Snipe
- OR, and this is one i firmly believe in, make it so Snipe gets slotted for Ultimate and take Rapid Fire as the spammable ability. I know this has been suggested atleast a couple of times on here. The Snipe-ultimate should see a cost increase to 200-250. (maybe see it's damage reduced big time and have a cost of 75).
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You can make this work by reducing the amount of hits Rapid Fire does to 5 and reducing the damage accordingly, on par with other spammable abilities (for instance, every hit amounts to a same amount of damage Rapid Strikes would give, keeping in mind the Hawk Eye passive + Long Shots passive). Actually pretty much the same way Rapid Strikes works for Dual Wield but at range for bow. Morph-wise you could apply the same thing as Rapid Strikes (Extra healing or extra damage on final hit) or add some stacking penetration, short minor force duration, ... Make it so it can be dodgerolled (PVP counter) or blocked. Forget Minor Fracture/Minor Defile (or leave them on ult).
Removed the 200ms post global cooldown from cast time abilities. This was done to improve the feeling of using these abilities in rapid succession with other abilities, to allow for a more fluid transition, and less down time between usage. We also made some adjustments to the cast times and power levels of specific abilities, which will be called out on a per case basis in further notes.
Uppercut: Reduced the damage dealt from this ability and its morphs by 14% to make up for the removal of the post global noted above. Note this will result in a 6% overall DPS increase when used in quick succession.
Snipe:
Reduced the cast time of this ability and its morphs to 1 second from 1.1 seconds.
Reduced the damage dealt by 25% to make up for the removal of the post global noted earlier.
RandomKodiak wrote: »@ZOS_GinaBruno This first pic is just snipe with human reaction and lag I will concede that 1.09 means the snipe change is working as intended
But then when only weaving in LA the numbers get funky and go back to what is on live now. For the trolls who will show up a .7 LA ratio with a 1 second cast time skill is actually really good. 1.4 secs inbetween when weaving is what is on live right now once again conceding that with human reaction and lag time the extra .1 sec. Both test were right around 100 fps/90 latency
And I went as simple as I could with gear and skills were only bow, armor and race for sustain.
There is something wrong with snipe and how the timing goes as soon as doing anything other than just straight spamming snipe please get it looked into. @ZOS_GinaBruno
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Why wasn't Nature's Embrace (all morphs) get reworked into something that doesn't trigger the (not working against real cheaters) "speedhack prevention" mechanics and locks chars out of the game with ZoS not replying for weeks in tickets about them???