No gcd is not a problem.Kyotee0071 wrote: »Ragnar_Lodbrok wrote: »This really looks like a learn to play issue.
looks more like an abusing global cooldown bug issue
There is no global cooldown in this game. That may very well be the problem?
This game works on reactionary combat. You can interrupt actions with block/bash so that cast animations dont get you killed when a boss fires up a power attack in the middle of a cast.
Adding some sort of gcd will require them to redo the entire combat system or face the wrath of pve players.
Another case of pvp effing up the entire other half of the game.
WitchAngel wrote: »
I don't think we will get clarification this fast, as I don't think they actually thought of this yet. So they have to make up their mind before letting us in the know.
I only ask them to look at DCUO, and what happened to that game when animation skipping became accepted (by devs) and widely known.
WitchAngel wrote: »
I don't think we will get clarification this fast, as I don't think they actually thought of this yet. So they have to make up their mind before letting us in the know.
I only ask them to look at DCUO, and what happened to that game when animation skipping became accepted (by devs) and widely known.
How can they not know of this yet? Mask-casting was discussed in beta, and it was obvious mask-casted DPS is higher than regular DPS, yet no action was taken. So people will mask-cast until its removed, currently, I consider it a part of the game. Know how to mask-cast, or deal less dps.
No gcd is not a problem.Kyotee0071 wrote: »Ragnar_Lodbrok wrote: »This really looks like a learn to play issue.
looks more like an abusing global cooldown bug issue
There is no global cooldown in this game. That may very well be the problem?
This game works on reactionary combat. You can interrupt actions with block/bash so that cast animations dont get you killed when a boss fires up a power attack in the middle of a cast.
Adding some sort of gcd will require them to redo the entire combat system or face the wrath of pve players.
Another case of pvp effing up the entire other half of the game.
No gcd is not a problem.Kyotee0071 wrote: »Ragnar_Lodbrok wrote: »This really looks like a learn to play issue.
looks more like an abusing global cooldown bug issue
There is no global cooldown in this game. That may very well be the problem?
This game works on reactionary combat. You can interrupt actions with block/bash so that cast animations dont get you killed when a boss fires up a power attack in the middle of a cast.
Adding some sort of gcd will require them to redo the entire combat system or face the wrath of pve players.
Another case of pvp effing up the entire other half of the game.
WitchAngel wrote: »
I don't think we will get clarification this fast, as I don't think they actually thought of this yet. So they have to make up their mind before letting us in the know.
I only ask them to look at DCUO, and what happened to that game when animation skipping became accepted (by devs) and widely known.
WitchAngel wrote: »Thechemicals wrote: »WitchAngel wrote: »Thechemicals wrote: »This is not a bug. It is working as intended.
Sarcasm, or are you just really good at exploiting this yourself already?
No im not being funny or sarcastic. This is a feature i used in DC universe online for years. Many people like yourself complained about it and called it exploiting until the devs said it is working as intended. I also used this same feature in age of conan. Both games had active blocking and active fighting systems. Its part of the package.
Can we have a Dev or Mod, verify this? Thanks.
Yeah the devs of DCUO said it was intentional. Which was a very stupid move by them (business wise). When Animation skipping became apparent, the game population diminished in no time at all. Player dropped out so fast I have never seen anything like it.
Thechemicals wrote: »WitchAngel wrote: »Thechemicals wrote: »WitchAngel wrote: »Thechemicals wrote: »This is not a bug. It is working as intended.
Sarcasm, or are you just really good at exploiting this yourself already?
No im not being funny or sarcastic. This is a feature i used in DC universe online for years. Many people like yourself complained about it and called it exploiting until the devs said it is working as intended. I also used this same feature in age of conan. Both games had active blocking and active fighting systems. Its part of the package.
Can we have a Dev or Mod, verify this? Thanks.
Yeah the devs of DCUO said it was intentional. Which was a very stupid move by them (business wise). When Animation skipping became apparent, the game population diminished in no time at all. Player dropped out so fast I have never seen anything like it.
not true. DCUO recently had its latest of multiple expansions and its business model is a success. Not to mention it is a very fun game to play still.
Thechemicals wrote: »This is an example of what is actually called "clipping". I use a series of skills that cancel the animation via a string of combos. Without this feature the game is literally an attack and block game without no possibility to dynamics or "smoothly complimented skills". Not all skills can be stringed together, you have to learn which work well together. Its also not a macro program as the complimentary skill combos that skip animation cannot be put on one key or made faster. These combos all clip at the same speed. Its actually very skilled based. My opponent is well known in pvp for multiple games.
https://www.youtube.com/watch?v=7DnT8sHzDBM
Uhh its PvP its was a waste of time before these exploits it will be long after, how are people not understand PvP in all games is a joke its no different here ...sheesh
Just because your reactions and thought pasterns suck does not mean PVP in general in every game sucks.
Keep playing against that challenging scripted ''''AI'''' though.
Sure is hard.
Bash does need fixed along with a great many things from DK's banner, Vamps ultimate, destro staff 5. Etc Etc.
Its Thought Patterns e-thug maybe less pvp and more education and you'd know that..Kyotee0071 wrote: »
I know sad isn't it..
No gcd is not a problem.Kyotee0071 wrote: »Ragnar_Lodbrok wrote: »This really looks like a learn to play issue.
looks more like an abusing global cooldown bug issue
There is no global cooldown in this game. That may very well be the problem?
This game works on reactionary combat. You can interrupt actions with block/bash so that cast animations dont get you killed when a boss fires up a power attack in the middle of a cast.
Adding some sort of gcd will require them to redo the entire combat system or face the wrath of pve players.
Another case of pvp effing up the entire other half of the game.
Lolwat.JesinCrowe wrote: »No gcd is not a problem.Kyotee0071 wrote: »Ragnar_Lodbrok wrote: »This really looks like a learn to play issue.
looks more like an abusing global cooldown bug issue
There is no global cooldown in this game. That may very well be the problem?
This game works on reactionary combat. You can interrupt actions with block/bash so that cast animations dont get you killed when a boss fires up a power attack in the middle of a cast.
Adding some sort of gcd will require them to redo the entire combat system or face the wrath of pve players.
Another case of pvp effing up the entire other half of the game.
Sorry, pvp IS the game. PvE is garbage for those that lack reactions to fight pvp.
JesinCrowe wrote: »Sorry, pvp IS the game. PvE is garbage for those that lack reactions to fight pvp.
Thechemicals wrote: »Again...It is not an exploit and has never been an exploit in active fighting/blocking games. Without stringing or clipping pvp would not have advanced or dynamic play. If you play witcher or thief, you can do the same clipping. It can even be done in alan wake with shotguns and flares. Definately an advanced thung fir many.
vandrillordepreub18_ESO wrote: »I don't see the game mechanic as it is to be a bug. Consider how clunky the game would feel without an animation cancel priority system such as this.
The problem is the automation. Zen needs to crack down on any software and hardware with drivers that can macro and stop their use, however they might do so. Without the automation, this combat feature would reward skilled play, and that is something you should want in active combat games like this.
Kyotee0071 wrote: »Thechemicals wrote: »Again...It is not an exploit and has never been an exploit in active fighting/blocking games. Without stringing or clipping pvp would not have advanced or dynamic play. If you play witcher or thief, you can do the same clipping. It can even be done in alan wake with shotguns and flares. Definately an advanced thung fir many.
Can we get this thread back on topic.. I don't want it to turn into a PVE vs PVP post.
Also to the quoted person above me, there is a reason why the games you listed are single player games. They do not have to be balanced around PVE/PVP . So your examples have no relevance if you ask me.
Also, no offense intended, but that video example you linked earlier of 2 guys standing completely still spamming skills is not my ideal of MMORPG pvp.
Thanks for your input.
Kyotee0071 wrote: »vandrillordepreub18_ESO wrote: »I don't see the game mechanic as it is to be a bug. Consider how clunky the game would feel without an animation cancel priority system such as this.
The problem is the automation. Zen needs to crack down on any software and hardware with drivers that can macro and stop their use, however they might do so. Without the automation, this combat feature would reward skilled play, and that is something you should want in active combat games like this.
I agree very much so with you, except one minor detail.
I don't think you should be able fire off your light attack and instant cast ability and bash at the same time for large damage spikes with no animation from skills that are damaging people. How is your opponent supposed to counter it? How is that skillful?
Wouldn't it be more skillful to actually have to land your light attack, followed by your instant cast. It's called chaining abilities, using your resources, letting them pool back up...A nice flow of combat. If you didn't want your light attack to go off once you fired it, you could quickly tap your block button to cancel the light attack, and fire off another ability...That's skill. That's using your head, and your reflexes. And takes way more skill than hitting 5,6, Middle mouse button in less than a second and abusing animation cancels, or worse yet having a macro handle it for you.
If you started a light attack, the animation should be forced to finish unless you hit BLOCK to avoid a big ability or heavy attack - or too simply cancel the attack and fire off something more optimal. And upon canceling the attack, the damage should not go off from the light attack. Then you could quickly use your instant cast ability after the block, or a heavy attack if it was optimal..That is more skillful to me than hitting 3 buttons in rapid succession to fire them off.
I was on my baby sorcerer the other day and I was canceling my Crystal Frag cast ability by tapping my block often.. Block cancels the cast..so by quickly tapping block during the cast I could void the longer cast and throw out my instant cast thunder spell to take a low hp mob down. That's an example of skill using the system that works with no cooldown. I'm all for it. I love it. I was not stacking damage by animation canceling. There was an animation for my Crystal cast, a brief animation for my quick block to cancel the cast, and an animation for my thunder spell (the execute instant cast). It was smooth, fluid, and engaging.
Let's be honest, anyone can fire off the 3 abilities in question without a macro with a little practice, it's not hard. I'm still trying to see how it's skillful game play to quickly hit 3 buttons in succession. Old school Mortal Kombat combos were way harder to pull off. The skill involved to do it isn't the topic at hand. It's the animation canceling, 3 skills firing off at once (practically), and lastly, bash (with the passives) being so powerful really puts this over the top.
Thechemicals wrote: »Clipping in Mortal Kombat was done with every character and especially with Raiden and Johnny Cage and Kung Lao. Clipping has been around in multiplayer/pvp since streetfighter and before. That this is a problem for you means you have likely been the victim of skilled clippers all your life. With all due respect, you really need to learn 2 play. I can tell you this, its not an exploit and will not be changed.