How about we trade the silly summoning tree for useful class skills? Leave the summoning tree to the new necromancers.
Donnasnowheart_ESO wrote: »If necro ends up being a better sorc its going to be pretty sad
Donnasnowheart_ESO wrote: »If necro ends up being a better sorc its going to be pretty sad
It shall, because you'll have to pay (to win), like they have done for class and gear in any DLC and expansion before.
One thing I will say is: Pet sorcs need significant dps buffs in pve. If you are going to pigeonhole us, then we need to not be 10k dps behind other mag specs.
marius_buys wrote: »Liquid lightning is bugged - fix it please
this class is nearly unplayable between all the nerfs and bugs.
FrancisCrawford wrote: »One thing I will say is: Pet sorcs need significant dps buffs in pve. If you are going to pigeonhole us, then we need to not be 10k dps behind other mag specs.
And the racial passive changes make it worse, for two reasons:
- Max magicka is being replaced with spell power, which is useless for pets.
- Pet sorcerers have one of the most purely elemental spectrums of damage, so -- except for magicka DKs -- they lose the most from the elimination of elemental damage buffs.
I am really worried about stamsorc. The loss of synergy with dots and implosion is a big hit.
It is OK to change the passive but stamsorc need some usefull passives.
I am really worried about stamsorc. The loss of synergy with dots and implosion is a big hit.
It is OK to change the passive but stamsorc need some usefull passives.
pve wise all sorcs are getting buffed with the new passive
FrancisCrawford wrote: »pve wise all sorcs are getting buffed with the new passive
The Amplitude/Implosion switch is indeed pretty close to a wash for the loss of elemental damage.
And the spell power gain is pretty close to the max magicka loss even for pet sorcerers. So Altmer pet sorcerers may come out pretty close to where they were before ... which unfortunately wasn't very good.
marius_buys wrote: »Liquid lightning is bugged - fix it please
this class is nearly unplayable between all the nerfs and bugs.
for me a stam morph to curse would be huge. secondly armaments could get a buff,
I was thinking like a burst of speed, major expedition for 1.5 sec then minor for 1.5, with like minor toughness for the full duration and snare immunity aswel. its not that great in its current form, it feels a bit weird.
its alot to ask though :-P ditch the la damage with curse we will be fine. but I guess we wont get it because it would stack too well with pi or something lol same reason liquid aint getting a stsm morph is cuz of endless hail stacking. probably outperforming other classes..
Chilly-McFreeze wrote: »snip
What good does 1.5s of anything do? Especially if you have Hurricane perma up, which includes minor expedition. 4s from other sources are already bad but 1.5? And what do you mean with "minor toughness for the full duration"? Nothing won by max avaible health increased by 10% for 3s, or do I get this wrong?
Nah, thank you. I'd also like to keep my extra la damage instead of that.
However, you got a point I mentioned all too often before. How comes the class arguably designed to be mobile (minor expedition, streak) comes without a snare removal?
1.) Sorcerer Sustain; The Dark Conversion Nerf hurts the sustain greatly. The skill is already bashable, why does it have to give resources over and X period of time. You are sacrificing one resource for another, for me it’s stamina, which means I can’t roll dodge or break free as much after using it. So why do I have to be gimped further by having my resources returned slowly when I’m already making myself vulnerable, through no stamina and being interrupted. Meanwhile Wardens have the Netch that costs nothing, restores the resource they choose, gives them major brutality/sorcerery, and the magicka one also has a cleanse.... What???? I feel I can even sustain better on my DK with 1.6k mag recovery, than a BRETON Sorcerer with 2.2k mag recovery. I’m not even gonna mention the other classes.
2.) Two Sorcerer Passives locked to using Pets; This is also very limiting. Rebate is a good passive but it needs to be unlocked from required pets. It would also help with our crappy sustain listed above. Expert Summoner, would be great since Sorcerer’s are naturally a wet paper bag when it comes to defenses. The 8% max heath would be nice to have without needing a pet.
BONUS ROUND:
Crystal blast is a terrible skill, (mostly) no one uses it except noobs, and you know what happens to noobs that use this. THEY GET INTERRUPTED and INSTA-GIBBED. It’s about time that you transformed this turd into something useful aka STAMINA Morph near the usefulness of Frags (crystallize your weapons or something). Oh! And, Air Atro... still waiting, and I don’t even have a StamSorc...