Good. I'm not against legit farming but those boss farmers are not legit if they ruin experience for majority gamers. My last 3 public instance dungeons were really disappointing only because of those boss farmers. I get credit for killing and completing dungeon for no reason at all only just for being next to those AOE farmers. I didn't got even to loot anything because there was pile of dead bosses and I don't think I got even chance to hit anything. Of course I just moved on because there was no point of me staying and trying actually kill boss because it dies in a instance it spawns.jdkorreckpreub18_ESO wrote: »Actually just cancelled my account and I will be actively campaigning for people to not play this game now, until they reverse this policy.
I would have to agree with this, if ZOS don't want people farming they have to handle it on mechanics levels not with bans.jdkorreckpreub18_ESO wrote: »I know how you read it. But it's standard mmo boiler plate. I'm saying if they interpret normal farming to be griefing behavior as you think they do. It is cause to abandon this company.
I would have to agree with this, if ZOS don't want people farming they have to handle it on mechanics levels not with bans.jdkorreckpreub18_ESO wrote: »I know how you read it. But it's standard mmo boiler plate. I'm saying if they interpret normal farming to be griefing behavior as you think they do. It is cause to abandon this company.
Especially because other than a few supposed emails from ZOS there is nothing posted anywhere on these forums, on the website or in the game saying farming is a banable offence. If they want to ban people (legit players) for farming ever it needs to state very clearly somewhere where every single player will see it.
MMOs have been farmed since they started it's part of the MMO game style, even raids are farmed you're just alone when you do it.
The public bosses are an issue for people completing them/quests but TBH a better fix than nerfing drops would be to make a single hit on that boss count towards completion or just being in the area.
OP your idea sounds great now but as others have stated farmers will just move on to other areas and be in your way, if you want to have awesome boss fights play the closed instanced dungeons as these are far more rewarding for both tactics and usable gear.
Publius_Scipio wrote: »
Suggestion: Make it so that once you kill a boss a timer kicks in. So for example, once a boss is killed by a player, that same player cannot kill it again for an hour.
ZeniMax has the right, in its sole discretion,...
grayssonb16_ESO wrote: »Publius_Scipio wrote: »
Suggestion: Make it so that once you kill a boss a timer kicks in. So for example, once a boss is killed by a player, that same player cannot kill it again for an hour.
"hey, I need help with that boss, can you help"
nope, sorry, still on cooldownZeniMax has the right, in its sole discretion,...
you what that actually means, right?
jdkorreckpreub18_ESO wrote: »What you call camping, I call legitimate farming for items to break down for crafting mats and trait research. As long as you are at the keyboard there is no problem killing a mob repeatedly in an open world environment.
Your unilateral definition of "progression" doesn't matter because it's different from mine.I would have to agree with this, if ZOS don't want people farming they have to handle it on mechanics levels not with bans.jdkorreckpreub18_ESO wrote: »I know how you read it. But it's standard mmo boiler plate. I'm saying if they interpret normal farming to be griefing behavior as you think they do. It is cause to abandon this company.
Especially because other than a few supposed emails from ZOS there is nothing posted anywhere on these forums, on the website or in the game saying farming is a banable offence. If they want to ban people (legit players) for farming ever it needs to state very clearly somewhere where every single player will see it.
MMOs have been farmed since they started it's part of the MMO game style, even raids are farmed you're just alone when you do it.
The public bosses are an issue for people completing them/quests but TBH a better fix than nerfing drops would be to make a single hit on that boss count towards completion or just being in the area.
OP your idea sounds great now but as others have stated farmers will just move on to other areas and be in your way, if you want to have awesome boss fights play the closed instanced dungeons as these are far more rewarding for both tactics and usable gear.
It is not farming they are getting banned for. It is hindering other players ability to play the game as it was intended that they are getting banned for. Beyond the first kill of the boss, killing him multiple times does not alter the content if the game in any way. So taking that ability away from other players by spawn camping infringes on other players rights to enjoy the natural progression of the game. If spawn camping progressed the game in anyway, then the argument would be different.
Your unilateral definition of "progression" doesn't matter because it's different from mine.I would have to agree with this, if ZOS don't want people farming they have to handle it on mechanics levels not with bans.jdkorreckpreub18_ESO wrote: »I know how you read it. But it's standard mmo boiler plate. I'm saying if they interpret normal farming to be griefing behavior as you think they do. It is cause to abandon this company.
Especially because other than a few supposed emails from ZOS there is nothing posted anywhere on these forums, on the website or in the game saying farming is a banable offence. If they want to ban people (legit players) for farming ever it needs to state very clearly somewhere where every single player will see it.
MMOs have been farmed since they started it's part of the MMO game style, even raids are farmed you're just alone when you do it.
The public bosses are an issue for people completing them/quests but TBH a better fix than nerfing drops would be to make a single hit on that boss count towards completion or just being in the area.
OP your idea sounds great now but as others have stated farmers will just move on to other areas and be in your way, if you want to have awesome boss fights play the closed instanced dungeons as these are far more rewarding for both tactics and usable gear.
It is not farming they are getting banned for. It is hindering other players ability to play the game as it was intended that they are getting banned for. Beyond the first kill of the boss, killing him multiple times does not alter the content if the game in any way. So taking that ability away from other players by spawn camping infringes on other players rights to enjoy the natural progression of the game. If spawn camping progressed the game in anyway, then the argument would be different.
I view spawn camping as progression as it's easily the best way to get a full inventory of items. Deconstruct those items for crafting XP. Boom, progression at its finest.
Camping a boss won't get you banned, no matter how much you stomp your feet and quote the terms of use you greatly misconstrued. At the end of the day, it's a completely legitimate tactic. Want to get boss credit? Better get a hit in faster :^)
Before seeing these types of posts, I had assumed that the bosses only drop good stuff one time per character. That was what happened for me, specifically when trying to kill that boss alit on the shores of Auridon twice. He only dropped that dagger one time.
If anyone has gotten suspended, it's because they were botting or suspected of botting. As long as you're sitting at your keyboard, you're free to kill a mob as many times as you want, as long as it's not exploitation (eg, a bugged mob that keeps constantly respawning when it shouldn't be)Your unilateral definition of "progression" doesn't matter because it's different from mine.I would have to agree with this, if ZOS don't want people farming they have to handle it on mechanics levels not with bans.jdkorreckpreub18_ESO wrote: »I know how you read it. But it's standard mmo boiler plate. I'm saying if they interpret normal farming to be griefing behavior as you think they do. It is cause to abandon this company.
Especially because other than a few supposed emails from ZOS there is nothing posted anywhere on these forums, on the website or in the game saying farming is a banable offence. If they want to ban people (legit players) for farming ever it needs to state very clearly somewhere where every single player will see it.
MMOs have been farmed since they started it's part of the MMO game style, even raids are farmed you're just alone when you do it.
The public bosses are an issue for people completing them/quests but TBH a better fix than nerfing drops would be to make a single hit on that boss count towards completion or just being in the area.
OP your idea sounds great now but as others have stated farmers will just move on to other areas and be in your way, if you want to have awesome boss fights play the closed instanced dungeons as these are far more rewarding for both tactics and usable gear.
It is not farming they are getting banned for. It is hindering other players ability to play the game as it was intended that they are getting banned for. Beyond the first kill of the boss, killing him multiple times does not alter the content if the game in any way. So taking that ability away from other players by spawn camping infringes on other players rights to enjoy the natural progression of the game. If spawn camping progressed the game in anyway, then the argument would be different.
I view spawn camping as progression as it's easily the best way to get a full inventory of items. Deconstruct those items for crafting XP. Boom, progression at its finest.
Camping a boss won't get you banned, no matter how much you stomp your feet and quote the terms of use you greatly misconstrued. At the end of the day, it's a completely legitimate tactic. Want to get boss credit? Better get a hit in faster :^)
You might want to check the forums. There are several closed threads to this effect.
If anyone has gotten suspended, it's because they were botting or suspected of botting. As long as you're sitting at your keyboard, you're free to kill a mob as many times as you want, as long as it's not exploitation (eg, a bugged mob that keeps constantly respawning when it shouldn't be)Your unilateral definition of "progression" doesn't matter because it's different from mine.I would have to agree with this, if ZOS don't want people farming they have to handle it on mechanics levels not with bans.jdkorreckpreub18_ESO wrote: »I know how you read it. But it's standard mmo boiler plate. I'm saying if they interpret normal farming to be griefing behavior as you think they do. It is cause to abandon this company.
Especially because other than a few supposed emails from ZOS there is nothing posted anywhere on these forums, on the website or in the game saying farming is a banable offence. If they want to ban people (legit players) for farming ever it needs to state very clearly somewhere where every single player will see it.
MMOs have been farmed since they started it's part of the MMO game style, even raids are farmed you're just alone when you do it.
The public bosses are an issue for people completing them/quests but TBH a better fix than nerfing drops would be to make a single hit on that boss count towards completion or just being in the area.
OP your idea sounds great now but as others have stated farmers will just move on to other areas and be in your way, if you want to have awesome boss fights play the closed instanced dungeons as these are far more rewarding for both tactics and usable gear.
It is not farming they are getting banned for. It is hindering other players ability to play the game as it was intended that they are getting banned for. Beyond the first kill of the boss, killing him multiple times does not alter the content if the game in any way. So taking that ability away from other players by spawn camping infringes on other players rights to enjoy the natural progression of the game. If spawn camping progressed the game in anyway, then the argument would be different.
I view spawn camping as progression as it's easily the best way to get a full inventory of items. Deconstruct those items for crafting XP. Boom, progression at its finest.
Camping a boss won't get you banned, no matter how much you stomp your feet and quote the terms of use you greatly misconstrued. At the end of the day, it's a completely legitimate tactic. Want to get boss credit? Better get a hit in faster :^)
You might want to check the forums. There are several closed threads to this effect.
I honestly wouldn't know what they drop due to never having had to kill a boss in a public dungeon as as soon as I enter the are to spawn it, I get credit for it due to the mass farming being done.
Publius_Scipio wrote: »You farmers ruin dungeons for the rest of us ok. So I hope ZOS implements my suggestion or something similar so that this ends. If you want mats go around the world exploring and collect.jdkorreckpreub18_ESO wrote: »What you call camping, I call legitimate farming for items to break down for crafting mats and trait research. As long as you are at the keyboard there is no problem killing a mob repeatedly in an open world environment.
Well I sent a tweet to @ZOS_JessicaFolsom because until I see a post cearly stating from ZOS themselves (green text) I'm calling BS on people being banned for standard farming of bosses.
They had to know this is exactly what would happen with public dungeons in an MMO and unless they have it clearly written where everyone can see it banning for farming is absurd. The EULA has nothing clearly stating that farming is banned and read like most other MMO EULA's regarding harassment of game abuse.
EXPLOITING a boss.If anyone has gotten suspended, it's because they were botting or suspected of botting. As long as you're sitting at your keyboard, you're free to kill a mob as many times as you want, as long as it's not exploitation (eg, a bugged mob that keeps constantly respawning when it shouldn't be)Your unilateral definition of "progression" doesn't matter because it's different from mine.I would have to agree with this, if ZOS don't want people farming they have to handle it on mechanics levels not with bans.jdkorreckpreub18_ESO wrote: »I know how you read it. But it's standard mmo boiler plate. I'm saying if they interpret normal farming to be griefing behavior as you think they do. It is cause to abandon this company.
Especially because other than a few supposed emails from ZOS there is nothing posted anywhere on these forums, on the website or in the game saying farming is a banable offence. If they want to ban people (legit players) for farming ever it needs to state very clearly somewhere where every single player will see it.
MMOs have been farmed since they started it's part of the MMO game style, even raids are farmed you're just alone when you do it.
The public bosses are an issue for people completing them/quests but TBH a better fix than nerfing drops would be to make a single hit on that boss count towards completion or just being in the area.
OP your idea sounds great now but as others have stated farmers will just move on to other areas and be in your way, if you want to have awesome boss fights play the closed instanced dungeons as these are far more rewarding for both tactics and usable gear.
It is not farming they are getting banned for. It is hindering other players ability to play the game as it was intended that they are getting banned for. Beyond the first kill of the boss, killing him multiple times does not alter the content if the game in any way. So taking that ability away from other players by spawn camping infringes on other players rights to enjoy the natural progression of the game. If spawn camping progressed the game in anyway, then the argument would be different.
I view spawn camping as progression as it's easily the best way to get a full inventory of items. Deconstruct those items for crafting XP. Boom, progression at its finest.
Camping a boss won't get you banned, no matter how much you stomp your feet and quote the terms of use you greatly misconstrued. At the end of the day, it's a completely legitimate tactic. Want to get boss credit? Better get a hit in faster :^)
You might want to check the forums. There are several closed threads to this effect.
You really should do your homework
forums.elderscrollsonline.com/discussion/comment/567599/#Comment_567599
EXPLOITING a boss.If anyone has gotten suspended, it's because they were botting or suspected of botting. As long as you're sitting at your keyboard, you're free to kill a mob as many times as you want, as long as it's not exploitation (eg, a bugged mob that keeps constantly respawning when it shouldn't be)Your unilateral definition of "progression" doesn't matter because it's different from mine.I would have to agree with this, if ZOS don't want people farming they have to handle it on mechanics levels not with bans.jdkorreckpreub18_ESO wrote: »I know how you read it. But it's standard mmo boiler plate. I'm saying if they interpret normal farming to be griefing behavior as you think they do. It is cause to abandon this company.
Especially because other than a few supposed emails from ZOS there is nothing posted anywhere on these forums, on the website or in the game saying farming is a banable offence. If they want to ban people (legit players) for farming ever it needs to state very clearly somewhere where every single player will see it.
MMOs have been farmed since they started it's part of the MMO game style, even raids are farmed you're just alone when you do it.
The public bosses are an issue for people completing them/quests but TBH a better fix than nerfing drops would be to make a single hit on that boss count towards completion or just being in the area.
OP your idea sounds great now but as others have stated farmers will just move on to other areas and be in your way, if you want to have awesome boss fights play the closed instanced dungeons as these are far more rewarding for both tactics and usable gear.
It is not farming they are getting banned for. It is hindering other players ability to play the game as it was intended that they are getting banned for. Beyond the first kill of the boss, killing him multiple times does not alter the content if the game in any way. So taking that ability away from other players by spawn camping infringes on other players rights to enjoy the natural progression of the game. If spawn camping progressed the game in anyway, then the argument would be different.
I view spawn camping as progression as it's easily the best way to get a full inventory of items. Deconstruct those items for crafting XP. Boom, progression at its finest.
Camping a boss won't get you banned, no matter how much you stomp your feet and quote the terms of use you greatly misconstrued. At the end of the day, it's a completely legitimate tactic. Want to get boss credit? Better get a hit in faster :^)
You might want to check the forums. There are several closed threads to this effect.
You really should do your homework
forums.elderscrollsonline.com/discussion/comment/567599/#Comment_567599
You can read, right?
pmn100b16_ESO wrote: »Look at it this way. When ZOS designed the public dungeons, when it came to the boss fight, did they have in mind a mental picture of 10+ players standing on a spawn point of 10+ corpses with auto attack on macro. I don't think so.
Did they think, "we'll make these bosses work to meet expectations of loot farmers". Again, I don't think so.
I think ZOS will do something about this sooner or later cause it simply isn't what they intended imo.
jdkorreckpreub18_ESO wrote: »What you call camping, I call legitimate farming for items to break down for crafting mats and trait research. As long as you are at the keyboard there is no problem killing a mob repeatedly in an open world environment.
Clotholachesisatropos666b14_ESO wrote: »Farming instances is part of an mmo, you're going to have to with it, this is nothing new.