Ugh 1 crystal per drop I have so much invigorating and training to replace, 29 set pieces, only my monster pieces at 40 crystals each is 1160 crystals. Am I going to use all those pieces? Not likely but i'd still want decent traits for them.
Alternately, the core concept of crafting is this: learn a profession, and as part of that learn to produce goods that you can provide to other players.
FrancisCrawford wrote: »
There are plenty of players who have gear crafted by others. The guild stores are full of Julianos, Hunding, NMG, Eternal Hunt and Shacklebreaker sets. As for re-trait the "crafting" work is minimal. You pick an item you want to re-trait, then research the trait you need (if you have not done so). Getting all the crystals you need takes more time than researching 4 traits on an item on the same character, without any passives. So trait knowledge is a non-issue. As I've said they should reduce the grind based on gameplay skill - more crystals for more difficult content.
InvitationNotFound wrote: »ZOS_GinaBruno wrote: »The new Transmutation system is intended as a way to assist you in obtaining the trait you desire for your gear as you play, but not be the primary way to obtain it. You'll obtain Transmutation Crystals as you play the content you're already participating in, but it isn't meant to be something you get immediately. We want you to feel like you have a way to eventually get the trait you want.
As for the current drop rates (which are subject to change since we're on the PTS), you're guaranteed to receive Crystal(s) from the following sources:
- Veteran Undaunted Pledge
- Your first completed random Veteran dungeon through the Grouping Tool per day
- Trial Weekly Quests
- Leaderboards (AvA, Trials, Arenas, and Battlegrounds)
- End of Campaign Rewards (both 7-day and 30-day)
- Veteran Maelstrom Arena
- Veteran Dragonstar Arena
Additionally, you also have a chance at obtaining Crystals from these sources:
- Completing additional random Veteran dungeons through the Grouping Tool
- Final bosses from Normal and Veteran dungeons
- Rewards for the Worthy
Hope this helps clarify how this system works. Again, remember that we've only been on the PTS with this system for less than 24 hours, so we may further tweak everything before it goes live. Thanks for all the feedback thus far, and keep it coming!
Well, you would have had the chance to reduce the grind fest. yet it still stays the same, as it won't make a huge difference. you're just now farming those *** crystals. keep the players keep on repeating the same boring repetitive *** over and over again and call it content. >_<
Mystrius_Archaion wrote: »InvitationNotFound wrote: »ZOS_GinaBruno wrote: »The new Transmutation system is intended as a way to assist you in obtaining the trait you desire for your gear as you play, but not be the primary way to obtain it. You'll obtain Transmutation Crystals as you play the content you're already participating in, but it isn't meant to be something you get immediately. We want you to feel like you have a way to eventually get the trait you want.
As for the current drop rates (which are subject to change since we're on the PTS), you're guaranteed to receive Crystal(s) from the following sources:
- Veteran Undaunted Pledge
- Your first completed random Veteran dungeon through the Grouping Tool per day
- Trial Weekly Quests
- Leaderboards (AvA, Trials, Arenas, and Battlegrounds)
- End of Campaign Rewards (both 7-day and 30-day)
- Veteran Maelstrom Arena
- Veteran Dragonstar Arena
Additionally, you also have a chance at obtaining Crystals from these sources:
- Completing additional random Veteran dungeons through the Grouping Tool
- Final bosses from Normal and Veteran dungeons
- Rewards for the Worthy
Hope this helps clarify how this system works. Again, remember that we've only been on the PTS with this system for less than 24 hours, so we may further tweak everything before it goes live. Thanks for all the feedback thus far, and keep it coming!
Well, you would have had the chance to reduce the grind fest. yet it still stays the same, as it won't make a huge difference. you're just now farming those *** crystals. keep the players keep on repeating the same boring repetitive *** over and over again and call it content. >_<
Honestly, grind is what will kill this game. Not from players leaving usually because they have less grind ahead of them than new players, but new players will see all that is ahead and just psyche themselves out of bothering with "all that mess".
I'm not exactly new, but I didn't start before Wrothgar and gamepad support, which is the deal-breaker for me if any game doesn't have it. I've already psyched myself out of transmutation grinding because I just have too much to do already and I don't feel my character is good enough to grind that much even though I can solo nearly every world-boss, even the Vvardenfell ones, and I really don't care to grind for most dungeon sets anyway since they've added some nicer crafted and overland sets and I have a crafted set that has saved my backside over and over in those world-boss solo attempts.
Mystrius_Archaion wrote: »InvitationNotFound wrote: »ZOS_GinaBruno wrote: »The new Transmutation system is intended as a way to assist you in obtaining the trait you desire for your gear as you play, but not be the primary way to obtain it. You'll obtain Transmutation Crystals as you play the content you're already participating in, but it isn't meant to be something you get immediately. We want you to feel like you have a way to eventually get the trait you want.
As for the current drop rates (which are subject to change since we're on the PTS), you're guaranteed to receive Crystal(s) from the following sources:
- Veteran Undaunted Pledge
- Your first completed random Veteran dungeon through the Grouping Tool per day
- Trial Weekly Quests
- Leaderboards (AvA, Trials, Arenas, and Battlegrounds)
- End of Campaign Rewards (both 7-day and 30-day)
- Veteran Maelstrom Arena
- Veteran Dragonstar Arena
Additionally, you also have a chance at obtaining Crystals from these sources:
- Completing additional random Veteran dungeons through the Grouping Tool
- Final bosses from Normal and Veteran dungeons
- Rewards for the Worthy
Hope this helps clarify how this system works. Again, remember that we've only been on the PTS with this system for less than 24 hours, so we may further tweak everything before it goes live. Thanks for all the feedback thus far, and keep it coming!
Well, you would have had the chance to reduce the grind fest. yet it still stays the same, as it won't make a huge difference. you're just now farming those *** crystals. keep the players keep on repeating the same boring repetitive *** over and over again and call it content. >_<
Honestly, grind is what will kill this game. Not from players leaving usually because they have less grind ahead of them than new players, but new players will see all that is ahead and just psyche themselves out of bothering with "all that mess".
I'm not exactly new, but I didn't start before Wrothgar and gamepad support, which is the deal-breaker for me if any game doesn't have it. I've already psyched myself out of transmutation grinding because I just have too much to do already and I don't feel my character is good enough to grind that much even though I can solo nearly every world-boss, even the Vvardenfell ones, and I really don't care to grind for most dungeon sets anyway since they've added some nicer crafted and overland sets and I have a crafted set that has saved my backside over and over in those world-boss solo attempts.
if you don't mind sharing - which one?
Always interested in better crafted uses.
Mystrius_Archaion wrote: »Mystrius_Archaion wrote: »InvitationNotFound wrote: »ZOS_GinaBruno wrote: »The new Transmutation system is intended as a way to assist you in obtaining the trait you desire for your gear as you play, but not be the primary way to obtain it. You'll obtain Transmutation Crystals as you play the content you're already participating in, but it isn't meant to be something you get immediately. We want you to feel like you have a way to eventually get the trait you want.
As for the current drop rates (which are subject to change since we're on the PTS), you're guaranteed to receive Crystal(s) from the following sources:
- Veteran Undaunted Pledge
- Your first completed random Veteran dungeon through the Grouping Tool per day
- Trial Weekly Quests
- Leaderboards (AvA, Trials, Arenas, and Battlegrounds)
- End of Campaign Rewards (both 7-day and 30-day)
- Veteran Maelstrom Arena
- Veteran Dragonstar Arena
Additionally, you also have a chance at obtaining Crystals from these sources:
- Completing additional random Veteran dungeons through the Grouping Tool
- Final bosses from Normal and Veteran dungeons
- Rewards for the Worthy
Hope this helps clarify how this system works. Again, remember that we've only been on the PTS with this system for less than 24 hours, so we may further tweak everything before it goes live. Thanks for all the feedback thus far, and keep it coming!
Well, you would have had the chance to reduce the grind fest. yet it still stays the same, as it won't make a huge difference. you're just now farming those *** crystals. keep the players keep on repeating the same boring repetitive *** over and over again and call it content. >_<
Honestly, grind is what will kill this game. Not from players leaving usually because they have less grind ahead of them than new players, but new players will see all that is ahead and just psyche themselves out of bothering with "all that mess".
I'm not exactly new, but I didn't start before Wrothgar and gamepad support, which is the deal-breaker for me if any game doesn't have it. I've already psyched myself out of transmutation grinding because I just have too much to do already and I don't feel my character is good enough to grind that much even though I can solo nearly every world-boss, even the Vvardenfell ones, and I really don't care to grind for most dungeon sets anyway since they've added some nicer crafted and overland sets and I have a crafted set that has saved my backside over and over in those world-boss solo attempts.
if you don't mind sharing - which one?
Always interested in better crafted uses.
I use Whitestrake's Retirbution. It triggers the damage shield if you drop below 30% health even if it isn't a second hit. One big hit bringing you from 100% down below 30% works, like Blacksmith Zifri in Shada's Tear which I also soloed the brute force way due to this set. I still have no idea how I'm really supposed to counter her unavoidable death-blossom.
Edit:
I then would use Ward Ally for the extra shield value being nearly dead after the near-one-shot and then heal for an increased amount beyond the shields thanks to either resto staff passives or templar passives.
ZOS_GinaBruno wrote: »You'll obtain Transmutation Crystals as you play the content you're already participating in
ZOS_GinaBruno wrote: »You'll obtain Transmutation Crystals as you play the content you're already participating in
How can you say that if pve players will get unlimited guaranteed crystals daily from different sources and pvp players have only chance to receive it in Reward the worthy? Game have already forced us, pvpers to grind undaunted skill line, gear and now we have to go in dungeons again for guaranteed crystal? It's not fair. I think reward the worthy and bg gaily quest should give guaranteed crystal. Reconsider, please.
ZOS_GinaBruno wrote: »You'll obtain Transmutation Crystals as you play the content you're already participating in
How can you say that if pve players will get unlimited guaranteed crystals daily from different sources and pvp players have only chance to receive it in Reward the worthy? Game have already forced us, pvpers to grind undaunted skill line, gear and now we have to go in dungeons again for guaranteed crystal? It's not fair. I think reward the worthy and bg gaily quest should give guaranteed crystal. Reconsider, please.
rhapsodious wrote: »ZOS_GinaBruno wrote: »You'll obtain Transmutation Crystals as you play the content you're already participating in
How can you say that if pve players will get unlimited guaranteed crystals daily from different sources and pvp players have only chance to receive it in Reward the worthy? Game have already forced us, pvpers to grind undaunted skill line, gear and now we have to go in dungeons again for guaranteed crystal? It's not fair. I think reward the worthy and bg gaily quest should give guaranteed crystal. Reconsider, please.
Only pledges, trial coffers (which are once a week) and the first vet random of a day guarantee a crystal, so even if you did all of those in a day that's only 5 guaranteed. Otherwise it's just a chance, just like the RftW bags, so far from unlimited. Given that people can earn hundreds of thousands of AP in a day, unless the drop rate is abysmal I think it's fair.
rhapsodious wrote: »ZOS_GinaBruno wrote: »You'll obtain Transmutation Crystals as you play the content you're already participating in
How can you say that if pve players will get unlimited guaranteed crystals daily from different sources and pvp players have only chance to receive it in Reward the worthy? Game have already forced us, pvpers to grind undaunted skill line, gear and now we have to go in dungeons again for guaranteed crystal? It's not fair. I think reward the worthy and bg gaily quest should give guaranteed crystal. Reconsider, please.
Only pledges, trial coffers (which are once a week) and the first vet random of a day guarantee a crystal, so even if you did all of those in a day that's only 5 guaranteed. Otherwise it's just a chance, just like the RftW bags, so far from unlimited. Given that people can earn hundreds of thousands of AP in a day, unless the drop rate is abysmal I think it's fair.
How much of that math to get to 5 per week is based off only running a single character?
how many vet pledges etc a day (given time) can one run across say 14 characters?
rhapsodious wrote: »rhapsodious wrote: »ZOS_GinaBruno wrote: »You'll obtain Transmutation Crystals as you play the content you're already participating in
How can you say that if pve players will get unlimited guaranteed crystals daily from different sources and pvp players have only chance to receive it in Reward the worthy? Game have already forced us, pvpers to grind undaunted skill line, gear and now we have to go in dungeons again for guaranteed crystal? It's not fair. I think reward the worthy and bg gaily quest should give guaranteed crystal. Reconsider, please.
Only pledges, trial coffers (which are once a week) and the first vet random of a day guarantee a crystal, so even if you did all of those in a day that's only 5 guaranteed. Otherwise it's just a chance, just like the RftW bags, so far from unlimited. Given that people can earn hundreds of thousands of AP in a day, unless the drop rate is abysmal I think it's fair.
How much of that math to get to 5 per week is based off only running a single character?
how many vet pledges etc a day (given time) can one run across say 14 characters?
Five in a day. Not in a week.
3 pledges + vet random + the weekly quest, which I assume it'll come in the coffer so only once a week = 5 per day, or 4 each subsequent day for 6 days. Assuming you have the worst luck and no crystals/geodes drop from the dungeon bosses.
With easy pledges like FG1 or COA you could probably run like 8 times, at least I would before I got sick and tired...
The point was it's not going to be absolutely raining crystals in PVE while PVP gets a cataclysmic drought.
rhapsodious wrote: »in a day that's only 5 guaranteed
jediprime74 wrote: »Given that I receive 10+ (as a bare minimum) Rewards for the Worthy on any given night of two or three hours or so running PvP I think it's overkill to get a gem/stone/crystal in each of those, as that would mean a drop rate at well in excess of 200% of what the PvE content gives in a day per character.
jediprime74 wrote: »Lots of PvPers enjoy and run PvE content from daily vet pledges to vet trials.
The biggest problem of the actual approach is in my view the one fits all currency, because different activities can be mixed to optain it.The goal of Transmutation is to provide you with a way to acquire your ideal traits in a way which is less dependent on RNG, without trivializing changing equipment traits or making it incredibly time consuming.
This is some general feedback for the Transmutation system and a sugesstion how to solve the Transmute Crystal pricing problem.
The Developer Comments in the PTS Patch Notes v3.2.1 state the goal of the Transmutation system:The biggest problem of the actual approach is in my view the one fits all currency, because different activities can be mixed to optain it.The goal of Transmutation is to provide you with a way to acquire your ideal traits in a way which is less dependent on RNG, without trivializing changing equipment traits or making it incredibly time consuming.
So e. g. you do one or two vMSA runs are lucky and get a Staff you want but with the wrong trait, then you run 40 pledges and you have the staff in the trait that you want. I think that is not intended.
I do not quite understand why we have a the new transmuted attribute for the items, and an extra column in the inventory.
- A transmuted item should work the same way as an item dropped in the right trait. Why should a transmuted item not be valid for analyse - the char that transmuted the item already has to know the trait so it is easy for him to produce an item with that trait without transmutation.
What we really want is to exchange the item, not to modify the trait of an item.
My suggestion to make the Transmutation sytem reach it`s goal is:
- Remove the Transmutation Crystal curreny
- Let the items be the currency to tie the pricing to the drop activity
- Make the Transmutation Station a Junk Trade In Station
??x means how many runs you should need to get at trade in chance - e.q. You decide a player has to run the vMSA 40 times maximum to get one item he wants, than the trade in woud be 40 other vMSA weapons.
Here are some examples for the pricing and how to tie it to drop locations:... hope you got the idea by now, expand the list for Willpower(Random Dungeon), PvP, Trial and Overland Sets.
- desired item: vMSA Firestaff sharpend - required trade in: ??x vMSA weapons
- desired item: vDSA Master healing staff infused - required trade in: ??x vDSA last Boss drops
- desired item: Domihouse shoulder light divine - required trade in: ??x shoulders from Urgalags box
- desired item: Molag Kenas Helm heavy divine - required trade in: ??x Molag Kena head pieces - light, medium, heavy any trait
- desired item: SPC Jacket divine - required trade in: ??x big armor parts dropping in WGT
- desired item: SPC Necklace - required trade in: ??x items dropping on Molag Kena in WGT
Lord_Wrath wrote: »Im honestly surprised they didn't think to add an option to change motif style on armor along with this. I would have expected that before the option to swap traits. Its like when we received armor dyes but not for weapons....ummmmm...
ZOS_GinaBruno wrote: »You'll obtain Transmutation Crystals as you play the content you're already participating in
How can you say that if pve players will get unlimited guaranteed crystals daily from different sources and pvp players have only chance to receive it in Reward the worthy? Game have already forced us, pvpers to grind undaunted skill line, gear and now we have to go in dungeons again for guaranteed crystal? It's not fair. I think reward the worthy and bg gaily quest should give guaranteed crystal. Reconsider, please.
ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »You'll obtain Transmutation Crystals as you play the content you're already participating in
How can you say that if pve players will get unlimited guaranteed crystals daily from different sources and pvp players have only chance to receive it in Reward the worthy? Game have already forced us, pvpers to grind undaunted skill line, gear and now we have to go in dungeons again for guaranteed crystal? It's not fair. I think reward the worthy and bg gaily quest should give guaranteed crystal. Reconsider, please.
Just a reminder, as stated in the patch notes, that we aren't finished iterating on the sourcing of Crystals. More changes are coming.
BrightOblivion wrote: »This is some general feedback for the Transmutation system and a sugesstion how to solve the Transmute Crystal pricing problem.
The Developer Comments in the PTS Patch Notes v3.2.1 state the goal of the Transmutation system:The biggest problem of the actual approach is in my view the one fits all currency, because different activities can be mixed to optain it.The goal of Transmutation is to provide you with a way to acquire your ideal traits in a way which is less dependent on RNG, without trivializing changing equipment traits or making it incredibly time consuming.
So e. g. you do one or two vMSA runs are lucky and get a Staff you want but with the wrong trait, then you run 40 pledges and you have the staff in the trait that you want. I think that is not intended.
I do not quite understand why we have a the new transmuted attribute for the items, and an extra column in the inventory.
- A transmuted item should work the same way as an item dropped in the right trait. Why should a transmuted item not be valid for analyse - the char that transmuted the item already has to know the trait so it is easy for him to produce an item with that trait without transmutation.
What we really want is to exchange the item, not to modify the trait of an item.
My suggestion to make the Transmutation sytem reach it`s goal is:
- Remove the Transmutation Crystal curreny
- Let the items be the currency to tie the pricing to the drop activity
- Make the Transmutation Station a Junk Trade In Station
??x means how many runs you should need to get at trade in chance - e.q. You decide a player has to run the vMSA 40 times maximum to get one item he wants, than the trade in woud be 40 other vMSA weapons.
Here are some examples for the pricing and how to tie it to drop locations:... hope you got the idea by now, expand the list for Willpower(Random Dungeon), PvP, Trial and Overland Sets.
- desired item: vMSA Firestaff sharpend - required trade in: ??x vMSA weapons
- desired item: vDSA Master healing staff infused - required trade in: ??x vDSA last Boss drops
- desired item: Domihouse shoulder light divine - required trade in: ??x shoulders from Urgalags box
- desired item: Molag Kenas Helm heavy divine - required trade in: ??x Molag Kena head pieces - light, medium, heavy any trait
- desired item: SPC Jacket divine - required trade in: ??x big armor parts dropping in WGT
- desired item: SPC Necklace - required trade in: ??x items dropping on Molag Kena in WGT
Please, for the love of all that is good, no. Nonononono. This would destroy the entire draw of the system with regard to Master/Maelstrom/Asylum weapons, tick off the PvP crowd, and provide untold additional opportunities for ZOS to completely fail at balancing the system.
The aim seems to center on one of two options:
A ) Grind for the traited item you're looking for and, in the process, get crystals for a retrait if you're having crap RNG. Either way, you can get the item through grinding the content in which it drops.
-OR-
B ) Get the item you want from content you might despise, and then return to what you enjoy doing to get crystals from there. You love running PvP but find pledges to be as pleasant as nails on a chalkboard, but need that Veli monster mask in impen (just an example, please don't get angry if this isn't pvp viable)? Awesome. Get your item in the right weight and go back to PvP. Get crystals, retrait, and be happy.
For me, the prospect of doing however many runs of vMA ZOS in their finite wisdom and "RNG is fun" mentality deems right and proper, when I might very well get/have gotten a lightning staff on my first pull (again, just an example) is less desirable than being forced to listen several times to a new sixth grade orchestra trying to play one of Beethoven's symphonies one week after getting their instruments for the first time. However, I actually mostly enjoy running daily pledges. Under their system, I could run as many vMA runs as it'd take me to get the weapon(s) I want, then do pledges to retrait.
Under yours, I'd still be stuck doing those 9 rounds of content over and over while trying to get enough "tokens" to retrait just one item. I'd rather not even start down that road, and save myself the time, energy, and stress.
rabb1t_ESO wrote: »(Haven't read the replies, there are hundreds )
Question: Does the transmute also work for the motif/style of the piece?
As a crafter and collector of motif/style, it's extremely disheartening to find something cool and then sink tons and tons and tons of mats to make even a new purple set of the pieces in question. It's happened a few times over the years and since I don't play a ton (though I have like 70 played days) I am now in a position of no longer being able to craft new style yellow items, and am going to run into the issue of not being able to make purple soon.
Edit: I see this may be something being called transmogrification. Is that verified somewhere? Link?
If this is the case, there will be zero to maybe five transmuted items in the inventory, do we really need that sortable column?The new Transmutation system is intended as a way to assist you in obtaining the trait you desire for your gear as you play, but not be the primary way to obtain it.