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Boss Camping Has To Be Dealt With

  • Tipsy
    Tipsy
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    Well unless they make it so we can do our dungeons alone (I'll admit I've boss camped) it seems this is something that is just going to continue. One thing they could implement is a boss kill whether you get a blue item or not = 100% of NOTHING dropping from that boss for the next 2 hours

    You must be lucky enough to be able to hit a boss as it dies in 2 seconds with many people around.It almost forces you to join the camping somtimes in order to get the achievement.First I didn't even notice each dungeon had a boss achievement till i went for skyshard hunting.
    Not to mention what the filled soulgems are worth if you keep farming them
    Well it is all except for fun and exciting.
    I can't keep doing it because it is so boring.And I think something should be done about it,not sure what though.
    What you suggest seems like a nice solution.
    Everyone likes to get rich fast but this should not go at the cost of other players their fun
    Edited by Tipsy on April 10, 2014 10:26PM
  • Publius_Scipio
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    If you're referring to me tough guy I'm right here. And Jessica said exactly what needed to be said, that ZOS is seriously looking into matters.

    You all sit there and hark and spit about farming this and farming that with absolutely zero regard for the other guy's game experience. You have to sit there and camp a boss simply because you say you have to. My suggestion if implemented (or a fix similar in nature) puts everyone on the same page for gathering loot and restores everyone's dungeon experience.
    Edited by ZOS_JoanaL on April 11, 2014 2:02AM
  • YourNameHere
    YourNameHere
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    Just ran into this today in Illessan Tower.

    7 players standing right on top of where Gaetane spawns. All gibberish names. No responding to tells or anything. Not even one second after the spawn they all attacked, mob dead.

    Rinse and repeat for about half an hour (yes I timed it)

    So lucky you all, I reported every single one of your names and took a screenshot.

    There are players like me who would like to get the achievement and move on, but your selfishness is just stupid and idiotic.
    NA Megaserver / RPer
    Alinyssa Gaethar - AD || Raahni-do - AD || Wind-In-Tree's-Shadow - DC
  • Publius_Scipio
    Publius_Scipio
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    If you're referring to me tough guy I'm right here. And Jessica said exactly what needed to be said that ZOS is seriously looking into matters.

    You all sit there and hark and spit about farming this and farming that with absolutely zero regard for other game experience. You have to sit there and camp a boss simply because you say you have to. My suggestion if implemented (or a fix similar in nature) puts everyone on the same page for gathering loot and restores everyone's dungeon experience. Don't come here and stain this thread with your putrid sarcasm.

    You just won the award for greatest quote ever "staple of MMO's". I think you have transcended this thread.

    And I will repeat myself for the whatever time now, you have zero regard for the game experience of others. The dungeons are meant for all of us to enjoy but your farming and camping takes precedence over that? You are either serious or wasting everyone's time on this thread. Either way it matters not because ZOS will respond and will do right by all. Which means those of us wanting to enjoy dungeons will have our day.
    Edited by ZOS_JoanaL on April 11, 2014 2:05AM
  • Schnizle
    Schnizle
    I just move on and do something else. Take it easy baby...
    Take it easy baby...
  • Tipsy
    Tipsy
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    Just ran into this today in Illessan Tower.

    7 players standing right on top of where Gaetane spawns. All gibberish names. No responding to tells or anything. Not even one second after the spawn they all attacked, mob dead.

    Rinse and repeat for about half an hour (yes I timed it)

    haha I bet those who devote time to it all day are the same annoying people that try to sell gold.I noticed people just standing there attacking even if the mob wasn't there
  • Xaaz
    Xaaz
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    Xaaz wrote: »
    Xaaz wrote: »
    LOL - How did this stupid thread make it to 6 pages. I do find it funny that the two biggest clown in the thread claiming how it must be and will be fixed are nowhere to be found after Jessica's response.

    Farming is MMO. Don't like it, go back to Skyrim where you obviously belong. In fact, stay here and stay the hell out of Wildstar to save yourself the embarrassment.
    If you're referring to me tough guy I'm right here. And Jessica said exactly what needed to be said that ZOS is seriously looking into matters.

    It the clown like you, the fleas that cause an itch that other players can't scratch is the real travesty to multiplayer/social gaming in general. You all sit there and hark and spit about farming this and farming that with absolutely zero regard for other game experience. You have to sit there and camp a boss simply because you say you have to. My suggestion if implemented (or a fix similar in nature) puts everyone on the same page for gathering loot and restores everyone's dungeon experience. Don't come here and stain this thread with your putrid sarcasm.

    Awww...are you butthurt you can't kill a PUBLIC dungeon boss. I'm sorry you feel the need to cry on the forums about something that is a staple of MMO's. You really should go back to single player games that you admittedly came from because you just won;t cut it in MMO's. Your poor ego is too fragile. This isn't like your tee ball team buddy. Not everyone is a winner.

    Good thing you weren't around for dungeon boss camps in EQ. You have really had your jimmies ruffled trying to find something to kill. I'll make sure to put the saucer of milk out for you right by the spawn.
    You just won the award for greatest quote ever "staple of MMO's". I think you have transcended this post.

    MMO's are ALL about grinding. Loot/raids/instances, you name it, it's all a grind.

    The only point I agree on is botting needs to be dealt with. People sitting at their game have as much right to kill a mob as you, whether you like it or not.
    Edited by ZOS_SilviaS on April 11, 2014 12:20AM
  • Publius_Scipio
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    Xaaz wrote: »
    Xaaz wrote: »
    Xaaz wrote: »
    LOL - How did this stupid thread make it to 6 pages. I do find it funny that the two biggest clown in the thread claiming how it must be and will be fixed are nowhere to be found after Jessica's response.

    Farming is MMO. Don't like it, go back to Skyrim where you obviously belong. In fact, stay here and stay the hell out of Wildstar to save yourself the embarrassment.
    If you're referring to me tough guy I'm right here. And Jessica said exactly what needed to be said that ZOS is seriously looking into matters.

    It the clown like you, the fleas that cause an itch that other players can't scratch is the real travesty to multiplayer/social gaming in general. You all sit there and hark and spit about farming this and farming that with absolutely zero regard for other game experience. You have to sit there and camp a boss simply because you say you have to. My suggestion if implemented (or a fix similar in nature) puts everyone on the same page for gathering loot and restores everyone's dungeon experience. Don't come here and stain this thread with your putrid sarcasm.

    Awww...are you butthurt you can't kill a PUBLIC dungeon boss. I'm sorry you feel the need to cry on the forums about something that is a staple of MMO's. You really should go back to single player games that you admittedly came from because you just won;t cut it in MMO's. Your poor ego is too fragile. This isn't like your tee ball team buddy. Not everyone is a winner.

    Good thing you weren't around for dungeon boss camps in EQ. You have really had your jimmies ruffled trying to find something to kill. I'll make sure to put the saucer of milk out for you right by the spawn.
    You just won the award for greatest quote ever "staple of MMO's". I think you have transcended this post.

    From a crying little kid who never played MMO's. you seem to be awefully full of yourself. MMO's are ALL about grinding. Loot/raids/instances, you name it, it's all a grind. Now, with that being said, I'll let you wallow in your pity while the rest of the MMOers laugh at your foolishness.

    The only point I agree on is botting needs to be dealt with. People sitting at their game have as much right to kill a mob as you, whether you like it or not.
    ZOS will handle the situation rest assured. So you keep tooting your horn. Kiddo.
  • Sakiri
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    Ban botters, let farmers do what they want. As long as you are at the keyboard and killing what they're doing is not wrong, it's a normal part of mmo's.
    Yes, definitely ban the botters, but dont you think the OP's idea is a brilliant one? The way i see it, this idea could change the entire world of mmos for the better. Maybe it should've been addressed as a major issue in multiple mmos in the past.

    No, actually, because you can still attack yellow glowing NPCs.

    It won't deter anything. You'd have to make them completely unattackable.

    No, I prefer the idea of a GM sitting there watching and banning the snot out of the bots, personally.

    In fact, I'll do it for free. Give me the ban stick.
  • Xaaz
    Xaaz
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    Xaaz wrote: »
    Xaaz wrote: »
    Xaaz wrote: »
    LOL - How did this stupid thread make it to 6 pages. I do find it funny that the two biggest clown in the thread claiming how it must be and will be fixed are nowhere to be found after Jessica's response.

    Farming is MMO. Don't like it, go back to Skyrim where you obviously belong. In fact, stay here and stay the hell out of Wildstar to save yourself the embarrassment.
    If you're referring to me tough guy I'm right here. And Jessica said exactly what needed to be said that ZOS is seriously looking into matters.

    It the clown like you, the fleas that cause an itch that other players can't scratch is the real travesty to multiplayer/social gaming in general. You all sit there and hark and spit about farming this and farming that with absolutely zero regard for other game experience. You have to sit there and camp a boss simply because you say you have to. My suggestion if implemented (or a fix similar in nature) puts everyone on the same page for gathering loot and restores everyone's dungeon experience. Don't come here and stain this thread with your putrid sarcasm.

    Awww...are you butthurt you can't kill a PUBLIC dungeon boss. I'm sorry you feel the need to cry on the forums about something that is a staple of MMO's. You really should go back to single player games that you admittedly came from because you just won;t cut it in MMO's. Your poor ego is too fragile. This isn't like your tee ball team buddy. Not everyone is a winner.

    Good thing you weren't around for dungeon boss camps in EQ. You have really had your jimmies ruffled trying to find something to kill. I'll make sure to put the saucer of milk out for you right by the spawn.
    You just won the award for greatest quote ever "staple of MMO's". I think you have transcended this post.

    From a crying little kid who never played MMO's. you seem to be awefully full of yourself. MMO's are ALL about grinding. Loot/raids/instances, you name it, it's all a grind. Now, with that being said, I'll let you wallow in your pity while the rest of the MMOers laugh at your foolishness.

    The only point I agree on is botting needs to be dealt with. People sitting at their game have as much right to kill a mob as you, whether you like it or not.
    ZOS will handle the situation rest assured. So you keep tooting your horn. Kiddo.

    Keep dreaming guy. They will handle the bots, I agree. Nothing will be done about real players.
  • Vyndetta
    Vyndetta
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    Now with the game in full swing for a week the usual gamers have slithered their way into ESO. Every dungeon has a group of clowns camping the boss. It takes away from players having a satisfying boss fight experience, and even takes a few tries in order to get the dungeon completion because you can't even get a hit off.
    Have you tried to talk to them, "Hey, have the dungeon quest in here, could you let me get a few hits in on the spawn before you blow it up?" If they're jerks, and give you crap, report them. But there's a good chance at least some of them will give you your chance.
    Also, welcome to public areas in an MMO.
    Suggestion: Make it so that once you kill a boss a timer kicks in. So for example, once a boss is killed by a player, that same player cannot kill it again for an hour. Instead of having it glow red make it glow yellow for an hour before reset (do not change respawn time for sake of other players running through). This will deter campers and keep them moving along.
    Funny, I've killed plenty of "yellow" aura mobs in this game. Am I missing something? Not only that, but if I killed a boss and my friend tells me they need it, I'd be pissed if I had an hour cooldown. This suggestion can hurt people either way.
    Edit: This can also be applied to deter the issue of werewolf/vampire camping and then selling bites to other players for gold.
    Though I see you're trying, it just isn't going to work until ZOS tells people to stop.
  • SuperScrubby
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    When I used to camp bosses in FF11 it required timing and a lot of patience, for the possibility of absolutely nothing. People need to get it through their heads that its bots that are stopping them from killing a public dungeon boss, that and their own lack of skill.

    You get rid of bots and instead of 7-12 people camping the boss you have maybe 3-5. Either way direct your focus on something that is actually illegal and won't ruin the game for everyone else.

    Also to say that people farming bosses is ruining your gameplay, you could have easily suggested private dungeons, but instead didn't. Your solution is to cap other people or stop them from farming so you can have your equal shot at farming. Public claiming does that. Just like having a phone call answered in the order it was received or standing in line to checkout based on when you got there. Everyone has the same opportunity, you just can't perform and now want some special aid to help people like you perform at a higher level.

    So please get back on your short bus and leave the game alone. If you were actually serious about this you would have already learned how to get your fair share of drops from a boss. Let me give you a tip. Take your highest damage burst skill/spell put it on the 1 key and spam it it until the mob is dead. Boom I have just leveled the playing field for people like you.
  • Sakiri
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    If they're just not getting enough hits on it to get loot then just have the HP scale based on how many people are in combat with it.
  • Zarec
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    Hi folks,

    We are looking at addressing the concerns expressed in this thread and others about public dungeon boss farming, from the development side. The act of manually farming these bosses, while possibly not very courteous of others who are trying to have a shot at the content too, is not against our Terms of Service. (Purposefully griefing is another story, entirely.) That said, there are some very valid concerns here, and we are looking at ways we can improve upon how public dungeons and the bosses in them work.

    If we make any changes to public dungeons and bosses, we'll call them out in patch notes.

    So I was correct in saying players were not getting in trouble for farming but getting in trouble for refusing to allow other players in accessing the content (as well as botting). Good to know.

    Clarification: If you refuse to allow another player who needs to kill the boss for achievement/quest progression that is considered griefing (hence what i mean by refusing to allow other players to access content). So players need to communicate and if they refuse or don't respond (you have a botter and a case of griefing both of which you should prob report).
    Edited by Zarec on April 10, 2014 11:04PM
  • Tipsy
    Tipsy
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    If they're just not getting enough hits on it to get loot then just have the HP scale based on how many people are in combat with it.

    yea because if it dies in 1 second because 14 players jump on it,it does not require skill at all.It requires luck to hit it.Patience and steel nervers when so many players are camping that your only option to complete the dungeon is to camp for respawn and participate in this madness.It isn't fun if you see it from the perspective of a player that likes to explore and move on

  • Kingslayer
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    Which of the dungeons are public and which are instanced? wayrest is that instanced?
  • Rykoth
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    The problem with the boss farming is some people - there for the quest/completion - can't get any credit because the farmers are like... instant kill on the boss.
    Gorthal gro-Gunthak, Chieftain of Mor'Grumaar
    Sigrun Elkhorn, Nordic Warrior and Skald

    Mor'Grumaar - Orcish Stronghold Roleplay
  • Publius_Scipio
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    Everyone can keep this thread going for as long as they would like. Jessica responded which means ZOS is on it. They will do the right thing.
  • WashuHakubi
    Why not simply have the boss scale in power and health based on the number of players in its vicinity, a-la GW2?

    This would not solve the farming problem, per-say, but it would make it increasingly harder to kill the boss instead of the current system where the boss can be dead within 2-3 seconds of spawning (and AOE becomes your main means of ensuring you get boss loot as a lot of people knock the bosses around quite a bit)
  • SuperScrubby
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    I like that idea, but I'm sure people would then say "OMG ITS NOT GAME BREAKING BECAUSE ITS FROM ANOTHER GAME!!!111!!!" or something like "THE ORIGINAL ES GAMEZ NEVER HAD IT MAN, IT'S BREAKING MY 'IMMERSION'."
  • Zarec
    Zarec
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    I like that idea, but I'm sure people would then say "OMG ITS NOT GAME BREAKING BECAUSE ITS FROM ANOTHER GAME!!!111!!!" or something like "THE ORIGINAL ES GAMEZ NEVER HAD IT MAN, IT'S BREAKING MY 'IMMERSION'."

    if you are referring to @Washuhakubi post then tech it would still be in the other ES titles as you levels the mobs leveled with you if I remember correctly. His idea would just be a tweak of the same mechanic, instead of levels being the multiplier it would be number of combatants.
    Edited by Zarec on April 10, 2014 11:33PM
  • WashuHakubi
    Zarec wrote: »
    I like that idea, but I'm sure people would then say "OMG ITS NOT GAME BREAKING BECAUSE ITS FROM ANOTHER GAME!!!111!!!" or something like "THE ORIGINAL ES GAMEZ NEVER HAD IT MAN, IT'S BREAKING MY 'IMMERSION'."

    if you are referring to @Washuhakubi post then tech it would still be in the other ES titles as you levels the mobs leveled with you if I remember correctly. His idea would just be a tweak of the same mechanic, instead of levels being the multiplier it would be number of combatants.

    Exactly, more importantly, it makes the fights more exciting in most cases. You don't have to apply it in all cases, but in general I feel that most public dungeon bosses are pathetically weak. Even solo they're pretty easy to take down, even with poor builds.

    Making them scale based on the number of combatants doesn't fully solve the farming problem, but it does mitigate it in that greater numbers doesn't guarantee a faster kill, and it can be used to increases the risk/reward ratio.
  • SuperScrubby
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    I think scaling works well, it's not done enough probably due to difficulty and balance. But when done properly it does make a game feel way more dynamic and enjoyable.
  • Vyndetta
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    Zarec wrote: »
    Clarification: If you refuse to allow another player who needs to kill the boss for achievement/quest progression that is considered griefing (hence what i mean by refusing to allow other players to access content). So players need to communicate and if they refuse or don't respond (you have a botter and a case of griefing both of which you should prob report).

    Worst suggestion and clarification ever. Do you realize how many players have their chat off because of gold spammers?
  • Zarec
    Zarec
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    Vyndetta wrote: »
    Zarec wrote: »
    Clarification: If you refuse to allow another player who needs to kill the boss for achievement/quest progression that is considered griefing (hence what i mean by refusing to allow other players to access content). So players need to communicate and if they refuse or don't respond (you have a botter and a case of griefing both of which you should prob report).

    Worst suggestion and clarification ever. Do you realize how many players have their chat off because of gold spammers?

    If a player gets reported as long as they aren't doing anything they shouldn't be doing then they have nothing to worry about and if the chat is off,then they won't know they were reported.
  • Enodoc
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    Took me a good 10 minutes to get a hit on the boss in Silumm because of campers. Not sure how many were bots and how many were legit players though.
    I have an alternative suggestion to OP's timer idea; since these dungeons are so small, it wouldn't take very long to re-run them. So, how about, whoever gets a successful hit on the boss gets phased to a "dead boss" layer when the boss dies. They can then loot the boss, but the boss won't spawn again for them because they are in the "dead boss" layer. On exiting the majority of these delves, you have to activate some switch or lever to get you past the exit gate and back into the entry corridor. In this suggestion, activating that exit switch would phase you back into the "live boss" layer, at which point you can go and kill the boss again, loot him again, rinse and repeat.
    In this way, farmers would be able to farm the boss for loot as many times as they like, but wouldn't be able to camp the spawn point, allowing other players to enjoy their dungeon experience. This keeps the people attacking the boss at one time on a constant cycle. The only downside to this is that people who want to farm would need to traverse the dungeon again, but they're so small this wouldn't be a major issue. (Not for me, at least.)
    Edited by Enodoc on April 11, 2014 12:11AM
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  • SuperScrubby
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    Thats a terrible attitude, especially if it leads to a false positive and someone getting banned. In essence due to overzealous individuals like you, you could possibly get someone banned for god knows how long for doing nothing wrong. We've all heard about how long it takes for people to get answers from CS, and you want to subject random strangers to that just because you have a "gut" feeling?

    Awful logic that you should really correct, same logic that gets people convicted for 30 years only to find out they weren't guilty. I hope you don't live anywhere near me and aren't summoned for jury duty. "GUILTY YOUR HONOR, that person is guilty because they look like and I have a 'gut' feeling."
  • Zarec
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    Thats a terrible attitude, especially if it leads to a false positive and someone getting banned. In essence due to overzealous individuals like you, you could possibly get someone banned for god knows how long for doing nothing wrong. We've all heard about how long it takes for people to get answers from CS, and you want to subject random strangers to that just because you have a "gut" feeling?

    Awful logic that you should really correct, same logic that gets people convicted for 30 years only to find out they weren't guilty. I hope you don't live anywhere near me and aren't summoned for jury duty. "GUILTY YOUR HONOR, that person is guilty because they look like and I have a 'gut' feeling."

    If a person is reported for botting, they are investigated. Majority of the time players don't even know they were reported. If the player was not botting then they have nothing to worry about.

    If the player was reported for griefing. If the player didn't have chat on or was afk at the time and missed it and continued to attack the boss and somehow missed numerous tells from the player asking for their chance to finish content. Then they are prob ok.

    .......but if they reply "Sure you can kill the boss, if you can hit it before me and my friends kill it" then they are guilty of griefing if they follow through with it.

    Botting is self explanatory.

    It all falls back to if you aren't doing anything wrong then you have nothing to worry about. I'm not worried so people can report me all they want. If you're worried then what are you doing that could get you on trouble? Many be you should stop.

    Even if you're doing something wrong, as long as you're not doing it intentionally and it is not spelled out in the terms of use then the most you will get is a warning.

    Griefing however is spelled out and common knowledge. If you're are being a jerk then expect consequences .
    Edited by Zarec on April 11, 2014 12:44AM
  • Vyndetta
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    @Zarec Thanks for creating more work for the CS teams and back logging other issues. So, again, bad idea.
  • Grainne
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    Zarec wrote: »


    So why continue to do something when a large amount of players seem to be complaining about the behavior?

    Excuse me but what large amount of Players are we talking about?
    I see 3-5 Player complaining here, thats merely close to the Number of People that camp one single Boss ingame, and there are lots of Dungeons in even more Instances. And please tell me what exactly makes your Gameexperience more worthy than mine (and yes i'll camp a Boss too, till he drop that one blue item i know he'll have. I even do it twice if a Guildmate need that Item too)
    Bitte weiter klicken hier gibt es nichts zu schließen.
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