Ghost-Shot wrote: »I'm so sick of the elitists in this game, do you honestly expect me to level alchemy on every character for that passive so that I basically can't be competitive unless I invest some time into the game??? GTFO with that elitist crap.
Ghost-Shot wrote: »I'm so sick of the elitists in this game, do you honestly expect me to level alchemy on every character for that passive so that I basically can't be competitive unless I invest some time into the game??? GTFO with that elitist crap.
WhiteNoiseMaker wrote: »What you're neglecting to include here is that same video cast also had the Devs say when Poison mitigation is included, it will be spread across several trees to help ease of access for all characters, not just Alchemists. They are keenly aware of the desire for poison mitigation and are planning for it, and their vision seems to be more all-inclusive for players old and new.
WhiteNoiseMaker wrote: »What you're neglecting to include here is that same video cast also had the Devs say when Poison mitigation is included, it will be spread across several trees to help ease of access for all characters, not just Alchemists. They are keenly aware of the desire for poison mitigation and are planning for it, and their vision seems to be more all-inclusive for players old and new.
Ghost-Shot wrote: »WhiteNoiseMaker wrote: »What you're neglecting to include here is that same video cast also had the Devs say when Poison mitigation is included, it will be spread across several trees to help ease of access for all characters, not just Alchemists. They are keenly aware of the desire for poison mitigation and are planning for it, and their vision seems to be more all-inclusive for players old and new.
FYI, spread across several trees just means you are going to have more skill lines to level and dump points in to build efficiently, not that everyone will have easy access to it.
Ghost-Shot wrote: »WhiteNoiseMaker wrote: »What you're neglecting to include here is that same video cast also had the Devs say when Poison mitigation is included, it will be spread across several trees to help ease of access for all characters, not just Alchemists. They are keenly aware of the desire for poison mitigation and are planning for it, and their vision seems to be more all-inclusive for players old and new.
FYI, spread across several trees just means you are going to have more skill lines to level and dump points in to build efficiently, not that everyone will have easy access to it.
Really? How do you know this?
Ghost-Shot wrote: »I'm so sick of the elitists in this game, do you honestly expect me to level alchemy on every character for that passive so that I basically can't be competitive unless I invest some time into the game??? GTFO with that elitist crap.
Ghost-Shot wrote: »I'm so sick of the elitists in this game, do you honestly expect me to level alchemy on every character for that passive so that I basically can't be competitive unless I invest some time into the game??? GTFO with that elitist crap.
Ghost-Shot wrote: »WhiteNoiseMaker wrote: »What you're neglecting to include here is that same video cast also had the Devs say when Poison mitigation is included, it will be spread across several trees to help ease of access for all characters, not just Alchemists. They are keenly aware of the desire for poison mitigation and are planning for it, and their vision seems to be more all-inclusive for players old and new.
FYI, spread across several trees just means you are going to have more skill lines to level and dump points in to build efficiently, not that everyone will have easy access to it.
Really? How do you know this?
It is self evident when they say poison mitigation will be spread across multiple skills/passives rather than logically use a passive in a crafting tree that everyone should level for Medicinal Use.
Yolokin_Swagonborn wrote: »Ghost-Shot wrote: »I'm so sick of the elitists in this game, do you honestly expect me to level alchemy on every character for that passive so that I basically can't be competitive unless I invest some time into the game??? GTFO with that elitist crap.
Wait till he leans about undaunted passives.
Nirnrotten wrote: »I for one am excited to see how the poisons will affect gameplay. ZOS has playtested them enough to know what they will most likely do. They are implementing them with a certain playstyle in mind. It will then be up to us players to find the bugs or exploits and from that data they will decide what, if anything, needs to be changed.
Let's wait till it's live before coming up with ways to mitigate the new mechanic.
Ghost-Shot wrote: »I'm so sick of the elitists in this game, do you honestly expect me to level alchemy on every character for that passive so that I basically can't be competitive unless I invest some time into the game??? GTFO with that elitist crap.
Ghost-Shot wrote: »WhiteNoiseMaker wrote: »What you're neglecting to include here is that same video cast also had the Devs say when Poison mitigation is included, it will be spread across several trees to help ease of access for all characters, not just Alchemists. They are keenly aware of the desire for poison mitigation and are planning for it, and their vision seems to be more all-inclusive for players old and new.
FYI, spread across several trees just means you are going to have more skill lines to level and dump points in to build efficiently, not that everyone will have easy access to it.
InvitationNotFound wrote: »Ghost-Shot wrote: »I'm so sick of the elitists in this game, do you honestly expect me to level alchemy on every character for that passive so that I basically can't be competitive unless I invest some time into the game??? GTFO with that elitist crap.
leveling alchemy on your alts hasn't much to do with elitism;) it's easy and you get it fast. I have alchemy on 50 with 5 chars and it wasn't a problem at all to get that. if you have so many alts, you shouldn't have a problem to spend a few coins and minutes for alchemy.
If you want to complain about time investments necessary please go ahead and complain about undaunted.
edit: typos and weird stuff...
Ghost-Shot wrote: »I'm so sick of the elitists in this game, do you honestly expect me to level alchemy on every character for that passive so that I basically can't be competitive unless I invest some time into the game??? GTFO with that elitist crap.
This is why we can't have nice things.
Ghost-Shot wrote: »I'm so sick of the elitists in this game, do you honestly expect me to level alchemy on every character for that passive so that I basically can't be competitive unless I invest some time into the game??? GTFO with that elitist crap.
This is exactly why the combat team didn't do it. It's dumb to lock player defensive skills behind crafting skill lines.
Ghost-Shot wrote: »I'm so sick of the elitists in this game, do you honestly expect me to level alchemy on every character for that passive so that I basically can't be competitive unless I invest some time into the game??? GTFO with that elitist crap.
Yolokin_Swagonborn wrote: »Ghost-Shot wrote: »I'm so sick of the elitists in this game, do you honestly expect me to level alchemy on every character for that passive so that I basically can't be competitive unless I invest some time into the game??? GTFO with that elitist crap.
Wait till he leans about undaunted passives.
They should have thought of that before they went into business of developing MMORPGs.
- New players shouldn't be at a disadvantage to more experienced or higher level players.
They should have thought of that before they went into business of developing MMORPGs.
- New players shouldn't be at a disadvantage to more experienced or higher level players.
That said, I actually agree that crafting trees shouldn't directly influence combat - but as everyone except Wrobel knows, it's about two years too late for that.
Single player games are a whole different ballpark. You don't need to build for maximum effectiveness in Skyrim, you can do whatever and still succeed. Not so in ESO if you want to be competitive. Medicinal Use certainly doesn't break the game, but I don't like the pressure to make every character a master crafter.dodgehopper_ESO wrote: »They should have thought of that before they went into business of developing MMORPGs.
- New players shouldn't be at a disadvantage to more experienced or higher level players.
That said, I actually agree that crafting trees shouldn't directly influence combat - but as everyone except Wrobel knows, it's about two years too late for that.
I don't agree. By example I found myself in Skyrim always building up Alchemy because it was A) Fun, andthe poison resistance was a huge boon.