If you need the game simplified, then no you shouldn't be playing eso.
xblackroxe wrote: »If it's not clear - six second shields are too short.
It is clear you think that or at least they may be too short for you for some content.
Its certainly not clear its an objective truth and there is circumstantial evidence zos thinks 6s timing is adequate and some non-circumstantial evidence others are making it work quite well.
Not many sorcs think six second shields is long enough.
All that's clear about your post is you have taken exception to the thought of longer shield length.
I have seen shields longer than the current 6 to 10s duration. I prefer this to that.
I dont believe longer shields than the 6 to 10s we have now are desparately needed - but apparantly you do.
Thats where we disagree.
For me most of the time shields are needed i run them on front bar and its relatively uncommon for them to last the full durations more than say half the time.
I mean, really, an 18k shield lasting 6s means you suffered less than 3k total dps against you during that period.
I havent found anything desperate from 3k total dps enemies in a while on my non-newbie characters.
So to me, if the shield gets knocked down more often thsn it runs out the clock, more duration isnt a desperate need.
If the opposition damage is so weak it wont drop the shields before the duration, the situation isnt desperate barting maybe a few set piece dps trick challenges.
Imx many sorcs simpky adapted to the change, many referred to it as more annoying than significant.
But, clearly, for some, it made for a a desperate situation.
I think an interesting idea zos might should look into are having some shields with lower protections but longer durations for those low threat but desperate situations. Maybe have the shield last 20s at say half the power BUT regenerate some every second...
Not one i would jump to myself
Well what say is true that when you are on defense shields wont stay the whole duration. But thats only half of the story.
The problem is without any reliable heal you have to keep shields up also during you offense to not get cc'd without shields up. And that makes it harder to sustain and dps opponents.
I dont think sorc are terrible now but a bump to ~10 sec shields would be quite nice.
I'm still trying to figure out how this game could be made any easier, I have 2 kids under the age of 12 thathe roll through this.
I just think its not needed...
Can you imagine the furor is you only had to click shuffle once every six seconds to avoid all damage
anitajoneb17_ESO wrote: »I'm still trying to figure out how this game could be made any easier, I have 2 kids under the age of 12 thathe roll through this.
Well I don't know, maybe your kids are videogame super heroes (too bad there isn't a decoration for that). But obviously, if there's a 1:20 difference between "bad" and "top" players, and said "top" players declare themselves that it took them hours and hours of "hard work and practice" then it's not THAT easy.
But it all depends on what you call "rolling through this". You can do nearly everything with 15K DPS in this game, and that IS easy. It's just that some people pretend that you're worth nothing under 30K DPS. Probably the 5% who can pull it.
xblackroxe wrote: »If it's not clear - six second shields are too short.
It is clear you think that or at least they may be too short for you for some content.
Its certainly not clear its an objective truth and there is circumstantial evidence zos thinks 6s timing is adequate and some non-circumstantial evidence others are making it work quite well.
Not many sorcs think six second shields is long enough.
All that's clear about your post is you have taken exception to the thought of longer shield length.
I have seen shields longer than the current 6 to 10s duration. I prefer this to that.
I dont believe longer shields than the 6 to 10s we have now are desparately needed - but apparantly you do.
Thats where we disagree.
For me most of the time shields are needed i run them on front bar and its relatively uncommon for them to last the full durations more than say half the time.
I mean, really, an 18k shield lasting 6s means you suffered less than 3k total dps against you during that period.
I havent found anything desperate from 3k total dps enemies in a while on my non-newbie characters.
So to me, if the shield gets knocked down more often thsn it runs out the clock, more duration isnt a desperate need.
If the opposition damage is so weak it wont drop the shields before the duration, the situation isnt desperate barting maybe a few set piece dps trick challenges.
Imx many sorcs simpky adapted to the change, many referred to it as more annoying than significant.
But, clearly, for some, it made for a a desperate situation.
I think an interesting idea zos might should look into are having some shields with lower protections but longer durations for those low threat but desperate situations. Maybe have the shield last 20s at say half the power BUT regenerate some every second...
Not one i would jump to myself
Well what say is true that when you are on defense shields wont stay the whole duration. But thats only half of the story.
The problem is without any reliable heal you have to keep shields up also during you offense to not get cc'd without shields up. And that makes it harder to sustain and dps opponents.
I dont think sorc are terrible now but a bump to ~10 sec shields would be quite nice.
i think taking sorc shields to 5mins would be nicer.
I just think its not needed and definitely not needed "desperately" to go beyond the current 6 to 10s.
I get what you are saying, and i realize that spending a single click every six seconds is more than what some expect to need to do. But frankly my non-sorc, non-shielders esp sta often need to do more than that one click every six seconds.
We are both now discussing the csse where the shield outlast its duration. Thats the only time a longer duration would matter.
Can you imagine the furor is you only had to click shuffle once every six seconds to avoid all damage and stamina folks argued it was too short??
Yolokin_Swagonborn wrote: »Just going to leave this here...
anitajoneb17_ESO wrote: »So we just worked for years to get stronger only to have you lower our damage because a new player wouldn't be as strong. Great. I wonder how long I can go on knowing that if I put in the time to get stronger you'll just nerf me because someone just bought the game. Very discouraged to continue.
The thing is, you're meant to play together with that guy who just bought the game. Maybe not now, but sooner or later and most certainly sooner than you think. Some of the people you play with NOW will leave the game, because life and reasons and all, and then you'll rely on that guy who just bought the game. That's possible if the gap is 1:2 or 1:3, but it's impossible if the gap is 1:10 as it is now. If you end up alone with your 45K+ DPS and everyone else is doing 15-20K you'll leave the game too. If you're "limited" to 30K and everyone else does 20-25K you can still have fun playing together. Simple as that.
Rich mentioned on several occasions how much he hates downgrading / downscaling or any kind of limiting for that matter. I'm sure he respects skills and competition. But the whole thing must remain fun, and people need to be able to play together. That huge gap needed to be narrowed down badly, and that's what they intend to do. I wish they'd bring back soft caps for that purpose, but let's see how this goes for now.
tinythinker wrote: »Yolokin_Swagonborn wrote: »Just going to leave this here...
Sometimes people say balance is good if everyone is unhappy. But this is weird. It seems more like individuals with all builds/classes are looking at people with different setups going, "You too?" Will be interesting to see where this goes.
anitajoneb17_ESO wrote: »And WHO THE HELL are YOU to say this ? Are you the one who decides on what the target audience of the game is ? I guess not.
anitajoneb17_ESO wrote: »Another thing I don't get (though not directly related to your post but directly related to this thread) is... why do people who had a hard time "gitting gud" want the same for others ? I'd understand if this was a single player game, but this is an MMO !
anitajoneb17_ESO wrote: »And WHO THE HELL are YOU to say this ? Are you the one who decides on what the target audience of the game is ? I guess not.
First off, if your going to quote me, then actually quote something i said and not something i was replying to. Pls L2Q!
I stand by my comment that if someone cannot physically play games that they need to either find a way to address it or move on.
The way i understood lambert's comment was that he wants to lower the ceiling, raise the floor which will narrow the band, and to simplify everything so that there is no difference between new and old players. The reason was that he, as an older player, needs it to be easier, and because he is a director: we are getting nerfed to accommodate his physical requirements.anitajoneb17_ESO wrote: »Another thing I don't get (though not directly related to your post but directly related to this thread) is... why do people who had a hard time "gitting gud" want the same for others ? I'd understand if this was a single player game, but this is an MMO !
The one unifying factor is that to improve in any game or action in the real world requires some effort. The real problem is that in the early 2000's, there was a social movement to give everyone a trophy. That everyone needs to feel warm and safe, and that we should all hug each other and ect.... All it did was create a portion of society that feels entitled to everything without having to work a bit for it.
Anyone who is just too lazy to do any research, look at YouTube, or even the most basic 'ask the other players questions' does not deserve to be on the same level as someone who does. I agree that there should be more 'in game' options to 'learn', but at the end of it, if you don't put in the time, you don't deserve the reward.
The reality is that it is easy to 'git gud', the base level of accepted performance. There is not an expectation that everyone should be at the expert level, but do some homework before you group with others. Know your skills, role, what tricks you can pull off and try to minimize your weaknesses. These are basic tasks that everyone should have when they are in maxed level content.
You said it was a MMO, as if that is supposed to mean i have to carry you because you didn't want to spend the same time that i did to research? The fact that it is a MMO means you should do your due diligence before you waste everyone else's time.
Yolokin_Swagonborn wrote: »tinythinker wrote: »Yolokin_Swagonborn wrote: »Just going to leave this here...
Sometimes people say balance is good if everyone is unhappy. But this is weird. It seems more like individuals with all builds/classes are looking at people with different setups going, "You too?" Will be interesting to see where this goes.
If ZOS removed all class abilities/weapons and gave everyone sticks to hit eachother with, people would be very unhappy but the balance would be perfect. So I guess you are right.
Yolokin_Swagonborn wrote: »[*] There will still be people dying to one shots in PvP even if they don't crit because crit isn't an issue in PvP if you L2Impen.
Yolokin_Swagonborn wrote: »Can we please drop the ageism stuff? It's irrelevant to the game's balance as a whole, its divisive, and will cause an insular reaction in the dev team.
The issue with the patch is that the changes the development team has made will NOT achieve their stated goals.
- There will still be a huge power gap thanks to the champion system and maelstrom weapons.
- There will still be people dying to one shots in PvP even if they don't crit because crit isn't an issue in PvP if you L2Impen.
- Easy to get monster sets that allowed everyone to increase their DPS and reduce the power gap will now be nerfed and only a fraction of the community that has access to Maelstrom and other sets will still be the TOP DPS with a gap between everyone else.
- The nerfs to Templar Blazing Spear, Sorcerer Curse, and Nightblade strife Greatly reduces the utility and adaptability of those classes in exchange for a slight DPS increase for those people that like boss fights.
- The frost block meta will lead to abusive builds and will get several good sets nerfed.
Forget the age thing, Its irrelevant. Young AND old gamers are BOTH getting nerfed in this patch and having the utility sucked out of their classes just so a fraction of people can have higher numbers when they DPS a glowing ghost while it utters ominous phrases at you for 2 minutes.
Yolokin_Swagonborn wrote: »[*] There will still be people dying to one shots in PvP even if they don't crit because crit isn't an issue in PvP if you L2Impen.
Can we please stop this misinformation?
Crit is one of the best stats in pvp. Impen helps but even when you´re full decked out 3000+ impen someone built for critdmg will still hit you significantly harder with a crit compared to a noncrit.
Curse change might go down in history as the worst and most unnecessary change ZOS has ever made.
Yolokin_Swagonborn wrote: »Just going to leave this here...
Lets clean up the options in this poll and just show people who are satisfied with the changes vs. people who are not.
wow. Note that a lot of the "satisfied" votes are people who don't care about balance but just want housing. If we remove them, the numbers change to 65% unsatisfied and 27% satisfied. That's like congress approval ratings level of satisfaction.
IzakiBrotherSs wrote: »Can we buff stam pve dps please? Its not that its really bad on pts right now, but it kinda is compared to magicka builds....
ZOS_RichLambert wrote: »Update 13 has been out on the PTS for almost a week now and there’s been a lot of good feedback and questions posted with regards to the balance changes. I wanted to take a few moments to briefly discuss the overall direction for these changes so you can hopefully start to see why these changes are occurring.
For Update 13, our overall goal was to lessen the gap between the top and bottom. (in terms of overall damage output, coordinated vs. uncoordinated, small and large scale PVE & PVP) This doesn’t mean all classes are perfectly equal in all ways or that we want to remove skill from the game. We want to establish a solid baseline so that we can better tune and tweak balance. For this update we attacked this problem from multiple angles by doing the following:
- Lowering the ceiling on the top damage
- Raising the floor on the bottom damage
- Simplifying some of the more intense rotations to make them a bit easier for players of all skill levels
Some of you will probably ask how the above goals translate into the changes we made. Here are some notes on a couple of the more hotly debated ones so you can see how they fit into the bigger picture:
- Proc Sets – This change falls directly into the “lower the ceiling” category for both PVP and PVE. We wanted to reduce the overall burst potential without dramatically lowering sustain. There have been a lot of comments on this change, specifically from the PVP side where sets not critting will not help because of the Impenetrable trait - Impen does not reduce the chance of being crit - it reduces the damage of the crit that hits you.
- Stun Removal on Blazing Spear – This change falls into the “simplify” category. We increased the duration of the damage on this ability to simplify the rotation. In addition we removed the stun component. Now the morph choices are more damage or more resources and disorient. (CC)
- Radiant Destruction – This one is definitely in the “lower the ceiling” category. It was strong in both PVE and PVP and needed adjustment.
- Haunting Curse – This one falls into the “simplify” category. The goal was to free up globals for more abilities to be cast with this change. (i.e. – every 10.5 seconds you get to use 3 more abilities) @Alpheu5 has a pretty great image that illustrates this change in this thread.
I didn't touch on every change or class, but I hope that sheds some light into how and why we've made some of the changes we've made. We have a lot more balance changes planned, but due to how our build cycle works, most of them won't make the next PTS build - they should hopefully make PTS3 though.
It should also be noted that what is on PTS now is our first pass at these changes. We’re evaluating all of them and will make adjustments based on both feedback and data collected, so please continue to test them on PTS and give feedback.
-rich