This ability’s proc now has a very brief minimum travel time before it hits your target.
I just crafted an armor master set lost some spell damage and my sustain is terrible, but I thought that I wouldn't be melted as bad in pvp. Nope still get melted, I last maybe 5 seconds longer. I have impen on 4 pieces innate axiom for some stamina, 3 willpower 1 piece kena or any one piece monster for more magic since you lose a ton of magic due to have to run with witchmothers brew and atronach mundus stone 5 light 1h and 1m... Atronach mundus sucks because you have to run impen and not divines.
I will tell you this my second attempt to make something viable for pvp with my magic sorc, the thing that is the killer is having no viable heals. You can craft whatever you want, but I think it comes down to not being able to get your health pool back up in time, because in pvp right now my shields get melted as soon as I put them up! They are touching my health pool before I can even get an attack off. I can put ZERO pressure on my opponents! Next I guess I will try getting my heal regen up running regen or blessing of protection.....really ungood heals 3000 heal after battle spirit for blessing.
Blah blah, my point is basically that this sucks really bad to have to put this much time into something like this. Every patch I get my build all sussed out and ready to go...this patch is the worst turd ever is way too much time and effort on this. Time spent crafting gear farming gear accumulating enough gold to buy hard to find traits etc. etc. Now they want magic sorc to run a mitigation set?? This is bs...
Now that my rant is done I will continue to try and find a viable build for mag sorc because I am ocd like that... Maybe bright throat with orzogas red frothgar...Anyway if you guys have any good ideas on builds post them. I am sure I am not the only one doing this, thanks!!
I just crafted an armor master set lost some spell damage and my sustain is terrible, but I thought that I wouldn't be melted as bad in pvp. Nope still get melted, I last maybe 5 seconds longer. I have impen on 4 pieces innate axiom for some stamina, 3 willpower 1 piece kena or any one piece monster for more magic since you lose a ton of magic due to have to run with witchmothers brew and atronach mundus stone 5 light 1h and 1m... Atronach mundus sucks because you have to run impen and not divines.
I will tell you this my second attempt to make something viable for pvp with my magic sorc, the thing that is the killer is having no viable heals. You can craft whatever you want, but I think it comes down to not being able to get your health pool back up in time, because in pvp right now my shields get melted as soon as I put them up! They are touching my health pool before I can even get an attack off. I can put ZERO pressure on my opponents! Next I guess I will try getting my heal regen up running regen or blessing of protection.....really ungood heals 3000 heal after battle spirit for blessing.
Blah blah, my point is basically that this sucks really bad to have to put this much time into something like this. Every patch I get my build all sussed out and ready to go...this patch is the worst turd ever is way too much time and effort on this. Time spent crafting gear farming gear accumulating enough gold to buy hard to find traits etc. etc. Now they want magic sorc to run a mitigation set?? This is bs...
Now that my rant is done I will continue to try and find a viable build for mag sorc because I am ocd like that... Maybe bright throat with orzogas red frothgar...Anyway if you guys have any good ideas on builds post them. I am sure I am not the only one doing this, thanks!!
@Icarus42
I've tried a few things too. Best I've come up with so far is:
5/1/1 mostly impen, a little well fitted.
Transmutation back bar, infused berserker.
Spinners front bar(nirn)
2 willpower jewels(one robust)
Pirate Skelly.
Tri food
Atro
Mix of spell damage and recovery jewels.
IMPORTANT.. Pirate skelly can be switched, but you need the resists from the 1 piece bonus. You need to run boundless You need to spend at least 30 cps into physical resists. You need a constant source of heals for transmutation (I'm using both rapid regeneration and surge)
Sustain is from transmutation, atro, jewelry enchant and dark exchange. Or can drop dark exchange and run witchmothers and more spelldamage jewel enchants if you can manage with only 10k Stam.
Can spend a reasonable amount of time unshielded allowing for skelly procs. Uses resto ult for burst heal. I'm only using one shield (Hardened)
could be better tweaked with truine and/or tristat glyphs and fine tuning recov vs spell damage.
I just crafted an armor master set lost some spell damage and my sustain is terrible, but I thought that I wouldn't be melted as bad in pvp. Nope still get melted, I last maybe 5 seconds longer. I have impen on 4 pieces innate axiom for some stamina, 3 willpower 1 piece kena or any one piece monster for more magic since you lose a ton of magic due to have to run with witchmothers brew and atronach mundus stone 5 light 1h and 1m... Atronach mundus sucks because you have to run impen and not divines.
I will tell you this my second attempt to make something viable for pvp with my magic sorc, the thing that is the killer is having no viable heals. You can craft whatever you want, but I think it comes down to not being able to get your health pool back up in time, because in pvp right now my shields get melted as soon as I put them up! They are touching my health pool before I can even get an attack off. I can put ZERO pressure on my opponents! Next I guess I will try getting my heal regen up running regen or blessing of protection.....really ungood heals 3000 heal after battle spirit for blessing.
Blah blah, my point is basically that this sucks really bad to have to put this much time into something like this. Every patch I get my build all sussed out and ready to go...this patch is the worst turd ever is way too much time and effort on this. Time spent crafting gear farming gear accumulating enough gold to buy hard to find traits etc. etc. Now they want magic sorc to run a mitigation set?? This is bs...
Now that my rant is done I will continue to try and find a viable build for mag sorc because I am ocd like that... Maybe bright throat with orzogas red frothgar...Anyway if you guys have any good ideas on builds post them. I am sure I am not the only one doing this, thanks!!
@Icarus42
I've tried a few things too. Best I've come up with so far is:
5/1/1 mostly impen, a little well fitted.
Transmutation back bar, infused berserker.
Spinners front bar(nirn)
2 willpower jewels(one robust)
Pirate Skelly.
Tri food
Atro
Mix of spell damage and recovery jewels.
IMPORTANT.. Pirate skelly can be switched, but you need the resists from the 1 piece bonus. You need to run boundless You need to spend at least 30 cps into physical resists. You need a constant source of heals for transmutation (I'm using both rapid regeneration and surge)
Sustain is from transmutation, atro, jewelry enchant and dark exchange. Or can drop dark exchange and run witchmothers and more spelldamage jewel enchants if you can manage with only 10k Stam.
Can spend a reasonable amount of time unshielded allowing for skelly procs. Uses resto ult for burst heal. I'm only using one shield (Hardened)
could be better tweaked with truine and/or tristat glyphs and fine tuning recov vs spell damage.
Stats, please?
And do you think this is competitive against the other classes (non-potatoes)?
I just crafted an armor master set lost some spell damage and my sustain is terrible, but I thought that I wouldn't be melted as bad in pvp. Nope still get melted, I last maybe 5 seconds longer. I have impen on 4 pieces innate axiom for some stamina, 3 willpower 1 piece kena or any one piece monster for more magic since you lose a ton of magic due to have to run with witchmothers brew and atronach mundus stone 5 light 1h and 1m... Atronach mundus sucks because you have to run impen and not divines.
I will tell you this my second attempt to make something viable for pvp with my magic sorc, the thing that is the killer is having no viable heals. You can craft whatever you want, but I think it comes down to not being able to get your health pool back up in time, because in pvp right now my shields get melted as soon as I put them up! They are touching my health pool before I can even get an attack off. I can put ZERO pressure on my opponents! Next I guess I will try getting my heal regen up running regen or blessing of protection.....really ungood heals 3000 heal after battle spirit for blessing.
Blah blah, my point is basically that this sucks really bad to have to put this much time into something like this. Every patch I get my build all sussed out and ready to go...this patch is the worst turd ever is way too much time and effort on this. Time spent crafting gear farming gear accumulating enough gold to buy hard to find traits etc. etc. Now they want magic sorc to run a mitigation set?? This is bs...
Now that my rant is done I will continue to try and find a viable build for mag sorc because I am ocd like that... Maybe bright throat with orzogas red frothgar...Anyway if you guys have any good ideas on builds post them. I am sure I am not the only one doing this, thanks!!
@Icarus42
I've tried a few things too. Best I've come up with so far is:
5/1/1 mostly impen, a little well fitted.
Transmutation back bar, infused berserker.
Spinners front bar(nirn)
2 willpower jewels(one robust)
Pirate Skelly.
Tri food
Atro
Mix of spell damage and recovery jewels.
IMPORTANT.. Pirate skelly can be switched, but you need the resists from the 1 piece bonus. You need to run boundless You need to spend at least 30 cps into physical resists. You need a constant source of heals for transmutation (I'm using both rapid regeneration and surge)
Sustain is from transmutation, atro, jewelry enchant and dark exchange. Or can drop dark exchange and run witchmothers and more spelldamage jewel enchants if you can manage with only 10k Stam.
Can spend a reasonable amount of time unshielded allowing for skelly procs. Uses resto ult for burst heal. I'm only using one shield (Hardened)
could be better tweaked with truine and/or tristat glyphs and fine tuning recov vs spell damage.
Stats, please?
And do you think this is competitive against the other classes (non-potatoes)?
@Lord-Otto
Here's a pic:
https://screencast.com/t/utgoGZNAW
That's without the berserker proc, in cyro, without emp or continuous attack. but with surge and boundless up.
Its also without the transmutation buff - which makes it 3749 crit resists - but you need to take real damage for it to proc.
I don't have the best combo of pirate skelly gear (I have hvy shoulder, med head so resists could be better)
Havent finished tweaking yet either. My shield is still over the cap - not sure whether to reduce max mag by switching to some tri - or whether to just remove bastion points...
Oh using the mag recov enchant on front bar and have dark exch for more recov.
Seems to stand up quite well.. I'm sure there are better setups out there though...
With the nerfmire update, I can't bring my PetSorc into BG anymore without being told I'm; carried, trash, should adapt, should uninstall the game, a ***, or should kill myself. -.-
VaxtinTheWolf wrote: »I have some suggestions. Not all of them are my own ideas, but I think they would be welcome changes overall.
Daedric Summoning
- Summon Charged Atronach
Change this ability to call fourth a miniature Air or Stone Atronach whose damage is Physical with a mixture of Single Target and AoE attacks, with a focus more towards the latter. Even if it remained stationary with a large enough effective range, I think that it would be an improvement over what this Morph currently offers.- Summon Unstable Clannfear
Consider adding the Leaping Stun that NPC Clannfear's can do into the AI's toolkit of our own Pet Clannfear.- Conjured Ward
Increase the damage shield cap for this skill and the Empowered Ward Morph to 50% of your health, and increase the cap for the Hardened Ward Morph to 60%.- Power Stone
In addition to it's current effects, it now also increases your Health and Stamina Recovery by 10/20%.- Daedric Protection
Merged this passive's effects into the Power Stone passive. This can now be granted a new unique effect. However, I do not currently have any ideas as to what that could be. Maybe have it so when you have a Pet summoned, that you gain bonus resistances or gain Minor Protection.
Storm Calling
- Capacitor
Increase the Magicka Recovery to 20% up from 10% to match with the other two recovery value percents.
While @MalcolM24 looks to be one of the best PVP Openworld Sorcs, admittedly I'm no where near his talent. It's real obvious in his new Murkmire gameplay that Sorcs took a massive Nerf. He gets some kills in his montage, however those of us who have watched his past content , you can easily see the Nerf's impact as Time to Kill is slower, and even on a Delayed Kill class...and overly Defensive play is present, and a big delta from the past. (Not saying right or wrong, just is).
So while he perseveres, and presented a new clip of some select Murkmire gameplay, I fear things may be Very difficult for those (myself included) that are what I might call avg MagSorcs... With the slowdown in Time to Kill on a Delayed kill class, resources are definitely going to be my personal main concern dancing around casting shields over and over. Like everyone I'll be engineering some shield viability methods which everyone is doing of course to prevent getting one shot.
Or I may decide it's not worth it and just play one of my 5 Stam toons and call it a day.https://www.youtube.com/watch?v=sDufJt2jmG4
While @MalcolM24 looks to be one of the best PVP Openworld Sorcs, admittedly I'm no where near his talent. It's real obvious in his new Murkmire gameplay that Sorcs took a massive Nerf. He gets some kills in his montage, however those of us who have watched his past content , you can easily see the Nerf's impact as Time to Kill is slower, and even on a Delayed Kill class...and overly Defensive play is present, and a big delta from the past. (Not saying right or wrong, just is).
So while he perseveres, and presented a new clip of some select Murkmire gameplay, I fear things may be Very difficult for those (myself included) that are what I might call avg MagSorcs... With the slowdown in Time to Kill on a Delayed kill class, resources are definitely going to be my personal main concern dancing around casting shields over and over. Like everyone I'll be engineering some shield viability methods which everyone is doing of course to prevent getting one shot.
Or I may decide it's not worth it and just play one of my 5 Stam toons and call it a day.https://www.youtube.com/watch?v=sDufJt2jmG4
Is this thread still monitored? All I see is post after post of well thought out pleas for class changes to make the sorcerer, especially the magicka sorcerer more viable, yet nothing seems to be done.
My main is a magsorc. I feel extremely weak and have virtually no survivability. It feels like all or nothing on shields and survival or dps, but not both. Melee classes cut through us like chaff, and our spells don't seem to have much effect, if any at all on them.
Have the DEVs given up on this class?
Illuvatarr wrote: »While @MalcolM24 looks to be one of the best PVP Openworld Sorcs, admittedly I'm no where near his talent. It's real obvious in his new Murkmire gameplay that Sorcs took a massive Nerf. He gets some kills in his montage, however those of us who have watched his past content , you can easily see the Nerf's impact as Time to Kill is slower, and even on a Delayed Kill class...and overly Defensive play is present, and a big delta from the past. (Not saying right or wrong, just is).
So while he perseveres, and presented a new clip of some select Murkmire gameplay, I fear things may be Very difficult for those (myself included) that are what I might call avg MagSorcs... With the slowdown in Time to Kill on a Delayed kill class, resources are definitely going to be my personal main concern dancing around casting shields over and over. Like everyone I'll be engineering some shield viability methods which everyone is doing of course to prevent getting one shot.
Or I may decide it's not worth it and just play one of my 5 Stam toons and call it a day.https://www.youtube.com/watch?v=sDufJt2jmG4
While @MalcolM24 looks to be one of the best PVP Openworld Sorcs, admittedly I'm no where near his talent. It's real obvious in his new Murkmire gameplay that Sorcs took a massive Nerf. He gets some kills in his montage, however those of us who have watched his past content , you can easily see the Nerf's impact as Time to Kill is slower, and even on a Delayed Kill class...and overly Defensive play is present, and a big delta from the past. (Not saying right or wrong, just is).
So while he perseveres, and presented a new clip of some select Murkmire gameplay, I fear things may be Very difficult for those (myself included) that are what I might call avg MagSorcs... With the slowdown in Time to Kill on a Delayed kill class, resources are definitely going to be my personal main concern dancing around casting shields over and over. Like everyone I'll be engineering some shield viability methods which everyone is doing of course to prevent getting one shot.
Or I may decide it's not worth it and just play one of my 5 Stam toons and call it a day.https://www.youtube.com/watch?v=sDufJt2jmG4
Before you make another post, go shacklebreaker/necropotence or shacklebreaker/bright throat all impen....ice staff on back bar with bound aegis on the bar....do lord warden monster/shadow rend/pirate and warden mix for set. Apprentice for mundus. Temporal guard and dawn breaker for ultimates.
Sorcs are doing better. Sustain and bar space will fix class.
Illuvatarr wrote: »While @MalcolM24 looks to be one of the best PVP Openworld Sorcs, admittedly I'm no where near his talent. It's real obvious in his new Murkmire gameplay that Sorcs took a massive Nerf. He gets some kills in his montage, however those of us who have watched his past content , you can easily see the Nerf's impact as Time to Kill is slower, and even on a Delayed Kill class...and overly Defensive play is present, and a big delta from the past. (Not saying right or wrong, just is).
So while he perseveres, and presented a new clip of some select Murkmire gameplay, I fear things may be Very difficult for those (myself included) that are what I might call avg MagSorcs... With the slowdown in Time to Kill on a Delayed kill class, resources are definitely going to be my personal main concern dancing around casting shields over and over. Like everyone I'll be engineering some shield viability methods which everyone is doing of course to prevent getting one shot.
Or I may decide it's not worth it and just play one of my 5 Stam toons and call it a day.https://www.youtube.com/watch?v=sDufJt2jmG4
While @MalcolM24 looks to be one of the best PVP Openworld Sorcs, admittedly I'm no where near his talent. It's real obvious in his new Murkmire gameplay that Sorcs took a massive Nerf. He gets some kills in his montage, however those of us who have watched his past content , you can easily see the Nerf's impact as Time to Kill is slower, and even on a Delayed Kill class...and overly Defensive play is present, and a big delta from the past. (Not saying right or wrong, just is).
So while he perseveres, and presented a new clip of some select Murkmire gameplay, I fear things may be Very difficult for those (myself included) that are what I might call avg MagSorcs... With the slowdown in Time to Kill on a Delayed kill class, resources are definitely going to be my personal main concern dancing around casting shields over and over. Like everyone I'll be engineering some shield viability methods which everyone is doing of course to prevent getting one shot.
Or I may decide it's not worth it and just play one of my 5 Stam toons and call it a day.https://www.youtube.com/watch?v=sDufJt2jmG4
Before you make another post, go shacklebreaker/necropotence or shacklebreaker/bright throat all impen....ice staff on back bar with bound aegis on the bar....do lord warden monster/shadow rend/pirate and warden mix for set. Apprentice for mundus. Temporal guard and dawn breaker for ultimates.
Sorcs are doing better. Sustain and bar space will fix class.
/Agree.. Sustain and bar-space.
My current bars are (and this is based on getting kills with higher sustained damage from overload) :
Destro:
Crushing Shock - Must have anytime to give pressure with overload.. Also for DK's
Frags - The only big hitter.
Hardened ward - My Only shield
Inner Light - Really need that crit chance and max magica - the active is nice too.
Surge - One of my 2 weak heals - and major sorcery (needed for a build with reasonable spell-damage)
Resto:
Curse - Must-have to hit dodgers/blockers - and combine with frags for burst
Boundless - Needed for the resists, Short dur Major exped is a bonus
Rapid Regen - Other weak hot. (need hots to proc transmutation, and surge alone isn't enough healing)
Dark Exchange - Because sustain is an issue.
Streak - a must have for solo open-world
Where is the execute?
Where are the dots?
Where is the Crowd Control?
Where is the shield-stacking?
AOE's?
Where is the utility? - Mines, encase etc..
There is no space. I mean, I'm not expecting to fit all of them - but one or 2 would be nice.
Illuvatarr wrote: »While @MalcolM24 looks to be one of the best PVP Openworld Sorcs, admittedly I'm no where near his talent. It's real obvious in his new Murkmire gameplay that Sorcs took a massive Nerf. He gets some kills in his montage, however those of us who have watched his past content , you can easily see the Nerf's impact as Time to Kill is slower, and even on a Delayed Kill class...and overly Defensive play is present, and a big delta from the past. (Not saying right or wrong, just is).
So while he perseveres, and presented a new clip of some select Murkmire gameplay, I fear things may be Very difficult for those (myself included) that are what I might call avg MagSorcs... With the slowdown in Time to Kill on a Delayed kill class, resources are definitely going to be my personal main concern dancing around casting shields over and over. Like everyone I'll be engineering some shield viability methods which everyone is doing of course to prevent getting one shot.
Or I may decide it's not worth it and just play one of my 5 Stam toons and call it a day.https://www.youtube.com/watch?v=sDufJt2jmG4
While @MalcolM24 looks to be one of the best PVP Openworld Sorcs, admittedly I'm no where near his talent. It's real obvious in his new Murkmire gameplay that Sorcs took a massive Nerf. He gets some kills in his montage, however those of us who have watched his past content , you can easily see the Nerf's impact as Time to Kill is slower, and even on a Delayed Kill class...and overly Defensive play is present, and a big delta from the past. (Not saying right or wrong, just is).
So while he perseveres, and presented a new clip of some select Murkmire gameplay, I fear things may be Very difficult for those (myself included) that are what I might call avg MagSorcs... With the slowdown in Time to Kill on a Delayed kill class, resources are definitely going to be my personal main concern dancing around casting shields over and over. Like everyone I'll be engineering some shield viability methods which everyone is doing of course to prevent getting one shot.
Or I may decide it's not worth it and just play one of my 5 Stam toons and call it a day.https://www.youtube.com/watch?v=sDufJt2jmG4
Before you make another post, go shacklebreaker/necropotence or shacklebreaker/bright throat all impen....ice staff on back bar with bound aegis on the bar....do lord warden monster/shadow rend/pirate and warden mix for set. Apprentice for mundus. Temporal guard and dawn breaker for ultimates.
Sorcs are doing better. Sustain and bar space will fix class.
/Agree.. Sustain and bar-space.
My current bars are (and this is based on getting kills with higher sustained damage from overload) :
Destro:
Crushing Shock - Must have anytime to give pressure with overload.. Also for DK's
Frags - The only big hitter.
Hardened ward - My Only shield
Inner Light - Really need that crit chance and max magica - the active is nice too.
Surge - One of my 2 weak heals - and major sorcery (needed for a build with reasonable spell-damage)
Resto:
Curse - Must-have to hit dodgers/blockers - and combine with frags for burst
Boundless - Needed for the resists, Short dur Major exped is a bonus
Rapid Regen - Other weak hot. (need hots to proc transmutation, and surge alone isn't enough healing)
Dark Exchange - Because sustain is an issue.
Streak - a must have for solo open-world
Where is the execute?
Where are the dots?
Where is the Crowd Control?
Where is the shield-stacking?
AOE's?
Where is the utility? - Mines, encase etc..
There is no space. I mean, I'm not expecting to fit all of them - but one or 2 would be nice.
This ability’s proc now has a very brief minimum travel time before it hits your target.
Since Mukmire, My sorc hard-cast frag often ... It's super annoying.
The new animation feel clunky when you play melee ( Storm atro in Vaa, twins in Vmol ect... ) because they added a minimum travel time. Sometimes I press the button 2 times in a row ( when the crystal proc ) because it look like my crystal does not fire, followed by a light attack and a force pulse ... And I notice my char is hard-casting a frag.
It's probably just a L2P issue, I'm not asking for them to remove this minimum travel time, I'm just wondering if I'm the only one with this issue ?
I would really like if they could remove the possibility to hard-cast a frag, this is utter useless, then allow it to proc on both bar.