omfgitsbatman wrote: »I see both ends of the spectrum here. People want to experience all of the content, and others want a challenge. There are 2 difficulty modes for a reason. Normal is the mode for everyone and you can get all of the same gear just 1 level lower. Vet is the challenging mode. I thoroughly enjoyed the difficulty of Vet ICP and Vet WGT. My first clear of vet prison took well over 6 hours, and that wasn't even the first time I was there. The second they make their most "challenging" content so that anybody at all can do it is the second players start quitting out of boredom. In my honest opinion, the difference between vet 15 and 16 gear is a reward for the players that accepted the challenge offered to them and dedicated the time to conquer it.
jakeedmundson wrote: »omfgitsbatman wrote: »I see both ends of the spectrum here. People want to experience all of the content, and others want a challenge. There are 2 difficulty modes for a reason. Normal is the mode for everyone and you can get all of the same gear just 1 level lower. Vet is the challenging mode. I thoroughly enjoyed the difficulty of Vet ICP and Vet WGT. My first clear of vet prison took well over 6 hours, and that wasn't even the first time I was there. The second they make their most "challenging" content so that anybody at all can do it is the second players start quitting out of boredom. In my honest opinion, the difference between vet 15 and 16 gear is a reward for the players that accepted the challenge offered to them and dedicated the time to conquer it.
The two things i highlighted in bold do not go together... and they should not go together.
there is a huge difference between accepting a challenge and dedicating large amounts of time to complete something.
Would i accept the challenge to beat vWGT? yep...
CAN i dedicate the amount of time required to complete it? not usually.
People seem to want some kind of... "forever" video game... and they get that "if you're not in it for the long haul then just gtfo!" baditude.
Here's an idea for you "elitists".... try doing something else for a while. Don't live on a game... Try branching out a little bit... play other games, or even crazier.... go outside. it's insane that you think a game should be catered to you because you have nothing better to do for 8 hours a day.
We all purchased this game... the top 10% shouldn't be the ones calling the shots on how everyone else plays it. You wanna talk about people getting annoyed/bored and leaving? it's already happening to a larger crowd because they CANT complete end game content. (me and 5 friends started this game around the same time... i'm the only one left) noone wants to spend 6 hours trying to pass a dungeon ONE time just to find out they didn't get any worth-while item to drop.
If they want difficult... great... but make the completion worth it and allow a much better chance for items.
if they want repeatable content... great... but make the content quicker/easier to get through so you can try it more than one time a week.
Don't try to do both... it doesn't work. THAT will make people quit.
jakeedmundson wrote: »The two things i highlighted in bold do not go together... and they should not go together.
there is a huge difference between accepting a challenge and dedicating large amounts of time to complete something.
Would i accept the challenge to beat vWGT? yep...
CAN i dedicate the amount of time required to complete it? not usually.
People seem to want some kind of... "forever" video game... and they get that "if you're not in it for the long haul then just gtfo!" baditude.
Here's an idea for you "elitists".... try doing something else for a while. Don't live on a game... Try branching out a little bit... play other games, or even crazier.... go outside. it's insane that you think a game should be catered to you because you have nothing better to do for 8 hours a day.
We all purchased this game... the top 10% shouldn't be the ones calling the shots on how everyone else plays it. You wanna talk about people getting annoyed/bored and leaving? it's already happening to a larger crowd because they CANT complete end game content. (me and 5 friends started this game around the same time... i'm the only one left) noone wants to spend 6 hours trying to pass a dungeon ONE time just to find out they didn't get any worth-while item to drop.
If they want difficult... great... but make the completion worth it and allow a much better chance for items.
if they want repeatable content... great... but make the content quicker/easier to get through so you can try it more than one time a week.
Don't try to do both... it doesn't work. THAT will make people quit.
jakeedmundson wrote: »omfgitsbatman wrote: »I see both ends of the spectrum here. People want to experience all of the content, and others want a challenge. There are 2 difficulty modes for a reason. Normal is the mode for everyone and you can get all of the same gear just 1 level lower. Vet is the challenging mode. I thoroughly enjoyed the difficulty of Vet ICP and Vet WGT. My first clear of vet prison took well over 6 hours, and that wasn't even the first time I was there. The second they make their most "challenging" content so that anybody at all can do it is the second players start quitting out of boredom. In my honest opinion, the difference between vet 15 and 16 gear is a reward for the players that accepted the challenge offered to them and dedicated the time to conquer it.
The two things i highlighted in bold do not go together... and they should not go together.
there is a huge difference between accepting a challenge and dedicating large amounts of time to complete something.
Would i accept the challenge to beat vWGT? yep...
CAN i dedicate the amount of time required to complete it? not usually.
People seem to want some kind of... "forever" video game... and they get that "if you're not in it for the long haul then just gtfo!" baditude.
Here's an idea for you "elitists".... try doing something else for a while. Don't live on a game... Try branching out a little bit... play other games, or even crazier.... go outside. it's insane that you think a game should be catered to you because you have nothing better to do for 8 hours a day.
We all purchased this game... the top 10% shouldn't be the ones calling the shots on how everyone else plays it. You wanna talk about people getting annoyed/bored and leaving? it's already happening to a larger crowd because they CANT complete end game content. (me and 5 friends started this game around the same time... i'm the only one left) noone wants to spend 6 hours trying to pass a dungeon ONE time just to find out they didn't get any worth-while item to drop.
If they want difficult... great... but make the completion worth it and allow a much better chance for items.
if they want repeatable content... great... but make the content quicker/easier to get through so you can try it more than one time a week.
Don't try to do both... it doesn't work. THAT will make people quit.
omfgitsbatman wrote: »That's what normal is for.
omfgitsbatman wrote: »jakeedmundson wrote: »omfgitsbatman wrote: »I see both ends of the spectrum here. People want to experience all of the content, and others want a challenge. There are 2 difficulty modes for a reason. Normal is the mode for everyone and you can get all of the same gear just 1 level lower. Vet is the challenging mode. I thoroughly enjoyed the difficulty of Vet ICP and Vet WGT. My first clear of vet prison took well over 6 hours, and that wasn't even the first time I was there. The second they make their most "challenging" content so that anybody at all can do it is the second players start quitting out of boredom. In my honest opinion, the difference between vet 15 and 16 gear is a reward for the players that accepted the challenge offered to them and dedicated the time to conquer it.
The two things i highlighted in bold do not go together... and they should not go together.
there is a huge difference between accepting a challenge and dedicating large amounts of time to complete something.
Would i accept the challenge to beat vWGT? yep...
CAN i dedicate the amount of time required to complete it? not usually.
People seem to want some kind of... "forever" video game... and they get that "if you're not in it for the long haul then just gtfo!" baditude.
Here's an idea for you "elitists".... try doing something else for a while. Don't live on a game... Try branching out a little bit... play other games, or even crazier.... go outside. it's insane that you think a game should be catered to you because you have nothing better to do for 8 hours a day.
We all purchased this game... the top 10% shouldn't be the ones calling the shots on how everyone else plays it. You wanna talk about people getting annoyed/bored and leaving? it's already happening to a larger crowd because they CANT complete end game content. (me and 5 friends started this game around the same time... i'm the only one left) noone wants to spend 6 hours trying to pass a dungeon ONE time just to find out they didn't get any worth-while item to drop.
If they want difficult... great... but make the completion worth it and allow a much better chance for items.
if they want repeatable content... great... but make the content quicker/easier to get through so you can try it more than one time a week.
Don't try to do both... it doesn't work. THAT will make people quit.
That's what normal is for.
paulsimonps wrote: »Agreed that is what normal is for, I bet if we convinced the devs to give us a "Hardcore mode" so we could still get challenging content for us that want it, the casuals would complain that its to hard and demand they nerf it. You cannot only cater to the casuals and you can't only cater to the hardcore's, that's why we have different modes to separate the two, but everyone wants all the achievements and complete everything so they want it catered to themselves and that means if they can't complete then its to unfair and "PLOX NERF BAD DEVS!!!"
omfgitsbatman wrote: »jakeedmundson wrote: »omfgitsbatman wrote: »I see both ends of the spectrum here. People want to experience all of the content, and others want a challenge. There are 2 difficulty modes for a reason. Normal is the mode for everyone and you can get all of the same gear just 1 level lower. Vet is the challenging mode. I thoroughly enjoyed the difficulty of Vet ICP and Vet WGT. My first clear of vet prison took well over 6 hours, and that wasn't even the first time I was there. The second they make their most "challenging" content so that anybody at all can do it is the second players start quitting out of boredom. In my honest opinion, the difference between vet 15 and 16 gear is a reward for the players that accepted the challenge offered to them and dedicated the time to conquer it.
The two things i highlighted in bold do not go together... and they should not go together.
there is a huge difference between accepting a challenge and dedicating large amounts of time to complete something.
Would i accept the challenge to beat vWGT? yep...
CAN i dedicate the amount of time required to complete it? not usually.
People seem to want some kind of... "forever" video game... and they get that "if you're not in it for the long haul then just gtfo!" baditude.
Here's an idea for you "elitists".... try doing something else for a while. Don't live on a game... Try branching out a little bit... play other games, or even crazier.... go outside. it's insane that you think a game should be catered to you because you have nothing better to do for 8 hours a day.
We all purchased this game... the top 10% shouldn't be the ones calling the shots on how everyone else plays it. You wanna talk about people getting annoyed/bored and leaving? it's already happening to a larger crowd because they CANT complete end game content. (me and 5 friends started this game around the same time... i'm the only one left) noone wants to spend 6 hours trying to pass a dungeon ONE time just to find out they didn't get any worth-while item to drop.
If they want difficult... great... but make the completion worth it and allow a much better chance for items.
if they want repeatable content... great... but make the content quicker/easier to get through so you can try it more than one time a week.
Don't try to do both... it doesn't work. THAT will make people quit.
That's what normal is for.
abhimat1999rwb17_ESO wrote: »I can't even imagine the number of "plz nerf Maelstrom arena" posts in forum after it's released.
omfgitsbatman wrote: »Agreed that is what normal is for, I bet if we convinced the devs to give us a "Hardcore mode" so we could still get challenging content for us that want it, the casuals would complain that its to hard and demand they nerf it. You cannot only cater to the casuals and you can't only cater to the hardcore's, that's why we have different modes to separate the two, but everyone wants all the achievements and complete everything so they want it catered to themselves and that means if they can't complete then its to unfair and "PLOX NERF BAD DEVS!!!"
The change needed to happen. ZOS has metrics ... They probably saw that only a small percentage of the population was completing said content.
What sense does it make to bother with new content when most of the population is unable to complete it? Just food for thought.
jakeedmundson wrote: »the top 10% shouldn't be the ones calling the shots on how everyone else plays it.
omfgitsbatman wrote: »jakeedmundson wrote: »omfgitsbatman wrote: »I see both ends of the spectrum here. People want to experience all of the content, and others want a challenge. There are 2 difficulty modes for a reason. Normal is the mode for everyone and you can get all of the same gear just 1 level lower. Vet is the challenging mode. I thoroughly enjoyed the difficulty of Vet ICP and Vet WGT. My first clear of vet prison took well over 6 hours, and that wasn't even the first time I was there. The second they make their most "challenging" content so that anybody at all can do it is the second players start quitting out of boredom. In my honest opinion, the difference between vet 15 and 16 gear is a reward for the players that accepted the challenge offered to them and dedicated the time to conquer it.
The two things i highlighted in bold do not go together... and they should not go together.
there is a huge difference between accepting a challenge and dedicating large amounts of time to complete something.
Would i accept the challenge to beat vWGT? yep...
CAN i dedicate the amount of time required to complete it? not usually.
People seem to want some kind of... "forever" video game... and they get that "if you're not in it for the long haul then just gtfo!" baditude.
Here's an idea for you "elitists".... try doing something else for a while. Don't live on a game... Try branching out a little bit... play other games, or even crazier.... go outside. it's insane that you think a game should be catered to you because you have nothing better to do for 8 hours a day.
We all purchased this game... the top 10% shouldn't be the ones calling the shots on how everyone else plays it. You wanna talk about people getting annoyed/bored and leaving? it's already happening to a larger crowd because they CANT complete end game content. (me and 5 friends started this game around the same time... i'm the only one left) noone wants to spend 6 hours trying to pass a dungeon ONE time just to find out they didn't get any worth-while item to drop.
If they want difficult... great... but make the completion worth it and allow a much better chance for items.
if they want repeatable content... great... but make the content quicker/easier to get through so you can try it more than one time a week.
Don't try to do both... it doesn't work. THAT will make people quit.
That's what normal is for.
Wait theres a mechanic on flesh sculptor?
If ZOS didn't spoonfeed half of the community then we would stop seeing nerfs like this, the "hardcore" players are the ones who have been around since the start and have dealt and played the hard content before ZOS decided to change their philosophy and cater largely to the weaker audience; 32 life trials, death penalties, time trials that were hard to get, trial hardmodes that took months.
Now we dont get death penalties and 72 life trials and easily beaten within 8 minutes or less. Not having a death penalty promotes an extremely bad playstyle.
Only way to fix this would be to add in what I like to call a mode for Veteran players and players who want to challenge themselves to better themselves at the game called Nightmare which increases the damage significantly and health to test your builds out and sustain etc etc, another thing players need to do is stop being so stubborn on their builds and acknowledge that it's not the best they can do, I see this so much in ESO people REFUSE to have help and get offended when you tell them they can do better than they are.
For example; this was posted over a month ago (September 14th)
https://www.youtube.com/watch?v=_qSrkb8n9YY
This was posted 5 days ago (October 22nd)
https://www.youtube.com/watch?v=wEFkWuiJJvU