My top pain points with u35 Templar are:
1.Jabs animation is an abomination and ruins the skill (nerf is rough also but I can live with it)
2.Templar class lost its class identity because new jabs animation is the worst jn the game
Please, for the love of the Templar class, revert the jabs animation!
if it would work like the warden heal ultimate it makes sense that it can get negated, you drop it on the ground and can move in and out of it as you want. with the templar ultimate you can not cast any other skills and are stuck in the damn animation.
And repentance is really nice in group PvP when you continuously kill people the heal x 6 is huge and you can save it up for another push on your or enemies dead bodies.... solo and duo it is kinda useless in PvP
btw templar ultimate was not negatable for more than 6 years so, why is it now? I don't know anyone using it in advanced group play, all groups switched to nb tethers and barriers /resto as you get those heals still in negate (can cast it before and it lasts through the negate...)
if it would work like the warden heal ultimate it makes sense that it can get negated, you drop it on the ground and can move in and out of it as you want. with the templar ultimate you can not cast any other skills and are stuck in the damn animation.
And repentance is really nice in group PvP when you continuously kill people the heal x 6 is huge and you can save it up for another push on your or enemies dead bodies.... solo and duo it is kinda useless in PvP
btw templar ultimate was not negatable for more than 6 years so, why is it now? I don't know anyone using it in advanced group play, all groups switched to nb tethers and barriers /resto as you get those heals still in negate (can cast it before and it lasts through the negate...)
my mistake on the extra quote/ reply. i see what you mean negate is a very very strong aoe skill totally ruins mag users but lets stam users continue their attacks its not as if there is a version that negates stam attacks. anyways this is a templar thread.
yeah i think rather than standing there like an open target it should work the exact same way as the warden heal ulti, i only ran that when the resistance used to last after casting i used to cast it then cancel id be at full health and have a tonne of resistances for a few seconds. definitely agree that you should be able to move like the warden ult. its always been a dumb idea to just stand there and if the templar is a case of you make a stand in your house then templar needs huge resistances and tonnes of buffs to make up for standing there!
i see what you mean with repentance i see no point in running it myself as i mainly solo pvp. problem is like someone else mentioned is that they have taken away the fourth jab with jabs but havent increased the damage enough to compensate.
there are tankblades out there with 60k health walloping you for 14k+ crits where does the madness end?
i think we're kinda going off topic though, my main problem is rune focus morphs should be an embodied aura that sticks on you which should include 5% damage reduction from spear wall and for spear wall to give major protection for 3 seconds instead of 6 as well as minor mending sacred ground should be changed and have major mending added or an increase in healing done as apparently templars are supposed to be the boss healers of the game yet other classes have swiftly taken over this. jabs hit like noodles, i strongly agree with my suggestion that jabs should be buffed in damage as well as it granting them a stack of 3% damage increase for each jab landed on any player or monster up to a stack of 3 again this change will put it back to where templar should have been. also the burning light proc should give the enemy minor vulnerability.
I'm really frustrated atm. My magplar was one of my strongest. Now I don't know what to do. Her health is so low and it wasn't before. I never died, like ever. I usually use someone's build because I'm not good at numbers and figuring out what to wear as to what works with CPs. Jabs feel like they don't do squat either. I hate that it doesn't look like your hitting anything.
Suna_Ye_Sunnabe wrote: »Please, please revert the horrible animation. It's sapped all the joy out of the class, atop the already heavy handed nerfs.
Did someone tested changes to POTL?
gariondavey wrote: »
Yes, mashmallowman did and posted about it on the forums (I think on pts section).
Essentially 14-18 percent nerf
colbycadwell wrote: »
But even that wasnt a good comparison since bloodthirsty didnt even effect POTL in u35. A better comparison would be to test apples to apples on u35 and u36 while wearing infused jewelry. Im guessing its more in the neighborhood of a 30% dmg nerf, which is huge