I have a question
When the item is transmute, he become bound to the account ?
phileunderx2 wrote: »Yep just because I don't do much vet level content doesn't mean that I don't get gear that I don't want to change traits on. If you think pugging vet dungeons now is bad I think it is going to be even worse because the number of sub 160 players in the que is going to increased. Made it to cp 10. Got to get the stones, got to que for random, random mostly puts you in a dlc dungeon.
Tommy_The_Gun wrote: »From PTS:
Transmutation requires Transmute Crystals, precious resources occasionally received for successfully completing Veteran PvE activities such as Pledges, Trials, and Arenas, and several PvP sources such as Rewards for the Worthy, Battleground end of match rewards, and AvA end of campaign rewards. Transmute Crystals are an account wide, capped currency which cannot be banked or traded.
Transmutation requires having previously researched the desired trait.
Jewelry cannot be transmuted.
Well there is one (or more) thing that I wish to know about. Since I usually play solo content of the game, I am a solo player, not in any guild or group - both for PvE & PvP. And I don't especially enjoy veteran group dungeons & arenas (I only did them once via group finder, just to level up undaunted faster):
1. How often we will receive Transmutation Crystals from PvP Rewards for the Worthy ? Will it be as often as soul gems ? Or it will be super rare so maybe like 1 out of 100 Rewards for the Worthy mails will contain them ?
2. How many Transmutation Crystals will be in one Rewards for the Worthy mail ?
3. AvA end of campaign rewards - Will all faction and all participating players receive them in the reward mail, or only the top players or maybe even the top players from the winning alliance ?
3. And finally - since Transmutation Crystal will be a currency - How many of them will I needed to change a trait ?
For a given campaign:
If you are on the top 2% of your alliance, you get gold rewards.
If you get over 100k AP (level 3), you get purple rewards.
There's also a blue level (50k AP?) and a thanks for showing up level.
30 day campaigns, you get 5 pieces of pvp set jewelry in the quality of that reward level and some gold; 7 day camps you get one piece and less gold. You get extra stuff for your faction winning the campaign.
You get a RftW email every 20k AP with a random piece of pvp set gear and maybe a soul gem.
phileunderx2 wrote: »Yep just because I don't do much vet level content doesn't mean that I don't get gear that I don't want to change traits on. If you think pugging vet dungeons now is bad I think it is going to be even worse because the number of sub 160 players in the que is going to increased. Made it to cp 10. Got to get the stones, got to que for random, random mostly puts you in a dlc dungeon.
Bel_Shezzar wrote: »The Transmute Station is pre-made - you do not need to craft it, you can buy the station outright.
You can then trade the station between yourself and your friends or guildmates freely.
Bel_Shezzar wrote: »The Transmute Station is pre-made - you do not need to craft it, you can buy the station outright.
You can then trade the station between yourself and your friends or guildmates freely.
@Bel_Shezzar
Is the only method to purchase via vouchers or is there a crown version that will be available as well?
Bel_Shezzar wrote: »The Transmute Station is pre-made - you do not need to craft it, you can buy the station outright.
You can then trade the station between yourself and your friends or guildmates freely.
Bel_Shezzar wrote: »The Transmute Station is pre-made - you do not need to craft it, you can buy the station outright.
You can then trade the station between yourself and your friends or guildmates freely.
ZOS_GinaBruno wrote: »The new Transmutation system is intended as a way to assist you in obtaining the trait you desire for your gear as you play, but not be the primary way to obtain it. You'll obtain Transmutation Crystals as you play the content you're already participating in, but it isn't meant to be something you get immediately. We want you to feel like you have a way to eventually get the trait you want.
As for the current drop rates (which are subject to change since we're on the PTS), you're guaranteed to receive Crystal(s) from the following sources:
- Veteran Undaunted Pledge
- Your first completed random Veteran dungeon through the Grouping Tool per day
- Trial Weekly Quests
- Leaderboards (AvA, Trials, Arenas, and Battlegrounds)
- End of Campaign Rewards (both 7-day and 30-day)
- Veteran Maelstrom Arena
- Veteran Dragonstar Arena
Additionally, you also have a chance at obtaining Crystals from these sources:
- Completing additional random Veteran dungeons through the Grouping Tool
- Final bosses from Normal and Veteran dungeons
- Rewards for the Worthy
Hope this helps clarify how this system works. Again, remember that we've only been on the PTS with this system for less than 24 hours, so we may further tweak everything before it goes live. Thanks for all the feedback thus far, and keep it coming!
FrancisCrawford wrote: »For a given campaign:
If you are on the top 2% of your alliance, you get gold rewards.
If you get over 100k AP (level 3), you get purple rewards.
There's also a blue level (50k AP?) and a thanks for showing up level.
30 day campaigns, you get 5 pieces of pvp set jewelry in the quality of that reward level and some gold; 7 day camps you get one piece and less gold. You get extra stuff for your faction winning the campaign.
You get a RftW email every 20k AP with a random piece of pvp set gear and maybe a soul gem.
Thanks!
So if you campaign at all, you get some little reward, which will now include a transmutation stone?
FrancisCrawford wrote: »For a given campaign:
If you are on the top 2% of your alliance, you get gold rewards.
If you get over 100k AP (level 3), you get purple rewards.
There's also a blue level (50k AP?) and a thanks for showing up level.
30 day campaigns, you get 5 pieces of pvp set jewelry in the quality of that reward level and some gold; 7 day camps you get one piece and less gold. You get extra stuff for your faction winning the campaign.
You get a RftW email every 20k AP with a random piece of pvp set gear and maybe a soul gem.
Thanks!
So if you campaign at all, you get some little reward, which will now include a transmutation stone?
This I don't know. I only had 30 day purple rewards on my characters; non-winning faction. Those geodes had 40 crystals both, but IDK if that's fixed, RNG, or varies by reward level. There may be fewer on the 7 day camps as well. More info from other players -- or ZOS -- would help.
I think RftW will have a chance to contain geodes.
As a regular PvPer, I'm content with the amount of crystals I'll see over time if you get a geode for end of camp rewards. (Just not the storage of them.)
Lady_Rosabella wrote: »I just love how so many people on this feedback thread like to tell others that they don't need to transmute items or that they don't play enough to need BiS armor or weapons.
What gives you (anyone) the right to tell other players that they should not be concerned about this system or that they don't play enough to want or need BiS armor or weapons?
And before you try to put me in your category of who this system is for and not for, I have been playing since launch, been subscribed and pay every six months for my membership since launch. I am an active PVP and PVE player, and yes all ten of my characters are maxed crafters, maxed leveled, and maxed cp's. But as a guild leader, there are members in my guild who can not or do not choose to play the game 20+ hours a week or play the game the way that I do. That doesn't mean the new transmutation system is not geared toward these players. Most, if not all these player subscribe each month and pay for the benefits of being a Plus member, even if they only get in game 3-4 hours a week. And if they want the ability to transmute a piece of their overland gear to make their limited time playing more enjoyable then that is their right. Maybe because they can only get in game once or twice a week to run pledges with other friends or guildies, but would like the one piece of, say training spriggans to be infused or divines. Why should they have to wait the next few months to get up 40 crystals to do that?
This system should not punish their players for not living their entire life playing ESO and can only play a few hours a week. And no one has the right to tell other players that this new system of transmutation doesn't apply to them.
I always tell the members of my guild, "This is YOUR game and you play it the way YOU want to play it." I pay every six months to renew my membership and no one will tell me how to play this game or that a new system that the developers has put into this game is not geared toward me.
Lady_Rosabella wrote: »I just love how so many people on this feedback thread like to tell others that they don't need to transmute items or that they don't play enough to need BiS armor or weapons.
What gives you (anyone) the right to tell other players that they should not be concerned about this system or that they don't play enough to want or need BiS armor or weapons?
And before you try to put me in your category of who this system is for and not for, I have been playing since launch, been subscribed and pay every six months for my membership since launch. I am an active PVP and PVE player, and yes all ten of my characters are maxed crafters, maxed leveled, and maxed cp's. But as a guild leader, there are members in my guild who can not or do not choose to play the game 20+ hours a week or play the game the way that I do. That doesn't mean the new transmutation system is not geared toward these players. Most, if not all these player subscribe each month and pay for the benefits of being a Plus member, even if they only get in game 3-4 hours a week. And if they want the ability to transmute a piece of their overland gear to make their limited time playing more enjoyable then that is their right. Maybe because they can only get in game once or twice a week to run pledges with other friends or guildies, but would like the one piece of, say training spriggans to be infused or divines. Why should they have to wait the next few months to get up 40 crystals to do that?
This system should not punish their players for not living their entire life playing ESO and can only play a few hours a week. And no one has the right to tell other players that this new system of transmutation doesn't apply to them.
I always tell the members of my guild, "This is YOUR game and you play it the way YOU want to play it." I pay every six months to renew my membership and no one will tell me how to play this game or that a new system that the developers has put into this game is not geared toward me.
Another example... Vigor and Caltrops are locked behind a PVP wall...but you don't expect to just be given these 2 skills because you refuse to PVP... So should you be able to unlock these skills doing PVE...because PVE is not the way YOU want to play?
Lady_Rosabella wrote: »Lady_Rosabella wrote: »I just love how so many people on this feedback thread like to tell others that they don't need to transmute items or that they don't play enough to need BiS armor or weapons.
What gives you (anyone) the right to tell other players that they should not be concerned about this system or that they don't play enough to want or need BiS armor or weapons?
And before you try to put me in your category of who this system is for and not for, I have been playing since launch, been subscribed and pay every six months for my membership since launch. I am an active PVP and PVE player, and yes all ten of my characters are maxed crafters, maxed leveled, and maxed cp's. But as a guild leader, there are members in my guild who can not or do not choose to play the game 20+ hours a week or play the game the way that I do. That doesn't mean the new transmutation system is not geared toward these players. Most, if not all these player subscribe each month and pay for the benefits of being a Plus member, even if they only get in game 3-4 hours a week. And if they want the ability to transmute a piece of their overland gear to make their limited time playing more enjoyable then that is their right. Maybe because they can only get in game once or twice a week to run pledges with other friends or guildies, but would like the one piece of, say training spriggans to be infused or divines. Why should they have to wait the next few months to get up 40 crystals to do that?
This system should not punish their players for not living their entire life playing ESO and can only play a few hours a week. And no one has the right to tell other players that this new system of transmutation doesn't apply to them.
I always tell the members of my guild, "This is YOUR game and you play it the way YOU want to play it." I pay every six months to renew my membership and no one will tell me how to play this game or that a new system that the developers has put into this game is not geared toward me.
Another example... Vigor and Caltrops are locked behind a PVP wall...but you don't expect to just be given these 2 skills because you refuse to PVP... So should you be able to unlock these skills doing PVE...because PVE is not the way YOU want to play?
I think you were trying to say "....because PVP is not the way YOU want to play"