ZOS_Wrobel wrote: »In addition, we’ve been evaluating the Crystal Shard skill line and its morphs and are planning to make some adjustments. The base stun component is going to be removed from the ability and instead placed on the Crystal Blast morph. This will make the choice between Crystal Fragments and Crystal Blast much more interesting as you are choosing between a CC and AoE damage vs. increased burst damage.
Thanks for taking the time to hop on the PTS and test out the changes so far!
ZOS_Wrobel wrote: »We’d like to touch on a couple things we’re looking to iterate on for this class. First, some of you have mentioned that the Summon Charged Atronach AoE can occasionally miss targets that are right next to it. To address this, we plan to change the AoE pattern to a single circle instead of 5 small circles. We’ve also seen reports of an issue with Overload where the bound armor can persist even when it’s not on your bar; we’re investigating this issue.
Lastly, we’ve seen some of you mention that the new Rune Prison is quite powerful in PVP - we’re looking at adjusting the cost to help counter this. In addition, we’ve been evaluating the Crystal Shard skill line and its morphs and are planning to make some adjustments. The base stun component is going to be removed from the ability and instead placed on the Crystal Blast morph. This will make the choice between Crystal Fragments and Crystal Blast much more interesting as you are choosing between a CC and AoE damage vs. increased burst damage.
Thanks for taking the time to hop on the PTS and test out the changes so far!
ZOS_Wrobel wrote: »We’d like to touch on a couple things we’re looking to iterate on for this class. First, some of you have mentioned that the Summon Charged Atronach AoE can occasionally miss targets that are right next to it. To address this, we plan to change the AoE pattern to a single circle instead of 5 small circles. We’ve also seen reports of an issue with Overload where the bound armor can persist even when it’s not on your bar; we’re investigating this issue.
Lastly, we’ve seen some of you mention that the new Rune Prison is quite powerful in PVP - we’re looking at adjusting the cost to help counter this. In addition, we’ve been evaluating the Crystal Shard skill line and its morphs and are planning to make some adjustments. The base stun component is going to be removed from the ability and instead placed on the Crystal Blast morph. This will make the choice between Crystal Fragments and Crystal Blast much more interesting as you are choosing between a CC and AoE damage vs. increased burst damage.
Thanks for taking the time to hop on the PTS and test out the changes so far!
... I just don't know what to say ... looking at your responses in the threads concerning other classes it seems it's better not to give feedback at all. At least good skills would remain good... You completely missed the point. Again.
ZOS_Wrobel wrote: »We’d like to touch on a couple things we’re looking to iterate on for this class. First, some of you have mentioned that the Summon Charged Atronach AoE can occasionally miss targets that are right next to it. To address this, we plan to change the AoE pattern to a single circle instead of 5 small circles. We’ve also seen reports of an issue with Overload where the bound armor can persist even when it’s not on your bar; we’re investigating this issue.
Lastly, we’ve seen some of you mention that the new Rune Prison is quite powerful in PVP - we’re looking at adjusting the cost to help counter this. In addition, we’ve been evaluating the Crystal Shard skill line and its morphs and are planning to make some adjustments. The base stun component is going to be removed from the ability and instead placed on the Crystal Blast morph. This will make the choice between Crystal Fragments and Crystal Blast much more interesting as you are choosing between a CC and AoE damage vs. increased burst damage.
Thanks for taking the time to hop on the PTS and test out the changes so far!
ZOS_Wrobel wrote: »We’d like to touch on a couple things we’re looking to iterate on for this class. First, some of you have mentioned that the Summon Charged Atronach AoE can occasionally miss targets that are right next to it. To address this, we plan to change the AoE pattern to a single circle instead of 5 small circles. We’ve also seen reports of an issue with Overload where the bound armor can persist even when it’s not on your bar; we’re investigating this issue.
Lastly, we’ve seen some of you mention that the new Rune Prison is quite powerful in PVP - we’re looking at adjusting the cost to help counter this. In addition, we’ve been evaluating the Crystal Shard skill line and its morphs and are planning to make some adjustments. The base stun component is going to be removed from the ability and instead placed on the Crystal Blast morph. This will make the choice between Crystal Fragments and Crystal Blast much more interesting as you are choosing between a CC and AoE damage vs. increased burst damage.
Thanks for taking the time to hop on the PTS and test out the changes so far!
ZOS_Wrobel wrote: »We’d like to touch on a couple things we’re looking to iterate on for this class. First, some of you have mentioned that the Summon Charged Atronach AoE can occasionally miss targets that are right next to it. To address this, we plan to change the AoE pattern to a single circle instead of 5 small circles. We’ve also seen reports of an issue with Overload where the bound armor can persist even when it’s not on your bar; we’re investigating this issue.
Lastly, we’ve seen some of you mention that the new Rune Prison is quite powerful in PVP - we’re looking at adjusting the cost to help counter this. In addition, we’ve been evaluating the Crystal Shard skill line and its morphs and are planning to make some adjustments. The base stun component is going to be removed from the ability and instead placed on the Crystal Blast morph. This will make the choice between Crystal Fragments and Crystal Blast much more interesting as you are choosing between a CC and AoE damage vs. increased burst damage.
Thanks for taking the time to hop on the PTS and test out the changes so far!
... I just don't know what to say ... looking at your responses in the threads concerning other classes it seems it's better not to give feedback at all. At least good skills would remain good... You completely missed the point. Again.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
ZOS_Wrobel wrote: »We’d like to touch on a couple things we’re looking to iterate on for this class. First, some of you have mentioned that the Summon Charged Atronach AoE can occasionally miss targets that are right next to it. To address this, we plan to change the AoE pattern to a single circle instead of 5 small circles. We’ve also seen reports of an issue with Overload where the bound armor can persist even when it’s not on your bar; we’re investigating this issue.
Lastly, we’ve seen some of you mention that the new Rune Prison is quite powerful in PVP - we’re looking at adjusting the cost to help counter this. In addition, we’ve been evaluating the Crystal Shard skill line and its morphs and are planning to make some adjustments. The base stun component is going to be removed from the ability and instead placed on the Crystal Blast morph. This will make the choice between Crystal Fragments and Crystal Blast much more interesting as you are choosing between a CC and AoE damage vs. increased burst damage.
Thanks for taking the time to hop on the PTS and test out the changes so far!
xiZeroPointix wrote: »ZOS_Wrobel wrote: »We’d like to touch on a couple things we’re looking to iterate on for this class. First, some of you have mentioned that the Summon Charged Atronach AoE can occasionally miss targets that are right next to it. To address this, we plan to change the AoE pattern to a single circle instead of 5 small circles. We’ve also seen reports of an issue with Overload where the bound armor can persist even when it’s not on your bar; we’re investigating this issue.
Lastly, we’ve seen some of you mention that the new Rune Prison is quite powerful in PVP - we’re looking at adjusting the cost to help counter this. In addition, we’ve been evaluating the Crystal Shard skill line and its morphs and are planning to make some adjustments. The base stun component is going to be removed from the ability and instead placed on the Crystal Blast morph. This will make the choice between Crystal Fragments and Crystal Blast much more interesting as you are choosing between a CC and AoE damage vs. increased burst damage.
Thanks for taking the time to hop on the PTS and test out the changes so far!
The only reason people dont use cystal blast is the cast time. Fear and getting 200% damage increase while striking from stealth with an on demand invisibilty skill is the problem in pvp and NB can fear half a group now. Rune prison was a good balance move towards dk talons. I am on console so testing is left to reading forums. Sorcs have 4 skills to burst opponents, the stun from instant cast frags is very important. Once stam players get close its over for sorcs. But i did see increased burst damage
ZOS_Wrobel wrote: »We’d like to touch on a couple things we’re looking to iterate on for this class. First, some of you have mentioned that the Summon Charged Atronach AoE can occasionally miss targets that are right next to it. To address this, we plan to change the AoE pattern to a single circle instead of 5 small circles. We’ve also seen reports of an issue with Overload where the bound armor can persist even when it’s not on your bar; we’re investigating this issue.
Lastly, we’ve seen some of you mention that the new Rune Prison is quite powerful in PVP - we’re looking at adjusting the cost to help counter this. In addition, we’ve been evaluating the Crystal Shard skill line and its morphs and are planning to make some adjustments. The base stun component is going to be removed from the ability and instead placed on the Crystal Blast morph. This will make the choice between Crystal Fragments and Crystal Blast much more interesting as you are choosing between a CC and AoE damage vs. increased burst damage.
Thanks for taking the time to hop on the PTS and test out the changes so far!
ZOS_Wrobel wrote: »We’d like to touch on a couple things we’re looking to iterate on for this class. First, some of you have mentioned that the Summon Charged Atronach AoE can occasionally miss targets that are right next to it. To address this, we plan to change the AoE pattern to a single circle instead of 5 small circles. We’ve also seen reports of an issue with Overload where the bound armor can persist even when it’s not on your bar; we’re investigating this issue.
Lastly, we’ve seen some of you mention that the new Rune Prison is quite powerful in PVP - we’re looking at adjusting the cost to help counter this. In addition, we’ve been evaluating the Crystal Shard skill line and its morphs and are planning to make some adjustments. The base stun component is going to be removed from the ability and instead placed on the Crystal Blast morph. This will make the choice between Crystal Fragments and Crystal Blast much more interesting as you are choosing between a CC and AoE damage vs. increased burst damage.
Thanks for taking the time to hop on the PTS and test out the changes so far!
Still nobody will use crystal blast.
Not the changes I would have suggested (nerfs or buffs).
Time to adapt and overcome once again.
But for some serious changes, aside from the jokes, can we destroy destro ult and make it have smaller scale uses or something completely different as it is now.
Options:
-scale like prox det
-diff effects based on staff type
1. Inferno single target fireball does initial damage and applies a mark giving the caster minor beserk to the target.
2. Lightning is a conal shock stun with initial damage (db type)
3. Ice creates frost ripples in an aoe that root and deal damage for every one that hits the enemy. Dealin subsequentially less per each one that hits (ice atro in ic)
Irylia, goblin mag sorc main
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
ZOS_Wrobel wrote: »We’d like to touch on a couple things we’re looking to iterate on for this class. First, some of you have mentioned that the Summon Charged Atronach AoE can occasionally miss targets that are right next to it. To address this, we plan to change the AoE pattern to a single circle instead of 5 small circles. We’ve also seen reports of an issue with Overload where the bound armor can persist even when it’s not on your bar; we’re investigating this issue.
Lastly, we’ve seen some of you mention that the new Rune Prison is quite powerful in PVP - we’re looking at adjusting the cost to help counter this. In addition, we’ve been evaluating the Crystal Shard skill line and its morphs and are planning to make some adjustments. The base stun component is going to be removed from the ability and instead placed on the Crystal Blast morph. This will make the choice between Crystal Fragments and Crystal Blast much more interesting as you are choosing between a CC and AoE damage vs. increased burst damage.
Thanks for taking the time to hop on the PTS and test out the changes so far!
- Crystal Fragments: Conjure dark crystals to bombard an ennemy dealing X magic damage, Casting any other magicka ability has a 35% chance of causing your next crystals fragments to be instant, deal 20% more damage and cost 50% less magicka, also damage ennemies near the initial target for X magic damage
- Crystal Blast : Conjure dark crystals to bombard an ennemy dealing X magic damage and stunning them for 2 sec, Casting any other magicka ability has a 35% chance of causing your next crystals fragments to be instant , deal 20% more damage and cost 50% less magicka.
xiZeroPointix wrote: »I think what wrobel is trying to say is, he is tired of everyone telling him what he should do to his game and the fact that people are never happy with anything the dev team does. Constructive feedback was needed...not a bunch of bickering and fighting amongst the eso community.
DeadlyRecluse wrote: »Frags not having CC on it is kinda funny. A magic-rock-crystal to the face not knocking you over?
Drummerx04 wrote: »ZOS_Wrobel wrote: »We’d like to touch on a couple things we’re looking to iterate on for this class. First, some of you have mentioned that the Summon Charged Atronach AoE can occasionally miss targets that are right next to it. To address this, we plan to change the AoE pattern to a single circle instead of 5 small circles. We’ve also seen reports of an issue with Overload where the bound armor can persist even when it’s not on your bar; we’re investigating this issue.
Lastly, we’ve seen some of you mention that the new Rune Prison is quite powerful in PVP - we’re looking at adjusting the cost to help counter this. In addition, we’ve been evaluating the Crystal Shard skill line and its morphs and are planning to make some adjustments. The base stun component is going to be removed from the ability and instead placed on the Crystal Blast morph. This will make the choice between Crystal Fragments and Crystal Blast much more interesting as you are choosing between a CC and AoE damage vs. increased burst damage.
Thanks for taking the time to hop on the PTS and test out the changes so far!
@Wrobel We seem to be having a communication issue. You don't make more interesting choices for a morph by nerfing the most highly chosen morph in the hopes that the other morph suddenly looks better.
The choice is not between CC + AoE and single target burst... the current choice is between CAST TIME CC + AoE, and instant cast CC.
Note: it's the cast time that is the perceived problem that people can't move past, and that does not change by nerfing crystal frag... it just nerfs crystal frag.
- Crystal Fragments: Conjure dark crystals to bombard an ennemy dealing X magic damage, Casting any other magicka ability has a 35% chance of causing your next crystals fragments to be instant, deal 20% more damage and cost 50% less magicka, also damage ennemies near the initial target for X magic damage
- Crystal Blast : Conjure dark crystals to bombard an ennemy dealing X magic damage and stunning them for 2 sec, Casting any other magicka ability has a 35% chance of causing your next crystals fragments to be instant , deal 20% more damage and cost 50% less magicka.
THIS is a change that makes for a decent choice. Both morphs gain an instant cast 50% cost reduction and damage increase proc, BUT crystal frag has a CC, and crystal blast deals AoE damage but no CC.
This immediately makes frags look more appealing on average for pvp, and blast look more appealing on average for pve.
@Wrobel I encourage you to reconsider the specific changes you suggested for crystal frags
ZOS_Wrobel wrote: »In addition, we’ve been evaluating the Crystal Shard skill line and its morphs and are planning to make some adjustments. The base stun component is going to be removed from the ability and instead placed on the Crystal Blast morph. This will make the choice between Crystal Fragments and Crystal Blast much more interesting as you are choosing between a CC and AoE damage vs. increased burst damage.
Thanks for taking the time to hop on the PTS and test out the changes so far!