Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
I'm not even talking about PvE. I'm talking about PvP. Many arguments can be made as to why Haunting is actually better than Velocious in PvP.
If you can't think of any, you're not trying.
I didn't say it was a buff, I said it wasn't as bad as everyone is making it out to be. I am a well know top NA sorc with nothing to prove.
I can understand you are butthurt because they gutted DW sorc. Don't take it out on me.
I can tell you this though, backbaring curse has made my build hit an order of magnitude harder. I don't mind the change - yet. Only time will tell.
Two 6-9k unblockable undogable explosions? Look, I didn't come here to teach people how to sorc or to argue about it. In fact, I debated on posting at all. With the fire staff changes and a free slot on your front bar, I'm sure you can think of something.I didn't say it was a buff, I said it wasn't as bad as everyone is making it out to be. I am a well know top NA sorc with nothing to prove.
I can understand you are butthurt because they gutted DW sorc. Don't take it out on me.
I can tell you this though, backbaring curse has made my build hit an order of magnitude harder. I don't mind the change - yet. Only time will tell.
What did you replace it with that could possibly hit harder than a 6-9K unblockable, undodgeable explosion?
Two 6-9k unblockable undogable explosions? Look, I didn't come here to teach people how to sorc or to argue about it. In fact, I debated on posting at all. With the fire staff changes and a free slot on your front bar, I'm sure you can think of something.I didn't say it was a buff, I said it wasn't as bad as everyone is making it out to be. I am a well know top NA sorc with nothing to prove.
I can understand you are butthurt because they gutted DW sorc. Don't take it out on me.
I can tell you this though, backbaring curse has made my build hit an order of magnitude harder. I don't mind the change - yet. Only time will tell.
What did you replace it with that could possibly hit harder than a 6-9K unblockable, undodgeable explosion?
stevepdodson_ESO888 wrote: »in fact, it is not Haunting that is giving you more DPS in your new rotation, it is the extra Force Pulse and Crystal Frags that boost it...granted, higher DPS results from this but that is not necessarily why people are annoyed with the change
Shad0wfire99 wrote: »So when you cast Haunting, can it be cast every 6 seconds without negating the secondary explosion, or does it reset entirely on a second cast?
Templar argument is moot, because:
1. It was never a problem to purge a curse for them if necessary. What else would they do in that 3.5 sec window? Go have a shower?:)
2. By purging the curse they spend a gcd. By applying the curse mag sorc spend a gcd. If they purge it - both sides are even.
Templar argument is moot, because:
1. It was never a problem to purge a curse for them if necessary. What else would they do in that 3.5 sec window? Go have a shower?:)
2. By purging the curse they spend a gcd. By applying the curse mag sorc spend a gcd. If they purge it - both sides are even.
Image-Free Breakdown
ParametersDamage Values:
- Critical chance is taken out of consideration to standardize numbers
- Weaving is taken out of consideration to standardize timing
- Crystal Fragments reliably procs every 4 abilities cast
- Abilities are cast at a rate of one per second
- Parses are 24 seconds long
- No Damage-Over-Time abilities are used
- Velocious/Haunting Curse - 11,000 damage
- Force Pulse - 7,500 damage
- Crystal Fragments Proc - 18,000 damage
Parse Info (Live):Curse Damage: 66,000
- Velocious Curse explosions: 6
- Force Pulse casts: 15
- Crystal Fragment casts: 4
Total Damage: 250,500
DPS: 10,437.50
Parse Info (U13):Curse Damage: 44,000
- Velocious Curse explosions: 4
- Force Pulse casts: 18
- Crystal Fragment casts: 5
Total Damage: 269,000
DPS: 11,208.33
leepalmer95 wrote: »
Yeah they could purge it in 3.5s but sometimes you get them off. Put it on them when they are attacking then stun them or something. You could get it off.
But now 2 explosions every 6s is useless.
Before you could curse and CC them, and it would usually go off. Now? They'll get up and purge it.
The game is about combos and setting up burst, and outplaying an enemy. It's not impossible with a six second curse, but you have to admit that it's a hell of a lot harder.
I don't think any Templar will ever be hit by the echo.
I'm not the OP, however the OP makes a good point which I expanded on. Haunting isn't terrible, its just different. Nobody wants to hear that though.
Image-Free Breakdown
ParametersDamage Values:
- Critical chance is taken out of consideration to standardize numbers
- Weaving is taken out of consideration to standardize timing
- Crystal Fragments reliably procs every 4 abilities cast
- Abilities are cast at a rate of one per second
- Parses are 24 seconds long
- No Damage-Over-Time abilities are used
- Velocious/Haunting Curse - 11,000 damage
- Force Pulse - 7,500 damage
- Crystal Fragments Proc - 18,000 damage
Parse Info (Live):Curse Damage: 66,000
- Velocious Curse explosions: 6
- Force Pulse casts: 15
- Crystal Fragment casts: 4
Total Damage: 250,500
DPS: 10,437.50
Parse Info (U13):Curse Damage: 44,000
- Velocious Curse explosions: 4
- Force Pulse casts: 18
- Crystal Fragment casts: 5
Total Damage: 269,000
DPS: 11,208.33
So, in short, using fewer Curses allows for more DPS from other skills, correct? Doesn't it then also reason that by eliminating the use of Curse altogether, your DPS will go even higher?
Great, you've now proven that the Curse skill is useless in any form.
Image-Free Breakdown
ParametersDamage Values:
- Critical chance is taken out of consideration to standardize numbers
- Weaving is taken out of consideration to standardize timing
- Crystal Fragments reliably procs every 4 abilities cast
- Abilities are cast at a rate of one per second
- Parses are 24 seconds long
- No Damage-Over-Time abilities are used
- Velocious/Haunting Curse - 11,000 damage
- Force Pulse - 7,500 damage
- Crystal Fragments Proc - 18,000 damage
Parse Info (Live):Curse Damage: 66,000
- Velocious Curse explosions: 6
- Force Pulse casts: 15
- Crystal Fragment casts: 4
Total Damage: 250,500
DPS: 10,437.50
Parse Info (U13):Curse Damage: 44,000
- Velocious Curse explosions: 4
- Force Pulse casts: 18
- Crystal Fragment casts: 5
Total Damage: 269,000
DPS: 11,208.33
So, in short, using fewer Curses allows for more DPS from other skills, correct? Doesn't it then also reason that by eliminating the use of Curse altogether, your DPS will go even higher?
Great, you've now proven that the Curse skill is useless in any form.
Why am I bothering to argue with the best sorc on all of NA? I'm just an ignorant peon compared to you, what do I know?
Dagoth_Rac wrote: »Image-Free Breakdown
ParametersDamage Values:
- Critical chance is taken out of consideration to standardize numbers
- Weaving is taken out of consideration to standardize timing
- Crystal Fragments reliably procs every 4 abilities cast
- Abilities are cast at a rate of one per second
- Parses are 24 seconds long
- No Damage-Over-Time abilities are used
- Velocious/Haunting Curse - 11,000 damage
- Force Pulse - 7,500 damage
- Crystal Fragments Proc - 18,000 damage
Parse Info (Live):Curse Damage: 66,000
- Velocious Curse explosions: 6
- Force Pulse casts: 15
- Crystal Fragment casts: 4
Total Damage: 250,500
DPS: 10,437.50
Parse Info (U13):Curse Damage: 44,000
- Velocious Curse explosions: 4
- Force Pulse casts: 18
- Crystal Fragment casts: 5
Total Damage: 269,000
DPS: 11,208.33
So, in short, using fewer Curses allows for more DPS from other skills, correct? Doesn't it then also reason that by eliminating the use of Curse altogether, your DPS will go even higher?
Great, you've now proven that the Curse skill is useless in any form.
Dropping Haunting Curse for another Force Pulse would be a DPS loss. The time you spend casting Haunting Curse will get you 22,000 damage. The Force Pulse will only get you 7,500 damage. So you would lose 22,000 - 7,500 = 14,500 damage over 12 seconds. About 1,200 DPS.
Yes but what about all of the other valid arguments. Like, an open slot on your front bar... More time to set up burst... An extra cooldown. Allowing for inner light front bar is huge.Dagoth_Rac wrote: »Image-Free Breakdown
ParametersDamage Values:
- Critical chance is taken out of consideration to standardize numbers
- Weaving is taken out of consideration to standardize timing
- Crystal Fragments reliably procs every 4 abilities cast
- Abilities are cast at a rate of one per second
- Parses are 24 seconds long
- No Damage-Over-Time abilities are used
- Velocious/Haunting Curse - 11,000 damage
- Force Pulse - 7,500 damage
- Crystal Fragments Proc - 18,000 damage
Parse Info (Live):Curse Damage: 66,000
- Velocious Curse explosions: 6
- Force Pulse casts: 15
- Crystal Fragment casts: 4
Total Damage: 250,500
DPS: 10,437.50
Parse Info (U13):Curse Damage: 44,000
- Velocious Curse explosions: 4
- Force Pulse casts: 18
- Crystal Fragment casts: 5
Total Damage: 269,000
DPS: 11,208.33
So, in short, using fewer Curses allows for more DPS from other skills, correct? Doesn't it then also reason that by eliminating the use of Curse altogether, your DPS will go even higher?
Great, you've now proven that the Curse skill is useless in any form.
Dropping Haunting Curse for another Force Pulse would be a DPS loss. The time you spend casting Haunting Curse will get you 22,000 damage. The Force Pulse will only get you 7,500 damage. So you would lose 22,000 - 7,500 = 14,500 damage over 12 seconds. About 1,200 DPS.
And THAT is much closer to what you will get using Haunted because everyone will have ample time to cleanse it away.
The point to my comment was really just that while mathematically it works, it's not real enough testing. There's a saying: Lies, Damn Lies, and Statistics. You can provide all sorts of numbers to support your opinion. The numbers don't lie. I'm not questioning the math. How the numbers were obtained and presented, however, can be problematic.
As insightful as the OP's testing is, it's based on entirely ideal conditions, and several assumptions. I applaud the OP for taking the time to do what they did. Now, if we had another 100 people putting in the same effort to do more testing, adding in other variables, and more "real world" factors, then we can start to paint a picture of what the change will actually bring.
The meta is created by people like the OP. We are still going to be bursting down AD/EP/DC nerds all over Cyrodiil. If you can't see potential, or even start to put together new combos in your head, then you just aren't trying. Most people don't, they watch youtube.Many who are against the proposed changes are just trying to understand the reason for the change. ZOS has remained silent on it so far. With a proper explanation, or better yet, a proper demonstration, perhaps this could be the new meta, and there will be great rejoicing. On the surface, however, it just looks like it's killing an old meta without anything new in it's place.