I think that 90% of the problems in this game could be solved by reducing the number of players per Phase.
This is one of them.
your wikipedia link states that it is heavily disputed if something is considered an exploit, but also gives examples like: use of a bug or glitches, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers
And your beloved forum post is
a. nothing official, could be made up as well
b. gives no details (could as well be the kind of oneshotting i used as an example for a understandable ban)
so if trolling you won +1 internets
if not please be so kind and point to some official source, afaik we can go where we want to and play how we want to.
Next somebody is banned for repeatedly harvesting the same ressource node, or repeatedly using the same wayshrine, it is just stupid. This is a game you play with other people, if you dont like them standing around your bank, your ressource node or your PUBLIC dungeon boss, maybe you should play skyrim.
You farmers ruin dungeons for the rest of us ok. So I hope ZOS implements my suggestion or something similar so that this ends. If you want mats go around the world exploring and collect.
this thread makes me lolFarming instances is part of an mmo, you're going to have to with it, this is nothing new.
Spawn camping has been frowned upon and punishable in most games for a long time. It was usually lumped in as griefing. It is usually pertaining to pvp but lineage 2 and a few other games they viewed it in the pve side as well and punished players. God that made me feel old.
Most of the time one (1) hit isn't enough for the loot, especially when boss dies in one second from spawning.Good lord this is not an issue. If you can't attack a boss for a drop then whose fault is that? All it takes is 1 good hit. I've done it.