Kyotee0071 wrote: »@wraith808
I made no comments about "hyperbole" of any kind in any of my post. Maybe you read a quote from someone else in a post of mine using the term. I'd suggest you take another look at whatever post you are referring to.
None the less he (Kutsuu) was commenting on this very topic. That was my point, you made it sound like I was putting things out of context in this post (to me), and I was just pointing out that the quote was directly from Kutsuu.
No offense intended.
*sigh*
Look up what hyperbole means. It was in reference to your needlessly negative comment. Nevermind... I don't come to this forum enough to engage in such conversations, and it doesn't notify me of posts... so carry on. I'm done.
Here is hoping, because this game is supposed to require reflexes and responses in pvp, and how the hell are you supposed to respond to something that doesn't happen?!mcconnell2_ESO wrote: »The PTS patch notes said they fixed some animation clipping issues. Is this what they fixed?
Anyone have actual numbers on the shield bash nerf from the PTS?
Here is hoping, because this game is supposed to require reflexes and responses in pvp, and how the hell are you supposed to respond to something that doesn't happen?!
gchutsonub17_ESO wrote: »Well, I posted the below on today's Zenimax Reddit AMA. Nobody answered unfortunately, so I am not expecting a fix any time soon. We got one comment several pages back that it was being looked at--and that was over a week ago . Very disheartening. They made just a few references to balance and nerfing DK standard (and possibly ultimate generation) and vamp ultimate.
- Is Zenimax aware of animation cancelling? Attack skills can override basic attack animations, and bash can override skill attack animations–and chaining these together can significantly raise DPS–disproportionately with classes able to do this while drawing from both resource pools (DKs mostly and also NBs who can do this longer by using skill attacks to spend magicka and bash to spend stamina).
- Does Zenimax have more plans for bash? With the recently announced change,players are just switching from damage to cost reduction enchants.
- Is Zenimax looking at class balance? DKs seem to be very strong–in part because of animation cancelling and also because of inexpensive gap closers with no cooldowns. Flying blade increased cost will hurt melee sorcs who cannot pepper in magicka dps attacks to use 2 pools like DKs and NBs–and cannot kite well because of the gap closers.
- Can vampire be looked at? Players can lower ultimate costs to 40 and to single digits in some cases allowing people to use bat spam in AVA–and this also makes DKs especially powerful in conjunction with Battle Roar passive.
If they don't get rid of it, I, and the majority of others will abandon ship when it comes to pvp. I bought this game to have a challenge and have to actually respond to attacks. this just ruins it....completely.Kyotee0071 wrote: »gchutsonub17_ESO wrote: »Well, I posted the below on today's Zenimax Reddit AMA. Nobody answered unfortunately, so I am not expecting a fix any time soon. We got one comment several pages back that it was being looked at--and that was over a week ago . Very disheartening. They made just a few references to balance and nerfing DK standard (and possibly ultimate generation) and vamp ultimate.
- Is Zenimax aware of animation cancelling? Attack skills can override basic attack animations, and bash can override skill attack animations–and chaining these together can significantly raise DPS–disproportionately with classes able to do this while drawing from both resource pools (DKs mostly and also NBs who can do this longer by using skill attacks to spend magicka and bash to spend stamina).
- Does Zenimax have more plans for bash? With the recently announced change,players are just switching from damage to cost reduction enchants.
- Is Zenimax looking at class balance? DKs seem to be very strong–in part because of animation cancelling and also because of inexpensive gap closers with no cooldowns. Flying blade increased cost will hurt melee sorcs who cannot pepper in magicka dps attacks to use 2 pools like DKs and NBs–and cannot kite well because of the gap closers.
- Can vampire be looked at? Players can lower ultimate costs to 40 and to single digits in some cases allowing people to use bat spam in AVA–and this also makes DKs especially powerful in conjunction with Battle Roar passive.
Nice post there.
Yeah I'm back. Went back to GW2 and didn't make it more than 3 hours before uninstalling. Seems I losing connection to the client every 20 minutes or so, and that never happened before they implemented the mega server feature patch. Since I don't have any issues with any other game online, I'm not going in and tweaking things just to play that game...Also it seems to be a widespread problem and no answers from the GW2 staff - so pfft.
Back to topic
I "skimmed" over the questions as best I could while at work here. It seems there were quite a few questions on the animation canceling / macroing issue, yet none of them we responded to at all.
Looking at the upcoming patch notes though, they do include a "fixing combat animation glitches" in there I believe. So here's to hoping.
It very well might just be part of the game's combat and what the developers plan to live with. I can live with that as long as they at least stop folks from using macro's to pull it off, and tone bash down significantly.
But yeah, @gchutsonub17_ESO - thanks for trying to get some answers for us.
If they don't get rid of it, I, and the majority of others will abandon ship when it comes to pvp. I bought this game to have a challenge and have to actually respond to attacks. this just ruins it....completely.Kyotee0071 wrote: »gchutsonub17_ESO wrote: »Well, I posted the below on today's Zenimax Reddit AMA. Nobody answered unfortunately, so I am not expecting a fix any time soon. We got one comment several pages back that it was being looked at--and that was over a week ago . Very disheartening. They made just a few references to balance and nerfing DK standard (and possibly ultimate generation) and vamp ultimate.
- Is Zenimax aware of animation cancelling? Attack skills can override basic attack animations, and bash can override skill attack animations–and chaining these together can significantly raise DPS–disproportionately with classes able to do this while drawing from both resource pools (DKs mostly and also NBs who can do this longer by using skill attacks to spend magicka and bash to spend stamina).
- Does Zenimax have more plans for bash? With the recently announced change,players are just switching from damage to cost reduction enchants.
- Is Zenimax looking at class balance? DKs seem to be very strong–in part because of animation cancelling and also because of inexpensive gap closers with no cooldowns. Flying blade increased cost will hurt melee sorcs who cannot pepper in magicka dps attacks to use 2 pools like DKs and NBs–and cannot kite well because of the gap closers.
- Can vampire be looked at? Players can lower ultimate costs to 40 and to single digits in some cases allowing people to use bat spam in AVA–and this also makes DKs especially powerful in conjunction with Battle Roar passive.
Nice post there.
Yeah I'm back. Went back to GW2 and didn't make it more than 3 hours before uninstalling. Seems I losing connection to the client every 20 minutes or so, and that never happened before they implemented the mega server feature patch. Since I don't have any issues with any other game online, I'm not going in and tweaking things just to play that game...Also it seems to be a widespread problem and no answers from the GW2 staff - so pfft.
Back to topic
I "skimmed" over the questions as best I could while at work here. It seems there were quite a few questions on the animation canceling / macroing issue, yet none of them we responded to at all.
Looking at the upcoming patch notes though, they do include a "fixing combat animation glitches" in there I believe. So here's to hoping.
It very well might just be part of the game's combat and what the developers plan to live with. I can live with that as long as they at least stop folks from using macro's to pull it off, and tone bash down significantly.
But yeah, @gchutsonub17_ESO - thanks for trying to get some answers for us.
He wont be the only one that quits if they don't get rid of this nonsense. Only people that rely on exploits like this defend it. This game is suppose to be about action - reaction. Not Action.....impossible to react to because he did 10 actions at once.Thechemicals wrote: »If they don't get rid of it, I, and the majority of others will abandon ship when it comes to pvp. I bought this game to have a challenge and have to actually respond to attacks. this just ruins it....completely.Kyotee0071 wrote: »gchutsonub17_ESO wrote: »Well, I posted the below on today's Zenimax Reddit AMA. Nobody answered unfortunately, so I am not expecting a fix any time soon. We got one comment several pages back that it was being looked at--and that was over a week ago . Very disheartening. They made just a few references to balance and nerfing DK standard (and possibly ultimate generation) and vamp ultimate.
- Is Zenimax aware of animation cancelling? Attack skills can override basic attack animations, and bash can override skill attack animations–and chaining these together can significantly raise DPS–disproportionately with classes able to do this while drawing from both resource pools (DKs mostly and also NBs who can do this longer by using skill attacks to spend magicka and bash to spend stamina).
- Does Zenimax have more plans for bash? With the recently announced change,players are just switching from damage to cost reduction enchants.
- Is Zenimax looking at class balance? DKs seem to be very strong–in part because of animation cancelling and also because of inexpensive gap closers with no cooldowns. Flying blade increased cost will hurt melee sorcs who cannot pepper in magicka dps attacks to use 2 pools like DKs and NBs–and cannot kite well because of the gap closers.
- Can vampire be looked at? Players can lower ultimate costs to 40 and to single digits in some cases allowing people to use bat spam in AVA–and this also makes DKs especially powerful in conjunction with Battle Roar passive.
Nice post there.
Yeah I'm back. Went back to GW2 and didn't make it more than 3 hours before uninstalling. Seems I losing connection to the client every 20 minutes or so, and that never happened before they implemented the mega server feature patch. Since I don't have any issues with any other game online, I'm not going in and tweaking things just to play that game...Also it seems to be a widespread problem and no answers from the GW2 staff - so pfft.
Back to topic
I "skimmed" over the questions as best I could while at work here. It seems there were quite a few questions on the animation canceling / macroing issue, yet none of them we responded to at all.
Looking at the upcoming patch notes though, they do include a "fixing combat animation glitches" in there I believe. So here's to hoping.
It very well might just be part of the game's combat and what the developers plan to live with. I can live with that as long as they at least stop folks from using macro's to pull it off, and tone bash down significantly.
But yeah, @gchutsonub17_ESO - thanks for trying to get some answers for us.
Actually the guy your quoting post on quit the game in this very thread and he came back so yeah..... just a lot of hot air.
Bscott0905b14_ESO wrote: »So this is brainlessly easy to macro to my Razer mouse or keyboard and is unbelievably unfair. I sure hope this gets fixed fast or it wont be long before all players looking to be competitive all spam macros.
I'm not sure if everyone will be actually using macros, as some will just like to have a more interactive feel of their actual character and be in total control.
They could add a CD in all the abilities till each animation finishes.. that way they will make the combat more strategic too imho. No?
JesinCrowe wrote: »No gcd is not a problem.Kyotee0071 wrote: »Ragnar_Lodbrok wrote: »This really looks like a learn to play issue.
looks more like an abusing global cooldown bug issue
There is no global cooldown in this game. That may very well be the problem?
This game works on reactionary combat. You can interrupt actions with block/bash so that cast animations dont get you killed when a boss fires up a power attack in the middle of a cast.
Adding some sort of gcd will require them to redo the entire combat system or face the wrath of pve players.
Another case of pvp effing up the entire other half of the game.
Sorry, pvp IS the game. PvE is garbage for those that lack reactions to fight pvp.
You clearly aren't doing the veteran rank 3+ content then.
alexandru987eb17_ESO wrote: »They could add a CD in all the abilities till each animation finishes.. that way they will make the combat more strategic too imho. No?
It depends... the DW animation for flurry takes a long time(longer than tool tip says it does) so if the boss does a big hit/aoe and you need to cancel it but can`t you die.... melee is hard enough and subpar, it doesn`t need any more nerfs.
The light attack animation is fast enough so maybe not allow it to be cancelled... BUT only for the light attack animation as the heavy attacks take 2s+ on some weapons and without cancelling you would be a sitting duck in any PvE/PvP scenarion...
Either way they need to do this very carefully and only after they balance the weapons... if they don`t handle it properly it will *** of more people compared to the ones that will be happy...
Or just leave it like this and balance knowing this....
Except this game is supposed to be about reacting to your enemies attacks and be real time, one cannot react to something one cannot see, therefore it is an exploit and needs to be fixed.I don't think this needs changed (apart from the sword n board bash damage) it adds another level of complexity to what is a fairly simple rotation of just 5 abilities. It took me a long time to master this so its not just something you can exploit. It needs to be learned.