I agree, anyone can walk through Normal mode no problem, most of the players say its far too easy and move to Veteran mode and the gap is huge between those 2, no player can progress in such a way that will just ruin you, you can almost get through normal with any build you want to.SienneYviete wrote: »Wait theres a mechanic on flesh sculptor?
If ZOS didn't spoonfeed half of the community then we would stop seeing nerfs like this, the "hardcore" players are the ones who have been around since the start and have dealt and played the hard content before ZOS decided to change their philosophy and cater largely to the weaker audience; 32 life trials, death penalties, time trials that were hard to get, trial hardmodes that took months.
Now we dont get death penalties and 72 life trials and easily beaten within 8 minutes or less. Not having a death penalty promotes an extremely bad playstyle.
Only way to fix this would be to add in what I like to call a mode for Veteran players and players who want to challenge themselves to better themselves at the game called Nightmare which increases the damage significantly and health to test your builds out and sustain etc etc, another thing players need to do is stop being so stubborn on their builds and acknowledge that it's not the best they can do, I see this so much in ESO people REFUSE to have help and get offended when you tell them they can do better than they are.
For example; this was posted over a month ago (September 14th)
https://www.youtube.com/watch?v=_qSrkb8n9YY
This was posted 5 days ago (October 22nd)
https://www.youtube.com/watch?v=wEFkWuiJJvU
While I agree that there should be an even harder difficulty, the fact that these dungeons are daily pledges is a fairly large part of why people want a nerf. Changing builds yeah i'm fine with that and did so to get through vwgt (still no prison yet, finding it really hard to get a group) the fact of the matter is most players even fairly decent ones don't have the time nor patience to roll hours and hours to get themselves through these dungeons.
Also of note is your group is not the average, well well above average in fact and you need to understand that the majority of the player base will never be able to pull the numbers you guys can.
Once again I would definitely be in favour of some type of hardcore mode and nerf the vet because the normal is just stupidly easy and for most current players the vet is just too difficult. Just my two cents.
Only way to fix this would be to add in what I like to call a mode for Veteran players and players who want to challenge themselves to better themselves at the game
I'm not sure I understand what the problem is with players getting upset over changes like this. Seriously, I don't understand and would like to. Is it the idea of being in a 1%er category that can beat something difficult? Is everything too easy that you want something to be overly difficult?
I like challenge and do my best to min/max my builds with what I have available to ensure I'm dumping out as much DPS as possible, however. There are plenty of players that are still struggling with these two dungeons alone, while others have a difficult time getting past the first boss in Imperial Prison (nothing concrete past what I've heard around in-game and other forums sources). Vet Crypt of Hearts was pretty difficult the first time I ventured in there. When IC hit, it seemed even more difficult, though could still be done. It was challenging, but not to the extent that I felt like that hours of farming I put into being able to craft the gear I have did little to nothing for me. Going into IP or WGT, now, that's how it feels. It's difficulty isn't challenging, it's frustrating.
Is it a "stop catering to casuals" mindset? Why? Who started this idea that games should only be catered to those that can dedicate 6+ hours to a game a day/night? I'm lucky if I can play more than 5 hours in a week, 12 on the weekends. So, does that mean I'm not "allowed" to be able to enjoy group content because Jack puts in more time or Sally can play every day for as long as she wants? That's by choice, not necessity. However, by the "hardcore" standards you see in most MMOs, guilds should be requiring you to play certain builds/classes the way they deem fit for the guild, not your enjoyment.
Is it a "I don't want casuals to have my gear! I'm a snowflake!" reason? Again, why? What does someone else having the gear you have do to your game time? Nothing. It doesn't prevent the game from working, nor does it prevent dungeons from working.
Again, I'm not trying to harass or belittle, I just want to understand why changes like this are "bad".
I've run ICP with some of the best players in the game and I'll say the Flesh Sculptor fight is just too hard and too RNG to the point I wont even run ICP because it just isn't fun, even when it is the undaunted daily. There is absolutely zero loot acquired in ICP that you can't aready get in a WGT which I though was balanced pretty well (The bug fixes on the pinion was needed though).
Agree with @Ezareth here.I've run ICP with some of the best players in the game and I'll say the Flesh Sculptor fight is just too hard and too RNG to the point I wont even run ICP because it just isn't fun, even when it is the undaunted daily. There is absolutely zero loot acquired in ICP that you can't aready get in a WGT which I though was balanced pretty well (The bug fixes on the pinion was needed though).
@code65536 agree here, too.No. Normal is too damned easy. We breeze through normal without even trying.
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I've run ICP with some of the best players in the game and I'll say the Flesh Sculptor fight is just too hard and too RNG to the point I wont even run ICP because it just isn't fun, even when it is the undaunted daily. There is absolutely zero loot acquired in ICP that you can't aready get in a WGT which I though was balanced pretty well (The bug fixes on the pinion was needed though).
@Dymence check the link in my signature try and get that word around, Nightmare modeThe whole problem here lies in the fact that casuals do not accept themselves to actually be casuals.
This group of players usually overestimates themselves, and thus when they cannot clear any given content it is 'too hard'.
No one tries to improve themselves anymore these days, the mindest nowadays is just: "Oh, I can't clear it on my first try, and my build is obviously amazing, content must be too hard, nerf pls"
People don't think about anything anymore. They don't care because they feel like they should be able to complete any content on any mode with any build. And ESO caters to them. That's why there is such a mass of players who are absolutely clueless about the game, and give PUG groups a bad name.
As has been previously stated, normal is for the casuals, and veteran is for the 'hardcore' players. I use the term hardcore here lightly because veteran mode is already extremely easy for most of us who've spent some time trying to understand the game & dungeon mechanics.
You counter this argument by saying normal is 'too easy' and 'boring'. Yeah, so what?
That's exactly what veteran is becoming/already is for us. Think outside your box once in a while.
You counter this argument by saying normal is 'too easy' and 'boring'. Yeah, so what?
yeah i know i've been skipping the mechanic since it was launched actually@Nifty2g like Dymence already said.
There is no mechanic if you just can burst bosses in less then one minute most of the cases. I really miss the IC Dungeon like they were on the PTS where you need to throw 2 flesh grenades on the zombies to kill them. Now it has been nerfed 2 times already (soon 3 times) and the same will happen to maelstrom arena that everyone can clear it on Vet-mode. Tbh for the stamina classes (i have no idea about stamina) it seem to be to hard, but for magica users its really doable like dymence proofed already. I really hope they will insert a hardcore mod soon. but i think it will stay the same and casuals want to be able to clear that aswell ^^
anitajoneb17_ESO wrote: »You counter this argument by saying normal is 'too easy' and 'boring'. Yeah, so what?
So what ? Well, that one is easy.
You want US to be bored by normal mode in order for YOU to NOT get bored by vet mode.
See ? That's YOU vs US.
You cannot win that one because you're outnumbered by US, and by FAR.
So you'd better change your perspective and your argumentation here. @Nifty2g is much more flexible and understanding than you. Think outside of yourself once in a while.
And don't forget that I belong to those who can clear those dungeons. I just feel for others, unlike you.
yeah i know i've been skipping the mechanic since it was launched actually@Nifty2g like Dymence already said.
There is no mechanic if you just can burst bosses in less then one minute most of the cases. I really miss the IC Dungeon like they were on the PTS where you need to throw 2 flesh grenades on the zombies to kill them. Now it has been nerfed 2 times already (soon 3 times) and the same will happen to maelstrom arena that everyone can clear it on Vet-mode. Tbh for the stamina classes (i have no idea about stamina) it seem to be to hard, but for magica users its really doable like dymence proofed already. I really hope they will insert a hardcore mod soon. but i think it will stay the same and casuals want to be able to clear that aswell ^^
spread the nightmare mode around and lets make it happen
The whole problem here lies in the fact that casuals do not accept themselves to actually be casuals.
This group of players usually overestimates themselves, and thus when they cannot clear any given content it is 'too hard'.
No one tries to improve themselves anymore these days, the mindest nowadays is just: "Oh, I can't clear it on my first try, and my build is obviously amazing, content must be too hard, nerf pls"
People don't think about anything anymore. They don't care because they feel like they should be able to complete any content on any mode with any build. And ESO caters to them. That's why there is such a mass of players who are absolutely clueless about the game, and give PUG groups a bad name.
As has been previously stated, normal is for the casuals, and veteran is for the 'hardcore' players. I use the term hardcore here lightly because veteran mode is already extremely easy for most of us who've spent some time trying to understand the game & dungeon mechanics.
You counter this argument by saying normal is 'too easy' and 'boring'. Yeah, so what?
That's exactly what veteran is becoming/already is for us. Think outside your box once in a while.
Merlin13KAGL wrote: »
Merlin13KAGL wrote: »Regarding the "Us against them" argument. There's nothing wrong with being casual. There's nothing wrong with being elite.
There should be room for both, and everything in between.
jakeedmundson wrote: »1The whole problem here lies in the fact that casuals do not accept themselves to actually be casuals.
This group of players usually overestimates themselves, and thus when they cannot clear any given content it is 'too hard'.
No one tries to improve themselves anymore these days, the mindest nowadays is just: "Oh, I can't clear it on my first try, and my build is obviously amazing, content must be too hard, nerf pls"
People don't think about anything anymore. They don't care because they feel like they should be able to complete any content on any mode with any build. And ESO caters to them. That's why there is such a mass of players who are absolutely clueless about the game, and give PUG groups a bad name.
As has been previously stated, normal is for the casuals, and veteran is for the 'hardcore' players. I use the term hardcore here lightly because veteran mode is already extremely easy for most of us who've spent some time trying to understand the game & dungeon mechanics.
You counter this argument by saying normal is 'too easy' and 'boring'. Yeah, so what?
That's exactly what veteran is becoming/already is for us. Think outside your box once in a while.
So by your logic.... casuals are stupid and lazy... we can't possibly understand how to get through veteran dungeons...we can't possibly understand which gear to use (some of it we can't obtain due to time)... which skills and rotations to use... we're not veteran material.
I guess all of us should just accept that normal mode dungeons are the end of the line for us and quit playing... i'm sure the eso team would love to hear your ideas
paulsimonps wrote: »yeah i know i've been skipping the mechanic since it was launched actually@Nifty2g like Dymence already said.
There is no mechanic if you just can burst bosses in less then one minute most of the cases. I really miss the IC Dungeon like they were on the PTS where you need to throw 2 flesh grenades on the zombies to kill them. Now it has been nerfed 2 times already (soon 3 times) and the same will happen to maelstrom arena that everyone can clear it on Vet-mode. Tbh for the stamina classes (i have no idea about stamina) it seem to be to hard, but for magica users its really doable like dymence proofed already. I really hope they will insert a hardcore mod soon. but i think it will stay the same and casuals want to be able to clear that aswell ^^
spread the nightmare mode around and lets make it happen
Good luck with that, like I said on here earlier, if we manage to make the devs give us a Nightmare mode or Hardcore, whatever you want to call it. The average players will not be able to complete it and ask them to nerf that as well. Cause if we had a nightmare mode there would also have to be a reward for it and if everyone can't get that reward cause they can't complete they will feel cheated. Same thing here, v16 only drops in Veteran so those that can't complete screams NERF so that they can get the same as those who can do it before the nerf.
Merlin13KAGL wrote: »There are some builds out there with amazing numbers. No question about it.
Norm should be casual, Vet more experienced, Hard Mode / Nightmare for the elite.
Regarding the "Us against them" argument. There's nothing wrong with being casual. There's nothing wrong with being elite.
There should be room for both, and everything in between.
paulsimonps wrote: »Cause if we had a nightmare mode there would also have to be a reward for it and if everyone can't get that reward cause they can't complete they will feel cheated.
You have an option to not be bored. You can improve yourself or whatever to face the 'challenge' vet currently poses.
We can't do anything. We're already at the top, with nothing to do, nothing to keep us interested.
@anitajoneb17_ESO the 'other way' should be progression to the point where you can complete whatever is required to obtain the reward.anitajoneb17_ESO wrote: »paulsimonps wrote: »Cause if we had a nightmare mode there would also have to be a reward for it and if everyone can't get that reward cause they can't complete they will feel cheated.
Nope. As long as we can get the same rewards other ways.
The current problem is that these 2 dungeons are the only way to get the new gear sets IN VR16. And if we get it at VR15 doing normal mode, we cannot upgrade it to VR16.
Now if vet mode (nerfed) give VR16 in blue or purple and "nightmare" mode gives VR16 in legendary, I don't mind because I can always upgrade from blue to legendary myself. It's not gated behind difficulty.
anitajoneb17_ESO wrote: »paulsimonps wrote: »Cause if we had a nightmare mode there would also have to be a reward for it and if everyone can't get that reward cause they can't complete they will feel cheated.
Nope. As long as we can get the same rewards other ways.
The current problem is that these 2 dungeons are the only way to get the new gear sets IN VR16. And if we get it at VR15 doing normal mode, we cannot upgrade it to VR16.
Now if vet mode (nerfed) give VR16 in blue or purple and "nightmare" mode gives VR16 in legendary, I don't mind because I can always upgrade from blue to legendary myself. It's not gated behind difficulty.
Wait theres a mechanic on flesh sculptor?
If ZOS didn't spoonfeed half of the community then we would stop seeing nerfs like this, the "hardcore" players are the ones who have been around since the start and have dealt and played the hard content before ZOS decided to change their philosophy and cater largely to the weaker audience; 32 life trials, death penalties, time trials that were hard to get, trial hardmodes that took months.
Now we dont get death penalties and 72 life trials and easily beaten within 8 minutes or less. Not having a death penalty promotes an extremely bad playstyle.
Only way to fix this would be to add in what I like to call a mode for Veteran players and players who want to challenge themselves to better themselves at the game called Nightmare which increases the damage significantly and health to test your builds out and sustain etc etc, another thing players need to do is stop being so stubborn on their builds and acknowledge that it's not the best they can do, I see this so much in ESO people REFUSE to have help and get offended when you tell them they can do better than they are.
For example; this was posted over a month ago (September 14th)
https://www.youtube.com/watch?v=_qSrkb8n9YY
This was posted 5 days ago (October 22nd)
https://www.youtube.com/watch?v=wEFkWuiJJvU