Joy_Division wrote: »Here again how inconsistently zos treating Jabs and Eclipse:
Jabs - zos continuing to treat it as ordinary aoe skill affected by evasion. And now with 0.3 less channel time it should work like rest of abilities with 1sec global cooldown. Yet, Jabs were left outside of AoE standardization this update as its base aoe damage is much lower than ordinary aoe damage: 114x4= 456 while rest of AoEs are 615. difference is huuge.
As result: as single-target spammable skill underperform as it can be mitigated by Evasion buff; and also as AoE damage skill it also below of AoE standards.
Eclipse - not just after damage nerf it comparable to damage of self-buffs like Scales/Ice Shield that is rudiculous, but also damage of this single-target breakable cc skill is equal to ordinary AoE damage now. So why does our single target skill with longest Internal Cooldown suppose to deal as much damage as AoE (which suppose to deal lower damage coz area of damage apply in compare to single target pressure skills)?
If zos treat it as self-buffs which are 100% reliable but only against half of attacks (ranged) - make Eclipse unbreakable again and buff its duration from 6sec to 7sec:
1. It already act on same rules of Morrowind unbreakable version, so right now it has weaknesses of unbreakable Morrowind version but don't have strengths of breakable pre-Morrowind version.
2. Beside it wont work against CC-immune enemies, it will be reliable against all attacks (melee/ranged) but only with half efficiency because 7sec duration-7sec cc-immunity. Literally reverted self-buff: self-buffs are 100% efficiency against 50% attacks, Eclipse is 50% efficiency against 100% attacks. (still cooldown inconsistent too).
Or just like was suggested lot of times - make it into ordinary dot with same rules that Inhale has regarding damage-healing skill % of new standards.
This is the problem with standardizing things. When something doesn't fit into a neat category, it gets labeled and forced into category it doesn't belong.
Joy_Division wrote: »Here again how inconsistently zos treating Jabs and Eclipse:
Jabs - zos continuing to treat it as ordinary aoe skill affected by evasion. And now with 0.3 less channel time it should work like rest of abilities with 1sec global cooldown. Yet, Jabs were left outside of AoE standardization this update as its base aoe damage is much lower than ordinary aoe damage: 114x4= 456 while rest of AoEs are 615. difference is huuge.
As result: as single-target spammable skill underperform as it can be mitigated by Evasion buff; and also as AoE damage skill it also below of AoE standards.
Eclipse - not just after damage nerf it comparable to damage of self-buffs like Scales/Ice Shield that is rudiculous, but also damage of this single-target breakable cc skill is equal to ordinary AoE damage now. So why does our single target skill with longest Internal Cooldown suppose to deal as much damage as AoE (which suppose to deal lower damage coz area of damage apply in compare to single target pressure skills)?
If zos treat it as self-buffs which are 100% reliable but only against half of attacks (ranged) - make Eclipse unbreakable again and buff its duration from 6sec to 7sec:
1. It already act on same rules of Morrowind unbreakable version, so right now it has weaknesses of unbreakable Morrowind version but don't have strengths of breakable pre-Morrowind version.
2. Beside it wont work against CC-immune enemies, it will be reliable against all attacks (melee/ranged) but only with half efficiency because 7sec duration-7sec cc-immunity. Literally reverted self-buff: self-buffs are 100% efficiency against 50% attacks, Eclipse is 50% efficiency against 100% attacks. (still cooldown inconsistent too).
Or just like was suggested lot of times - make it into ordinary dot with same rules that Inhale has regarding damage-healing skill % of new standards.
This is the problem with standardizing things. When something doesn't fit into a neat category, it gets labeled and forced into category it doesn't belong.
well we know gilliam's take on templar being "masters of AOE". Would be cool if our reps could get the devs to provide the community with an updated design intent for all the classes, both stam/mag versions (be it a webpage discussion or forum thread we can save for future use). Because even the community 3rd party website descriptions are so outdated, it hurts to see and is hard to tailor feedback based on those descriptions because many of them reference skills no longer in the kit.
That is my major painpoint going into the chapter. I need to see what the devs are envisioning the class coming into end of 2019.
edit:
and on that point, its hard to even explain why cinbri's feedback goes unnoticed if she is tailoring the feedback based on that "AOE master" description but goes unnoticed with changes that go against that description. DO the devs see templar as something other than masters of AOE? What are we to them?
Joy_Division wrote: »Here again how inconsistently zos treating Jabs and Eclipse:
Jabs - zos continuing to treat it as ordinary aoe skill affected by evasion. And now with 0.3 less channel time it should work like rest of abilities with 1sec global cooldown. Yet, Jabs were left outside of AoE standardization this update as its base aoe damage is much lower than ordinary aoe damage: 114x4= 456 while rest of AoEs are 615. difference is huuge.
As result: as single-target spammable skill underperform as it can be mitigated by Evasion buff; and also as AoE damage skill it also below of AoE standards.
Eclipse - not just after damage nerf it comparable to damage of self-buffs like Scales/Ice Shield that is rudiculous, but also damage of this single-target breakable cc skill is equal to ordinary AoE damage now. So why does our single target skill with longest Internal Cooldown suppose to deal as much damage as AoE (which suppose to deal lower damage coz area of damage apply in compare to single target pressure skills)?
If zos treat it as self-buffs which are 100% reliable but only against half of attacks (ranged) - make Eclipse unbreakable again and buff its duration from 6sec to 7sec:
1. It already act on same rules of Morrowind unbreakable version, so right now it has weaknesses of unbreakable Morrowind version but don't have strengths of breakable pre-Morrowind version.
2. Beside it wont work against CC-immune enemies, it will be reliable against all attacks (melee/ranged) but only with half efficiency because 7sec duration-7sec cc-immunity. Literally reverted self-buff: self-buffs are 100% efficiency against 50% attacks, Eclipse is 50% efficiency against 100% attacks. (still cooldown inconsistent too).
Or just like was suggested lot of times - make it into ordinary dot with same rules that Inhale has regarding damage-healing skill % of new standards.
This is the problem with standardizing things. When something doesn't fit into a neat category, it gets labeled and forced into category it doesn't belong.
well we know gilliam's take on templar being "masters of AOE". Would be cool if our reps could get the devs to provide the community with an updated design intent for all the classes, both stam/mag versions (be it a webpage discussion or forum thread we can save for future use). Because even the community 3rd party website descriptions are so outdated, it hurts to see and is hard to tailor feedback based on those descriptions because many of them reference skills no longer in the kit.
That is my major painpoint going into the chapter. I need to see what the devs are envisioning the class coming into end of 2019.
edit:
and on that point, its hard to even explain why cinbri's feedback goes unnoticed if she is tailoring the feedback based on that "AOE master" description but goes unnoticed with changes that go against that description. DO the devs see templar as something other than masters of AOE? What are we to them?
Healbots I assume.
On another note, Cinbri sure does a lot of investigation for Templars, thanks for that!
Here again how inconsistently zos treating Jabs and Eclipse:
Jabs - zos continuing to treat it as ordinary aoe skill affected by evasion. And now with 0.3 less channel time it should work like rest of abilities with 1sec global cooldown. Yet, Jabs were left outside of AoE standardization this update as its base aoe damage is much lower than ordinary aoe damage: 114x4= 456 while rest of AoEs are 615. difference is huuge.
As result: as single-target spammable skill underperform as it can be mitigated by Evasion buff; and also as AoE damage skill it also below of AoE standards.
Eclipse - not just after damage nerf it comparable to damage of self-buffs like Scales/Ice Shield that is rudiculous, but also damage of this single-target breakable cc skill is equal to ordinary AoE damage now. So why does our single target skill with longest Internal Cooldown suppose to deal as much damage as AoE (which suppose to deal lower damage coz area of damage apply in compare to single target pressure skills)?
If zos treat it as self-buffs which are 100% reliable but only against half of attacks (ranged) - make Eclipse unbreakable again and buff its duration from 6sec to 7sec:
1. It already act on same rules of Morrowind unbreakable version, so right now it has weaknesses of unbreakable Morrowind version but don't have strengths of breakable pre-Morrowind version.
2. Beside it wont work against CC-immune enemies, it will be reliable against all attacks (melee/ranged) but only with half efficiency because 7sec duration-7sec cc-immunity. Literally reverted self-buff: self-buffs are 100% efficiency against 50% attacks, Eclipse is 50% efficiency against 100% attacks. (still cooldown inconsistent too).
Or just like was suggested lot of times - make it into ordinary dot with same rules that Inhale has regarding damage-healing skill % of new standards.
They just plain don’t like Templars. Does anyone on the dev team regularly play Stamplar/magplar in PvP?
Rich plays stamplar.
Joy_Division wrote: »Here again how inconsistently zos treating Jabs and Eclipse:
Jabs - zos continuing to treat it as ordinary aoe skill affected by evasion. And now with 0.3 less channel time it should work like rest of abilities with 1sec global cooldown. Yet, Jabs were left outside of AoE standardization this update as its base aoe damage is much lower than ordinary aoe damage: 114x4= 456 while rest of AoEs are 615. difference is huuge.
As result: as single-target spammable skill underperform as it can be mitigated by Evasion buff; and also as AoE damage skill it also below of AoE standards.
Eclipse - not just after damage nerf it comparable to damage of self-buffs like Scales/Ice Shield that is rudiculous, but also damage of this single-target breakable cc skill is equal to ordinary AoE damage now. So why does our single target skill with longest Internal Cooldown suppose to deal as much damage as AoE (which suppose to deal lower damage coz area of damage apply in compare to single target pressure skills)?
If zos treat it as self-buffs which are 100% reliable but only against half of attacks (ranged) - make Eclipse unbreakable again and buff its duration from 6sec to 7sec:
1. It already act on same rules of Morrowind unbreakable version, so right now it has weaknesses of unbreakable Morrowind version but don't have strengths of breakable pre-Morrowind version.
2. Beside it wont work against CC-immune enemies, it will be reliable against all attacks (melee/ranged) but only with half efficiency because 7sec duration-7sec cc-immunity. Literally reverted self-buff: self-buffs are 100% efficiency against 50% attacks, Eclipse is 50% efficiency against 100% attacks. (still cooldown inconsistent too).
Or just like was suggested lot of times - make it into ordinary dot with same rules that Inhale has regarding damage-healing skill % of new standards.
This is the problem with standardizing things. When something doesn't fit into a neat category, it gets labeled and forced into category it doesn't belong.
well we know gilliam's take on templar being "masters of AOE". Would be cool if our reps could get the devs to provide the community with an updated design intent for all the classes, both stam/mag versions (be it a webpage discussion or forum thread we can save for future use). Because even the community 3rd party website descriptions are so outdated, it hurts to see and is hard to tailor feedback based on those descriptions because many of them reference skills no longer in the kit.
That is my major painpoint going into the chapter. I need to see what the devs are envisioning the class coming into end of 2019.
edit:
and on that point, its hard to even explain why cinbri's feedback goes unnoticed if she is tailoring the feedback based on that "AOE master" description but goes unnoticed with changes that go against that description. DO the devs see templar as something other than masters of AOE? What are we to them?
Joy_Division wrote: »Here again how inconsistently zos treating Jabs and Eclipse:
Jabs - zos continuing to treat it as ordinary aoe skill affected by evasion. And now with 0.3 less channel time it should work like rest of abilities with 1sec global cooldown. Yet, Jabs were left outside of AoE standardization this update as its base aoe damage is much lower than ordinary aoe damage: 114x4= 456 while rest of AoEs are 615. difference is huuge.
As result: as single-target spammable skill underperform as it can be mitigated by Evasion buff; and also as AoE damage skill it also below of AoE standards.
Eclipse - not just after damage nerf it comparable to damage of self-buffs like Scales/Ice Shield that is rudiculous, but also damage of this single-target breakable cc skill is equal to ordinary AoE damage now. So why does our single target skill with longest Internal Cooldown suppose to deal as much damage as AoE (which suppose to deal lower damage coz area of damage apply in compare to single target pressure skills)?
If zos treat it as self-buffs which are 100% reliable but only against half of attacks (ranged) - make Eclipse unbreakable again and buff its duration from 6sec to 7sec:
1. It already act on same rules of Morrowind unbreakable version, so right now it has weaknesses of unbreakable Morrowind version but don't have strengths of breakable pre-Morrowind version.
2. Beside it wont work against CC-immune enemies, it will be reliable against all attacks (melee/ranged) but only with half efficiency because 7sec duration-7sec cc-immunity. Literally reverted self-buff: self-buffs are 100% efficiency against 50% attacks, Eclipse is 50% efficiency against 100% attacks. (still cooldown inconsistent too).
Or just like was suggested lot of times - make it into ordinary dot with same rules that Inhale has regarding damage-healing skill % of new standards.
This is the problem with standardizing things. When something doesn't fit into a neat category, it gets labeled and forced into category it doesn't belong.
well we know gilliam's take on templar being "masters of AOE". Would be cool if our reps could get the devs to provide the community with an updated design intent for all the classes, both stam/mag versions (be it a webpage discussion or forum thread we can save for future use). Because even the community 3rd party website descriptions are so outdated, it hurts to see and is hard to tailor feedback based on those descriptions because many of them reference skills no longer in the kit.
That is my major painpoint going into the chapter. I need to see what the devs are envisioning the class coming into end of 2019.
edit:
and on that point, its hard to even explain why cinbri's feedback goes unnoticed if she is tailoring the feedback based on that "AOE master" description but goes unnoticed with changes that go against that description. DO the devs see templar as something other than masters of AOE? What are we to them?
We heared from Lead PvP Designer that Templars are like anti-necros that suppose to have area of control by its aoe healings of allies, after that I starting to feel that zos simply don't understand what they talking about, especially after Purifying Light ninja nerf that made morph no longer work in organized fights and lost it function of granting "area of control by healing" that was declared to be templar theme.
Sadly i dont expect them to respond directly to us
Sadly i dont expect them to respond directly to us
which is a shame in a way.
Because templar currently designed isnt a master of AOE, its a master of flexiblity in combat via the use of AOE/Single Target, Melee/Ranged, DOT/Direct. But all of the changes either look at this from the perspective that we heal and from the perspective from classes that fight templars that rely on reactive healing/defense sets as a defense.
That is my feedback, community feels templars are flexible in combat but have too many niche or specific mechanics and the consistency audit flew past templar in a way that makes us feel dumbfounded.
Jabbs_Giggity wrote: »Sadly i dont expect them to respond directly to us
which is a shame in a way.
Because templar currently designed isnt a master of AOE, its a master of flexiblity in combat via the use of AOE/Single Target, Melee/Ranged, DOT/Direct. But all of the changes either look at this from the perspective that we heal and from the perspective from classes that fight templars that rely on reactive healing/defense sets as a defense.
That is my feedback, community feels templars are flexible in combat but have too many niche or specific mechanics and the consistency audit flew past templar in a way that makes us feel dumbfounded.
The bigger problem with Templar's "flexibility" is that it's much more difficult to min/max your build than it is with other classes because if the fact that our skills are so differently templated.
For example, why is Sun Fire (& Morphs) fire damage when every other damage based skill is magick? An extremely strong (soon to be nerfed ) DoT/Direct + AoE/ST is affected by too many options that cannot be effectively min/maxed: I.E. straight spell damage vs. a Magic damage buff from War Maiden, or Direct Damage vs. Damage over Time CP's, etc.
Another example is Dark Flare is ranged, but the other morph is Melee. Why can't we have the ability to slot both morphs by spending points on both morphs if we so choose? The tradeoff is having to drop another ability to slot two morphs of one base ability > not a bad tradeoff IMO.
I have zero faith in ZOS to properly audit Templars because they really don't know where to go with the class now as far as identity. All classes can now effectively (to some degree of competitiveness) build for Healer roles, Tank roles and Damage roles. Most classes outperform Templars in all three areas now.
There has been so much feedback for Templars (probably the most feedback with testing analysis and suggestions of any class playerbase) and nothing has really been done about it. Templar playerbase are probably the most conclusive of what they want the class to be overall and ZOS keeps making changes that further contradict this idea.
Wrobel had an idea that Templars were a force to be reckoned with, but only in their "house". Yet ZOS changed the game mechanics to be faster, more mobile and more competitive. Templars were completely left out of this concept.
Now Brian Wheeler, among others don't even want to address Templars in general because of the battle of the NB/Sorcs.
Game is frustrating to even play. I occasionally play other classes just to get some sort of reprieve but end up getting bored. I stopped subbing over a year ago and will continue to boycott any contribution, financially, to this company.
Only playing because there is no other MMO on console that compares.
Joy_Division wrote: »Here again how inconsistently zos treating Jabs and Eclipse:
Jabs - zos continuing to treat it as ordinary aoe skill affected by evasion. And now with 0.3 less channel time it should work like rest of abilities with 1sec global cooldown. Yet, Jabs were left outside of AoE standardization this update as its base aoe damage is much lower than ordinary aoe damage: 114x4= 456 while rest of AoEs are 615. difference is huuge.
As result: as single-target spammable skill underperform as it can be mitigated by Evasion buff; and also as AoE damage skill it also below of AoE standards.
Eclipse - not just after damage nerf it comparable to damage of self-buffs like Scales/Ice Shield that is rudiculous, but also damage of this single-target breakable cc skill is equal to ordinary AoE damage now. So why does our single target skill with longest Internal Cooldown suppose to deal as much damage as AoE (which suppose to deal lower damage coz area of damage apply in compare to single target pressure skills)?
If zos treat it as self-buffs which are 100% reliable but only against half of attacks (ranged) - make Eclipse unbreakable again and buff its duration from 6sec to 7sec:
1. It already act on same rules of Morrowind unbreakable version, so right now it has weaknesses of unbreakable Morrowind version but don't have strengths of breakable pre-Morrowind version.
2. Beside it wont work against CC-immune enemies, it will be reliable against all attacks (melee/ranged) but only with half efficiency because 7sec duration-7sec cc-immunity. Literally reverted self-buff: self-buffs are 100% efficiency against 50% attacks, Eclipse is 50% efficiency against 100% attacks. (still cooldown inconsistent too).
Or just like was suggested lot of times - make it into ordinary dot with same rules that Inhale has regarding damage-healing skill % of new standards.
This is the problem with standardizing things. When something doesn't fit into a neat category, it gets labeled and forced into category it doesn't belong.
well we know gilliam's take on templar being "masters of AOE". Would be cool if our reps could get the devs to provide the community with an updated design intent for all the classes, both stam/mag versions (be it a webpage discussion or forum thread we can save for future use). Because even the community 3rd party website descriptions are so outdated, it hurts to see and is hard to tailor feedback based on those descriptions because many of them reference skills no longer in the kit.
That is my major painpoint going into the chapter. I need to see what the devs are envisioning the class coming into end of 2019.
edit:
and on that point, its hard to even explain why cinbri's feedback goes unnoticed if she is tailoring the feedback based on that "AOE master" description but goes unnoticed with changes that go against that description. DO the devs see templar as something other than masters of AOE? What are we to them?
Joy_Division wrote: »Joy_Division wrote: »Here again how inconsistently zos treating Jabs and Eclipse:
Jabs - zos continuing to treat it as ordinary aoe skill affected by evasion. And now with 0.3 less channel time it should work like rest of abilities with 1sec global cooldown. Yet, Jabs were left outside of AoE standardization this update as its base aoe damage is much lower than ordinary aoe damage: 114x4= 456 while rest of AoEs are 615. difference is huuge.
As result: as single-target spammable skill underperform as it can be mitigated by Evasion buff; and also as AoE damage skill it also below of AoE standards.
Eclipse - not just after damage nerf it comparable to damage of self-buffs like Scales/Ice Shield that is rudiculous, but also damage of this single-target breakable cc skill is equal to ordinary AoE damage now. So why does our single target skill with longest Internal Cooldown suppose to deal as much damage as AoE (which suppose to deal lower damage coz area of damage apply in compare to single target pressure skills)?
If zos treat it as self-buffs which are 100% reliable but only against half of attacks (ranged) - make Eclipse unbreakable again and buff its duration from 6sec to 7sec:
1. It already act on same rules of Morrowind unbreakable version, so right now it has weaknesses of unbreakable Morrowind version but don't have strengths of breakable pre-Morrowind version.
2. Beside it wont work against CC-immune enemies, it will be reliable against all attacks (melee/ranged) but only with half efficiency because 7sec duration-7sec cc-immunity. Literally reverted self-buff: self-buffs are 100% efficiency against 50% attacks, Eclipse is 50% efficiency against 100% attacks. (still cooldown inconsistent too).
Or just like was suggested lot of times - make it into ordinary dot with same rules that Inhale has regarding damage-healing skill % of new standards.
This is the problem with standardizing things. When something doesn't fit into a neat category, it gets labeled and forced into category it doesn't belong.
well we know gilliam's take on templar being "masters of AOE". Would be cool if our reps could get the devs to provide the community with an updated design intent for all the classes, both stam/mag versions (be it a webpage discussion or forum thread we can save for future use). Because even the community 3rd party website descriptions are so outdated, it hurts to see and is hard to tailor feedback based on those descriptions because many of them reference skills no longer in the kit.
That is my major painpoint going into the chapter. I need to see what the devs are envisioning the class coming into end of 2019.
edit:
and on that point, its hard to even explain why cinbri's feedback goes unnoticed if she is tailoring the feedback based on that "AOE master" description but goes unnoticed with changes that go against that description. DO the devs see templar as something other than masters of AOE? What are we to them?
I told ZOS from the very beginning to do this: that is have a dedicated record of pain points, bugs, issues that have been resolved, issues that still need to be resolved, and future plans for the class. That way there would be a historical record and roadmap for everybody to easily and quickly see.
The need for this is even more profound when Wrobel left, which means we have to repeat all the stuff we communicated in 2018.
Joy_Division wrote: »Joy_Division wrote: »Here again how inconsistently zos treating Jabs and Eclipse:
Jabs - zos continuing to treat it as ordinary aoe skill affected by evasion. And now with 0.3 less channel time it should work like rest of abilities with 1sec global cooldown. Yet, Jabs were left outside of AoE standardization this update as its base aoe damage is much lower than ordinary aoe damage: 114x4= 456 while rest of AoEs are 615. difference is huuge.
As result: as single-target spammable skill underperform as it can be mitigated by Evasion buff; and also as AoE damage skill it also below of AoE standards.
Eclipse - not just after damage nerf it comparable to damage of self-buffs like Scales/Ice Shield that is rudiculous, but also damage of this single-target breakable cc skill is equal to ordinary AoE damage now. So why does our single target skill with longest Internal Cooldown suppose to deal as much damage as AoE (which suppose to deal lower damage coz area of damage apply in compare to single target pressure skills)?
If zos treat it as self-buffs which are 100% reliable but only against half of attacks (ranged) - make Eclipse unbreakable again and buff its duration from 6sec to 7sec:
1. It already act on same rules of Morrowind unbreakable version, so right now it has weaknesses of unbreakable Morrowind version but don't have strengths of breakable pre-Morrowind version.
2. Beside it wont work against CC-immune enemies, it will be reliable against all attacks (melee/ranged) but only with half efficiency because 7sec duration-7sec cc-immunity. Literally reverted self-buff: self-buffs are 100% efficiency against 50% attacks, Eclipse is 50% efficiency against 100% attacks. (still cooldown inconsistent too).
Or just like was suggested lot of times - make it into ordinary dot with same rules that Inhale has regarding damage-healing skill % of new standards.
This is the problem with standardizing things. When something doesn't fit into a neat category, it gets labeled and forced into category it doesn't belong.
well we know gilliam's take on templar being "masters of AOE". Would be cool if our reps could get the devs to provide the community with an updated design intent for all the classes, both stam/mag versions (be it a webpage discussion or forum thread we can save for future use). Because even the community 3rd party website descriptions are so outdated, it hurts to see and is hard to tailor feedback based on those descriptions because many of them reference skills no longer in the kit.
That is my major painpoint going into the chapter. I need to see what the devs are envisioning the class coming into end of 2019.
edit:
and on that point, its hard to even explain why cinbri's feedback goes unnoticed if she is tailoring the feedback based on that "AOE master" description but goes unnoticed with changes that go against that description. DO the devs see templar as something other than masters of AOE? What are we to them?
I told ZOS from the very beginning to do this: that is have a dedicated record of pain points, bugs, issues that have been resolved, issues that still need to be resolved, and future plans for the class. That way there would be a historical record and roadmap for everybody to easily and quickly see.
The need for this is even more profound when Wrobel left, which means we have to repeat all the stuff we communicated in 2018.
Joy_Division wrote: »Joy_Division wrote: »Here again how inconsistently zos treating Jabs and Eclipse:
Jabs - zos continuing to treat it as ordinary aoe skill affected by evasion. And now with 0.3 less channel time it should work like rest of abilities with 1sec global cooldown. Yet, Jabs were left outside of AoE standardization this update as its base aoe damage is much lower than ordinary aoe damage: 114x4= 456 while rest of AoEs are 615. difference is huuge.
As result: as single-target spammable skill underperform as it can be mitigated by Evasion buff; and also as AoE damage skill it also below of AoE standards.
Eclipse - not just after damage nerf it comparable to damage of self-buffs like Scales/Ice Shield that is rudiculous, but also damage of this single-target breakable cc skill is equal to ordinary AoE damage now. So why does our single target skill with longest Internal Cooldown suppose to deal as much damage as AoE (which suppose to deal lower damage coz area of damage apply in compare to single target pressure skills)?
If zos treat it as self-buffs which are 100% reliable but only against half of attacks (ranged) - make Eclipse unbreakable again and buff its duration from 6sec to 7sec:
1. It already act on same rules of Morrowind unbreakable version, so right now it has weaknesses of unbreakable Morrowind version but don't have strengths of breakable pre-Morrowind version.
2. Beside it wont work against CC-immune enemies, it will be reliable against all attacks (melee/ranged) but only with half efficiency because 7sec duration-7sec cc-immunity. Literally reverted self-buff: self-buffs are 100% efficiency against 50% attacks, Eclipse is 50% efficiency against 100% attacks. (still cooldown inconsistent too).
Or just like was suggested lot of times - make it into ordinary dot with same rules that Inhale has regarding damage-healing skill % of new standards.
This is the problem with standardizing things. When something doesn't fit into a neat category, it gets labeled and forced into category it doesn't belong.
well we know gilliam's take on templar being "masters of AOE". Would be cool if our reps could get the devs to provide the community with an updated design intent for all the classes, both stam/mag versions (be it a webpage discussion or forum thread we can save for future use). Because even the community 3rd party website descriptions are so outdated, it hurts to see and is hard to tailor feedback based on those descriptions because many of them reference skills no longer in the kit.
That is my major painpoint going into the chapter. I need to see what the devs are envisioning the class coming into end of 2019.
edit:
and on that point, its hard to even explain why cinbri's feedback goes unnoticed if she is tailoring the feedback based on that "AOE master" description but goes unnoticed with changes that go against that description. DO the devs see templar as something other than masters of AOE? What are we to them?
I told ZOS from the very beginning to do this: that is have a dedicated record of pain points, bugs, issues that have been resolved, issues that still need to be resolved, and future plans for the class. That way there would be a historical record and roadmap for everybody to easily and quickly see.
The need for this is even more profound when Wrobel left, which means we have to repeat all the stuff we communicated in 2018.
Doesnt seem like they have a plan. These patch notes are bipolar.
Here again how inconsistently zos treating Jabs and Eclipse:
Jabs - zos continuing to treat it as ordinary aoe skill affected by evasion. And now with 0.3 less channel time it should work like rest of abilities with 1sec global cooldown. Yet, Jabs were left outside of AoE standardization this update as its base aoe damage is much lower than ordinary aoe damage: 114x4= 456 while rest of AoEs are 615. difference is huuge.
As result: as single-target spammable skill underperform as it can be mitigated by Evasion buff; and also as AoE damage skill it also below of AoE standards.
Here again how inconsistently zos treating Jabs and Eclipse:
Jabs - zos continuing to treat it as ordinary aoe skill affected by evasion. And now with 0.3 less channel time it should work like rest of abilities with 1sec global cooldown. Yet, Jabs were left outside of AoE standardization this update as its base aoe damage is much lower than ordinary aoe damage: 114x4= 456 while rest of AoEs are 615. difference is huuge.
As result: as single-target spammable skill underperform as it can be mitigated by Evasion buff; and also as AoE damage skill it also below of AoE standards.
Not saying that a small buff to the AOE damage wouldn't be appreciated, but jabs/sweeps is one of the truly unique skills in this game, so standardizing it's damage to skills that behave very differently isn't really required, imo.
Still, if we're looking at the numbers you posted and assume 4 targets hit (like a whole enemy BG team for example), then you would actually get pretty similar numbers:
Puncturing strikes: 298 * 4 + 3 * 114 * 4 = 2560 damage in total, on average 640 damage per target
Radiant ward and unstable core: 616 * 4 = 2464 damage in total
Jabbs_Giggity wrote: »
Only playing because there is no other MMO on console that compares.
StarOfElyon wrote: »Jabbs_Giggity wrote: »
Only playing because there is no other MMO on console that compares.
heh. I thought I might've seen your name on Xbox in BGs before.
Jabbs_Giggity wrote: »Here again how inconsistently zos treating Jabs and Eclipse:
Jabs - zos continuing to treat it as ordinary aoe skill affected by evasion. And now with 0.3 less channel time it should work like rest of abilities with 1sec global cooldown. Yet, Jabs were left outside of AoE standardization this update as its base aoe damage is much lower than ordinary aoe damage: 114x4= 456 while rest of AoEs are 615. difference is huuge.
As result: as single-target spammable skill underperform as it can be mitigated by Evasion buff; and also as AoE damage skill it also below of AoE standards.
Not saying that a small buff to the AOE damage wouldn't be appreciated, but jabs/sweeps is one of the truly unique skills in this game, so standardizing it's damage to skills that behave very differently isn't really required, imo.
Still, if we're looking at the numbers you posted and assume 4 targets hit (like a whole enemy BG team for example), then you would actually get pretty similar numbers:
Puncturing strikes: 298 * 4 + 3 * 114 * 4 = 2560 damage in total, on average 640 damage per target
Radiant ward and unstable core: 616 * 4 = 2464 damage in total
That is a perfect world 1:1,000,000 chance of ever happening, but the logic makes sense. However, there are way too many factors that would come in to play, ultimately negating those numbers from ever reaching achievement.
StarOfElyon wrote: »Jabbs_Giggity wrote: »
Only playing because there is no other MMO on console that compares.
heh. I thought I might've seen your name on Xbox in BGs before.
Jabbs_Giggity wrote: »StarOfElyon wrote: »Jabbs_Giggity wrote: »
Only playing because there is no other MMO on console that compares.
heh. I thought I might've seen your name on Xbox in BGs before.
I'm on xbox NA, yes. GT IX UNCLAIMED XI
Add me we can do some BGs
StarOfElyon wrote: »I swear crescent sweep just passes right through opponents like they're not even there too often.
Here again how inconsistently zos treating Jabs and Eclipse:
Jabs - zos continuing to treat it as ordinary aoe skill affected by evasion. And now with 0.3 less channel time it should work like rest of abilities with 1sec global cooldown. Yet, Jabs were left outside of AoE standardization this update as its base aoe damage is much lower than ordinary aoe damage: 114x4= 456 while rest of AoEs are 615. difference is huuge.
As result: as single-target spammable skill underperform as it can be mitigated by Evasion buff; and also as AoE damage skill it also below of AoE standards.
Eclipse - not just after damage nerf it comparable to damage of self-buffs like Scales/Ice Shield that is rudiculous, but also damage of this single-target breakable cc skill is equal to ordinary AoE damage now. So why does our single target skill with longest Internal Cooldown suppose to deal as much damage as AoE (which suppose to deal lower damage coz area of damage apply in compare to single target pressure skills)?
If zos treat it as self-buffs which are 100% reliable but only against half of attacks (ranged) - make Eclipse unbreakable again and buff its duration from 6sec to 7sec:
1. It already act on same rules of Morrowind unbreakable version, so right now it has weaknesses of unbreakable Morrowind version but don't have strengths of breakable pre-Morrowind version.
2. Beside it wont work against CC-immune enemies, it will be reliable against all attacks (melee/ranged) but only with half efficiency because 7sec duration-7sec cc-immunity. Literally reverted self-buff: self-buffs are 100% efficiency against 50% attacks, Eclipse is 50% efficiency against 100% attacks. (still cooldown inconsistent too).
Or just like was suggested lot of times - make it into ordinary dot with same rules that Inhale has regarding damage-healing skill % of new standards.
EtTuBrutus wrote: »
That aoe dmg can can hit 4 times in that same period of 1 spear tho
Yet, Jabs were left outside of AoE standardization this update as its base aoe damage is much lower than ordinary aoe damage: 114x4= 456 while rest of AoEs are 615.
Lightspeedflashb14_ESO wrote: »EtTuBrutus wrote: »
That aoe dmg can can hit 4 times in that same period of 1 spear tho
@Cinbri accounted for that here-Yet, Jabs were left outside of AoE standardization this update as its base aoe damage is much lower than ordinary aoe damage: 114x4= 456 while rest of AoEs are 615.
read slower next time.
You're right i missed that. But 1192 dmg to 1 target (more than twice the aoe benchmark) that no other aoe in the game has the capability of doing.
Biting Jabs: Cost: 2509 Stamina.
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing [274 / 278 / 281 / 285] Physical Damage with each strike. The nearest enemy takes 140% additional damage each strike, and their Movement Speed is reduced by 70% for 2 seconds on the final hit. Also grants you Major Savagery, increasing your Weapon Critical rating by 2191 for 8 seconds
I would love a buff to sweeps, but do you really think they're going to give it a single target component and an aoe component that's equivalent to a spell without single target capabilities? What about the fact that it heals? It's a single target, aoe, heal, all in 1. There's no reason it should do the same aoe dmg as blazing spear imo.
It's also cheaper than blazing.
Lightspeedflashb14_ESO wrote: »You're right i missed that. But 1192 dmg to 1 target (more than twice the aoe benchmark) that no other aoe in the game has the capability of doing.
this is relevant to the topic of aoe. if you are going to compare single target, compare single target. also fact is, single target if all 4 hits land, sweep/jabs will do more damage then surprise attack with the same stats.
you do realize that the base damage is the aoe part and the "single target" is simply "the closest target", which gets an additional 160% damage, multiplied off the aoe base damage, look at an old tooltip to get an idea-Biting Jabs: Cost: 2509 Stamina.
Launch a relentless assault, striking enemies in front of you four times with your Aedric spear and dealing [274 / 278 / 281 / 285] Physical Damage with each strike. The nearest enemy takes 140% additional damage each strike, and their Movement Speed is reduced by 70% for 2 seconds on the final hit. Also grants you Major Savagery, increasing your Weapon Critical rating by 2191 for 8 secondsI would love a buff to sweeps, but do you really think they're going to give it a single target component and an aoe component that's equivalent to a spell without single target capabilities? What about the fact that it heals? It's a single target, aoe, heal, all in 1. There's no reason it should do the same aoe dmg as blazing spear imo.
it would be easy to bring sweeps up to the aoe standard that zos has laid out, as i have said, the easiest way to make the skill relevant in AOE is to raise the base damage, the AOE part, and lower the closest target percentage amp. for example, make the AOE part do 35% more damage that it does right now but only give the closest target 90% more damage, this would bring the aoe part inline with other spammable AOEs in the game while keeping the closest target damage the same as it is now, at least going by the numbers, at least going by the numbers @Cinbri has in their post. this would not imbalance anything and keep the single target damage the around the same.It's also cheaper than blazing.
blazing spear is range. that is what makes it more expensive.