Still writing detailed feedback, trying describe in details how hard zos failed with templar standartization this update, and can say from testing 5.0.0 - they failed miserably.
Stamplar has been/is my fav class from start but it really feels like it’s fading away 😔
Stamplar has been/is my fav class from start but it really feels like it’s fading away 😔
I slowly started to level a dk and a warden for that reason . Every time i remember how much stuff i have to unlock makes me want to delete the game. I really like how necromancer is looking , might save my energy for him. My stamplar is my first character with the name i used in all mmos i've played. Really sucks tbh.
I am curious , has anyone tried the 2h changes on PTS. How does cleave morphs feel , possible to implement in a stamplar pvp build instead of dizzy swing?
p_tsakirisb16_ESO wrote: »Why I am the only one who feels templars are fine?
My main is templar (sta DD), my main tank is Templar, my Healer is Templar, and my other DD is Templar (Ma DD).
(All Khajiit). And I play Templars almost exclusively since January 2014 beta.
Until last December my only level 50s were Templar, and 1 NB, since the pre-release weekend in March 2014.
(since managed to bother level my 2 DKs, Sta Sorc, Sta Warden)
My Stamplar DD with half bothered rotation, in real content (vet/normal dungeons trials, overland) dishes out more damage than Sta NBs and sta DKs, while is the best class suited to carve through trash fights without end. As resources isn't issue there.
We have all the tools needed to do everything, but we need to get out of the "meta" mentality and skill set and build our Templars based on what we do. Stamplars are high crit build, higher than NBs, while using Lover mundus to boot. So Briarheart with Levi or Toothrow (with Crit mundus) work wonders. Or VH for those needing more Weapon power.
Solar Barrage is great skill when used with weaving (not even cancellation), before we spam 3-4 times LA+Jabs and need to switch to bow bar. Screw rending slashes, half the vet content is immune to bleeding.
So stop looking at dummy metrics, ignore forums and get out of there experiment with your templars.
That's my thoughts, from someone who played Templars even when everyone had them as the most useless class back in 2014-2016 especially.
p_tsakirisb16_ESO wrote: »Why I am the only one who feels templars are fine?
My main is templar (sta DD), my main tank is Templar, my Healer is Templar, and my other DD is Templar (Ma DD).
(All Khajiit). And I play Templars almost exclusively since January 2014 beta.
Until last December my only level 50s were Templar, and 1 NB, since the pre-release weekend in March 2014.
(since managed to bother level my 2 DKs, Sta Sorc, Sta Warden)
My Stamplar DD with half bothered rotation, in real content (vet/normal dungeons trials, overland) dishes out more damage than Sta NBs and sta DKs, while is the best class suited to carve through trash fights without end. As resources isn't issue there.
We have all the tools needed to do everything, but we need to get out of the "meta" mentality and skill set and build our Templars based on what we do. Stamplars are high crit build, higher than NBs, while using Lover mundus to boot. So Briarheart with Levi or Toothrow (with Crit mundus) work wonders. Or VH for those needing more Weapon power.
Solar Barrage is great skill when used with weaving (not even cancellation), before we spam 3-4 times LA+Jabs and need to switch to bow bar. Screw rending slashes, half the vet content is immune to bleeding.
So stop looking at dummy metrics, ignore forums and get out of there experiment with your templars.
That's my thoughts, from someone who played Templars even when everyone had them as the most useless class back in 2014-2016 especially.
Templars kicked ass 1.5; Templars were godlike 1.6 due to Jesus Beam, actually i'd say up until 2016 or IC release where they broke them. Not even talking about IC release where Jesus Beam was not working AT ALL and they fixed it like 6 months later. Peeps had forgotten that it even existed, lmao.
Joy_Division wrote: »p_tsakirisb16_ESO wrote: »Why I am the only one who feels templars are fine?
My main is templar (sta DD), my main tank is Templar, my Healer is Templar, and my other DD is Templar (Ma DD).
(All Khajiit). And I play Templars almost exclusively since January 2014 beta.
Until last December my only level 50s were Templar, and 1 NB, since the pre-release weekend in March 2014.
(since managed to bother level my 2 DKs, Sta Sorc, Sta Warden)
My Stamplar DD with half bothered rotation, in real content (vet/normal dungeons trials, overland) dishes out more damage than Sta NBs and sta DKs, while is the best class suited to carve through trash fights without end. As resources isn't issue there.
We have all the tools needed to do everything, but we need to get out of the "meta" mentality and skill set and build our Templars based on what we do. Stamplars are high crit build, higher than NBs, while using Lover mundus to boot. So Briarheart with Levi or Toothrow (with Crit mundus) work wonders. Or VH for those needing more Weapon power.
Solar Barrage is great skill when used with weaving (not even cancellation), before we spam 3-4 times LA+Jabs and need to switch to bow bar. Screw rending slashes, half the vet content is immune to bleeding.
So stop looking at dummy metrics, ignore forums and get out of there experiment with your templars.
That's my thoughts, from someone who played Templars even when everyone had them as the most useless class back in 2014-2016 especially.
Because you play your templar as a PvE DPS.
This patch templar PvE DPS has been buffed. So from your gameplay perspective, templars feel fine
Joy_Division wrote: »p_tsakirisb16_ESO wrote: »Why I am the only one who feels templars are fine?
My main is templar (sta DD), my main tank is Templar, my Healer is Templar, and my other DD is Templar (Ma DD).
(All Khajiit). And I play Templars almost exclusively since January 2014 beta.
Until last December my only level 50s were Templar, and 1 NB, since the pre-release weekend in March 2014.
(since managed to bother level my 2 DKs, Sta Sorc, Sta Warden)
My Stamplar DD with half bothered rotation, in real content (vet/normal dungeons trials, overland) dishes out more damage than Sta NBs and sta DKs, while is the best class suited to carve through trash fights without end. As resources isn't issue there.
We have all the tools needed to do everything, but we need to get out of the "meta" mentality and skill set and build our Templars based on what we do. Stamplars are high crit build, higher than NBs, while using Lover mundus to boot. So Briarheart with Levi or Toothrow (with Crit mundus) work wonders. Or VH for those needing more Weapon power.
Solar Barrage is great skill when used with weaving (not even cancellation), before we spam 3-4 times LA+Jabs and need to switch to bow bar. Screw rending slashes, half the vet content is immune to bleeding.
So stop looking at dummy metrics, ignore forums and get out of there experiment with your templars.
That's my thoughts, from someone who played Templars even when everyone had them as the most useless class back in 2014-2016 especially.
Because you play your templar as a PvE DPS.
This patch templar PvE DPS has been buffed. So from your gameplay perspective, templars feel fine
And right there comes the challenge --- how to make it feel fine in both PvE and PvP -- in PvE it is definitely fine, in PvP, can still be fun but definitely has some issues.
Joy_Division wrote: »p_tsakirisb16_ESO wrote: »Why I am the only one who feels templars are fine?
My main is templar (sta DD), my main tank is Templar, my Healer is Templar, and my other DD is Templar (Ma DD).
(All Khajiit). And I play Templars almost exclusively since January 2014 beta.
Until last December my only level 50s were Templar, and 1 NB, since the pre-release weekend in March 2014.
(since managed to bother level my 2 DKs, Sta Sorc, Sta Warden)
My Stamplar DD with half bothered rotation, in real content (vet/normal dungeons trials, overland) dishes out more damage than Sta NBs and sta DKs, while is the best class suited to carve through trash fights without end. As resources isn't issue there.
We have all the tools needed to do everything, but we need to get out of the "meta" mentality and skill set and build our Templars based on what we do. Stamplars are high crit build, higher than NBs, while using Lover mundus to boot. So Briarheart with Levi or Toothrow (with Crit mundus) work wonders. Or VH for those needing more Weapon power.
Solar Barrage is great skill when used with weaving (not even cancellation), before we spam 3-4 times LA+Jabs and need to switch to bow bar. Screw rending slashes, half the vet content is immune to bleeding.
So stop looking at dummy metrics, ignore forums and get out of there experiment with your templars.
That's my thoughts, from someone who played Templars even when everyone had them as the most useless class back in 2014-2016 especially.
Because you play your templar as a PvE DPS.
This patch templar PvE DPS has been buffed. So from your gameplay perspective, templars feel fine
Every time i remember how much stuff i have to unlock makes me want to delete the game.
Jabbs_Giggity wrote: »Still writing detailed feedback, trying describe in details how hard zos failed with templar standartization this update, and can say from testing 5.0.0 - they failed miserably.
Can you give some detailed feedback @Cinbri? I just don't get how the information you provide, that is 100% pure metric evidence of failure on ZOS's part, is STILL going unnoticed...
What I don't understand even further is that a non-ZOS employee is able to effectively test these areas of underperformance of a Class, yet ZOS seems completely incapable of doing such while being a part of their job description and really does put their integrity as a Corporate entity in question...
It's just really sad, not just from a Templar POV, but the entire game in general that the player base is more in-tune with deficiencies of the game's operation than the paid developers.
hedna123b14_ESO wrote: »Joy_Division wrote: »p_tsakirisb16_ESO wrote: »Why I am the only one who feels templars are fine?
My main is templar (sta DD), my main tank is Templar, my Healer is Templar, and my other DD is Templar (Ma DD).
(All Khajiit). And I play Templars almost exclusively since January 2014 beta.
Until last December my only level 50s were Templar, and 1 NB, since the pre-release weekend in March 2014.
(since managed to bother level my 2 DKs, Sta Sorc, Sta Warden)
My Stamplar DD with half bothered rotation, in real content (vet/normal dungeons trials, overland) dishes out more damage than Sta NBs and sta DKs, while is the best class suited to carve through trash fights without end. As resources isn't issue there.
We have all the tools needed to do everything, but we need to get out of the "meta" mentality and skill set and build our Templars based on what we do. Stamplars are high crit build, higher than NBs, while using Lover mundus to boot. So Briarheart with Levi or Toothrow (with Crit mundus) work wonders. Or VH for those needing more Weapon power.
Solar Barrage is great skill when used with weaving (not even cancellation), before we spam 3-4 times LA+Jabs and need to switch to bow bar. Screw rending slashes, half the vet content is immune to bleeding.
So stop looking at dummy metrics, ignore forums and get out of there experiment with your templars.
That's my thoughts, from someone who played Templars even when everyone had them as the most useless class back in 2014-2016 especially.
Because you play your templar as a PvE DPS.
This patch templar PvE DPS has been buffed. So from your gameplay perspective, templars feel fine
Stamplar DPS in PvE on PTS is the lowest of all Magicka and Stamina Classes
Joy_Division wrote: »hedna123b14_ESO wrote: »Joy_Division wrote: »p_tsakirisb16_ESO wrote: »Why I am the only one who feels templars are fine?
My main is templar (sta DD), my main tank is Templar, my Healer is Templar, and my other DD is Templar (Ma DD).
(All Khajiit). And I play Templars almost exclusively since January 2014 beta.
Until last December my only level 50s were Templar, and 1 NB, since the pre-release weekend in March 2014.
(since managed to bother level my 2 DKs, Sta Sorc, Sta Warden)
My Stamplar DD with half bothered rotation, in real content (vet/normal dungeons trials, overland) dishes out more damage than Sta NBs and sta DKs, while is the best class suited to carve through trash fights without end. As resources isn't issue there.
We have all the tools needed to do everything, but we need to get out of the "meta" mentality and skill set and build our Templars based on what we do. Stamplars are high crit build, higher than NBs, while using Lover mundus to boot. So Briarheart with Levi or Toothrow (with Crit mundus) work wonders. Or VH for those needing more Weapon power.
Solar Barrage is great skill when used with weaving (not even cancellation), before we spam 3-4 times LA+Jabs and need to switch to bow bar. Screw rending slashes, half the vet content is immune to bleeding.
So stop looking at dummy metrics, ignore forums and get out of there experiment with your templars.
That's my thoughts, from someone who played Templars even when everyone had them as the most useless class back in 2014-2016 especially.
Because you play your templar as a PvE DPS.
This patch templar PvE DPS has been buffed. So from your gameplay perspective, templars feel fine
Stamplar DPS in PvE on PTS is the lowest of all Magicka and Stamina Classes
It seems to be the case. From what I understand, the intent of reducing the cooldown while weaving Jabs is not working on the PTS. Do you also have an insight into what I hear a lot, PotL not exploding?
Jabbs_Giggity wrote: »Still writing detailed feedback, trying describe in details how hard zos failed with templar standartization this update, and can say from testing 5.0.0 - they failed miserably.
Can you give some detailed feedback @Cinbri? I just don't get how the information you provide, that is 100% pure metric evidence of failure on ZOS's part, is STILL going unnoticed...
What I don't understand even further is that a non-ZOS employee is able to effectively test these areas of underperformance of a Class, yet ZOS seems completely incapable of doing such while being a part of their job description and really does put their integrity as a Corporate entity in question...
It's just really sad, not just from a Templar POV, but the entire game in general that the player base is more in-tune with deficiencies of the game's operation than the paid developers.
Well, you can read it here https://forums.elderscrollsonline.com/en/discussion/comment/5992149/#Comment_5992149
Nothing interesting to read tho.
Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »Still writing detailed feedback, trying describe in details how hard zos failed with templar standartization this update, and can say from testing 5.0.0 - they failed miserably.
Can you give some detailed feedback @Cinbri? I just don't get how the information you provide, that is 100% pure metric evidence of failure on ZOS's part, is STILL going unnoticed...
What I don't understand even further is that a non-ZOS employee is able to effectively test these areas of underperformance of a Class, yet ZOS seems completely incapable of doing such while being a part of their job description and really does put their integrity as a Corporate entity in question...
It's just really sad, not just from a Templar POV, but the entire game in general that the player base is more in-tune with deficiencies of the game's operation than the paid developers.
Well, you can read it here https://forums.elderscrollsonline.com/en/discussion/comment/5992149/#Comment_5992149
Nothing interesting to read tho.
Thank you, @Cinbri, this was not a boring read. In fact, this is information that @Checkmath should be addressing to the Devs in the Reps' meeting, if not already. Why is it so terribly difficult for ZOS Devs to calculate this information, especially when it's being provided by user feedback...
Templar = RIP [snip]
Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »Still writing detailed feedback, trying describe in details how hard zos failed with templar standartization this update, and can say from testing 5.0.0 - they failed miserably.
Can you give some detailed feedback @Cinbri? I just don't get how the information you provide, that is 100% pure metric evidence of failure on ZOS's part, is STILL going unnoticed...
What I don't understand even further is that a non-ZOS employee is able to effectively test these areas of underperformance of a Class, yet ZOS seems completely incapable of doing such while being a part of their job description and really does put their integrity as a Corporate entity in question...
It's just really sad, not just from a Templar POV, but the entire game in general that the player base is more in-tune with deficiencies of the game's operation than the paid developers.
Well, you can read it here https://forums.elderscrollsonline.com/en/discussion/comment/5992149/#Comment_5992149
Nothing interesting to read tho.
Thank you, @Cinbri, this was not a boring read. In fact, this is information that @Checkmath should be addressing to the Devs in the Reps' meeting, if not already. Why is it so terribly difficult for ZOS Devs to calculate this information, especially when it's being provided by user feedback...
Templar = RIP [snip]
cazlonb16_ESO wrote: »Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »Still writing detailed feedback, trying describe in details how hard zos failed with templar standartization this update, and can say from testing 5.0.0 - they failed miserably.
Can you give some detailed feedback @Cinbri? I just don't get how the information you provide, that is 100% pure metric evidence of failure on ZOS's part, is STILL going unnoticed...
What I don't understand even further is that a non-ZOS employee is able to effectively test these areas of underperformance of a Class, yet ZOS seems completely incapable of doing such while being a part of their job description and really does put their integrity as a Corporate entity in question...
It's just really sad, not just from a Templar POV, but the entire game in general that the player base is more in-tune with deficiencies of the game's operation than the paid developers.
Well, you can read it here https://forums.elderscrollsonline.com/en/discussion/comment/5992149/#Comment_5992149
Nothing interesting to read tho.
Thank you, @Cinbri, this was not a boring read. In fact, this is information that @Checkmath should be addressing to the Devs in the Reps' meeting, if not already. Why is it so terribly difficult for ZOS Devs to calculate this information, especially when it's being provided by user feedback...
Templar = RIP until ZOS Devs get their heads out of their F*****g A**es!!!!
There is only so much the class reps and PTS testers can do, it is up to ZOS to act on reports and actually fix stuff.
Don't expect much for this cycle anymore, what you see in the first iteration on the PTS is largely what you will get once it goes live, minus minor adjustments and some bug fixes. For some reason Templar bugs never seem to be very high on the agenda though, no matter how well they are documented by dedicated players like @Cinbri
cazlonb16_ESO wrote: »Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »Still writing detailed feedback, trying describe in details how hard zos failed with templar standartization this update, and can say from testing 5.0.0 - they failed miserably.
Can you give some detailed feedback @Cinbri? I just don't get how the information you provide, that is 100% pure metric evidence of failure on ZOS's part, is STILL going unnoticed...
What I don't understand even further is that a non-ZOS employee is able to effectively test these areas of underperformance of a Class, yet ZOS seems completely incapable of doing such while being a part of their job description and really does put their integrity as a Corporate entity in question...
It's just really sad, not just from a Templar POV, but the entire game in general that the player base is more in-tune with deficiencies of the game's operation than the paid developers.
Well, you can read it here https://forums.elderscrollsonline.com/en/discussion/comment/5992149/#Comment_5992149
Nothing interesting to read tho.
Thank you, @Cinbri, this was not a boring read. In fact, this is information that @Checkmath should be addressing to the Devs in the Reps' meeting, if not already. Why is it so terribly difficult for ZOS Devs to calculate this information, especially when it's being provided by user feedback...
Templar = RIP until ZOS Devs get their heads out of their F*****g A**es!!!!
There is only so much the class reps and PTS testers can do, it is up to ZOS to act on reports and actually fix stuff.
Don't expect much for this cycle anymore, what you see in the first iteration on the PTS is largely what you will get once it goes live, minus minor adjustments and some bug fixes. For some reason Templar bugs never seem to be very high on the agenda though, no matter how well they are documented by dedicated players like @Cinbri
judging from the nightblade changes for 5.01, it seems they do quite a lot on their own (while ripping form our suggestions like giving them class based snare/immobile immunity which was a templar suggestion lol). They just happen to ignore the important templar changes that need to happen and some of these items are so old they became templar features lol. Even our healing ultimate secondary morph that no one uses hasnt been checked since 2015!
usmcjdking wrote: »Let's just...put this into context for a minute.
Warden: Major expedition, snare resistance.
Dragon Knight: Major expedition, snare immunity, immobilization immunity.
Sorcerer: Major or Minor expedition, Bolt Escape
Nightblade: Major expedition, cloak, snare immunity, immobilization immunity
Necromancer and Templar, neither.
Too bad Necromancer has a house that seemingly can kill you, whereas Templar freely puts out a welcome mat to get dogpiled on.
usmcjdking wrote: »Let's just...put this into context for a minute.
Warden: Major expedition, snare resistance.
Dragon Knight: Major expedition, snare immunity, immobilization immunity.
Sorcerer: Major or Minor expedition, Bolt Escape
Nightblade: Major expedition, cloak, snare immunity, immobilization immunity
Necromancer and Templar, neither.
Too bad Necromancer has a house that seemingly can kill you, whereas Templar freely puts out a welcome mat to get dogpiled on.
at least we have BOL burst heal and great healing passives....oh wait sorc, necromancer and DK have those too lol
#RIPplar
Just got back on my Templar after a couple of weeks break from PvP, and I just can’t stress enough how badly we need some kind of disengagement tool or proactive defense. I think magblars will be in a great spot with the new race against time, but stamplars and medium armor especially are in a tough spot when it comes to maneuvering safely to LoS. DKs have wings, wardens have shimmering shield, NBs have cloak and sorcs have shields and streak. And all the stamina classes at least have access to the same heals as stamplars and in most cases ways of making those heals stronger or more effective. By comparison stamplars are kind of just sitting ducks. Stam DKs have major mending, Stamblades have cloak, Wardens have trees and are just tanky in general. Stamplars are in desperate need of more applicable passives at the very least.
usmcjdking wrote: »Let's just...put this into context for a minute.
Warden: Major expedition, snare resistance.
Dragon Knight: Major expedition, snare immunity, immobilization immunity.
Sorcerer: Major or Minor expedition, Bolt Escape
Nightblade: Major expedition, cloak, snare immunity, immobilization immunity
Necromancer and Templar, neither.
Too bad Necromancer has a house that seemingly can kill you, whereas Templar freely puts out a welcome mat to get dogpiled on.
at least we have BOL burst heal and great healing passives....oh wait sorc, necromancer and DK have those too lol
#RIPplar
Mrsinister2 wrote: »Just got back on my Templar after a couple of weeks break from PvP, and I just can’t stress enough how badly we need some kind of disengagement tool or proactive defense. I think magblars will be in a great spot with the new race against time, but stamplars and medium armor especially are in a tough spot when it comes to maneuvering safely to LoS. DKs have wings, wardens have shimmering shield, NBs have cloak and sorcs have shields and streak. And all the stamina classes at least have access to the same heals as stamplars and in most cases ways of making those heals stronger or more effective. By comparison stamplars are kind of just sitting ducks. Stam DKs have major mending, Stamblades have cloak, Wardens have trees and are just tanky in general. Stamplars are in desperate need of more applicable passives at the very least.
This is all I really care about I don't know what stamplar does to get off there back foot but I am really tired of holding block for dear life while spamming heals.usmcjdking wrote: »Let's just...put this into context for a minute.
Warden: Major expedition, snare resistance.
Dragon Knight: Major expedition, snare immunity, immobilization immunity.
Sorcerer: Major or Minor expedition, Bolt Escape
Nightblade: Major expedition, cloak, snare immunity, immobilization immunity
Necromancer and Templar, neither.
Too bad Necromancer has a house that seemingly can kill you, whereas Templar freely puts out a welcome mat to get dogpiled on.
at least we have BOL burst heal and great healing passives....oh wait sorc, necromancer and DK have those too lol
#RIPplar
I always assumed Templar was built the was it was because we had such a strong burst heal but now it seems most classes have a huge burst heal along with massive burst damage, mobility and just better stuff in general.
I don't really get it at all at this point especially after seeing the nerfs in the first pts update. I'm just gonna hope for more changes because I'm getting really tired of perma block vamplar and dying on my back bar.
Mrsinister2 wrote: »Just got back on my Templar after a couple of weeks break from PvP, and I just can’t stress enough how badly we need some kind of disengagement tool or proactive defense. I think magblars will be in a great spot with the new race against time, but stamplars and medium armor especially are in a tough spot when it comes to maneuvering safely to LoS. DKs have wings, wardens have shimmering shield, NBs have cloak and sorcs have shields and streak. And all the stamina classes at least have access to the same heals as stamplars and in most cases ways of making those heals stronger or more effective. By comparison stamplars are kind of just sitting ducks. Stam DKs have major mending, Stamblades have cloak, Wardens have trees and are just tanky in general. Stamplars are in desperate need of more applicable passives at the very least.
This is all I really care about I don't know what stamplar does to get off there back foot but I am really tired of holding block for dear life while spamming heals.usmcjdking wrote: »Let's just...put this into context for a minute.
Warden: Major expedition, snare resistance.
Dragon Knight: Major expedition, snare immunity, immobilization immunity.
Sorcerer: Major or Minor expedition, Bolt Escape
Nightblade: Major expedition, cloak, snare immunity, immobilization immunity
Necromancer and Templar, neither.
Too bad Necromancer has a house that seemingly can kill you, whereas Templar freely puts out a welcome mat to get dogpiled on.
at least we have BOL burst heal and great healing passives....oh wait sorc, necromancer and DK have those too lol
#RIPplar
I always assumed Templar was built the was it was because we had such a strong burst heal but now it seems most classes have a huge burst heal along with massive burst damage, mobility and just better stuff in general.
I don't really get it at all at this point especially after seeing the nerfs in the first pts update. I'm just gonna hope for more changes because I'm getting really tired of perma block vamplar and dying on my back bar.
That is exactly why it hasnt received the buffs it needed to ween off super high tank builds.