ShadowKyuubi wrote: »I mean, I get like 46-48k with a stamplar nowadays on a Woodelf. I think they're doing fine, maybe not as good as some other classes, but still doing fine.
How is Radiant Ward on pts?
Anyone tested it on a damage magplar?
Joy_Division wrote: »How is Radiant Ward on pts?
Anyone tested it on a damage magplar?
Yes. It has troll potential.
Not that a 3.4K shield is worth anything in PvP, the damage on the Radiant Ward morph is respectable. Note you get this immediately upon activation with no condition.
The Blazing shield morph is hopeless though. It cost more magicka, you get a smaller shield, and you’re going to get a lot less damage – always, even if maximized – later.
Purifying Light bugged again (or else got stealth nerfed):
Its healing pool was being a global mechanic (like Dodge Fatigue, Jabs vampiric heal, etc.) that cant be purged but now it turned into ordinary debuff that can be purged.
So now when you purging beam even before it'll expire and proc healing pool debuff - this healing pool debuff also purged despite it didn't even applied as it should be applied after beam expire(like old Fear):
If it bug - fix it coz it serious bug.
If it intended nerf - than it seriously hurting skill functionality and add huge inconsistence:
1. It add inconsistency to how morphs working - as Power of the Light debuff applied immediately and thus purging beam also purge armor debuffs, however Purifying Light debuff apply after beam expire without providing debuff effect till beam expire but now purging purifying light preventing from even possibility to apply morph's effect on target, i.e. no difference in morphed and unmorphed skill.
2. It also inconsistency to purge mechanic - Power of Light apply 3 debuffs immediately and thus cleansing waste 3 purge slots to cleanse 3 debuffs, but Purifying Light works inconsistently as there is only 1 debuff of beam on target but purging it also count toward removing healing pool debuff that wasn't even applied and, means that debuff that wasn't even applied can be purged.
3. This is going against morph rule that 2nd debuff of healing pool should get in power (and dealt with than) after 1st debuff got expired/cleansed.
In case new mechanic of purgable pool is intended: to make it conistent - its healing pool debuff should work same as other morph - proc immediately on casting backlash, not after expire. It will fix both new problems.
But I hope it just bugged again like before.
So..... Who's excited to get Incap'd and just hold block until you die?
Time to dust off the ol' stamblade XD
Jabbs_Giggity wrote: »This game has officially become a joke. I'll log in got 2-3 BGs once or twice a week to get my fix in then go about my life.
What a *** excuse for a game developer company.
sindalstar wrote: »I'm a ranged DD templar and i wanted to ask, since i don't use it:
What's the current issue with jabs? Is it workable or does it just have a 'hard to hit/buggy' deal
sindalstar wrote: »I'm a ranged DD templar and i wanted to ask, since i don't use it:
What's the current issue with jabs? Is it workable or does it just have a 'hard to hit/buggy' deal
sindalstar wrote: »I'm a ranged DD templar and i wanted to ask, since i don't use it:
What's the current issue with jabs? Is it workable or does it just have a 'hard to hit/buggy' deal
Current issue ith jabs is, that its a channel longer than the global cooldown, which makes you lose damage from light attacks. Secondly the skills is an aoe channel and therefore doesnt land on moving enemies, since they are most likely already a step outside of the aoe because of server latency (even if an enemy is inside the aoe, he could be out of it already due to latency from enemy pc to server to your pc). Also this skill does not work at all in lag, does not hit anything there. Additionally it gets hard countered by evasion, since its an aoe.
Here again how inconsistently zos treating Jabs and Eclipse:
Jabs - zos continuing to treat it as ordinary aoe skill affected by evasion. And now with 0.3 less channel time it should work like rest of abilities with 1sec global cooldown. Yet, Jabs were left outside of AoE standardization this update as its base aoe damage is much lower than ordinary aoe damage: 114x4= 456 while rest of AoEs are 615. difference is huuge.
As result: as single-target spammable skill underperform as it can be mitigated by Evasion buff; and also as AoE damage skill it also below of AoE standards.
Eclipse - not just after damage nerf it comparable to damage of self-buffs like Scales/Ice Shield that is rudiculous, but also damage of this single-target breakable cc skill is equal to ordinary AoE damage now. So why does our single target skill with longest Internal Cooldown suppose to deal as much damage as AoE (which suppose to deal lower damage coz area of damage apply in compare to single target pressure skills)?
If zos treat it as self-buffs which are 100% reliable but only against half of attacks (ranged) - make Eclipse unbreakable again and buff its duration from 6sec to 7sec:
1. It already act on same rules of Morrowind unbreakable version, so right now it has weaknesses of unbreakable Morrowind version but don't have strengths of breakable pre-Morrowind version.
2. Beside it wont work against CC-immune enemies, it will be reliable against all attacks (melee/ranged) but only with half efficiency because 7sec duration-7sec cc-immunity. Literally reverted self-buff: self-buffs are 100% efficiency against 50% attacks, Eclipse is 50% efficiency against 100% attacks. (still cooldown inconsistent too).
Or just like was suggested lot of times - make it into ordinary dot with same rules that Inhale has regarding damage-healing skill % of new standards.
Here again how inconsistently zos treating Jabs and Eclipse:
Jabs - zos continuing to treat it as ordinary aoe skill affected by evasion. And now with 0.3 less channel time it should work like rest of abilities with 1sec global cooldown. Yet, Jabs were left outside of AoE standardization this update as its base aoe damage is much lower than ordinary aoe damage: 114x4= 456 while rest of AoEs are 615. difference is huuge.
As result: as single-target spammable skill underperform as it can be mitigated by Evasion buff; and also as AoE damage skill it also below of AoE standards.
Eclipse - not just after damage nerf it comparable to damage of self-buffs like Scales/Ice Shield that is rudiculous, but also damage of this single-target breakable cc skill is equal to ordinary AoE damage now. So why does our single target skill with longest Internal Cooldown suppose to deal as much damage as AoE (which suppose to deal lower damage coz area of damage apply in compare to single target pressure skills)?
If zos treat it as self-buffs which are 100% reliable but only against half of attacks (ranged) - make Eclipse unbreakable again and buff its duration from 6sec to 7sec:
1. It already act on same rules of Morrowind unbreakable version, so right now it has weaknesses of unbreakable Morrowind version but don't have strengths of breakable pre-Morrowind version.
2. Beside it wont work against CC-immune enemies, it will be reliable against all attacks (melee/ranged) but only with half efficiency because 7sec duration-7sec cc-immunity. Literally reverted self-buff: self-buffs are 100% efficiency against 50% attacks, Eclipse is 50% efficiency against 100% attacks. (still cooldown inconsistent too).
Or just like was suggested lot of times - make it into ordinary dot with same rules that Inhale has regarding damage-healing skill % of new standards.
Here again how inconsistently zos treating Jabs and Eclipse:
Jabs - zos continuing to treat it as ordinary aoe skill affected by evasion. And now with 0.3 less channel time it should work like rest of abilities with 1sec global cooldown. Yet, Jabs were left outside of AoE standardization this update as its base aoe damage is much lower than ordinary aoe damage: 114x4= 456 while rest of AoEs are 615. difference is huuge.
As result: as single-target spammable skill underperform as it can be mitigated by Evasion buff; and also as AoE damage skill it also below of AoE standards.
Eclipse - not just after damage nerf it comparable to damage of self-buffs like Scales/Ice Shield that is rudiculous, but also damage of this single-target breakable cc skill is equal to ordinary AoE damage now. So why does our single target skill with longest Internal Cooldown suppose to deal as much damage as AoE (which suppose to deal lower damage coz area of damage apply in compare to single target pressure skills)?
If zos treat it as self-buffs which are 100% reliable but only against half of attacks (ranged) - make Eclipse unbreakable again and buff its duration from 6sec to 7sec:
1. It already act on same rules of Morrowind unbreakable version, so right now it has weaknesses of unbreakable Morrowind version but don't have strengths of breakable pre-Morrowind version.
2. Beside it wont work against CC-immune enemies, it will be reliable against all attacks (melee/ranged) but only with half efficiency because 7sec duration-7sec cc-immunity. Literally reverted self-buff: self-buffs are 100% efficiency against 50% attacks, Eclipse is 50% efficiency against 100% attacks. (still cooldown inconsistent too).
Or just like was suggested lot of times - make it into ordinary dot with same rules that Inhale has regarding damage-healing skill % of new standards.
They just plain don’t like Templars. Does anyone on the dev team regularly play Stamplar/magplar in PvP?
Here again how inconsistently zos treating Jabs and Eclipse:
Jabs - zos continuing to treat it as ordinary aoe skill affected by evasion. And now with 0.3 less channel time it should work like rest of abilities with 1sec global cooldown. Yet, Jabs were left outside of AoE standardization this update as its base aoe damage is much lower than ordinary aoe damage: 114x4= 456 while rest of AoEs are 615. difference is huuge.
As result: as single-target spammable skill underperform as it can be mitigated by Evasion buff; and also as AoE damage skill it also below of AoE standards.
Eclipse - not just after damage nerf it comparable to damage of self-buffs like Scales/Ice Shield that is rudiculous, but also damage of this single-target breakable cc skill is equal to ordinary AoE damage now. So why does our single target skill with longest Internal Cooldown suppose to deal as much damage as AoE (which suppose to deal lower damage coz area of damage apply in compare to single target pressure skills)?
If zos treat it as self-buffs which are 100% reliable but only against half of attacks (ranged) - make Eclipse unbreakable again and buff its duration from 6sec to 7sec:
1. It already act on same rules of Morrowind unbreakable version, so right now it has weaknesses of unbreakable Morrowind version but don't have strengths of breakable pre-Morrowind version.
2. Beside it wont work against CC-immune enemies, it will be reliable against all attacks (melee/ranged) but only with half efficiency because 7sec duration-7sec cc-immunity. Literally reverted self-buff: self-buffs are 100% efficiency against 50% attacks, Eclipse is 50% efficiency against 100% attacks. (still cooldown inconsistent too).
Or just like was suggested lot of times - make it into ordinary dot with same rules that Inhale has regarding damage-healing skill % of new standards.
Jabbs_Giggity wrote: »Here again how inconsistently zos treating Jabs and Eclipse:
Jabs - zos continuing to treat it as ordinary aoe skill affected by evasion. And now with 0.3 less channel time it should work like rest of abilities with 1sec global cooldown. Yet, Jabs were left outside of AoE standardization this update as its base aoe damage is much lower than ordinary aoe damage: 114x4= 456 while rest of AoEs are 615. difference is huuge.
As result: as single-target spammable skill underperform as it can be mitigated by Evasion buff; and also as AoE damage skill it also below of AoE standards.
Eclipse - not just after damage nerf it comparable to damage of self-buffs like Scales/Ice Shield that is rudiculous, but also damage of this single-target breakable cc skill is equal to ordinary AoE damage now. So why does our single target skill with longest Internal Cooldown suppose to deal as much damage as AoE (which suppose to deal lower damage coz area of damage apply in compare to single target pressure skills)?
If zos treat it as self-buffs which are 100% reliable but only against half of attacks (ranged) - make Eclipse unbreakable again and buff its duration from 6sec to 7sec:
1. It already act on same rules of Morrowind unbreakable version, so right now it has weaknesses of unbreakable Morrowind version but don't have strengths of breakable pre-Morrowind version.
2. Beside it wont work against CC-immune enemies, it will be reliable against all attacks (melee/ranged) but only with half efficiency because 7sec duration-7sec cc-immunity. Literally reverted self-buff: self-buffs are 100% efficiency against 50% attacks, Eclipse is 50% efficiency against 100% attacks. (still cooldown inconsistent too).
Or just like was suggested lot of times - make it into ordinary dot with same rules that Inhale has regarding damage-healing skill % of new standards.
@ZOS_RichLambert @ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Gilliam @Checkmath
I mean seriously...can Templar be reviewed during 5.03 with an equivalency effort of at least a 6th grade reading/comprehension level?
Literally all that has to be done with Puncturing Strikes and Morphs is:
1. Change the cone/area targeting system of the skill to Target
2. Change the function of the Main damage "nearest target" strike to Single Target damage from AOE damage (Or make AOE damage an exception from Evasion)
3. Change the function of the AOE damage to standard "Splash Damage" within 3m of target.
4. On Biting Jabs move the Snare to the first strike.
5. Make the heal from Sweeps able to Crit again.
Problem solved. You're welcome.
Hasty prayer great for AoE ball groups in pvp, which we dont want to further buff.
If your using this skill in pve, your basically asking to be kicked from a group. Healing springs is preemptive, it has 1/3rd the cost, has better range, can stack, returns mana, plus aslyum staff returns mana/stamina to teamates while using springs.
This skill is ripe to be changed. From a skill that is less cheese and niche over to something that has broader usefulness and can address real templar painpoints.
Stamplars need a better self heal than vigor, especiallyfor tanks. Magplars need a heal over time or some kind of proactive defense.
When you start using the terms "ball groups" and "cheese", it makes me not want to listen. And so what if you don't find every skill useful for you. I think some really enjoy using Hasty Prayer, so why target it? There is another morph of healing ritual that isn't used at all. Why not target that instead?
Templars do have a heal over time with Cleansing Ritual. They also have access to Rapid Regen/Mutagen if your going to use Healing springsJabbs_Giggity wrote: »Here again how inconsistently zos treating Jabs and Eclipse:
Jabs - zos continuing to treat it as ordinary aoe skill affected by evasion. And now with 0.3 less channel time it should work like rest of abilities with 1sec global cooldown. Yet, Jabs were left outside of AoE standardization this update as its base aoe damage is much lower than ordinary aoe damage: 114x4= 456 while rest of AoEs are 615. difference is huuge.
As result: as single-target spammable skill underperform as it can be mitigated by Evasion buff; and also as AoE damage skill it also below of AoE standards.
Eclipse - not just after damage nerf it comparable to damage of self-buffs like Scales/Ice Shield that is rudiculous, but also damage of this single-target breakable cc skill is equal to ordinary AoE damage now. So why does our single target skill with longest Internal Cooldown suppose to deal as much damage as AoE (which suppose to deal lower damage coz area of damage apply in compare to single target pressure skills)?
If zos treat it as self-buffs which are 100% reliable but only against half of attacks (ranged) - make Eclipse unbreakable again and buff its duration from 6sec to 7sec:
1. It already act on same rules of Morrowind unbreakable version, so right now it has weaknesses of unbreakable Morrowind version but don't have strengths of breakable pre-Morrowind version.
2. Beside it wont work against CC-immune enemies, it will be reliable against all attacks (melee/ranged) but only with half efficiency because 7sec duration-7sec cc-immunity. Literally reverted self-buff: self-buffs are 100% efficiency against 50% attacks, Eclipse is 50% efficiency against 100% attacks. (still cooldown inconsistent too).
Or just like was suggested lot of times - make it into ordinary dot with same rules that Inhale has regarding damage-healing skill % of new standards.
@ZOS_RichLambert @ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Gilliam @Checkmath
I mean seriously...can Templar be reviewed during 5.03 with an equivalency effort of at least a 6th grade reading/comprehension level?
Literally all that has to be done with Puncturing Strikes and Morphs is:
1. Change the cone/area targeting system of the skill to Target
2. Change the function of the Main damage "nearest target" strike to Single Target damage from AOE damage (Or make AOE damage an exception from Evasion)
3. Change the function of the AOE damage to standard "Splash Damage" within 3m of target.
4. On Biting Jabs move the Snare to the first strike.
5. Make the heal from Sweeps able to Crit again.
Problem solved. You're welcome.
I dont know how I should feel about being tagged...
Maybe it was a light touch
Jabbs_Giggity wrote: »Here again how inconsistently zos treating Jabs and Eclipse:
Jabs - zos continuing to treat it as ordinary aoe skill affected by evasion. And now with 0.3 less channel time it should work like rest of abilities with 1sec global cooldown. Yet, Jabs were left outside of AoE standardization this update as its base aoe damage is much lower than ordinary aoe damage: 114x4= 456 while rest of AoEs are 615. difference is huuge.
As result: as single-target spammable skill underperform as it can be mitigated by Evasion buff; and also as AoE damage skill it also below of AoE standards.
Eclipse - not just after damage nerf it comparable to damage of self-buffs like Scales/Ice Shield that is rudiculous, but also damage of this single-target breakable cc skill is equal to ordinary AoE damage now. So why does our single target skill with longest Internal Cooldown suppose to deal as much damage as AoE (which suppose to deal lower damage coz area of damage apply in compare to single target pressure skills)?
If zos treat it as self-buffs which are 100% reliable but only against half of attacks (ranged) - make Eclipse unbreakable again and buff its duration from 6sec to 7sec:
1. It already act on same rules of Morrowind unbreakable version, so right now it has weaknesses of unbreakable Morrowind version but don't have strengths of breakable pre-Morrowind version.
2. Beside it wont work against CC-immune enemies, it will be reliable against all attacks (melee/ranged) but only with half efficiency because 7sec duration-7sec cc-immunity. Literally reverted self-buff: self-buffs are 100% efficiency against 50% attacks, Eclipse is 50% efficiency against 100% attacks. (still cooldown inconsistent too).
Or just like was suggested lot of times - make it into ordinary dot with same rules that Inhale has regarding damage-healing skill % of new standards.
@ZOS_RichLambert @ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Gilliam @Checkmath
I mean seriously...can Templar be reviewed during 5.03 with an equivalency effort of at least a 6th grade reading/comprehension level?
Literally all that has to be done with Puncturing Strikes and Morphs is:
1. Change the cone/area targeting system of the skill to Target
2. Change the function of the Main damage "nearest target" strike to Single Target damage from AOE damage (Or make AOE damage an exception from Evasion)
3. Change the function of the AOE damage to standard "Splash Damage" within 3m of target.
4. On Biting Jabs move the Snare to the first strike.
5. Make the heal from Sweeps able to Crit again.
Problem solved. You're welcome.
I dont know how I should feel about being tagged...
Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »Here again how inconsistently zos treating Jabs and Eclipse:
Jabs - zos continuing to treat it as ordinary aoe skill affected by evasion. And now with 0.3 less channel time it should work like rest of abilities with 1sec global cooldown. Yet, Jabs were left outside of AoE standardization this update as its base aoe damage is much lower than ordinary aoe damage: 114x4= 456 while rest of AoEs are 615. difference is huuge.
As result: as single-target spammable skill underperform as it can be mitigated by Evasion buff; and also as AoE damage skill it also below of AoE standards.
Eclipse - not just after damage nerf it comparable to damage of self-buffs like Scales/Ice Shield that is rudiculous, but also damage of this single-target breakable cc skill is equal to ordinary AoE damage now. So why does our single target skill with longest Internal Cooldown suppose to deal as much damage as AoE (which suppose to deal lower damage coz area of damage apply in compare to single target pressure skills)?
If zos treat it as self-buffs which are 100% reliable but only against half of attacks (ranged) - make Eclipse unbreakable again and buff its duration from 6sec to 7sec:
1. It already act on same rules of Morrowind unbreakable version, so right now it has weaknesses of unbreakable Morrowind version but don't have strengths of breakable pre-Morrowind version.
2. Beside it wont work against CC-immune enemies, it will be reliable against all attacks (melee/ranged) but only with half efficiency because 7sec duration-7sec cc-immunity. Literally reverted self-buff: self-buffs are 100% efficiency against 50% attacks, Eclipse is 50% efficiency against 100% attacks. (still cooldown inconsistent too).
Or just like was suggested lot of times - make it into ordinary dot with same rules that Inhale has regarding damage-healing skill % of new standards.
@ZOS_RichLambert @ZOS_GinaBruno @ZOS_BrianWheeler @ZOS_Gilliam @Checkmath
I mean seriously...can Templar be reviewed during 5.03 with an equivalency effort of at least a 6th grade reading/comprehension level?
Literally all that has to be done with Puncturing Strikes and Morphs is:
1. Change the cone/area targeting system of the skill to Target
2. Change the function of the Main damage "nearest target" strike to Single Target damage from AOE damage (Or make AOE damage an exception from Evasion)
3. Change the function of the AOE damage to standard "Splash Damage" within 3m of target.
4. On Biting Jabs move the Snare to the first strike.
5. Make the heal from Sweeps able to Crit again.
Problem solved. You're welcome.
I dont know how I should feel about being tagged...
Checkmath not tagging you as an insult. Just wanted you on there as our Class Rep. Personally, I would step back as a class rep because it seems (from our point of view) like ZOS is just adding salt to the wound by ignoring, what it seems like, eveything you have contributed. I think all class reps should resign.
Here again how inconsistently zos treating Jabs and Eclipse:
Jabs - zos continuing to treat it as ordinary aoe skill affected by evasion. And now with 0.3 less channel time it should work like rest of abilities with 1sec global cooldown. Yet, Jabs were left outside of AoE standardization this update as its base aoe damage is much lower than ordinary aoe damage: 114x4= 456 while rest of AoEs are 615. difference is huuge.
As result: as single-target spammable skill underperform as it can be mitigated by Evasion buff; and also as AoE damage skill it also below of AoE standards.
Eclipse - not just after damage nerf it comparable to damage of self-buffs like Scales/Ice Shield that is rudiculous, but also damage of this single-target breakable cc skill is equal to ordinary AoE damage now. So why does our single target skill with longest Internal Cooldown suppose to deal as much damage as AoE (which suppose to deal lower damage coz area of damage apply in compare to single target pressure skills)?
If zos treat it as self-buffs which are 100% reliable but only against half of attacks (ranged) - make Eclipse unbreakable again and buff its duration from 6sec to 7sec:
1. It already act on same rules of Morrowind unbreakable version, so right now it has weaknesses of unbreakable Morrowind version but don't have strengths of breakable pre-Morrowind version.
2. Beside it wont work against CC-immune enemies, it will be reliable against all attacks (melee/ranged) but only with half efficiency because 7sec duration-7sec cc-immunity. Literally reverted self-buff: self-buffs are 100% efficiency against 50% attacks, Eclipse is 50% efficiency against 100% attacks. (still cooldown inconsistent too).
Or just like was suggested lot of times - make it into ordinary dot with same rules that Inhale has regarding damage-healing skill % of new standards.