea!

    ZOS I know this is the templar forum thread, but can you give miss chance to nightblade. Provide it off our restoring path ability!

    I tihnk cloak isnt proactive. Can we add major protection too?
    hoping my ideas find their way to templar some how like how they added our suggestions to everyone else lol
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • StarOfElyon
    StarOfElyon
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    Another night of feeling completely outmatched in BGs. lol

    When an orc is in my face hacking away with his axe or greatsword, there is pretty much **** I can do to get him off my case. And the same pretty much goes for werewolves clawing and going Howl of Agony every couple of seconds with their pets swarming me. I feel so helpless when under pressure. No way to get out of trouble or turn the fight. My crescent sweep feels pathetic... when it even hits (I'm still trying to figure out how it just passes right through opponents). It's so hard to get off my defensive bar and not just spam Javelin and HtD.
  • sindalstar
    sindalstar
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    I'm a ranged DD templar and i wanted to ask, since i don't use it:

    What's the current issue with jabs? Is it workable or does it just have a 'hard to hit/buggy' deal
  • sindalstar
    sindalstar
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    sindalstar wrote: »
    I'm a ranged DD templar and i wanted to ask, since i don't use it:

    What's the current issue with jabs? Is it workable or does it just have a 'hard to hit/buggy' deal

    This is both in a pve and pvp aspect (as i was asking from a pve perspective, but would like to hear the PvP side of it as well)
    Pardon if it's been brought up millions of time in this thread but to be fair, it's a reeeaaaalll long thread
  • Checkmath
    Checkmath
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    sindalstar wrote: »
    I'm a ranged DD templar and i wanted to ask, since i don't use it:

    What's the current issue with jabs? Is it workable or does it just have a 'hard to hit/buggy' deal

    Current issue ith jabs is, that its a channel longer than the global cooldown, which makes you lose damage from light attacks. Secondly the skills is an aoe channel and therefore doesnt land on moving enemies, since they are most likely already a step outside of the aoe because of server latency (even if an enemy is inside the aoe, he could be out of it already due to latency from enemy pc to server to your pc). Also this skill does not work at all in lag, does not hit anything there. Additionally it gets hard countered by evasion, since its an aoe.
    "Combat representative"
    Responsible for Class Discussion Discord: https://discord.gg/4MfDe9Q
    Self-proclaimed solo Magplar on PC EU Bahlokdaan/Kaalgrontiid
  • BNOC
    BNOC
    ✭✭✭✭✭
    Checkmath wrote: »
    sindalstar wrote: »
    I'm a ranged DD templar and i wanted to ask, since i don't use it:

    What's the current issue with jabs? Is it workable or does it just have a 'hard to hit/buggy' deal

    Current issue ith jabs is, that its a channel longer than the global cooldown, which makes you lose damage from light attacks. Secondly the skills is an aoe channel and therefore doesnt land on moving enemies, since they are most likely already a step outside of the aoe because of server latency (even if an enemy is inside the aoe, he could be out of it already due to latency from enemy pc to server to your pc). Also this skill does not work at all in lag, does not hit anything there. Additionally it gets hard countered by evasion, since its an aoe.
    Cinbri wrote: »
    Here again how inconsistently zos treating Jabs and Eclipse:
    compare.png

    Jabs - zos continuing to treat it as ordinary aoe skill affected by evasion. And now with 0.3 less channel time it should work like rest of abilities with 1sec global cooldown. Yet, Jabs were left outside of AoE standardization this update as its base aoe damage is much lower than ordinary aoe damage: 114x4= 456 while rest of AoEs are 615. difference is huuge.
    As result: as single-target spammable skill underperform as it can be mitigated by Evasion buff; and also as AoE damage skill it also below of AoE standards.

    Eclipse - not just after damage nerf it comparable to damage of self-buffs like Scales/Ice Shield that is rudiculous, but also damage of this single-target breakable cc skill is equal to ordinary AoE damage now. So why does our single target skill with longest Internal Cooldown suppose to deal as much damage as AoE (which suppose to deal lower damage coz area of damage apply in compare to single target pressure skills)?
    If zos treat it as self-buffs which are 100% reliable but only against half of attacks (ranged) - make Eclipse unbreakable again and buff its duration from 6sec to 7sec:
    1. It already act on same rules of Morrowind unbreakable version, so right now it has weaknesses of unbreakable Morrowind version but don't have strengths of breakable pre-Morrowind version.
    2. Beside it wont work against CC-immune enemies, it will be reliable against all attacks (melee/ranged) but only with half efficiency because 7sec duration-7sec cc-immunity. Literally reverted self-buff: self-buffs are 100% efficiency against 50% attacks, Eclipse is 50% efficiency against 100% attacks. (still cooldown inconsistent too).
    Or just like was suggested lot of times - make it into ordinary dot with same rules that Inhale has regarding damage-healing skill % of new standards.

    On top of evasion, landing issues and dealing less base damage, are jabs mitigated by 3 CP red tree branches as well?
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Vapirko
    Vapirko
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    ✭✭✭✭✭
    Cinbri wrote: »
    Here again how inconsistently zos treating Jabs and Eclipse:
    compare.png

    Jabs - zos continuing to treat it as ordinary aoe skill affected by evasion. And now with 0.3 less channel time it should work like rest of abilities with 1sec global cooldown. Yet, Jabs were left outside of AoE standardization this update as its base aoe damage is much lower than ordinary aoe damage: 114x4= 456 while rest of AoEs are 615. difference is huuge.
    As result: as single-target spammable skill underperform as it can be mitigated by Evasion buff; and also as AoE damage skill it also below of AoE standards.

    Eclipse - not just after damage nerf it comparable to damage of self-buffs like Scales/Ice Shield that is rudiculous, but also damage of this single-target breakable cc skill is equal to ordinary AoE damage now. So why does our single target skill with longest Internal Cooldown suppose to deal as much damage as AoE (which suppose to deal lower damage coz area of damage apply in compare to single target pressure skills)?
    If zos treat it as self-buffs which are 100% reliable but only against half of attacks (ranged) - make Eclipse unbreakable again and buff its duration from 6sec to 7sec:
    1. It already act on same rules of Morrowind unbreakable version, so right now it has weaknesses of unbreakable Morrowind version but don't have strengths of breakable pre-Morrowind version.
    2. Beside it wont work against CC-immune enemies, it will be reliable against all attacks (melee/ranged) but only with half efficiency because 7sec duration-7sec cc-immunity. Literally reverted self-buff: self-buffs are 100% efficiency against 50% attacks, Eclipse is 50% efficiency against 100% attacks. (still cooldown inconsistent too).
    Or just like was suggested lot of times - make it into ordinary dot with same rules that Inhale has regarding damage-healing skill % of new standards.

    They just plain don’t like Templars. Does anyone on the dev team regularly play Stamplar/magplar in PvP?
  • Checkmath
    Checkmath
    ✭✭✭✭✭
    Vapirko wrote: »
    Cinbri wrote: »
    Here again how inconsistently zos treating Jabs and Eclipse:
    compare.png

    Jabs - zos continuing to treat it as ordinary aoe skill affected by evasion. And now with 0.3 less channel time it should work like rest of abilities with 1sec global cooldown. Yet, Jabs were left outside of AoE standardization this update as its base aoe damage is much lower than ordinary aoe damage: 114x4= 456 while rest of AoEs are 615. difference is huuge.
    As result: as single-target spammable skill underperform as it can be mitigated by Evasion buff; and also as AoE damage skill it also below of AoE standards.

    Eclipse - not just after damage nerf it comparable to damage of self-buffs like Scales/Ice Shield that is rudiculous, but also damage of this single-target breakable cc skill is equal to ordinary AoE damage now. So why does our single target skill with longest Internal Cooldown suppose to deal as much damage as AoE (which suppose to deal lower damage coz area of damage apply in compare to single target pressure skills)?
    If zos treat it as self-buffs which are 100% reliable but only against half of attacks (ranged) - make Eclipse unbreakable again and buff its duration from 6sec to 7sec:
    1. It already act on same rules of Morrowind unbreakable version, so right now it has weaknesses of unbreakable Morrowind version but don't have strengths of breakable pre-Morrowind version.
    2. Beside it wont work against CC-immune enemies, it will be reliable against all attacks (melee/ranged) but only with half efficiency because 7sec duration-7sec cc-immunity. Literally reverted self-buff: self-buffs are 100% efficiency against 50% attacks, Eclipse is 50% efficiency against 100% attacks. (still cooldown inconsistent too).
    Or just like was suggested lot of times - make it into ordinary dot with same rules that Inhale has regarding damage-healing skill % of new standards.

    They just plain don’t like Templars. Does anyone on the dev team regularly play Stamplar/magplar in PvP?

    Rich plays stamplar.
    "Combat representative"
    Responsible for Class Discussion Discord: https://discord.gg/4MfDe9Q
    Self-proclaimed solo Magplar on PC EU Bahlokdaan/Kaalgrontiid
  • Jabbs_Giggity
    Jabbs_Giggity
    ✭✭✭✭
    Cinbri wrote: »
    Here again how inconsistently zos treating Jabs and Eclipse:
    compare.png

    Jabs - zos continuing to treat it as ordinary aoe skill affected by evasion. And now with 0.3 less channel time it should work like rest of abilities with 1sec global cooldown. Yet, Jabs were left outside of AoE standardization this update as its base aoe damage is much lower than ordinary aoe damage: 114x4= 456 while rest of AoEs are 615. difference is huuge.
    As result: as single-target spammable skill underperform as it can be mitigated by Evasion buff; and also as AoE damage skill it also below of AoE standards.

    Eclipse - not just after damage nerf it comparable to damage of self-buffs like Scales/Ice Shield that is rudiculous, but also damage of this single-target breakable cc skill is equal to ordinary AoE damage now. So why does our single target skill with longest Internal Cooldown suppose to deal as much damage as AoE (which suppose to deal lower damage coz area of damage apply in compare to single target pressure skills)?
    If zos treat it as self-buffs which are 100% reliable but only against half of attacks (ranged) - make Eclipse unbreakable again and buff its duration from 6sec to 7sec:
    1. It already act on same rules of Morrowind unbreakable version, so right now it has weaknesses of unbreakable Morrowind version but don't have strengths of breakable pre-Morrowind version.
    2. Beside it wont work against CC-immune enemies, it will be reliable against all attacks (melee/ranged) but only with half efficiency because 7sec duration-7sec cc-immunity. Literally reverted self-buff: self-buffs are 100% efficiency against 50% attacks, Eclipse is 50% efficiency against 100% attacks. (still cooldown inconsistent too).
    Or just like was suggested lot of times - make it into ordinary dot with same rules that Inhale has regarding damage-healing skill % of new standards.

    @ZOS_RichLambert @ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Gilliam @Checkmath

    I mean seriously...can Templar be reviewed during 5.03 with an equivalency effort of at least a 6th grade reading/comprehension level?

    Literally all that has to be done with Puncturing Strikes and Morphs is:
    1. Change the cone/area targeting system of the skill to Target
    2. Change the function of the Main damage "nearest target" strike to Single Target damage from AOE damage (Or make AOE damage an exception from Evasion)
    3. Change the function of the AOE damage to standard "Splash Damage" within 3m of target.
    4. On Biting Jabs move the Snare to the first strike.
    5. Make the heal from Sweeps able to Crit again.

    Problem solved. You're welcome.
    Xbox One X - NA
    CP 910+


    ~Mains~
    Jabs Giggity - Stamplar
    Fap to my Sweeps - Magplar
    George W AmBush - Stamblade

    ~Alts~
    I Got Electrolytes - Magsorc
    Rhaegeon - MagDK
    Covetous Shen - Magblade - Master Crafter
    Cream Pie Jewelz - Stamden
  • Checkmath
    Checkmath
    ✭✭✭✭✭
    Cinbri wrote: »
    Here again how inconsistently zos treating Jabs and Eclipse:
    compare.png

    Jabs - zos continuing to treat it as ordinary aoe skill affected by evasion. And now with 0.3 less channel time it should work like rest of abilities with 1sec global cooldown. Yet, Jabs were left outside of AoE standardization this update as its base aoe damage is much lower than ordinary aoe damage: 114x4= 456 while rest of AoEs are 615. difference is huuge.
    As result: as single-target spammable skill underperform as it can be mitigated by Evasion buff; and also as AoE damage skill it also below of AoE standards.

    Eclipse - not just after damage nerf it comparable to damage of self-buffs like Scales/Ice Shield that is rudiculous, but also damage of this single-target breakable cc skill is equal to ordinary AoE damage now. So why does our single target skill with longest Internal Cooldown suppose to deal as much damage as AoE (which suppose to deal lower damage coz area of damage apply in compare to single target pressure skills)?
    If zos treat it as self-buffs which are 100% reliable but only against half of attacks (ranged) - make Eclipse unbreakable again and buff its duration from 6sec to 7sec:
    1. It already act on same rules of Morrowind unbreakable version, so right now it has weaknesses of unbreakable Morrowind version but don't have strengths of breakable pre-Morrowind version.
    2. Beside it wont work against CC-immune enemies, it will be reliable against all attacks (melee/ranged) but only with half efficiency because 7sec duration-7sec cc-immunity. Literally reverted self-buff: self-buffs are 100% efficiency against 50% attacks, Eclipse is 50% efficiency against 100% attacks. (still cooldown inconsistent too).
    Or just like was suggested lot of times - make it into ordinary dot with same rules that Inhale has regarding damage-healing skill % of new standards.

    @ZOS_RichLambert @ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Gilliam @Checkmath

    I mean seriously...can Templar be reviewed during 5.03 with an equivalency effort of at least a 6th grade reading/comprehension level?

    Literally all that has to be done with Puncturing Strikes and Morphs is:
    1. Change the cone/area targeting system of the skill to Target
    2. Change the function of the Main damage "nearest target" strike to Single Target damage from AOE damage (Or make AOE damage an exception from Evasion)
    3. Change the function of the AOE damage to standard "Splash Damage" within 3m of target.
    4. On Biting Jabs move the Snare to the first strike.
    5. Make the heal from Sweeps able to Crit again.

    Problem solved. You're welcome.

    I dont know how I should feel about being tagged...
    "Combat representative"
    Responsible for Class Discussion Discord: https://discord.gg/4MfDe9Q
    Self-proclaimed solo Magplar on PC EU Bahlokdaan/Kaalgrontiid
  • maxjapank
    maxjapank
    ✭✭✭✭✭
    Checkmath wrote: »
    I dont know how I should feel about being tagged...

    Maybe it was a light touch :)
    Edited by maxjapank on May 8, 2019 1:47PM
  • Checkmath
    Checkmath
    ✭✭✭✭✭
    maxjapank wrote: »
    Drdeath20 wrote: »
    Hasty prayer great for AoE ball groups in pvp, which we dont want to further buff.

    If your using this skill in pve, your basically asking to be kicked from a group. Healing springs is preemptive, it has 1/3rd the cost, has better range, can stack, returns mana, plus aslyum staff returns mana/stamina to teamates while using springs.

    This skill is ripe to be changed. From a skill that is less cheese and niche over to something that has broader usefulness and can address real templar painpoints.

    Stamplars need a better self heal than vigor, especiallyfor tanks. Magplars need a heal over time or some kind of proactive defense.

    When you start using the terms "ball groups" and "cheese", it makes me not want to listen. And so what if you don't find every skill useful for you. I think some really enjoy using Hasty Prayer, so why target it? There is another morph of healing ritual that isn't used at all. Why not target that instead?

    Templars do have a heal over time with Cleansing Ritual. They also have access to Rapid Regen/Mutagen if your going to use Healing springs
    Checkmath wrote: »
    Cinbri wrote: »
    Here again how inconsistently zos treating Jabs and Eclipse:
    compare.png

    Jabs - zos continuing to treat it as ordinary aoe skill affected by evasion. And now with 0.3 less channel time it should work like rest of abilities with 1sec global cooldown. Yet, Jabs were left outside of AoE standardization this update as its base aoe damage is much lower than ordinary aoe damage: 114x4= 456 while rest of AoEs are 615. difference is huuge.
    As result: as single-target spammable skill underperform as it can be mitigated by Evasion buff; and also as AoE damage skill it also below of AoE standards.

    Eclipse - not just after damage nerf it comparable to damage of self-buffs like Scales/Ice Shield that is rudiculous, but also damage of this single-target breakable cc skill is equal to ordinary AoE damage now. So why does our single target skill with longest Internal Cooldown suppose to deal as much damage as AoE (which suppose to deal lower damage coz area of damage apply in compare to single target pressure skills)?
    If zos treat it as self-buffs which are 100% reliable but only against half of attacks (ranged) - make Eclipse unbreakable again and buff its duration from 6sec to 7sec:
    1. It already act on same rules of Morrowind unbreakable version, so right now it has weaknesses of unbreakable Morrowind version but don't have strengths of breakable pre-Morrowind version.
    2. Beside it wont work against CC-immune enemies, it will be reliable against all attacks (melee/ranged) but only with half efficiency because 7sec duration-7sec cc-immunity. Literally reverted self-buff: self-buffs are 100% efficiency against 50% attacks, Eclipse is 50% efficiency against 100% attacks. (still cooldown inconsistent too).
    Or just like was suggested lot of times - make it into ordinary dot with same rules that Inhale has regarding damage-healing skill % of new standards.

    @ZOS_RichLambert @ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Gilliam @Checkmath

    I mean seriously...can Templar be reviewed during 5.03 with an equivalency effort of at least a 6th grade reading/comprehension level?

    Literally all that has to be done with Puncturing Strikes and Morphs is:
    1. Change the cone/area targeting system of the skill to Target
    2. Change the function of the Main damage "nearest target" strike to Single Target damage from AOE damage (Or make AOE damage an exception from Evasion)
    3. Change the function of the AOE damage to standard "Splash Damage" within 3m of target.
    4. On Biting Jabs move the Snare to the first strike.
    5. Make the heal from Sweeps able to Crit again.

    Problem solved. You're welcome.

    I dont know how I should feel about being tagged...

    Maybe it was a light touch :)

    I meant because of that sentence with comprehension level of a 6th grader....
    "Combat representative"
    Responsible for Class Discussion Discord: https://discord.gg/4MfDe9Q
    Self-proclaimed solo Magplar on PC EU Bahlokdaan/Kaalgrontiid
  • maxjapank
    maxjapank
    ✭✭✭✭✭
    Sorry if I posted some extra stuff a sec ago. Didn't check my box..and had a mismatch of stuff i wrote but decide not to write. Should be edited now. lol It was completely unrelated to you Checkmath
    Edited by maxjapank on May 8, 2019 1:49PM
  • Jabbs_Giggity
    Jabbs_Giggity
    ✭✭✭✭
    Checkmath wrote: »
    Cinbri wrote: »
    Here again how inconsistently zos treating Jabs and Eclipse:
    compare.png

    Jabs - zos continuing to treat it as ordinary aoe skill affected by evasion. And now with 0.3 less channel time it should work like rest of abilities with 1sec global cooldown. Yet, Jabs were left outside of AoE standardization this update as its base aoe damage is much lower than ordinary aoe damage: 114x4= 456 while rest of AoEs are 615. difference is huuge.
    As result: as single-target spammable skill underperform as it can be mitigated by Evasion buff; and also as AoE damage skill it also below of AoE standards.

    Eclipse - not just after damage nerf it comparable to damage of self-buffs like Scales/Ice Shield that is rudiculous, but also damage of this single-target breakable cc skill is equal to ordinary AoE damage now. So why does our single target skill with longest Internal Cooldown suppose to deal as much damage as AoE (which suppose to deal lower damage coz area of damage apply in compare to single target pressure skills)?
    If zos treat it as self-buffs which are 100% reliable but only against half of attacks (ranged) - make Eclipse unbreakable again and buff its duration from 6sec to 7sec:
    1. It already act on same rules of Morrowind unbreakable version, so right now it has weaknesses of unbreakable Morrowind version but don't have strengths of breakable pre-Morrowind version.
    2. Beside it wont work against CC-immune enemies, it will be reliable against all attacks (melee/ranged) but only with half efficiency because 7sec duration-7sec cc-immunity. Literally reverted self-buff: self-buffs are 100% efficiency against 50% attacks, Eclipse is 50% efficiency against 100% attacks. (still cooldown inconsistent too).
    Or just like was suggested lot of times - make it into ordinary dot with same rules that Inhale has regarding damage-healing skill % of new standards.

    @ZOS_RichLambert @ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Gilliam @Checkmath

    I mean seriously...can Templar be reviewed during 5.03 with an equivalency effort of at least a 6th grade reading/comprehension level?

    Literally all that has to be done with Puncturing Strikes and Morphs is:
    1. Change the cone/area targeting system of the skill to Target
    2. Change the function of the Main damage "nearest target" strike to Single Target damage from AOE damage (Or make AOE damage an exception from Evasion)
    3. Change the function of the AOE damage to standard "Splash Damage" within 3m of target.
    4. On Biting Jabs move the Snare to the first strike.
    5. Make the heal from Sweeps able to Crit again.

    Problem solved. You're welcome.

    I dont know how I should feel about being tagged...

    Checkmath not tagging you as an insult. Just wanted you on there as our Class Rep. Personally, I would step back as a class rep because it seems (from our point of view) like ZOS is just adding salt to the wound by ignoring, what it seems like, eveything you have contributed. I think all class reps should resign.
    Xbox One X - NA
    CP 910+


    ~Mains~
    Jabs Giggity - Stamplar
    Fap to my Sweeps - Magplar
    George W AmBush - Stamblade

    ~Alts~
    I Got Electrolytes - Magsorc
    Rhaegeon - MagDK
    Covetous Shen - Magblade - Master Crafter
    Cream Pie Jewelz - Stamden
  • Checkmath
    Checkmath
    ✭✭✭✭✭
    Checkmath wrote: »
    Cinbri wrote: »
    Here again how inconsistently zos treating Jabs and Eclipse:
    compare.png

    Jabs - zos continuing to treat it as ordinary aoe skill affected by evasion. And now with 0.3 less channel time it should work like rest of abilities with 1sec global cooldown. Yet, Jabs were left outside of AoE standardization this update as its base aoe damage is much lower than ordinary aoe damage: 114x4= 456 while rest of AoEs are 615. difference is huuge.
    As result: as single-target spammable skill underperform as it can be mitigated by Evasion buff; and also as AoE damage skill it also below of AoE standards.

    Eclipse - not just after damage nerf it comparable to damage of self-buffs like Scales/Ice Shield that is rudiculous, but also damage of this single-target breakable cc skill is equal to ordinary AoE damage now. So why does our single target skill with longest Internal Cooldown suppose to deal as much damage as AoE (which suppose to deal lower damage coz area of damage apply in compare to single target pressure skills)?
    If zos treat it as self-buffs which are 100% reliable but only against half of attacks (ranged) - make Eclipse unbreakable again and buff its duration from 6sec to 7sec:
    1. It already act on same rules of Morrowind unbreakable version, so right now it has weaknesses of unbreakable Morrowind version but don't have strengths of breakable pre-Morrowind version.
    2. Beside it wont work against CC-immune enemies, it will be reliable against all attacks (melee/ranged) but only with half efficiency because 7sec duration-7sec cc-immunity. Literally reverted self-buff: self-buffs are 100% efficiency against 50% attacks, Eclipse is 50% efficiency against 100% attacks. (still cooldown inconsistent too).
    Or just like was suggested lot of times - make it into ordinary dot with same rules that Inhale has regarding damage-healing skill % of new standards.

    @ZOS_RichLambert @ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Gilliam @Checkmath

    I mean seriously...can Templar be reviewed during 5.03 with an equivalency effort of at least a 6th grade reading/comprehension level?

    Literally all that has to be done with Puncturing Strikes and Morphs is:
    1. Change the cone/area targeting system of the skill to Target
    2. Change the function of the Main damage "nearest target" strike to Single Target damage from AOE damage (Or make AOE damage an exception from Evasion)
    3. Change the function of the AOE damage to standard "Splash Damage" within 3m of target.
    4. On Biting Jabs move the Snare to the first strike.
    5. Make the heal from Sweeps able to Crit again.

    Problem solved. You're welcome.

    I dont know how I should feel about being tagged...

    Checkmath not tagging you as an insult. Just wanted you on there as our Class Rep. Personally, I would step back as a class rep because it seems (from our point of view) like ZOS is just adding salt to the wound by ignoring, what it seems like, eveything you have contributed. I think all class reps should resign.

    No need to tag me here, I read everything in here anyway ;)
    "Combat representative"
    Responsible for Class Discussion Discord: https://discord.gg/4MfDe9Q
    Self-proclaimed solo Magplar on PC EU Bahlokdaan/Kaalgrontiid
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭
    Im frustrated as during a patch cycle, some classes get tweaks every version to appease them. Templar doesn't even get a comment on their feedback after getting handed a turd sandwich.
    Technohic - DC Templar
    Technohicz - DC Nightblade
    Technohix - DC Sorc
    TechDKnohic - DC DK
    Tech No Hic - DC Warden
    Necrohic - DC Necromancer
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Cinbri wrote: »
    Here again how inconsistently zos treating Jabs and Eclipse:
    compare.png

    Jabs - zos continuing to treat it as ordinary aoe skill affected by evasion. And now with 0.3 less channel time it should work like rest of abilities with 1sec global cooldown. Yet, Jabs were left outside of AoE standardization this update as its base aoe damage is much lower than ordinary aoe damage: 114x4= 456 while rest of AoEs are 615. difference is huuge.
    As result: as single-target spammable skill underperform as it can be mitigated by Evasion buff; and also as AoE damage skill it also below of AoE standards.

    Eclipse - not just after damage nerf it comparable to damage of self-buffs like Scales/Ice Shield that is rudiculous, but also damage of this single-target breakable cc skill is equal to ordinary AoE damage now. So why does our single target skill with longest Internal Cooldown suppose to deal as much damage as AoE (which suppose to deal lower damage coz area of damage apply in compare to single target pressure skills)?
    If zos treat it as self-buffs which are 100% reliable but only against half of attacks (ranged) - make Eclipse unbreakable again and buff its duration from 6sec to 7sec:
    1. It already act on same rules of Morrowind unbreakable version, so right now it has weaknesses of unbreakable Morrowind version but don't have strengths of breakable pre-Morrowind version.
    2. Beside it wont work against CC-immune enemies, it will be reliable against all attacks (melee/ranged) but only with half efficiency because 7sec duration-7sec cc-immunity. Literally reverted self-buff: self-buffs are 100% efficiency against 50% attacks, Eclipse is 50% efficiency against 100% attacks. (still cooldown inconsistent too).
    Or just like was suggested lot of times - make it into ordinary dot with same rules that Inhale has regarding damage-healing skill % of new standards.

    This is the problem with standardizing things. When something doesn't fit into a neat category, it gets labeled and forced into category it doesn't belong.
    "Dragon leap is NOT overperforming. You are underperforming." - ZarkingFrued

    Joy's Old but still useful for newer players guide for beating VMA

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