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Balance direction in Update 13

  • Seraphayel
    Seraphayel
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    @ZOS_GinaBruno @ZOS_RichLambert

    Only got one question:

    You mentioned 2.7 will have some "big" Magicka Dragonknight quality of life improvements / buffs but the actual patch notes are pretty disappointing - will there be some major improvements in the next build? Something like an execute ability or the option to go "ranged"?
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Hand_Bacon
    Hand_Bacon
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    DK's go ranged?

    You see, DK's are supposed to have a house. If you step into their house.... Wait, I've heard that elsewhere before.
    #AlmostGood@ESO
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Dev wrote: »
    If you need the game simplified, then no you shouldn't be playing eso.

    And WHO THE HELL are YOU to say this ? Are you the one who decides on what the target audience of the game is ? I guess not.

    Another thing I don't get (though not directly related to your post but directly related to this thread) is... why do people who had a hard time "gitting gud" want the same for others ? I'd understand if this was a single player game, but this is an MMO !

    Analogy mode on :

    If I like to learn a language for the sake of learning a language, I am free to choose an easy one (english for instance) or a difficult one (russian for instance).
    But if the purpose is to have a nice holiday in Spain with my boyfriend, ten I'd be more than happy if there was a magical plug that made him fluent in spanish instantly, even if I needed several years to be fluent in spanish myself. Because the point is the holiday together in Spain, not to learn the language for the sake of it.

    /Analogy mode off.

    It really puzzles me why some of you seem to consider an MMO as a playground to show yourself better than others (and the more effort it takes, the better), when in my humble opinion the fun should be in playing together. I know some of the content requires really high DPS, but 95% of the content is doable with 15K and I don't understand why some of you consider it degrading to run it with people who pull 15K and haven't "suffered as much as you have in their learning process".

    Edited by anitajoneb17_ESO on January 8, 2017 7:58PM
  • STEVIL
    STEVIL
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    xblackroxe wrote: »
    STEVIL wrote: »
    Betheny wrote: »
    STEVIL wrote: »
    Betheny wrote: »
    If it's not clear - six second shields are too short.

    It is clear you think that or at least they may be too short for you for some content.

    Its certainly not clear its an objective truth and there is circumstantial evidence zos thinks 6s timing is adequate and some non-circumstantial evidence others are making it work quite well.

    Not many sorcs think six second shields is long enough.

    All that's clear about your post is you have taken exception to the thought of longer shield length.

    I have seen shields longer than the current 6 to 10s duration. I prefer this to that.

    I dont believe longer shields than the 6 to 10s we have now are desparately needed - but apparantly you do.

    Thats where we disagree.

    For me most of the time shields are needed i run them on front bar and its relatively uncommon for them to last the full durations more than say half the time.

    I mean, really, an 18k shield lasting 6s means you suffered less than 3k total dps against you during that period.

    I havent found anything desperate from 3k total dps enemies in a while on my non-newbie characters.

    So to me, if the shield gets knocked down more often thsn it runs out the clock, more duration isnt a desperate need.

    If the opposition damage is so weak it wont drop the shields before the duration, the situation isnt desperate barting maybe a few set piece dps trick challenges.

    Imx many sorcs simpky adapted to the change, many referred to it as more annoying than significant.

    But, clearly, for some, it made for a a desperate situation.

    I think an interesting idea zos might should look into are having some shields with lower protections but longer durations for those low threat but desperate situations. Maybe have the shield last 20s at say half the power BUT regenerate some every second...

    Not one i would jump to myself




    Well what say is true that when you are on defense shields wont stay the whole duration. But thats only half of the story.

    The problem is without any reliable heal you have to keep shields up also during you offense to not get cc'd without shields up. And that makes it harder to sustain and dps opponents.

    I dont think sorc are terrible now but a bump to ~10 sec shields would be quite nice
    .

    i think taking sorc shields to 5mins would be nicer.

    I just think its not needed and definitely not needed "desperately" to go beyond the current 6 to 10s.

    I get what you are saying, and i realize that spending a single click every six seconds is more than what some expect to need to do. But frankly my non-sorc, non-shielders esp sta often need to do more than that one click every six seconds.

    We are both now discussing the csse where the shield outlast its duration. Thats the only time a longer duration would matter.

    Can you imagine the furor is you only had to click shuffle once every six seconds to avoid all damage and stamina folks argued it was too short??



    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Mojmir
    Mojmir
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    I'm still trying to figure out how this game could be made any easier, I have 2 kids under the age of 12 that roll through this.
    Edited by Mojmir on January 8, 2017 8:07PM
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Mojmir wrote: »
    I'm still trying to figure out how this game could be made any easier, I have 2 kids under the age of 12 thathe roll through this.

    Well I don't know, maybe your kids are videogame super heroes (too bad there isn't a decoration for that). But obviously, if there's a 1:20 difference between "bad" and "top" players, and said "top" players declare themselves that it took them hours and hours of "hard work and practice" then it's not THAT easy.

    But it all depends on what you call "rolling through this". You can do nearly everything with 15K DPS in this game, and that IS easy. It's just that some people pretend that you're worth nothing under 30K DPS. Probably the 5% who can pull it.

  • Betheny
    Betheny
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    STEVIL wrote: »
    I just think its not needed...

    Can you imagine the furor is you only had to click shuffle once every six seconds to avoid all damage

    You overestimate how long shields hold up under pressure for a start...in a tough fight they're down quickly. It's a damage soak, not the impenetrable forcefield you're making it out to be. Also a light armour sorc is squishy, your medium armour stamina character has more natural damage mitigation you seem to be forgetting. Shields are the sorc's designated defense.

    In a regular fight (where you're not being focused) longer shield length would help with rotations, and allow sorcs to properly lay down some damage as well as mitigate damage. It isn't like shields are instant cast, they have animations and delays that eat into that six seconds just from applying them.

    And sorcs generally need to apply a few DOTs and delayed response damage (damage that goes off after a time), so half the battle is setting up the damage, which six second shields just don't allow.

    Shields need to be 10 seconds long, not six seconds.
    Edited by Betheny on January 8, 2017 8:19PM
  • Mojmir
    Mojmir
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    Mojmir wrote: »
    I'm still trying to figure out how this game could be made any easier, I have 2 kids under the age of 12 thathe roll through this.

    Well I don't know, maybe your kids are videogame super heroes (too bad there isn't a decoration for that). But obviously, if there's a 1:20 difference between "bad" and "top" players, and said "top" players declare themselves that it took them hours and hours of "hard work and practice" then it's not THAT easy.

    But it all depends on what you call "rolling through this". You can do nearly everything with 15K DPS in this game, and that IS easy. It's just that some people pretend that you're worth nothing under 30K DPS. Probably the 5% who can pull it.

    I'm not saying they're vma champs, but seriously, this game is so water down basic. The issue is development, you can't expect to ramp up for one side while dumb down for the other. There is also no middle ground, artifical health/buffing lower levels and the guise of succession in the early game is only going to pull the rug out on anyone that desires endgame achievement.
  • Dracane
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    6 second duration for shields is not a problem in my opinion.
    But if you don't have more than 2000 magicka regen, you'll find it hard to maintain them. I think their cost should have been decreased to compensate for the 70% duration nerf, that was not fair. They need a cost reduction, at least 20%.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Lord-Otto
    Lord-Otto
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    And let's not forget how shield self-expiring punishes offense.
    When you have an enemy on the defense, you need less healing, as you're being hit less often. Freeing time and resources for offense.
    But for some arbitrary reason, shields MUST be refreshed every six seconds, defense or no. Because you're dead otherwise.

    Solution?
    Shields expire six seconds after taking damage. After ten seconds after casting, regardless.
  • DUTCH_REAPER
    DUTCH_REAPER
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    MDK of old I miss you so and this update does not bring us closer :(
  • xblackroxe
    xblackroxe
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    STEVIL wrote: »
    xblackroxe wrote: »
    STEVIL wrote: »
    Betheny wrote: »
    STEVIL wrote: »
    Betheny wrote: »
    If it's not clear - six second shields are too short.

    It is clear you think that or at least they may be too short for you for some content.

    Its certainly not clear its an objective truth and there is circumstantial evidence zos thinks 6s timing is adequate and some non-circumstantial evidence others are making it work quite well.

    Not many sorcs think six second shields is long enough.

    All that's clear about your post is you have taken exception to the thought of longer shield length.

    I have seen shields longer than the current 6 to 10s duration. I prefer this to that.

    I dont believe longer shields than the 6 to 10s we have now are desparately needed - but apparantly you do.

    Thats where we disagree.

    For me most of the time shields are needed i run them on front bar and its relatively uncommon for them to last the full durations more than say half the time.

    I mean, really, an 18k shield lasting 6s means you suffered less than 3k total dps against you during that period.

    I havent found anything desperate from 3k total dps enemies in a while on my non-newbie characters.

    So to me, if the shield gets knocked down more often thsn it runs out the clock, more duration isnt a desperate need.

    If the opposition damage is so weak it wont drop the shields before the duration, the situation isnt desperate barting maybe a few set piece dps trick challenges.

    Imx many sorcs simpky adapted to the change, many referred to it as more annoying than significant.

    But, clearly, for some, it made for a a desperate situation.

    I think an interesting idea zos might should look into are having some shields with lower protections but longer durations for those low threat but desperate situations. Maybe have the shield last 20s at say half the power BUT regenerate some every second...

    Not one i would jump to myself




    Well what say is true that when you are on defense shields wont stay the whole duration. But thats only half of the story.

    The problem is without any reliable heal you have to keep shields up also during you offense to not get cc'd without shields up. And that makes it harder to sustain and dps opponents.

    I dont think sorc are terrible now but a bump to ~10 sec shields would be quite nice
    .

    i think taking sorc shields to 5mins would be nicer.

    I just think its not needed and definitely not needed "desperately" to go beyond the current 6 to 10s.

    I get what you are saying, and i realize that spending a single click every six seconds is more than what some expect to need to do. But frankly my non-sorc, non-shielders esp sta often need to do more than that one click every six seconds.

    We are both now discussing the csse where the shield outlast its duration. Thats the only time a longer duration would matter.

    Can you imagine the furor is you only had to click shuffle once every six seconds to avoid all damage and stamina folks argued it was too short??

    There is only 1 shield that lasts 10 sec and nobody uses that.

    I never said they need it desperately i said it would be nice to have a bit less to worry about your magicka but sorcs are not broken without the time raise. Also I wasnt talking about the time it takes to reapply shields i was talking about magicka management.

    You failed to see why shields can run out also vs good opponents in your last post so you definitely didnt thought about this really hard.

    Shuffle is something completely different than shields. Comparing this to shields is bs and that skill also got a 25% nerf.

    Member of HODOR

    Dro-m'Athra Destroyer
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Just going to leave this here...

    g9KD7C2.png

    Lets clean up the options in this poll and just show people who are satisfied with the changes vs. people who are not.

    pB3HZLO.png

    wow. Note that a lot of the "satisfied" votes are people who don't care about balance but just want housing. If we remove them, the numbers change to 65% unsatisfied and 27% satisfied. That's like congress approval ratings level of satisfaction.
    Edited by Yolokin_Swagonborn on January 8, 2017 9:39PM
  • tinythinker
    tinythinker
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    Just going to leave this here...


    g9KD7C2.png

    Sometimes people say balance is good if everyone is unhappy. But this is weird. It seems more like individuals with all builds/classes are looking at people with different setups going, "You too?" Will be interesting to see where this goes.

    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
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    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

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  • JinMori
    JinMori
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    Koolio wrote: »
    So we just worked for years to get stronger only to have you lower our damage because a new player wouldn't be as strong. Great. I wonder how long I can go on knowing that if I put in the time to get stronger you'll just nerf me because someone just bought the game. Very discouraged to continue.

    The thing is, you're meant to play together with that guy who just bought the game. Maybe not now, but sooner or later and most certainly sooner than you think. Some of the people you play with NOW will leave the game, because life and reasons and all, and then you'll rely on that guy who just bought the game. That's possible if the gap is 1:2 or 1:3, but it's impossible if the gap is 1:10 as it is now. If you end up alone with your 45K+ DPS and everyone else is doing 15-20K you'll leave the game too. If you're "limited" to 30K and everyone else does 20-25K you can still have fun playing together. Simple as that.

    Rich mentioned on several occasions how much he hates downgrading / downscaling or any kind of limiting for that matter. I'm sure he respects skills and competition. But the whole thing must remain fun, and people need to be able to play together. That huge gap needed to be narrowed down badly, and that's what they intend to do. I wish they'd bring back soft caps for that purpose, but let's see how this goes for now.

    What you said here doesn't make any sense. Are you saying that a guy who doesn't know wtf he's doing, spamming wrong abilities, having a build that is not appropriate for the content he's doing should do the same damage heal or mitigation then a guy who is doing all the right things?? Are you insane?? if a guy doesn't know what he's doing then he should be punished for it, if a guy knows what he's doing then he should be rewarded, simple as that, same thing at work, if you do your work well you are rewarded, if you do badly you are fired, i see so many guys that get's triggered when you are doing better then they do saying it's not fair, but it is fair, if a guy is playing better then he will have better results. making this game too casual is not a good thing, because where is fun, where is the improvement if everyone is on the same level?
    Edited by JinMori on January 8, 2017 9:39PM
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Just going to leave this here...


    g9KD7C2.png

    Sometimes people say balance is good if everyone is unhappy. But this is weird. It seems more like individuals with all builds/classes are looking at people with different setups going, "You too?" Will be interesting to see where this goes.

    If ZOS removed all class abilities/weapons and gave everyone sticks to hit eachother with, people would be very unhappy but the balance would be perfect. So I guess you are right.
    Edited by Yolokin_Swagonborn on January 8, 2017 9:41PM
  • Dev
    Dev
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    And WHO THE HELL are YOU to say this ? Are you the one who decides on what the target audience of the game is ? I guess not.

    First off, if your going to quote me, then actually quote something i said and not something i was replying to. Pls L2Q!

    I stand by my comment that if someone cannot physically play games that they need to either find a way to address it or move on.

    The way i understood lambert's comment was that he wants to lower the ceiling, raise the floor which will narrow the band, and to simplify everything so that there is no difference between new and old players. The reason was that he, as an older player, needs it to be easier, and because he is a director: we are getting nerfed to accommodate his physical requirements.

    Another thing I don't get (though not directly related to your post but directly related to this thread) is... why do people who had a hard time "gitting gud" want the same for others ? I'd understand if this was a single player game, but this is an MMO !

    The one unifying factor is that to improve in any game or action in the real world requires some effort. The real problem is that in the early 2000's, there was a social movement to give everyone a trophy. That everyone needs to feel warm and safe, and that we should all hug each other and ect.... All it did was create a portion of society that feels entitled to everything without having to work a bit for it.

    Anyone who is just too lazy to do any research, look at YouTube, or even the most basic 'ask the other players questions' does not deserve to be on the same level as someone who does. I agree that there should be more 'in game' options to 'learn', but at the end of it, if you don't put in the time, you don't deserve the reward.

    The reality is that it is easy to 'git gud', the base level of accepted performance. There is not an expectation that everyone should be at the expert level, but do some homework before you group with others. Know your skills, role, what tricks you can pull off and try to minimize your weaknesses. These are basic tasks that everyone should have when they are in maxed level content.

    You said it was a MMO, as if that is supposed to mean i have to carry you because you didn't want to spend the same time that i did to research? The fact that it is a MMO means you should do your due diligence before you waste everyone else's time.







  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Can we please drop the ageism stuff? It's irrelevant to the game's balance as a whole, its divisive, and will cause an insular reaction in the dev team.

    The issue with the patch is that the changes the development team has made will NOT achieve their stated goals.
    • There will still be a huge power gap thanks to the champion system and maelstrom weapons.
    • There will still be people dying to one shots in PvP even if they don't crit because crit isn't an issue can be reasonably mitigated in PvP if you use enough impenetrable armor. *Edited to discourage pettifogging.
    • Easy to get monster sets that allowed everyone to increase their DPS and reduce the power gap will now be nerfed and only a fraction of the community that has access to Maelstrom and other sets will still be the TOP DPS with a gap between everyone else.
    • The nerfs to Templar Blazing Spear, Sorcerer Curse, and Nightblade strife Greatly reduces the utility and adaptability of those classes in exchange for a slight DPS increase for those people that like boss fights.
    • The frost block meta will lead to abusive builds and will get several good sets nerfed.


    Forget the age thing, Its irrelevant. Young AND old gamers are BOTH getting nerfed in this patch and having the utility sucked out of their classes just so a fraction of people can have higher numbers when they DPS a glowing ghost while it utters ominous phrases at you for 2 minutes.
    Edited by Yolokin_Swagonborn on January 8, 2017 10:17PM
  • JinMori
    JinMori
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    Dev wrote: »
    And WHO THE HELL are YOU to say this ? Are you the one who decides on what the target audience of the game is ? I guess not.

    First off, if your going to quote me, then actually quote something i said and not something i was replying to. Pls L2Q!

    I stand by my comment that if someone cannot physically play games that they need to either find a way to address it or move on.

    The way i understood lambert's comment was that he wants to lower the ceiling, raise the floor which will narrow the band, and to simplify everything so that there is no difference between new and old players. The reason was that he, as an older player, needs it to be easier, and because he is a director: we are getting nerfed to accommodate his physical requirements.

    Another thing I don't get (though not directly related to your post but directly related to this thread) is... why do people who had a hard time "gitting gud" want the same for others ? I'd understand if this was a single player game, but this is an MMO !

    The one unifying factor is that to improve in any game or action in the real world requires some effort. The real problem is that in the early 2000's, there was a social movement to give everyone a trophy. That everyone needs to feel warm and safe, and that we should all hug each other and ect.... All it did was create a portion of society that feels entitled to everything without having to work a bit for it.

    Anyone who is just too lazy to do any research, look at YouTube, or even the most basic 'ask the other players questions' does not deserve to be on the same level as someone who does. I agree that there should be more 'in game' options to 'learn', but at the end of it, if you don't put in the time, you don't deserve the reward.

    The reality is that it is easy to 'git gud', the base level of accepted performance. There is not an expectation that everyone should be at the expert level, but do some homework before you group with others. Know your skills, role, what tricks you can pull off and try to minimize your weaknesses. These are basic tasks that everyone should have when they are in maxed level content.

    You said it was a MMO, as if that is supposed to mean i have to carry you because you didn't want to spend the same time that i did to research? The fact that it is a MMO means you should do your due diligence before you waste everyone else's time.







    Agree 100% many just want to feel like a little princess who gets everything without first putting some effort, which as you say is not that hard, it took me 2 days to learn the basics of this game, if you don't even wanna do that miniscule amount of work you should not be rewarded.
  • tinythinker
    tinythinker
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    Just going to leave this here...


    g9KD7C2.png

    Sometimes people say balance is good if everyone is unhappy. But this is weird. It seems more like individuals with all builds/classes are looking at people with different setups going, "You too?" Will be interesting to see where this goes.

    If ZOS removed all class abilities/weapons and gave everyone sticks to hit eachother with, people would be very unhappy but the balance would be perfect. So I guess you are right.

    Don't give them ideas...
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Support Mudcrab Mode for ESO (\/)!_!(\/) - part joke, part serious, all glorious! You butter be ready for this
  • Derra
    Derra
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    @ZOS_RichLambert @Wrobel

    Since snares have been mentioned by some people in this topic let me pose this question: Is there a specific reason why speedbuffs fall into the major minor buff categories but snares do not?

    In my opinion it would greatly benefit the game if snares came as minor (lets say 20%) and major (lets say 40%) movement speed penalties.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Derra
    Derra
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    [*] There will still be people dying to one shots in PvP even if they don't crit because crit isn't an issue in PvP if you L2Impen.

    Can we please stop this misinformation?

    Crit is one of the best stats in pvp. Impen helps but even when you´re full decked out 3000+ impen someone built for critdmg will still hit you significantly harder with a crit compared to a noncrit.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Doctordarkspawn
    Doctordarkspawn
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    Can we please drop the ageism stuff? It's irrelevant to the game's balance as a whole, its divisive, and will cause an insular reaction in the dev team.

    The issue with the patch is that the changes the development team has made will NOT achieve their stated goals.
    • There will still be a huge power gap thanks to the champion system and maelstrom weapons.
    • There will still be people dying to one shots in PvP even if they don't crit because crit isn't an issue in PvP if you L2Impen.
    • Easy to get monster sets that allowed everyone to increase their DPS and reduce the power gap will now be nerfed and only a fraction of the community that has access to Maelstrom and other sets will still be the TOP DPS with a gap between everyone else.
    • The nerfs to Templar Blazing Spear, Sorcerer Curse, and Nightblade strife Greatly reduces the utility and adaptability of those classes in exchange for a slight DPS increase for those people that like boss fights.
    • The frost block meta will lead to abusive builds and will get several good sets nerfed.


    Forget the age thing, Its irrelevant. Young AND old gamers are BOTH getting nerfed in this patch and having the utility sucked out of their classes just so a fraction of people can have higher numbers when they DPS a glowing ghost while it utters ominous phrases at you for 2 minutes.

    This.

    Fight the real enemy, people, and it ain' rich for once.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Derra wrote: »
    [*] There will still be people dying to one shots in PvP even if they don't crit because crit isn't an issue in PvP if you L2Impen.

    Can we please stop this misinformation?

    Crit is one of the best stats in pvp. Impen helps but even when you´re full decked out 3000+ impen someone built for critdmg will still hit you significantly harder with a crit compared to a noncrit.

    So they hit you for 1k damage more. That 1k isn't what kills you. Its the fact that they can get 5 4k attacks off at nearly the same time before you can react. Nerfing crit on proc sets won't stop people crying about viper/velidreth/widowmaker and you know it.
    Edited by Yolokin_Swagonborn on January 8, 2017 10:17PM
  • Zinaroth
    Zinaroth
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    boundsy88 wrote: »
    Curse change might go down in history as the worst and most unnecessary change ZOS has ever made.

    That is a pretty wild statement and probably more a testiment to how long you have actually played the game.
    Along with Fire Destruction staff buffs this is a DPS increase for Sorcs in PvE.
    In PvP you will have to time your burst around it popping, just like you did before. Meaning Sorcs will not be able to burst every 4 seconds, but every 6 seconds. This is a nerf but not as bad as people make it seem. In regard to people just cleansing it (us templar in particular); we already do that now within the 4 seconds so this changes nothing.

    So in short; a DPS increase for PvE sorcs (especially if using fire destruction staff) and an prolonged cooldown between bursts of 2 seconds given you timed your abilities perfect and never needed to reapply buffs (which is always the case anyway). So most likely this will not change a lot.

    I can however understand why some would prefer the other morph, but people are making this a way bigger deal than it really is.

    Greetings the neglected Stamplar class - yes we still exist!
  • Thornen
    Thornen
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    Just going to leave this here...

    g9KD7C2.png

    Lets clean up the options in this poll and just show people who are satisfied with the changes vs. people who are not.

    pB3HZLO.png

    wow. Note that a lot of the "satisfied" votes are people who don't care about balance but just want housing. If we remove them, the numbers change to 65% unsatisfied and 27% satisfied. That's like congress approval ratings level of satisfaction.

    The problem with this is Zos is colourblind, everything seems A Ok on their end....
  • Izaki
    Izaki
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    Can we buff stam pve dps please? Its not that its really bad on pts right now, but it kinda is compared to magicka builds....
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • RazorCaltrops
    RazorCaltrops
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    Can we buff stam pve dps please? Its not that its really bad on pts right now, but it kinda is compared to magicka builds....

    Yes please. Give stam proper tools for AOE and make them reliable without having to depend on vma weapons (while not ruining these to the ground)
    PS4 EU
  • Shinkhan
    Shinkhan
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    Update 13 has been out on the PTS for almost a week now and there’s been a lot of good feedback and questions posted with regards to the balance changes. I wanted to take a few moments to briefly discuss the overall direction for these changes so you can hopefully start to see why these changes are occurring.

    For Update 13, our overall goal was to lessen the gap between the top and bottom. (in terms of overall damage output, coordinated vs. uncoordinated, small and large scale PVE & PVP) This doesn’t mean all classes are perfectly equal in all ways or that we want to remove skill from the game. We want to establish a solid baseline so that we can better tune and tweak balance. For this update we attacked this problem from multiple angles by doing the following:
    1. Lowering the ceiling on the top damage
    2. Raising the floor on the bottom damage
    3. Simplifying some of the more intense rotations to make them a bit easier for players of all skill levels

    Some of you will probably ask how the above goals translate into the changes we made. Here are some notes on a couple of the more hotly debated ones so you can see how they fit into the bigger picture:
    • Proc Sets – This change falls directly into the “lower the ceiling” category for both PVP and PVE. We wanted to reduce the overall burst potential without dramatically lowering sustain. There have been a lot of comments on this change, specifically from the PVP side where sets not critting will not help because of the Impenetrable trait - Impen does not reduce the chance of being crit - it reduces the damage of the crit that hits you.
    • Stun Removal on Blazing Spear – This change falls into the “simplify” category. We increased the duration of the damage on this ability to simplify the rotation. In addition we removed the stun component. Now the morph choices are more damage or more resources and disorient. (CC)
    • Radiant Destruction – This one is definitely in the “lower the ceiling” category. It was strong in both PVE and PVP and needed adjustment.
    • Haunting Curse – This one falls into the “simplify” category. The goal was to free up globals for more abilities to be cast with this change. (i.e. – every 10.5 seconds you get to use 3 more abilities) @Alpheu5 has a pretty great image that illustrates this change in this thread.

    I didn't touch on every change or class, but I hope that sheds some light into how and why we've made some of the changes we've made. We have a lot more balance changes planned, but due to how our build cycle works, most of them won't make the next PTS build - they should hopefully make PTS3 though.

    It should also be noted that what is on PTS now is our first pass at these changes. We’re evaluating all of them and will make adjustments based on both feedback and data collected, so please continue to test them on PTS and give feedback.

    -rich

    MagikaSteal Doesnt stacks !! Seriously, at maximum 400 magika per secound, means that is doesnt matter if we apply eledrain on one or many targets, why nerfing the pve so hard, are we going to heavy attack now to get resources or what ? i know there is orbs but it will be even an other dps loss for us and without talking about the major and minot update nerfes !! Why is that ?
  • EcruteakCity
    EcruteakCity
    Soul Shriven
    Stop incentivizing players to not work for things. Lowering the skill cap of the game is negative for the entire community. By not encouraging players to get better at the game content will only get increasingly difficult for them to complete. I understand that making a game more accessible from a marketing perspective is smart, however the new customers will not find a challenge when they reach end game. What does this approach imply for further trials or dungeons? Why punish players who have mastered their rotations or strategies around the current end game mechanics. In my opinion make the rewards for playing the game better more appealing to encourage the players who you believe need things simplified to actually get better. Sincerely someone who's had no challenge in this game for months.
    I hit breath of life for Grand Council
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