What a bs argument. Seriously, if you are not nb with cloak and using medium armor in pvp and soul assault is casted on you midfight, you are dead. Period. LOS isn't always there to save you. Soul Assault is just a cheese ability. It has no place in the current game where certain builds in medium armor have very little counters against it. This doesn't mean the build is weak or w/e. That is just a weak knee jerk argument.Waffennacht wrote: »Waffennacht wrote: »Let me use pure facts.
I'm the player that achieved a 120k SA tool tip
No one runs 120k SA, in CP it's potentially 60-100k, in no CP it's 50-60
FYI, the 120k in no CP is 80k
That's pre battlespirit.
That means you're looking at 30-50k in CP or 25k-30k in no CP
That's 7.25k-12.5k per second in CP or 6.75k-7.25k per second in no CP
That's pre mitigation - it's up to you to decide your medium armor mitigation, but 15-20k resistance is to be expected I'm
That's potentially 0-10% mitigation imo.
That means you're looking at 6.5k - 12.5k CP or 6k -7.25k no CP
Factor in Vigor and/or Rally that's as little as 3-8k DMG per sec CP or 2-5k DMG per sec no CP
That's not even factoring in block.
It's really no different than WB spam.
Clearly not OP
2.25k - 4k vigor ticks in no CP? On a medium armor build? Pure facts? Wut?
You want pure facts?There's no need to show me anything, I've tested it myself.
For it to only deal 1/4th of health bar in damage, you pretty much need to be wearing S&B and/or heavy armor - or the person Soul Assaulting needs to have like 60k tooltip only.
With 60k tooltip, you're looking at:
30k (Battle Spirit)/3.5s=8571-17%(medium armor mitigation)->7114 -50% (Block modifier without S&B)->3557 -Vigor (around 1,5k/second if we're being generous)->2057 dmg/second while blocking on average, resulting in 7200 dmg total (around 1/3rd-1/4th of health bar).
120k tooltip? 5614 dmg on average per second & 19 650 total.
It's all a matter of how much damage you're stacking as the person using Soul Assault - but even the low damage ones force you to block & prevent you from cloaking (that's a big reason why jbeam is not as big of a problem, along with jbeam being interruptable as well) which is a death sentence in 1vX.
There you go. From people who actually play in medium armor. 7k-19k dmg after blocking it. Now add the 15k-20k stamina u lost. You were saying?
I'm saying your build must be weak.
Edit: yeah getting hit by multiple ults usually is a death sentence (and should be) in 1vX
Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »@Waffennacht I know you make multiple classes so here I'm ask if your talking about your magplar or your pet sorc.How is dodge roll a direct counter to your survivability?For sorc you have shields which us your main defense I'm assuming your talking about crit surge curse is undodgebale and heal you,but your also have access to pets which heal you.Magplar have BOl and sweeps are undodgeable.So I'm confused by your statement that dodge roll hard counter your your survivability which isn't true for any clsss.Waffennacht wrote: »UppGRAYxDD wrote: »mmolegends44 wrote: »funny when you hear idiots say learn to play nothing wrong with it and they be the ones spamming soul assault your so cool hope zos enjoys this post and nerf the hell out of it or make it interruptable.
This is why we cannot have nice things...
The reason why we cannot have nice things is because of people like you defending every BS in the game that ignores defenses. Soul assault negates the main defenses of medium armor builds. Blocking soul assault on a medium armor that isnt using snb will do roughly 10k dmg and cost 20k stamina while being permasnared. Thats not a counter. Thats prety much a guaranteed death sentence. The only thing u can do is LOS and no, people dont carry trees with them.
And no, we are not gonna "think outside of the box" because some of u like removing skill from the game.
If you could dodge roll everything, you'd be invincible.
The only defense against a medium armor build you described is to be offensive, which dodge roll counters.
Dodge roll is a direct hard counter to my survivability, SA is a hard counter to your off the charts offensive capabilities.
mSorc would be frag. Templar would be simply the distance traveled by dodge roll lol @ Templar mobility.
I'm saying Medium armor builds have such offensive capabilities the only counter play is to be offensive and constantly apply pressure. Roll Dodge prevents pressure and allows a medium build another chance at 20k stacked DMG (until console gets updated, I'm still experiencing them)
Undodgeable abilities are the only way to kill a dodge roller. SA and similar abilities are counters
Build another chance at 20k stacked DMG to which you can react using ur defense.
SA isnt something to which they can react using their defenses. Just like shieldbreaker isnt something to which sorcs can actually react using their defenses. Thats the difference.
And if procs are finally addressed it will also be harder for medium armor builds to dodge roll everything cause they will have to actually invest into dmg instead of relying on selene and viper and putting everything else into stamina regen.
ATM, imo, 2 GCDs isn't much of a defensive opportunity. But this could change in the update
It still doesnt bypass ur defences. Shieldbreaker does. And im prety sure u dont like shieldbreaker. Just how i dont like it when im on a sorc. Feel free to play a medium armor build without snb. The second someone SA you, the first thing u will say is "wtf is this BS". If you are in no CP u will probably melt before you even say that.
Actually the first time I ran medium no SnB I got insta gibbed by a proc NB... Soo... Yeah
Ok procs are broken. Whats ur point? You dont like procs so you want something equally broken against them? I understand that. I use SA against them too cause i know how effective it is. But i realise that what im doing to them isnt much better than what they are doing.
And this is how PVP ended up to the crap we have today.
I wasn't making a point, you told me to run medium without SnB and I did, and I only had problems with Stam proc NBs, not SA. I think you were trying to make some sort of point. But I dunno because soul assault isn't OP
You mean blocking it and taking roughly 10k dmg and blowing up ur whole stamina pool yeah obviously its fine. But two GCD to put up roughly 20k shields isnt a defensive opportunity.
Keep believing that abilities that ignore defenses are fine. I guess shieldbreaker is a fine set promoting skilled gameplay as well right?
I don't believe breaker to be OP.
I don't believe Knightslayer to be OP
I don't believe Oblivion Damage Glyphs will see play outside of the Torug builds.
Nerfs kill things
No skill kills PVP. There is a difference.
But its ok, when you believe that shieldbreaker and oblivion dmg are healthy for the game then there is really nothing else to talk about. I guess procs are good too and they didnt need nerfs right?
You'll be hard pressed to prove to me that anything that requires more than 2-3 GCDs to kill is OP.
Also, do you hear any mag players say: "But we have to use our 4k costing wards to counter SA and then we have no Magicka left!" No.
A build with 2k Stam Regen should be fine in sustaining after SA
Actually, stamnb have the best counter against soul assault in the game: Cloak. It's other medium armor builds that bite the inevitable dust if its casted on you midfight without any LOS nearby.FloppyTouch wrote: »So no class has any issue with this ability but medium armor stam NB...
Seems fine to me
FloppyTouch wrote: »So no class has any issue with this ability but medium armor stam NB...
Seems fine to me
FloppyTouch wrote: »So no class has any issue with this ability but medium armor stam NB...
Seems fine to me
Drummerx04 wrote: »Honestly, the risk/reward balance on this skill is probably the most extreme out of every ult besides maybe bow ult (since that can be dodged).
This skill deals pretty laughable damage if you aren't set up for good damage which generally means not very tanky. If there is anyone else attacking you when the soul assault goes out, then anyone with half a brain will focus you because they know for a fact that you are not blocking and the caster is also snared during the channel. If I am fighting outnumbered against even half competent players, SA is basically useful as an execute only.
In cases where you are being Xv1ed in the open with no LoS, SA is just a time saver. Would you really have felt happier dodge rolling 5 more times and THEN running out of stam and getting killed by the raid chasing you? Is that really an improvement in your game play experience?
You want to know a really low risk/high reward cheap ult is? Dawnbreaker: Undodgeable again, high damage, instant, no telegraph or warning, CC in a cone, strong dot sticking to all affected targets.
SA has actual risks involved with use.
TequilaFire wrote: »TequilaFire wrote: »TequilaFire wrote: »UppGRAYxDD wrote: »mmolegends44 wrote: »funny when you hear idiots say learn to play nothing wrong with it and they be the ones spamming soul assault your so cool hope zos enjoys this post and nerf the hell out of it or make it interruptable.
This is why we cannot have nice things...
The reason why we cannot have nice things is because of people like you defending every BS in the game that ignores defenses. Soul assault negates the main defenses of medium armor builds. Blocking soul assault on a medium armor that isnt using snb will do roughly 10k dmg and cost 20k stamina while being permasnared. Thats not a counter. Thats prety much a guaranteed death sentence. The only thing u can do is LOS and no, people dont carry trees with them.
And no, we are not gonna "think outside of the box" because some of u like removing skill from the game.
But if we remove everything in the game that kills us, we don't need skill either.
Who said remove everything in the game that kills us? I said remove/change things in the game that remove skill.
So you actually need skill to kill people. Not everyone needs to abuse every broken sh*t in this game to kill people.
It is your opinion that soul assault is broken and you are entitled to it but it is your opinion not everyone's.
SA has counters and I use them on my stamblade so it does not negate the main defenses of medium armor builds.
Can't even remember the last time soul assault was the main reason I died on a death recap, I died because I made a mistake usually.
Feel free to enlighten people how they are supposed to counter it on a medium armor. Btw carrying a tree for LOS and zerging/zergsurfing are not counters.
Flying blade into ambush followed by normal stamblade rotation of your choice.
Bull rush instead of avoidance, SA was designed to counter rolling so attack instead don't just stand there.
Works for me.
Flying blade, into ambush, into incap, into execute. Thats 4 GCD assuming u used flying blade the exact same time the SA started (which is very highly unlikely) and assuming u are a stamblade. Medium armor builds are not just stamblades. And thats the entire duration of SA that you didnt block taking full dmg from a 50-60k at the very least tooltip and thats assuming u are not taking any other dmg. In short, you are dead. You are not the only one that thought of that solution mate. Not everyone is potato enough to stay at low hp before casting SA. Casting a shield before SA and that small chance of bull rush to succeed goes out the window. Back to blocking it i guess.
SA was designed to counter rolling. But why the hell is it Uninterruptible, gives CC immunity, permasnares and keeps people out of cloak? If someone is stupid enough to channel that *** in ur face u should be able to bash it.
TequilaFire wrote: »TequilaFire wrote: »TequilaFire wrote: »TequilaFire wrote: »UppGRAYxDD wrote: »mmolegends44 wrote: »funny when you hear idiots say learn to play nothing wrong with it and they be the ones spamming soul assault your so cool hope zos enjoys this post and nerf the hell out of it or make it interruptable.
This is why we cannot have nice things...
The reason why we cannot have nice things is because of people like you defending every BS in the game that ignores defenses. Soul assault negates the main defenses of medium armor builds. Blocking soul assault on a medium armor that isnt using snb will do roughly 10k dmg and cost 20k stamina while being permasnared. Thats not a counter. Thats prety much a guaranteed death sentence. The only thing u can do is LOS and no, people dont carry trees with them.
And no, we are not gonna "think outside of the box" because some of u like removing skill from the game.
But if we remove everything in the game that kills us, we don't need skill either.
Who said remove everything in the game that kills us? I said remove/change things in the game that remove skill.
So you actually need skill to kill people. Not everyone needs to abuse every broken sh*t in this game to kill people.
It is your opinion that soul assault is broken and you are entitled to it but it is your opinion not everyone's.
SA has counters and I use them on my stamblade so it does not negate the main defenses of medium armor builds.
Can't even remember the last time soul assault was the main reason I died on a death recap, I died because I made a mistake usually.
Feel free to enlighten people how they are supposed to counter it on a medium armor. Btw carrying a tree for LOS and zerging/zergsurfing are not counters.
Flying blade into ambush followed by normal stamblade rotation of your choice.
Bull rush instead of avoidance, SA was designed to counter rolling so attack instead don't just stand there.
Works for me.
Flying blade, into ambush, into incap, into execute. Thats 4 GCD assuming u used flying blade the exact same time the SA started (which is very highly unlikely) and assuming u are a stamblade. Medium armor builds are not just stamblades. And thats the entire duration of SA that you didnt block taking full dmg from a 50-60k at the very least tooltip and thats assuming u are not taking any other dmg. In short, you are dead. You are not the only one that thought of that solution mate. Not everyone is potato enough to stay at low hp before casting SA. Casting a shield before SA and that small chance of bull rush to succeed goes out the window. Back to blocking it i guess.
SA was designed to counter rolling. But why the hell is it Uninterruptible, gives CC immunity, permasnares and keeps people out of cloak? If someone is stupid enough to channel that *** in ur face u should be able to bash it.
Now I see you are arguing just for arguments sake as many counters and solutions have been pointed out to you.
So good luck in your quest to reduce this game to fighting with Kendo sticks.
WaltherCarraway wrote: »It takes you merely 18k stam to block a full soul assault.
My magicka dk pvp build has that amount of stam which is also capable to accomodate more situations (roll dodge, break free, that usually require more stam on magic toon)
EDIT: words in bracket for clearer concept.
EDIT2: I'm not even running full sturdy. Including one hand and shield passive + 1 sturdy; my block cost reduction is 40% flat.
Whooptydoo... you survived SA with one of the more tanky builds in the game.WaltherCarraway wrote: »WaltherCarraway wrote: »It takes you merely 18k stam to block a full soul assault.
My magicka dk pvp build has that amount of stam which is also capable to accomodate more situations (roll dodge, break free, that usually require more stam on magic toon)
EDIT: words in bracket for clearer concept.
EDIT2: I'm not even running full sturdy. Including one hand and shield passive + 1 sturdy; my block cost reduction is 40% flat.
Today I sucessfully blocked two Soul Assaults (different times different players). Both kinda deleted my stam pool but I largely survived that blow with the spec I quoted above. Blocking that thing will mitigate at least 50% of damage even your don't have protection buffs with you. I can't manage to find stam draining diagram for my two blocking aforementioned.
hmsdragonfly wrote: »TequilaFire wrote: »TequilaFire wrote: »TequilaFire wrote: »TequilaFire wrote: »UppGRAYxDD wrote: »mmolegends44 wrote: »funny when you hear idiots say learn to play nothing wrong with it and they be the ones spamming soul assault your so cool hope zos enjoys this post and nerf the hell out of it or make it interruptable.
This is why we cannot have nice things...
The reason why we cannot have nice things is because of people like you defending every BS in the game that ignores defenses. Soul assault negates the main defenses of medium armor builds. Blocking soul assault on a medium armor that isnt using snb will do roughly 10k dmg and cost 20k stamina while being permasnared. Thats not a counter. Thats prety much a guaranteed death sentence. The only thing u can do is LOS and no, people dont carry trees with them.
And no, we are not gonna "think outside of the box" because some of u like removing skill from the game.
But if we remove everything in the game that kills us, we don't need skill either.
Who said remove everything in the game that kills us? I said remove/change things in the game that remove skill.
So you actually need skill to kill people. Not everyone needs to abuse every broken sh*t in this game to kill people.
It is your opinion that soul assault is broken and you are entitled to it but it is your opinion not everyone's.
SA has counters and I use them on my stamblade so it does not negate the main defenses of medium armor builds.
Can't even remember the last time soul assault was the main reason I died on a death recap, I died because I made a mistake usually.
Feel free to enlighten people how they are supposed to counter it on a medium armor. Btw carrying a tree for LOS and zerging/zergsurfing are not counters.
Flying blade into ambush followed by normal stamblade rotation of your choice.
Bull rush instead of avoidance, SA was designed to counter rolling so attack instead don't just stand there.
Works for me.
Flying blade, into ambush, into incap, into execute. Thats 4 GCD assuming u used flying blade the exact same time the SA started (which is very highly unlikely) and assuming u are a stamblade. Medium armor builds are not just stamblades. And thats the entire duration of SA that you didnt block taking full dmg from a 50-60k at the very least tooltip and thats assuming u are not taking any other dmg. In short, you are dead. You are not the only one that thought of that solution mate. Not everyone is potato enough to stay at low hp before casting SA. Casting a shield before SA and that small chance of bull rush to succeed goes out the window. Back to blocking it i guess.
SA was designed to counter rolling. But why the hell is it Uninterruptible, gives CC immunity, permasnares and keeps people out of cloak? If someone is stupid enough to channel that *** in ur face u should be able to bash it.
Now I see you are arguing just for arguments sake as many counters and solutions have been pointed out to you.
So good luck in your quest to reduce this game to fighting with Kendo sticks.
There's absolutely 0 reason why it should not be interruptible with bash.
Whooptydoo... you survived SA with one of the more tanky builds in the game.WaltherCarraway wrote: »WaltherCarraway wrote: »It takes you merely 18k stam to block a full soul assault.
My magicka dk pvp build has that amount of stam which is also capable to accomodate more situations (roll dodge, break free, that usually require more stam on magic toon)
EDIT: words in bracket for clearer concept.
EDIT2: I'm not even running full sturdy. Including one hand and shield passive + 1 sturdy; my block cost reduction is 40% flat.
Today I sucessfully blocked two Soul Assaults (different times different players). Both kinda deleted my stam pool but I largely survived that blow with the spec I quoted above. Blocking that thing will mitigate at least 50% of damage even your don't have protection buffs with you. I can't manage to find stam draining diagram for my two blocking aforementioned.
WaltherCarraway wrote: »WaltherCarraway wrote: »It takes you merely 18k stam to block a full soul assault.
My magicka dk pvp build has that amount of stam which is also capable to accomodate more situations (roll dodge, break free, that usually require more stam on magic toon)
EDIT: words in bracket for clearer concept.
EDIT2: I'm not even running full sturdy. Including one hand and shield passive + 1 sturdy; my block cost reduction is 40% flat.
Today I sucessfully blocked two Soul Assaults (different times different players). Both kinda deleted my stam pool but I largely survived that blow with the spec I quoted above. Blocking that thing will mitigate at least 50% of damage even your don't have protection buffs with you. I can't manage to find stam draining diagram for my two blocking aforementioned.
WaltherCarraway wrote: »Whooptydoo... you survived SA with one of the more tanky builds in the game.WaltherCarraway wrote: »WaltherCarraway wrote: »It takes you merely 18k stam to block a full soul assault.
My magicka dk pvp build has that amount of stam which is also capable to accomodate more situations (roll dodge, break free, that usually require more stam on magic toon)
EDIT: words in bracket for clearer concept.
EDIT2: I'm not even running full sturdy. Including one hand and shield passive + 1 sturdy; my block cost reduction is 40% flat.
Today I sucessfully blocked two Soul Assaults (different times different players). Both kinda deleted my stam pool but I largely survived that blow with the spec I quoted above. Blocking that thing will mitigate at least 50% of damage even your don't have protection buffs with you. I can't manage to find stam draining diagram for my two blocking aforementioned.
If you think 5 light spinner and 2 heavy bloodspawn plus a sword and board all divines cept head is sturdy, is one of a more tanky build. Then you might need to look carefully into those real tanky build.
By the way the tankiest build is double even triple ward spamming sorc...
EDIT: sword and boards are part of silk of the sun set.
Whooptydoo... you survived SA with one of the more tanky builds in the game.WaltherCarraway wrote: »WaltherCarraway wrote: »It takes you merely 18k stam to block a full soul assault.
My magicka dk pvp build has that amount of stam which is also capable to accomodate more situations (roll dodge, break free, that usually require more stam on magic toon)
EDIT: words in bracket for clearer concept.
EDIT2: I'm not even running full sturdy. Including one hand and shield passive + 1 sturdy; my block cost reduction is 40% flat.
Today I sucessfully blocked two Soul Assaults (different times different players). Both kinda deleted my stam pool but I largely survived that blow with the spec I quoted above. Blocking that thing will mitigate at least 50% of damage even your don't have protection buffs with you. I can't manage to find stam draining diagram for my two blocking aforementioned.
hmsdragonfly wrote: »WaltherCarraway wrote: »WaltherCarraway wrote: »It takes you merely 18k stam to block a full soul assault.
My magicka dk pvp build has that amount of stam which is also capable to accomodate more situations (roll dodge, break free, that usually require more stam on magic toon)
EDIT: words in bracket for clearer concept.
EDIT2: I'm not even running full sturdy. Including one hand and shield passive + 1 sturdy; my block cost reduction is 40% flat.
Today I sucessfully blocked two Soul Assaults (different times different players). Both kinda deleted my stam pool but I largely survived that blow with the spec I quoted above. Blocking that thing will mitigate at least 50% of damage even your don't have protection buffs with you. I can't manage to find stam draining diagram for my two blocking aforementioned.
Congratz you survived a beam of doom with a 18k stam MagDK. But realistically, I have no trouble blocking beam of doom with a 16k stam MagDK and I don't believe anyone even has problem blocking it with a permablock S&B MagDK.
Now please try to block it with a bow and medium armour.
TequilaFire wrote: »hmsdragonfly wrote: »TequilaFire wrote: »TequilaFire wrote: »TequilaFire wrote: »TequilaFire wrote: »UppGRAYxDD wrote: »mmolegends44 wrote: »funny when you hear idiots say learn to play nothing wrong with it and they be the ones spamming soul assault your so cool hope zos enjoys this post and nerf the hell out of it or make it interruptable.
This is why we cannot have nice things...
The reason why we cannot have nice things is because of people like you defending every BS in the game that ignores defenses. Soul assault negates the main defenses of medium armor builds. Blocking soul assault on a medium armor that isnt using snb will do roughly 10k dmg and cost 20k stamina while being permasnared. Thats not a counter. Thats prety much a guaranteed death sentence. The only thing u can do is LOS and no, people dont carry trees with them.
And no, we are not gonna "think outside of the box" because some of u like removing skill from the game.
But if we remove everything in the game that kills us, we don't need skill either.
Who said remove everything in the game that kills us? I said remove/change things in the game that remove skill.
So you actually need skill to kill people. Not everyone needs to abuse every broken sh*t in this game to kill people.
It is your opinion that soul assault is broken and you are entitled to it but it is your opinion not everyone's.
SA has counters and I use them on my stamblade so it does not negate the main defenses of medium armor builds.
Can't even remember the last time soul assault was the main reason I died on a death recap, I died because I made a mistake usually.
Feel free to enlighten people how they are supposed to counter it on a medium armor. Btw carrying a tree for LOS and zerging/zergsurfing are not counters.
Flying blade into ambush followed by normal stamblade rotation of your choice.
Bull rush instead of avoidance, SA was designed to counter rolling so attack instead don't just stand there.
Works for me.
Flying blade, into ambush, into incap, into execute. Thats 4 GCD assuming u used flying blade the exact same time the SA started (which is very highly unlikely) and assuming u are a stamblade. Medium armor builds are not just stamblades. And thats the entire duration of SA that you didnt block taking full dmg from a 50-60k at the very least tooltip and thats assuming u are not taking any other dmg. In short, you are dead. You are not the only one that thought of that solution mate. Not everyone is potato enough to stay at low hp before casting SA. Casting a shield before SA and that small chance of bull rush to succeed goes out the window. Back to blocking it i guess.
SA was designed to counter rolling. But why the hell is it Uninterruptible, gives CC immunity, permasnares and keeps people out of cloak? If someone is stupid enough to channel that *** in ur face u should be able to bash it.
Now I see you are arguing just for arguments sake as many counters and solutions have been pointed out to you.
So good luck in your quest to reduce this game to fighting with Kendo sticks.
There's absolutely 0 reason why it should not be interruptible with bash.
Originally it was interruptible but devs changed it for reasons you will have to ask ZOS.
I would guess because like RD the caster is vulnerable during the cast time.
hmsdragonfly wrote: »WaltherCarraway wrote: »Whooptydoo... you survived SA with one of the more tanky builds in the game.WaltherCarraway wrote: »WaltherCarraway wrote: »It takes you merely 18k stam to block a full soul assault.
My magicka dk pvp build has that amount of stam which is also capable to accomodate more situations (roll dodge, break free, that usually require more stam on magic toon)
EDIT: words in bracket for clearer concept.
EDIT2: I'm not even running full sturdy. Including one hand and shield passive + 1 sturdy; my block cost reduction is 40% flat.
Today I sucessfully blocked two Soul Assaults (different times different players). Both kinda deleted my stam pool but I largely survived that blow with the spec I quoted above. Blocking that thing will mitigate at least 50% of damage even your don't have protection buffs with you. I can't manage to find stam draining diagram for my two blocking aforementioned.
If you think 5 light spinner and 2 heavy bloodspawn plus a sword and board all divines cept head is sturdy, is one of a more tanky build. Then you might need to look carefully into those real tanky build.
By the way the tankiest build is double even triple ward spamming sorc...
EDIT: sword and boards are part of silk of the sun set.
You use S&B and have 18k stam. So yes, you can block it with ease. Now, have you tried to block it with a bow in medium armour?
WaltherCarraway wrote: »hmsdragonfly wrote: »WaltherCarraway wrote: »Whooptydoo... you survived SA with one of the more tanky builds in the game.WaltherCarraway wrote: »WaltherCarraway wrote: »It takes you merely 18k stam to block a full soul assault.
My magicka dk pvp build has that amount of stam which is also capable to accomodate more situations (roll dodge, break free, that usually require more stam on magic toon)
EDIT: words in bracket for clearer concept.
EDIT2: I'm not even running full sturdy. Including one hand and shield passive + 1 sturdy; my block cost reduction is 40% flat.
Today I sucessfully blocked two Soul Assaults (different times different players). Both kinda deleted my stam pool but I largely survived that blow with the spec I quoted above. Blocking that thing will mitigate at least 50% of damage even your don't have protection buffs with you. I can't manage to find stam draining diagram for my two blocking aforementioned.
If you think 5 light spinner and 2 heavy bloodspawn plus a sword and board all divines cept head is sturdy, is one of a more tanky build. Then you might need to look carefully into those real tanky build.
By the way the tankiest build is double even triple ward spamming sorc...
EDIT: sword and boards are part of silk of the sun set.
You use S&B and have 18k stam. So yes, you can block it with ease. Now, have you tried to block it with a bow in medium armour?
I thought the OP was talking about how overpowered and unblockable it is. Well if you have to block that with bow how about go cloak after 2 secs? I bet 2s of blocking won't drain 18K stam even on bow right?