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You Guys Could Nerf Soul Assault Anytime Zos!

  • Waffennacht
    Waffennacht
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    pieratsos wrote: »
    KingJ wrote: »
    pieratsos wrote: »
    UppGRAYxDD wrote: »
    [snip]

    [snip]

    [snip]

    If you could dodge roll everything, you'd be invincible.

    The only defense against a medium armor build you described is to be offensive, which dodge roll counters.

    Dodge roll is a direct hard counter to my survivability, SA is a hard counter to your off the charts offensive capabilities.
    @Waffennacht I know you make multiple classes so here I'm ask if your talking about your magplar or your pet sorc.How is dodge roll a direct counter to your survivability?For sorc you have shields which us your main defense I'm assuming your talking about crit surge curse is undodgebale and heal you,but your also have access to pets which heal you.Magplar have BOl and sweeps are undodgeable.So I'm confused by your statement that dodge roll hard counter your your survivability which isn't true for any clsss.

    mSorc would be frag. Templar would be simply the distance traveled by dodge roll lol @ Templar mobility.

    I'm saying Medium armor builds have such offensive capabilities the only counter play is to be offensive and constantly apply pressure. Roll Dodge prevents pressure and allows a medium build another chance at 20k stacked DMG (until console gets updated, I'm still experiencing them)

    Undodgeable abilities are the only way to kill a dodge roller. SA and similar abilities are counters

    Build another chance at 20k stacked DMG to which you can react using ur defense.
    SA isnt something to which they can react using their defenses. Just like shieldbreaker isnt something to which sorcs can actually react using their defenses. Thats the difference.

    And if procs are finally addressed it will also be harder for medium armor builds to dodge roll everything cause they will have to actually invest into dmg instead of relying on selene and viper and putting everything else into stamina regen.

    ATM, imo, 2 GCDs isn't much of a defensive opportunity. But this could change in the update
    [edited to remove quote]
    Edited by ZOS_Icy on June 14, 2026 12:43PM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • chaserstorm16909
    chaserstorm16909
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    Libonotus wrote: »
    Gothren wrote: »
    nothing wrong with soul assault. easy to counter. not even one of the best ultimates. [snip]

    They removed counters to soul assault. It definitely overperforms in non-cp PVP.

    So you're saying they removed block? Okay then

    And shields and healing? lol
    [edited to remove quote]
    Edited by ZOS_Icy on June 14, 2026 12:43PM
  • Solariken
    Solariken
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    I really just want Soul Assault to be bashable. Everything else about it is fine, even the CC immunity. They could even make it refund a portion of the ultimate cost if it's bashed/interrupted.
  • KingJ
    KingJ
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    KingJ wrote: »
    pieratsos wrote: »
    UppGRAYxDD wrote: »
    [snip]

    [snip]

    [snip]

    If you could dodge roll everything, you'd be invincible.

    The only defense against a medium armor build you described is to be offensive, which dodge roll counters.

    Dodge roll is a direct hard counter to my survivability, SA is a hard counter to your off the charts offensive capabilities.
    @Waffennacht I know you make multiple classes so here I'm ask if your talking about your magplar or your pet sorc.How is dodge roll a direct counter to your survivability?For sorc you have shields which us your main defense I'm assuming your talking about crit surge curse is undodgebale and heal you,but your also have access to pets which heal you.Magplar have BOl and sweeps are undodgeable.So I'm confused by your statement that dodge roll hard counter your your survivability which isn't true for any clsss.

    mSorc would be frag. Templar would be simply the distance traveled by dodge roll lol @ Templar mobility.

    I'm saying Medium armor builds have such offensive capabilities the only counter play is to be offensive and constantly apply pressure. Roll Dodge prevents pressure and allows a medium build another chance at 20k stacked DMG (until console gets updated, I'm still experiencing them)

    Undodgeable abilities are the only way to kill a dodge roller. SA and similar abilities are counters
    Frags isn't a defense its a offensive ability.You still have your shields to fall back on as a sorc.Sorcs also have mines.On a templar are fine again sweeps undodgable they have to dodge through. I will say I play stamplar more than magplar and never had issues hitting someone with jabs even if they dodegroll through me just turn around and jab.I also play xbox no issue catching a stambuild with jabs.

    I understand proc are strong I hate them but that'snot the only way to deal with them stam build is being offensive thats how you kill magplar make them go aggressive and think they can kill you most stop.paying attention to there half even good ones and you finish them off.Stam builds have to use dodge how else are we to mitigate damage if we block we can't recovery stam and we dont have were not build to take damage thats why meduim armor doesnt boost healing.

    Can we talk about how there barely no stam abilities that goes through dodge roll but majority of magic abilities go through dodge.Those abilities need counters in of themselves.
    [edited to remove quote]
    Edited by ZOS_Icy on June 14, 2026 12:44PM
  • pieratsos
    pieratsos
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    pieratsos wrote: »
    KingJ wrote: »
    pieratsos wrote: »
    UppGRAYxDD wrote: »
    [snip]

    [snip]

    [snip]

    If you could dodge roll everything, you'd be invincible.

    The only defense against a medium armor build you described is to be offensive, which dodge roll counters.

    Dodge roll is a direct hard counter to my survivability, SA is a hard counter to your off the charts offensive capabilities.
    @Waffennacht I know you make multiple classes so here I'm ask if your talking about your magplar or your pet sorc.How is dodge roll a direct counter to your survivability?For sorc you have shields which us your main defense I'm assuming your talking about crit surge curse is undodgebale and heal you,but your also have access to pets which heal you.Magplar have BOl and sweeps are undodgeable.So I'm confused by your statement that dodge roll hard counter your your survivability which isn't true for any clsss.

    mSorc would be frag. Templar would be simply the distance traveled by dodge roll lol @ Templar mobility.

    I'm saying Medium armor builds have such offensive capabilities the only counter play is to be offensive and constantly apply pressure. Roll Dodge prevents pressure and allows a medium build another chance at 20k stacked DMG (until console gets updated, I'm still experiencing them)

    Undodgeable abilities are the only way to kill a dodge roller. SA and similar abilities are counters

    Build another chance at 20k stacked DMG to which you can react using ur defense.
    SA isnt something to which they can react using their defenses. Just like shieldbreaker isnt something to which sorcs can actually react using their defenses. Thats the difference.

    And if procs are finally addressed it will also be harder for medium armor builds to dodge roll everything cause they will have to actually invest into dmg instead of relying on selene and viper and putting everything else into stamina regen.

    ATM, imo, 2 GCDs isn't much of a defensive opportunity. But this could change in the update

    It still doesnt bypass ur defences. Shieldbreaker does. And im prety sure u dont like shieldbreaker. Just how i dont like it when im on a sorc. Feel free to play a medium armor build without snb. The second someone SA you, the first thing u will say is "[snip] is this [snip]". If you are in no CP u will probably melt before you even say that.
    [edited for profanity bypass & to remove quote]
    Edited by ZOS_Icy on June 14, 2026 12:45PM
  • Waffennacht
    Waffennacht
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    pieratsos wrote: »
    pieratsos wrote: »
    KingJ wrote: »
    pieratsos wrote: »
    UppGRAYxDD wrote: »
    [snip]

    [snip]

    [snip]

    If you could dodge roll everything, you'd be invincible.

    The only defense against a medium armor build you described is to be offensive, which dodge roll counters.

    Dodge roll is a direct hard counter to my survivability, SA is a hard counter to your off the charts offensive capabilities.
    @Waffennacht I know you make multiple classes so here I'm ask if your talking about your magplar or your pet sorc.How is dodge roll a direct counter to your survivability?For sorc you have shields which us your main defense I'm assuming your talking about crit surge curse is undodgebale and heal you,but your also have access to pets which heal you.Magplar have BOl and sweeps are undodgeable.So I'm confused by your statement that dodge roll hard counter your your survivability which isn't true for any clsss.

    mSorc would be frag. Templar would be simply the distance traveled by dodge roll lol @ Templar mobility.

    I'm saying Medium armor builds have such offensive capabilities the only counter play is to be offensive and constantly apply pressure. Roll Dodge prevents pressure and allows a medium build another chance at 20k stacked DMG (until console gets updated, I'm still experiencing them)

    Undodgeable abilities are the only way to kill a dodge roller. SA and similar abilities are counters

    Build another chance at 20k stacked DMG to which you can react using ur defense.
    SA isnt something to which they can react using their defenses. Just like shieldbreaker isnt something to which sorcs can actually react using their defenses. Thats the difference.

    And if procs are finally addressed it will also be harder for medium armor builds to dodge roll everything cause they will have to actually invest into dmg instead of relying on selene and viper and putting everything else into stamina regen.

    ATM, imo, 2 GCDs isn't much of a defensive opportunity. But this could change in the update

    It still doesnt bypass ur defences. Shieldbreaker does. And im prety sure u dont like shieldbreaker. Just how i dont like it when im on a sorc. Feel free to play a medium armor build without snb. The second someone SA you, the first thing u will say is "[snip] is this [snip]". If you are in no CP u will probably melt before you even say that.

    Actually the first time I ran medium no SnB I got insta gibbed by a proc NB... Soo... Yeah
    [edited to remove quote]
    Edited by ZOS_Icy on June 14, 2026 12:46PM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Libonotus
    Libonotus
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    Subversus wrote: »
    [snip] you don't regen stam while blocking, and currently blocking is the only counter to SA. Where does stam regen come into play here?

    Make the player using it able to get CC'd. I'm fine with it being interruptible and undodgable, and it brings some sort of intelligent play to it where you can only use it with cc immunity rather than opening your burst with an ultimate and hope for the best.

    Well I mean I'm fairly sure it doesn't burn through 30k stam per tick, ergo you should be able to withstand the final tick when your stam runs out. If not, that's your problem.
    [edited to remove quote]
    Edited by ZOS_Icy on June 14, 2026 12:28PM
  • SanTii.92
    SanTii.92
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    Edited by ZOS_Icy on June 14, 2026 12:29PM
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Drummerx04
    Drummerx04
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    Pastas wrote: »
    pieratsos wrote: »
    UppGRAYxDD wrote: »
    [snip]

    [snip]

    [snip]

    If you could dodge roll everything, you'd be invincible.

    The only defense against a medium armor build you described is to be offensive, which dodge roll counters.

    Dodge roll is a direct hard counter to my survivability, SA is a hard counter to your off the charts offensive capabilities.

    Has someone killed you dodge rolling?, LOL.
    You have lot of counters in the game for dodge:
    -Channeled atacks, like resto and lighting staff heavy attacks, Radiant Destruction, Soul Asault, Puncturing Sweeps...
    -Dive, warden skill
    -Curse sorc skill
    -Mages Fury, sorc execute
    -Petrify, DK skill
    -Ground targeted skills


    I just hope that they add similar conuters to shield stacking, permablocking and overhealing.



    The main difference between shielding and dodging is that you can remain offensive during a dodge. i.e. dodge canceling an incap into a sorc throwing a frag at you. You avoid the damage and land powerful hits simultaneously.

    Stamblade can cloak after two seconds or use shades making SA only dangerous at execute levels
    StamDK can obsidian shield blocking crits, providing mending on their vigor ticks and restoring some stam
    Stamplar can already have PoTL set up to pressure the caster into dropping SA prematurely.
    Stamsorc can afford to block it and then use dark deal later.
    Stamwarden tends to be pretty tanky and has stamina burst heals.

    Another little facet is that PvP pretty rarely breaks down into 1v1 situations, and when they do both players try to keep the fight in a location that benefits them. magsorcs will often 1v1 in the open since they can generally shield the damage, while stam characters will aim for a tower or tree in which they can almost indefinitely control LoS.

    In group situations, allies can also heal/shield you and/or pressure the guy using SA.

    Also I ask because I'm not sure, does shuffle give you immunity to SA snare?
    [edited to remove quote]
    Edited by ZOS_Icy on June 14, 2026 12:47PM
    PC/NA - Nightfighters, Raid Leader and Officer
    Lilith Arujo - DC sorc tank/dps/healer - Dro-m'Athra Destroyer, Gryphon Heart, Grand Warlord
    Lilith Tortorici - DC templar trials healer

    Notable Completions:
    vAS (72k), vMoL HM (160k), vAA HM (135k), vHRC HM, vSO HM (141k), vHoF HM (168k), vCR+3(129k), vDSA 45k, vMA 591k

    Original Addons:
    Lilith's Group Manager
    Lilith's Lazy Hacks - Auto Recharge/Repair
    Bot Scanner 2000
    Lilith's Command History
    Maintained Addons:
    Kill Counter
  • Smmokkee
    Smmokkee
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    Meld777 wrote: »
    I'm a Stamina Nightblade in PvP, so I suffer most from it cuz of my squishiness and inability to just spam shield like magicka builds. If anyone, I should QQ most about it. Yet, just block + Vigor spam will do it. If Soul Assault is a problem for you, you need to learn to play, as stated before.

    Lol you should qq least about it.. with cloak
    Edited by Smmokkee on August 15, 2017 11:38PM
  • pieratsos
    pieratsos
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    pieratsos wrote: »
    pieratsos wrote: »
    KingJ wrote: »
    pieratsos wrote: »
    UppGRAYxDD wrote: »
    [snip]

    [snip]

    [snip]

    If you could dodge roll everything, you'd be invincible.

    The only defense against a medium armor build you described is to be offensive, which dodge roll counters.

    Dodge roll is a direct hard counter to my survivability, SA is a hard counter to your off the charts offensive capabilities.
    @Waffennacht I know you make multiple classes so here I'm ask if your talking about your magplar or your pet sorc.How is dodge roll a direct counter to your survivability?For sorc you have shields which us your main defense I'm assuming your talking about crit surge curse is undodgebale and heal you,but your also have access to pets which heal you.Magplar have BOl and sweeps are undodgeable.So I'm confused by your statement that dodge roll hard counter your your survivability which isn't true for any clsss.

    mSorc would be frag. Templar would be simply the distance traveled by dodge roll lol @ Templar mobility.

    I'm saying Medium armor builds have such offensive capabilities the only counter play is to be offensive and constantly apply pressure. Roll Dodge prevents pressure and allows a medium build another chance at 20k stacked DMG (until console gets updated, I'm still experiencing them)

    Undodgeable abilities are the only way to kill a dodge roller. SA and similar abilities are counters

    Build another chance at 20k stacked DMG to which you can react using ur defense.
    SA isnt something to which they can react using their defenses. Just like shieldbreaker isnt something to which sorcs can actually react using their defenses. Thats the difference.

    And if procs are finally addressed it will also be harder for medium armor builds to dodge roll everything cause they will have to actually invest into dmg instead of relying on selene and viper and putting everything else into stamina regen.

    ATM, imo, 2 GCDs isn't much of a defensive opportunity. But this could change in the update

    It still doesnt bypass ur defences. Shieldbreaker does. And im prety sure u dont like shieldbreaker. Just how i dont like it when im on a sorc. Feel free to play a medium armor build without snb. The second someone SA you, the first thing u will say is "wtf is this BS". If you are in no CP u will probably melt before you even say that.

    Actually the first time I ran medium no SnB I got insta gibbed by a proc NB... Soo... Yeah

    Ok procs are broken. Whats ur point? You dont like procs so you want something equally broken against them? I understand that. I use SA against them too cause i know how effective it is. But i realise that what im doing to them isnt much better than what they are doing.

    And this is how PVP ended up to the crap we have today.
    [edited to remove quote]
    Edited by ZOS_Icy on June 14, 2026 12:48PM
  • KingJ
    KingJ
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    Libonotus wrote: »
    Subversus wrote: »
    [snip] you don't regen stam while blocking, and currently blocking is the only counter to SA. Where does stam regen come into play here?

    Make the player using it able to get CC'd. I'm fine with it being interruptible and undodgable, and it brings some sort of intelligent play to it where you can only use it with cc immunity rather than opening your burst with an ultimate and hope for the best.

    Well I mean I'm fairly sure it doesn't burn through 30k stam per tick, ergo you should be able to withstand the final tick when your stam runs out. If not, that's your problem.
    You know unless your neeb you don't regen stam when blocking and blocking soul assault and healing cost 23-25k stam.If we add how much stam your would have gotten back its close to 35k.
    [edited to remove quote]
    Edited by ZOS_Icy on June 14, 2026 12:49PM
  • Waffennacht
    Waffennacht
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    pieratsos wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    KingJ wrote: »
    pieratsos wrote: »
    UppGRAYxDD wrote: »
    [snip]

    [snip]

    [snip]

    If you could dodge roll everything, you'd be invincible.

    The only defense against a medium armor build you described is to be offensive, which dodge roll counters.

    Dodge roll is a direct hard counter to my survivability, SA is a hard counter to your off the charts offensive capabilities.
    @Waffennacht I know you make multiple classes so here I'm ask if your talking about your magplar or your pet sorc.How is dodge roll a direct counter to your survivability?For sorc you have shields which us your main defense I'm assuming your talking about crit surge curse is undodgebale and heal you,but your also have access to pets which heal you.Magplar have BOl and sweeps are undodgeable.So I'm confused by your statement that dodge roll hard counter your your survivability which isn't true for any clsss.

    mSorc would be frag. Templar would be simply the distance traveled by dodge roll lol @ Templar mobility.

    I'm saying Medium armor builds have such offensive capabilities the only counter play is to be offensive and constantly apply pressure. Roll Dodge prevents pressure and allows a medium build another chance at 20k stacked DMG (until console gets updated, I'm still experiencing them)

    Undodgeable abilities are the only way to kill a dodge roller. SA and similar abilities are counters

    Build another chance at 20k stacked DMG to which you can react using ur defense.
    SA isnt something to which they can react using their defenses. Just like shieldbreaker isnt something to which sorcs can actually react using their defenses. Thats the difference.

    And if procs are finally addressed it will also be harder for medium armor builds to dodge roll everything cause they will have to actually invest into dmg instead of relying on selene and viper and putting everything else into stamina regen.

    ATM, imo, 2 GCDs isn't much of a defensive opportunity. But this could change in the update

    It still doesnt bypass ur defences. Shieldbreaker does. And im prety sure u dont like shieldbreaker. Just how i dont like it when im on a sorc. Feel free to play a medium armor build without snb. The second someone SA you, the first thing u will say is "wtf is this BS". If you are in no CP u will probably melt before you even say that.

    Actually the first time I ran medium no SnB I got insta gibbed by a proc NB... Soo... Yeah

    Ok procs are broken. Whats ur point? You dont like procs so you want something equally broken against them? I understand that. I use SA against them too cause i know how effective it is. But i realise that what im doing to them isnt much better than what they are doing.

    And this is how PVP ended up to the crap we have today.

    I wasn't making a point, you told me to run medium without SnB and I did, and I only had problems with Stam proc NBs, not SA. I think you were trying to make some sort of point. But I dunno because soul assault isn't OP
    [edited to remove quote]
    Edited by ZOS_Icy on June 14, 2026 12:49PM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • zaria
    zaria
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    Coilbox wrote: »
    Nerf after nerf, eso became a farm simulator game in 2019...
    This
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
    Is on my signature for an reason.
    Solution is to buff Khajiit, it always work.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • pieratsos
    pieratsos
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    pieratsos wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    KingJ wrote: »
    pieratsos wrote: »
    UppGRAYxDD wrote: »
    [snip]

    [snip]

    [snip]

    If you could dodge roll everything, you'd be invincible.

    The only defense against a medium armor build you described is to be offensive, which dodge roll counters.

    Dodge roll is a direct hard counter to my survivability, SA is a hard counter to your off the charts offensive capabilities.
    @Waffennacht I know you make multiple classes so here I'm ask if your talking about your magplar or your pet sorc.How is dodge roll a direct counter to your survivability?For sorc you have shields which us your main defense I'm assuming your talking about crit surge curse is undodgebale and heal you,but your also have access to pets which heal you.Magplar have BOl and sweeps are undodgeable.So I'm confused by your statement that dodge roll hard counter your your survivability which isn't true for any clsss.

    mSorc would be frag. Templar would be simply the distance traveled by dodge roll lol @ Templar mobility.

    I'm saying Medium armor builds have such offensive capabilities the only counter play is to be offensive and constantly apply pressure. Roll Dodge prevents pressure and allows a medium build another chance at 20k stacked DMG (until console gets updated, I'm still experiencing them)

    Undodgeable abilities are the only way to kill a dodge roller. SA and similar abilities are counters

    Build another chance at 20k stacked DMG to which you can react using ur defense.
    SA isnt something to which they can react using their defenses. Just like shieldbreaker isnt something to which sorcs can actually react using their defenses. Thats the difference.

    And if procs are finally addressed it will also be harder for medium armor builds to dodge roll everything cause they will have to actually invest into dmg instead of relying on selene and viper and putting everything else into stamina regen.

    ATM, imo, 2 GCDs isn't much of a defensive opportunity. But this could change in the update

    It still doesnt bypass ur defences. Shieldbreaker does. And im prety sure u dont like shieldbreaker. Just how i dont like it when im on a sorc. Feel free to play a medium armor build without snb. The second someone SA you, the first thing u will say is "wtf is this BS". If you are in no CP u will probably melt before you even say that.

    Actually the first time I ran medium no SnB I got insta gibbed by a proc NB... Soo... Yeah

    Ok procs are broken. Whats ur point? You dont like procs so you want something equally broken against them? I understand that. I use SA against them too cause i know how effective it is. But i realise that what im doing to them isnt much better than what they are doing.

    And this is how PVP ended up to the crap we have today.

    I wasn't making a point, you told me to run medium without SnB and I did, and I only had problems with Stam proc NBs, not SA. I think you were trying to make some sort of point. But I dunno because soul assault isn't OP

    You mean blocking it and taking roughly 10k dmg and blowing up ur whole stamina pool yeah obviously its fine. But two GCD to put up roughly 20k shields isnt a defensive opportunity.

    Keep believing that abilities that ignore defenses are fine. I guess shieldbreaker is a fine set promoting skilled gameplay as well right?
    [edited to remove quote]
    Edited by ZOS_Icy on June 14, 2026 12:50PM
  • Libonotus
    Libonotus
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    KingJ wrote: »
    Libonotus wrote: »
    Subversus wrote: »
    [snip] you don't regen stam while blocking, and currently blocking is the only counter to SA. Where does stam regen come into play here?

    Make the player using it able to get CC'd. I'm fine with it being interruptible and undodgable, and it brings some sort of intelligent play to it where you can only use it with cc immunity rather than opening your burst with an ultimate and hope for the best.

    Well I mean I'm fairly sure it doesn't burn through 30k stam per tick, ergo you should be able to withstand the final tick when your stam runs out. If not, that's your problem.
    You know unless your neeb you don't regen stam when blocking and blocking soul assault and healing cost 23-25k stam.If we add how much stam your would have gotten back its close to 35k.

    Just block it then without healing and heal when the soul assault has finished. I'm also fairly sure soul assault is interruptable.
    [edited to remove quote]
    Edited by ZOS_Icy on June 14, 2026 12:51PM
  • pieratsos
    pieratsos
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    Libonotus wrote: »
    KingJ wrote: »
    Libonotus wrote: »
    Subversus wrote: »
    [snip] you don't regen stam while blocking, and currently blocking is the only counter to SA. Where does stam regen come into play here?

    Make the player using it able to get CC'd. I'm fine with it being interruptible and undodgable, and it brings some sort of intelligent play to it where you can only use it with cc immunity rather than opening your burst with an ultimate and hope for the best.

    Well I mean I'm fairly sure it doesn't burn through 30k stam per tick, ergo you should be able to withstand the final tick when your stam runs out. If not, that's your problem.
    You know unless your neeb you don't regen stam when blocking and blocking soul assault and healing cost 23-25k stam.If we add how much stam your would have gotten back its close to 35k.

    Just block it then without healing and heal when the soul assault has finished. I'm also fairly sure soul assault is interruptable.

    Im fairly sure that u are 4-5 patches behind. Maybe more.
    [edited to remove quote]
    Edited by ZOS_Icy on June 14, 2026 12:51PM
  • Rygonix
    Rygonix
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    Coilbox wrote: »
    Nerf after nerf, eso became a farm simulator game in 2019...

    This game isn't already? News to me.
    Ceres Des Mortem-Dark Elf Templar, EP
    PC-NA
  • Waffennacht
    Waffennacht
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    ✭✭✭✭✭
    pieratsos wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    KingJ wrote: »
    pieratsos wrote: »
    UppGRAYxDD wrote: »
    [snip]

    [snip]

    [snip]

    If you could dodge roll everything, you'd be invincible.

    The only defense against a medium armor build you described is to be offensive, which dodge roll counters.

    Dodge roll is a direct hard counter to my survivability, SA is a hard counter to your off the charts offensive capabilities.
    @Waffennacht I know you make multiple classes so here I'm ask if your talking about your magplar or your pet sorc.How is dodge roll a direct counter to your survivability?For sorc you have shields which us your main defense I'm assuming your talking about crit surge curse is undodgebale and heal you,but your also have access to pets which heal you.Magplar have BOl and sweeps are undodgeable.So I'm confused by your statement that dodge roll hard counter your your survivability which isn't true for any clsss.

    mSorc would be frag. Templar would be simply the distance traveled by dodge roll lol @ Templar mobility.

    I'm saying Medium armor builds have such offensive capabilities the only counter play is to be offensive and constantly apply pressure. Roll Dodge prevents pressure and allows a medium build another chance at 20k stacked DMG (until console gets updated, I'm still experiencing them)

    Undodgeable abilities are the only way to kill a dodge roller. SA and similar abilities are counters

    Build another chance at 20k stacked DMG to which you can react using ur defense.
    SA isnt something to which they can react using their defenses. Just like shieldbreaker isnt something to which sorcs can actually react using their defenses. Thats the difference.

    And if procs are finally addressed it will also be harder for medium armor builds to dodge roll everything cause they will have to actually invest into dmg instead of relying on selene and viper and putting everything else into stamina regen.

    ATM, imo, 2 GCDs isn't much of a defensive opportunity. But this could change in the update

    It still doesnt bypass ur defences. Shieldbreaker does. And im prety sure u dont like shieldbreaker. Just how i dont like it when im on a sorc. Feel free to play a medium armor build without snb. The second someone SA you, the first thing u will say is "wtf is this BS". If you are in no CP u will probably melt before you even say that.

    Actually the first time I ran medium no SnB I got insta gibbed by a proc NB... Soo... Yeah

    Ok procs are broken. Whats ur point? You dont like procs so you want something equally broken against them? I understand that. I use SA against them too cause i know how effective it is. But i realise that what im doing to them isnt much better than what they are doing.

    And this is how PVP ended up to the crap we have today.

    I wasn't making a point, you told me to run medium without SnB and I did, and I only had problems with Stam proc NBs, not SA. I think you were trying to make some sort of point. But I dunno because soul assault isn't OP

    You mean blocking it and taking roughly 10k dmg and blowing up ur whole stamina pool yeah obviously its fine. But two GCD to put up roughly 20k shields isnt a defensive opportunity.

    Keep believing that abilities that ignore defenses are fine. I guess shieldbreaker is a fine set promoting skilled gameplay as well right?

    I don't believe breaker to be OP.
    I don't believe Knightslayer to be OP

    I don't believe Oblivion Damage Glyphs will see play outside of the Torug builds.

    Nerfs kill things
    [edited to remove quote]
    Edited by ZOS_Icy on June 14, 2026 12:52PM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Rygonix
    Rygonix
    ✭✭✭✭✭
    I don't believe Oblivion Damage Glyphs will see play outside of the Torug builds.
    Especially since the weapon enchantment was cut in effectiveness by 36%, yeah I can see that.

    Ceres Des Mortem-Dark Elf Templar, EP
    PC-NA
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    pieratsos wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    KingJ wrote: »
    pieratsos wrote: »
    UppGRAYxDD wrote: »
    [snip]

    [snip]

    [snip]

    If you could dodge roll everything, you'd be invincible.

    The only defense against a medium armor build you described is to be offensive, which dodge roll counters.

    Dodge roll is a direct hard counter to my survivability, SA is a hard counter to your off the charts offensive capabilities.
    @Waffennacht I know you make multiple classes so here I'm ask if your talking about your magplar or your pet sorc.How is dodge roll a direct counter to your survivability?For sorc you have shields which us your main defense I'm assuming your talking about crit surge curse is undodgebale and heal you,but your also have access to pets which heal you.Magplar have BOl and sweeps are undodgeable.So I'm confused by your statement that dodge roll hard counter your your survivability which isn't true for any clsss.

    mSorc would be frag. Templar would be simply the distance traveled by dodge roll lol @ Templar mobility.

    I'm saying Medium armor builds have such offensive capabilities the only counter play is to be offensive and constantly apply pressure. Roll Dodge prevents pressure and allows a medium build another chance at 20k stacked DMG (until console gets updated, I'm still experiencing them)

    Undodgeable abilities are the only way to kill a dodge roller. SA and similar abilities are counters

    Build another chance at 20k stacked DMG to which you can react using ur defense.
    SA isnt something to which they can react using their defenses. Just like shieldbreaker isnt something to which sorcs can actually react using their defenses. Thats the difference.

    And if procs are finally addressed it will also be harder for medium armor builds to dodge roll everything cause they will have to actually invest into dmg instead of relying on selene and viper and putting everything else into stamina regen.

    ATM, imo, 2 GCDs isn't much of a defensive opportunity. But this could change in the update

    It still doesnt bypass ur defences. Shieldbreaker does. And im prety sure u dont like shieldbreaker. Just how i dont like it when im on a sorc. Feel free to play a medium armor build without snb. The second someone SA you, the first thing u will say is "wtf is this BS". If you are in no CP u will probably melt before you even say that.

    Actually the first time I ran medium no SnB I got insta gibbed by a proc NB... Soo... Yeah

    Ok procs are broken. Whats ur point? You dont like procs so you want something equally broken against them? I understand that. I use SA against them too cause i know how effective it is. But i realise that what im doing to them isnt much better than what they are doing.

    And this is how PVP ended up to the crap we have today.

    I wasn't making a point, you told me to run medium without SnB and I did, and I only had problems with Stam proc NBs, not SA. I think you were trying to make some sort of point. But I dunno because soul assault isn't OP

    You mean blocking it and taking roughly 10k dmg and blowing up ur whole stamina pool yeah obviously its fine. But two GCD to put up roughly 20k shields isnt a defensive opportunity.

    Keep believing that abilities that ignore defenses are fine. I guess shieldbreaker is a fine set promoting skilled gameplay as well right?

    I don't believe breaker to be OP.
    I don't believe Knightslayer to be OP

    I don't believe Oblivion Damage Glyphs will see play outside of the Torug builds.

    Nerfs kill things

    No skill kills PVP. There is a difference.
    But its ok, when you believe that shieldbreaker and oblivion dmg are healthy for the game then there is really nothing else to talk about. I guess procs are good too and they didnt need nerfs cause nerfs kill PVP right?
    [edited to remove quote]
    Edited by ZOS_Icy on June 14, 2026 12:52PM
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    pieratsos wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    KingJ wrote: »
    pieratsos wrote: »
    UppGRAYxDD wrote: »
    [snip]

    [snip]

    [snip]

    If you could dodge roll everything, you'd be invincible.

    The only defense against a medium armor build you described is to be offensive, which dodge roll counters.

    Dodge roll is a direct hard counter to my survivability, SA is a hard counter to your off the charts offensive capabilities.
    @Waffennacht I know you make multiple classes so here I'm ask if your talking about your magplar or your pet sorc.How is dodge roll a direct counter to your survivability?For sorc you have shields which us your main defense I'm assuming your talking about crit surge curse is undodgebale and heal you,but your also have access to pets which heal you.Magplar have BOl and sweeps are undodgeable.So I'm confused by your statement that dodge roll hard counter your your survivability which isn't true for any clsss.

    mSorc would be frag. Templar would be simply the distance traveled by dodge roll lol @ Templar mobility.

    I'm saying Medium armor builds have such offensive capabilities the only counter play is to be offensive and constantly apply pressure. Roll Dodge prevents pressure and allows a medium build another chance at 20k stacked DMG (until console gets updated, I'm still experiencing them)

    Undodgeable abilities are the only way to kill a dodge roller. SA and similar abilities are counters

    Build another chance at 20k stacked DMG to which you can react using ur defense.
    SA isnt something to which they can react using their defenses. Just like shieldbreaker isnt something to which sorcs can actually react using their defenses. Thats the difference.

    And if procs are finally addressed it will also be harder for medium armor builds to dodge roll everything cause they will have to actually invest into dmg instead of relying on selene and viper and putting everything else into stamina regen.

    ATM, imo, 2 GCDs isn't much of a defensive opportunity. But this could change in the update

    It still doesnt bypass ur defences. Shieldbreaker does. And im prety sure u dont like shieldbreaker. Just how i dont like it when im on a sorc. Feel free to play a medium armor build without snb. The second someone SA you, the first thing u will say is "wtf is this BS". If you are in no CP u will probably melt before you even say that.

    Actually the first time I ran medium no SnB I got insta gibbed by a proc NB... Soo... Yeah

    Ok procs are broken. Whats ur point? You dont like procs so you want something equally broken against them? I understand that. I use SA against them too cause i know how effective it is. But i realise that what im doing to them isnt much better than what they are doing.

    And this is how PVP ended up to the crap we have today.

    I wasn't making a point, you told me to run medium without SnB and I did, and I only had problems with Stam proc NBs, not SA. I think you were trying to make some sort of point. But I dunno because soul assault isn't OP

    You mean blocking it and taking roughly 10k dmg and blowing up ur whole stamina pool yeah obviously its fine. But two GCD to put up roughly 20k shields isnt a defensive opportunity.

    Keep believing that abilities that ignore defenses are fine. I guess shieldbreaker is a fine set promoting skilled gameplay as well right?

    I don't believe breaker to be OP.
    I don't believe Knightslayer to be OP

    I don't believe Oblivion Damage Glyphs will see play outside of the Torug builds.

    Nerfs kill things

    No skill kills PVP. There is a difference.
    But its ok, when you believe that shieldbreaker and oblivion dmg are healthy for the game then there is really nothing else to talk about. I guess procs are good too and they didnt need nerfs right?

    Oblivion damage is fine, especially at the amount it's at. -. Show me where Oblivion Damage can kill within two GCDs from a single player Then maybe your proc set comparison is appropriate.

    But you can't.

    You'll be hard pressed to prove to me that anything that requires more than 2-3 GCDs to kill is OP.

    Also, do you hear any mag players say: "But we have to use our 4k costing wards to counter SA and then we have no Magicka left!" No.

    A build with 2k Stam Regen should be fine in sustaining after SA
    [edited to remove quote]
    Edited by ZOS_Icy on June 14, 2026 12:59PM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • TequilaFire
    TequilaFire
    ✭✭✭✭✭
    ✭✭✭✭✭
    pieratsos wrote: »
    pieratsos wrote: »
    UppGRAYxDD wrote: »
    [snip]

    [snip]

    [snip]

    But if we remove everything in the game that kills us, we don't need skill either.

    Who said remove everything in the game that kills us? I said remove/change things in the game that remove skill.
    So you actually need skill to kill people. Not everyone needs to abuse every broken [snip] in this game to kill people.

    It is your opinion that soul assault is broken and you are entitled to it but it is your opinion not everyone's.
    SA has counters and I use them on my stamblade so it does not negate the main defenses of medium armor builds.
    Can't even remember the last time soul assault was the main reason I died on a death recap, I died because I made a mistake usually.
    [edited to remove quote]
    Edited by ZOS_Icy on June 14, 2026 12:56PM
  • revonine
    revonine
    ✭✭✭✭
    I honestly have a hard time believing some people are playing the same game as I am.

    Blocking a counter to Soul Assault? Sure, but do you value the entirety of your stamina? A "stamina regen" problem? You don't regen stamina while blocking. what happens after the soul assault finishes and your out of stamina? Your dead that's what.

    Sure you can counter Soul Assault by blocking IF you spec you build into having to do some serious blocking. Wear medium armour tho? Don't have access to shielding? Well son your crap out of luck. Because guys the last nerf to block effected builds that only block the occasional meteor or heavy hitting ability MORE than the perma block DK's or magplars you see running around.

    So many people want medium armour to be viable in pvp again. How can it be viable with almost no counterplay skills such as Soul Assault existing? And I am not counting class specific counters such as cloak (but even then you get 2 sec stealth negation loaded into the ultimate because reasons). I used to be able to bash the person stupid enough to start this channel right in my face without CC-ing me first. Now he can just active his cheap ulti and literally screw me and I can't do a thing to stop him unless there's LOS literally an inch from my character because on top of it all a 50K tooltip is easily reachable.
    Edited by revonine on August 16, 2017 1:28AM
  • FloppyTouch
    FloppyTouch
    ✭✭✭✭✭
    ✭✭✭
    Never been killed from this ult I just block it on my mdk the only people I see die from this ult are dodge rollers that think this is their only defense
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    Let me use pure facts.

    I'm the player that achieved a 120k SA tool tip

    No one runs 120k SA, in CP it's potentially 60-100k, in no CP it's 50-60

    FYI, the 120k in no CP is 80k

    That's pre battlespirit.

    That means you're looking at 30-50k in CP or 25k-30k in no CP

    That's 7.25k-12.5k per second in CP or 6.75k-7.25k per second in no CP

    That's pre mitigation - it's up to you to decide your medium armor mitigation, but 15-20k resistance is to be expected I'm

    That's potentially 0-10% mitigation imo.

    That means you're looking at 6.5k - 12.5k CP or 6k -7.25k no CP

    Factor in Vigor and/or Rally that's as little as 3-8k DMG per sec CP or 2-5k DMG per sec no CP

    That's not even factoring in block.

    It's really no different than WB spam.

    Clearly not OP
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • mmolegends44
    mmolegends44
    ✭✭✭
    alot of things in the game takes no skill you just use what you can to get a quicker kill and that person thinks they are good using a broken skill that's the problem with the game terrible judgement on zos part focusing on new content and not actually working on the issues on the game the list keeps stacking up.
  • Wrecking_Blow_Spam
    Wrecking_Blow_Spam
    ✭✭✭✭✭
    When on stamblade with 20k health and a magblade does Heavy attack (with might of the guild) with flame reach into soul assault, dead even before you can break free.
    Xbox one EU
    8 Flawless conquerors on all class specs (4 stam, 4 magicka)
    Doesn't stand in red
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    pieratsos wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    KingJ wrote: »
    pieratsos wrote: »
    UppGRAYxDD wrote: »
    [snip]

    [snip]

    [snip]

    If you could dodge roll everything, you'd be invincible.

    The only defense against a medium armor build you described is to be offensive, which dodge roll counters.

    Dodge roll is a direct hard counter to my survivability, SA is a hard counter to your off the charts offensive capabilities.
    @Waffennacht I know you make multiple classes so here I'm ask if your talking about your magplar or your pet sorc.How is dodge roll a direct counter to your survivability?For sorc you have shields which us your main defense I'm assuming your talking about crit surge curse is undodgebale and heal you,but your also have access to pets which heal you.Magplar have BOl and sweeps are undodgeable.So I'm confused by your statement that dodge roll hard counter your your survivability which isn't true for any clsss.

    mSorc would be frag. Templar would be simply the distance traveled by dodge roll lol @ Templar mobility.

    I'm saying Medium armor builds have such offensive capabilities the only counter play is to be offensive and constantly apply pressure. Roll Dodge prevents pressure and allows a medium build another chance at 20k stacked DMG (until console gets updated, I'm still experiencing them)

    Undodgeable abilities are the only way to kill a dodge roller. SA and similar abilities are counters

    Build another chance at 20k stacked DMG to which you can react using ur defense.
    SA isnt something to which they can react using their defenses. Just like shieldbreaker isnt something to which sorcs can actually react using their defenses. Thats the difference.

    And if procs are finally addressed it will also be harder for medium armor builds to dodge roll everything cause they will have to actually invest into dmg instead of relying on selene and viper and putting everything else into stamina regen.

    ATM, imo, 2 GCDs isn't much of a defensive opportunity. But this could change in the update

    It still doesnt bypass ur defences. Shieldbreaker does. And im prety sure u dont like shieldbreaker. Just how i dont like it when im on a sorc. Feel free to play a medium armor build without snb. The second someone SA you, the first thing u will say is "wtf is this BS". If you are in no CP u will probably melt before you even say that.

    Actually the first time I ran medium no SnB I got insta gibbed by a proc NB... Soo... Yeah

    Ok procs are broken. Whats ur point? You dont like procs so you want something equally broken against them? I understand that. I use SA against them too cause i know how effective it is. But i realise that what im doing to them isnt much better than what they are doing.

    And this is how PVP ended up to the crap we have today.

    I wasn't making a point, you told me to run medium without SnB and I did, and I only had problems with Stam proc NBs, not SA. I think you were trying to make some sort of point. But I dunno because soul assault isn't OP

    You mean blocking it and taking roughly 10k dmg and blowing up ur whole stamina pool yeah obviously its fine. But two GCD to put up roughly 20k shields isnt a defensive opportunity.

    Keep believing that abilities that ignore defenses are fine. I guess shieldbreaker is a fine set promoting skilled gameplay as well right?

    I don't believe breaker to be OP.
    I don't believe Knightslayer to be OP

    I don't believe Oblivion Damage Glyphs will see play outside of the Torug builds.

    Nerfs kill things

    No skill kills PVP. There is a difference.
    But its ok, when you believe that shieldbreaker and oblivion dmg are healthy for the game then there is really nothing else to talk about. I guess procs are good too and they didnt need nerfs right?

    Oblivion damage is fine, especially at the amount it's at. -. Show me where Oblivion Damage can kill within two GCDs from a single player Then maybe your proc set comparison is appropriate.

    But you can't.

    You'll be hard pressed to prove to me that anything that requires more than 2-3 GCDs to kill is OP.

    Also, do you hear any mag players say: "But we have to use our 4k costing wards to counter SA and then we have no Magicka left!" No.

    A build with 2k Stam Regen should be fine in sustaining after SA

    Viper alone wont kill you in 2 seconds. Selene alone wont kill you in 2 seconds. Its about unavoidable dmg. Oblivion dmg is the same crap. They were all prety much unavoidable dmg with no player skill involved. Thats the issue with procs.
    Shieldbreaker is also the same crap. Just spamming left click and you have to take the dmg. Its not tied to player skill. Thats what kills PVP and it ends up so zergy and in this [snip] state its in. Your thinking of whatever kills me in less than 2-3 seconds is OP and whatever needs more isnt, is too simplistic and naive.

    Your 4k costing wards argument is hilarious. Like seriously? Did you even think before posting it?
    The ward fully absorbs the dmg. No dmg will go through as long as the ward is up and its going to take more than 1 tick. The 4k ward also returns back magicka on each tick up to 3 times. The other ward is cheaper and even bigger. The wards doesnt stop ur magicka regen. The wards doesnt punish you for using them cause its the defence u are supposed to use on a light armor build. It works fine.
    Blocking on a medium armor build is gonna cost 2k+ stamina on each tick while allowing half of the dmg to go through and stopping ur regen. That will cost you almost 20k stam, u will still take a ton of dmg from it while not getting any stamina back. Thats because blocking for an extended period of time on medium armor isnt recommended unless u have snb which has blocking passives.

    If you wanted to actually make an analogy it would be soul assault goes through shields and its dodgeable and each tick must be dodged. So your options on a light armor build would be either block it with ur 10-15k stamina and run dry before the soul strike ends or dodge roll each tick with ur <1k regen. Wonder how far will that get you. Maybe if you are lucky enough you use an ice staff.
    [edited for profanity bypass & to remove quote]
    Edited by ZOS_Icy on June 14, 2026 12:56PM
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    pieratsos wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    KingJ wrote: »
    pieratsos wrote: »
    UppGRAYxDD wrote: »
    [snip]

    [snip]

    [snip]

    If you could dodge roll everything, you'd be invincible.

    The only defense against a medium armor build you described is to be offensive, which dodge roll counters.

    Dodge roll is a direct hard counter to my survivability, SA is a hard counter to your off the charts offensive capabilities.
    @Waffennacht I know you make multiple classes so here I'm ask if your talking about your magplar or your pet sorc.How is dodge roll a direct counter to your survivability?For sorc you have shields which us your main defense I'm assuming your talking about crit surge curse is undodgebale and heal you,but your also have access to pets which heal you.Magplar have BOl and sweeps are undodgeable.So I'm confused by your statement that dodge roll hard counter your your survivability which isn't true for any clsss.

    mSorc would be frag. Templar would be simply the distance traveled by dodge roll lol @ Templar mobility.

    I'm saying Medium armor builds have such offensive capabilities the only counter play is to be offensive and constantly apply pressure. Roll Dodge prevents pressure and allows a medium build another chance at 20k stacked DMG (until console gets updated, I'm still experiencing them)

    Undodgeable abilities are the only way to kill a dodge roller. SA and similar abilities are counters

    Build another chance at 20k stacked DMG to which you can react using ur defense.
    SA isnt something to which they can react using their defenses. Just like shieldbreaker isnt something to which sorcs can actually react using their defenses. Thats the difference.

    And if procs are finally addressed it will also be harder for medium armor builds to dodge roll everything cause they will have to actually invest into dmg instead of relying on selene and viper and putting everything else into stamina regen.

    ATM, imo, 2 GCDs isn't much of a defensive opportunity. But this could change in the update

    It still doesnt bypass ur defences. Shieldbreaker does. And im prety sure u dont like shieldbreaker. Just how i dont like it when im on a sorc. Feel free to play a medium armor build without snb. The second someone SA you, the first thing u will say is "wtf is this BS". If you are in no CP u will probably melt before you even say that.

    Actually the first time I ran medium no SnB I got insta gibbed by a proc NB... Soo... Yeah

    Ok procs are broken. Whats ur point? You dont like procs so you want something equally broken against them? I understand that. I use SA against them too cause i know how effective it is. But i realise that what im doing to them isnt much better than what they are doing.

    And this is how PVP ended up to the crap we have today.

    I wasn't making a point, you told me to run medium without SnB and I did, and I only had problems with Stam proc NBs, not SA. I think you were trying to make some sort of point. But I dunno because soul assault isn't OP

    You mean blocking it and taking roughly 10k dmg and blowing up ur whole stamina pool yeah obviously its fine. But two GCD to put up roughly 20k shields isnt a defensive opportunity.

    Keep believing that abilities that ignore defenses are fine. I guess shieldbreaker is a fine set promoting skilled gameplay as well right?

    I don't believe breaker to be OP.
    I don't believe Knightslayer to be OP

    I don't believe Oblivion Damage Glyphs will see play outside of the Torug builds.

    Nerfs kill things

    No skill kills PVP. There is a difference.
    But its ok, when you believe that shieldbreaker and oblivion dmg are healthy for the game then there is really nothing else to talk about. I guess procs are good too and they didnt need nerfs right?

    Oblivion damage is fine, especially at the amount it's at. -. Show me where Oblivion Damage can kill within two GCDs from a single player Then maybe your proc set comparison is appropriate.

    But you can't.

    You'll be hard pressed to prove to me that anything that requires more than 2-3 GCDs to kill is OP.

    Also, do you hear any mag players say: "But we have to use our 4k costing wards to counter SA and then we have no Magicka left!" No.

    A build with 2k Stam Regen should be fine in sustaining after SA

    Viper alone wont kill you in 2 seconds. Selene alone wont kill you in 2 seconds. Its about unavoidable dmg. Oblivion dmg is the same crap. They were all prety much unavoidable dmg with no player skill involved.
    Shieldbreaker is also the same crap. Just spamming left click and you have to take the dmg. Its not tied to player skill. Thats what kills PVP and it ends up so zergy and in this [snip] state its in. Your thinking of whatever kills me in less 2-3 seconds is OP and whatever needs more than 2-3 second is balanced, is too simplistic and naive.

    Your 4k costing wards argument is hilarious. Like seriously? Did you even think before posting it?
    The ward fully absorbs the dmg. No dmg will go through as long as the ward is up and its going to take more than 1 tick. The 4k ward also returns back magicka on each tick up to 3 times. The other ward is cheaper and even bigger. The wards doesnt stop ur magicka regen. The wards doesnt punish you for using them cause its the defence u are supposed to use on a light armor build. It works fine.
    Blocking on a medium armor build is gonna cost 2k+ stamina on each tick while allowing half of the dmg to go through and stopping ur regen. That will cost you almost 20k stam and u will still take a ton of dmg from it. Thats because blocking for an extended period of time on medium armor isnt recommended unless u have snb which has blocking passives.

    If you wanted to actually make an analogy it would be soul assault goes through shields and its dodgeable and each tick must be dodged. So your options would be either block it with ur 10-15k stamina and run dry before the soul strike ends or dodge roll each tick with ur <1k regen. Wonder how far will that get you. Maybe if you are lucky enough you use an ice staff.

    I actually block on my mag build.

    But I don't just block for the whole duration...
    [edited to remove quote]
    Edited by ZOS_Icy on June 14, 2026 12:57PM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
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