Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »@Waffennacht I know you make multiple classes so here I'm ask if your talking about your magplar or your pet sorc.How is dodge roll a direct counter to your survivability?For sorc you have shields which us your main defense I'm assuming your talking about crit surge curse is undodgebale and heal you,but your also have access to pets which heal you.Magplar have BOl and sweeps are undodgeable.So I'm confused by your statement that dodge roll hard counter your your survivability which isn't true for any clsss.Waffennacht wrote: »UppGRAYxDD wrote: »mmolegends44 wrote: »funny when you hear idiots say learn to play nothing wrong with it and they be the ones spamming soul assault your so cool hope zos enjoys this post and nerf the hell out of it or make it interruptable.
This is why we cannot have nice things...
The reason why we cannot have nice things is because of people like you defending every BS in the game that ignores defenses. Soul assault negates the main defenses of medium armor builds. Blocking soul assault on a medium armor that isnt using snb will do roughly 10k dmg and cost 20k stamina while being permasnared. Thats not a counter. Thats prety much a guaranteed death sentence. The only thing u can do is LOS and no, people dont carry trees with them.
And no, we are not gonna "think outside of the box" because some of u like removing skill from the game.
If you could dodge roll everything, you'd be invincible.
The only defense against a medium armor build you described is to be offensive, which dodge roll counters.
Dodge roll is a direct hard counter to my survivability, SA is a hard counter to your off the charts offensive capabilities.
mSorc would be frag. Templar would be simply the distance traveled by dodge roll lol @ Templar mobility.
I'm saying Medium armor builds have such offensive capabilities the only counter play is to be offensive and constantly apply pressure. Roll Dodge prevents pressure and allows a medium build another chance at 20k stacked DMG (until console gets updated, I'm still experiencing them)
Undodgeable abilities are the only way to kill a dodge roller. SA and similar abilities are counters
Build another chance at 20k stacked DMG to which you can react using ur defense.
SA isnt something to which they can react using their defenses. Just like shieldbreaker isnt something to which sorcs can actually react using their defenses. Thats the difference.
And if procs are finally addressed it will also be harder for medium armor builds to dodge roll everything cause they will have to actually invest into dmg instead of relying on selene and viper and putting everything else into stamina regen.
ATM, imo, 2 GCDs isn't much of a defensive opportunity. But this could change in the update
It still doesnt bypass ur defences. Shieldbreaker does. And im prety sure u dont like shieldbreaker. Just how i dont like it when im on a sorc. Feel free to play a medium armor build without snb. The second someone SA you, the first thing u will say is "wtf is this BS". If you are in no CP u will probably melt before you even say that.
Actually the first time I ran medium no SnB I got insta gibbed by a proc NB... Soo... Yeah
Ok procs are broken. Whats ur point? You dont like procs so you want something equally broken against them? I understand that. I use SA against them too cause i know how effective it is. But i realise that what im doing to them isnt much better than what they are doing.
And this is how PVP ended up to the crap we have today.
I wasn't making a point, you told me to run medium without SnB and I did, and I only had problems with Stam proc NBs, not SA. I think you were trying to make some sort of point. But I dunno because soul assault isn't OP
You mean blocking it and taking roughly 10k dmg and blowing up ur whole stamina pool yeah obviously its fine. But two GCD to put up roughly 20k shields isnt a defensive opportunity.
Keep believing that abilities that ignore defenses are fine. I guess shieldbreaker is a fine set promoting skilled gameplay as well right?
I don't believe breaker to be OP.
I don't believe Knightslayer to be OP
I don't believe Oblivion Damage Glyphs will see play outside of the Torug builds.
Nerfs kill things
No skill kills PVP. There is a difference.
But its ok, when you believe that shieldbreaker and oblivion dmg are healthy for the game then there is really nothing else to talk about. I guess procs are good too and they didnt need nerfs right?
TequilaFire wrote: »UppGRAYxDD wrote: »mmolegends44 wrote: »funny when you hear idiots say learn to play nothing wrong with it and they be the ones spamming soul assault your so cool hope zos enjoys this post and nerf the hell out of it or make it interruptable.
This is why we cannot have nice things...
The reason why we cannot have nice things is because of people like you defending every BS in the game that ignores defenses. Soul assault negates the main defenses of medium armor builds. Blocking soul assault on a medium armor that isnt using snb will do roughly 10k dmg and cost 20k stamina while being permasnared. Thats not a counter. Thats prety much a guaranteed death sentence. The only thing u can do is LOS and no, people dont carry trees with them.
And no, we are not gonna "think outside of the box" because some of u like removing skill from the game.
But if we remove everything in the game that kills us, we don't need skill either.
Who said remove everything in the game that kills us? I said remove/change things in the game that remove skill.
So you actually need skill to kill people. Not everyone needs to abuse every broken sh*t in this game to kill people.
Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »@Waffennacht I know you make multiple classes so here I'm ask if your talking about your magplar or your pet sorc.How is dodge roll a direct counter to your survivability?For sorc you have shields which us your main defense I'm assuming your talking about crit surge curse is undodgebale and heal you,but your also have access to pets which heal you.Magplar have BOl and sweeps are undodgeable.So I'm confused by your statement that dodge roll hard counter your your survivability which isn't true for any clsss.Waffennacht wrote: »UppGRAYxDD wrote: »mmolegends44 wrote: »funny when you hear idiots say learn to play nothing wrong with it and they be the ones spamming soul assault your so cool hope zos enjoys this post and nerf the hell out of it or make it interruptable.
This is why we cannot have nice things...
The reason why we cannot have nice things is because of people like you defending every BS in the game that ignores defenses. Soul assault negates the main defenses of medium armor builds. Blocking soul assault on a medium armor that isnt using snb will do roughly 10k dmg and cost 20k stamina while being permasnared. Thats not a counter. Thats prety much a guaranteed death sentence. The only thing u can do is LOS and no, people dont carry trees with them.
And no, we are not gonna "think outside of the box" because some of u like removing skill from the game.
If you could dodge roll everything, you'd be invincible.
The only defense against a medium armor build you described is to be offensive, which dodge roll counters.
Dodge roll is a direct hard counter to my survivability, SA is a hard counter to your off the charts offensive capabilities.
mSorc would be frag. Templar would be simply the distance traveled by dodge roll lol @ Templar mobility.
I'm saying Medium armor builds have such offensive capabilities the only counter play is to be offensive and constantly apply pressure. Roll Dodge prevents pressure and allows a medium build another chance at 20k stacked DMG (until console gets updated, I'm still experiencing them)
Undodgeable abilities are the only way to kill a dodge roller. SA and similar abilities are counters
Build another chance at 20k stacked DMG to which you can react using ur defense.
SA isnt something to which they can react using their defenses. Just like shieldbreaker isnt something to which sorcs can actually react using their defenses. Thats the difference.
And if procs are finally addressed it will also be harder for medium armor builds to dodge roll everything cause they will have to actually invest into dmg instead of relying on selene and viper and putting everything else into stamina regen.
ATM, imo, 2 GCDs isn't much of a defensive opportunity. But this could change in the update
It still doesnt bypass ur defences. Shieldbreaker does. And im prety sure u dont like shieldbreaker. Just how i dont like it when im on a sorc. Feel free to play a medium armor build without snb. The second someone SA you, the first thing u will say is "wtf is this BS". If you are in no CP u will probably melt before you even say that.
Actually the first time I ran medium no SnB I got insta gibbed by a proc NB... Soo... Yeah
Ok procs are broken. Whats ur point? You dont like procs so you want something equally broken against them? I understand that. I use SA against them too cause i know how effective it is. But i realise that what im doing to them isnt much better than what they are doing.
And this is how PVP ended up to the crap we have today.
I wasn't making a point, you told me to run medium without SnB and I did, and I only had problems with Stam proc NBs, not SA. I think you were trying to make some sort of point. But I dunno because soul assault isn't OP
You mean blocking it and taking roughly 10k dmg and blowing up ur whole stamina pool yeah obviously its fine. But two GCD to put up roughly 20k shields isnt a defensive opportunity.
Keep believing that abilities that ignore defenses are fine. I guess shieldbreaker is a fine set promoting skilled gameplay as well right?
I don't believe breaker to be OP.
I don't believe Knightslayer to be OP
I don't believe Oblivion Damage Glyphs will see play outside of the Torug builds.
Nerfs kill things
No skill kills PVP. There is a difference.
But its ok, when you believe that shieldbreaker and oblivion dmg are healthy for the game then there is really nothing else to talk about. I guess procs are good too and they didnt need nerfs right?
Oblivion damage is fine, especially at the amount it's at. -. Show me where Oblivion Damage can kill within two GCDs from a single player Then maybe your proc set comparison is appropriate.
But you can't.
You'll be hard pressed to prove to me that anything that requires more than 2-3 GCDs to kill is OP.
Also, do you hear any mag players say: "But we have to use our 4k costing wards to counter SA and then we have no Magicka left!" No.
A build with 2k Stam Regen should be fine in sustaining after SA
Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »@Waffennacht I know you make multiple classes so here I'm ask if your talking about your magplar or your pet sorc.How is dodge roll a direct counter to your survivability?For sorc you have shields which us your main defense I'm assuming your talking about crit surge curse is undodgebale and heal you,but your also have access to pets which heal you.Magplar have BOl and sweeps are undodgeable.So I'm confused by your statement that dodge roll hard counter your your survivability which isn't true for any clsss.Waffennacht wrote: »UppGRAYxDD wrote: »mmolegends44 wrote: »funny when you hear idiots say learn to play nothing wrong with it and they be the ones spamming soul assault your so cool hope zos enjoys this post and nerf the hell out of it or make it interruptable.
This is why we cannot have nice things...
The reason why we cannot have nice things is because of people like you defending every BS in the game that ignores defenses. Soul assault negates the main defenses of medium armor builds. Blocking soul assault on a medium armor that isnt using snb will do roughly 10k dmg and cost 20k stamina while being permasnared. Thats not a counter. Thats prety much a guaranteed death sentence. The only thing u can do is LOS and no, people dont carry trees with them.
And no, we are not gonna "think outside of the box" because some of u like removing skill from the game.
If you could dodge roll everything, you'd be invincible.
The only defense against a medium armor build you described is to be offensive, which dodge roll counters.
Dodge roll is a direct hard counter to my survivability, SA is a hard counter to your off the charts offensive capabilities.
mSorc would be frag. Templar would be simply the distance traveled by dodge roll lol @ Templar mobility.
I'm saying Medium armor builds have such offensive capabilities the only counter play is to be offensive and constantly apply pressure. Roll Dodge prevents pressure and allows a medium build another chance at 20k stacked DMG (until console gets updated, I'm still experiencing them)
Undodgeable abilities are the only way to kill a dodge roller. SA and similar abilities are counters
Build another chance at 20k stacked DMG to which you can react using ur defense.
SA isnt something to which they can react using their defenses. Just like shieldbreaker isnt something to which sorcs can actually react using their defenses. Thats the difference.
And if procs are finally addressed it will also be harder for medium armor builds to dodge roll everything cause they will have to actually invest into dmg instead of relying on selene and viper and putting everything else into stamina regen.
ATM, imo, 2 GCDs isn't much of a defensive opportunity. But this could change in the update
It still doesnt bypass ur defences. Shieldbreaker does. And im prety sure u dont like shieldbreaker. Just how i dont like it when im on a sorc. Feel free to play a medium armor build without snb. The second someone SA you, the first thing u will say is "wtf is this BS". If you are in no CP u will probably melt before you even say that.
Actually the first time I ran medium no SnB I got insta gibbed by a proc NB... Soo... Yeah
Ok procs are broken. Whats ur point? You dont like procs so you want something equally broken against them? I understand that. I use SA against them too cause i know how effective it is. But i realise that what im doing to them isnt much better than what they are doing.
And this is how PVP ended up to the crap we have today.
I wasn't making a point, you told me to run medium without SnB and I did, and I only had problems with Stam proc NBs, not SA. I think you were trying to make some sort of point. But I dunno because soul assault isn't OP
You mean blocking it and taking roughly 10k dmg and blowing up ur whole stamina pool yeah obviously its fine. But two GCD to put up roughly 20k shields isnt a defensive opportunity.
Keep believing that abilities that ignore defenses are fine. I guess shieldbreaker is a fine set promoting skilled gameplay as well right?
I don't believe breaker to be OP.
I don't believe Knightslayer to be OP
I don't believe Oblivion Damage Glyphs will see play outside of the Torug builds.
Nerfs kill things
No skill kills PVP. There is a difference.
But its ok, when you believe that shieldbreaker and oblivion dmg are healthy for the game then there is really nothing else to talk about. I guess procs are good too and they didnt need nerfs right?
Oblivion damage is fine, especially at the amount it's at. -. Show me where Oblivion Damage can kill within two GCDs from a single player Then maybe your proc set comparison is appropriate.
But you can't.
You'll be hard pressed to prove to me that anything that requires more than 2-3 GCDs to kill is OP.
Also, do you hear any mag players say: "But we have to use our 4k costing wards to counter SA and then we have no Magicka left!" No.
A build with 2k Stam Regen should be fine in sustaining after SA
Viper alone wont kill you in 2 seconds. Selene alone wont kill you in 2 seconds. Its about unavoidable dmg. Oblivion dmg is the same crap. They were all prety much unavoidable dmg with no player skill involved.
Shieldbreaker is also the same crap. Just spamming left click and you have to take the dmg. Its not tied to player skill. Thats what kills PVP and it ends up so zergy and in this sh*tty state its in. Your thinking of whatever kills me in less 2-3 seconds is OP and whatever needs more than 2-3 second is balanced, is too simplistic and naive.
Your 4k costing wards argument is hilarious. Like seriously? Did you even think before posting it?
The ward fully absorbs the dmg. No dmg will go through as long as the ward is up and its going to take more than 1 tick. The 4k ward also returns back magicka on each tick up to 3 times. The other ward is cheaper and even bigger. The wards doesnt stop ur magicka regen. The wards doesnt punish you for using them cause its the defence u are supposed to use on a light armor build. It works fine.
Blocking on a medium armor build is gonna cost 2k+ stamina on each tick while allowing half of the dmg to go through and stopping ur regen. That will cost you almost 20k stam and u will still take a ton of dmg from it. Thats because blocking for an extended period of time on medium armor isnt recommended unless u have snb which has blocking passives.
If you wanted to actually make an analogy it would be soul assault goes through shields and its dodgeable and each tick must be dodged. So your options would be either block it with ur 10-15k stamina and run dry before the soul strike ends or dodge roll each tick with ur <1k regen. Wonder how far will that get you. Maybe if you are lucky enough you use an ice staff.
mmolegends44 wrote: »the title explains it all nothing left unsaid.
TequilaFire wrote: »TequilaFire wrote: »UppGRAYxDD wrote: »mmolegends44 wrote: »funny when you hear idiots say learn to play nothing wrong with it and they be the ones spamming soul assault your so cool hope zos enjoys this post and nerf the hell out of it or make it interruptable.
This is why we cannot have nice things...
The reason why we cannot have nice things is because of people like you defending every BS in the game that ignores defenses. Soul assault negates the main defenses of medium armor builds. Blocking soul assault on a medium armor that isnt using snb will do roughly 10k dmg and cost 20k stamina while being permasnared. Thats not a counter. Thats prety much a guaranteed death sentence. The only thing u can do is LOS and no, people dont carry trees with them.
And no, we are not gonna "think outside of the box" because some of u like removing skill from the game.
But if we remove everything in the game that kills us, we don't need skill either.
Who said remove everything in the game that kills us? I said remove/change things in the game that remove skill.
So you actually need skill to kill people. Not everyone needs to abuse every broken sh*t in this game to kill people.
It is your opinion that soul assault is broken and you are entitled to it but it is your opinion not everyone's.
SA has counters and I use them on my stamblade so it does not negate the main defenses of medium armor builds.
Can't even remember the last time soul assault was the main reason I died on a death recap, I died because I made a mistake usually.
Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »@Waffennacht I know you make multiple classes so here I'm ask if your talking about your magplar or your pet sorc.How is dodge roll a direct counter to your survivability?For sorc you have shields which us your main defense I'm assuming your talking about crit surge curse is undodgebale and heal you,but your also have access to pets which heal you.Magplar have BOl and sweeps are undodgeable.So I'm confused by your statement that dodge roll hard counter your your survivability which isn't true for any clsss.Waffennacht wrote: »UppGRAYxDD wrote: »mmolegends44 wrote: »funny when you hear idiots say learn to play nothing wrong with it and they be the ones spamming soul assault your so cool hope zos enjoys this post and nerf the hell out of it or make it interruptable.
This is why we cannot have nice things...
The reason why we cannot have nice things is because of people like you defending every BS in the game that ignores defenses. Soul assault negates the main defenses of medium armor builds. Blocking soul assault on a medium armor that isnt using snb will do roughly 10k dmg and cost 20k stamina while being permasnared. Thats not a counter. Thats prety much a guaranteed death sentence. The only thing u can do is LOS and no, people dont carry trees with them.
And no, we are not gonna "think outside of the box" because some of u like removing skill from the game.
If you could dodge roll everything, you'd be invincible.
The only defense against a medium armor build you described is to be offensive, which dodge roll counters.
Dodge roll is a direct hard counter to my survivability, SA is a hard counter to your off the charts offensive capabilities.
mSorc would be frag. Templar would be simply the distance traveled by dodge roll lol @ Templar mobility.
I'm saying Medium armor builds have such offensive capabilities the only counter play is to be offensive and constantly apply pressure. Roll Dodge prevents pressure and allows a medium build another chance at 20k stacked DMG (until console gets updated, I'm still experiencing them)
Undodgeable abilities are the only way to kill a dodge roller. SA and similar abilities are counters
Build another chance at 20k stacked DMG to which you can react using ur defense.
SA isnt something to which they can react using their defenses. Just like shieldbreaker isnt something to which sorcs can actually react using their defenses. Thats the difference.
And if procs are finally addressed it will also be harder for medium armor builds to dodge roll everything cause they will have to actually invest into dmg instead of relying on selene and viper and putting everything else into stamina regen.
ATM, imo, 2 GCDs isn't much of a defensive opportunity. But this could change in the update
It still doesnt bypass ur defences. Shieldbreaker does. And im prety sure u dont like shieldbreaker. Just how i dont like it when im on a sorc. Feel free to play a medium armor build without snb. The second someone SA you, the first thing u will say is "wtf is this BS". If you are in no CP u will probably melt before you even say that.
Actually the first time I ran medium no SnB I got insta gibbed by a proc NB... Soo... Yeah
Ok procs are broken. Whats ur point? You dont like procs so you want something equally broken against them? I understand that. I use SA against them too cause i know how effective it is. But i realise that what im doing to them isnt much better than what they are doing.
And this is how PVP ended up to the crap we have today.
I wasn't making a point, you told me to run medium without SnB and I did, and I only had problems with Stam proc NBs, not SA. I think you were trying to make some sort of point. But I dunno because soul assault isn't OP
You mean blocking it and taking roughly 10k dmg and blowing up ur whole stamina pool yeah obviously its fine. But two GCD to put up roughly 20k shields isnt a defensive opportunity.
Keep believing that abilities that ignore defenses are fine. I guess shieldbreaker is a fine set promoting skilled gameplay as well right?
I don't believe breaker to be OP.
I don't believe Knightslayer to be OP
I don't believe Oblivion Damage Glyphs will see play outside of the Torug builds.
Nerfs kill things
No skill kills PVP. There is a difference.
But its ok, when you believe that shieldbreaker and oblivion dmg are healthy for the game then there is really nothing else to talk about. I guess procs are good too and they didnt need nerfs right?
Oblivion damage is fine, especially at the amount it's at. -. Show me where Oblivion Damage can kill within two GCDs from a single player Then maybe your proc set comparison is appropriate.
But you can't.
You'll be hard pressed to prove to me that anything that requires more than 2-3 GCDs to kill is OP.
Also, do you hear any mag players say: "But we have to use our 4k costing wards to counter SA and then we have no Magicka left!" No.
A build with 2k Stam Regen should be fine in sustaining after SA
Viper alone wont kill you in 2 seconds. Selene alone wont kill you in 2 seconds. Its about unavoidable dmg. Oblivion dmg is the same crap. They were all prety much unavoidable dmg with no player skill involved.
Shieldbreaker is also the same crap. Just spamming left click and you have to take the dmg. Its not tied to player skill. Thats what kills PVP and it ends up so zergy and in this sh*tty state its in. Your thinking of whatever kills me in less 2-3 seconds is OP and whatever needs more than 2-3 second is balanced, is too simplistic and naive.
Your 4k costing wards argument is hilarious. Like seriously? Did you even think before posting it?
The ward fully absorbs the dmg. No dmg will go through as long as the ward is up and its going to take more than 1 tick. The 4k ward also returns back magicka on each tick up to 3 times. The other ward is cheaper and even bigger. The wards doesnt stop ur magicka regen. The wards doesnt punish you for using them cause its the defence u are supposed to use on a light armor build. It works fine.
Blocking on a medium armor build is gonna cost 2k+ stamina on each tick while allowing half of the dmg to go through and stopping ur regen. That will cost you almost 20k stam and u will still take a ton of dmg from it. Thats because blocking for an extended period of time on medium armor isnt recommended unless u have snb which has blocking passives.
If you wanted to actually make an analogy it would be soul assault goes through shields and its dodgeable and each tick must be dodged. So your options would be either block it with ur 10-15k stamina and run dry before the soul strike ends or dodge roll each tick with ur <1k regen. Wonder how far will that get you. Maybe if you are lucky enough you use an ice staff.
I actually block on my mag build.
But I don't just block for the whole duration...
TequilaFire wrote: »TequilaFire wrote: »UppGRAYxDD wrote: »mmolegends44 wrote: »funny when you hear idiots say learn to play nothing wrong with it and they be the ones spamming soul assault your so cool hope zos enjoys this post and nerf the hell out of it or make it interruptable.
This is why we cannot have nice things...
The reason why we cannot have nice things is because of people like you defending every BS in the game that ignores defenses. Soul assault negates the main defenses of medium armor builds. Blocking soul assault on a medium armor that isnt using snb will do roughly 10k dmg and cost 20k stamina while being permasnared. Thats not a counter. Thats prety much a guaranteed death sentence. The only thing u can do is LOS and no, people dont carry trees with them.
And no, we are not gonna "think outside of the box" because some of u like removing skill from the game.
But if we remove everything in the game that kills us, we don't need skill either.
Who said remove everything in the game that kills us? I said remove/change things in the game that remove skill.
So you actually need skill to kill people. Not everyone needs to abuse every broken sh*t in this game to kill people.
It is your opinion that soul assault is broken and you are entitled to it but it is your opinion not everyone's.
SA has counters and I use them on my stamblade so it does not negate the main defenses of medium armor builds.
Can't even remember the last time soul assault was the main reason I died on a death recap, I died because I made a mistake usually.
Feel free to enlighten people how they are supposed to counter it on a medium armor. Btw carrying a tree for LOS and zerging/zergsurfing are not counters.
You lose all your credibility when you don't even know how the broke ability you are defending works.They made soul assault uninterruptible and not able to be purge 3 updates ago with just blocking it you lose 17k stam,you'll be near execute range if not in execute range.You know unless your neeb you don't regen stam when blocking and blocking soul assault and healing cost 23-25k stam.If we add how much stam your would have gotten back its close to 35k.Lol at the moron who said it's a stam recovery issue, you don't regen stam while blocking, and currently blocking is the only counter to SA. Where does stam regen come into play here?
Make the player using it able to get CC'd. I'm fine with it being interruptible and undodgable, and it brings some sort of intelligent play to it where you can only use it with cc immunity rather than opening your burst with an ultimate and hope for the best.
Well I mean I'm fairly sure it doesn't burn through 30k stam per tick, ergo you should be able to withstand the final tick when your stam runs out. If not, that's your problem.
Just block it then without healing and heal when the soul assault has finished. I'm also fairly sure soul assault is interruptable.
Waffennacht wrote: »Let me use pure facts.
I'm the player that achieved a 120k SA tool tip
No one runs 120k SA, in CP it's potentially 60-100k, in no CP it's 50-60
FYI, the 120k in no CP is 80k
That's pre battlespirit.
That means you're looking at 30-50k in CP or 25k-30k in no CP
That's 7.25k-12.5k per second in CP or 6.75k-7.25k per second in no CP
That's pre mitigation - it's up to you to decide your medium armor mitigation, but 15-20k resistance is to be expected I'm
That's potentially 0-10% mitigation imo.
That means you're looking at 6.5k - 12.5k CP or 6k -7.25k no CP
Factor in Vigor and/or Rally that's as little as 3-8k DMG per sec CP or 2-5k DMG per sec no CP
That's not even factoring in block.
It's really no different than WB spam.
Clearly not OP
There's no need to show me anything, I've tested it myself.
For it to only deal 1/4th of health bar in damage, you pretty much need to be wearing S&B and/or heavy armor - or the person Soul Assaulting needs to have like 60k tooltip only.
With 60k tooltip, you're looking at:
30k (Battle Spirit)/3.5s=8571-17%(medium armor mitigation)->7114 -50% (Block modifier without S&B)->3557 -Vigor (around 1,5k/second if we're being generous)->2057 dmg/second while blocking on average, resulting in 7200 dmg total (around 1/3rd-1/4th of health bar).
120k tooltip? 5614 dmg on average per second & 19 650 total.
It's all a matter of how much damage you're stacking as the person using Soul Assault - but even the low damage ones force you to block & prevent you from cloaking (that's a big reason why jbeam is not as big of a problem, along with jbeam being interruptable as well) which is a death sentence in 1vX.
Waffennacht wrote: »Let me use pure facts.
I'm the player that achieved a 120k SA tool tip
No one runs 120k SA, in CP it's potentially 60-100k, in no CP it's 50-60
FYI, the 120k in no CP is 80k
That's pre battlespirit.
That means you're looking at 30-50k in CP or 25k-30k in no CP
That's 7.25k-12.5k per second in CP or 6.75k-7.25k per second in no CP
That's pre mitigation - it's up to you to decide your medium armor mitigation, but 15-20k resistance is to be expected I'm
That's potentially 0-10% mitigation imo.
That means you're looking at 6.5k - 12.5k CP or 6k -7.25k no CP
Factor in Vigor and/or Rally that's as little as 3-8k DMG per sec CP or 2-5k DMG per sec no CP
That's not even factoring in block.
It's really no different than WB spam.
Clearly not OP
2.25k - 4k vigor ticks in no CP? On a medium armor build? Pure facts? Wut?
You want pure facts?There's no need to show me anything, I've tested it myself.
For it to only deal 1/4th of health bar in damage, you pretty much need to be wearing S&B and/or heavy armor - or the person Soul Assaulting needs to have like 60k tooltip only.
With 60k tooltip, you're looking at:
30k (Battle Spirit)/3.5s=8571-17%(medium armor mitigation)->7114 -50% (Block modifier without S&B)->3557 -Vigor (around 1,5k/second if we're being generous)->2057 dmg/second while blocking on average, resulting in 7200 dmg total (around 1/3rd-1/4th of health bar).
120k tooltip? 5614 dmg on average per second & 19 650 total.
It's all a matter of how much damage you're stacking as the person using Soul Assault - but even the low damage ones force you to block & prevent you from cloaking (that's a big reason why jbeam is not as big of a problem, along with jbeam being interruptable as well) which is a death sentence in 1vX.
There you go. From people who actually play in medium armor. 7k-19k dmg after blocking it. Now add the 15k-20k stamina u lost. You were saying?
TequilaFire wrote: »TequilaFire wrote: »TequilaFire wrote: »UppGRAYxDD wrote: »mmolegends44 wrote: »funny when you hear idiots say learn to play nothing wrong with it and they be the ones spamming soul assault your so cool hope zos enjoys this post and nerf the hell out of it or make it interruptable.
This is why we cannot have nice things...
The reason why we cannot have nice things is because of people like you defending every BS in the game that ignores defenses. Soul assault negates the main defenses of medium armor builds. Blocking soul assault on a medium armor that isnt using snb will do roughly 10k dmg and cost 20k stamina while being permasnared. Thats not a counter. Thats prety much a guaranteed death sentence. The only thing u can do is LOS and no, people dont carry trees with them.
And no, we are not gonna "think outside of the box" because some of u like removing skill from the game.
But if we remove everything in the game that kills us, we don't need skill either.
Who said remove everything in the game that kills us? I said remove/change things in the game that remove skill.
So you actually need skill to kill people. Not everyone needs to abuse every broken sh*t in this game to kill people.
It is your opinion that soul assault is broken and you are entitled to it but it is your opinion not everyone's.
SA has counters and I use them on my stamblade so it does not negate the main defenses of medium armor builds.
Can't even remember the last time soul assault was the main reason I died on a death recap, I died because I made a mistake usually.
Feel free to enlighten people how they are supposed to counter it on a medium armor. Btw carrying a tree for LOS and zerging/zergsurfing are not counters.
Flying blade into ambush followed by normal stamblade rotation of your choice.
Bull rush instead of avoidance, SA was designed to counter rolling so attack instead don't just stand there.
Works for me.
Waffennacht wrote: »Waffennacht wrote: »Let me use pure facts.
I'm the player that achieved a 120k SA tool tip
No one runs 120k SA, in CP it's potentially 60-100k, in no CP it's 50-60
FYI, the 120k in no CP is 80k
That's pre battlespirit.
That means you're looking at 30-50k in CP or 25k-30k in no CP
That's 7.25k-12.5k per second in CP or 6.75k-7.25k per second in no CP
That's pre mitigation - it's up to you to decide your medium armor mitigation, but 15-20k resistance is to be expected I'm
That's potentially 0-10% mitigation imo.
That means you're looking at 6.5k - 12.5k CP or 6k -7.25k no CP
Factor in Vigor and/or Rally that's as little as 3-8k DMG per sec CP or 2-5k DMG per sec no CP
That's not even factoring in block.
It's really no different than WB spam.
Clearly not OP
2.25k - 4k vigor ticks in no CP? On a medium armor build? Pure facts? Wut?
You want pure facts?There's no need to show me anything, I've tested it myself.
For it to only deal 1/4th of health bar in damage, you pretty much need to be wearing S&B and/or heavy armor - or the person Soul Assaulting needs to have like 60k tooltip only.
With 60k tooltip, you're looking at:
30k (Battle Spirit)/3.5s=8571-17%(medium armor mitigation)->7114 -50% (Block modifier without S&B)->3557 -Vigor (around 1,5k/second if we're being generous)->2057 dmg/second while blocking on average, resulting in 7200 dmg total (around 1/3rd-1/4th of health bar).
120k tooltip? 5614 dmg on average per second & 19 650 total.
It's all a matter of how much damage you're stacking as the person using Soul Assault - but even the low damage ones force you to block & prevent you from cloaking (that's a big reason why jbeam is not as big of a problem, along with jbeam being interruptable as well) which is a death sentence in 1vX.
There you go. From people who actually play in medium armor. 7k-19k dmg after blocking it. Now add the 15k-20k stamina u lost. You were saying?
I'm saying your build must be weak.
Edit: yeah getting hit by multiple ults usually is a death sentence (and should be) in 1vX
s7732425ub17_ESO wrote: »s7732425ub17_ESO wrote: »
So you're saying they removed block? Okay then
Obviously you have never actually played PVP.
I obviously do otherwise I wouldn't know that blocking soul assault significantly lowers the damage it does per tick
Tonnopesce wrote: »s7732425ub17_ESO wrote: »
So you're saying they removed block? Okay then
No but a single Soul assault will drain 30 k stamina in seconds
Then why do I have zero trouble blocking this in a magDK with 15k stam?
Not saying Soul Assault can't be effective -- I 2-3 shot people on magblade ganker with it. Said magblade is also toast if you catch her because I failed to detect your friend in stealth. It's a fair trade-off.
Tonnopesce wrote: »s7732425ub17_ESO wrote: »
So you're saying they removed block? Okay then
No but a single Soul assault will drain 30 k stamina in seconds
Then why do I have zero trouble blocking this in a magDK with 15k stam?
Not saying Soul Assault can't be effective -- I 2-3 shot people on magblade ganker with it. Said magblade is also toast if you catch her because I failed to detect your friend in stealth. It's a fair trade-off.
Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »Waffennacht wrote: »@Waffennacht I know you make multiple classes so here I'm ask if your talking about your magplar or your pet sorc.How is dodge roll a direct counter to your survivability?For sorc you have shields which us your main defense I'm assuming your talking about crit surge curse is undodgebale and heal you,but your also have access to pets which heal you.Magplar have BOl and sweeps are undodgeable.So I'm confused by your statement that dodge roll hard counter your your survivability which isn't true for any clsss.Waffennacht wrote: »UppGRAYxDD wrote: »mmolegends44 wrote: »funny when you hear idiots say learn to play nothing wrong with it and they be the ones spamming soul assault your so cool hope zos enjoys this post and nerf the hell out of it or make it interruptable.
This is why we cannot have nice things...
The reason why we cannot have nice things is because of people like you defending every BS in the game that ignores defenses. Soul assault negates the main defenses of medium armor builds. Blocking soul assault on a medium armor that isnt using snb will do roughly 10k dmg and cost 20k stamina while being permasnared. Thats not a counter. Thats prety much a guaranteed death sentence. The only thing u can do is LOS and no, people dont carry trees with them.
And no, we are not gonna "think outside of the box" because some of u like removing skill from the game.
If you could dodge roll everything, you'd be invincible.
The only defense against a medium armor build you described is to be offensive, which dodge roll counters.
Dodge roll is a direct hard counter to my survivability, SA is a hard counter to your off the charts offensive capabilities.
mSorc would be frag. Templar would be simply the distance traveled by dodge roll lol @ Templar mobility.
I'm saying Medium armor builds have such offensive capabilities the only counter play is to be offensive and constantly apply pressure. Roll Dodge prevents pressure and allows a medium build another chance at 20k stacked DMG (until console gets updated, I'm still experiencing them)
Undodgeable abilities are the only way to kill a dodge roller. SA and similar abilities are counters
Build another chance at 20k stacked DMG to which you can react using ur defense.
SA isnt something to which they can react using their defenses. Just like shieldbreaker isnt something to which sorcs can actually react using their defenses. Thats the difference.
And if procs are finally addressed it will also be harder for medium armor builds to dodge roll everything cause they will have to actually invest into dmg instead of relying on selene and viper and putting everything else into stamina regen.
ATM, imo, 2 GCDs isn't much of a defensive opportunity. But this could change in the update
It still doesnt bypass ur defences. Shieldbreaker does. And im prety sure u dont like shieldbreaker. Just how i dont like it when im on a sorc. Feel free to play a medium armor build without snb. The second someone SA you, the first thing u will say is "wtf is this BS". If you are in no CP u will probably melt before you even say that.
Actually the first time I ran medium no SnB I got insta gibbed by a proc NB... Soo... Yeah
Ok procs are broken. Whats ur point? You dont like procs so you want something equally broken against them? I understand that. I use SA against them too cause i know how effective it is. But i realise that what im doing to them isnt much better than what they are doing.
And this is how PVP ended up to the crap we have today.
I wasn't making a point, you told me to run medium without SnB and I did, and I only had problems with Stam proc NBs, not SA. I think you were trying to make some sort of point. But I dunno because soul assault isn't OP
You mean blocking it and taking roughly 10k dmg and blowing up ur whole stamina pool yeah obviously its fine. But two GCD to put up roughly 20k shields isnt a defensive opportunity.
Keep believing that abilities that ignore defenses are fine. I guess shieldbreaker is a fine set promoting skilled gameplay as well right?
I don't believe breaker to be OP.
I don't believe Knightslayer to be OP
I don't believe Oblivion Damage Glyphs will see play outside of the Torug builds.
Nerfs kill things
No skill kills PVP. There is a difference.
But its ok, when you believe that shieldbreaker and oblivion dmg are healthy for the game then there is really nothing else to talk about. I guess procs are good too and they didnt need nerfs right?
Oblivion damage is fine, especially at the amount it's at. -. Show me where Oblivion Damage can kill within two GCDs from a single player Then maybe your proc set comparison is appropriate.
But you can't.
You'll be hard pressed to prove to me that anything that requires more than 2-3 GCDs to kill is OP.
Also, do you hear any mag players say: "But we have to use our 4k costing wards to counter SA and then we have no Magicka left!" No.
A build with 2k Stam Regen should be fine in sustaining after SA
Waffennacht wrote: »UppGRAYxDD wrote: »mmolegends44 wrote: »funny when you hear idiots say learn to play nothing wrong with it and they be the ones spamming soul assault your so cool hope zos enjoys this post and nerf the hell out of it or make it interruptable.
This is why we cannot have nice things...
The reason why we cannot have nice things is because of people like you defending every BS in the game that ignores defenses. Soul assault negates the main defenses of medium armor builds. Blocking soul assault on a medium armor that isnt using snb will do roughly 10k dmg and cost 20k stamina while being permasnared. Thats not a counter. Thats prety much a guaranteed death sentence. The only thing u can do is LOS and no, people dont carry trees with them.
And no, we are not gonna "think outside of the box" because some of u like removing skill from the game.
If you could dodge roll everything, you'd be invincible.
The only defense against a medium armor build you described is to be offensive, which dodge roll counters.
Dodge roll is a direct hard counter to my survivability, SA is a hard counter to your off the charts offensive capabilities.
Waffennacht wrote: »@Waffennacht I know you make multiple classes so here I'm ask if your talking about your magplar or your pet sorc.How is dodge roll a direct counter to your survivability?For sorc you have shields which us your main defense I'm assuming your talking about crit surge curse is undodgebale and heal you,but your also have access to pets which heal you.Magplar have BOl and sweeps are undodgeable.So I'm confused by your statement that dodge roll hard counter your your survivability which isn't true for any clsss.Waffennacht wrote: »UppGRAYxDD wrote: »mmolegends44 wrote: »funny when you hear idiots say learn to play nothing wrong with it and they be the ones spamming soul assault your so cool hope zos enjoys this post and nerf the hell out of it or make it interruptable.
This is why we cannot have nice things...
The reason why we cannot have nice things is because of people like you defending every BS in the game that ignores defenses. Soul assault negates the main defenses of medium armor builds. Blocking soul assault on a medium armor that isnt using snb will do roughly 10k dmg and cost 20k stamina while being permasnared. Thats not a counter. Thats prety much a guaranteed death sentence. The only thing u can do is LOS and no, people dont carry trees with them.
And no, we are not gonna "think outside of the box" because some of u like removing skill from the game.
If you could dodge roll everything, you'd be invincible.
The only defense against a medium armor build you described is to be offensive, which dodge roll counters.
Dodge roll is a direct hard counter to my survivability, SA is a hard counter to your off the charts offensive capabilities.
mSorc would be frag. Templar would be simply the distance traveled by dodge roll lol @ Templar mobility.
I'm saying Medium armor builds have such offensive capabilities the only counter play is to be offensive and constantly apply pressure. Roll Dodge prevents pressure and allows a medium build another chance at 20k stacked DMG (until console gets updated, I'm still experiencing them)
Undodgeable abilities are the only way to kill a dodge roller. SA and similar abilities are counters