Is anyone else concerned that this will take away the fun from some of these activities. I know when I started out, it felt like I HAD to complete my pledges on all my characters every day in order to get the Monster Shoulders I needed. Honestly, I hated them at one point. Now that I have most of the shoulders I want, I actually enjoy running Dungeons again.
For me, what killed the fun was that the ONLY way for me to get the keys was through Pledges. Now I know there is a lot more diversity in obtaining crystals and I actually support the current implementation, theoretically (I play PS4 ) Just wondering if people on the PTS are getting this feeling.
Make it so that you need say five items (restoration staff of overwhelming surge lets say in the wrong trait.) There be a vendor in undaunted that you can turn in five restoration staves of overwhelming surge and get one restoration staff in the perfect trait.
Galenus_of_Pergamon wrote: »Can transmuted items be sold to other players or are they bound to the creator?
ZOS_GinaBruno wrote: »
- Transmute Crystals will now also be granted from the weekly Trial quests, your first-in-a-day Random Dungeon, or subsequent random Dungeons, regardless of whether you do those activities on Veteran mode or Normal mode. Previously, they were available only from Veteran mode.
ZOS_GinaBruno wrote: »
- Transmute Crystals will now also be granted from the weekly Trial quests, your first-in-a-day Random Dungeon, or subsequent random Dungeons, regardless of whether you do those activities on Veteran mode or Normal mode. Previously, they were available only from Veteran mode.
Am I reading this wrong?
Does this mean you can farm Crystals all day long simply by doing normal random dungeons?
Please tell me I am reading this wrong.
This is absurd.
ZOS_GinaBruno wrote: »
- Transmute Crystals will now also be granted from the weekly Trial quests, your first-in-a-day Random Dungeon, or subsequent random Dungeons, regardless of whether you do those activities on Veteran mode or Normal mode. Previously, they were available only from Veteran mode.
Am I reading this wrong?
Does this mean you can farm Crystals all day long simply by doing normal random dungeons?
Please tell me I am reading this wrong.
This is absurd.
Well it addresses what activity they can come from but not the drop rates. So if you are concerned about some "worthiness" threshold crystal paradigm, my bet is they are addressing that from the rate side rather than the yay or nay side to be more inclusive on the content included in the system while retaining the incentive for some content over others in the rates of return.
For me, in my way of thinking, any significant block of content that drops set pieces that can use the transmute system should also include the possibility to provide the fuel for it. the rationale is simple - this new crystal thing is meant to cap the RNG of trait grinding by adding crystals to the content where the RNG is being hit. Its not some new "reward for the worthy" as much as a patch for potentially ludicrously bad RNG results, mitigating the worst case scenarios.
it makes no sense to me to say that the worst case RNg results for "normal" dungeons is fine so they should include crystals.
But the rates i would prefer should reward extra crystals for tackling tougher content.
But thats me.
ZOS_GinaBruno wrote: »
- Transmute Crystals will now also be granted from the weekly Trial quests, your first-in-a-day Random Dungeon, or subsequent random Dungeons, regardless of whether you do those activities on Veteran mode or Normal mode. Previously, they were available only from Veteran mode.
Am I reading this wrong?
Does this mean you can farm Crystals all day long simply by doing normal random dungeons?
Please tell me I am reading this wrong.
This is absurd.
Well it addresses what activity they can come from but not the drop rates. So if you are concerned about some "worthiness" threshold crystal paradigm, my bet is they are addressing that from the rate side rather than the yay or nay side to be more inclusive on the content included in the system while retaining the incentive for some content over others in the rates of return.
For me, in my way of thinking, any significant block of content that drops set pieces that can use the transmute system should also include the possibility to provide the fuel for it. the rationale is simple - this new crystal thing is meant to cap the RNG of trait grinding by adding crystals to the content where the RNG is being hit. Its not some new "reward for the worthy" as much as a patch for potentially ludicrously bad RNG results, mitigating the worst case scenarios.
it makes no sense to me to say that the worst case RNg results for "normal" dungeons is fine so they should include crystals.
But the rates i would prefer should reward extra crystals for tackling tougher content.
But thats me.
The system should be here to help out those players that don't have the time to endlessly grind content for drops.
Those players that DO have that time never had problems with finding the desired trait for their gear. They simply go farm it day in day out, and whoosh! They have perfect traits.
If every normal random dungeon drops Crystals, then nothing has changed.
People with lots of time will simply grind out the Crystals and whoosh! Perfect traits.
While those players that didn't have time to grind will still be stuck with the same traits, and little to none Crystals.
IMO, this new system should not incentivize grind.
Instead, it should simply be a motivation for regular activities (first random daily dungeon, trial weeklies, PvP etc.) with additional reward for tackling harder content (incentive for every player to improve).
I don't think EVERY random normal run should award a Crystal. There already is a chance for normal dungeon bosses to drop geodes.
ZOS_GinaBruno wrote: »
- Transmute Crystals will now also be granted from the weekly Trial quests, your first-in-a-day Random Dungeon, or subsequent random Dungeons, regardless of whether you do those activities on Veteran mode or Normal mode. Previously, they were available only from Veteran mode.
Am I reading this wrong?
Does this mean you can farm Crystals all day long simply by doing normal random dungeons?
Please tell me I am reading this wrong.
This is absurd.
Well it addresses what activity they can come from but not the drop rates. So if you are concerned about some "worthiness" threshold crystal paradigm, my bet is they are addressing that from the rate side rather than the yay or nay side to be more inclusive on the content included in the system while retaining the incentive for some content over others in the rates of return.
For me, in my way of thinking, any significant block of content that drops set pieces that can use the transmute system should also include the possibility to provide the fuel for it. the rationale is simple - this new crystal thing is meant to cap the RNG of trait grinding by adding crystals to the content where the RNG is being hit. Its not some new "reward for the worthy" as much as a patch for potentially ludicrously bad RNG results, mitigating the worst case scenarios.
it makes no sense to me to say that the worst case RNg results for "normal" dungeons is fine so they should include crystals.
But the rates i would prefer should reward extra crystals for tackling tougher content.
But thats me.
The system should be here to help out those players that don't have the time to endlessly grind content for drops.
Those players that DO have that time never had problems with finding the desired trait for their gear. They simply go farm it day in day out, and whoosh! They have perfect traits.
If every normal random dungeon drops Crystals, then nothing has changed.
People with lots of time will simply grind out the Crystals and whoosh! Perfect traits.
While those players that didn't have time to grind will still be stuck with the same traits, and little to none Crystals.
IMO, this new system should not incentivize grind.
Instead, it should simply be a motivation for regular activities (first random daily dungeon, trial weeklies, PvP etc.) with additional reward for tackling harder content (incentive for every player to improve).
I don't think EVERY random normal run should award a Crystal. There already is a chance for normal dungeon bosses to drop geodes.
Ok so, what you wanted (the new transmute sub-system to be - a replacement for grind for those without the time (and a quicker access for those with the time)) is obviously not what they wanted the system to be. they wanted it to provide you an RNG buffer while running the same content you were running. So it is not a grind-alt but a bad-grind-patch.
This is not saying whether or not yours is a better vision than theirs or vice versa but they overtly stated their goals were not to replace grind but basically cap it. So by all means push for this change of vision esp during playtest.
but i have no idea what that has to do with normal dungeons dropping crystals. they seem different aspect of the system. Don't know for sure what the rates between normal and vets yet but as long as the vet drops more than the normal on average why is it a problem?
is it just a preference/flavor thing? Ok thats fine... vanilla vs butter pecan - got it.
To me if they both drop gear that suffers RNG grind they should both get the new RNG-cap-fix added in. Its not like the DECISIVE BSW staff dropped in City of Ash 1 normal is going to reject the crystals from the vet Crypt of Hearts, right?
They could have gone with different flavors of crystals, so that each content dropped more limited targetted crystals... but instead they seem to be going with simpler "rate control" across the content.
Seems like a reasonable choice, even if i dont agree with all of it... but it is still in development.
ZOS_GinaBruno wrote: »
- Transmute Crystals will now also be granted from the weekly Trial quests, your first-in-a-day Random Dungeon, or subsequent random Dungeons, regardless of whether you do those activities on Veteran mode or Normal mode. Previously, they were available only from Veteran mode.
Am I reading this wrong?
Does this mean you can farm Crystals all day long simply by doing normal random dungeons?
Please tell me I am reading this wrong.
This is absurd.
Well it addresses what activity they can come from but not the drop rates. So if you are concerned about some "worthiness" threshold crystal paradigm, my bet is they are addressing that from the rate side rather than the yay or nay side to be more inclusive on the content included in the system while retaining the incentive for some content over others in the rates of return.
For me, in my way of thinking, any significant block of content that drops set pieces that can use the transmute system should also include the possibility to provide the fuel for it. the rationale is simple - this new crystal thing is meant to cap the RNG of trait grinding by adding crystals to the content where the RNG is being hit. Its not some new "reward for the worthy" as much as a patch for potentially ludicrously bad RNG results, mitigating the worst case scenarios.
it makes no sense to me to say that the worst case RNg results for "normal" dungeons is fine so they should include crystals.
But the rates i would prefer should reward extra crystals for tackling tougher content.
But thats me.
The system should be here to help out those players that don't have the time to endlessly grind content for drops.
Those players that DO have that time never had problems with finding the desired trait for their gear. They simply go farm it day in day out, and whoosh! They have perfect traits.
If every normal random dungeon drops Crystals, then nothing has changed.
People with lots of time will simply grind out the Crystals and whoosh! Perfect traits.
While those players that didn't have time to grind will still be stuck with the same traits, and little to none Crystals.
IMO, this new system should not incentivize grind.
Instead, it should simply be a motivation for regular activities (first random daily dungeon, trial weeklies, PvP etc.) with additional reward for tackling harder content (incentive for every player to improve).
I don't think EVERY random normal run should award a Crystal. There already is a chance for normal dungeon bosses to drop geodes.
Ok so, what you wanted (the new transmute sub-system to be - a replacement for grind for those without the time (and a quicker access for those with the time)) is obviously not what they wanted the system to be. they wanted it to provide you an RNG buffer while running the same content you were running. So it is not a grind-alt but a bad-grind-patch.
This is not saying whether or not yours is a better vision than theirs or vice versa but they overtly stated their goals were not to replace grind but basically cap it. So by all means push for this change of vision esp during playtest.
but i have no idea what that has to do with normal dungeons dropping crystals. they seem different aspect of the system. Don't know for sure what the rates between normal and vets yet but as long as the vet drops more than the normal on average why is it a problem?
is it just a preference/flavor thing? Ok thats fine... vanilla vs butter pecan - got it.
To me if they both drop gear that suffers RNG grind they should both get the new RNG-cap-fix added in. Its not like the DECISIVE BSW staff dropped in City of Ash 1 normal is going to reject the crystals from the vet Crypt of Hearts, right?
They could have gone with different flavors of crystals, so that each content dropped more limited targetted crystals... but instead they seem to be going with simpler "rate control" across the content.
Seems like a reasonable choice, even if i dont agree with all of it... but it is still in development.
You don't get it.
I'm not against normals having a chance to drop.
I'm against random normals having 100% drop chance. (Apart from the first in the day).
First in the day random normal has 100% chance to drop?
I got no problem with that.
But their wording suggest all subsequent random normals also have 100% drop rate if I read it correctly.
That is just wrong.
Is anyone else concerned that this will take away the fun from some of these activities. I know when I started out, it felt like I HAD to complete my pledges on all my characters every day in order to get the Monster Shoulders I needed. Honestly, I hated them at one point. Now that I have most of the shoulders I want, I actually enjoy running Dungeons again.
For me, what killed the fun was that the ONLY way for me to get the keys was through Pledges. Now I know there is a lot more diversity in obtaining crystals and I actually support the current implementation, theoretically (I play PS4 ) Just wondering if people on the PTS are getting this feeling.
Support also dropping from random normals, this to avoid having noobs flooding random vet and jump out if too hard or try and fail, vet dungeons would be pretty unpugable with this.ZOS_GinaBruno wrote: »
- Transmute Crystals will now also be granted from the weekly Trial quests, your first-in-a-day Random Dungeon, or subsequent random Dungeons, regardless of whether you do those activities on Veteran mode or Normal mode. Previously, they were available only from Veteran mode.
Am I reading this wrong?
Does this mean you can farm Crystals all day long simply by doing normal random dungeons?
Please tell me I am reading this wrong.
This is absurd.
Support also dropping from random normals, this to avoid having noobs flooding random vet and jump out if too hard or try and fail, vet dungeons would be pretty unpugable with this.ZOS_GinaBruno wrote: »
- Transmute Crystals will now also be granted from the weekly Trial quests, your first-in-a-day Random Dungeon, or subsequent random Dungeons, regardless of whether you do those activities on Veteran mode or Normal mode. Previously, they were available only from Veteran mode.
Am I reading this wrong?
Does this mean you can farm Crystals all day long simply by doing normal random dungeons?
Please tell me I am reading this wrong.
This is absurd.
However restricting it to the first random put an cap on it, you can bypass with with having adds but then you need to gear up the adds too.
rhapsodious wrote: »in a day that's only 5 guaranteed
* 14 characters = 70 guaranteed crystals and unknown quantity of possible crystals in PvE
VS
0 guaranteed daily crystals in PvP.
Fair? Really?
Support also dropping from random normals, this to avoid having noobs flooding random vet and jump out if too hard or try and fail, vet dungeons would be pretty unpugable with this.ZOS_GinaBruno wrote: »
- Transmute Crystals will now also be granted from the weekly Trial quests, your first-in-a-day Random Dungeon, or subsequent random Dungeons, regardless of whether you do those activities on Veteran mode or Normal mode. Previously, they were available only from Veteran mode.
Am I reading this wrong?
Does this mean you can farm Crystals all day long simply by doing normal random dungeons?
Please tell me I am reading this wrong.
This is absurd.
However restricting it to the first random put an cap on it, you can bypass with with having adds but then you need to gear up the adds too.
Well exactly, people that want to grind the Crystals and have the time to do so will do it anyway.
- Pledges with multiple characters (doable on normal)
- First random dungeons with multiple characters (doable on normal)
- Trial weeklies with multiple characters (doable on normal)
Just... don't encourage grinding by letting all subsequent random dungeons grant a guaranteed Crystal.
That's just wrong.
It has nothing to do with promoting Group Finder.
You can form a premade group and farm random dungeons all day long.
Support also dropping from random normals, this to avoid having noobs flooding random vet and jump out if too hard or try and fail, vet dungeons would be pretty unpugable with this.ZOS_GinaBruno wrote: »
- Transmute Crystals will now also be granted from the weekly Trial quests, your first-in-a-day Random Dungeon, or subsequent random Dungeons, regardless of whether you do those activities on Veteran mode or Normal mode. Previously, they were available only from Veteran mode.
Am I reading this wrong?
Does this mean you can farm Crystals all day long simply by doing normal random dungeons?
Please tell me I am reading this wrong.
This is absurd.
However restricting it to the first random put an cap on it, you can bypass with with having adds but then you need to gear up the adds too.
Well exactly, people that want to grind the Crystals and have the time to do so will do it anyway.
- Pledges with multiple characters (doable on normal)
- First random dungeons with multiple characters (doable on normal)
- Trial weeklies with multiple characters (doable on normal)
Just... don't encourage grinding by letting all subsequent random dungeons grant a guaranteed Crystal.
That's just wrong.
It has nothing to do with promoting Group Finder.
You can form a premade group and farm random dungeons all day long.
if its ok to farm random dungeons all day long with a premade group for the same gear with traits by RNG... i still have no clue why it would be bad to also give out some crystals for that so much that it is an absolute wrong?
Why is a possible RNG screw-over from running dungeons of flavor xyz for abc hours OK fine and dandy how things should be but a problem that must be addressed with new subsystem for flavor DEF for the much same hours of playtime???
Just saying its an absolute wrong does not a supporting case make.
As a preference, sure, no prob. You would like the taste better that way. no argument there. But that would be more accurately stated by saying "That's just wrong. not the flavor i prefer."
Seems to me the RNG for traits is tied to the crystals thing and that RNg thing still exists for random dungeons of any flavor.
ZoS hates crafters.Terrible decision to make the crystals character bound. Seriously. What's the point of that? To have to gear up a crafter to run dungeons? Or force a dungeon character to learn traits?
Terrible decision to make the crystals character bound. Seriously. What's the point of that? To have to gear up a crafter to run dungeons? Or force a dungeon character to learn traits?
BrightOblivion wrote: »
Not that I'm aware, no. They're jus misinformed.