cazlonb16_ESO wrote: »Blazeplars have been pretty much dead since that damage stacking bug was fixed shortly after release. Since then, they as well as the infamous Dark Flare gankplars were proof of concept characters only - How often were you actually killed by either of them ? In my case zero times I can remember, i don't think DF in particular EVER showed up on my death recap.
Luckylancer wrote: »Templars were and are the best healer in PvP and PvE without healing ritual. If we make it usefull, that will make templars even more best in slot for healer, ZoS dont want it. They nerfed templar healer a d buff others for a reason.
Here comes the opinion: remove it, give stamplar something. Magplar dont need it, stamplar needs some buffs. A completely new skill can cure few problems with stamplar. It dont have to be heal too, 3rd and 5th skills are not heal. It can be whatever ZoS decide to buff stamplars.
EtTuBrutus wrote: »Idk, i used to dominate with my flare builds back in the day of self empowering flares. Solo and small group. Those days are long gone, especially now.
I wish they would tie major sorcery to a skill i use lol. Starting an engagement just trying to get buffed up is really a sweet back in competitive games environments. At least magblade can buff and stealth to reset the fight. Every other class starts with an attack, we start a second behind every fight. Just tie it to ritual and make it so we are granted it as long as we're standing in it. I want that bar slot of degeneration back.
Some balancing news for those who missed last eso live:
1. Radiant Aura will cost zero mana, like Repentance or Drain. So it will stop being sustain skill that drain your sustain.
2. All gap-closers will no longer have 60% snare but will be much faster in closing gap, range of hitting target after charge completed will be increased to prevent high mobile targets to simply outrun it. All gap-closers (including Toppling Charge) won't have minimal range anymore.
usmcjdking wrote: »Too bad Necromancer has a house that seemingly can kill you, whereas Templar freely puts out a welcome mat to get dogpiled on.
Some balancing news for those who missed last eso live:
1. Radiant Aura will cost zero mana, like Repentance or Drain. So it will stop being sustain skill that drain your sustain.
2. All gap-closers will no longer have 60% snare but will be much faster in closing gap, range of hitting target after charge completed will be increased to prevent high mobile targets to simply outrun it. All gap-closers (including Toppling Charge) won't have minimal range anymore.
@Cinbri thanks for this. i had no clue they had considered these changes.
one thing i have been meaning to ask is about explosive charge. every time i take total dark off my bars i find myself in a situation where i would've survived if i had it, and toppling charge is a great tool to handle magsorcs and other ranged specs. but i got to thinking since explosive charge is getting a damage buff (not to mention another 8% from lightning staff passives) and i have TD as my main CC, was wondering if explosive charge will still apply the off balance on every use?
can someone with access to PTS test this, it sounds like quite a good buff to explosive, might be good to use over toppling charge.
been having some fun on my flareplar this past few nights, it's been a fun ride with the build. i've been getting the last few miles out of it before the gear gets put into retirement and put into my housing storage.
RIP- Soulshine!!
Healing Ritual:
This skill isnt used much, exept maybe in very large groups, and even then...
The cost effectiveness ratio isnt bad, however cheaper skills like healing spring get the job done better for a lesser cost.
I would suggest changing this skill to a healing over time ability much like vigor, with one magicka and one stamina moprh.
In PvP stamina templars currently have the worst defensinve/healing capabilities of all class, while magicka templars are often reduced to playing yo-yo with their healthbars using Rushed Ceremony.
This change would help both specs live up to their expectation of being able to stay in the fray while supporting our allies with heals and buffs.
The magicka morph could have an increased range for PVE healers, the stamina one (hasty prayer), could provide minor expedition to all allies(maximum of 6) affected.
FrancisCrawford wrote: »I play Magplar in PvE. The skills I never even think about equipping -- in either morph -- are:
- Piercing Javelin
- Sun Shield
- Healing Ritual
- Rite of Passage
Focused Charge is almost on that list, but perhaps it will have a use in Round 5 of VMA. Eclipse also seems pretty useless if I'm correct that it doesn't work on bosses.
I actually like Purifying Light, because it combines an OK heal and OK damage.
FrancisCrawford wrote: »I play Magplar in PvE. The skills I never even think about equipping -- in either morph -- are:
- Piercing Javelin
- Sun Shield
- Healing Ritual
- Rite of Passage
Focused Charge is almost on that list, but perhaps it will have a use in Round 5 of VMA. Eclipse also seems pretty useless if I'm correct that it doesn't work on bosses.
I actually like Purifying Light, because it combines an OK heal and OK damage.
Javelin's cost is too high to use as a spammable consistently, but IF you can maintain it, it puts out damage like the old Dark Flare used to.
Sun Shield is a niche, you have to build around it mostly, but if using it as a dps, it gets a bit dicey.
Healing Ritual I used to use as my primary heal with the channel, and it was no issue in vet dlc content, and as noted is a much more efficient heal than Breath of Life.
Rite of Passage also niche, works nice on a tank as an extra "oh salmon!" button.
Explosive/Focused charge I slot in and out, depends on the content and if a gap-close is useful.
You are right about eclipse, it doesn't work on bosses as they are immune to CC.
Hasty prayer great for AoE ball groups in pvp, which we dont want to further buff.
If your using this skill in pve, your basically asking to be kicked from a group. Healing springs is preemptive, it has 1/3rd the cost, has better range, can stack, returns mana, plus aslyum staff returns mana/stamina to teamates while using springs.
This skill is ripe to be changed. From a skill that is less cheese and niche over to something that has broader usefulness and can address real templar painpoints.
Stamplars need a better self heal than vigor, especiallyfor tanks. Magplars need a heal over time or some kind of proactive defense.
Idk if you have already or not, but if the Templar class reps could put a word forward for Stamina Templar defenses/overall survivability, especially proactive defense, that would be great. I’m finally dropping medium because with the awesome buff to RAT, shacklebreaker (for the magicka) and ravager in heavy is going to way out perform medium with shuffle. I didn’t want to run heavy but medium is so far in the dust right now it’s a joke. Classes like magicka sorc rip through medium armor Stamplar so fast it’s laughable.
Hasty prayer great for AoE ball groups in pvp, which we dont want to further buff.
If your using this skill in pve, your basically asking to be kicked from a group. Healing springs is preemptive, it has 1/3rd the cost, has better range, can stack, returns mana, plus aslyum staff returns mana/stamina to teamates while using springs.
This skill is ripe to be changed. From a skill that is less cheese and niche over to something that has broader usefulness and can address real Templar painpoints.
Stamplars need a better self heal than vigor, especiallyfor tanks. Magplars need a heal over time or some kind of proactive defense.
Idk if you have already or not, but if the Templar class reps could put a word forward for Stamina Templar defenses/overall survivability, especially proactive defense, that would be great. I’m finally dropping medium because with the awesome buff to RAT, shacklebreaker (for the magicka) and ravager in heavy is going to way out perform medium with shuffle. I didn’t want to run heavy but medium is so far in the dust right now it’s a joke. Classes like magicka sorc rip through medium armor Stamplar so fast it’s laughable.
Stamplar survivability was mentioned one year ago, when the program started and was brought up in pretty much every meeting we had. lack of decent healing power of stamplars combined with the general lack of proactive defense on templars...
As expected, 0 changes apart from the ones teased on ESO live.
I guess we can wait for another 3-6 months for any changes.
I like how NBs and Dks are getting mechanical reworks and balance passes to multiple skills, meanwhile we barely get anything
As for proactive defense....Magplar can actually use Radiant Ward/Blazing Shield or Magicka Harness --- both work rather well, and can stack nicely if you really feel you need the extra defense...so not seeing that as an issue.
Idk if you have already or not, but if the Templar class reps could put a word forward for Stamina Templar defenses/overall survivability, especially proactive defense, that would be great. I’m finally dropping medium because with the awesome buff to RAT, shacklebreaker (for the magicka) and ravager in heavy is going to way out perform medium with shuffle. I didn’t want to run heavy but medium is so far in the dust right now it’s a joke. Classes like magicka sorc rip through medium armor Stamplar so fast it’s laughable.
Stamplar survivability was mentioned one year ago, when the program started and was brought up in pretty much every meeting we had. lack of decent healing power of stamplars combined with the general lack of proactive defense on templars...
Thanks for that anyway. Maybe they just haven’t figured out how they want to do it? I also keep hearing about class rep discords, is there a Templar or even more specifically a stamina Templar discord?
StarOfElyon wrote: »As for proactive defense....Magplar can actually use Radiant Ward/Blazing Shield or Magicka Harness --- both work rather well, and can stack nicely if you really feel you need the extra defense...so not seeing that as an issue.
Blazing Shield scales with health and on my magplar it hardly makes it any easier to go on offense. It costs too much for it to pop as quickly as it does, and every second I spend re-casting it is an opportunity lost to put my opponent on their heels. If this shield could stun when it pops that would actually give me a second to get out of a defensive posture.