They want us to buy the new expansion, main necromancer which will force us to spend more money to unlock all the perks we have on our mains. They don't care about templar.
Anyone who has played on the pts, how does stamplar fare compared to other classes? Sure we did not get any major buff, but with the rework on other classes , we might do better? I am talking about the pvp aspect.
They want us to buy the new expansion, main necromancer which will force us to spend more money to unlock all the perks we have on our mains. They don't care about templar.
Anyone who has played on the pts, how does stamplar fare compared to other classes? Sure we did not get any major buff, but with the rework on other classes , we might do better? I am talking about the pvp aspect.
Luckylancer wrote: »Templars were and are the best healer in PvP and PvE without healing ritual. If we make it usefull, that will make templars even more best in slot for healer, ZoS dont want it. They nerfed templar healer a d buff others for a reason.
Here comes the opinion: remove it, give stamplar something. Magplar dont need it, stamplar needs some buffs. A completely new skill can cure few problems with stamplar. It dont have to be heal too, 3rd and 5th skills are not heal. It can be whatever ZoS decide to buff stamplars.
Luckylancer wrote: »Templars were and are the best healer in PvP and PvE without healing ritual. If we make it usefull, that will make templars even more best in slot for healer, ZoS dont want it. They nerfed templar healer a d buff others for a reason.
Here comes the opinion: remove it, give stamplar something. Magplar dont need it, stamplar needs some buffs. A completely new skill can cure few problems with stamplar. It dont have to be heal too, 3rd and 5th skills are not heal. It can be whatever ZoS decide to buff stamplars.
Jabbs_Giggity wrote: »Just wanted to leave this here, as it almost severely contradicts every class identity vs Live.
Templar
"These traveling knights call upon the powers of light and the burning sun to deal massive damage to their enemies while restoring health, magicka, and stamina to their allies."
―In-game description
The Templar is the most Versatile class in the game that excels in every role in combat. Not true.
This class with great defensive passives, damage-absorbing skills and shield-based abilities and anti-undead skills allows building classic Paladin type characters which, arguably, have the highest survivability in the game with excellent defense and self-healing abilities. Not ture
The Templar can also be great Blademaster type characters. Their mastery of all types of physical weapons is best amongst all classes. As such two-handed weapon wielding Blademaster type characters has insane physical damage dealing power second to only dual-wielding Assassin type Nightblades by a small margin but have significantly higher survivability than Assassin type Nightblades. Not ture
The Templar can also be good Rangers as well, due to their increased damage with the bow. Not ture
The Templar class makes excellent Cleric type characters. They are, undoubtedly, the best healers in the game. Not ture
The Templar's only real weakness is their low mobility. This, however, does not matter too much as the Templar is great at holding its ground. Not ture
The Templar class is recommended for all players new to the game. Not ture
Jabbs_Giggity wrote: »@Minno I know, most of it is a write up from elderscroll fandom from launch. However it highlights what the playerbase wants out of the class.
Stendarr's Hammer
Stendarr's Hammer is a massive hammer rumored to have once been wielded by Stendarr, the God of Justice. It is made of ebony and sapphire. The weapon is enchanted to drain or damage the health of those it strikes, at the cost of the wielder's stamina. It was one of the first artifacts to be added to Torasa Aram's museum in Mournhold. The hammer is too heavy for most people to use in combat; it took four men to simply lift the artifact onto its display podium in the museum. Its origins are unknown, but it was still in Aram's possession circa 3E 427. In the year 4E 201, it resurfaced in Calcelmo of Markarth's possession and was put on display in his private Dwemer museum in Markarth, though it was stolen soon after he acquired it.
Luckylancer wrote: »Templars were and are the best healer in PvP and PvE without healing ritual. If we make it usefull, that will make templars even more best in slot for healer, ZoS dont want it. They nerfed templar healer a d buff others for a reason.
Here comes the opinion: remove it, give stamplar something. Magplar dont need it, stamplar needs some buffs. A completely new skill can cure few problems with stamplar. It dont have to be heal too, 3rd and 5th skills are not heal. It can be whatever ZoS decide to buff stamplars.
what do you mean magplars dont need it?
Have you seen a solo magplar?
Right, not including myself, I havent. And I usually derp all over the map during NA's Vivec prime time.
Jabbs_Giggity wrote: »Can someone briefly explain to me how Spearwall Passive works?
It states that by Slotting an Aedric Spear ability you gain Minor Protection for 3s.
How does this refresh? Do you have to slot it, get it for 3s, open inventory > Skills unslot/reslot, reapply for 3s?
Confused...
Not at home to verify, just was looking some stuff up to see if Stamplar build can be somewhat viable again...
Jabbs_Giggity wrote: »Can someone briefly explain to me how Spearwall Passive works?
It states that by Slotting an Aedric Spear ability you gain Minor Protection for 3s.
How does this refresh? Do you have to slot it, get it for 3s, open inventory > Skills unslot/reslot, reapply for 3s?
Confused...
Not at home to verify, just was looking some stuff up to see if Stamplar build can be somewhat viable again...
You get the buff when casting the ability for 3 seconds.
cazlonb16_ESO wrote: »Luckylancer wrote: »Templars were and are the best healer in PvP and PvE without healing ritual. If we make it usefull, that will make templars even more best in slot for healer, ZoS dont want it. They nerfed templar healer a d buff others for a reason.
Here comes the opinion: remove it, give stamplar something. Magplar dont need it, stamplar needs some buffs. A completely new skill can cure few problems with stamplar. It dont have to be heal too, 3rd and 5th skills are not heal. It can be whatever ZoS decide to buff stamplars.
what do you mean magplars dont need it?
Have you seen a solo magplar?
Right, not including myself, I havent. And I usually derp all over the map during NA's Vivec prime time.
Not much different on EU PC Vivec. Outside of cliche healbots and the occasional tanktroll Templars basically do not exist.in Cyro. There used to be a couple stamplars around, but one of the recent patches killed them off pretty decisively.
cazlonb16_ESO wrote: »Luckylancer wrote: »Templars were and are the best healer in PvP and PvE without healing ritual. If we make it usefull, that will make templars even more best in slot for healer, ZoS dont want it. They nerfed templar healer a d buff others for a reason.
Here comes the opinion: remove it, give stamplar something. Magplar dont need it, stamplar needs some buffs. A completely new skill can cure few problems with stamplar. It dont have to be heal too, 3rd and 5th skills are not heal. It can be whatever ZoS decide to buff stamplars.
what do you mean magplars dont need it?
Have you seen a solo magplar?
Right, not including myself, I havent. And I usually derp all over the map during NA's Vivec prime time.
Not much different on EU PC Vivec. Outside of cliche healbots and the occasional tanktroll Templars basically do not exist.in Cyro. There used to be a couple stamplars around, but one of the recent patches killed them off pretty decisively.
My existence gets ignored or denied....
Jabbs_Giggity wrote: »Just wanted to leave this here, as it almost severely contradicts every class identity vs Live.
Templar
"These traveling knights call upon the powers of light and the burning sun to deal massive damage to their enemies while restoring health, magicka, and stamina to their allies."
―In-game description
The Templar is the most Versatile class in the game that excels in every role in combat. Not true.
This class with great defensive passives, damage-absorbing skills and shield-based abilities and anti-undead skills allows building classic Paladin type characters which, arguably, have the highest survivability in the game with excellent defense and self-healing abilities. Not ture
The Templar can also be great Blademaster type characters. Their mastery of all types of physical weapons is best amongst all classes. As such two-handed weapon wielding Blademaster type characters has insane physical damage dealing power second to only dual-wielding Assassin type Nightblades by a small margin but have significantly higher survivability than Assassin type Nightblades. Not ture
The Templar can also be good Rangers as well, due to their increased damage with the bow. Not ture
The Templar class makes excellent Cleric type characters. They are, undoubtedly, the best healers in the game. Not ture
The Templar's only real weakness is their low mobility. This, however, does not matter too much as the Templar is great at holding its ground. Not ture
The Templar class is recommended for all players new to the game. Not ture
Sanguinor2 wrote: »In high MMR BGs on EU nearly every templar also is a healbot, I Always run with a Damage build but still end up healing for over 750k since my Team most of the time lacks a dedicated healer and if I am on magplar that Duty apparently falls to me.
Alpha's dont drop down to Beta roles. IF they want to survive, let them slot a heal lol.
Sanguinor2 wrote: »
Sanguinor2 wrote: »
There is no "pleasing others" in team . IF they want to win, they need to realize not every templar is stuck in healbot mode.
Talk about removing class identity...they want all magplar to build completely the same?
A few years ago there was incredible diversity of templar builds
-we had and still have the stamplar, weaker version from a few years ago but still here. More common than damage PvP specced magplar.
-healtanks in pvp and pve
-typical magplar DD pve and pvp
-glass healers
-pve tanks
-blazing shield builds in pvp and pve
-dark flare based glass canons
-hell even a few snipe spam pvp builds I've seen still hanging around.
When you look at the pvp side of the house though, most of those specs have either been directly removed from viability or replaced by another class doing it better as a result of templar nerfs and other class buffs.
My three favorite builds are blazing shield pvp and pve, magplar DD pvp and dark flare glass canon pvp.
They *** blazing shield and nailed the coffin closed about two years ago now I think, was right before morrowind was the last time I saw one.
Magplar DD, your typical sweep plar, only way to play outnumbered 1vX these days...varying levels of tank and damage depending on build.
And finally my personal favorite...flareplar...is going to die this upcoming patch. I remember dark flare when I first unlocked it, how badass it looked and how painful it was to enemies who underestimated the damage. A very unique skill imo...their going to kill it.
What upsets me personally about this whole thing, is that everyone's talking about how bad magplar, stamplar are. But there's only like three posts in here trying to bring up dark flare. It's going to be completely useless, six second major defile AOE on a (still very slow) 1 second cast time incredibly easy to counter skill that will deal less damage than non cast time skills? Common...that's crazy! You dont even get the defile unless you hit your initial target. Warden gets it on instant cast easily and cheaply placed ground skill that the debuff stays on as long as hes in the field...
I understand we are all upset about NOTHING positive (except toppling charge change...that's nice) in the patch notes...but can we all come together and lament the death of a signature skill? I should say the death of ANOTHER signature skill...or can we come together and just say no to the nerfs to it?