Joy_Division wrote: »Everyone running a sorc knows that you can totally get by without the stun on crystal frags especially with the changes to Rune prison.
Most of the time you wouldn't even hit someone with the frag stun because almost every enemy you encounter uses Miat.
The change will be a nerf yes but it will translate into a increase in success for every average sorc.
As you don't have a cc with frags anymore you will use rune prison right before you dish out that frag into curse explosion and mage's wrath proc.
I see so many sorcs running around using frags on cooldown and failing miserably. It's like trying to hit Assassin's will without a cc before it won't work.
Now there is a good cc so you definitely don't need another cc as you can't double cc someone. (Of course everything's possible in lag )
I know many people will disagree but please sit down for 10 minutes, think about it and then post in this thread again.
And yes remove the stun from incap it's not needed!!
That's not the point.
Can a sorc still do their thing and have success? Yeah. But it's a slap in the face to those people whose main is a sorc. It's a class defining skill. One that worked and everyone used. It was strong, but had many counters. It's precisely the type of skills the game needs more of, not less. The nerf was not necessary. Hell, the 10% less damage nerf from the Morrowind patch was also unnecessary and should be reverted.
You come in this thread and tell people not to worry about the nerf because there's something else they can do - you just sound like one of the many people who spam nerf sorcs threads. If it was your class defining skill getting nerfed, you and everybody else telling sorcs "it ain't too bad, deal with it" would NOT just lie down and accept it. Nobody likes nerfs .... except when they happen to someone else's class, then they somehow are understandable and nothing to get worked over about.
More than that, the whole method of nerfing skills we actually use to make the ones we don;t more "appealing" is an absolute asinine way to go about balancing or "improving" a game. Such a procedure should be heartily discouraged and unambiguously denounced. The game will not get better and it's only a matter of time before it's your class that is "balanced" by making the sucky morph the standard.
Being stuck with sucky morphs is why people quit playing to classes and quit playing ESO. For years I put up with loadscreens, lag, bugs, questionable mechanics, apathetic PvP devs, guilds quitting, friends leaving, etc., because at the end of the day, those classes I chose to play and invest my time in were fun, could do some cool things, and sometimes did awesome things that made me feel powerful. Much of this is already gone and any further slippage down the precipice of homogeneity, bad skills, and boring gameplay should be resisted rather than encouraged.
Scales still reflects tho. A more comparable change would be if Scales was changed from reflect to absorb only (and not the good kind of absorb that absorbs cliff racers and meteors).Joy_Division wrote: »Everyone running a sorc knows that you can totally get by without the stun on crystal frags especially with the changes to Rune prison.
Most of the time you wouldn't even hit someone with the frag stun because almost every enemy you encounter uses Miat.
The change will be a nerf yes but it will translate into a increase in success for every average sorc.
As you don't have a cc with frags anymore you will use rune prison right before you dish out that frag into curse explosion and mage's wrath proc.
I see so many sorcs running around using frags on cooldown and failing miserably. It's like trying to hit Assassin's will without a cc before it won't work.
Now there is a good cc so you definitely don't need another cc as you can't double cc someone. (Of course everything's possible in lag )
I know many people will disagree but please sit down for 10 minutes, think about it and then post in this thread again.
And yes remove the stun from incap it's not needed!!
That's not the point.
Can a sorc still do their thing and have success? Yeah. But it's a slap in the face to those people whose main is a sorc. It's a class defining skill. One that worked and everyone used. It was strong, but had many counters. It's precisely the type of skills the game needs more of, not less. The nerf was not necessary. Hell, the 10% less damage nerf from the Morrowind patch was also unnecessary and should be reverted.
You come in this thread and tell people not to worry about the nerf because there's something else they can do - you just sound like one of the many people who spam nerf sorcs threads. If it was your class defining skill getting nerfed, you and everybody else telling sorcs "it ain't too bad, deal with it" would NOT just lie down and accept it. Nobody likes nerfs .... except when they happen to someone else's class, then they somehow are understandable and nothing to get worked over about.
More than that, the whole method of nerfing skills we actually use to make the ones we don;t more "appealing" is an absolute asinine way to go about balancing or "improving" a game. Such a procedure should be heartily discouraged and unambiguously denounced. The game will not get better and it's only a matter of time before it's your class that is "balanced" by making the sucky morph the standard.
Being stuck with sucky morphs is why people quit playing to classes and quit playing ESO. For years I put up with loadscreens, lag, bugs, questionable mechanics, apathetic PvP devs, guilds quitting, friends leaving, etc., because at the end of the day, those classes I chose to play and invest my time in were fun, could do some cool things, and sometimes did awesome things that made me feel powerful. Much of this is already gone and any further slippage down the precipice of homogeneity, bad skills, and boring gameplay should be resisted rather than encouraged.
two words
Reflective Scale
HoloYoitsu wrote: »Scales still reflects tho. A more comparable change would be if Scales was changed from reflect to absorb only (and not the good kind of absorb that absorbs cliff racers and meteors).Joy_Division wrote: »Everyone running a sorc knows that you can totally get by without the stun on crystal frags especially with the changes to Rune prison.
Most of the time you wouldn't even hit someone with the frag stun because almost every enemy you encounter uses Miat.
The change will be a nerf yes but it will translate into a increase in success for every average sorc.
As you don't have a cc with frags anymore you will use rune prison right before you dish out that frag into curse explosion and mage's wrath proc.
I see so many sorcs running around using frags on cooldown and failing miserably. It's like trying to hit Assassin's will without a cc before it won't work.
Now there is a good cc so you definitely don't need another cc as you can't double cc someone. (Of course everything's possible in lag )
I know many people will disagree but please sit down for 10 minutes, think about it and then post in this thread again.
And yes remove the stun from incap it's not needed!!
That's not the point.
Can a sorc still do their thing and have success? Yeah. But it's a slap in the face to those people whose main is a sorc. It's a class defining skill. One that worked and everyone used. It was strong, but had many counters. It's precisely the type of skills the game needs more of, not less. The nerf was not necessary. Hell, the 10% less damage nerf from the Morrowind patch was also unnecessary and should be reverted.
You come in this thread and tell people not to worry about the nerf because there's something else they can do - you just sound like one of the many people who spam nerf sorcs threads. If it was your class defining skill getting nerfed, you and everybody else telling sorcs "it ain't too bad, deal with it" would NOT just lie down and accept it. Nobody likes nerfs .... except when they happen to someone else's class, then they somehow are understandable and nothing to get worked over about.
More than that, the whole method of nerfing skills we actually use to make the ones we don;t more "appealing" is an absolute asinine way to go about balancing or "improving" a game. Such a procedure should be heartily discouraged and unambiguously denounced. The game will not get better and it's only a matter of time before it's your class that is "balanced" by making the sucky morph the standard.
Being stuck with sucky morphs is why people quit playing to classes and quit playing ESO. For years I put up with loadscreens, lag, bugs, questionable mechanics, apathetic PvP devs, guilds quitting, friends leaving, etc., because at the end of the day, those classes I chose to play and invest my time in were fun, could do some cool things, and sometimes did awesome things that made me feel powerful. Much of this is already gone and any further slippage down the precipice of homogeneity, bad skills, and boring gameplay should be resisted rather than encouraged.
two words
Reflective Scale
I cant imagine how it would be if Wrobel was the owner of a wheelchair company.
Marketing Team: Mr. Wrobel people arent buying our wheelchairs, they're walking instead! What do we do?
Wrobel: Start breaking their legs to make wheelchairs a ''much more interesting choice''
I cant imagine how it would be if Wrobel was in charge of a wheelchair company.
Marketing Team: Mr. Wrobel people arent buying our wheelchairs, they're walking instead! What do we do?
Wrobel: Start breaking their legs to make wheelchairs a ''much more interesting choice''
xiZeroPointix wrote: »Not the changes I would have suggested (nerfs or buffs).
Time to adapt and overcome once again.
But for some serious changes, aside from the jokes, can we destroy destro ult and make it have smaller scale uses or something completely different as it is now.
Options:
-scale like prox det
-diff effects based on staff type
1. Inferno single target fireball does initial damage and applies a mark giving the caster minor beserk to the target.
2. Lightning is a conal shock stun with initial damage (db type)
3. Ice creates frost ripples in an aoe that root and deal damage for every one that hits the enemy. Dealin subsequentially less per each one that hits (ice atro in ic)
Irylia, goblin mag sorc main
I wish people would stop asking for nerfs. Everyone that dies to a skill comes on these forums wants everything nerfed. Tired of reading about it honestly
HoloYoitsu wrote: »Scales still reflects tho. A more comparable change would be if Scales was changed from reflect to absorb only (and not the good kind of absorb that absorbs cliff racers and meteors).Joy_Division wrote: »Everyone running a sorc knows that you can totally get by without the stun on crystal frags especially with the changes to Rune prison.
Most of the time you wouldn't even hit someone with the frag stun because almost every enemy you encounter uses Miat.
The change will be a nerf yes but it will translate into a increase in success for every average sorc.
As you don't have a cc with frags anymore you will use rune prison right before you dish out that frag into curse explosion and mage's wrath proc.
I see so many sorcs running around using frags on cooldown and failing miserably. It's like trying to hit Assassin's will without a cc before it won't work.
Now there is a good cc so you definitely don't need another cc as you can't double cc someone. (Of course everything's possible in lag )
I know many people will disagree but please sit down for 10 minutes, think about it and then post in this thread again.
And yes remove the stun from incap it's not needed!!
That's not the point.
Can a sorc still do their thing and have success? Yeah. But it's a slap in the face to those people whose main is a sorc. It's a class defining skill. One that worked and everyone used. It was strong, but had many counters. It's precisely the type of skills the game needs more of, not less. The nerf was not necessary. Hell, the 10% less damage nerf from the Morrowind patch was also unnecessary and should be reverted.
You come in this thread and tell people not to worry about the nerf because there's something else they can do - you just sound like one of the many people who spam nerf sorcs threads. If it was your class defining skill getting nerfed, you and everybody else telling sorcs "it ain't too bad, deal with it" would NOT just lie down and accept it. Nobody likes nerfs .... except when they happen to someone else's class, then they somehow are understandable and nothing to get worked over about.
More than that, the whole method of nerfing skills we actually use to make the ones we don;t more "appealing" is an absolute asinine way to go about balancing or "improving" a game. Such a procedure should be heartily discouraged and unambiguously denounced. The game will not get better and it's only a matter of time before it's your class that is "balanced" by making the sucky morph the standard.
Being stuck with sucky morphs is why people quit playing to classes and quit playing ESO. For years I put up with loadscreens, lag, bugs, questionable mechanics, apathetic PvP devs, guilds quitting, friends leaving, etc., because at the end of the day, those classes I chose to play and invest my time in were fun, could do some cool things, and sometimes did awesome things that made me feel powerful. Much of this is already gone and any further slippage down the precipice of homogeneity, bad skills, and boring gameplay should be resisted rather than encouraged.
two words
Reflective Scale
To be fair, reflecting is Scales' only purpose. Fragments' main purpose is damage. But, it doesn't make sense arguing about this. Don't know why he brought it up either.
So sorcs have a superior version of Talons, and now the same skill as Petrify with a more useful defense morph? While having better damage and mobility and shields than Dragonknights?
Give Rune Prison something else instead of making it a clone of a DK skill.
Emma_Overload wrote: »So sorcs have a superior version of Talons, and now the same skill as Petrify with a more useful defense morph? While having better damage and mobility and shields than Dragonknights?
Give Rune Prison something else instead of making it a clone of a DK skill.
Since when have Sorcs had a superior version of Talons? You're not talking about Encase, are you? Encase is a JOKE! Enemy players just jump up and down to avoid it. You can cast Encase 3 or 4 times in a row, burning through half your Magicka, and watch it miss every time.
I would trade Encase for Talons any time.
I am all for sorc nerfs as the other guy but when will ZoS finally realize that people
- do not want to use cast time abilities
- can not use cast time abilities (both with and without existence of Miat addon)
dark flare, snipe, crystal blast... what do they have in common other than cast time? Smart people do not use them (unless they have to because you did not give them any other tool)
Joy_Division wrote: »And all this time, I never realized Hskbret was Wrobel on PC NA,
Joy_Division wrote: »Everyone running a sorc knows that you can totally get by without the stun on crystal frags especially with the changes to Rune prison.
Most of the time you wouldn't even hit someone with the frag stun because almost every enemy you encounter uses Miat.
The change will be a nerf yes but it will translate into a increase in success for every average sorc.
As you don't have a cc with frags anymore you will use rune prison right before you dish out that frag into curse explosion and mage's wrath proc.
I see so many sorcs running around using frags on cooldown and failing miserably. It's like trying to hit Assassin's will without a cc before it won't work.
Now there is a good cc so you definitely don't need another cc as you can't double cc someone. (Of course everything's possible in lag )
I know many people will disagree but please sit down for 10 minutes, think about it and then post in this thread again.
And yes remove the stun from incap it's not needed!!
That's not the point.
Can a sorc still do their thing and have success? Yeah. But it's a slap in the face to those people whose main is a sorc. It's a class defining skill. One that worked and everyone used. It was strong, but had many counters. It's precisely the type of skills the game needs more of, not less. The nerf was not necessary. Hell, the 10% less damage nerf from the Morrowind patch was also unnecessary and should be reverted.
You come in this thread and tell people not to worry about the nerf because there's something else they can do - you just sound like one of the many people who spam nerf sorcs threads. If it was your class defining skill getting nerfed, you and everybody else telling sorcs "it ain't too bad, deal with it" would NOT just lie down and accept it. Nobody likes nerfs .... except when they happen to someone else's class, then they somehow are understandable and nothing to get worked over about.
More than that, the whole method of nerfing skills we actually use to make the ones we don;t more "appealing" is an absolute asinine way to go about balancing or "improving" a game. Such a procedure should be heartily discouraged and unambiguously denounced. The game will not get better and it's only a matter of time before it's your class that is "balanced" by making the sucky morph the standard.
Being stuck with sucky morphs is why people quit playing to classes and quit playing ESO. For years I put up with loadscreens, lag, bugs, questionable mechanics, apathetic PvP devs, guilds quitting, friends leaving, etc., because at the end of the day, those classes I chose to play and invest my time in were fun, could do some cool things, and sometimes did awesome things that made me feel powerful. Much of this is already gone and any further slippage down the precipice of homogeneity, bad skills, and boring gameplay should be resisted rather than encouraged.
HoloYoitsu wrote: »Scales still reflects tho. A more comparable change would be if Scales was changed from reflect to absorb only (and not the good kind of absorb that absorbs cliff racers and meteors).Joy_Division wrote: »Everyone running a sorc knows that you can totally get by without the stun on crystal frags especially with the changes to Rune prison.
Most of the time you wouldn't even hit someone with the frag stun because almost every enemy you encounter uses Miat.
The change will be a nerf yes but it will translate into a increase in success for every average sorc.
As you don't have a cc with frags anymore you will use rune prison right before you dish out that frag into curse explosion and mage's wrath proc.
I see so many sorcs running around using frags on cooldown and failing miserably. It's like trying to hit Assassin's will without a cc before it won't work.
Now there is a good cc so you definitely don't need another cc as you can't double cc someone. (Of course everything's possible in lag )
I know many people will disagree but please sit down for 10 minutes, think about it and then post in this thread again.
And yes remove the stun from incap it's not needed!!
That's not the point.
Can a sorc still do their thing and have success? Yeah. But it's a slap in the face to those people whose main is a sorc. It's a class defining skill. One that worked and everyone used. It was strong, but had many counters. It's precisely the type of skills the game needs more of, not less. The nerf was not necessary. Hell, the 10% less damage nerf from the Morrowind patch was also unnecessary and should be reverted.
You come in this thread and tell people not to worry about the nerf because there's something else they can do - you just sound like one of the many people who spam nerf sorcs threads. If it was your class defining skill getting nerfed, you and everybody else telling sorcs "it ain't too bad, deal with it" would NOT just lie down and accept it. Nobody likes nerfs .... except when they happen to someone else's class, then they somehow are understandable and nothing to get worked over about.
More than that, the whole method of nerfing skills we actually use to make the ones we don;t more "appealing" is an absolute asinine way to go about balancing or "improving" a game. Such a procedure should be heartily discouraged and unambiguously denounced. The game will not get better and it's only a matter of time before it's your class that is "balanced" by making the sucky morph the standard.
Being stuck with sucky morphs is why people quit playing to classes and quit playing ESO. For years I put up with loadscreens, lag, bugs, questionable mechanics, apathetic PvP devs, guilds quitting, friends leaving, etc., because at the end of the day, those classes I chose to play and invest my time in were fun, could do some cool things, and sometimes did awesome things that made me feel powerful. Much of this is already gone and any further slippage down the precipice of homogeneity, bad skills, and boring gameplay should be resisted rather than encouraged.
two words
Reflective Scale
To be fair, reflecting is Scales' only purpose. Fragments' main purpose is damage. But, it doesn't make sense arguing about this. Don't know why he brought it up either.
It was a class defining skill that got gutted and now isn't used by most players anymore?
So sorcs have a superior version of Talons, and now the same skill as Petrify with a more useful defense morph? While having better damage and mobility and shields than Dragonknights?
Give Rune Prison something else instead of making it a clone of a DK skill.
Joy_Division wrote: »Everyone running a sorc knows that you can totally get by without the stun on crystal frags especially with the changes to Rune prison.
Most of the time you wouldn't even hit someone with the frag stun because almost every enemy you encounter uses Miat.
The change will be a nerf yes but it will translate into a increase in success for every average sorc.
As you don't have a cc with frags anymore you will use rune prison right before you dish out that frag into curse explosion and mage's wrath proc.
I see so many sorcs running around using frags on cooldown and failing miserably. It's like trying to hit Assassin's will without a cc before it won't work.
Now there is a good cc so you definitely don't need another cc as you can't double cc someone. (Of course everything's possible in lag )
I know many people will disagree but please sit down for 10 minutes, think about it and then post in this thread again.
And yes remove the stun from incap it's not needed!!
That's not the point.
Can a sorc still do their thing and have success? Yeah. But it's a slap in the face to those people whose main is a sorc. It's a class defining skill. One that worked and everyone used. It was strong, but had many counters. It's precisely the type of skills the game needs more of, not less. The nerf was not necessary. Hell, the 10% less damage nerf from the Morrowind patch was also unnecessary and should be reverted.
You come in this thread and tell people not to worry about the nerf because there's something else they can do - you just sound like one of the many people who spam nerf sorcs threads. If it was your class defining skill getting nerfed, you and everybody else telling sorcs "it ain't too bad, deal with it" would NOT just lie down and accept it. Nobody likes nerfs .... except when they happen to someone else's class, then they somehow are understandable and nothing to get worked over about.
More than that, the whole method of nerfing skills we actually use to make the ones we don;t more "appealing" is an absolute asinine way to go about balancing or "improving" a game. Such a procedure should be heartily discouraged and unambiguously denounced. The game will not get better and it's only a matter of time before it's your class that is "balanced" by making the sucky morph the standard.
Being stuck with sucky morphs is why people quit playing to classes and quit playing ESO. For years I put up with loadscreens, lag, bugs, questionable mechanics, apathetic PvP devs, guilds quitting, friends leaving, etc., because at the end of the day, those classes I chose to play and invest my time in were fun, could do some cool things, and sometimes did awesome things that made me feel powerful. Much of this is already gone and any further slippage down the precipice of homogeneity, bad skills, and boring gameplay should be resisted rather than encouraged.
xiZeroPointix wrote: »
You have a point. I must admit i was salty at first but after reading and pondering changes made the last few patches. Sorcs are moving more towards a jack of all trades..which has always been the hallmark of the sorc class. They are versatile with having skills like boundless storm comparable to dk hardened armor, encase being a weaker version of talons, rune cage and petrify, now blast is being changed to be more in line with fear allowing a multiple target stun so 3 players will face tank all of your damage. It would seem to be much easier now to throw a crystal blast stun 3 players..throw down mines on top of them. Throw down encase then crystal balst again then fury for the kill. Blast, mines/liquid lighting/ wall of elements procing off balance and concussion hmmm. The frag changes havent takin effect but some testing is in order. This could be a very strong cc in our tool kit maybe the best?? Not sure at the moment but curiosity is there nonetheless
xiZeroPointix wrote: »sure. Or it's a legit thing to remove from the game in an attempt to create healthier pvp. It just amplifies the gap between number differences and enhances the many in their ability to roll over players without putting much effort in.
You have a point. I must admit i was salty at first but after reading and pondering changes made the last few patches. Sorcs are moving more towards a jack of all trades..which has always been the hallmark of the sorc class. They are versatile with having skills like boundless storm comparable to dk hardened armor, encase being a weaker version of talons, rune cage and petrify, now blast is being changed to be more in line with fear allowing a multiple target stun so 3 players will face tank all of your damage. It would seem to be much easier now to throw a crystal blast stun 3 players..throw down mines on top of them. Throw down encase then crystal balst again then fury for the kill. Blast, mines/liquid lighting/ wall of elements procing off balance and concussion hmmm. The frag changes havent takin effect but some testing is in order. This could be a very strong cc in our tool kit maybe the best?? Not sure at the moment but curiosity is there nonetheless
Chilly-McFreeze wrote: »xiZeroPointix wrote: »
You have a point. I must admit i was salty at first but after reading and pondering changes made the last few patches. Sorcs are moving more towards a jack of all trades..which has always been the hallmark of the sorc class. They are versatile with having skills like boundless storm comparable to dk hardened armor, encase being a weaker version of talons, rune cage and petrify, now blast is being changed to be more in line with fear allowing a multiple target stun so 3 players will face tank all of your damage. It would seem to be much easier now to throw a crystal blast stun 3 players..throw down mines on top of them. Throw down encase then crystal balst again then fury for the kill. Blast, mines/liquid lighting/ wall of elements procing off balance and concussion hmmm. The frag changes havent takin effect but some testing is in order. This could be a very strong cc in our tool kit maybe the best?? Not sure at the moment but curiosity is there nonetheless
You know that Crystal Blast only stuns the main target?
And about the "jack of all trades" argument. How would your skill bars look like?
Hardened Ward, Rune Prison, Crystal Blast/Frag, Mage's Wrath, Curse
Healing Ward, Streak, Dark Conversion, Encase, Boundless Storm
Or on a Pet build?
Pet, Ward, Prison, Crystal, Wrath
Pet, Streak, Conversion, Curse, Boundless Storm
I don't buy it. No room for a spam, HoT, , Bound Armor, Mage Light pets or second ward. Not enough room to be a jack of all trades. Not to mention that these highly mobile builds with high regen are not the same builds that "facetank" agroup (if that would be even possible) and burst you down in one rotation.
So sorcs have a superior version of Talons, and now the same skill as Petrify with a more useful defense morph? While having better damage and mobility and shields than Dragonknights?
Give Rune Prison something else instead of making it a clone of a DK skill.
- Talons : Call forth talons from the ground to deal X physical damage and immobilize nearby enemies for 4 seconds. Also afflict enemies with minor maim reducing their damage by 15% for 4 seconds. While enemies are held, allies can activate impale to deal X magic damage
- Shattering prison : Call daedric shards from the earth to immobilize enemies in front of you for 4,5 seconds. the shard deal X damage when the effect end. This ability cannot be blocked.
Here you have both morph , you can give me talons if you want ! with pleasure ! i prefer minor maim that stupid little damage ( only at the end of the effect !not if the ennemie roll dodge during it ! ) same thing for the other morph , this snares enemies for 4,5 second at the end of the effect .. but they can just roll dodge during it and avoid the snares. so .. do you prefer 0,5(1,5 with passif ) more second of stun ? Or minor maim ? Knowing that enemies will take minor maim even if they roll dodge.?
Emma_Overload wrote: »So sorcs have a superior version of Talons, and now the same skill as Petrify with a more useful defense morph? While having better damage and mobility and shields than Dragonknights?
Give Rune Prison something else instead of making it a clone of a DK skill.
Since when have Sorcs had a superior version of Talons? You're not talking about Encase, are you? Encase is a JOKE! Enemy players just jump up and down to avoid it. You can cast Encase 3 or 4 times in a row, burning through half your Magicka, and watch it miss every time.
I would trade Encase for Talons any time.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Drummerx04 wrote: »ZOS_Wrobel wrote: »We’d like to touch on a couple things we’re looking to iterate on for this class. First, some of you have mentioned that the Summon Charged Atronach AoE can occasionally miss targets that are right next to it. To address this, we plan to change the AoE pattern to a single circle instead of 5 small circles. We’ve also seen reports of an issue with Overload where the bound armor can persist even when it’s not on your bar; we’re investigating this issue.
Lastly, we’ve seen some of you mention that the new Rune Prison is quite powerful in PVP - we’re looking at adjusting the cost to help counter this. In addition, we’ve been evaluating the Crystal Shard skill line and its morphs and are planning to make some adjustments. The base stun component is going to be removed from the ability and instead placed on the Crystal Blast morph. This will make the choice between Crystal Fragments and Crystal Blast much more interesting as you are choosing between a CC and AoE damage vs. increased burst damage.
Thanks for taking the time to hop on the PTS and test out the changes so far!
@Wrobel We seem to be having a communication issue. You don't make more interesting choices for a morph by nerfing the most highly chosen morph in the hopes that the other morph suddenly looks better.
The choice is not between CC + AoE and single target burst... the current choice is between CAST TIME CC + AoE, and instant cast CC.
Note: it's the cast time that is the perceived problem that people can't move past, and that does not change by nerfing crystal frag... it just nerfs crystal frag.
- Crystal Fragments: Conjure dark crystals to bombard an ennemy dealing X magic damage, Casting any other magicka ability has a 35% chance of causing your next crystals fragments to be instant, deal 20% more damage and cost 50% less magicka, also damage ennemies near the initial target for X magic damage
- Crystal Blast : Conjure dark crystals to bombard an ennemy dealing X magic damage and stunning them for 2 sec, Casting any other magicka ability has a 35% chance of causing your next crystals fragments to be instant , deal 20% more damage and cost 50% less magicka.
THIS is a change that makes for a decent choice. Both morphs gain an instant cast 50% cost reduction and damage increase proc, BUT crystal frag has a CC, and crystal blast deals AoE damage but no CC.
This immediately makes frags look more appealing on average for pvp, and blast look more appealing on average for pve.
@Wrobel I encourage you to reconsider the specific changes you suggested for crystal frags
Joy_Division wrote: »Everyone running a sorc knows that you can totally get by without the stun on crystal frags especially with the changes to Rune prison.
Most of the time you wouldn't even hit someone with the frag stun because almost every enemy you encounter uses Miat.
The change will be a nerf yes but it will translate into a increase in success for every average sorc.
As you don't have a cc with frags anymore you will use rune prison right before you dish out that frag into curse explosion and mage's wrath proc.
I see so many sorcs running around using frags on cooldown and failing miserably. It's like trying to hit Assassin's will without a cc before it won't work.
Now there is a good cc so you definitely don't need another cc as you can't double cc someone. (Of course everything's possible in lag )
I know many people will disagree but please sit down for 10 minutes, think about it and then post in this thread again.
And yes remove the stun from incap it's not needed!!
That's not the point.
Can a sorc still do their thing and have success? Yeah. But it's a slap in the face to those people whose main is a sorc. It's a class defining skill. One that worked and everyone used. It was strong, but had many counters. It's precisely the type of skills the game needs more of, not less. The nerf was not necessary. Hell, the 10% less damage nerf from the Morrowind patch was also unnecessary and should be reverted.
You come in this thread and tell people not to worry about the nerf because there's something else they can do - you just sound like one of the many people who spam nerf sorcs threads. If it was your class defining skill getting nerfed, you and everybody else telling sorcs "it ain't too bad, deal with it" would NOT just lie down and accept it. Nobody likes nerfs .... except when they happen to someone else's class, then they somehow are understandable and nothing to get worked over about.
More than that, the whole method of nerfing skills we actually use to make the ones we don;t more "appealing" is an absolute asinine way to go about balancing or "improving" a game. Such a procedure should be heartily discouraged and unambiguously denounced. The game will not get better and it's only a matter of time before it's your class that is "balanced" by making the sucky morph the standard.
Being stuck with sucky morphs is why people quit playing to classes and quit playing ESO. For years I put up with loadscreens, lag, bugs, questionable mechanics, apathetic PvP devs, guilds quitting, friends leaving, etc., because at the end of the day, those classes I chose to play and invest my time in were fun, could do some cool things, and sometimes did awesome things that made me feel powerful. Much of this is already gone and any further slippage down the precipice of homogeneity, bad skills, and boring gameplay should be resisted rather than encouraged.