We will be performing maintenance for patch 12.0.0 on the PTS on Monday at 6:00AM EDT (10:00 UTC).

Poisons not reduced by Alchemy Snakeblood passive: An ESO Live perspective

Dyride
Dyride
✭✭✭✭✭
@wrobel and @ZOS_JessicaFolsom

Snakeblood (Alchemy passive to reduce harmful effects of potions) does not effect Dark Brotherhood poisons.

The justification offered in Eso LIvE is:
  1. New players shouldn't be at a disadvantage to more experienced or higher level players.
  2. The Snakeblood passive is little used on the Live servers.
  3. One passive shouldn't be able to counter-act poisons or a specific playstyle.

This justification has many holes in it.

Regarding #1 above:

Besides Snakeblood, Alchemy also has Medicinal Use, a very useful passive that increases potion duration and is the only crafting skill that directly affects combat, which makes it a obligatory skill to level for any PVE or PVP player.

Leveling Alchemy takes about 20-30 mins and maybe 10-15k gold, which is easy to achieve.


Regarding #2 above:

Very few people see Snakeblood as currently useful, so it follows not many would invest skill points in it.

I actually want my Ravage Health potions to be at maximum power for when I need them to suicide for RP purposes.


Regarding #3 above,

If the Combat team, felt that the current Snakeblood passive would have been too strong a counter, slightly adjust the Snakeblood passive lower to be beneficial but not a counter to poisons.


That's enough. I know this is too late for DB coming to Live but consider this when the need to re-balance poisons comes in the next few weeks kappa.
Edited by Dyride on May 26, 2016 7:00PM
V Є H Є M Є И C Є
    Ḍ̼̭͔yride

    Revenge of the Bear

    ØMNI
    Solongandthanksforallthef
    Revenge of the Hist
    Revenge of the Deer


    Remember the Great Burn of of the Blackwater War!


    #FreeArgonia
    • Ghost-Shot
      Ghost-Shot
      ✭✭✭✭✭
      ✭✭
      I'm so sick of the elitists in this game, do you honestly expect me to level alchemy on every character for that passive so that I basically can't be competitive unless I invest some time into the game??? GTFO with that elitist crap.
    • Dyride
      Dyride
      ✭✭✭✭✭
      Ghost-Shot wrote: »
      I'm so sick of the elitists in this game, do you honestly expect me to level alchemy on every character for that passive so that I basically can't be competitive unless I invest some time into the game??? GTFO with that elitist crap.

      Nerf to Medicinal Use incoming.
      V Є H Є M Є И C Є
        Ḍ̼̭͔yride

        Revenge of the Bear

        ØMNI
        Solongandthanksforallthef
        Revenge of the Hist
        Revenge of the Deer


        Remember the Great Burn of of the Blackwater War!


        #FreeArgonia
      1. WhiteNoiseMaker
        WhiteNoiseMaker
        ✭✭✭✭
        What you're neglecting to include here is that same video cast also had the Devs say when Poison mitigation is included, it will be spread across several trees to help ease of access for all characters, not just Alchemists. They are keenly aware of the desire for poison mitigation and are planning for it, and their vision seems to be more all-inclusive for players old and new.
      2. InvitationNotFound
        InvitationNotFound
        ✭✭✭✭✭
        Ghost-Shot wrote: »
        I'm so sick of the elitists in this game, do you honestly expect me to level alchemy on every character for that passive so that I basically can't be competitive unless I invest some time into the game??? GTFO with that elitist crap.

        leveling alchemy on your alts hasn't much to do with elitism;) it's easy and you get it fast. I have alchemy on 50 with 5 chars and it wasn't a problem at all to get that. if you have so many alts, you shouldn't have a problem to spend a few coins and minutes for alchemy.

        If you want to complain about time investments necessary please go ahead and complain about undaunted. ;)

        edit: typos and weird stuff...
        Edited by InvitationNotFound on May 26, 2016 7:21PM
        We want firing off Dark Exchange in the middle of combat to feel awesome... - The Wrobler
        You know you don't have to be here right? - Rich Lambert
        Verrätst du mir deinen Beruf? Ich würde auch gerne mal Annahmen dazu schreiben, wie simple die Aufgaben anderer sind. - Kai Schober

        Addons:
        RdK Group Tool: esoui DE EN FR
        Port to Friend's House: esoui DE EN FR - Library: DE EN
        Yet another Compass: esoui DE EN FR
        Group Buffs: esoui DE EN FR
      3. Ghost-Shot
        Ghost-Shot
        ✭✭✭✭✭
        ✭✭
        What you're neglecting to include here is that same video cast also had the Devs say when Poison mitigation is included, it will be spread across several trees to help ease of access for all characters, not just Alchemists. They are keenly aware of the desire for poison mitigation and are planning for it, and their vision seems to be more all-inclusive for players old and new.

        FYI, spread across several trees just means you are going to have more skill lines to level and dump points in to build efficiently, not that everyone will have easy access to it.
      4. Dyride
        Dyride
        ✭✭✭✭✭
        .
        Edited by Dyride on May 26, 2016 7:36PM
        V Є H Є M Є И C Є
          Ḍ̼̭͔yride

          Revenge of the Bear

          ØMNI
          Solongandthanksforallthef
          Revenge of the Hist
          Revenge of the Deer


          Remember the Great Burn of of the Blackwater War!


          #FreeArgonia
        1. NBrookus
          NBrookus
          ✭✭✭✭✭
          ✭✭✭✭
          What you're neglecting to include here is that same video cast also had the Devs say when Poison mitigation is included, it will be spread across several trees to help ease of access for all characters, not just Alchemists. They are keenly aware of the desire for poison mitigation and are planning for it, and their vision seems to be more all-inclusive for players old and new.

          Which seems utterly silly to include in some future DLC instead of including at least one when the poisons are released.
        2. Nirnrotten
          Nirnrotten
          ✭✭✭
          I for one am excited to see how the poisons will affect gameplay. ZOS has playtested them enough to know what they will most likely do. They are implementing them with a certain playstyle in mind. It will then be up to us players to find the bugs or exploits and from that data they will decide what, if anything, needs to be changed.

          Let's wait till it's live before coming up with ways to mitigate the new mechanic.
        3. MissBizz
          MissBizz
          ✭✭✭✭✭
          ✭✭✭✭✭
          I actually tell folks in my Alchemy guides not to waste points on Snakeblood. It's ridiculously bad. I can see their reasoning for not wanting it to change poisons (especially in it's current capacity), but I also thought of Medicinal Use. #DontNerfMedicinalUse
          Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
        4. STEVIL
          STEVIL
          ✭✭✭✭✭
          ✭✭✭
          Ghost-Shot wrote: »
          What you're neglecting to include here is that same video cast also had the Devs say when Poison mitigation is included, it will be spread across several trees to help ease of access for all characters, not just Alchemists. They are keenly aware of the desire for poison mitigation and are planning for it, and their vision seems to be more all-inclusive for players old and new.

          FYI, spread across several trees just means you are going to have more skill lines to level and dump points in to build efficiently, not that everyone will have easy access to it.

          Really? How do you know this?
          Proudly skooma free while talks-when-drunk is in mandatory public housing.
          YFMV Your Fun May Vary.

          First Law of Nerf-o-Dynamics
          "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

        5. Dyride
          Dyride
          ✭✭✭✭✭
          STEVIL wrote: »
          Ghost-Shot wrote: »
          What you're neglecting to include here is that same video cast also had the Devs say when Poison mitigation is included, it will be spread across several trees to help ease of access for all characters, not just Alchemists. They are keenly aware of the desire for poison mitigation and are planning for it, and their vision seems to be more all-inclusive for players old and new.

          FYI, spread across several trees just means you are going to have more skill lines to level and dump points in to build efficiently, not that everyone will have easy access to it.

          Really? How do you know this?

          It is self evident when they say poison mitigation will be spread across multiple skills/passives rather than logically use a passive in a crafting tree that everyone should level for Medicinal Use.
          V Є H Є M Є И C Є
            Ḍ̼̭͔yride

            Revenge of the Bear

            ØMNI
            Solongandthanksforallthef
            Revenge of the Hist
            Revenge of the Deer


            Remember the Great Burn of of the Blackwater War!


            #FreeArgonia
          1. Yolokin_Swagonborn
            Yolokin_Swagonborn
            ✭✭✭✭✭
            ✭✭✭✭✭
            Ghost-Shot wrote: »
            I'm so sick of the elitists in this game, do you honestly expect me to level alchemy on every character for that passive so that I basically can't be competitive unless I invest some time into the game??? GTFO with that elitist crap.

            Wait till he leans about undaunted passives.
            Edited by Yolokin_Swagonborn on May 26, 2016 9:10PM
          2. Gottbeard
            Gottbeard
            ✭✭✭
            Ghost-Shot wrote: »
            I'm so sick of the elitists in this game, do you honestly expect me to level alchemy on every character for that passive so that I basically can't be competitive unless I invest some time into the game??? GTFO with that elitist crap.

            This is why we can't have nice things.
          3. ContraTempo
            ContraTempo
            ✭✭✭✭
            Dyride wrote: »
            STEVIL wrote: »
            Ghost-Shot wrote: »
            What you're neglecting to include here is that same video cast also had the Devs say when Poison mitigation is included, it will be spread across several trees to help ease of access for all characters, not just Alchemists. They are keenly aware of the desire for poison mitigation and are planning for it, and their vision seems to be more all-inclusive for players old and new.

            FYI, spread across several trees just means you are going to have more skill lines to level and dump points in to build efficiently, not that everyone will have easy access to it.

            Really? How do you know this?

            It is self evident when they say poison mitigation will be spread across multiple skills/passives rather than logically use a passive in a crafting tree that everyone should level for Medicinal Use.

            Yeah, I'll add my voice to this and say that if you are not leveling Alchemy for Medicinal Use are are already at a huge disadvantage. And really, we are not talking about many points. Throw some in while leveling, then later when you respec skills recover all but 3 for Medicinal and 3 for Snake's Blood.

            However, Snake's Blood should not negate 100% of poison, esp since it is a passive. So the current numbers (25%, 50%, 100%) would need to be adjusted downward sharply.
            ContraTempo
            Carpe DM
            Seize the Dungeon Master


          4. nimander99
            nimander99
            ✭✭✭✭✭
            ✭✭
            WHAT?!? Snakeblood Passive will have NO effect on Poison's?!?!

            You're joking right? This is a joke thread?

            If this is the case then why is there even a Snakeblood Passive? It's the most worthless passive in game... Of course no one has it on Live Servers, IT SERVES NO PURPOSE!.

            When I heard about Poison's my first thought was 'Finally, the reason they made the Snakeblood Passive!'

            I don't care what justifications they offer for this. Just remove the passive from the game, its pointless.

            Obviously just adjust the numbers to the passive to make it more feasible... cause of course 100% resistance to poison would be ridiculous.
            Edited by nimander99 on May 27, 2016 10:38PM
            I AM UPDATING MY PRIVACY POLICY

            PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

            ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
            "Give us money" = Box sales & monthly sub fees,
            "moar!" = £10 palomino horse,
            "MOAR!" = Switch to B2P, launch cash shop,
            "MOAR!!" = Charge for DLC that subs had already paid for,
            "MOAR!!!" = Experience scrolls and riding lessons,
            "MOARR!!!" = Vampire/werewolf bites,
            "MOAARRR!!!" = CS exclusive motifs,
            "MOOAARRR!!!" = Crown crates,
            "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
            "MOOOOAAAARRRR!!!!" = ???

            Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
          5. Strider_Roshin
            Strider_Roshin
            ✭✭✭✭✭
            ✭✭✭
            Ghost-Shot wrote: »
            I'm so sick of the elitists in this game, do you honestly expect me to level alchemy on every character for that passive so that I basically can't be competitive unless I invest some time into the game??? GTFO with that elitist crap.

            Wait till he leans about undaunted passives.

            Wait until he leaves Coldhabor.
          6. kendellking_chaosb14_ESO
            kendellking_chaosb14_ESO
            ✭✭✭✭✭
            Snake blood should be left as is on live but just as the added poison to the tree they should adds 5/15/25% effect reduction from an enemy's poison.

            Who makes potions that hurts themselves and drink it no one, no one does this it's a passive with out a place as it is. If left the way it is it will not be anyful as is.
            Chaos Shadow-Scale: Shadow Archer
            Chaos Death-Scale: Shadow Knight
            Tanks-With-Sap-Essence: Dark Mage
            Dark Brotherhood Listener: Blade of Argonia
            Chaos Dragon-Scale: Draconic Shield Master
            Chaos Light-Scale: Marsh Paladin
            Chaos Lightning-Scale: Daedric Master
            Hurricane Chaos: Storm Archer
            Bask-In-My-Light: Warrior of The Light
            Forged-In-Dragon-Fire: Pyro Mage
            Guardian of The Hist: Light Mender
            Chaos of Black Marsh: Master of The Burning Sword
            Star of Chaos: Frost Blade Champion
            Chaos-Lightning-Tower: Lightning Shield Master

            For the King of Argonia
            May Sithis hold back his Void
          7. Rohamad_Ali
            Rohamad_Ali
            ✭✭✭✭✭
            ✭✭✭✭✭
            Well that was a waste of time leveling alchemy on every toon .... lol @ me

            Should of known
          8. dodgehopper_ESO
            dodgehopper_ESO
            ✭✭✭✭✭
            ✭✭✭
            I agree snakeblood should help. Its too easy to acquire and giving it SOME use outside of its current effect would make it worthwhile. That or they could actually make or design a tip-top Potion that ALSO required negative effects.
            Edited by dodgehopper_ESO on May 28, 2016 4:15AM
            US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
            US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
            US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
            US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
            US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
            US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
            EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
            EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
            <And plenty more>
          9. FatKidHatchets
            FatKidHatchets
            ✭✭✭
            Nirnrotten wrote: »
            I for one am excited to see how the poisons will affect gameplay. ZOS has playtested them enough to know what they will most likely do. They are implementing them with a certain playstyle in mind. It will then be up to us players to find the bugs or exploits and from that data they will decide what, if anything, needs to be changed.

            Let's wait till it's live before coming up with ways to mitigate the new mechanic.

            All I have to say to you is Proxy Det.

            They don't test shiiiite they have no foresight as they prove time and time again. There will be a forum erruption. Combined with all the other nerfs poison is OP. Your optimism will be broken just wait.

            First they will have to fix 80 bugs that come out with the patch. People won't be able to mount someone accidently lowered run speed. Breath of life can't heal you if your poisoned ect..

            Then tyey gotta fix the 20 new exploits they release. People shield charging through walls ect..

            Right before they get yhat all fixed they will have to release the next DLC.

            And Promise poison balancing coming soon.

            Which will be a hotfix that nerfs it to the ground.
          10. Turelus
            Turelus
            ✭✭✭✭✭
            ✭✭✭✭✭
            Ghost-Shot wrote: »
            I'm so sick of the elitists in this game, do you honestly expect me to level alchemy on every character for that passive so that I basically can't be competitive unless I invest some time into the game??? GTFO with that elitist crap.

            This is exactly why the combat team didn't do it. It's dumb to lock player defensive skills behind crafting skill lines.
            @Turelus - EU PC Megaserver
            "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
          11. Alcast
            Alcast
            Class Representative
            Ghost-Shot wrote: »
            What you're neglecting to include here is that same video cast also had the Devs say when Poison mitigation is included, it will be spread across several trees to help ease of access for all characters, not just Alchemists. They are keenly aware of the desire for poison mitigation and are planning for it, and their vision seems to be more all-inclusive for players old and new.

            FYI, spread across several trees just means you are going to have more skill lines to level and dump points in to build efficiently, not that everyone will have easy access to it.

            If you dont wanna level at all dont play the game. Because you HAVE TO level up in this game to be effective. It is a MMO.
            Edited by Alcast on May 28, 2016 7:04AM
            https://alcasthq.com - Alcasthq.com Builds & Guides
            https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
            https://dwemerautomaton.com - Discord, Telegram & Twitch Command Bot



          12. staracino_ESO
            staracino_ESO
            ✭✭✭✭
            Snakeblood is worthless because they made it possible to make 'perfect' potions that have no negative effects.
          13. code65536
            code65536
            ✭✭✭✭✭
            ✭✭✭✭✭
            It is a very strange argument considering that any player wanting to play optimally already has to max alchemy on every combat character for Medicinal Effect. Getting Snakeblood is then trivially easy: just add some skill points.

            Besides, everything in this game favors people who have played longer. They have more CP. More unlocked skills. More unlocked passives. How is this any different from unlocking all of your armor passives? At least alchemy is the second easiest tree to level, right after provisioning. What about the new players that don't have Combat Frenzy II or Undaunted Mettle II? Snakeblood III is a walk in the park compared to those two.



            Ghost-Shot wrote: »
            I'm so sick of the elitists in this game, do you honestly expect me to level alchemy on every character for that passive so that I basically can't be competitive unless I invest some time into the game??? GTFO with that elitist crap.

            leveling alchemy on your alts hasn't much to do with elitism;) it's easy and you get it fast. I have alchemy on 50 with 5 chars and it wasn't a problem at all to get that. if you have so many alts, you shouldn't have a problem to spend a few coins and minutes for alchemy.

            If you want to complain about time investments necessary please go ahead and complain about undaunted. ;)

            edit: typos and weird stuff...
            Gottbeard wrote: »
            Ghost-Shot wrote: »
            I'm so sick of the elitists in this game, do you honestly expect me to level alchemy on every character for that passive so that I basically can't be competitive unless I invest some time into the game??? GTFO with that elitist crap.

            This is why we can't have nice things.
            Turelus wrote: »
            Ghost-Shot wrote: »
            I'm so sick of the elitists in this game, do you honestly expect me to level alchemy on every character for that passive so that I basically can't be competitive unless I invest some time into the game??? GTFO with that elitist crap.

            This is exactly why the combat team didn't do it. It's dumb to lock player defensive skills behind crafting skill lines.

            Did people forget to enable their sarcasm detectors?
            Edited by code65536 on May 28, 2016 11:53AM
            Nightfighters ― PC/NA and PC/EU

            Dungeons and Trials:
            Personal best scores:
            Dungeon trifectas:
            PC/Console Add-Ons: Combat AlertsGroup Buff Panels
            Media: YouTubeTwitch
          14. Kas
            Kas
            ✭✭✭✭✭
            Ghost-Shot wrote: »
            I'm so sick of the elitists in this game, do you honestly expect me to level alchemy on every character for that passive so that I basically can't be competitive unless I invest some time into the game??? GTFO with that elitist crap.

            your competitiveness is already fairly questionable without medicinal use
            @bbu - AD/EU
            Kasiia - Templar (AR46)
            Kasiir Aberion - Sorc (AR38)
            Dr Kastafari - Warden (~AR31)
            + many others
          15. Digiman
            Digiman
            ✭✭✭✭✭
            Snakeblood isn't even working, it doesn't reduce the negative effects of potions.
          16. Wreuntzylla
            Wreuntzylla
            ✭✭✭✭✭
            ✭✭
            Ghost-Shot wrote: »
            I'm so sick of the elitists in this game, do you honestly expect me to level alchemy on every character for that passive so that I basically can't be competitive unless I invest some time into the game??? GTFO with that elitist crap.

            Wait till he leans about undaunted passives.

            Yeah, when Wrobel finds out about Undaunted passives and Medicinal Use, boy will he feel embarrassed.
          17. Rosveen
            Rosveen
            ✭✭✭✭✭
            ✭✭✭✭
            Dyride wrote: »
            1. New players shouldn't be at a disadvantage to more experienced or higher level players.
            They should have thought of that before they went into business of developing MMORPGs.

            That said, I actually agree that crafting trees shouldn't directly influence combat - but as everyone except Wrobel knows, it's about two years too late for that.
            Edited by Rosveen on May 28, 2016 2:35PM
          18. dodgehopper_ESO
            dodgehopper_ESO
            ✭✭✭✭✭
            ✭✭✭
            Rosveen wrote: »
            Dyride wrote: »
            1. New players shouldn't be at a disadvantage to more experienced or higher level players.
            They should have thought of that before they went into business of developing MMORPGs.

            That said, I actually agree that crafting trees shouldn't directly influence combat - but as everyone except Wrobel knows, it's about two years too late for that.

            I don't agree. By example I found myself in Skyrim always building up Alchemy because it was A) Fun, and B) the poison resistance was a huge boon.
            US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
            US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
            US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
            US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
            US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
            US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
            EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
            EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
            <And plenty more>
          19. Rosveen
            Rosveen
            ✭✭✭✭✭
            ✭✭✭✭
            Rosveen wrote: »
            Dyride wrote: »
            1. New players shouldn't be at a disadvantage to more experienced or higher level players.
            They should have thought of that before they went into business of developing MMORPGs.

            That said, I actually agree that crafting trees shouldn't directly influence combat - but as everyone except Wrobel knows, it's about two years too late for that.

            I don't agree. By example I found myself in Skyrim always building up Alchemy because it was A) Fun, and B) the poison resistance was a huge boon.
            Single player games are a whole different ballpark. You don't need to build for maximum effectiveness in Skyrim, you can do whatever and still succeed. Not so in ESO if you want to be competitive. Medicinal Use certainly doesn't break the game, but I don't like the pressure to make every character a master crafter.
          Sign In or Register to comment.