HoloYoitsu wrote: »Scales still reflects tho. A more comparable change would be if Scales was changed from reflect to absorb only (and not the good kind of absorb that absorbs cliff racers and meteors).Joy_Division wrote: »Everyone running a sorc knows that you can totally get by without the stun on crystal frags especially with the changes to Rune prison.
Most of the time you wouldn't even hit someone with the frag stun because almost every enemy you encounter uses Miat.
The change will be a nerf yes but it will translate into a increase in success for every average sorc.
As you don't have a cc with frags anymore you will use rune prison right before you dish out that frag into curse explosion and mage's wrath proc.
I see so many sorcs running around using frags on cooldown and failing miserably. It's like trying to hit Assassin's will without a cc before it won't work.
Now there is a good cc so you definitely don't need another cc as you can't double cc someone. (Of course everything's possible in lag )
I know many people will disagree but please sit down for 10 minutes, think about it and then post in this thread again.
And yes remove the stun from incap it's not needed!!
That's not the point.
Can a sorc still do their thing and have success? Yeah. But it's a slap in the face to those people whose main is a sorc. It's a class defining skill. One that worked and everyone used. It was strong, but had many counters. It's precisely the type of skills the game needs more of, not less. The nerf was not necessary. Hell, the 10% less damage nerf from the Morrowind patch was also unnecessary and should be reverted.
You come in this thread and tell people not to worry about the nerf because there's something else they can do - you just sound like one of the many people who spam nerf sorcs threads. If it was your class defining skill getting nerfed, you and everybody else telling sorcs "it ain't too bad, deal with it" would NOT just lie down and accept it. Nobody likes nerfs .... except when they happen to someone else's class, then they somehow are understandable and nothing to get worked over about.
More than that, the whole method of nerfing skills we actually use to make the ones we don;t more "appealing" is an absolute asinine way to go about balancing or "improving" a game. Such a procedure should be heartily discouraged and unambiguously denounced. The game will not get better and it's only a matter of time before it's your class that is "balanced" by making the sucky morph the standard.
Being stuck with sucky morphs is why people quit playing to classes and quit playing ESO. For years I put up with loadscreens, lag, bugs, questionable mechanics, apathetic PvP devs, guilds quitting, friends leaving, etc., because at the end of the day, those classes I chose to play and invest my time in were fun, could do some cool things, and sometimes did awesome things that made me feel powerful. Much of this is already gone and any further slippage down the precipice of homogeneity, bad skills, and boring gameplay should be resisted rather than encouraged.
two words
Reflective Scale
To be fair, reflecting is Scales' only purpose. Fragments' main purpose is damage. But, it doesn't make sense arguing about this. Don't know why he brought it up either.
It was a class defining skill that got gutted and now isn't used by most players anymore?
Well it´s one of the two class defining dps abilities.
Its the equivalent to whip/embers. Not really comparable to wings in that regard.
Reflective scales can be compared to bol (which also got nerfed from 6.5s down to 2.5 and is now rarely used bc of that).
HoloYoitsu wrote: »Scales still reflects tho. A more comparable change would be if Scales was changed from reflect to absorb only (and not the good kind of absorb that absorbs cliff racers and meteors).Joy_Division wrote: »Everyone running a sorc knows that you can totally get by without the stun on crystal frags especially with the changes to Rune prison.
Most of the time you wouldn't even hit someone with the frag stun because almost every enemy you encounter uses Miat.
The change will be a nerf yes but it will translate into a increase in success for every average sorc.
As you don't have a cc with frags anymore you will use rune prison right before you dish out that frag into curse explosion and mage's wrath proc.
I see so many sorcs running around using frags on cooldown and failing miserably. It's like trying to hit Assassin's will without a cc before it won't work.
Now there is a good cc so you definitely don't need another cc as you can't double cc someone. (Of course everything's possible in lag )
I know many people will disagree but please sit down for 10 minutes, think about it and then post in this thread again.
And yes remove the stun from incap it's not needed!!
That's not the point.
Can a sorc still do their thing and have success? Yeah. But it's a slap in the face to those people whose main is a sorc. It's a class defining skill. One that worked and everyone used. It was strong, but had many counters. It's precisely the type of skills the game needs more of, not less. The nerf was not necessary. Hell, the 10% less damage nerf from the Morrowind patch was also unnecessary and should be reverted.
You come in this thread and tell people not to worry about the nerf because there's something else they can do - you just sound like one of the many people who spam nerf sorcs threads. If it was your class defining skill getting nerfed, you and everybody else telling sorcs "it ain't too bad, deal with it" would NOT just lie down and accept it. Nobody likes nerfs .... except when they happen to someone else's class, then they somehow are understandable and nothing to get worked over about.
More than that, the whole method of nerfing skills we actually use to make the ones we don;t more "appealing" is an absolute asinine way to go about balancing or "improving" a game. Such a procedure should be heartily discouraged and unambiguously denounced. The game will not get better and it's only a matter of time before it's your class that is "balanced" by making the sucky morph the standard.
Being stuck with sucky morphs is why people quit playing to classes and quit playing ESO. For years I put up with loadscreens, lag, bugs, questionable mechanics, apathetic PvP devs, guilds quitting, friends leaving, etc., because at the end of the day, those classes I chose to play and invest my time in were fun, could do some cool things, and sometimes did awesome things that made me feel powerful. Much of this is already gone and any further slippage down the precipice of homogeneity, bad skills, and boring gameplay should be resisted rather than encouraged.
two words
Reflective Scale
To be fair, reflecting is Scales' only purpose. Fragments' main purpose is damage. But, it doesn't make sense arguing about this. Don't know why he brought it up either.
It was a class defining skill that got gutted and now isn't used by most players anymore?
Well it´s one of the two class defining dps abilities.
Its the equivalent to whip/embers. Not really comparable to wings in that regard.
Reflective scales can be compared to bol (which also got nerfed from 6.5s down to 2.5 and is now rarely used bc of that).
You know a while ago they took the stun from whip proc away too yes? I don't agree with either decision. But then again, power whip is free. If they truly are going for homogenization, this might end up happening.
ZOS_Wrobel wrote: »The base stun component is going to be removed from the ability and instead placed on the Crystal Blast morph. This will make the choice between Crystal Fragments and Crystal Blast much more interesting as you are choosing between a CC and AoE damage vs. increased burst damage.[/b]
HoloYoitsu wrote: »Scales still reflects tho. A more comparable change would be if Scales was changed from reflect to absorb only (and not the good kind of absorb that absorbs cliff racers and meteors).Joy_Division wrote: »Everyone running a sorc knows that you can totally get by without the stun on crystal frags especially with the changes to Rune prison.
Most of the time you wouldn't even hit someone with the frag stun because almost every enemy you encounter uses Miat.
The change will be a nerf yes but it will translate into a increase in success for every average sorc.
As you don't have a cc with frags anymore you will use rune prison right before you dish out that frag into curse explosion and mage's wrath proc.
I see so many sorcs running around using frags on cooldown and failing miserably. It's like trying to hit Assassin's will without a cc before it won't work.
Now there is a good cc so you definitely don't need another cc as you can't double cc someone. (Of course everything's possible in lag )
I know many people will disagree but please sit down for 10 minutes, think about it and then post in this thread again.
And yes remove the stun from incap it's not needed!!
That's not the point.
Can a sorc still do their thing and have success? Yeah. But it's a slap in the face to those people whose main is a sorc. It's a class defining skill. One that worked and everyone used. It was strong, but had many counters. It's precisely the type of skills the game needs more of, not less. The nerf was not necessary. Hell, the 10% less damage nerf from the Morrowind patch was also unnecessary and should be reverted.
You come in this thread and tell people not to worry about the nerf because there's something else they can do - you just sound like one of the many people who spam nerf sorcs threads. If it was your class defining skill getting nerfed, you and everybody else telling sorcs "it ain't too bad, deal with it" would NOT just lie down and accept it. Nobody likes nerfs .... except when they happen to someone else's class, then they somehow are understandable and nothing to get worked over about.
More than that, the whole method of nerfing skills we actually use to make the ones we don;t more "appealing" is an absolute asinine way to go about balancing or "improving" a game. Such a procedure should be heartily discouraged and unambiguously denounced. The game will not get better and it's only a matter of time before it's your class that is "balanced" by making the sucky morph the standard.
Being stuck with sucky morphs is why people quit playing to classes and quit playing ESO. For years I put up with loadscreens, lag, bugs, questionable mechanics, apathetic PvP devs, guilds quitting, friends leaving, etc., because at the end of the day, those classes I chose to play and invest my time in were fun, could do some cool things, and sometimes did awesome things that made me feel powerful. Much of this is already gone and any further slippage down the precipice of homogeneity, bad skills, and boring gameplay should be resisted rather than encouraged.
two words
Reflective Scale
To be fair, reflecting is Scales' only purpose. Fragments' main purpose is damage. But, it doesn't make sense arguing about this. Don't know why he brought it up either.
It was a class defining skill that got gutted and now isn't used by most players anymore?
Well it´s one of the two class defining dps abilities.
Its the equivalent to whip/embers. Not really comparable to wings in that regard.
Reflective scales can be compared to bol (which also got nerfed from 6.5s down to 2.5 and is now rarely used bc of that).
You know a while ago they took the stun from whip proc away too yes? I don't agree with either decision. But then again, power whip is free. If they truly are going for homogenization, this might end up happening.
powerlash never stunned in pvp/against enemy players - only npcs
Frags loosing the CC is a good change imho.. it was very powerful.. and sorc still has streak/BoL to stun... though I agree with most that Crystal Blast still won't be used.. maybe it should be a Crystal Frags copy that still gives CC but looses the cheaper cost and extra damage on proc. Then it would be a choice between CC or higher burst.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
xiZeroPointix wrote: »Chilly-McFreeze wrote: »xiZeroPointix wrote: »
You have a point. I must admit i was salty at first but after reading and pondering changes made the last few patches. Sorcs are moving more towards a jack of all trades..which has always been the hallmark of the sorc class. They are versatile with having skills like boundless storm comparable to dk hardened armor, encase being a weaker version of talons, rune cage and petrify, now blast is being changed to be more in line with fear allowing a multiple target stun so 3 players will face tank all of your damage. It would seem to be much easier now to throw a crystal blast stun 3 players..throw down mines on top of them. Throw down encase then crystal balst again then fury for the kill. Blast, mines/liquid lighting/ wall of elements procing off balance and concussion hmmm. The frag changes havent takin effect but some testing is in order. This could be a very strong cc in our tool kit maybe the best?? Not sure at the moment but curiosity is there nonetheless
You know that Crystal Blast only stuns the main target?
And about the "jack of all trades" argument. How would your skill bars look like?
Hardened Ward, Rune Prison, Crystal Blast/Frag, Mage's Wrath, Curse
Healing Ward, Streak, Dark Conversion, Encase, Boundless Storm
Or on a Pet build?
Pet, Ward, Prison, Crystal, Wrath
Pet, Streak, Conversion, Curse, Boundless Storm
I don't buy it. No room for a spam, HoT, , Bound Armor, Mage Light pets or second ward. Not enough room to be a jack of all trades. Not to mention that these highly mobile builds with high regen are not the same builds that "facetank" agroup (if that would be even possible) and burst you down in one rotation.
Blast is an AOE stun now meaning multiple targets. Frag was single target.
Sorcs have 3 bars to add abilities which is more than i can say for any other class...i wasnt talking about slotting every skill from the menu either. If you dont have room dont use the d*** skill. I was trying to say that sorc has and is still getting skills from other classes. If you have played the other classes, sorc has more "borrowed" skills from other classes than others. Bars in pve and pvp will be different of course but mine are as follows:
PVE.
Bar1: Force pulse
Pulsar
Liquid lightning
Elemental Blockade
Inner light
Eye of storm
Bar2: Mages wrath
Hardened ward
Dark conversion
Power surge
Boundless storm
Overload
Overload bar: encase
Hardned ward
Daedric minefield
Haunting curse
Rune prison (the one where you can apply endless dots for 25s)
Pvp
Bar1: Force pulse
Frags (soon to be the new crystal blast)
Destructuve Reach
Haunting curse
Wrath
Overload
Bar2: blessing of protection (the only burst heal for sorcs)
Hardened ward
Rune prison
Encase
Entropy
Lights champion/negate
Overload bar
Dark conversion
Streak
Harness magicka
Boundless storm
Rapid maneuver
xiZeroPointix wrote: »Chilly-McFreeze wrote: »xiZeroPointix wrote: »
You have a point. I must admit i was salty at first but after reading and pondering changes made the last few patches. Sorcs are moving more towards a jack of all trades..which has always been the hallmark of the sorc class. They are versatile with having skills like boundless storm comparable to dk hardened armor, encase being a weaker version of talons, rune cage and petrify, now blast is being changed to be more in line with fear allowing a multiple target stun so 3 players will face tank all of your damage. It would seem to be much easier now to throw a crystal blast stun 3 players..throw down mines on top of them. Throw down encase then crystal balst again then fury for the kill. Blast, mines/liquid lighting/ wall of elements procing off balance and concussion hmmm. The frag changes havent takin effect but some testing is in order. This could be a very strong cc in our tool kit maybe the best?? Not sure at the moment but curiosity is there nonetheless
You know that Crystal Blast only stuns the main target?
And about the "jack of all trades" argument. How would your skill bars look like?
Hardened Ward, Rune Prison, Crystal Blast/Frag, Mage's Wrath, Curse
Healing Ward, Streak, Dark Conversion, Encase, Boundless Storm
Or on a Pet build?
Pet, Ward, Prison, Crystal, Wrath
Pet, Streak, Conversion, Curse, Boundless Storm
I don't buy it. No room for a spam, HoT, , Bound Armor, Mage Light pets or second ward. Not enough room to be a jack of all trades. Not to mention that these highly mobile builds with high regen are not the same builds that "facetank" agroup (if that would be even possible) and burst you down in one rotation.
Blast is an AOE stun now meaning multiple targets. Frag was single target.
Sorcs have 3 bars to add abilities which is more than i can say for any other class...i wasnt talking about slotting every skill from the menu either. If you dont have room dont use the d*** skill. I was trying to say that sorc has and is still getting skills from other classes. If you have played the other classes, sorc has more "borrowed" skills from other classes than others. Bars in pve and pvp will be different of course but mine are as follows:
PVE.
Bar1: Force pulse
Pulsar
Liquid lightning
Elemental Blockade
Inner light
Eye of storm
Bar2: Mages wrath
Hardened ward
Dark conversion
Power surge
Boundless storm
Overload
Overload bar: encase
Hardned ward
Daedric minefield
Haunting curse
Rune prison (the one where you can apply endless dots for 25s)
Pvp
Bar1: Force pulse
Frags (soon to be the new crystal blast)
Destructuve Reach
Haunting curse
Wrath
Overload
Bar2: blessing of protection (the only burst heal for sorcs)
Hardened ward
Rune prison
Encase
Entropy
Lights champion/negate
Overload bar
Dark conversion
Streak
Harness magicka
Boundless storm
Rapid maneuver
Blast is not gonna be an AOE stun dude. It's just AOE damage, single target stun on the person it hits.
xiZeroPointix wrote: »Chilly-McFreeze wrote: »xiZeroPointix wrote: »
You have a point. I must admit i was salty at first but after reading and pondering changes made the last few patches. Sorcs are moving more towards a jack of all trades..which has always been the hallmark of the sorc class. They are versatile with having skills like boundless storm comparable to dk hardened armor, encase being a weaker version of talons, rune cage and petrify, now blast is being changed to be more in line with fear allowing a multiple target stun so 3 players will face tank all of your damage. It would seem to be much easier now to throw a crystal blast stun 3 players..throw down mines on top of them. Throw down encase then crystal balst again then fury for the kill. Blast, mines/liquid lighting/ wall of elements procing off balance and concussion hmmm. The frag changes havent takin effect but some testing is in order. This could be a very strong cc in our tool kit maybe the best?? Not sure at the moment but curiosity is there nonetheless
You know that Crystal Blast only stuns the main target?
And about the "jack of all trades" argument. How would your skill bars look like?
Hardened Ward, Rune Prison, Crystal Blast/Frag, Mage's Wrath, Curse
Healing Ward, Streak, Dark Conversion, Encase, Boundless Storm
Or on a Pet build?
Pet, Ward, Prison, Crystal, Wrath
Pet, Streak, Conversion, Curse, Boundless Storm
I don't buy it. No room for a spam, HoT, , Bound Armor, Mage Light pets or second ward. Not enough room to be a jack of all trades. Not to mention that these highly mobile builds with high regen are not the same builds that "facetank" agroup (if that would be even possible) and burst you down in one rotation.
Blast is an AOE stun now meaning multiple targets. Frag was single target.
Sorcs have 3 bars to add abilities which is more than i can say for any other class...i wasnt talking about slotting every skill from the menu either. If you dont have room dont use the d*** skill. I was trying to say that sorc has and is still getting skills from other classes. If you have played the other classes, sorc has more "borrowed" skills from other classes than others. Bars in pve and pvp will be different of course but mine are as follows:
PVE.
Bar1: Force pulse
Pulsar
Liquid lightning
Elemental Blockade
Inner light
Eye of storm
Bar2: Mages wrath
Hardened ward
Dark conversion
Power surge
Boundless storm
Overload
Overload bar: encase
Hardned ward
Daedric minefield
Haunting curse
Rune prison (the one where you can apply endless dots for 25s)
Pvp
Bar1: Force pulse
Frags (soon to be the new crystal blast)
Destructuve Reach
Haunting curse
Wrath
Overload
Bar2: blessing of protection (the only burst heal for sorcs)
Hardened ward
Rune prison
Encase
Entropy
Lights champion/negate
Overload bar
Dark conversion
Streak
Harness magicka
Boundless storm
Rapid maneuver
Blast is not gonna be an AOE stun dude. It's just AOE damage, single target stun on the person it hits.
@wrobel
3 month = Fix of the bull netch bug ?
3 years and ....
First the pet is stuck behind a tree.
THEN the pet is stuck behind the texture , stuckX2
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
xiZeroPointix wrote: »That migjt be how the skill used to work..but he literally said AOE stun not stun one person and damage the rest
In addition, we’ve been evaluating the Crystal Shard skill line and its morphs and are planning to make some adjustments. The base stun component is going to be removed from the ability and instead placed on the Crystal Blast morph. This will make the choice between Crystal Fragments and Crystal Blast much more interesting as you are choosing between a CC and AoE damage vs. increased burst damage.
xiZeroPointix wrote: »That migjt be how the skill used to work..but he literally said AOE stun not stun one person and damage the rest
Literally you say?In addition, we’ve been evaluating the Crystal Shard skill line and its morphs and are planning to make some adjustments. The base stun component is going to be removed from the ability and instead placed on the Crystal Blast morph. This will make the choice between Crystal Fragments and Crystal Blast much more interesting as you are choosing between a CC and AoE damage vs. increased burst damage.
Seems pretty clear to me it's not going to be an AOE stun.
But why do you think that? Literally the only change Wrobel specified was removing the CC from Frags and the base skill. His description of Crystal Blast is verbatim the same as Live "a CC and AoE dmaage" - 'a' signifying one single CC. Not "AoE CC and damage". Likewise "increased burst damage" does not mean the Frags morph is getting any boost, it's simply the description of the 10% dmg boost that morph already has.xiZeroPointix wrote: »xiZeroPointix wrote: »That migjt be how the skill used to work..but he literally said AOE stun not stun one person and damage the rest
Literally you say?In addition, we’ve been evaluating the Crystal Shard skill line and its morphs and are planning to make some adjustments. The base stun component is going to be removed from the ability and instead placed on the Crystal Blast morph. This will make the choice between Crystal Fragments and Crystal Blast much more interesting as you are choosing between a CC and AoE damage vs. increased burst damage.
Seems pretty clear to me it's not going to be an AOE stun.
I think it will be..the frag was one shard with 1 stun...it is removed and then reapplied to the 3 shards blast provides..simple logic.
@wrobel any thoughts?
ZOS_Wrobel wrote: »This will make the choice between Crystal Fragments and Crystal Blast much more interesting as you are choosing between a CC and AoE damage vs. increased burst damage.
Lieblingsjunge wrote: »In your first picture, @Apherius - players can also get up there easily. It's quite entertaining, actually.
On a more relevant note. This change is expected and in-line with previous nerfs to other skills. They want to make both morphs viable in different ways. Want utility? Go Crystal Blast. Want damage? Go Frags. It was an expected change and it shouldn't come as a surprise to anyone, really. It got the same treatment as shards(templar-shards) did.
Choose utility or choose damage. Choice is yours. Time to embrace the templar-pain and run Invigorating drain as your main CC :^
HoloYoitsu wrote: »But why do you think that? Literally the only change Wrobel specified was removing the CC from Frags and the base skill. His description of Crystal Blast is verbatim the same as Live "a CC and AoE dmaage" - 'a' signifying one single CC. Not "AoE CC and damage". Likewise "increased burst damage" does not mean the Frags morph is getting any boost, it's simply the description of the 10% dmg boost that morph already has.xiZeroPointix wrote: »xiZeroPointix wrote: »That migjt be how the skill used to work..but he literally said AOE stun not stun one person and damage the rest
Literally you say?In addition, we’ve been evaluating the Crystal Shard skill line and its morphs and are planning to make some adjustments. The base stun component is going to be removed from the ability and instead placed on the Crystal Blast morph. This will make the choice between Crystal Fragments and Crystal Blast much more interesting as you are choosing between a CC and AoE damage vs. increased burst damage.
Seems pretty clear to me it's not going to be an AOE stun.
I think it will be..the frag was one shard with 1 stun...it is removed and then reapplied to the 3 shards blast provides..simple logic.
@wrobel any thoughts?
Even if Blast is changed to apply the stun to all targets hit, it's still a trash interruptable cast time ability. If I wanted an AoE stun I'd just use Streak.
HoloYoitsu wrote: »But why do you think that? Literally the only change Wrobel specified was removing the CC from Frags and the base skill. His description of Crystal Blast is verbatim the same as Live "a CC and AoE dmaage" - 'a' signifying one single CC. Not "AoE CC and damage". Likewise "increased burst damage" does not mean the Frags morph is getting any boost, it's simply the description of the 10% dmg boost that morph already has.xiZeroPointix wrote: »xiZeroPointix wrote: »That migjt be how the skill used to work..but he literally said AOE stun not stun one person and damage the rest
Literally you say?In addition, we’ve been evaluating the Crystal Shard skill line and its morphs and are planning to make some adjustments. The base stun component is going to be removed from the ability and instead placed on the Crystal Blast morph. This will make the choice between Crystal Fragments and Crystal Blast much more interesting as you are choosing between a CC and AoE damage vs. increased burst damage.
Seems pretty clear to me it's not going to be an AOE stun.
I think it will be..the frag was one shard with 1 stun...it is removed and then reapplied to the 3 shards blast provides..simple logic.
@wrobel any thoughts?
Even if Blast is changed to apply the stun to all targets hit, it's still a trash interruptable cast time ability. If I wanted an AoE stun I'd just use Streak.
xiZeroPointix wrote: »HoloYoitsu wrote: »But why do you think that? Literally the only change Wrobel specified was removing the CC from Frags and the base skill. His description of Crystal Blast is verbatim the same as Live "a CC and AoE dmaage" - 'a' signifying one single CC. Not "AoE CC and damage". Likewise "increased burst damage" does not mean the Frags morph is getting any boost, it's simply the description of the 10% dmg boost that morph already has.xiZeroPointix wrote: »xiZeroPointix wrote: »That migjt be how the skill used to work..but he literally said AOE stun not stun one person and damage the rest
Literally you say?In addition, we’ve been evaluating the Crystal Shard skill line and its morphs and are planning to make some adjustments. The base stun component is going to be removed from the ability and instead placed on the Crystal Blast morph. This will make the choice between Crystal Fragments and Crystal Blast much more interesting as you are choosing between a CC and AoE damage vs. increased burst damage.
Seems pretty clear to me it's not going to be an AOE stun.
I think it will be..the frag was one shard with 1 stun...it is removed and then reapplied to the 3 shards blast provides..simple logic.
@wrobel any thoughts?
Even if Blast is changed to apply the stun to all targets hit, it's still a trash interruptable cast time ability. If I wanted an AoE stun I'd just use Streak.
Scroll up and re read the post. You even copied and pasted what he said and still missed it. He says quote "the base stun component is going to be removed from the ability and instead placed on the blast morph". Each shard will have cc ability. Obviously we both play sorcs and this change sucks but quit telling me what its going to be if you dont know yourself. I am simply trying to find out if in fact this will be true or not true. Either way its theory as of right now. If you read what he said in a literal since (you might need to twice) 1frag=1stun okay now i am going to blow your mind ready....3 frags= 3stuns. But noone knows its THEORY not fact yet. It may or may not be. What he said sounds its possible to me.HoloYoitsu wrote: »But why do you think that? Literally the only change Wrobel specified was removing the CC from Frags and the base skill. His description of Crystal Blast is verbatim the same as Live "a CC and AoE dmaage" - 'a' signifying one single CC. Not "AoE CC and damage". Likewise "increased burst damage" does not mean the Frags morph is getting any boost, it's simply the description of the 10% dmg boost that morph already has.xiZeroPointix wrote: »xiZeroPointix wrote: »That migjt be how the skill used to work..but he literally said AOE stun not stun one person and damage the rest
Literally you say?In addition, we’ve been evaluating the Crystal Shard skill line and its morphs and are planning to make some adjustments. The base stun component is going to be removed from the ability and instead placed on the Crystal Blast morph. This will make the choice between Crystal Fragments and Crystal Blast much more interesting as you are choosing between a CC and AoE damage vs. increased burst damage.
Seems pretty clear to me it's not going to be an AOE stun.
I think it will be..the frag was one shard with 1 stun...it is removed and then reapplied to the 3 shards blast provides..simple logic.
@wrobel any thoughts?
Even if Blast is changed to apply the stun to all targets hit, it's still a trash interruptable cast time ability. If I wanted an AoE stun I'd just use Streak.
Also if he was stating the damage boost frag already had he would not have said MORE burst damage. He would have said you will need to choose between burst damage or aoe damage..but blast is getting a stun possibly 1 or 3 its a stun. Frags will still be bursty either way
Lieblingsjunge wrote: »In your first picture, @Apherius - players can also get up there easily. It's quite entertaining, actually.
On a more relevant note. This change is expected and in-line with previous nerfs to other skills. They want to make both morphs viable in different ways. Want utility? Go Crystal Blast. Want damage? Go Frags. It was an expected change and it shouldn't come as a surprise to anyone, really. It got the same treatment as shards(templar-shards) did.
Choose utility or choose damage. Choice is yours. Time to embrace the templar-pain and run Invigorating drain as your main CC :^
can you stop justify nerf by quoting other class nerf ? we can't compare class, while the difference between sorc heal and templar heal is ... i don't have any word for this cause it's to big ... the difference between sorc dd and templar dd is not that big.
If i remember correctly they increased the duration of the shard after they removed the CC ? I'm right ? ( i'm not templar so maybe i'm wrong ) while they didn't even buff Crystal frag cause apparently the " CC " is still there even if he is lock behind a morph that nobody will ever use.
between , do you think a 1 sec cast is what we can call " utility " xDD , the cast time + enemie players using Miat's make this morph even more garbage cause you can just rolldoge it .
from a sorc perspective i see this like a choice between a instant skill less easy to avoid with rolldodge ( even if this still easy with miat -_-) and a ... potatoe , this don't even deserve to be called " morph " it's an abomination. if any of you decide to use this morph ... have fun with the potatoe spam build.
Lieblingsjunge wrote: »In your first picture, @Apherius - players can also get up there easily. It's quite entertaining, actually.
On a more relevant note. This change is expected and in-line with previous nerfs to other skills. They want to make both morphs viable in different ways. Want utility? Go Crystal Blast. Want damage? Go Frags. It was an expected change and it shouldn't come as a surprise to anyone, really. It got the same treatment as shards(templar-shards) did.
Choose utility or choose damage. Choice is yours. Time to embrace the templar-pain and run Invigorating drain as your main CC :^
can you stop justify nerf by quoting other class nerf ? we can't compare class, while the difference between sorc heal and templar heal is ... i don't have any word for this cause it's to big ... the difference between sorc dd and templar dd is not that big.
If i remember correctly they increased the duration of the shard after they removed the CC ? I'm right ? ( i'm not templar so maybe i'm wrong ) while they didn't even buff Crystal frag cause apparently the " CC " is still there even if he is lock behind a morph that nobody will ever use.
between , do you think a 1 sec cast is what we can call " utility " xDD , the cast time + enemie players using Miat's make this morph even more garbage cause you can just rolldoge it .
from a sorc perspective i see this like a choice between a instant skill less easy to avoid with rolldodge ( even if this still easy with miat -_-) and a ... potatoe , this don't even deserve to be called " morph " it's an abomination. if any of you decide to use this morph ... have fun with the potatoe spam build.