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[Class Rep] Sorcerer Feedback Thread

  • Apherius
    Apherius
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    This ability’s proc now has a very brief minimum travel time before it hits your target.

    Since Mukmire, My sorc hard-cast frag often ... It's super annoying.

    The new animation feel clunky when you play melee ( Storm atro in Vaa, twins in Vmol ect... ) because they added a minimum travel time. Sometimes I press the button 2 times in a row ( when the crystal proc ) because it look like my crystal does not fire, followed by a light attack and a force pulse ... And I notice my char is hard-casting a frag.

    It's probably just a L2P issue, I'm not asking for them to remove this minimum travel time, I'm just wondering if I'm the only one with this issue ?

    I would really like if they could remove the possibility to hard-cast a frag, this is utter useless, then allow it to proc on both bar.
  • Biro123
    Biro123
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    Icarus42 wrote: »
    I just crafted an armor master set lost some spell damage and my sustain is terrible, but I thought that I wouldn't be melted as bad in pvp. Nope still get melted, I last maybe 5 seconds longer. I have impen on 4 pieces innate axiom for some stamina, 3 willpower 1 piece kena or any one piece monster for more magic since you lose a ton of magic due to have to run with witchmothers brew and atronach mundus stone 5 light 1h and 1m... Atronach mundus sucks because you have to run impen and not divines.

    I will tell you this my second attempt to make something viable for pvp with my magic sorc, the thing that is the killer is having no viable heals. You can craft whatever you want, but I think it comes down to not being able to get your health pool back up in time, because in pvp right now my shields get melted as soon as I put them up! They are touching my health pool before I can even get an attack off. I can put ZERO pressure on my opponents! Next I guess I will try getting my heal regen up running regen or blessing of protection.....really ungood heals 3000 heal after battle spirit for blessing.

    Blah blah, my point is basically that this sucks really bad to have to put this much time into something like this. Every patch I get my build all sussed out and ready to go...this patch is the worst turd ever is way too much time and effort on this. Time spent crafting gear farming gear accumulating enough gold to buy hard to find traits etc. etc. Now they want magic sorc to run a mitigation set?? This is bs...


    Now that my rant is done I will continue to try and find a viable build for mag sorc because I am ocd like that... Maybe bright throat with orzogas red frothgar...Anyway if you guys have any good ideas on builds post them. I am sure I am not the only one doing this, thanks!!

    @Icarus42
    I've tried a few things too. Best I've come up with so far is:
    5/1/1 mostly impen, a little well fitted.
    Transmutation back bar, infused berserker.
    Spinners front bar(nirn)
    2 willpower jewels(one robust)
    Pirate Skelly.
    Tri food
    Atro
    Mix of spell damage and recovery jewels.
    IMPORTANT.. Pirate skelly can be switched, but you need the resists from the 1 piece bonus. You need to run boundless You need to spend at least 30 cps into physical resists. You need a constant source of heals for transmutation (I'm using both rapid regeneration and surge)

    Sustain is from transmutation, atro, jewelry enchant and dark exchange. Or can drop dark exchange and run witchmothers and more spelldamage jewel enchants if you can manage with only 10k Stam.

    Can spend a reasonable amount of time unshielded allowing for skelly procs. Uses resto ult for burst heal. I'm only using one shield (Hardened)

    could be better tweaked with truine and/or tristat glyphs and fine tuning recov vs spell damage.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Mister_DMC
    Mister_DMC
    ✭✭✭✭✭
    Stam and mag sorc sustain is by far the worst of any spec in PvE. Some passives need to be reworked and Stam sorc needs an air atronach ultimate.
  • MetalHead4x4
    MetalHead4x4
    ✭✭✭
    Sorc is now the forgotten class.
    PC/NA Daevyen the Warlock (Sorc)
  • Lord-Otto
    Lord-Otto
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    Biro123 wrote: »
    Icarus42 wrote: »
    I just crafted an armor master set lost some spell damage and my sustain is terrible, but I thought that I wouldn't be melted as bad in pvp. Nope still get melted, I last maybe 5 seconds longer. I have impen on 4 pieces innate axiom for some stamina, 3 willpower 1 piece kena or any one piece monster for more magic since you lose a ton of magic due to have to run with witchmothers brew and atronach mundus stone 5 light 1h and 1m... Atronach mundus sucks because you have to run impen and not divines.

    I will tell you this my second attempt to make something viable for pvp with my magic sorc, the thing that is the killer is having no viable heals. You can craft whatever you want, but I think it comes down to not being able to get your health pool back up in time, because in pvp right now my shields get melted as soon as I put them up! They are touching my health pool before I can even get an attack off. I can put ZERO pressure on my opponents! Next I guess I will try getting my heal regen up running regen or blessing of protection.....really ungood heals 3000 heal after battle spirit for blessing.

    Blah blah, my point is basically that this sucks really bad to have to put this much time into something like this. Every patch I get my build all sussed out and ready to go...this patch is the worst turd ever is way too much time and effort on this. Time spent crafting gear farming gear accumulating enough gold to buy hard to find traits etc. etc. Now they want magic sorc to run a mitigation set?? This is bs...


    Now that my rant is done I will continue to try and find a viable build for mag sorc because I am ocd like that... Maybe bright throat with orzogas red frothgar...Anyway if you guys have any good ideas on builds post them. I am sure I am not the only one doing this, thanks!!

    @Icarus42
    I've tried a few things too. Best I've come up with so far is:
    5/1/1 mostly impen, a little well fitted.
    Transmutation back bar, infused berserker.
    Spinners front bar(nirn)
    2 willpower jewels(one robust)
    Pirate Skelly.
    Tri food
    Atro
    Mix of spell damage and recovery jewels.
    IMPORTANT.. Pirate skelly can be switched, but you need the resists from the 1 piece bonus. You need to run boundless You need to spend at least 30 cps into physical resists. You need a constant source of heals for transmutation (I'm using both rapid regeneration and surge)

    Sustain is from transmutation, atro, jewelry enchant and dark exchange. Or can drop dark exchange and run witchmothers and more spelldamage jewel enchants if you can manage with only 10k Stam.

    Can spend a reasonable amount of time unshielded allowing for skelly procs. Uses resto ult for burst heal. I'm only using one shield (Hardened)

    could be better tweaked with truine and/or tristat glyphs and fine tuning recov vs spell damage.

    Stats, please?
    =)
    And do you think this is competitive against the other classes (non-potatoes)?
  • RebornV3x
    RebornV3x
    ✭✭✭✭✭
    R.I.P Sorc 2014-2018
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • Kikke
    Kikke
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    Anyone trying to PvP on a magSorc in current meta are just trying to band-aid a severed limb.

    Wont work...
    Cleared Trials:
    - vAA HM - vHRC HM - vSO HM - vMoL HM - vHoF HM - vAS HM - vCR HM -

    "The journey of a thousand miles begins with one step, and a lot of bitching."
    -Someone said it, I guess.
  • Lord-Otto
    Lord-Otto
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    kikkehs wrote: »
    Anyone trying to PvP on a magSorc in current meta are just trying to band-aid a severed limb.

    Wont work...

    ->A<- limb? More like all four and the head! x'D
  • Bergzorn
    Bergzorn
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    Survivability on my magsorc currently feels fine.

    Now how to raise my spell damage over 1400 and get more than two offensive abilities on my bars...
    no CP PvP PC/EU

    EP Zergborn
    DC Zerg Beacon

    guild master, raid leader, janitor, and only member of Zergbored
  • Lord-Otto
    Lord-Otto
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    ✭✭✭
    Bergzorn wrote: »
    Survivability on my magsorc currently feels fine.

    Now how to raise my spell damage over 1400 and get more than two offensive abilities on my bars...

    Switch to magblade.
  • Biro123
    Biro123
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    Lord-Otto wrote: »
    Biro123 wrote: »
    Icarus42 wrote: »
    I just crafted an armor master set lost some spell damage and my sustain is terrible, but I thought that I wouldn't be melted as bad in pvp. Nope still get melted, I last maybe 5 seconds longer. I have impen on 4 pieces innate axiom for some stamina, 3 willpower 1 piece kena or any one piece monster for more magic since you lose a ton of magic due to have to run with witchmothers brew and atronach mundus stone 5 light 1h and 1m... Atronach mundus sucks because you have to run impen and not divines.

    I will tell you this my second attempt to make something viable for pvp with my magic sorc, the thing that is the killer is having no viable heals. You can craft whatever you want, but I think it comes down to not being able to get your health pool back up in time, because in pvp right now my shields get melted as soon as I put them up! They are touching my health pool before I can even get an attack off. I can put ZERO pressure on my opponents! Next I guess I will try getting my heal regen up running regen or blessing of protection.....really ungood heals 3000 heal after battle spirit for blessing.

    Blah blah, my point is basically that this sucks really bad to have to put this much time into something like this. Every patch I get my build all sussed out and ready to go...this patch is the worst turd ever is way too much time and effort on this. Time spent crafting gear farming gear accumulating enough gold to buy hard to find traits etc. etc. Now they want magic sorc to run a mitigation set?? This is bs...


    Now that my rant is done I will continue to try and find a viable build for mag sorc because I am ocd like that... Maybe bright throat with orzogas red frothgar...Anyway if you guys have any good ideas on builds post them. I am sure I am not the only one doing this, thanks!!

    @Icarus42
    I've tried a few things too. Best I've come up with so far is:
    5/1/1 mostly impen, a little well fitted.
    Transmutation back bar, infused berserker.
    Spinners front bar(nirn)
    2 willpower jewels(one robust)
    Pirate Skelly.
    Tri food
    Atro
    Mix of spell damage and recovery jewels.
    IMPORTANT.. Pirate skelly can be switched, but you need the resists from the 1 piece bonus. You need to run boundless You need to spend at least 30 cps into physical resists. You need a constant source of heals for transmutation (I'm using both rapid regeneration and surge)

    Sustain is from transmutation, atro, jewelry enchant and dark exchange. Or can drop dark exchange and run witchmothers and more spelldamage jewel enchants if you can manage with only 10k Stam.

    Can spend a reasonable amount of time unshielded allowing for skelly procs. Uses resto ult for burst heal. I'm only using one shield (Hardened)

    could be better tweaked with truine and/or tristat glyphs and fine tuning recov vs spell damage.

    Stats, please?
    =)
    And do you think this is competitive against the other classes (non-potatoes)?

    @Lord-Otto

    Here's a pic:
    https://screencast.com/t/utgoGZNAW

    That's without the berserker proc, in cyro, without emp or continuous attack. but with surge and boundless up.
    Its also without the transmutation buff - which makes it 3749 crit resists - but you need to take real damage for it to proc.
    I don't have the best combo of pirate skelly gear (I have hvy shoulder, med head so resists could be better)
    Havent finished tweaking yet either. My shield is still over the cap - not sure whether to reduce max mag by switching to some tri - or whether to just remove bastion points...
    Oh using the mag recov enchant on front bar and have dark exch for more recov.

    Seems to stand up quite well.. I'm sure there are better setups out there though...
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Lord-Otto
    Lord-Otto
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    ✭✭✭
    Biro123 wrote: »
    Lord-Otto wrote: »
    Biro123 wrote: »
    Icarus42 wrote: »
    I just crafted an armor master set lost some spell damage and my sustain is terrible, but I thought that I wouldn't be melted as bad in pvp. Nope still get melted, I last maybe 5 seconds longer. I have impen on 4 pieces innate axiom for some stamina, 3 willpower 1 piece kena or any one piece monster for more magic since you lose a ton of magic due to have to run with witchmothers brew and atronach mundus stone 5 light 1h and 1m... Atronach mundus sucks because you have to run impen and not divines.

    I will tell you this my second attempt to make something viable for pvp with my magic sorc, the thing that is the killer is having no viable heals. You can craft whatever you want, but I think it comes down to not being able to get your health pool back up in time, because in pvp right now my shields get melted as soon as I put them up! They are touching my health pool before I can even get an attack off. I can put ZERO pressure on my opponents! Next I guess I will try getting my heal regen up running regen or blessing of protection.....really ungood heals 3000 heal after battle spirit for blessing.

    Blah blah, my point is basically that this sucks really bad to have to put this much time into something like this. Every patch I get my build all sussed out and ready to go...this patch is the worst turd ever is way too much time and effort on this. Time spent crafting gear farming gear accumulating enough gold to buy hard to find traits etc. etc. Now they want magic sorc to run a mitigation set?? This is bs...


    Now that my rant is done I will continue to try and find a viable build for mag sorc because I am ocd like that... Maybe bright throat with orzogas red frothgar...Anyway if you guys have any good ideas on builds post them. I am sure I am not the only one doing this, thanks!!

    @Icarus42
    I've tried a few things too. Best I've come up with so far is:
    5/1/1 mostly impen, a little well fitted.
    Transmutation back bar, infused berserker.
    Spinners front bar(nirn)
    2 willpower jewels(one robust)
    Pirate Skelly.
    Tri food
    Atro
    Mix of spell damage and recovery jewels.
    IMPORTANT.. Pirate skelly can be switched, but you need the resists from the 1 piece bonus. You need to run boundless You need to spend at least 30 cps into physical resists. You need a constant source of heals for transmutation (I'm using both rapid regeneration and surge)

    Sustain is from transmutation, atro, jewelry enchant and dark exchange. Or can drop dark exchange and run witchmothers and more spelldamage jewel enchants if you can manage with only 10k Stam.

    Can spend a reasonable amount of time unshielded allowing for skelly procs. Uses resto ult for burst heal. I'm only using one shield (Hardened)

    could be better tweaked with truine and/or tristat glyphs and fine tuning recov vs spell damage.

    Stats, please?
    =)
    And do you think this is competitive against the other classes (non-potatoes)?

    @Lord-Otto

    Here's a pic:
    https://screencast.com/t/utgoGZNAW

    That's without the berserker proc, in cyro, without emp or continuous attack. but with surge and boundless up.
    Its also without the transmutation buff - which makes it 3749 crit resists - but you need to take real damage for it to proc.
    I don't have the best combo of pirate skelly gear (I have hvy shoulder, med head so resists could be better)
    Havent finished tweaking yet either. My shield is still over the cap - not sure whether to reduce max mag by switching to some tri - or whether to just remove bastion points...
    Oh using the mag recov enchant on front bar and have dark exch for more recov.

    Seems to stand up quite well.. I'm sure there are better setups out there though...

    Looks solid. I would remove Bastion points for Thick-Skinned or Ironclad.
  • SirMewser
    SirMewser
    ✭✭✭✭✭
    With the nerfmire update, I can't bring my PetSorc into BG anymore without being told I'm; carried, trash, should adapt, should uninstall the game, a ***, or should kill myself. -.-
  • Lord-Otto
    Lord-Otto
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    ✭✭✭
    SirMewser wrote: »
    With the nerfmire update, I can't bring my PetSorc into BG anymore without being told I'm; carried, trash, should adapt, should uninstall the game, a ***, or should kill myself. -.-

    ESO's community is AWESOME!
    (^_^)'b
  • TheValar85
    TheValar85
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    SirMewser wrote: »
    With the nerfmire update, I can't bring my PetSorc into BG anymore without being told I'm; carried, trash, should adapt, should uninstall the game, a ***, or should kill myself. -.-

    WHAT?

    OMG This is realy bad.

    See what have you done ZOS? Reverse every sorc related nerfs now please. It shouldn't even had to reach the live servers.
    GM Of The Lusty Argonian ERP
    GM Of THe Alessia Dynasty PVP Guild
    GM Of The Guardians Of MiddleEarth
    My Smiling Emperor Profile Picture: https://ibb.co/bsOM6n
  • Cronopoly
    Cronopoly
    ✭✭✭✭✭
    While @MalcolM24 looks to be one of the best PVP Openworld Sorcs, admittedly I'm no where near his talent. It's real obvious in his new Murkmire gameplay that Sorcs took a massive Nerf. He gets some kills in his montage, however those of us who have watched his past content , you can easily see the Nerf's impact as Time to Kill is slower, and even on a Delayed Kill class...and overly Defensive play is present, and a big delta from the past. (Not saying right or wrong, just is).

    So while he perseveres, and presented a new clip of some select Murkmire gameplay, I fear things may be Very difficult for those (myself included) that are what I might call avg MagSorcs... With the slowdown in Time to Kill on a Delayed kill class, resources are definitely going to be my personal main concern dancing around casting shields over and over. Like everyone I'll be engineering some shield viability methods which everyone is doing of course to prevent getting one shot.

    Or I may decide it's not worth it and just play one of my 5 Stam toons and call it a day.

    https://www.youtube.com/watch?v=sDufJt2jmG4

  • Feanor
    Feanor
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    @Cronopoly

    It’s mainly LoS and Atro camping. If you look at it he almost always goes in close for the Surge Procs from Boundless. This has nothing to do with a ranged spell caster. It works in the vid because he is really good. An average magSorc won’t play like that.

    Also have never seen a Domihaus proc in PvP before ;).
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • VaxtinTheWolf
    VaxtinTheWolf
    ✭✭✭✭✭
    I have some suggestions. Not all of them are my own ideas, but I think they would be welcome changes overall.

    Daedric Summoning
    • Summon Charged Atronach
      Change this ability to call fourth a miniature Air or Stone Atronach whose damage is Physical with a mixture of Single Target and AoE attacks, with a focus more towards the latter. Even if it remained stationary with a large enough effective range, I think that it would be an improvement over what this Morph currently offers.

    • Summon Unstable Clannfear
      Consider adding the Leaping Stun that NPC Clannfear's can do into the AI's toolkit of our own Pet Clannfear.

    • Conjured Ward
      Increase the damage shield cap for this skill and the Empowered Ward Morph to 50% of your health, and increase the cap for the Hardened Ward Morph to 60%.

    • Power Stone
      In addition to it's current effects, it now also increases your Health and Stamina Recovery by 10/20%.

    • Daedric Protection
      Merged this passive's effects into the Power Stone passive. This can now be granted a new unique effect. However, I do not currently have any ideas as to what that could be. Maybe have it so when you have a Pet summoned, that you gain bonus resistances or gain Minor Protection.

    Storm Calling
    • Capacitor
      Increase the Magicka Recovery to 20% up from 10% to match with the other two recovery value percents.
    Edited by VaxtinTheWolf on October 29, 2018 1:30PM
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • Izariel
    Izariel
    ✭✭✭
    Is this thread still monitored? All I see is post after post of well thought out pleas for class changes to make the sorcerer, especially the magicka sorcerer more viable, yet nothing seems to be done.

    My main is a magsorc. I feel extremely weak and have virtually no survivability. It feels like all or nothing on shields and survival or dps, but not both. Melee classes cut through us like chaff, and our spells don't seem to have much effect, if any at all on them.

    Have the DEVs given up on this class?
    Edited by Izariel on October 29, 2018 6:48PM
  • Illuvatarr
    Illuvatarr
    ✭✭✭✭✭
    I have some suggestions. Not all of them are my own ideas, but I think they would be welcome changes overall.

    Daedric Summoning
    • Summon Charged Atronach
      Change this ability to call fourth a miniature Air or Stone Atronach whose damage is Physical with a mixture of Single Target and AoE attacks, with a focus more towards the latter. Even if it remained stationary with a large enough effective range, I think that it would be an improvement over what this Morph currently offers.

    • Summon Unstable Clannfear
      Consider adding the Leaping Stun that NPC Clannfear's can do into the AI's toolkit of our own Pet Clannfear.

    • Conjured Ward
      Increase the damage shield cap for this skill and the Empowered Ward Morph to 50% of your health, and increase the cap for the Hardened Ward Morph to 60%.

    • Power Stone
      In addition to it's current effects, it now also increases your Health and Stamina Recovery by 10/20%.

    • Daedric Protection
      Merged this passive's effects into the Power Stone passive. This can now be granted a new unique effect. However, I do not currently have any ideas as to what that could be. Maybe have it so when you have a Pet summoned, that you gain bonus resistances or gain Minor Protection.

    Storm Calling
    • Capacitor
      Increase the Magicka Recovery to 20% up from 10% to match with the other two recovery value percents.

    Would rather have the pet have a pull in like chains or swarm mother.

  • BaylorCorvette
    BaylorCorvette
    ✭✭✭✭✭
    As a StamSorc main, I feel like the class is in a pretty good spot for PvP. The change to Dark Deal is a pretty good buff IMO, I especially like the Stam return over 20 seconds, cast a Dark Deal before you engage and you have some extra stam recovery. No to mention it is cheaper magicka and returns same amount of health.

    The change to Overload kind of sucks, having the third bar eliminated makes things difficult since StamSorc has to slot so many things that other classes get in passives.

    IMO StamSorc needs two things;

    1) Some sort of Stam morph Ultimate. I do not think an Air Atro is the answer. StamSorc is about mobility and having a static Air Atro goes against this. Unless the Air Atro followed you or something. Or maybe it turns the player into an Air Atro for a short time!? But I think the better option is a physical damage morph of Overload. I've been using Overload and weaving it with abilities into a DB then execute and it works pretty decent. A physical damage morph would be awesome and give StamSorc fantastic burst.
    2) A class damage ability that provides some sort of buff passively, whether that is being slotted or when you use the ability you get some sort of buff. Minor Brutality or Minor Savagery would be the buffs I'd look into.
    Supreme Leader Corvette - StamSorc
    Founder of Dominion Special Forces
    YouTube - ESO & Automotive Racing
    DC Zerg Busting
  • VaxtinTheWolf
    VaxtinTheWolf
    ✭✭✭✭✭
    @Illuvatarr
    Despite it costing stamina to use, we do have Silver Leash. I really do think that pull abilities that cost Magicka are going to remain very limited in this game. If anything, the Atronach could have a lightning leash pull to help it keep enemies in it's range or maybe a basic snare to help it out.

    @BaylorCorvette
    I suppose a Stamina Overload could allow you to shoot air bullets instead of shock orbs. And considering Stamina Sorcerers seem to be themed around wind to grant them their mobility, it might fit that theme too.
    Edited by VaxtinTheWolf on October 29, 2018 8:00PM
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • Illuvatarr
    Illuvatarr
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    Cronopoly wrote: »
    While @MalcolM24 looks to be one of the best PVP Openworld Sorcs, admittedly I'm no where near his talent. It's real obvious in his new Murkmire gameplay that Sorcs took a massive Nerf. He gets some kills in his montage, however those of us who have watched his past content , you can easily see the Nerf's impact as Time to Kill is slower, and even on a Delayed Kill class...and overly Defensive play is present, and a big delta from the past. (Not saying right or wrong, just is).

    So while he perseveres, and presented a new clip of some select Murkmire gameplay, I fear things may be Very difficult for those (myself included) that are what I might call avg MagSorcs... With the slowdown in Time to Kill on a Delayed kill class, resources are definitely going to be my personal main concern dancing around casting shields over and over. Like everyone I'll be engineering some shield viability methods which everyone is doing of course to prevent getting one shot.

    Or I may decide it's not worth it and just play one of my 5 Stam toons and call it a day.

    https://www.youtube.com/watch?v=sDufJt2jmG4
    Cronopoly wrote: »
    While @MalcolM24 looks to be one of the best PVP Openworld Sorcs, admittedly I'm no where near his talent. It's real obvious in his new Murkmire gameplay that Sorcs took a massive Nerf. He gets some kills in his montage, however those of us who have watched his past content , you can easily see the Nerf's impact as Time to Kill is slower, and even on a Delayed Kill class...and overly Defensive play is present, and a big delta from the past. (Not saying right or wrong, just is).

    So while he perseveres, and presented a new clip of some select Murkmire gameplay, I fear things may be Very difficult for those (myself included) that are what I might call avg MagSorcs... With the slowdown in Time to Kill on a Delayed kill class, resources are definitely going to be my personal main concern dancing around casting shields over and over. Like everyone I'll be engineering some shield viability methods which everyone is doing of course to prevent getting one shot.

    Or I may decide it's not worth it and just play one of my 5 Stam toons and call it a day.

    https://www.youtube.com/watch?v=sDufJt2jmG4

    Before you make another post, go shacklebreaker/necropotence or shacklebreaker/bright throat all impen....ice staff on back bar with bound aegis on the bar....do lord warden monster/shadow rend/pirate and warden mix for set. Apprentice for mundus. Temporal guard and dawn breaker for ultimates.

    Sorcs are doing better. Sustain and bar space will fix class.
  • Vahrokh
    Vahrokh
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    Izariel wrote: »
    Is this thread still monitored? All I see is post after post of well thought out pleas for class changes to make the sorcerer, especially the magicka sorcerer more viable, yet nothing seems to be done.

    My main is a magsorc. I feel extremely weak and have virtually no survivability. It feels like all or nothing on shields and survival or dps, but not both. Melee classes cut through us like chaff, and our spells don't seem to have much effect, if any at all on them.

    Have the DEVs given up on this class?

    Believe me, it'd been better if they gave up. Instead, they actively focused on making it weak, clunky and bland.
    Edited by Vahrokh on October 30, 2018 12:43AM
  • Biro123
    Biro123
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    Illuvatarr wrote: »
    Cronopoly wrote: »
    While @MalcolM24 looks to be one of the best PVP Openworld Sorcs, admittedly I'm no where near his talent. It's real obvious in his new Murkmire gameplay that Sorcs took a massive Nerf. He gets some kills in his montage, however those of us who have watched his past content , you can easily see the Nerf's impact as Time to Kill is slower, and even on a Delayed Kill class...and overly Defensive play is present, and a big delta from the past. (Not saying right or wrong, just is).

    So while he perseveres, and presented a new clip of some select Murkmire gameplay, I fear things may be Very difficult for those (myself included) that are what I might call avg MagSorcs... With the slowdown in Time to Kill on a Delayed kill class, resources are definitely going to be my personal main concern dancing around casting shields over and over. Like everyone I'll be engineering some shield viability methods which everyone is doing of course to prevent getting one shot.

    Or I may decide it's not worth it and just play one of my 5 Stam toons and call it a day.

    https://www.youtube.com/watch?v=sDufJt2jmG4
    Cronopoly wrote: »
    While @MalcolM24 looks to be one of the best PVP Openworld Sorcs, admittedly I'm no where near his talent. It's real obvious in his new Murkmire gameplay that Sorcs took a massive Nerf. He gets some kills in his montage, however those of us who have watched his past content , you can easily see the Nerf's impact as Time to Kill is slower, and even on a Delayed Kill class...and overly Defensive play is present, and a big delta from the past. (Not saying right or wrong, just is).

    So while he perseveres, and presented a new clip of some select Murkmire gameplay, I fear things may be Very difficult for those (myself included) that are what I might call avg MagSorcs... With the slowdown in Time to Kill on a Delayed kill class, resources are definitely going to be my personal main concern dancing around casting shields over and over. Like everyone I'll be engineering some shield viability methods which everyone is doing of course to prevent getting one shot.

    Or I may decide it's not worth it and just play one of my 5 Stam toons and call it a day.

    https://www.youtube.com/watch?v=sDufJt2jmG4

    Before you make another post, go shacklebreaker/necropotence or shacklebreaker/bright throat all impen....ice staff on back bar with bound aegis on the bar....do lord warden monster/shadow rend/pirate and warden mix for set. Apprentice for mundus. Temporal guard and dawn breaker for ultimates.

    Sorcs are doing better. Sustain and bar space will fix class.

    /Agree.. Sustain and bar-space.

    My current bars are (and this is based on getting kills with higher sustained damage from overload) :

    Destro:
    Crushing Shock - Must have anytime to give pressure with overload.. Also for DK's
    Frags - The only big hitter.
    Hardened ward - My Only shield
    Inner Light - Really need that crit chance and max magica - the active is nice too.
    Surge - One of my 2 weak heals - and major sorcery (needed for a build with reasonable spell-damage)

    Resto:
    Curse - Must-have to hit dodgers/blockers - and combine with frags for burst
    Boundless - Needed for the resists, Short dur Major exped is a bonus
    Rapid Regen - Other weak hot. (need hots to proc transmutation, and surge alone isn't enough healing)
    Dark Exchange - Because sustain is an issue.
    Streak - a must have for solo open-world

    Where is the execute?
    Where are the dots?
    Where is the Crowd Control?
    Where is the shield-stacking?
    AOE's?
    Where is the utility? - Mines, encase etc..

    There is no space. I mean, I'm not expecting to fit all of them - but one or 2 would be nice.


    Edited by Biro123 on October 30, 2018 9:51AM
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • BretonMage
    BretonMage
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    I've given my newly-nerfed petsorc a fair attempt now; changed some CPs around (out of Bastion!), respeced from Empowered to Hardened Ward etc. etc...

    And I am still dying far too often in what used to be only moderately challenging content. I think we really need the shield cap lifted to at least 70-80%, or give us (and pets) much stronger resistances.

    Also, my Matriarch, even after the patch, dies far too frequently from attacks by world bosses. If our pets can't be sufficiently protected by the shields, could you PLEASE reduce all attack damage (not just AOE) for pets as well, or at the very least do away with the cast time for resummoning? The last thing we need as our health drops to nearly zero, is to take the 2-3 seconds to resummon and then activate our healing pet...

    To be honest, I don't see why pets can't be invincible overland as they are in dungeons. There's really no need for the difference.

    Edited by BretonMage on October 30, 2018 3:50PM
  • Brymmstone
    Brymmstone
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    The large shield mechanic for sorcs has been here since release. It is what they are known for and played for. Sorcs have less sustain than other dps which makes us have less dps. We use to fill a support role in Vet Trials with our heavy shields doing certain mechanics, and we no longer can. I am going to take a break from ESO for awhile, I don't enjoy playing my sorc and it was my favorite class.
  • Illuvatarr
    Illuvatarr
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    Biro123 wrote: »
    Illuvatarr wrote: »
    Cronopoly wrote: »
    While @MalcolM24 looks to be one of the best PVP Openworld Sorcs, admittedly I'm no where near his talent. It's real obvious in his new Murkmire gameplay that Sorcs took a massive Nerf. He gets some kills in his montage, however those of us who have watched his past content , you can easily see the Nerf's impact as Time to Kill is slower, and even on a Delayed Kill class...and overly Defensive play is present, and a big delta from the past. (Not saying right or wrong, just is).

    So while he perseveres, and presented a new clip of some select Murkmire gameplay, I fear things may be Very difficult for those (myself included) that are what I might call avg MagSorcs... With the slowdown in Time to Kill on a Delayed kill class, resources are definitely going to be my personal main concern dancing around casting shields over and over. Like everyone I'll be engineering some shield viability methods which everyone is doing of course to prevent getting one shot.

    Or I may decide it's not worth it and just play one of my 5 Stam toons and call it a day.

    https://www.youtube.com/watch?v=sDufJt2jmG4
    Cronopoly wrote: »
    While @MalcolM24 looks to be one of the best PVP Openworld Sorcs, admittedly I'm no where near his talent. It's real obvious in his new Murkmire gameplay that Sorcs took a massive Nerf. He gets some kills in his montage, however those of us who have watched his past content , you can easily see the Nerf's impact as Time to Kill is slower, and even on a Delayed Kill class...and overly Defensive play is present, and a big delta from the past. (Not saying right or wrong, just is).

    So while he perseveres, and presented a new clip of some select Murkmire gameplay, I fear things may be Very difficult for those (myself included) that are what I might call avg MagSorcs... With the slowdown in Time to Kill on a Delayed kill class, resources are definitely going to be my personal main concern dancing around casting shields over and over. Like everyone I'll be engineering some shield viability methods which everyone is doing of course to prevent getting one shot.

    Or I may decide it's not worth it and just play one of my 5 Stam toons and call it a day.

    https://www.youtube.com/watch?v=sDufJt2jmG4

    Before you make another post, go shacklebreaker/necropotence or shacklebreaker/bright throat all impen....ice staff on back bar with bound aegis on the bar....do lord warden monster/shadow rend/pirate and warden mix for set. Apprentice for mundus. Temporal guard and dawn breaker for ultimates.

    Sorcs are doing better. Sustain and bar space will fix class.

    /Agree.. Sustain and bar-space.

    My current bars are (and this is based on getting kills with higher sustained damage from overload) :

    Destro:
    Crushing Shock - Must have anytime to give pressure with overload.. Also for DK's
    Frags - The only big hitter.
    Hardened ward - My Only shield
    Inner Light - Really need that crit chance and max magica - the active is nice too.
    Surge - One of my 2 weak heals - and major sorcery (needed for a build with reasonable spell-damage)

    Resto:
    Curse - Must-have to hit dodgers/blockers - and combine with frags for burst
    Boundless - Needed for the resists, Short dur Major exped is a bonus
    Rapid Regen - Other weak hot. (need hots to proc transmutation, and surge alone isn't enough healing)
    Dark Exchange - Because sustain is an issue.
    Streak - a must have for solo open-world

    Where is the execute?
    Where are the dots?
    Where is the Crowd Control?
    Where is the shield-stacking?
    AOE's?
    Where is the utility? - Mines, encase etc..

    There is no space. I mean, I'm not expecting to fit all of them - but one or 2 would be nice.

    Biro123 wrote: »
    Illuvatarr wrote: »
    Cronopoly wrote: »
    While @MalcolM24 looks to be one of the best PVP Openworld Sorcs, admittedly I'm no where near his talent. It's real obvious in his new Murkmire gameplay that Sorcs took a massive Nerf. He gets some kills in his montage, however those of us who have watched his past content , you can easily see the Nerf's impact as Time to Kill is slower, and even on a Delayed Kill class...and overly Defensive play is present, and a big delta from the past. (Not saying right or wrong, just is).

    So while he perseveres, and presented a new clip of some select Murkmire gameplay, I fear things may be Very difficult for those (myself included) that are what I might call avg MagSorcs... With the slowdown in Time to Kill on a Delayed kill class, resources are definitely going to be my personal main concern dancing around casting shields over and over. Like everyone I'll be engineering some shield viability methods which everyone is doing of course to prevent getting one shot.

    Or I may decide it's not worth it and just play one of my 5 Stam toons and call it a day.

    https://www.youtube.com/watch?v=sDufJt2jmG4
    Cronopoly wrote: »
    While @MalcolM24 looks to be one of the best PVP Openworld Sorcs, admittedly I'm no where near his talent. It's real obvious in his new Murkmire gameplay that Sorcs took a massive Nerf. He gets some kills in his montage, however those of us who have watched his past content , you can easily see the Nerf's impact as Time to Kill is slower, and even on a Delayed Kill class...and overly Defensive play is present, and a big delta from the past. (Not saying right or wrong, just is).

    So while he perseveres, and presented a new clip of some select Murkmire gameplay, I fear things may be Very difficult for those (myself included) that are what I might call avg MagSorcs... With the slowdown in Time to Kill on a Delayed kill class, resources are definitely going to be my personal main concern dancing around casting shields over and over. Like everyone I'll be engineering some shield viability methods which everyone is doing of course to prevent getting one shot.

    Or I may decide it's not worth it and just play one of my 5 Stam toons and call it a day.

    https://www.youtube.com/watch?v=sDufJt2jmG4

    Before you make another post, go shacklebreaker/necropotence or shacklebreaker/bright throat all impen....ice staff on back bar with bound aegis on the bar....do lord warden monster/shadow rend/pirate and warden mix for set. Apprentice for mundus. Temporal guard and dawn breaker for ultimates.

    Sorcs are doing better. Sustain and bar space will fix class.

    /Agree.. Sustain and bar-space.

    My current bars are (and this is based on getting kills with higher sustained damage from overload) :

    Destro:
    Crushing Shock - Must have anytime to give pressure with overload.. Also for DK's
    Frags - The only big hitter.
    Hardened ward - My Only shield
    Inner Light - Really need that crit chance and max magica - the active is nice too.
    Surge - One of my 2 weak heals - and major sorcery (needed for a build with reasonable spell-damage)

    Resto:
    Curse - Must-have to hit dodgers/blockers - and combine with frags for burst
    Boundless - Needed for the resists, Short dur Major exped is a bonus
    Rapid Regen - Other weak hot. (need hots to proc transmutation, and surge alone isn't enough healing)
    Dark Exchange - Because sustain is an issue.
    Streak - a must have for solo open-world

    Where is the execute?
    Where are the dots?
    Where is the Crowd Control?
    Where is the shield-stacking?
    AOE's?
    Where is the utility? - Mines, encase etc..

    There is no space. I mean, I'm not expecting to fit all of them - but one or 2 would be nice.


    We are on same page. Not fighting you. Sorc offenses need work. Sorc defenses need work. Sorc abilities need to work on both bars and requirements to make the class work should fit in the bar space. You get 23 percent total damage mitigation off the bat (minor ward and minor protection essentially up at all times)with temporal ward and shadowrend pet on back bar now. If you slot matriarch, you get 8 percent health and 20 percent health/magicka Regen. I have 25k health with just prismatic glyphs. With an easily attainable 22k resists (more if you have 810 cp; I only have 590 or so)I don’t know if the situation is as grave as you describe. It needs a lot of work however.

    Edited by Illuvatarr on October 31, 2018 12:10AM
  • Apherius
    Apherius
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    Apherius wrote: »
    This ability’s proc now has a very brief minimum travel time before it hits your target.

    Since Mukmire, My sorc hard-cast frag often ... It's super annoying.

    The new animation feel clunky when you play melee ( Storm atro in Vaa, twins in Vmol ect... ) because they added a minimum travel time. Sometimes I press the button 2 times in a row ( when the crystal proc ) because it look like my crystal does not fire, followed by a light attack and a force pulse ... And I notice my char is hard-casting a frag.

    It's probably just a L2P issue, I'm not asking for them to remove this minimum travel time, I'm just wondering if I'm the only one with this issue ?

    I would really like if they could remove the possibility to hard-cast a frag, this is utter useless, then allow it to proc on both bar.

    P.S, playing melee should be rewarded on a ranged class, I feel like the minimum travel time they added goes against this idea.
  • Benemime
    Benemime
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    Binding Minor Prophecy to a skill that is only used in some builds (crystal frags/crystal blast) on a dps rotation is bad, while nerfing 3% of spell critical to everyone else's builds. booo

    not every magsorc plays with force pulse/frags/julianos combo
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