Maintenance for the week of September 15:
• PC/Mac: NA and EU megaservers for patch maintenance – September 15, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
We will be performing maintenance for patch 11.2.0 on the PTS on Monday at 8:00AM EDT (12:00 UTC).

Balance direction in Update 13

  • Juhasow
    Juhasow
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    As far i understand and agree with ,,simplify" role of haunting curse in PvE I am little concerned that in PvP it'll give opposite results.
  • DHale
    DHale
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    Btw I am over 40 I play in an elite pvp guild. It's not ZOS s job to dumb down the game for me it's my job to catch up. Besides I am a Infantry Marine Irl it's not really hard to catch up with the youngsters.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Qbiken
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    Betheny wrote: »
    Gamers who need things "simplified" shouldn't be playing games!

    So because i'm an older gamer and slower... I shouldn't be playing games? That's a pretty narrow view don't you think?

    You can't be much older than 40. I'm 36 and only fractionally slower than I was at 21. Sports men and women retire. Paralympians get their own event, they don't get squeezed in to the main event.

    I don't want my pvp rotation simplified, I want my curse back please. The fact you said you might reconsider has given me hope. Please reconsider, 6 seconds is such a long time in pvp. Surely if you just wanted to simplify curse you could have had it pop after 3.5s and then the haunting echo pop after another 3.5s, so you only needed to cast it every 7s? I would rather have velocious curse back if I'm honest but this suggestion is better that what you implemented imo.

    Anyway thanks for the feedback and interaction, I imagine it's calmed some nerves.

    While ZOS is at it, might reconsider the entire patch. What you do with housing I don´t care (since I just think it´s a golddump)
  • Jaronking
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    @ZOS_RichLambert If your not going to fix proc sets can we at least fix all the snares in the game just about every ability in the game snares you.It's Ridiculous we can't even move remove snares from gapcloser and abilities.Everything should not snare us its just runs combat in pvp.
  • Juhasow
    Juhasow
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    Jaronking wrote: »
    @ZOS_RichLambert If your not going to fix proc sets can we at least fix all the snares in the game just about every ability in the game snares you.It's Ridiculous we can't even move remove snares from gapcloser and abilities.Everything should not snare us its just runs combat in pvp.

    Yeah would be nice to add snares to ,,simplify" category and finally make major and minor snare because for now distance between major and minor speed buff and snares in game is horrible. I can have major and minor speed buffs applied and still barely moving and not every build can run 5-7 medium with shuffle.
    Edited by Juhasow on January 7, 2017 5:36PM
  • bebynnag
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    bronski wrote: »
    to all the 30/35 year old saying they are old, can you please go suck a bag of...
    Gamers who need things "simplified" shouldn't be playing games!

    So because i'm an older gamer and slower... I shouldn't be playing games? That's a pretty narrow view don't you think?

    wanted to say that the idea i cant remember to keep up curse every 3.5 seconds or spear every 6 cause im over 40 is pretty narrow and offensive too, but my false teeth fell off and i'm having trouble bending my back enough to pick them up....

    i would reply with an appology/deffence of my previous post but my arthritis is playing up & i lost my glasses so typing is hard!
  • Qbiken
    Qbiken
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    [*] Proc Sets – This change falls directly into the “lower the ceiling” category for both PVP and PVE. We wanted to reduce the overall burst potential without dramatically lowering sustain. There have been a lot of comments on this change, specifically from the PVP side where sets not critting will not help because of the Impenetrable trait - Impen does not reduce the chance of being crit - it reduces the damage of the crit that hits you.

    I think you have misunderstood why players keep bringing up Impenetrable. The reason players bring it up because if you have 7 traits of impenetrable you can mitigate about 50% critical damage. Depending on class or cp allocations you may or may not have any more critical damage then not criting against your opponents which means if procs crit or not they are doing the same damage.

    The issue with proc sets is not that they can crit or not, its the fact you can still stack them and basically one shot players regardless of how your character is built/spec'd. I could have 100% of my attributes in health and kill players because ive stacked proc sets crit or not.

    What needs to be done is a complete overhaul on some of the tooltips of these high damage sets instead of removing crit from them. Sure crit's do make the damage of proc's bigger but if the base damage wasn't so absurd we wouldn't have to remove crit's. Removing crit from all healing and damaging sets hurts the underpowered sets such as Ashen Grip or many other crafted sets. It also hurts the people who specifically build for critical chance or damage and penalizes them for using a proc set that cannot.

    There are only a few sets overperforming. Infernal Guardian, Grotharr, Skoria, Tremorscale, Seleane, Velidrith, Viper, Red Mountain and Widowmaker. Each of these deal way to much damage. The biggest problem being that you can utilize 3 of them if you wanted without even compromising your build on magicka or stamina because of how much value these sets provide.

    The crit change is nice Rich but now you have created more work for yourself now that basically all the crafted sets are useless because of it. The problem still exists that stacking proc sets grant to much free none-crit burst damage on builds that should not have it (ex:heavy tank builds with tremorscale).

    Crit doesn't matter against shields which a lot of players have in pvp. You still see them dieing instantly to people stacking proc sets.

    Last point, why does Seleane or Velidrith have a 12k tooltip? Seriously how is that even fair?



    How to fix proc sets if i were to do it myself:

    -Viper: only proc's on heavy attacks. deals only 4k tooltip damage.
    -Widowmaker: only deals 4k tooltip damage
    -Red Mountain: only deals 3.5k tooltip damage
    -Tremorscale: Snare lasts 4 seconds, 8 second cool-down. Deals only 3k tooltip damage (this set is for the snare)
    -Seleane: Only deals 6k tooltip damage, 7 second cool-down
    -Velidrith: Only deals 5k tooltip damage (lower then seleane due to aoe potenail)
    -Grotharr: Only deals 1k tooltip damage (its stealth prevention utility for pvp is all this thing needs)
    -Skoria: Only deals 4.5k tooltip initial damage (hit scan damage so.. brought down the damage)
    -Infernal Guardian: Only deals 3.5k damage (due to frequency of proc.)


    With these changes you could avoid removing crit from proc sets. This would also fix heavy armor users stacking proc sets and getting high damage out of them. With these new values, you would need good critical chance or increased critical damage to obtain the same damage they deal now without critical hits. That means heavy armor users could not be granted high proc set damage due to terrible critical chance potenail.

    In pvp due to Impenetrable, to have good proc based damage you would need full light/medium armor but also a lot of cp allocation into critical damage and even your mundus stone (shadow/thief) to make procs more effective.

    PvE dps should be complimented by sets... sets should not be as good as abilities, reducing proc set damage will hurt pve but you can go in and reduce boss health if you need to. Note with my changes, the damage you get from proc sets will be almost equal to them without crit if you have good enough critical damage/chance. This is where war horn and critical modifiers would makes up for lost damage when you do not crit.

    Hopefully this all makes sense. I personally think removing crit from proc sets just creates more problems then solving them due to there being a lot of proc sets out there that are not an issue. Only thing that needs to be done is modifying some specific sets damage.



    In short: You can't just remove crit from proc sets when there are only a few sets that are unbalanced. Blanket nerfs don't solve anything.

    This exact same thing happend to many other aspects of the game and im getting sick of it. The worst change to date that always grinds my gears is no sprint stamina regeneration. This just doesn't make any sense. If you did not like players sprinting so much just increase the cost. Why should medium armor users be penalized for using high stamina regeneration and then have it cut off for trying to utilize sprint which they specialize in. This change just makes it advantageous to never sprint ever and now combat in pvp feels terrible. Nobody wants to sprint. Especially me as a high regen based character even more so.

    Sorry for the little rant about no sprint regen.



    Thanks for reaching out Rich. I can't wait to see PTS2+3 in the next couple weeks. One step at a time!



    Skoria, overperforming?????? I want to smoke what you smoke m8.
  • Publius_Scipio
    Publius_Scipio
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    One of the best dev posts I have read in a long time if ever. Explains the thought process behind the decisions. Good stuff. I hope many of the people floating around the General Forum get to see this.

    And for everyone flipping out, it's not like ZOS isn't going to continue fine tuning things before update 13 goes live. Nor does it mean that more changes won't come in maintenance patches and future updates (as is always the case).
  • SwaminoNowlino
    SwaminoNowlino
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    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert

    As an aside, and not sure if I tagged the appropriate folks, but would it be possible to have a discussion regarding the pace of balance tweaks? I get some of the rationale, but for a lot of folks it's disheartening and downright panic inducing to know that if something goes live and is bad, that we don't get adjustments until as much as 9 months down the road. Server is taken down almost weekly for maintenance, it'd be great to see some small tweaks and adjustments thrown in. Actually don't mind you all testing stuff on the fly if the PTS is too burdensome.
    Xbox NA : CP 160 StamPlar, MagNB, MagSorc, StamSorc, StamDK, StamNB, Level 10 MagDK & MagPlar, StamWarden, MagWarden

    "We want firing off Dark Exchange in the middle of combat to feel awesome." - The Balance Lord Wrobel
    - And now it sure does, better learn how to bash folks!

    I get by with a little help from logic.
  • Stamden
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    My 2 cents from the patch: I think a lot of the small things added up (such as Black Rose and Reactive being on all gear), will make Mag Templars really insane. They are already in a really strong spot and this patch is going to push a new era of Mag Temps dominating everything.
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • Strider_Roshin
    Strider_Roshin
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    I'm curious about what we'll see in the next patches.
  • InvitationNotFound
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    I simply could vomit about all that *** I've read here.

    This sounds so *** *** I have no idea how a sane person could come up with all this ***.

    If you want to simplify *** why don't you remove everything and just add one single skill that directly kills your opponent. Done.

    While you're talking about balance and simplification you fail to address the current issues in the game and manage to make it even worse. You want to reduce the damage peaks and get people on the same level even if the have no *** clue what they are doing and yet you increase the damage of the most *** unbalanced skill you've added lately (yes, eye of the storm - with lightning staff it is a damage increase not a nerf (and the nerf you tried to implement is a *** joke anyway)).

    Tell me, @ZOS_RichLambert , who comes up with all this ***? Is this really your idea or are you simply defending this massive pile of ***?

    Seriously, this kind of *** you are right now doing will stay for another 3 month or more because you fail to address issues in a timely manner. Stop with this *** and revert these changes and go back to where the game has been.
    We want firing off Dark Exchange in the middle of combat to feel awesome... - The Wrobler
    You know you don't have to be here right? - Rich Lambert
    Verrätst du mir deinen Beruf? Ich würde auch gerne mal Annahmen dazu schreiben, wie simple die Aufgaben anderer sind. - Kai Schober

    Addons:
    RdK Group Tool: esoui DE EN FR
    Port to Friend's House: esoui DE EN FR - Library: DE EN
    Yet another Compass: esoui DE EN FR
    Group Buffs: esoui DE EN FR
  • Twohothardware
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    [*] Haunting Curse – This one falls into the “simplify” category. The goal was to free up globals for more abilities to be cast with this change. (i.e. – every 10.5 seconds you get to use 3 more abilities) @Alpheu5 has a pretty great image that illustrates this change in this thread.
    [/list]

    Then maybe you guys should add more abilities to the Magsorc because in PvP your only three effective class sources of DPS is Crystal Frags, Mages Fury, and Velocious Curse. Crystal frag has to be proc'd by using other abilities first and Mages Fury is useless until you get the target near 20% health. You're then left with Velocious Curse and the only real spammable ability the MagSorc has which is the Destruction Staff one Impulse. What other abilities are you freeing up the MagSorc to use more of? With this nerf MagSorc just has to stand there spamming Impulse over and over even more because your waiting to use Crystal Frags, waiting to use Mages Fury, and waiting on Haunting Curse to finally detonate.

    This change solely benefits PvE players. And that is fine if you want to add a PvE focused morph to Curse but why are you doing it by taking away one of the very few strong damage abilities the MagSorc has in PvP further nerfing an already overnerfed class? Why not get rid of Deadric Prey, the morph nobody is actually using, and turn that one into Haunting Curse?
    Edited by Twohothardware on January 7, 2017 6:51PM
  • TheHsN
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    With pets playing is incredibly boring to me...

    1st Bar

    1- Pet
    2- Pet 2
    3- Inner
    4- Bound armor...
    5- yeahhhh there is only 1 slot that you can use active ability BUT lets crate one more pets and we dont need to push any button, sorc will play it self...
    Plays:
    Magicka SORC - PvE/PvP
    Stamina NB - PvE/PvP
    Magicka NB - PvE/PvP
    Magicka Templar - PvE
    Stamina Templar - PvP
    Magicka DK - PvE
    Stamina DK - PvE
  • PF1901
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    Minalan wrote: »
    Betheny wrote: »
    Gamers who need things "simplified" shouldn't be playing games!

    So because i'm an older gamer and slower... I shouldn't be playing games? That's a pretty narrow view don't you think?

    You're not that old yet mate, a more complex rotation is just a matter of practice. A LOT of it, just to get the muscle memory down. The "over 40" crowd in my guild do just fine, no reflex problems or slowness. They do say their fingers hurt a little after hours of PVP play, but it's totally worth it.

    Besides, I plan on playing video games until they stick me in the ground dead. It's awesome that some of you older guys are still playing.

    PS: If you think a 3.5 second curse is too short, how about a 6 second shield? :wink:

    So I'm supposed to train hours on end for my hobby just to not be kicked from some dungeon? Look at some of the posts here what some people expect from other players.
    I'm only 31, but I can already notice that I have trouble keeping up with young teenage boys who are faster, can play longer hours and so on. And it's not just this game, all games are designed to be ever faster and require shorter reaction times or insane time investments. That's not what skill should be about. Situational awareness, strategy, these things are dead in MMOs. All you do is copy a build from the internet, learn a rotation by heart and then click as fast as you can.
    Now people are angry that their numbers are gonna be a bit lower, but that's also not what gaming is about. I think simplifying is a good thing sometimes, but every time game developers talk about it they get shouted down like in here. And then what we get is power creep in all games and ever faster reaction times. I don't think that's the right way to go.
    This simplification redesigning has nothing to do with
    [*] Haunting Curse – This one falls into the “simplify” category. The goal was to free up globals for more abilities to be cast with this change. (i.e. – every 10.5 seconds you get to use 3 more abilities) @Alpheu5 has a pretty great image that illustrates this change in this thread.
    [/list]

    Then maybe you guys should add more class abilities to the Magsorc because in PvP your only three effective sources of DPS is Crystal Frags, Mages Fury, and Velocious Curse. Crystal frag has to be proc'd by using other abilities first and Mages Fury is useless until you get the target near 20% health. You're then left with Velocious Curse and the only real spammable ability the MagSorc has which is the Destruction Staff one Impulse. What other abilities are you freeing up the MagSorc to use more of? With this nerf MagSorc just has to stand there spamming Impulse over and over even more because your waiting to use Crystal Frags, waiting to use Mages Fury, and waiting on Haunting Curse to finally detonate....
    Well, goal achieved -> rotation simplified:
    Press button 1, press button 1, press button 1...
    Even toddlers and geriatrics will be top dogs now. Equal level for each and everyone.

  • DragonBound
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    I have played many mmorpgs and these posts are by far the most constructive, creative, thoughtful, and most intelligent suggestions I have ever seen when it comes to balance issues. Ignoring the few rude ones of course, I am impressed with this community to be honest.
    Edited by DragonBound on January 7, 2017 7:20PM
  • Publius_Scipio
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    No one is mentioning that ZOS didn't do anything to buff stam NB. Shouldn't everyone be cheering?
  • Airyus
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    Like many said, communication is the most important thing here. Thank you for the insight.
  • amasuriel
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    I find the people complaining about "dumbing down" very strange, its a very extreme situation in ESO right now compared to other games of it's type.

    Most games, if you take similarly leveled (CP) and geared players, there is not a 400% difference in there damage output. In ESO there is. A bad DPS can do as little as 10k DPS, while the same gear CP and a good DPS can get 35k or more self buffed, or with limited support.

    Nobody is saying that everyone should be able to do the same DPS, or skill shouldn't matter, or anything else like that. What is being said is that it's very difficult to balance content when 2 people with the same CP can have a 4x damage output difference. In any other MMO if you said that you could do double the damage of a similarly geared and leveled character probably everyone would consider it pretty extreme.

    It's the reason why we have vet content like Crag trials and WGT / ICP that very high end people find super boring, and many people find literally impossible. Having end game content that is inaccessible to 80% of people, boring to another 15% and only just right for 5% is not tenable long term, as both sets will leave. If they close the gap a little, balancing will get easier and it will be more fun for everyone.

    Whether the upcoming balance changes will succeed in this goal is an entirely separate question, which I won't comment on here, but the objective is very reasonable and healthy, and I'm glad some attempt to explain it was made.
  • DragonBound
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    amasuriel wrote: »
    I find the people complaining about "dumbing down" very strange, its a very extreme situation in ESO right now compared to other games of it's type.

    Most games, if you take similarly leveled (CP) and geared players, there is not a 400% difference in there damage output. In ESO there is. A bad DPS can do as little as 10k DPS, while the same gear CP and a good DPS can get 35k or more self buffed, or with limited support.

    Nobody is saying that everyone should be able to do the same DPS, or skill shouldn't matter, or anything else like that. What is being said is that it's very difficult to balance content when 2 people with the same CP can have a 4x damage output difference. In any other MMO if you said that you could do double the damage of a similarly geared and leveled character probably everyone would consider it pretty extreme.

    It's the reason why we have vet content like Crag trials and WGT / ICP that very high end people find super boring, and many people find literally impossible. Having end game content that is inaccessible to 80% of people, boring to another 15% and only just right for 5% is not tenable long term, as both sets will leave. If they close the gap a little, balancing will get easier and it will be more fun for everyone.

    Whether the upcoming balance changes will succeed in this goal is an entirely separate question, which I won't comment on here, but the objective is very reasonable and healthy, and I'm glad some attempt to explain it was made.

    I just do not want to see things get dumbed down to much, the problem is many mmorpgs will cater to the casual side more, and I disagree with that for one it makes the game boring, for two it requires no real effort on your part. We do not have the details yet as how they will accomplish this so lets wait and see first. But the open world is a tad on the easy side as well. Also harder content is meant to be a sense of progression, if everyone could do it then that's another rpg element stripped from an mmo, but I also do not think it needs to be super hardcore with cookie cutter builds to get through it as well.
  • HeroOfNone
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    While I agree with the direction of lowering the ceiling, I think that the proc set idea misses the mark.
    [*] Proc Sets – This change falls directly into the “lower the ceiling” category for both PVP and PVE. We wanted to reduce the overall burst potential without dramatically lowering sustain. There have been a lot of comments on this change, specifically from the PVP side where sets not critting will not help because of the Impenetrable trait - Impen does not reduce the chance of being crit - it reduces the damage of the crit that hits you.

    In PVE, most trials groups are not stacking vipers, red mountain, and other single target DPS sets. So this change is making sets that were used marginally in PVE (because some were too lazy to change out of their PVP sets to do a dungeon) less useful, making them almost useless. This is atop some of the DOT sets that are already bottom of the heap and not used in PVP because of their slow build up. At most this will affect monster Damage sets, which may or may not contributed a chunk of damage given their effects, but who stats could possibly increase

    If you want to effect the ceiling, you instead need to address the buff sets and debuff sets that are giving the large amount of damage. there is a reason sets like spell power cure, sunderflame, twice born star, kena, alchemist, and others. This has raised the burst and the damage ceiling more than other sets. I am not saying they need to be gutted, but they are part of the high end meta you're trying to adjust, and have still not been addressed.

    For PVP, this won't affect a lot of gank builds out there. Some of the bugs being removed (viper proccing on poisons/runes) will help against some, but not most. the crit burst would simply end some fights a second or 2 faster, but the amount of damage these builds are producing are simply too much too easy for most to fight against. Those of us in PVP have already put most of our armor to impenetrable and even those heavy armor builds were dying way too quickly. The burst effect of these came from a set amount of damage proced from each set at the same time. you can try to hide it behind RNG or doing specific abilities, but there will always be folks upset when that RNG or players find the build setups to get around those issues to stack as much damage as possible.


    My recommendation at this time, keep the Crit off the Direct Damage proc sets and add them back into DOT sets, which are considered weaker. Then, adjust the damage amounts with the assumption that players will stack on the top 3 proc sets (1 monster set, 2 armor sets) for that total damage to another player. If the amount of damage through mitigations is over 75% what the average health amount (18k to 23k from what I've seen) is, then you need to reduce it more. If you feel it won't be competitive, then address it through DOTs, Buffs, or Debuffs, don't add in more damage on the top.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • VizigothAlaric
    VizigothAlaric
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    1. Lowering the ceiling on the top damage
    2. Raising the floor on the bottom damage
    3. Simplifying some of the more intense rotations to make them a bit easier for players of all skill levels

    @ZOS_RichLambert
    1. Played 2,265 hrs on record The Elder Scrolls Online: Tamriel Unlimited
    2. Veteran Maelstrom Arena Farm +300 Times / Still "No" Sharpened Inferno btw
    3. Spend Over 8-9 Million gold to testing Armor Sets, Farming Armor Sets and Farming Veteran Maelstrom Arena
    4. Spend Hundred of hours to fix my rotation and learn my rotations
    5. Spend Hundred of hours with 12 great people to beat the hardest contents in game
    6. From 11k DPS Stam DD to +50k End-Game Stam DD
    7. From 9 minutes dungeon boss fights to " Dro-m'Athra Destroyer " Title

    " No matter what never needed these 3 for improving as a group of people or as a person."


    As a PVE Stamina Damage Dealer , thank you for ruining us and fun again and call it " Balance " instead " Nerf "

    1. 4k DPS loss might be nothing for you. But just so you know , It is literally everything for a person who spend hunderd of hours to farm and find out his-her rotation and make a difference in group and make the group DPS higher
    2. 10k Group Dps might be nothing for you. But it is EVERYTHING for some people who wants competition in this game.


    I highly recommend to you read what @Asmael posted under this thread. Which is explains everything perfectly.



    Edited by VizigothAlaric on January 7, 2017 7:35PM
    Vizi - PC EU
  • Karacule_Fairystar
    Karacule_Fairystar
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    I'm just here to say, is there an ETA either Q2 or Q3 update on game updating to Dx12/Vulkan ?
  • MaxwellC
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    @ZOS_RichLambert
    Radiant destruction didn't need a nerf even though I hated people who just sat there and kept spamming it at me from across the map. What needed to happen IMO is these 3 things; #1If interrupted you cannot re-cast Radiant destruction for 5 seconds, #2 Range is decreased (Up to you), and #3 Move the execute range from 50% to 30%. This would've kept the ability still good to use in both PvP/PvE instead of out right removing it's damage numbers. @Wrobel Said this ability was to be strong and yeah I agree with it but the three things I listed above keeps it's strength viable without adjusting the damage values.

    You still did not address incapacitating strike. I'm sorry to all the Stamblades out there but your ultimate needs to be 150 as it hits like onslaught which ignores armor. You can simply drink a potion and a few seconds in combat you're back to 50 ultimate ready to unload yet again. Gankers typically use this so they'll be up as soon as they kill you.

    Incap provides Major Defile, a Stun upon usage, and 20% extra damage (FROM ALL SOURCES) for 6 seconds. You guys removed crit from proc sets because of over performance but in PvP the changes will not be good as proc set gankers are mainly NBs who use their Incap to boost the damage of the proc by 20%. Viper sting gets buff'd by this as well as any other damaging proc so how about you actually make this ability 150 so it'll be balanced or remove the 20% extra damage/stun on impact unless target is below x amount of health again.

    I should also mention, there still has been no post regarding heavy armor which is completely ridiculous due to sustain from Black rose. How about you remove wrath and make it more tank friendly or even add a reduced critical damage or something else in it's place. Black rose needs a reduction of it's 5th bonus by 20%.
    Edited by MaxwellC on January 7, 2017 7:47PM
    不動の Steadfast - Unwavering
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  • STEVIL
    STEVIL
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    TheHsN wrote: »
    With pets playing is incredibly boring to me...

    1st Bar

    1- Pet
    2- Pet 2
    3- Inner
    4- Bound armor...
    5- yeahhhh there is only 1 slot that you can use active ability BUT lets crate one more pets and we dont need to push any button, sorc will play it self...

    Sorc with all four toggles has 4 toggles, 3 active skills and 2 ultimates if one is overload for 9 total different clicks available.
    Non-sorc with 0 toggles has 12 total different clicks available.
    Sorc with two pets and no toggles has 13 total different clicks if one is overload.
    Sorc with no-toggles has 15 active skills plus two ults if one is overload for 17 total different clucks.

    So sorc's available click choices vs non-sorcs is entirely at the discretion of the sorc...from 25% less to 45% more.

    Sounds like a lot of options to me.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Mataata
    Mataata
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    I really appreciate the simplification across the board. I hate trying to minmax damage output and really just want to have fun using the skills and sets I think are enjoyable. I hope everyone else can learn to just do what they think it enjoyable too.
    I love the Power Glove! It's so bad!
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  • Reverb
    Reverb
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    Betheny wrote: »
    Gamers who need things "simplified" shouldn't be playing games!

    So because i'm an older gamer and slower... I shouldn't be playing games? That's a pretty narrow view don't you think?

    No, but maybe because you think that simplification is reason to remove the only cc from a class, you should be second guessed on any decisions you make.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Dev
    Dev
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    Betheny wrote: »
    Gamers who need things "simplified" shouldn't be playing games!

    So because i'm an older gamer and slower... I shouldn't be playing games? That's a pretty narrow view don't you think?

    Are we seriously getting nerfed because of your arthritis? That because you are an older player, we all have to play a game in easy mode...

    I have been playing games since the atari, my first pc was a vic20, and i played all the ES games to date, so i am not in that 18-25, or even the 25-40 bucket anymore, and of all the excuses i would ever use to why i died or had weak dps, my age isnt one of them. I had a knife through my left hand, and cannot effectively control my pinky & ring finger well enough to use in game play, and i still can keep up my dps!

    Where there is a will, there is a way.

    If you need the game simplified, then no you shouldn't be playing eso. If you cant push buttons well enough to keep up a competitive rotation, then the answer is a simple: No. You shouldn't play games if your body cant handle playing games.

    I will play video games until i die, so i would never tell anyone they shouldn't play them, but sir it is clear that you should not be managing them any longer. You have lost perspective, you are damaging a product for personal reasons and physical limitations, you are driving away customers with these poorly thought out changes and your poorly thought out responses.


    The worst part, for years the PVE players have been yelling at the pvp players for the nerfs and pvp was blaming pve...
    Now we all must wonder if it was senility all this time.

  • usmcjdking
    usmcjdking
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    DHale wrote: »
    Btw I am over 40 I play in an elite pvp guild. It's not ZOS s job to dumb down the game for me it's my job to catch up. Besides I am a Infantry Marine Irl it's not really hard to catch up with the youngsters.

    GOOD THING YOU DONT NEED KNEES TO PLAY ESO.

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  • Reykice
    Reykice
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    Betheny wrote: »
    Gamers who need things "simplified" shouldn't be playing games!

    So because i'm an older gamer and slower... I shouldn't be playing games? That's a pretty narrow view don't you think?

    Are you a developer or a troll trying to bait sympathy with this reply?

    If you need to dumb the game down to the point where everyone can win then yes maybe reconsider this whole gamer thing.

    Skill should matter, being old and slow doesn`t mean you can`t play, just means you won`t be in the top. Changing the game so you can be in the top is just all around bad as it makes the game too simple for people who are not impaired.

    Being in charge of a game and being old and slow doesn`t mean you change the game so its a game for slow and old people or if that is your intention state it.

    A game made for consoles with only 5 skills active at one time doesn`t need simplification its as simple as it can get.
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