Waffennacht wrote: »@Waffennacht I know you make multiple classes so here I'm ask if your talking about your magplar or your pet sorc.How is dodge roll a direct counter to your survivability?For sorc you have shields which us your main defense I'm assuming your talking about crit surge curse is undodgebale and heal you,but your also have access to pets which heal you.Magplar have BOl and sweeps are undodgeable.So I'm confused by your statement that dodge roll hard counter your your survivability which isn't true for any clsss.Waffennacht wrote: »UppGRAYxDD wrote: »mmolegends44 wrote: »[snip]
[snip]
[snip]
If you could dodge roll everything, you'd be invincible.
The only defense against a medium armor build you described is to be offensive, which dodge roll counters.
Dodge roll is a direct hard counter to my survivability, SA is a hard counter to your off the charts offensive capabilities.
mSorc would be frag. Templar would be simply the distance traveled by dodge roll lol @ Templar mobility.
I'm saying Medium armor builds have such offensive capabilities the only counter play is to be offensive and constantly apply pressure. Roll Dodge prevents pressure and allows a medium build another chance at 20k stacked DMG (until console gets updated, I'm still experiencing them)
Undodgeable abilities are the only way to kill a dodge roller. SA and similar abilities are counters
Build another chance at 20k stacked DMG to which you can react using ur defense.
SA isnt something to which they can react using their defenses. Just like shieldbreaker isnt something to which sorcs can actually react using their defenses. Thats the difference.
And if procs are finally addressed it will also be harder for medium armor builds to dodge roll everything cause they will have to actually invest into dmg instead of relying on selene and viper and putting everything else into stamina regen.
s7732425ub17_ESO wrote: »
So you're saying they removed block? Okay then
Frags isn't a defense its a offensive ability.You still have your shields to fall back on as a sorc.Sorcs also have mines.On a templar are fine again sweeps undodgable they have to dodge through. I will say I play stamplar more than magplar and never had issues hitting someone with jabs even if they dodegroll through me just turn around and jab.I also play xbox no issue catching a stambuild with jabs.Waffennacht wrote: »@Waffennacht I know you make multiple classes so here I'm ask if your talking about your magplar or your pet sorc.How is dodge roll a direct counter to your survivability?For sorc you have shields which us your main defense I'm assuming your talking about crit surge curse is undodgebale and heal you,but your also have access to pets which heal you.Magplar have BOl and sweeps are undodgeable.So I'm confused by your statement that dodge roll hard counter your your survivability which isn't true for any clsss.Waffennacht wrote: »UppGRAYxDD wrote: »mmolegends44 wrote: »[snip]
[snip]
[snip]
If you could dodge roll everything, you'd be invincible.
The only defense against a medium armor build you described is to be offensive, which dodge roll counters.
Dodge roll is a direct hard counter to my survivability, SA is a hard counter to your off the charts offensive capabilities.
mSorc would be frag. Templar would be simply the distance traveled by dodge roll lol @ Templar mobility.
I'm saying Medium armor builds have such offensive capabilities the only counter play is to be offensive and constantly apply pressure. Roll Dodge prevents pressure and allows a medium build another chance at 20k stacked DMG (until console gets updated, I'm still experiencing them)
Undodgeable abilities are the only way to kill a dodge roller. SA and similar abilities are counters
Waffennacht wrote: »Waffennacht wrote: »@Waffennacht I know you make multiple classes so here I'm ask if your talking about your magplar or your pet sorc.How is dodge roll a direct counter to your survivability?For sorc you have shields which us your main defense I'm assuming your talking about crit surge curse is undodgebale and heal you,but your also have access to pets which heal you.Magplar have BOl and sweeps are undodgeable.So I'm confused by your statement that dodge roll hard counter your your survivability which isn't true for any clsss.Waffennacht wrote: »UppGRAYxDD wrote: »mmolegends44 wrote: »[snip]
[snip]
[snip]
If you could dodge roll everything, you'd be invincible.
The only defense against a medium armor build you described is to be offensive, which dodge roll counters.
Dodge roll is a direct hard counter to my survivability, SA is a hard counter to your off the charts offensive capabilities.
mSorc would be frag. Templar would be simply the distance traveled by dodge roll lol @ Templar mobility.
I'm saying Medium armor builds have such offensive capabilities the only counter play is to be offensive and constantly apply pressure. Roll Dodge prevents pressure and allows a medium build another chance at 20k stacked DMG (until console gets updated, I'm still experiencing them)
Undodgeable abilities are the only way to kill a dodge roller. SA and similar abilities are counters
Build another chance at 20k stacked DMG to which you can react using ur defense.
SA isnt something to which they can react using their defenses. Just like shieldbreaker isnt something to which sorcs can actually react using their defenses. Thats the difference.
And if procs are finally addressed it will also be harder for medium armor builds to dodge roll everything cause they will have to actually invest into dmg instead of relying on selene and viper and putting everything else into stamina regen.
ATM, imo, 2 GCDs isn't much of a defensive opportunity. But this could change in the update
Waffennacht wrote: »Waffennacht wrote: »@Waffennacht I know you make multiple classes so here I'm ask if your talking about your magplar or your pet sorc.How is dodge roll a direct counter to your survivability?For sorc you have shields which us your main defense I'm assuming your talking about crit surge curse is undodgebale and heal you,but your also have access to pets which heal you.Magplar have BOl and sweeps are undodgeable.So I'm confused by your statement that dodge roll hard counter your your survivability which isn't true for any clsss.Waffennacht wrote: »UppGRAYxDD wrote: »mmolegends44 wrote: »[snip]
[snip]
[snip]
If you could dodge roll everything, you'd be invincible.
The only defense against a medium armor build you described is to be offensive, which dodge roll counters.
Dodge roll is a direct hard counter to my survivability, SA is a hard counter to your off the charts offensive capabilities.
mSorc would be frag. Templar would be simply the distance traveled by dodge roll lol @ Templar mobility.
I'm saying Medium armor builds have such offensive capabilities the only counter play is to be offensive and constantly apply pressure. Roll Dodge prevents pressure and allows a medium build another chance at 20k stacked DMG (until console gets updated, I'm still experiencing them)
Undodgeable abilities are the only way to kill a dodge roller. SA and similar abilities are counters
Build another chance at 20k stacked DMG to which you can react using ur defense.
SA isnt something to which they can react using their defenses. Just like shieldbreaker isnt something to which sorcs can actually react using their defenses. Thats the difference.
And if procs are finally addressed it will also be harder for medium armor builds to dodge roll everything cause they will have to actually invest into dmg instead of relying on selene and viper and putting everything else into stamina regen.
ATM, imo, 2 GCDs isn't much of a defensive opportunity. But this could change in the update
It still doesnt bypass ur defences. Shieldbreaker does. And im prety sure u dont like shieldbreaker. Just how i dont like it when im on a sorc. Feel free to play a medium armor build without snb. The second someone SA you, the first thing u will say is "[snip] is this [snip]". If you are in no CP u will probably melt before you even say that.
[snip] you don't regen stam while blocking, and currently blocking is the only counter to SA. Where does stam regen come into play here?
Make the player using it able to get CC'd. I'm fine with it being interruptible and undodgable, and it brings some sort of intelligent play to it where you can only use it with cc immunity rather than opening your burst with an ultimate and hope for the best.
Lol. exposed pretty hard.brandonv516 wrote: »@mmolegends44
After reviewing the history of the OPs threads on these forums, I am officially calling this a [snip] issue.
Clearly when the OP dies to something, he/she must call it unfair, broken, overpowered, etc.
Nerf Fear
https://forums.elderscrollsonline.com/en/discussion/288177/waiting-on-nerf-for-fear#latest
Nerf Nightblades
https://forums.elderscrollsonline.com/en/discussion/277038/nightblades-need-a-nerf#latest
Nerf Radiant Destruction AND Incap Strike
https://forums.elderscrollsonline.com/en/discussion/281046/you-got-to-enjoy-the-radiant-destruction-and-incapacitating-strike-spammers-in-cyrodil/p1
Destro Ult Nerf
https://forums.elderscrollsonline.com/en/discussion/310013/destro-ultimate-nerf#latest
Sorcerer Shield Nerf
https://forums.elderscrollsonline.com/en/discussion/324980/sorc-shields-op-now#latest
Snipe Nerf
https://forums.elderscrollsonline.com/en/discussion/353780/will-you-ever-fix-the-snipe-lag-glitch#latest
Viper Removal
https://forums.elderscrollsonline.com/en/discussion/358117/remove-viper-from-console#latest
Soul Assault Nerf (yeah the 1st time...)
https://forums.elderscrollsonline.com/en/discussion/358533/nerf-soul-assault-on-console#latest
Seriously we get it already, you die to stuff.
Waffennacht wrote: »UppGRAYxDD wrote: »mmolegends44 wrote: »[snip]
[snip]
[snip]
If you could dodge roll everything, you'd be invincible.
The only defense against a medium armor build you described is to be offensive, which dodge roll counters.
Dodge roll is a direct hard counter to my survivability, SA is a hard counter to your off the charts offensive capabilities.
Has someone killed you dodge rolling?, LOL.
You have lot of counters in the game for dodge:
-Channeled atacks, like resto and lighting staff heavy attacks, Radiant Destruction, Soul Asault, Puncturing Sweeps...
-Dive, warden skill
-Curse sorc skill
-Mages Fury, sorc execute
-Petrify, DK skill
-Ground targeted skills
I just hope that they add similar conuters to shield stacking, permablocking and overhealing.
I'm a Stamina Nightblade in PvP, so I suffer most from it cuz of my squishiness and inability to just spam shield like magicka builds. If anyone, I should QQ most about it. Yet, just block + Vigor spam will do it. If Soul Assault is a problem for you, you need to learn to play, as stated before.
Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »@Waffennacht I know you make multiple classes so here I'm ask if your talking about your magplar or your pet sorc.How is dodge roll a direct counter to your survivability?For sorc you have shields which us your main defense I'm assuming your talking about crit surge curse is undodgebale and heal you,but your also have access to pets which heal you.Magplar have BOl and sweeps are undodgeable.So I'm confused by your statement that dodge roll hard counter your your survivability which isn't true for any clsss.Waffennacht wrote: »UppGRAYxDD wrote: »mmolegends44 wrote: »[snip]
[snip]
[snip]
If you could dodge roll everything, you'd be invincible.
The only defense against a medium armor build you described is to be offensive, which dodge roll counters.
Dodge roll is a direct hard counter to my survivability, SA is a hard counter to your off the charts offensive capabilities.
mSorc would be frag. Templar would be simply the distance traveled by dodge roll lol @ Templar mobility.
I'm saying Medium armor builds have such offensive capabilities the only counter play is to be offensive and constantly apply pressure. Roll Dodge prevents pressure and allows a medium build another chance at 20k stacked DMG (until console gets updated, I'm still experiencing them)
Undodgeable abilities are the only way to kill a dodge roller. SA and similar abilities are counters
Build another chance at 20k stacked DMG to which you can react using ur defense.
SA isnt something to which they can react using their defenses. Just like shieldbreaker isnt something to which sorcs can actually react using their defenses. Thats the difference.
And if procs are finally addressed it will also be harder for medium armor builds to dodge roll everything cause they will have to actually invest into dmg instead of relying on selene and viper and putting everything else into stamina regen.
ATM, imo, 2 GCDs isn't much of a defensive opportunity. But this could change in the update
It still doesnt bypass ur defences. Shieldbreaker does. And im prety sure u dont like shieldbreaker. Just how i dont like it when im on a sorc. Feel free to play a medium armor build without snb. The second someone SA you, the first thing u will say is "wtf is this BS". If you are in no CP u will probably melt before you even say that.
Actually the first time I ran medium no SnB I got insta gibbed by a proc NB... Soo... Yeah
You know unless your neeb you don't regen stam when blocking and blocking soul assault and healing cost 23-25k stam.If we add how much stam your would have gotten back its close to 35k.[snip] you don't regen stam while blocking, and currently blocking is the only counter to SA. Where does stam regen come into play here?
Make the player using it able to get CC'd. I'm fine with it being interruptible and undodgable, and it brings some sort of intelligent play to it where you can only use it with cc immunity rather than opening your burst with an ultimate and hope for the best.
Well I mean I'm fairly sure it doesn't burn through 30k stam per tick, ergo you should be able to withstand the final tick when your stam runs out. If not, that's your problem.
Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »@Waffennacht I know you make multiple classes so here I'm ask if your talking about your magplar or your pet sorc.How is dodge roll a direct counter to your survivability?For sorc you have shields which us your main defense I'm assuming your talking about crit surge curse is undodgebale and heal you,but your also have access to pets which heal you.Magplar have BOl and sweeps are undodgeable.So I'm confused by your statement that dodge roll hard counter your your survivability which isn't true for any clsss.Waffennacht wrote: »UppGRAYxDD wrote: »mmolegends44 wrote: »[snip]
[snip]
[snip]
If you could dodge roll everything, you'd be invincible.
The only defense against a medium armor build you described is to be offensive, which dodge roll counters.
Dodge roll is a direct hard counter to my survivability, SA is a hard counter to your off the charts offensive capabilities.
mSorc would be frag. Templar would be simply the distance traveled by dodge roll lol @ Templar mobility.
I'm saying Medium armor builds have such offensive capabilities the only counter play is to be offensive and constantly apply pressure. Roll Dodge prevents pressure and allows a medium build another chance at 20k stacked DMG (until console gets updated, I'm still experiencing them)
Undodgeable abilities are the only way to kill a dodge roller. SA and similar abilities are counters
Build another chance at 20k stacked DMG to which you can react using ur defense.
SA isnt something to which they can react using their defenses. Just like shieldbreaker isnt something to which sorcs can actually react using their defenses. Thats the difference.
And if procs are finally addressed it will also be harder for medium armor builds to dodge roll everything cause they will have to actually invest into dmg instead of relying on selene and viper and putting everything else into stamina regen.
ATM, imo, 2 GCDs isn't much of a defensive opportunity. But this could change in the update
It still doesnt bypass ur defences. Shieldbreaker does. And im prety sure u dont like shieldbreaker. Just how i dont like it when im on a sorc. Feel free to play a medium armor build without snb. The second someone SA you, the first thing u will say is "wtf is this BS". If you are in no CP u will probably melt before you even say that.
Actually the first time I ran medium no SnB I got insta gibbed by a proc NB... Soo... Yeah
Ok procs are broken. Whats ur point? You dont like procs so you want something equally broken against them? I understand that. I use SA against them too cause i know how effective it is. But i realise that what im doing to them isnt much better than what they are doing.
And this is how PVP ended up to the crap we have today.
ThisNerf after nerf, eso became a farm simulator game in 2019...
Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »@Waffennacht I know you make multiple classes so here I'm ask if your talking about your magplar or your pet sorc.How is dodge roll a direct counter to your survivability?For sorc you have shields which us your main defense I'm assuming your talking about crit surge curse is undodgebale and heal you,but your also have access to pets which heal you.Magplar have BOl and sweeps are undodgeable.So I'm confused by your statement that dodge roll hard counter your your survivability which isn't true for any clsss.Waffennacht wrote: »UppGRAYxDD wrote: »mmolegends44 wrote: »[snip]
[snip]
[snip]
If you could dodge roll everything, you'd be invincible.
The only defense against a medium armor build you described is to be offensive, which dodge roll counters.
Dodge roll is a direct hard counter to my survivability, SA is a hard counter to your off the charts offensive capabilities.
mSorc would be frag. Templar would be simply the distance traveled by dodge roll lol @ Templar mobility.
I'm saying Medium armor builds have such offensive capabilities the only counter play is to be offensive and constantly apply pressure. Roll Dodge prevents pressure and allows a medium build another chance at 20k stacked DMG (until console gets updated, I'm still experiencing them)
Undodgeable abilities are the only way to kill a dodge roller. SA and similar abilities are counters
Build another chance at 20k stacked DMG to which you can react using ur defense.
SA isnt something to which they can react using their defenses. Just like shieldbreaker isnt something to which sorcs can actually react using their defenses. Thats the difference.
And if procs are finally addressed it will also be harder for medium armor builds to dodge roll everything cause they will have to actually invest into dmg instead of relying on selene and viper and putting everything else into stamina regen.
ATM, imo, 2 GCDs isn't much of a defensive opportunity. But this could change in the update
It still doesnt bypass ur defences. Shieldbreaker does. And im prety sure u dont like shieldbreaker. Just how i dont like it when im on a sorc. Feel free to play a medium armor build without snb. The second someone SA you, the first thing u will say is "wtf is this BS". If you are in no CP u will probably melt before you even say that.
Actually the first time I ran medium no SnB I got insta gibbed by a proc NB... Soo... Yeah
Ok procs are broken. Whats ur point? You dont like procs so you want something equally broken against them? I understand that. I use SA against them too cause i know how effective it is. But i realise that what im doing to them isnt much better than what they are doing.
And this is how PVP ended up to the crap we have today.
I wasn't making a point, you told me to run medium without SnB and I did, and I only had problems with Stam proc NBs, not SA. I think you were trying to make some sort of point. But I dunno because soul assault isn't OP
You know unless your neeb you don't regen stam when blocking and blocking soul assault and healing cost 23-25k stam.If we add how much stam your would have gotten back its close to 35k.[snip] you don't regen stam while blocking, and currently blocking is the only counter to SA. Where does stam regen come into play here?
Make the player using it able to get CC'd. I'm fine with it being interruptible and undodgable, and it brings some sort of intelligent play to it where you can only use it with cc immunity rather than opening your burst with an ultimate and hope for the best.
Well I mean I'm fairly sure it doesn't burn through 30k stam per tick, ergo you should be able to withstand the final tick when your stam runs out. If not, that's your problem.
You know unless your neeb you don't regen stam when blocking and blocking soul assault and healing cost 23-25k stam.If we add how much stam your would have gotten back its close to 35k.[snip] you don't regen stam while blocking, and currently blocking is the only counter to SA. Where does stam regen come into play here?
Make the player using it able to get CC'd. I'm fine with it being interruptible and undodgable, and it brings some sort of intelligent play to it where you can only use it with cc immunity rather than opening your burst with an ultimate and hope for the best.
Well I mean I'm fairly sure it doesn't burn through 30k stam per tick, ergo you should be able to withstand the final tick when your stam runs out. If not, that's your problem.
Just block it then without healing and heal when the soul assault has finished. I'm also fairly sure soul assault is interruptable.
Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »@Waffennacht I know you make multiple classes so here I'm ask if your talking about your magplar or your pet sorc.How is dodge roll a direct counter to your survivability?For sorc you have shields which us your main defense I'm assuming your talking about crit surge curse is undodgebale and heal you,but your also have access to pets which heal you.Magplar have BOl and sweeps are undodgeable.So I'm confused by your statement that dodge roll hard counter your your survivability which isn't true for any clsss.Waffennacht wrote: »UppGRAYxDD wrote: »mmolegends44 wrote: »[snip]
[snip]
[snip]
If you could dodge roll everything, you'd be invincible.
The only defense against a medium armor build you described is to be offensive, which dodge roll counters.
Dodge roll is a direct hard counter to my survivability, SA is a hard counter to your off the charts offensive capabilities.
mSorc would be frag. Templar would be simply the distance traveled by dodge roll lol @ Templar mobility.
I'm saying Medium armor builds have such offensive capabilities the only counter play is to be offensive and constantly apply pressure. Roll Dodge prevents pressure and allows a medium build another chance at 20k stacked DMG (until console gets updated, I'm still experiencing them)
Undodgeable abilities are the only way to kill a dodge roller. SA and similar abilities are counters
Build another chance at 20k stacked DMG to which you can react using ur defense.
SA isnt something to which they can react using their defenses. Just like shieldbreaker isnt something to which sorcs can actually react using their defenses. Thats the difference.
And if procs are finally addressed it will also be harder for medium armor builds to dodge roll everything cause they will have to actually invest into dmg instead of relying on selene and viper and putting everything else into stamina regen.
ATM, imo, 2 GCDs isn't much of a defensive opportunity. But this could change in the update
It still doesnt bypass ur defences. Shieldbreaker does. And im prety sure u dont like shieldbreaker. Just how i dont like it when im on a sorc. Feel free to play a medium armor build without snb. The second someone SA you, the first thing u will say is "wtf is this BS". If you are in no CP u will probably melt before you even say that.
Actually the first time I ran medium no SnB I got insta gibbed by a proc NB... Soo... Yeah
Ok procs are broken. Whats ur point? You dont like procs so you want something equally broken against them? I understand that. I use SA against them too cause i know how effective it is. But i realise that what im doing to them isnt much better than what they are doing.
And this is how PVP ended up to the crap we have today.
I wasn't making a point, you told me to run medium without SnB and I did, and I only had problems with Stam proc NBs, not SA. I think you were trying to make some sort of point. But I dunno because soul assault isn't OP
You mean blocking it and taking roughly 10k dmg and blowing up ur whole stamina pool yeah obviously its fine. But two GCD to put up roughly 20k shields isnt a defensive opportunity.
Keep believing that abilities that ignore defenses are fine. I guess shieldbreaker is a fine set promoting skilled gameplay as well right?
Especially since the weapon enchantment was cut in effectiveness by 36%, yeah I can see that.Waffennacht wrote: »I don't believe Oblivion Damage Glyphs will see play outside of the Torug builds.
Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »@Waffennacht I know you make multiple classes so here I'm ask if your talking about your magplar or your pet sorc.How is dodge roll a direct counter to your survivability?For sorc you have shields which us your main defense I'm assuming your talking about crit surge curse is undodgebale and heal you,but your also have access to pets which heal you.Magplar have BOl and sweeps are undodgeable.So I'm confused by your statement that dodge roll hard counter your your survivability which isn't true for any clsss.Waffennacht wrote: »UppGRAYxDD wrote: »mmolegends44 wrote: »[snip]
[snip]
[snip]
If you could dodge roll everything, you'd be invincible.
The only defense against a medium armor build you described is to be offensive, which dodge roll counters.
Dodge roll is a direct hard counter to my survivability, SA is a hard counter to your off the charts offensive capabilities.
mSorc would be frag. Templar would be simply the distance traveled by dodge roll lol @ Templar mobility.
I'm saying Medium armor builds have such offensive capabilities the only counter play is to be offensive and constantly apply pressure. Roll Dodge prevents pressure and allows a medium build another chance at 20k stacked DMG (until console gets updated, I'm still experiencing them)
Undodgeable abilities are the only way to kill a dodge roller. SA and similar abilities are counters
Build another chance at 20k stacked DMG to which you can react using ur defense.
SA isnt something to which they can react using their defenses. Just like shieldbreaker isnt something to which sorcs can actually react using their defenses. Thats the difference.
And if procs are finally addressed it will also be harder for medium armor builds to dodge roll everything cause they will have to actually invest into dmg instead of relying on selene and viper and putting everything else into stamina regen.
ATM, imo, 2 GCDs isn't much of a defensive opportunity. But this could change in the update
It still doesnt bypass ur defences. Shieldbreaker does. And im prety sure u dont like shieldbreaker. Just how i dont like it when im on a sorc. Feel free to play a medium armor build without snb. The second someone SA you, the first thing u will say is "wtf is this BS". If you are in no CP u will probably melt before you even say that.
Actually the first time I ran medium no SnB I got insta gibbed by a proc NB... Soo... Yeah
Ok procs are broken. Whats ur point? You dont like procs so you want something equally broken against them? I understand that. I use SA against them too cause i know how effective it is. But i realise that what im doing to them isnt much better than what they are doing.
And this is how PVP ended up to the crap we have today.
I wasn't making a point, you told me to run medium without SnB and I did, and I only had problems with Stam proc NBs, not SA. I think you were trying to make some sort of point. But I dunno because soul assault isn't OP
You mean blocking it and taking roughly 10k dmg and blowing up ur whole stamina pool yeah obviously its fine. But two GCD to put up roughly 20k shields isnt a defensive opportunity.
Keep believing that abilities that ignore defenses are fine. I guess shieldbreaker is a fine set promoting skilled gameplay as well right?
I don't believe breaker to be OP.
I don't believe Knightslayer to be OP
I don't believe Oblivion Damage Glyphs will see play outside of the Torug builds.
Nerfs kill things
Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »@Waffennacht I know you make multiple classes so here I'm ask if your talking about your magplar or your pet sorc.How is dodge roll a direct counter to your survivability?For sorc you have shields which us your main defense I'm assuming your talking about crit surge curse is undodgebale and heal you,but your also have access to pets which heal you.Magplar have BOl and sweeps are undodgeable.So I'm confused by your statement that dodge roll hard counter your your survivability which isn't true for any clsss.Waffennacht wrote: »UppGRAYxDD wrote: »mmolegends44 wrote: »[snip]
[snip]
[snip]
If you could dodge roll everything, you'd be invincible.
The only defense against a medium armor build you described is to be offensive, which dodge roll counters.
Dodge roll is a direct hard counter to my survivability, SA is a hard counter to your off the charts offensive capabilities.
mSorc would be frag. Templar would be simply the distance traveled by dodge roll lol @ Templar mobility.
I'm saying Medium armor builds have such offensive capabilities the only counter play is to be offensive and constantly apply pressure. Roll Dodge prevents pressure and allows a medium build another chance at 20k stacked DMG (until console gets updated, I'm still experiencing them)
Undodgeable abilities are the only way to kill a dodge roller. SA and similar abilities are counters
Build another chance at 20k stacked DMG to which you can react using ur defense.
SA isnt something to which they can react using their defenses. Just like shieldbreaker isnt something to which sorcs can actually react using their defenses. Thats the difference.
And if procs are finally addressed it will also be harder for medium armor builds to dodge roll everything cause they will have to actually invest into dmg instead of relying on selene and viper and putting everything else into stamina regen.
ATM, imo, 2 GCDs isn't much of a defensive opportunity. But this could change in the update
It still doesnt bypass ur defences. Shieldbreaker does. And im prety sure u dont like shieldbreaker. Just how i dont like it when im on a sorc. Feel free to play a medium armor build without snb. The second someone SA you, the first thing u will say is "wtf is this BS". If you are in no CP u will probably melt before you even say that.
Actually the first time I ran medium no SnB I got insta gibbed by a proc NB... Soo... Yeah
Ok procs are broken. Whats ur point? You dont like procs so you want something equally broken against them? I understand that. I use SA against them too cause i know how effective it is. But i realise that what im doing to them isnt much better than what they are doing.
And this is how PVP ended up to the crap we have today.
I wasn't making a point, you told me to run medium without SnB and I did, and I only had problems with Stam proc NBs, not SA. I think you were trying to make some sort of point. But I dunno because soul assault isn't OP
You mean blocking it and taking roughly 10k dmg and blowing up ur whole stamina pool yeah obviously its fine. But two GCD to put up roughly 20k shields isnt a defensive opportunity.
Keep believing that abilities that ignore defenses are fine. I guess shieldbreaker is a fine set promoting skilled gameplay as well right?
I don't believe breaker to be OP.
I don't believe Knightslayer to be OP
I don't believe Oblivion Damage Glyphs will see play outside of the Torug builds.
Nerfs kill things
No skill kills PVP. There is a difference.
But its ok, when you believe that shieldbreaker and oblivion dmg are healthy for the game then there is really nothing else to talk about. I guess procs are good too and they didnt need nerfs right?
TequilaFire wrote: »UppGRAYxDD wrote: »mmolegends44 wrote: »[snip]
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But if we remove everything in the game that kills us, we don't need skill either.
Who said remove everything in the game that kills us? I said remove/change things in the game that remove skill.
So you actually need skill to kill people. Not everyone needs to abuse every broken [snip] in this game to kill people.
Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »@Waffennacht I know you make multiple classes so here I'm ask if your talking about your magplar or your pet sorc.How is dodge roll a direct counter to your survivability?For sorc you have shields which us your main defense I'm assuming your talking about crit surge curse is undodgebale and heal you,but your also have access to pets which heal you.Magplar have BOl and sweeps are undodgeable.So I'm confused by your statement that dodge roll hard counter your your survivability which isn't true for any clsss.Waffennacht wrote: »UppGRAYxDD wrote: »mmolegends44 wrote: »[snip]
[snip]
[snip]
If you could dodge roll everything, you'd be invincible.
The only defense against a medium armor build you described is to be offensive, which dodge roll counters.
Dodge roll is a direct hard counter to my survivability, SA is a hard counter to your off the charts offensive capabilities.
mSorc would be frag. Templar would be simply the distance traveled by dodge roll lol @ Templar mobility.
I'm saying Medium armor builds have such offensive capabilities the only counter play is to be offensive and constantly apply pressure. Roll Dodge prevents pressure and allows a medium build another chance at 20k stacked DMG (until console gets updated, I'm still experiencing them)
Undodgeable abilities are the only way to kill a dodge roller. SA and similar abilities are counters
Build another chance at 20k stacked DMG to which you can react using ur defense.
SA isnt something to which they can react using their defenses. Just like shieldbreaker isnt something to which sorcs can actually react using their defenses. Thats the difference.
And if procs are finally addressed it will also be harder for medium armor builds to dodge roll everything cause they will have to actually invest into dmg instead of relying on selene and viper and putting everything else into stamina regen.
ATM, imo, 2 GCDs isn't much of a defensive opportunity. But this could change in the update
It still doesnt bypass ur defences. Shieldbreaker does. And im prety sure u dont like shieldbreaker. Just how i dont like it when im on a sorc. Feel free to play a medium armor build without snb. The second someone SA you, the first thing u will say is "wtf is this BS". If you are in no CP u will probably melt before you even say that.
Actually the first time I ran medium no SnB I got insta gibbed by a proc NB... Soo... Yeah
Ok procs are broken. Whats ur point? You dont like procs so you want something equally broken against them? I understand that. I use SA against them too cause i know how effective it is. But i realise that what im doing to them isnt much better than what they are doing.
And this is how PVP ended up to the crap we have today.
I wasn't making a point, you told me to run medium without SnB and I did, and I only had problems with Stam proc NBs, not SA. I think you were trying to make some sort of point. But I dunno because soul assault isn't OP
You mean blocking it and taking roughly 10k dmg and blowing up ur whole stamina pool yeah obviously its fine. But two GCD to put up roughly 20k shields isnt a defensive opportunity.
Keep believing that abilities that ignore defenses are fine. I guess shieldbreaker is a fine set promoting skilled gameplay as well right?
I don't believe breaker to be OP.
I don't believe Knightslayer to be OP
I don't believe Oblivion Damage Glyphs will see play outside of the Torug builds.
Nerfs kill things
No skill kills PVP. There is a difference.
But its ok, when you believe that shieldbreaker and oblivion dmg are healthy for the game then there is really nothing else to talk about. I guess procs are good too and they didnt need nerfs right?
Oblivion damage is fine, especially at the amount it's at. -. Show me where Oblivion Damage can kill within two GCDs from a single player Then maybe your proc set comparison is appropriate.
But you can't.
You'll be hard pressed to prove to me that anything that requires more than 2-3 GCDs to kill is OP.
Also, do you hear any mag players say: "But we have to use our 4k costing wards to counter SA and then we have no Magicka left!" No.
A build with 2k Stam Regen should be fine in sustaining after SA
Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »@Waffennacht I know you make multiple classes so here I'm ask if your talking about your magplar or your pet sorc.How is dodge roll a direct counter to your survivability?For sorc you have shields which us your main defense I'm assuming your talking about crit surge curse is undodgebale and heal you,but your also have access to pets which heal you.Magplar have BOl and sweeps are undodgeable.So I'm confused by your statement that dodge roll hard counter your your survivability which isn't true for any clsss.Waffennacht wrote: »UppGRAYxDD wrote: »mmolegends44 wrote: »[snip]
[snip]
[snip]
If you could dodge roll everything, you'd be invincible.
The only defense against a medium armor build you described is to be offensive, which dodge roll counters.
Dodge roll is a direct hard counter to my survivability, SA is a hard counter to your off the charts offensive capabilities.
mSorc would be frag. Templar would be simply the distance traveled by dodge roll lol @ Templar mobility.
I'm saying Medium armor builds have such offensive capabilities the only counter play is to be offensive and constantly apply pressure. Roll Dodge prevents pressure and allows a medium build another chance at 20k stacked DMG (until console gets updated, I'm still experiencing them)
Undodgeable abilities are the only way to kill a dodge roller. SA and similar abilities are counters
Build another chance at 20k stacked DMG to which you can react using ur defense.
SA isnt something to which they can react using their defenses. Just like shieldbreaker isnt something to which sorcs can actually react using their defenses. Thats the difference.
And if procs are finally addressed it will also be harder for medium armor builds to dodge roll everything cause they will have to actually invest into dmg instead of relying on selene and viper and putting everything else into stamina regen.
ATM, imo, 2 GCDs isn't much of a defensive opportunity. But this could change in the update
It still doesnt bypass ur defences. Shieldbreaker does. And im prety sure u dont like shieldbreaker. Just how i dont like it when im on a sorc. Feel free to play a medium armor build without snb. The second someone SA you, the first thing u will say is "wtf is this BS". If you are in no CP u will probably melt before you even say that.
Actually the first time I ran medium no SnB I got insta gibbed by a proc NB... Soo... Yeah
Ok procs are broken. Whats ur point? You dont like procs so you want something equally broken against them? I understand that. I use SA against them too cause i know how effective it is. But i realise that what im doing to them isnt much better than what they are doing.
And this is how PVP ended up to the crap we have today.
I wasn't making a point, you told me to run medium without SnB and I did, and I only had problems with Stam proc NBs, not SA. I think you were trying to make some sort of point. But I dunno because soul assault isn't OP
You mean blocking it and taking roughly 10k dmg and blowing up ur whole stamina pool yeah obviously its fine. But two GCD to put up roughly 20k shields isnt a defensive opportunity.
Keep believing that abilities that ignore defenses are fine. I guess shieldbreaker is a fine set promoting skilled gameplay as well right?
I don't believe breaker to be OP.
I don't believe Knightslayer to be OP
I don't believe Oblivion Damage Glyphs will see play outside of the Torug builds.
Nerfs kill things
No skill kills PVP. There is a difference.
But its ok, when you believe that shieldbreaker and oblivion dmg are healthy for the game then there is really nothing else to talk about. I guess procs are good too and they didnt need nerfs right?
Oblivion damage is fine, especially at the amount it's at. -. Show me where Oblivion Damage can kill within two GCDs from a single player Then maybe your proc set comparison is appropriate.
But you can't.
You'll be hard pressed to prove to me that anything that requires more than 2-3 GCDs to kill is OP.
Also, do you hear any mag players say: "But we have to use our 4k costing wards to counter SA and then we have no Magicka left!" No.
A build with 2k Stam Regen should be fine in sustaining after SA
Viper alone wont kill you in 2 seconds. Selene alone wont kill you in 2 seconds. Its about unavoidable dmg. Oblivion dmg is the same crap. They were all prety much unavoidable dmg with no player skill involved.
Shieldbreaker is also the same crap. Just spamming left click and you have to take the dmg. Its not tied to player skill. Thats what kills PVP and it ends up so zergy and in this [snip] state its in. Your thinking of whatever kills me in less 2-3 seconds is OP and whatever needs more than 2-3 second is balanced, is too simplistic and naive.
Your 4k costing wards argument is hilarious. Like seriously? Did you even think before posting it?
The ward fully absorbs the dmg. No dmg will go through as long as the ward is up and its going to take more than 1 tick. The 4k ward also returns back magicka on each tick up to 3 times. The other ward is cheaper and even bigger. The wards doesnt stop ur magicka regen. The wards doesnt punish you for using them cause its the defence u are supposed to use on a light armor build. It works fine.
Blocking on a medium armor build is gonna cost 2k+ stamina on each tick while allowing half of the dmg to go through and stopping ur regen. That will cost you almost 20k stam and u will still take a ton of dmg from it. Thats because blocking for an extended period of time on medium armor isnt recommended unless u have snb which has blocking passives.
If you wanted to actually make an analogy it would be soul assault goes through shields and its dodgeable and each tick must be dodged. So your options would be either block it with ur 10-15k stamina and run dry before the soul strike ends or dodge roll each tick with ur <1k regen. Wonder how far will that get you. Maybe if you are lucky enough you use an ice staff.