Kyotee0071 wrote: »Thechemicals wrote: »Clipping in Mortal Kombat was done with every character and especially with Raiden and Johnny Cage and Kung Lao. Clipping has been around in multiplayer/pvp since streetfighter and before. That this is a problem for you means you have likely been the victim of skilled clippers all your life. With all due respect, you really need to learn 2 play. I can tell you this, its not an exploit and will not be changed.
^^^ This guy, Reread my last post man. You keep comparing console game play to MMORPGS. They are a very, very, very, *repeat it with me*, very different beast.
As far as learn to play. I've been Playing MMORPG's since 1999. I've been actively PVPing for 10 of those 15 years. I'm far from pro, but I can hold my own. I'm also used to playing games that require 35 - 65 key binds to compete, not 9. It's not about L2P..I want a fun and effective PVP system. That's all.. Thanks
Thechemicals wrote: »Kyotee0071 wrote: »Thechemicals wrote: »Clipping in Mortal Kombat was done with every character and especially with Raiden and Johnny Cage and Kung Lao. Clipping has been around in multiplayer/pvp since streetfighter and before. That this is a problem for you means you have likely been the victim of skilled clippers all your life. With all due respect, you really need to learn 2 play. I can tell you this, its not an exploit and will not be changed.
^^^ This guy, Reread my last post man. You keep comparing console game play to MMORPGS. They are a very, very, very, *repeat it with me*, very different beast.
As far as learn to play. I've been Playing MMORPG's since 1999. I've been actively PVPing for 10 of those 15 years. I'm far from pro, but I can hold my own. I'm also used to playing games that require 35 - 65 key binds to compete, not 9. It's not about L2P..I want a fun and effective PVP system. That's all.. Thanks
I was Lord Vader from atlantic shard in UO. top pvp murder board for the first 2 years of that games release and i did it with tinker boxes. I also still have a private server guild in UO called the Trinsic Guard, its one of the last organized pvp guild left in UO.I have been there and done it all in fps/rts/mmo. Team Liquid, Gravity, Veritas in WoW, and i could rock this game in all its aspects but instead im giving my time to teach my wife and friends and players on the forum how to play and have fun.
The conclusion is that you need to learn the mechanics of the game before you jump to conclusions. No dev has responded to this thread because this is not an exploit. Thanks for coming.
I don't see a problem with this at all. This really wasn't difficult to figure out. I was doing this without even realizing it. It's just something you figure out after playing for a little while. Once again, I fail to see the problem. Games have always been about rotating abilities.
Kyotee0071 wrote: »
I don't think you should be able fire off your light attack and instant cast ability and bash at the same time for large damage spikes with no animation from skills that are damaging people. How is your opponent supposed to counter it? How is that skillful?
Wouldn't it be more skillful to actually have to land your light attack, followed by your instant cast. It's called chaining abilities, using your resources, letting them pool back up...A nice flow of combat. If you didn't want your light attack to go off once you fired it, you could quickly tap your block button to cancel the light attack, and fire off another ability...That's skill. That's using your head, and your reflexes. And takes way more skill than hitting 5,6, Middle mouse button in less than a second and abusing animation cancels, or worse yet having a macro handle it for you.
If you started a light attack, the animation should be forced to finish unless you hit BLOCK to avoid a big ability or heavy attack - or too simply cancel the attack and fire off something more optimal. And upon canceling the attack, the damage should not go off from the light attack. Then you could quickly use your instant cast ability after the block, or a heavy attack if it was optimal..That is more skillful to me than hitting 3 buttons in rapid succession to fire them off.
I was on my baby sorcerer the other day and I was canceling my Crystal Frag cast ability by tapping my block often.. Block cancels the cast..so by quickly tapping block during the cast I could void the longer cast and throw out my instant cast thunder spell to take a low hp mob down. That's an example of skill using the system that works with no cooldown. I'm all for it. I love it. I was not stacking damage by animation canceling. There was an animation for my Crystal cast, a brief animation for my quick block to cancel the cast, and an animation for my thunder spell (the execute instant cast). It was smooth, fluid, and engaging.
Let's be honest, anyone can fire off the 3 abilities in question without a macro with a little practice, it's not hard. I'm still trying to see how it's skillful game play to quickly hit 3 buttons in succession. Old school Mortal Kombat combos were way harder to pull off. The skill involved to do it isn't the topic at hand. It's the animation canceling, 3 skills firing off at once (practically), and lastly, bash (with the passives) being so powerful really puts this over the top.
WitchAngel wrote: »Thechemicals wrote: »Clipping in Mortal Kombat was done with every character and especially with Raiden and Johnny Cage and Kung Lao. Clipping has been around in multiplayer/pvp since streetfighter and before. That this is a problem for you means you have likely been the victim of skilled clippers all your life. With all due respect, you really need to learn 2 play. I can tell you this, its not an exploit and will not be changed.
Your conclusion is most likely wrong. As I already said:
Nobody in their sane minds would intentionally create such a mechanic. The mechanic is most likely here because of lack of creativity / ability to make it any different. It's most likely buried deep in the code, and lot's of other coding relies on this flawed mechanic. So if they had to fix it, they would have to redo a hell of a lot coding, not just the coding directly involved in this.
But hey, keep on imagining that it is intentional, and not because a fix would require an insane amount of work hours, they simply can't divert from anywhere else.
I don't see a problem with this at all. This really wasn't difficult to figure out. I was doing this without even realizing it. It's just something you figure out after playing for a little while. Once again, I fail to see the problem. Games have always been about rotating abilities.
Ragnar_Lodbrok wrote: »OP doesnt realize this is the norm for "actiony" combat mmos.
Desdemonte wrote: »Animations are a cooldown of their own. Bypassing them is an exploit that needs to be fixed. This shield bash cheat is simply ridonculous. It's obviously not WAI and anyone who thinks or says so is either delusional or a *** player that doesn't want their god mode removed. Learn to play without cheats sissies.
ZOS_JessicaFolsom wrote: »Thank you all for the details in this thread. We're looking into this.
I'll probably quit the game for sure if they change this. It seems like an intended mechanic to be honest. It encourages learning how to use skills in conjunction - combo moves if you will.
I can't understand how can it seem to be intended mechanic. Being able to fire off ability without proper completion of simple attack is just wrong. Block and bash overriding animations of abilities and atacks are fine for this type of combat, but not ability to deal damage from 3 sources at very short time, when in normal just one animation will be complete.
I see what you did there, turn this into a nerf bash thread.Kyotee0071 wrote: »I hate to beat a dead horse, but as I've personally stated and gave examples on of chaining combat moves and using block/bash to cancel an ability - then firing off another ability as needed. I am all for combos and chaining abilities together. The only reason an animation should be canceled is if you quickly tapped block or bash...that would be a fluid combat system. That would take some reflexes/skill, and situational awareness.
1) An animation for first ability
2) a very quick animation for block to cancel #1 (with no damage firing off)
3) Use next needed ability as needed...
Example:
A sorcerer starts to cast the ability with a cast time with the animation - Crystal Shard. During the cast time the opponent's health suddenly drops below 20 % because of other damage. You quickly tap your block mid cast/canceling the cast. A very fast animation goes off for the block. Then you follow up immediately with Mage's Fury with the awesome animation firing off. No animations skipped. Took reaction / reflex / thinking from the sorcerer. It was fun, engaging, and rewarding combat.
It all can be done without the "animation canceling and damage still firing off on canceled abilities issue" described in the original post.
Also with bash not doing damage, but instead acting like an actual interrupt and/or maybe even a stagger during interrupt with passives would really hinder the stacking 3 damage abilities for more damage while skipping animations problem.
Ragnar_Lodbrok wrote: »Wow another case of bad players working to make a game easy mode everyone is special and wins.
ZOS_JessicaFolsom wrote: »Thank you all for the details in this thread. We're looking into this.
ZOS_JessicaFolsom wrote: »Thank you all for the details in this thread. We're looking into this.
I'm glad you're taking this seriously. I'm sad you seem to need a video so that it "really" looks like an obvious exploit many people can then do by themselves. The subject has already been discussed on these forum and there are more on reddit.
If I'm wrong and if you were actually already looking into it, then my apologies.
ZOS_JessicaFolsom wrote: »Thank you all for the details in this thread. We're looking into this.
I'm glad you're taking this seriously. I'm sad you seem to need a video so that it "really" looks like an obvious exploit many people can then do by themselves. The subject has already been discussed on these forum and there are more on reddit.
If I'm wrong and if you were actually already looking into it, then my apologies.
Looks like a response because they were pinged, not necessarily because they needed the video. Even with the backhanded apology, however, it seems that replies like this perhaps are the reason they don't do it as a matter of course.
Kyotee0071 wrote: »This post isn't about being owned, beat, or skill. It's about a pitiful mechanic that anyone actually "good at pvp" would want looked into so the pvp can be quality, not cheese mode.
But you keep on thinking you are skilled for pressing (bet you are a clicker by the way) 1,2,3 and skipping every animation but bash while firing off 3 damaging abilities.